This is a great tutorial! Do know how one would do this in cinema 4d with Realflow? i am trying to make a scene where someone comes out of a pool of still milk.
Hello there. Glad you like it. I haven't used any of the plug-ins for Maya cinema max etc but AFAIK they don't include hybrido, so you'd be stuck with dyverso which could work if it's not too big but you won't have secondaries as readily available. Check my crash course for a similar setup, in standalone however.
@@Davesplaining Maya, creating a water velocity shader using the SOuP development toolkit...or not blinnShader = cmds.shadingNode('blinn', asShader=True, name='waterVelocityShader') remapValue = cmds.shadingNode('remapValue', asUtility=True, name='remapVelocity') cmds.connectAttr('attributeTransfer.outputAttribute', 'remapValue.inputValue', force=True) cmds.connectAttr('remapValue.outValue', 'blinnShader.color', force=True)
can i achieve this using bifrost alone? i want to have a 3d object come out of the sea. The sea is a real video footage shot by a camera. I want to place a 3d object so that it comes out of the sea and so creates some foam and some splash effect as it comes out. Like the ones you see space ship coming out of the sea.
Im getting this WARNING The pressure solver didn't converge to the chosen accuracy for HY_Domain01 at frame 9. Even though a solution was found it might not fulfill your expectations. To fix this you can increase the number of iterations in the simulation options, when I google this error some people seems to fix the issue lowering the cpu threads for the sim, but It doesn't solve my issue, do you know what I can do ?
Hey Marcos, First - It's important to distinguish WARNING from ERROR. So unless there's actual errors like pops or exploding particles - you might actually not need to do anything, unless there's something in the resulting simulation that you're unhappy with. To be able to help better - can you describe your scene or send me an email with screenshots? I could assume it has fast moving colliders/objects or complex collision objects - if so what I'd do is simply increase the substeps for starters, and see if the issue persists.
Thanks for the comment and sorry for the really late response, I've decided to share scene files for my videos on my patreon page. Files for these videos will be public so no donation is required. You'll find the project on this post: www.patreon.com/posts/33533219 Note: I didn't actually keep the scene for this letter B, but the boat-sim that you can see in part 2 would be just as suitable for studying this setup and is the one you'll find through the link.
This is a great tutorial! Do know how one would do this in cinema 4d with Realflow? i am trying to make a scene where someone comes out of a pool of still milk.
Hello there. Glad you like it. I haven't used any of the plug-ins for Maya cinema max etc but AFAIK they don't include hybrido, so you'd be stuck with dyverso which could work if it's not too big but you won't have secondaries as readily available. Check my crash course for a similar setup, in standalone however.
@@Davesplaining Maya, creating a water velocity shader using the SOuP development toolkit...or not
blinnShader = cmds.shadingNode('blinn', asShader=True, name='waterVelocityShader')
remapValue = cmds.shadingNode('remapValue', asUtility=True, name='remapVelocity')
cmds.connectAttr('attributeTransfer.outputAttribute', 'remapValue.inputValue', force=True)
cmds.connectAttr('remapValue.outValue', 'blinnShader.color', force=True)
can i achieve this using bifrost alone? i want to have a 3d object come out of the sea. The sea is a real video footage shot by a camera. I want to place a 3d object so that it comes out of the sea and so creates some foam and some splash effect as it comes out. Like the ones you see space ship coming out of the sea.
Im getting this WARNING The pressure solver didn't converge to the chosen accuracy for HY_Domain01 at frame 9. Even though a solution was found it might not fulfill your expectations. To fix this you can increase the number of iterations in the simulation options, when I google this error some people seems to fix the issue lowering the cpu threads for the sim, but It doesn't solve my issue, do you know what I can do ?
Hey Marcos,
First - It's important to distinguish WARNING from ERROR. So unless there's actual errors like pops or exploding particles - you might actually not need to do anything, unless there's something in the resulting simulation that you're unhappy with.
To be able to help better - can you describe your scene or send me an email with screenshots? I could assume it has fast moving colliders/objects or complex collision objects - if so what I'd do is simply increase the substeps for starters, and see if the issue persists.
If you don't mind can you please share project files to me
Thanks for the comment and sorry for the really late response, I've decided to share scene files for my videos on my patreon page. Files for these videos will be public so no donation is required. You'll find the project on this post: www.patreon.com/posts/33533219
Note: I didn't actually keep the scene for this letter B, but the boat-sim that you can see in part 2 would be just as suitable for studying this setup and is the one you'll find through the link.