I was at a tournament once and by turn 3 my opponent was almost tabled. He looked at me and said "Wanna get lunch"? We shook hands, got some Chinese food, and had a good time until the next round began.
I’m not the biggest dude and certainly not the most aggressive…But if I spent hundreds of dollars buying little plastic figures and then hundreds of hours building and painting them I’d throw hands the second someone flipped a table or broke/damaged my models too. I don’t think I’d be able to help myself honestly.
I hadnt actually thought about it until this comment but the concept just makes me sick! My minis flying through the air and then having a table land on them. I would be a wreck!
And THAT will bring you moretrouble than the bully who just destroyed your sand castle. Hurt ego and pride are the 2 biggest causes for unwarrsnted violence.
I personally keep a sock filled with d6's by my side at all times incase I'm losing, that way I can start swinging at my opponent but still remain in the spirit of the d6 system.
In future, it may be more effective to melt a few D6 together into a crude cudgel or baton. The sock really spoils the immersion and brings me out of the moment.
If you concede without making your opponent feel bad you’re doing it right. One of the funniest games I had was a turn 1 boarding actions concede when a single noise marine did the sickest guitar solo in the world and removed a hive tyrant.
Moral victory's can be fun my mates orks where killing my Crimson Fists (pre primaris) but got a moral victory with Pedro Kantor killing his Warboss and Deff Dread and survived a barrage off missles on the final turn.
@@graymansolutions6195 ++ Yes, this. For me, "winning" is just getting to play the game after building and painting for months, finding somebody else who plays, and making the time for it to happen.
I play Grey Knights, and I’ve had to settle for a lot of moral victories. My best one came after Crowe’s purifier squad was wiped by a Land Raider Redeemer, so I said fuck it, and charged the LR. He sat in melee with it for a turn. Next turn, he put an eradicator squad, impulsor, and the land raider into him during shooting, and the impulsor and LR during melee. He didn’t take a single wound. My Crowe tied up those two vehicles for two turns, and it was pretty damn funny, nearly one me the game because I could hold objectives much easier
I was once at a tournament and on my first game I was practically tabled halfway through turn two, so me and my opponent just went to the pub for an hour and were just joking over some pints, after at the end of the second day I was paired up again against the same guy for my final game of the day and it was the most fun game of the entire tournament, it became just like a fun game between mates that you rarely get if you’re at a GT (Gus, if you’re out there, you’re a great guy, even if I do hate your overwatching capabilities 😂 )
I killed one Wardog in this guys Brigind and War Dog spam list, and he flipped out about how broken Dreadnaughts are. Like bruh. You have denied me all but my home objective and I put my entire list into shooting one Knight down
I have a friend like that ^^ . At each unites he lose its game over for him . I won the tree last game we played and he don t wanna play anymore , but last year he destroyed me for 5 months straight . He often cheat or forget too so i have to know his datasheet.
This is the most important video Auspex has ever made, in my opinion. Player behaviour is, by far, the biggest determining factor in how fun a game of 40k is. Some of the best games I've ever played were games in which I got outplayed and/or got bad dice rolls, but had a great time with my opponent because he/she was respectful and good-spirited.
One of the best games I had was a 10th game, 1000 points, daemons v. Nids. Nids were losing, but opponent pulled a gambit card and got orbital strike coordinates. His termagants and winged hive tyrant were over there. My heavy hitters were not. It became a mad dash, epic music included, to prevent the bombardment. I ended up sniping his tyrant in the back with a war dog huntsman, and I got extremely lucky rolls with Karanak and a unit of flesh hounds, making them charge across the entire board and into the termagants. Needless to say, that was one of the most exciting games we had ever gotten
Back in Edition 6 I lost a Deathwing Terminator to a guardsmen in melee. Lost Deathwing terminators to Gretchen's in shooting phase and lost a full squad of Termis against a Chaos Rhino charging me with the spikes when I pulled a death before dishonor move and instead of moving out of the way I declared chainfist to stand and kill the rhino welp 230 points lost vs 65. Or when my Sergeant blew up a charging enemy chaos dreadnought with his plasma pistol on Overwatch back in Edition 6 rolling a 6 to hit, 6 To penetrate and a 6 on the Damage table to blow it up always using a different dice cause my opponent wanted me to roll different dice
I killed a rampaging Ghazghkull Trakka with 3 Scarabs a few weeks ago. My friend just kinda stared at the dice for a good minute or so without moving or reacting and then picked the model up while gently shaking his head and muttering "by a fucking scarab...wow". That was a definite Top 3 moment from my games of 2023.
The last time i went to the FLGS for Friday night Fight. My opponent kept arguing about every move i made, and told me what i could and couldn't do in my turn. You know the person, doesn't measure their movement, insists you moved too far. It was ridiculous and i didn't want to spend my whole night playing against "that guy" so in the middle of my turn 2 shooting phase, he's arguing with me yet again and i just said "okay, you're right. you win." And started packing up. My next opponent was much better and the store manager played Knights against him next game and weirdly he wasn't arguing anymore. 😅
I still remember a game of KillTeam as a new player. I was basically wiped off the table first turning point. I had made an engagement mistake and paid for it. it wasn't even worth playing afterwards, because I was "learning" the rules as I lost. This is something I wouldn't do to another opponent, its pretty easy to say "Hey, you're not going to want to set those models to engage out in the open".
That was bad form on your opponent's part for sure. It's an unspoken rule of introducing a new player to any competitive hobby that you want to help them win their first game. If your first experience with a new hobby is getting tabled, why would you want to learn more about it?
In a tournament I'd let you get fried, it's competitive, as I've found opponents in tournaments are rarely as generous as me. In a casual game where someone is learning I would teach them as they played and give them advice. Winning easy battles in casual is boring I want close games that are interesting for both sides.
@@art-games6230 haha, yeah but this was my third game, ever and my opponent was much more experienced. Turns out he’s just a major prick lol. Ive been more gentle to the people I’ve gotten into the game. And I use that as an example. I just want it to be fun for everyone ya know?
something i do when i concede is explain why : "ok so i have 1 unit left and i dont have a chance to catch up in points GG" only do it as a timesaver, then i get to chat about what i did wrong/how good the matchup was in my opps favour and learn stuff.
I usually concede when I don't see any reasonable way to pull out a win. I'll usually go through options with my opponent and discuss a bit what I could realistically achieve, and if there's even a small chance something impactful will succeed I'll try it and then call it a game if it fails. Usually there's no sense spending another 30-60 minutes playing when the end is already clear.
Yeah pretty much this. In a casual setting there's no real point to sticking around to very last roll if it's already decided that the losing player physically cannot score more points they need to win. Some people I play with, don't care how the game goes and just like rolling dice and I do stick around, because they're having fun and I don't mind chattin and playing at 50%. Sadly I'm personally not like this and once a game is clearly called, I'd rather move onto another game asap if my opponent has no strong feelings either way.
In a 1000 point Orks vs Imp.Knights (9th Ed), I decided to fight till the last boy just to see how it went. Turn 4 ended with a pain boy surviving the final knight’s explosion on 1 wound.
So, at my local gamestore, I'm a bit of a joke (at least in my perspective). I rarely win games, and when I do, they are always really close. My favorite part is playing the game. No matter how much our Gt winners Adam or Taylor or really anyone else there stomps me into the dust though, I always have fun, and learn something new. That is all that matters. I had a great game with gk against templars, and got tabled on turn two. I turned to my opponent, laughed, and said, "good game." I was happy because that day, I learned not to sprint at a Helbrecht Sword Brother brick.
I've watched so many of my friends concede a game that's super winnable just because some of their heavy hitters are dead. It's like the morale phase never left...
It's a thing. People just gotta realize that most strength isn't in the big guys, but the little ones. It's what makes my 1000 point Nurgle list so good
And thats the reason why I love my Astra Militarum list. With enough Lasgun fire, your super duper transhuman space bois go down as well (or by their fine little grenade launcher with 9 strength 😆😉)
I'll readily admit that I become way too competitive, and if I'm on the way to being tabled turn 3 for the 6th time in a row I can get fed up. It's one of my absolute worst qualities and I'm trying to improve
Sounds like a perspective shift as a competitive player. The goal isn't to win a specific game. The goal is to win the greatest number of games possible through your time in the hobby. And you only do that by learning. Going through frustration now means less frustration down the road. That being said, the primary should be "I'm playing to have fun".
@@Rundvelt for sure. My best friend and I are both quite deep in the lore and very visually-minded dudes, so I've lost games where I'm laughing my ass off the entire way picturing the stupid shit that happens when chance decides my fate. It's those times where I don't approach with the right attitude, or keep myself in check, where I start getting salty. But I will say that 9th edition Votann got a bit exhausting after a while lmao
I get the same way. It’s ok to be frustrated especially when a game starts out well but ends up in the gutter by T3, just need to express it in appropriate ways. If I’m playing someone who’s clearly much better I try to get their insight into how they beat me/what i could’ve done better. I also try to lean into the narrative aspect of the game- even if I lose it’s still fun to imagine a battle where x faction gets crushed in some way. Also keeping the game going even though you’re gonna be tabled is huge. There’s definitely satisfaction in closing the vp gap before you lose for good over just giving up because you won’t win no matter what. Don’t focus on “winning”, but focus on maximizing the amount of VP you get each game so you’re still feel like you improved regardless of winning or losing. Sorry for the paragraph but I do relate haha
If playing against a friend, it's fun to run an extra turn and just throw everything at their unit or character that's been causing you trouble. On the other hand, if you're paired against "that guy" at a pickup games night, the correct approach is to set up your models, begin the game, then immediately concede, pack your models away, and go to the pub instead. That way you at least get the satisfaction of knowing you've wasted his time, and that he isn't going to discourage a newbie.
I fight to the bitter end. Don't care who wins or loses. I'm there to have fun and play the game. If the opponent wants to give up, I try to help them even to find a way if there isn't something he overlooked or so.
I am a newish player my ultramarines Vs Khorn, at the start of turn 4 I was losing by a wide margin but was happy as I had just killed Angron. Only for him to immediately respawn and kill off Calgar in a charge. Our game had gone on for 4H at this point with the other friends matches having finished 30min ago and very waiting patiently for us to finish. In the end I drove the other player home and hopefully made a friend so ultimate win for my ultramarines and me.
Yep, I've done conceded many times and quite a few first turn loses (last time I did I lost 80 models turn 1!) . If I cannot provide a fun and engaging game then I don't think it's worth the time and it's in everyone's best interest to leave the table. In a tournament setting we'll go through the motions and talk it through so the points gained are fair to everyone else at the event.
me too bro :/ me too, i hate when the "meta armys" plays agains mine (imperial guard) and i get kicked hard in the ass, i still try to mantain composture, but in my insides is, this is some kind of big bullshit they have free rerolls, they bypass my saves because caval points, and is pure bullshit, and i hate when the other player is mocking about it :/ is like DUDE you have the best rules and you are mocking my imperial guard army :/ fuck, thats why i want 6s autowound back it help a lot in the 9th edition
@@cpaul562 not too much to tell. My opponent was running pre codex Admec breacher spam and I was running a horde style sisters list. Due to the sheer number of units I had I lost about 15-20 models from the Admec army bombardment rules. I took first turn and despite there being a decent amount of terrain, due to placement there were no staging areas in the midfield that I could hide any units behind. I lost 30 Arcos, a couple of battle sister squads and I think 20 seraphim going by memory. We both agreed the terrain set up was bad but it was a tournament so we couldn't do anything about it .
This is not what my friend did last game smh. He complained the whole time once he started realizing he was on a slippery slope to loss. Saying how much he hated the game, how gw was a stupid company and then sitting on his phone uninterested until my turn was over. He was completely disinterested in the game even though it was the second time I had won against him because he was the one who got me into the game a while back. He made winning more of a chore than losing because he sapped all the joy of it. When he was done moping he conceded because he made a bad roll at the end of turn two. I need more players to game against.
So for tournaments you wouldn't do that huh? I haven't been on one for nearly 2 decades, so I don't know how accepted table flipping is there these days 😂
I’ve only played once and called it by the end of turn 2. My friend had a tank and high toughness troops and I didn’t have the power to punch through. I learned a good lesson and am excited to play again.
Dude. That is the best way of looking at things. When I was learning how to play the game, one of my friends had a knight castellan that I just could never take down. Now, I cannot wait to throw a grey knights terminator squad at it and rip it from the board. You always learn something new every game, so take advantage of that, and you can start winning a good amount.
@@Et_Exterminatus What weapons / heroes do you run your terminators with? I'm new to Warhammer so started with Grey Knights and only have 1 Combat patrol of Grey Knights, a Razorback and Voldus.
@@disastrousdwarfI like to run a lot. I worked with a friend of mine to set up the list that I use. Any instance of paladins can be replaced with terminators, but not the other way around. Draigo with ten paladins/terminators, giving them as many special weapons as possible. x2 Librarian with 5 terminators with narthecium, ancient's banner. Brotherhood champion with ten strike marines, no special weapons. Basic land raider. Inquisitor Coteaz with a squad of five strike marines. This is only one list, and there are many things that I do like deploying. My reccomendation with having at least one librarian terminator squad and at least one draigo bomb, whether he be joining ten paladins or ten terminators, having draigo be able to deepstrike on turn two and than make a six inch rather than nine inch charge is a great help, and can remove the core of any army. Otherwise, you do you. Build your army the way to want to play it, and most importantly, make sure that your having fun with it. If you want, there is a grey knights tactics discord server that you can join. Here is the invite link. discord.gg/EqRyEWhB Enjoy (:
I once conceded turn 1 in a tourny because the votann player had shot 70% of my list off the board before my first turn. My units were behind cover but he made liberal use of barely visible bits, capes, swords ect. He was the one who set up the board including a tower that made all that possible. I dont know if he set himself up for success that way, but even considering g secondaries, I don't feel bad.
Only time I played votan was in 9th 9 vertus praetors into a hela ton, salvos did nothing Lances did nothing I then lost 70% of my army the next shooting phase
9th tended to be rough with AP bloat and everything without an invuln save eating dirt as soon as a gun was pointed at it. It was even worse when armor of contempt was off the table.
I remember a tournament some years ago, where you could score points by escorting an informant to the other boardside. The informant had the profile of an imperial Guardsman. I faced Tau with a fairly strong list and with a riptide. After turn 2 it was clear that i can't win and so i charged the riptide with my informant and the rest of the game was just 2 rounds of close combat between a riptide and a "imperial guardsman". One of my most fun games, he won, we shook hands and the day was saved. 😂
Late 3rd edition our group ran a campaign. How you did week to week effected your standings. Very first week I was playing a guy that usually did really well. My footslogging Necron vs his shooty Tau. We roll for mission, and it required my footsloggers to bunch up in a column and cross half the table (the long ways, so 3-4 feet) in 6 turns. Not easy for foot-slogging necrons. He got victory points for keeping me away from the table edge and for everything he killed. I got victory points for making it off the board. He also got first turn. I was prepared to be slaughtered. First turn: He rolls bad, really, really bad. 5 Railguns and all he managed to do was shake/stun a Monolith, which ignores those results. My first turn I roll HOT. I kill his crisis commander, his hammerhead, a devilfish, and all but one Broadside. Even with this luck he was still likely to win. I notice him packing up his stuff, then the swearing begins. He stormed out and didn't return for the entire 6-week campaign. I drove 90 minutes for about 15 minutes of gaming.
Great video. Me and my friend actually conceded once at a big tournament. We had lost pretty much our entire army turn 3 and there was plenty of time until the final game so we ended up just chatting and having a good time with our opponents for like an hour. You can always have a good time even when losing badly.
Honestly doing a valiant last stand for the funnies is a really fun time for everyone involved. Played Combat Patrol against space wolves (i played necrons) and i cornered his last intercession squad in a ruined building, second floor. His leader and my overlord had an honor duel while his lieutenant was swarmed to death by scarabs. Afterwards we gushed about each others paint jobs and exchanged contact info lol
Another time I was playing my dad in Kill Team, and he wiped all of my vet guard save one. The hardened veteran just kept making his 5+ FNP on one wound left, and tried for a mad dash to the final objective while carrying the bomb, but he died mere inches from the Ghost Ark he was trying to blow up
Definity going to show this to my sons. They're going to need this video as they start playing in other locations than my house. Thank you for all the work you do!
I'm sensing a big divide between the hyper competitive crowd and lore/narrative one, and it seems like it's growing by the day. So we *almost* have two different games of 40k now. Communication, tolerance and understanding seems like the way forward. A good dose of maturity goes a long way too.
My friend dragged out his concession once when he had 2 models left. A Chaplain and a Vibdicare assassin. I forget exactly what I had left, but I think it was an Edadicator squad, 2 Heavy Incercesor squads, a sternguard squad and Marneus/Victrix. And I was leading heavily in points. He kept going even knowing I had a strict time limit for other plans...
At the start of 10th I ran my newly thrown together Imperial Knight List against his high anti-tank Drukhari. We were on TTS and made the mistake of selecting the map first, so we got a map that was going to work well on pretty much every deployment type save Dawn of War (long ways). We got Dawn of War. After the Knights got turn 1, blew away everything from his army that was on the board turn 1, then blew away the reserves that came in turn 2. We were happy to call it at that point. Sometimes everything just kinda goes wrong.
The record I have comes from a game in Age of Sigmar. My opponent got to choose who went first, made me go first. The first movement I did was move a unit of Tzeentch Enlightened to my opponents right flank and he said "well I lost". He basically conceded as he started removing models once I targeted them, even before I rolled any dice. Was frustrating because I drove all the way down there for the game to be lost in the movement phase at the top of round 1. Looking back, it is pretty funny to tell the story. EDIT; to add, my army is one that this opponent also plays. So they knew my army better than I did.
I played in a tournament last weekend and in my second game I was denied any primary points. By turn 3 I knew I couldn't make up the points but we played it out anyway and had fun chatting. The post-game was especially insightful as we discussed his successful strategies and I reflected on how I might improve in the future. It's all psychological. If you show up and get an attitude when things don't go your way in a dice game, that's rude. Try to enjoy the moment because there's a lot to love about this hobby. If winning is all that matters to you, maybe try something else that doesn't involve dragging others down with you when to do inevitably lose.
I've actually had someone concede to me mid-turn 2 on the third round of a three round tournament (me playing a super shooty CSM list and him an Ork list). He helped me understand by explaining it wasn't me it was just that I had destroyed almost 500 points of his army in one turn and that all he had left were boyz of various stripes were all that he left against my everything and that he didn't expect to run into a tryhard army in the third round while not on the top tables and that he could, paraphrasing, have a better use of his time getting "comfortable" with his wife.. It really threw me off cuz the two of us were bantering back and forth the entire time and having a fun time, or so I thought.
I mostly play AOS and one player in particular is a big Kharadron player. Goes to tournaments and such. He only brings the most broken, tournament ready lists against everyone at the store, and rolls over everyone because the rest of us are casual. He complains when we concede because there's no fun to be had against him. He basically plays 40k with a full ranged list that teleports around and nobody can catch him. Doesn't see a thing wrong with the fact nobody wants to play him anymore and he made several players quit the hobby altogether. There are also wrong ways of taking a win ^^
You would not want to see what happened in tournaments during 7th edition of Warhammer Fantasy Battle... Empire and Dwarfs were ALWAYS firing squads and terrain was usually scarce, meaning that if you didn't have fast army, and I mean second turn charging into his ranks, and start first... well... I did quit tournaments and later WH for almost 20 years...
The only time i have not been so gracious in conceding is a group of friends wanted some fun casual games nothing OP to play 10th for the first time and my first opponent put two wraith knights on the board. there may have been harsh language and a storm off from me and 3 other players.
I had a friend that only wanted to play 1000 point games so he could bully everyone with Mortarion in 9th and got upset no one wanted to play with him. He didn’t want to play bigger games because then it would be easier to get Morty off the table and he would not even consider playing a 1k game without Morty in his list. We were all casual players. That guy sucked.
As someone who refuses to quit. No matter the situation. I have the opposite problem. I have won more then a few times when things looked impossible and unrepairable because of refusing to concede. Think a lot of modern players are getting into the mindset to quit way too soon. But oh well. More wins for me
The first few times for me and my brother it was "oh god, why did we agree to 2k ponts? I'm loosing really badly, wanna just call it and go home? Mom said dinner's ready."
While flipping a table is the most childish and inappropriate thing to do, there is something fascinating about basically ending a part of your life with one move. Nobody in the shop/club will ever play with you, you just destroyed your army and the other guy will probably kick your teeth in for destroying his. Of course, I understand this basically never happens, but still- what an experience that must be
Ideally people should be playing for fun, but for competitive players, fun is winning, thus the frustration. I'd say to those players a perspective shift is needed. The goal shouldn't be to win the game you're in right now, the goal should be to win the largest number of games possible over the time in the hobby. And that means losing and learning, which you can do by experimenting in a game you're losing. You almost always can take a lesson away from a game.
In one of my very first games i remember the Games Workshop manager surrendering for me, my chaos terminators just couldn't make a dent in Dante and he was rolling very hot, one of the games i remember the best though, plenty of cinematic moments and the guy was a legend
I reckon, if youre more than 20 or so points in the lead, its fair to at least ask if you want to end early. in 9th, most of the time if i got stomped, i just said on the turn i knew i'd lost i cant be bothered to go on. but, some games ive lost and it's been mega fun just to see what happens
General rule like with all things is just don’t be a jerk about it and definitely don’t make it your opponent’s issue/fault unless they’re actually egregious about something (like cheating, genuinely being unsportsmanlike, making the game legitimately unpleasant purposely).
I actually like losing (i only play casual) Becuase i know i make good strategic decisions so I hope that if Im losing my opponent is having a great game I remind my opponents of their abilities in key moments Only once in the recent 5 games ive played did we discuss conceding the final two turns (me losing) and talking out the turns for points (playing crusade mode) My opponent had to head home unexpectedly early, family call
This happened to me yesterday, was playing at my local store and at the end of round 3 my opponent had nothing left except a trygon on one wound, I still had 5 units able to move around. He was 8 points ahead on score but had no way to stop me overtaking, and he wasn't placed to score anything at all at the start of his next turn. We both had fun though, talked over how things might have gone differently if I'd had first turn and had to approach him, etc. Was a good experience
Playing Tyranids vs Space Marines, first 40k match ever when 10th edition first came out. His Gladiator/Gladius(?) tanks completely wiped my big monsters by turn two, leaving me with no AP on the field to take out his tanks. He also had killed my leader. I conceded then
I was playing casually at local game store, this guy brought a full meta Tsons list agaisnt my wacky admech list. By turn 2 he had killed about 3 quarters of my army with no remorse, no "aww man I'm so sorry, i feel bad" By the start of my turn 2 i looked him dead in the eye's and just said "I'm not having fun mate" and started to pack up my models He was kinda confused he said "what don you mean you're not having fun?" I'm using my very few limited days off on a weekend to play little toy soldiers at a casual store. So yeah, i would like to have fun and this game isnt enjoyable. He was super kind and realized what happened,
One very important thing about the etiquette from my personal experience: The "losing" player is the one talking about conceding, not the player with the advantage! As mentioned in the video, the game advantage swings with the player activation. Gaining an advantage in my turn and hold on to it in my opponents turn. I had some experience with some disrespectful opponents by now. Imagine a sucessful shooting phase from my opponent, taking out some of my units (in many cases basic screen and chaff units while other units are still in strategic reserves) and then going into the "there is nothing for you to do anymore, we should talk this one out" thing to score a clean 100 and don't waste any time on this match. Get your basic empathy together and just play the game! There is nothing worse than a opponent that just wants to win with a high score and don't give a damn about the people enjoying the game and learning. Keep that in mind if the competitive mindset is overshadowing basic social skills again.
Standard Imperial protocol dictates that if you appear to be losing any engagement, throw your body at the nearest opponent in an attempt to overwhelm them. You may die by friendly fire, but that is a sacrifice our glorious God Emperor is willing to make.
I'm gonna post again, because I have a bit to say. When you concede, if you are just absolutely losing, a great way of stating it is asking, "should we just call it, or would you like to play on for a turn or two?" I find that when you throw the decision into your opponent's hands, they are generally a lot nicer.
Recently there have been a lot of units I've been trying out and so playing on just gives me that time. In my last close game we had a lot of units in close combat and we talked it through. The main reason it was very late and I had to drive. Still that was new for me too.
I usually play against a relatively stacked tau army and never finished 5 turns. I've lost every game against them usually getting shot off the board by the end of turn 3 but we discuss every game at the end and it's definitely making me a better player and understand just how important cover can be. The last game we played I used world eaters but didn't ask to change up the terrain which gave him 3 firing lanes straight into my deployment zone game it was over by the end of turn 2 by turn 4 he was over 40 points ahead with most of his army left. I see it as I only get better by losing and working out where things went well and where I made errors.
Sometimes - especially in small games - I find that games can swing one-sidedly very fast with little to no crucial tactical decisions left to make. I fully admit, this can sour the taste of the rest of it - but I’m usually fine with that if my opponent is a good sport. If my opponent is prone to gloating, however, I find there is a hard line where it stops being enjoyable and starts being tedious. Best to play big games where things are a little more up in the air. For me, it’s when the immersion breaks that I truly begin to lose interest. I like the idea of taking command of a disadvantaged force suffering early setbacks and pulling a victory from total defeat, or giving everything I have for one last stand, but when that fades away and I just see an opponent who isn’t bothered by immersion and will break it whenever they like, that’s when the game really loses its allure.
Had a guy in a league I was in where he was so entirely focused on making sure you were following the rules and sequencing that he would break the rules with his own army and then he would get upset if he got called out. Second guy was alot of fun to play against but the last time I played him he slaughtered my army whilst complaining that his 2 new custodes tanks weren't killing my guys enough then he complained that he was playing warhammer all day and was tired so I conceded (obviously giving him the win) he then made a shitty comment on discord on me being too impatient to finish a full game. ( I closed down the hobby store multiple times) people just suck sometimes. I'm trying to get back into it but for now I'm just focusing on painting
I played against a guy at my local shop and we never played so I was happy to play them, once he found out he was playing me he decided to change his list...needless to say I was playing Knights and he was playing Space Marines so you can guess what changes he made. By turn two he was spending more and more time on his phone and then asked me if I wanted to concede since we both knew how the game was going to play out, but he was happy to continue to play out if I wanted to. I could tell he was not into the game and decided to go ahead and concede, no point to continue playing a friendly game if one of the players is just not into it.
A lot of times it’s how you put it. “Fuck it I give up” is a lot different from, “hey, I don’t really see a way for me to win this can we maybe play to the end of this battle round and matherhammer this out?”
I've only ever conceded 3 times so far First time was against a friend I was losing real bad since he had Angeron and most of my army was dead and there was no way for me to catch up points wise so after I killed his Angeron once in turn 3 I asked him if we could stop there and grab lunch instead second time was a REALLY REALLY fun game against another Ork player but due to time constraints we had to reduce it to a four turn game then add up points third time we usually play really casually and for fun and a new player showed up to the store and wanted to play against me so I said yes and he had a really Elite meta army whilst we all just usually play what's fun and he was really annoyed at me when I said I had only brought 1000s points anyway with orks declaring the WAAAGH is super important especially with how it works atm ( please buff it or change when it can be declared) and I never really got a chance to use it or a bunch of other stuff when I wanted to because he kept like rushing like " ok I've finished moving now it's my shooting phase" " oh I was going to fire overwatch there" " you can't it's the shooting phase now" or " no you can't declare the waagh command phase is over" and the worst one " oh that's your movement phase over unit cohesion is bad so those ones are destroyed" around mid second round most of my units were already destroyed and I told him " hey man I'm gonna just call this here I'm not having a fun time" and he got real annoyed and blamed it on me only having 1000pts he was running Drukari
Me being new to playing I think Ill just be happy to have a good looking army because at the end of the day, I spend way much more time modeling, painting and displaying my minis than playing with them
In any wargame I find myself getting stomped in, I will often go for "alternate win conditions". I'll try and kill specific miniatures regardless of whether it means anything game wise. Might be a big monster or it might be something I failed to kill earlier and now its death is my focus.
Saw a dude calmly semi pack away his army after losing at an event, however before losing he threw his dice across the store as hard as he could hitting players and product and breaking some things. He then proceeded to power slam his entire army into the parking lot, ran it over with his car several times and never came back
I have conceded after playing Orks the first time and in Round 1, I Overwatched a Trukk, regrettably at the end of his move, and killed it. He rolled Deadly Demise, it popped, he spent a CP on Careen!, and rammed it directly into my main cluster of a defensive position, taking out a dreadnought, Iron Father, and the turret that killed it. A third of my force gone before the end of the first movement phase, followed by losing another third by the end of Turn 2, I just politely packed up and walked off after declaring him winner.
Been on both ends of this. I am still newish to tabletop 40k but I don't plan on switching from the army I picked. Every loss has taught me things I could have done better, units that should have been played differently, strategem timing, troop placement for alpha striking and screening, target priority and so on. It is just a game though, and if the person across the table from you is not into it anymore then just respect that and talk things over.
I agree with a lot of what you are saying here. I have had a lot of games that end via discussions of the last 1-2 turns and what will probably happen that saves both players time and I have done this for losing and winning situations. As long as both players agree and are having fun, that's all that matters. I think a great approach is something to the effect of "I think this unit may be taken off the board very quickly which will allow you score etc. etc." or something like that is usually the way it goes in the ones I have experienced. Being a sore winner can damage friendships just as bad as being a sore loser. These are good points you are making here.
I conceded one game sofar, in a hobbyshop league, i asked the enemy about his army, he told me his units and guns, after 2 turns he asked me if i want to shoot a weapon i forgot on a target (not uncommon in the shop) and than he went oh btw this units leader has an enhancement that his unit can teleport away when being shot (gray knights)
For me, I’d normally only concede if my opponent is clearly winning by a lot but they’re still taking ages deciding on how to maximise their damage when clearly they’re ahead on table and points and it makes no difference - I’m fine letting them play out if they’re quick enough about it, but if they’re going to take forever on decisions that won’t change the outcome, that’s dull to watch
I was playing in a tournament as necron's vs space marines. On turn one I took out 850 points of his army in all his anti -tank stuff. All his troops were foot slogging it after that. He wanted to concede but the TO said it would hurt both of us because points weren't going to be counted. Just end the game right there. So the game would have ended. 0 to 0 but with my win. Had to talk it out with them that we should at least count out points or something because it wasn't going to be fair. Ended up having him stay and play three rounds and then talking out the last two game ending 100 to 18 in points .
i conceded a ttournament game once... it was the last time i played 40k competitively. the other player was cheating (making up his own army rules) and when i asked about it a spectator confirmed that there was no such rule. the TO said if i didnt say anything first than too bad it stands. i packed up and never returned to the game.
The only time I conceded a game was in 9th when gulliman first released, I played deathwatch (I played more casually than competitive) and my opponents idea of casual was gulliman with 2 storm hawks, terminators and devastators and wiped basically my entire armY turn 1 so I said "yeah I'm good" and didn't touch any of ninth after that
I don't play competitive, but I did play quite a bit of crusade in 9e. If a battle was clearly lost, my friend and I would usually concede to get in an extra game of 40k or kill team (if time was running out). Why waste our limited time on an already decided game? The narrative effects of these conceded games would usually be that the losing army was routed or simply withdrew (depending on how clear it was)
I once conceded turn 2 after my opponent asked if I wanted to it was casual tau vs ig and rolls went so badly i killed nothing and he killed everything but 3 units. It was a point where it was entirely decided just becuase of INCREDIBLY skewed dice rolls
Way back in the Armageddon worldwide campaign. Me and a mate played a 3500pt game, me as Orks, him as an Imperial force (his Guard and Dark Angels, plus my Guard to bulk it out). Complete with Ghazgkul and Yarrik both deployed front and centre. Pre-game, my Fighta Bommaz give me a preliminary bombardment type rule. Chance of random hits on every enemy unit, plus a chance of hitting my own units. The only units hit were Ghaz and Yarrik, both died before the game started 😂 I then got first turn, got some lucky rolls, but the game certainly wasn't decided, he still had most of his force. But he sulked, barely interacted, rolled dice when asked. I offered to reset and restart, he wasn't interested. I conceded end of turn two just to end it, was understanding and polite but inside was super pissed.
Back in 6th edition I was playing Ultramarines vs a heavy plasma Dark Angel's Ravenwing bike force. I lost initiative and lost about 85% of my stuff from turn 1 shooting. I conceded after that beating in good spirits. We went to the bar next to the FLGS and had a beer since we finished the game so quickly. That was still pretty fun but brutal.
It takes some serious patience to play a game through when on a massive losing streak or the dice just don't like you that day. Sometimes, conceding is the wiser thing to do, absent of any pride or vanity. Why torture yourself if all the odds have been removed in your favor. In my younger days, I would be laughing, and being dumb about it. Now, I have witnessed, felt, and understood how badly one can be plagued with badluck. After all, it is a dice game at the end of the day. But here is one funny conceding story I had with a friend. We made "meme lists" in the newly released 9th edition. I played as Necrons, the list being called "return of the King." 3 blocks of 10 lychguard, 2 with shields and 1 with warscythes (experimenting), the Silent King, and a 2 man squad of H Lokhusts. And he fielded spam infantry with Ad mech, any of the Ad mech nerfs. but had allied Scions It was pretty one sided but wanted to see it through cause, meme lists. At one point, he deployed 3 of his support weapons with plasma against an isolated Lychguard with shields block. Hot shot and plasma being dumped into the lychguard, I was certained he could hurt them badly. Though, T5 surprisingly can mitigate a lot of wounds. Using all 3 support squads, I literally managed to Reanimate 4 times in a row (the 4th being an ad mech squad firing into them as well from afar) The reaction literally went: 1st time: "Nice" 2nd time: "Wooo, wow." 3rd time: "Bra...." 4th: "Alright im done." as he got up to go use his bathroom. I swear my chest hurt so badly as I did my hardest to hold back my laughing. Cause his reaction was SO appropiate
I will ask an opponent if they mind if i conceed If they dont mind. I do If they mind i make them pay for the objectives with every life i can take from that point on "Its not about points anymore"
it's a fringe case but one of the times where conceding is way more apparent is crusade/path to glory because less models dying is good, and your opponent who doesn't concede also can get some extra bonuses with the last two rounds to get extra renown points or something
I had one of my friends go with me to a warhammer event and he brought his warlord titan. At the end of a match, his opponent lost, and my friend went to shake his hand. His opponent wasn't too happy for the loss and shoved his titan 3 feet back, cracking it in half. After he realized what he had done, He bolted out the place, leaving behind his army of Astra militarum.
@christophbloch7169 he filed a police report for damaged property and got 3k out of it. The guy got back his army and a dude who was there managed to repair the warlord as good as new. My friend ended up spending some cash on two warhound titans and now has a titan legion.
I typically ask to conseed by saying something like "I dont think i can do much more here" it leads to talking it through. I also play mostly crusade so balance can be wonkey to begin with.
During a tournament back in 9th, I was IG, against Necrons. And the other guy got some really good rolls in turn 1 going first, and just utterly annihilated almost half of my army. And since he had a Nightbringer as well, which had the rule that prevented it from being taken out in one phase, I had no chance to shoot it off the board. By the end of his turn, my Baselisk was dead, my Baneblade was dead, both of my Russ's were either dead or tied up, and two of my four total infantry squads were either dead or combat ineffective..... in turn one. Oh, and thanks to Necron shenanigans... he was in my table quarter as well, so my chances of getting on any objectives was slim to none. I was effectively tabled on turn one. I basically felt like that one Japanese robot that was shoved out of the ring in the blink of an eye. This is one of those cases where I will say that if that happens... you might be better off calling it as it's effectively a foregone conclusion (the other player in this instance would have to roll REALLY bad for things to change favorably).
I tend to play wargames in general to a narrative capacity with close friends. we see a near destroyed army as an opportunity for an epic last stand or a heroic comeback in the next game. makes it more fun even if your army is more fluff based
I only play casually with friends but we concede all the time when things get too out of hand. We always require that concedes happen at the end of the 3rd battle round at the earliest and then just talk things out to determine what units might suffer from that choice. We play crusade so unit kills and experience matter, as do potential out of action tests. We do so when there really isn't any hope of winning the scenario and the draw of keeping units alive feels more important and tactical in nature. It's a wargame after all and retreat is valid strategy.
There is something in game balance that might eliminate this- changing when scoring occurs. If players score primary simultaneously (half points, rounded up, after conclusion of fight phase), then it becomes a little harder to get so far behind that you can't recover, and makes battleshock a little more relevant.
Also a good reason to finish a round early is to start annother. Better end one bad round early and do annother than do a bad round until the end and then go home early. in my last (and very first) game, i actually did that one bayonet charge with one with the last man of the imperial standard units against a death guard character model who led a terminator squad. Even his axe was bigger than the poor soldier :D But sadly that sacrifice had no impact but was really fun. And funny enough, i even managed to win, to the suprise of all of us mostly due to some lucky diced and the other had some bad ones.
My normal method of concession is "I don't have the material left to win or score meaningful secondaries", then talk through the rest of the game, including likely outcomes of units on the board. Doesn't help when almost 800 points of your army gets deleted before you get to play (deployed far too aggressively against Tau) and your dice decide to abandon you on your turns, along with getting a grand total of 2 secondary points due to terrible draws.
I was at a tournament once and by turn 3 my opponent was almost tabled. He looked at me and said "Wanna get lunch"? We shook hands, got some Chinese food, and had a good time until the next round began.
Legendary behavior. 👏
I like it😋
Chads
That is the dream opponent
You were also a good opponent for agreeing to go lunch. I could easily see someone else saying "nah im good, your a scrub".
Someone flips a table with my minis on it, the term "close combat phase" will take on a new meaning.
This reminds me of that old meme "watch out, we have a badass over here" 😂
I’m not the biggest dude and certainly not the most aggressive…But if I spent hundreds of dollars buying little plastic figures and then hundreds of hours building and painting them I’d throw hands the second someone flipped a table or broke/damaged my models too.
I don’t think I’d be able to help myself honestly.
A : 10 S : 50 - AP : -8 D : All of it
I hadnt actually thought about it until this comment but the concept just makes me sick! My minis flying through the air and then having a table land on them. I would be a wreck!
And THAT will bring you moretrouble than the bully who just destroyed your sand castle.
Hurt ego and pride are the 2 biggest causes for unwarrsnted violence.
I personally keep a sock filled with d6's by my side at all times incase I'm losing, that way I can start swinging at my opponent but still remain in the spirit of the d6 system.
In future, it may be more effective to melt a few D6 together into a crude cudgel or baton.
The sock really spoils the immersion and brings me out of the moment.
@@Ginger33333definitely, I would also advice the usage of metal dice instead of plastic ones
Meanwhile, in discworld…
Bro this was too good 😂
Underrated post 😂
If you concede without making your opponent feel bad you’re doing it right.
One of the funniest games I had was a turn 1 boarding actions concede when a single noise marine did the sickest guitar solo in the world and removed a hive tyrant.
que tenacious D - tribute
I mostly play casually and if I'm losing by a mile, I prefer to pull a gambit and go for the moral victories.
Anything to make the game more fun.
Moral victories are defeatist talk, possibly heretical.
Moral victory's can be fun my mates orks where killing my Crimson Fists (pre primaris) but got a moral victory with Pedro Kantor killing his Warboss and Deff Dread and survived a barrage off missles on the final turn.
a gambit in the literal sense of trying a "fuck it we ball" tactic, or a gambit as in the actual game mechanic
@@graymansolutions6195 ++ Yes, this. For me, "winning" is just getting to play the game after building and painting for months, finding somebody else who plays, and making the time for it to happen.
I play Grey Knights, and I’ve had to settle for a lot of moral victories.
My best one came after Crowe’s purifier squad was wiped by a Land Raider Redeemer, so I said fuck it, and charged the LR. He sat in melee with it for a turn. Next turn, he put an eradicator squad, impulsor, and the land raider into him during shooting, and the impulsor and LR during melee. He didn’t take a single wound.
My Crowe tied up those two vehicles for two turns, and it was pretty damn funny, nearly one me the game because I could hold objectives much easier
I was once at a tournament and on my first game I was practically tabled halfway through turn two, so me and my opponent just went to the pub for an hour and were just joking over some pints, after at the end of the second day I was paired up again against the same guy for my final game of the day and it was the most fun game of the entire tournament, it became just like a fun game between mates that you rarely get if you’re at a GT (Gus, if you’re out there, you’re a great guy, even if I do hate your overwatching capabilities 😂 )
The worst is when your opponent is winning and they are still complaining about how OP your army is and how weak his is.... 😢
Agreed. Don't do this
Haha yeah. Hate that
I killed one Wardog in this guys Brigind and War Dog spam list, and he flipped out about how broken Dreadnaughts are. Like bruh. You have denied me all but my home objective and I put my entire list into shooting one Knight down
Happened to me plenty of times. I'm kinda guilty of it myself but I try to maintain my composure lol.
I have a friend like that ^^ . At each unites he lose its game over for him . I won the tree last game we played and he don t wanna play anymore , but last year he destroyed me for 5 months straight . He often cheat or forget too so i have to know his datasheet.
This is the most important video Auspex has ever made, in my opinion.
Player behaviour is, by far, the biggest determining factor in how fun a game of 40k is.
Some of the best games I've ever played were games in which I got outplayed and/or got bad dice rolls, but had a great time with my opponent because he/she was respectful and good-spirited.
One of the best games I had was a 10th game, 1000 points, daemons v. Nids. Nids were losing, but opponent pulled a gambit card and got orbital strike coordinates. His termagants and winged hive tyrant were over there. My heavy hitters were not. It became a mad dash, epic music included, to prevent the bombardment. I ended up sniping his tyrant in the back with a war dog huntsman, and I got extremely lucky rolls with Karanak and a unit of flesh hounds, making them charge across the entire board and into the termagants. Needless to say, that was one of the most exciting games we had ever gotten
When you see a squad of Gretchen kill angron, you learn that anything can happen when you say "wouldn't it be funny if-"
ahh I see you're also in the " the Grots killed Angron!" gang respect, respect
The amount of games I have been like, “ok, I concede, BUT I am going to first do this for the funny ha ha.”
Back in Edition 6 I lost a Deathwing Terminator to a guardsmen in melee. Lost Deathwing terminators to Gretchen's in shooting phase and lost a full squad of Termis against a Chaos Rhino charging me with the spikes when I pulled a death before dishonor move and instead of moving out of the way I declared chainfist to stand and kill the rhino welp 230 points lost vs 65.
Or when my Sergeant blew up a charging enemy chaos dreadnought with his plasma pistol on Overwatch back in Edition 6 rolling a 6 to hit, 6 To penetrate and a 6 on the Damage table to blow it up always using a different dice cause my opponent wanted me to roll different dice
Had a single poxwalker kill my knight at one point. That was pretty fun lol.
I killed a rampaging Ghazghkull Trakka with 3 Scarabs a few weeks ago. My friend just kinda stared at the dice for a good minute or so without moving or reacting and then picked the model up while gently shaking his head and muttering "by a fucking scarab...wow".
That was a definite Top 3 moment from my games of 2023.
The last time i went to the FLGS for Friday night Fight. My opponent kept arguing about every move i made, and told me what i could and couldn't do in my turn. You know the person, doesn't measure their movement, insists you moved too far. It was ridiculous and i didn't want to spend my whole night playing against "that guy" so in the middle of my turn 2 shooting phase, he's arguing with me yet again and i just said "okay, you're right. you win." And started packing up. My next opponent was much better and the store manager played Knights against him next game and weirdly he wasn't arguing anymore. 😅
I still remember a game of KillTeam as a new player. I was basically wiped off the table first turning point. I had made an engagement mistake and paid for it. it wasn't even worth playing afterwards, because I was "learning" the rules as I lost. This is something I wouldn't do to another opponent, its pretty easy to say "Hey, you're not going to want to set those models to engage out in the open".
Yeah gotcha players are not playing the game they are playing the rulebook and that's just plain boring
That was bad form on your opponent's part for sure. It's an unspoken rule of introducing a new player to any competitive hobby that you want to help them win their first game. If your first experience with a new hobby is getting tabled, why would you want to learn more about it?
In a tournament I'd let you get fried, it's competitive, as I've found opponents in tournaments are rarely as generous as me. In a casual game where someone is learning I would teach them as they played and give them advice. Winning easy battles in casual is boring I want close games that are interesting for both sides.
While I do get your argument, saying “you might not want to do that” might also sound offensive, as if you’re offending their intelligence or skill
@@art-games6230 haha, yeah but this was my third game, ever and my opponent was much more experienced. Turns out he’s just a major prick lol. Ive been more gentle to the people I’ve gotten into the game. And I use that as an example. I just want it to be fun for everyone ya know?
something i do when i concede is explain why :
"ok so i have 1 unit left and i dont have a chance to catch up in points GG"
only do it as a timesaver, then i get to chat about what i did wrong/how good the matchup was in my opps favour and learn stuff.
Same
I usually concede when I don't see any reasonable way to pull out a win. I'll usually go through options with my opponent and discuss a bit what I could realistically achieve, and if there's even a small chance something impactful will succeed I'll try it and then call it a game if it fails. Usually there's no sense spending another 30-60 minutes playing when the end is already clear.
Yeah pretty much this. In a casual setting there's no real point to sticking around to very last roll if it's already decided that the losing player physically cannot score more points they need to win. Some people I play with, don't care how the game goes and just like rolling dice and I do stick around, because they're having fun and I don't mind chattin and playing at 50%. Sadly I'm personally not like this and once a game is clearly called, I'd rather move onto another game asap if my opponent has no strong feelings either way.
In a 1000 point Orks vs Imp.Knights (9th Ed), I decided to fight till the last boy just to see how it went. Turn 4 ended with a pain boy surviving the final knight’s explosion on 1 wound.
To me its wasting their time as well as they might be able to pick up another game with someone else
So, at my local gamestore, I'm a bit of a joke (at least in my perspective). I rarely win games, and when I do, they are always really close. My favorite part is playing the game. No matter how much our Gt winners Adam or Taylor or really anyone else there stomps me into the dust though, I always have fun, and learn something new. That is all that matters. I had a great game with gk against templars, and got tabled on turn two. I turned to my opponent, laughed, and said, "good game." I was happy because that day, I learned not to sprint at a Helbrecht Sword Brother brick.
If you flip the table, it must flip like a caber and end up right ways up at the end.
I've watched so many of my friends concede a game that's super winnable just because some of their heavy hitters are dead.
It's like the morale phase never left...
It's a thing. People just gotta realize that most strength isn't in the big guys, but the little ones. It's what makes my 1000 point Nurgle list so good
And thats the reason why I love my Astra Militarum list. With enough Lasgun fire, your super duper transhuman space bois go down as well (or by their fine little grenade launcher with 9 strength 😆😉)
👍👍 Like any partnered activity: communicate, keep checking in and use safety tools.
I'll readily admit that I become way too competitive, and if I'm on the way to being tabled turn 3 for the 6th time in a row I can get fed up. It's one of my absolute worst qualities and I'm trying to improve
Good on you being aware and actively trying to improve.
Sounds like a perspective shift as a competitive player. The goal isn't to win a specific game. The goal is to win the greatest number of games possible through your time in the hobby. And you only do that by learning. Going through frustration now means less frustration down the road.
That being said, the primary should be "I'm playing to have fun".
@@Rundvelt for sure. My best friend and I are both quite deep in the lore and very visually-minded dudes, so I've lost games where I'm laughing my ass off the entire way picturing the stupid shit that happens when chance decides my fate. It's those times where I don't approach with the right attitude, or keep myself in check, where I start getting salty.
But I will say that 9th edition Votann got a bit exhausting after a while lmao
I get the same way. It’s ok to be frustrated especially when a game starts out well but ends up in the gutter by T3, just need to express it in appropriate ways. If I’m playing someone who’s clearly much better I try to get their insight into how they beat me/what i could’ve done better. I also try to lean into the narrative aspect of the game- even if I lose it’s still fun to imagine a battle where x faction gets crushed in some way. Also keeping the game going even though you’re gonna be tabled is huge. There’s definitely satisfaction in closing the vp gap before you lose for good over just giving up because you won’t win no matter what. Don’t focus on “winning”, but focus on maximizing the amount of VP you get each game so you’re still feel like you improved regardless of winning or losing. Sorry for the paragraph but I do relate haha
You and me both. It's surprising how hung up and overly competitive we can get on a game of toy soldiers.
If playing against a friend, it's fun to run an extra turn and just throw everything at their unit or character that's been causing you trouble.
On the other hand, if you're paired against "that guy" at a pickup games night, the correct approach is to set up your models, begin the game, then immediately concede, pack your models away, and go to the pub instead. That way you at least get the satisfaction of knowing you've wasted his time, and that he isn't going to discourage a newbie.
The only time its ok to flip the table is if a really big spider lands on it
I fight to the bitter end. Don't care who wins or loses. I'm there to have fun and play the game. If the opponent wants to give up, I try to help them even to find a way if there isn't something he overlooked or so.
I am a newish player my ultramarines Vs Khorn, at the start of turn 4 I was losing by a wide margin but was happy as I had just killed Angron. Only for him to immediately respawn and kill off Calgar in a charge. Our game had gone on for 4H at this point with the other friends matches having finished 30min ago and very waiting patiently for us to finish. In the end I drove the other player home and hopefully made a friend so ultimate win for my ultramarines and me.
Yep, I've done conceded many times and quite a few first turn loses (last time I did I lost 80 models turn 1!) . If I cannot provide a fun and engaging game then I don't think it's worth the time and it's in everyone's best interest to leave the table. In a tournament setting we'll go through the motions and talk it through so the points gained are fair to everyone else at the event.
me too bro :/ me too, i hate when the "meta armys" plays agains mine (imperial guard) and i get kicked hard in the ass, i still try to mantain composture, but in my insides is, this is some kind of big bullshit they have free rerolls, they bypass my saves because caval points, and is pure bullshit, and i hate when the other player is mocking about it :/ is like DUDE you have the best rules and you are mocking my imperial guard army :/ fuck, thats why i want 6s autowound back it help a lot in the 9th edition
I find turn one wipes are very demoralizing.
I have to hear this story of you losing 80 models in one turn.
@@cpaul562 not too much to tell. My opponent was running pre codex Admec breacher spam and I was running a horde style sisters list. Due to the sheer number of units I had I lost about 15-20 models from the Admec army bombardment rules. I took first turn and despite there being a decent amount of terrain, due to placement there were no staging areas in the midfield that I could hide any units behind. I lost 30 Arcos, a couple of battle sister squads and I think 20 seraphim going by memory.
We both agreed the terrain set up was bad but it was a tournament so we couldn't do anything about it .
The etiquette is quite simple. Once you realize you have lost, and it isn’t a tournament, you outstretch your hand, shake hands, and begin packing up.
This is not what my friend did last game smh. He complained the whole time once he started realizing he was on a slippery slope to loss. Saying how much he hated the game, how gw was a stupid company and then sitting on his phone uninterested until my turn was over. He was completely disinterested in the game even though it was the second time I had won against him because he was the one who got me into the game a while back. He made winning more of a chore than losing because he sapped all the joy of it. When he was done moping he conceded because he made a bad roll at the end of turn two. I need more players to game against.
So for tournaments you wouldn't do that huh? I haven't been on one for nearly 2 decades, so I don't know how accepted table flipping is there these days 😂
@@finnishfatman no. You just don’t at tournaments because you need to get all the VP figured out
I wanna concede a game if my warlord gets killed by doing a dramatic act, though if i do that i plan to be in cosplay lmao
I’ve only played once and called it by the end of turn 2. My friend had a tank and high toughness troops and I didn’t have the power to punch through. I learned a good lesson and am excited to play again.
Dude. That is the best way of looking at things. When I was learning how to play the game, one of my friends had a knight castellan that I just could never take down. Now, I cannot wait to throw a grey knights terminator squad at it and rip it from the board. You always learn something new every game, so take advantage of that, and you can start winning a good amount.
@@Et_Exterminatus What weapons / heroes do you run your terminators with? I'm new to Warhammer so started with Grey Knights and only have 1 Combat patrol of Grey Knights, a Razorback and Voldus.
@@disastrousdwarfI like to run a lot. I worked with a friend of mine to set up the list that I use. Any instance of paladins can be replaced with terminators, but not the other way around. Draigo with ten paladins/terminators, giving them as many special weapons as possible. x2 Librarian with 5 terminators with narthecium, ancient's banner. Brotherhood champion with ten strike marines, no special weapons. Basic land raider. Inquisitor Coteaz with a squad of five strike marines. This is only one list, and there are many things that I do like deploying. My reccomendation with having at least one librarian terminator squad and at least one draigo bomb, whether he be joining ten paladins or ten terminators, having draigo be able to deepstrike on turn two and than make a six inch rather than nine inch charge is a great help, and can remove the core of any army. Otherwise, you do you. Build your army the way to want to play it, and most importantly, make sure that your having fun with it. If you want, there is a grey knights tactics discord server that you can join. Here is the invite link. discord.gg/EqRyEWhB
Enjoy (:
I once conceded turn 1 in a tourny because the votann player had shot 70% of my list off the board before my first turn. My units were behind cover but he made liberal use of barely visible bits, capes, swords ect. He was the one who set up the board including a tower that made all that possible. I dont know if he set himself up for success that way, but even considering g secondaries, I don't feel bad.
Only time I played votan was in 9th
9 vertus praetors into a hela ton, salvos did nothing
Lances did nothing
I then lost 70% of my army the next shooting phase
Yea this game was in 9th too. Sorry to hear your game was as rough as mine
9th tended to be rough with AP bloat and everything without an invuln save eating dirt as soon as a gun was pointed at it. It was even worse when armor of contempt was off the table.
I remember a tournament some years ago, where you could score points by escorting an informant to the other boardside. The informant had the profile of an imperial Guardsman. I faced Tau with a fairly strong list and with a riptide. After turn 2 it was clear that i can't win and so i charged the riptide with my informant and the rest of the game was just 2 rounds of close combat between a riptide and a "imperial guardsman". One of my most fun games, he won, we shook hands and the day was saved. 😂
Late 3rd edition our group ran a campaign. How you did week to week effected your standings. Very first week I was playing a guy that usually did really well. My footslogging Necron vs his shooty Tau. We roll for mission, and it required my footsloggers to bunch up in a column and cross half the table (the long ways, so 3-4 feet) in 6 turns. Not easy for foot-slogging necrons. He got victory points for keeping me away from the table edge and for everything he killed. I got victory points for making it off the board. He also got first turn. I was prepared to be slaughtered. First turn: He rolls bad, really, really bad. 5 Railguns and all he managed to do was shake/stun a Monolith, which ignores those results. My first turn I roll HOT. I kill his crisis commander, his hammerhead, a devilfish, and all but one Broadside. Even with this luck he was still likely to win. I notice him packing up his stuff, then the swearing begins. He stormed out and didn't return for the entire 6-week campaign. I drove 90 minutes for about 15 minutes of gaming.
Great video. Me and my friend actually conceded once at a big tournament. We had lost pretty much our entire army turn 3 and there was plenty of time until the final game so we ended up just chatting and having a good time with our opponents for like an hour. You can always have a good time even when losing badly.
Honestly doing a valiant last stand for the funnies is a really fun time for everyone involved. Played Combat Patrol against space wolves (i played necrons) and i cornered his last intercession squad in a ruined building, second floor. His leader and my overlord had an honor duel while his lieutenant was swarmed to death by scarabs. Afterwards we gushed about each others paint jobs and exchanged contact info lol
Another time I was playing my dad in Kill Team, and he wiped all of my vet guard save one. The hardened veteran just kept making his 5+ FNP on one wound left, and tried for a mad dash to the final objective while carrying the bomb, but he died mere inches from the Ghost Ark he was trying to blow up
Definity going to show this to my sons. They're going to need this video as they start playing in other locations than my house. Thank you for all the work you do!
I'm sensing a big divide between the hyper competitive crowd and lore/narrative one, and it seems like it's growing by the day. So we *almost* have two different games of 40k now. Communication, tolerance and understanding seems like the way forward. A good dose of maturity goes a long way too.
My friend dragged out his concession once when he had 2 models left. A Chaplain and a Vibdicare assassin. I forget exactly what I had left, but I think it was an Edadicator squad, 2 Heavy Incercesor squads, a sternguard squad and Marneus/Victrix. And I was leading heavily in points.
He kept going even knowing I had a strict time limit for other plans...
Putting your hand out and shaking hands in a dead lost position is the standard resignation in chess. Seems a polite enough way in warhammer.
At the start of 10th I ran my newly thrown together Imperial Knight List against his high anti-tank Drukhari. We were on TTS and made the mistake of selecting the map first, so we got a map that was going to work well on pretty much every deployment type save Dawn of War (long ways). We got Dawn of War. After the Knights got turn 1, blew away everything from his army that was on the board turn 1, then blew away the reserves that came in turn 2. We were happy to call it at that point. Sometimes everything just kinda goes wrong.
The record I have comes from a game in Age of Sigmar. My opponent got to choose who went first, made me go first. The first movement I did was move a unit of Tzeentch Enlightened to my opponents right flank and he said "well I lost". He basically conceded as he started removing models once I targeted them, even before I rolled any dice. Was frustrating because I drove all the way down there for the game to be lost in the movement phase at the top of round 1.
Looking back, it is pretty funny to tell the story.
EDIT; to add, my army is one that this opponent also plays. So they knew my army better than I did.
I played in a tournament last weekend and in my second game I was denied any primary points. By turn 3 I knew I couldn't make up the points but we played it out anyway and had fun chatting. The post-game was especially insightful as we discussed his successful strategies and I reflected on how I might improve in the future. It's all psychological. If you show up and get an attitude when things don't go your way in a dice game, that's rude. Try to enjoy the moment because there's a lot to love about this hobby. If winning is all that matters to you, maybe try something else that doesn't involve dragging others down with you when to do inevitably lose.
I've actually had someone concede to me mid-turn 2 on the third round of a three round tournament (me playing a super shooty CSM list and him an Ork list). He helped me understand by explaining it wasn't me it was just that I had destroyed almost 500 points of his army in one turn and that all he had left were boyz of various stripes were all that he left against my everything and that he didn't expect to run into a tryhard army in the third round while not on the top tables and that he could, paraphrasing, have a better use of his time getting "comfortable" with his wife.. It really threw me off cuz the two of us were bantering back and forth the entire time and having a fun time, or so I thought.
I mostly play AOS and one player in particular is a big Kharadron player. Goes to tournaments and such. He only brings the most broken, tournament ready lists against everyone at the store, and rolls over everyone because the rest of us are casual. He complains when we concede because there's no fun to be had against him. He basically plays 40k with a full ranged list that teleports around and nobody can catch him. Doesn't see a thing wrong with the fact nobody wants to play him anymore and he made several players quit the hobby altogether.
There are also wrong ways of taking a win ^^
You would not want to see what happened in tournaments during 7th edition of Warhammer Fantasy Battle... Empire and Dwarfs were ALWAYS firing squads and terrain was usually scarce, meaning that if you didn't have fast army, and I mean second turn charging into his ranks, and start first... well... I did quit tournaments and later WH for almost 20 years...
The only time i have not been so gracious in conceding is a group of friends wanted some fun casual games nothing OP to play 10th for the first time and my first opponent put two wraith knights on the board. there may have been harsh language and a storm off from me and 3 other players.
I had a friend that only wanted to play 1000 point games so he could bully everyone with Mortarion in 9th and got upset no one wanted to play with him. He didn’t want to play bigger games because then it would be easier to get Morty off the table and he would not even consider playing a 1k game without Morty in his list. We were all casual players.
That guy sucked.
@@ShadowXardas Whaaaatta douche
One of the last times my opponent conceeded we talked out the remaining turns, drawing the secondary cards and deciding if they were achievable.
As someone who refuses to quit. No matter the situation. I have the opposite problem. I have won more then a few times when things looked impossible and unrepairable because of refusing to concede. Think a lot of modern players are getting into the mindset to quit way too soon. But oh well. More wins for me
The first few times for me and my brother it was "oh god, why did we agree to 2k ponts? I'm loosing really badly, wanna just call it and go home? Mom said dinner's ready."
While flipping a table is the most childish and inappropriate thing to do, there is something fascinating about basically ending a part of your life with one move. Nobody in the shop/club will ever play with you, you just destroyed your army and the other guy will probably kick your teeth in for destroying his. Of course, I understand this basically never happens, but still- what an experience that must be
Ideally people should be playing for fun, but for competitive players, fun is winning, thus the frustration. I'd say to those players a perspective shift is needed. The goal shouldn't be to win the game you're in right now, the goal should be to win the largest number of games possible over the time in the hobby. And that means losing and learning, which you can do by experimenting in a game you're losing.
You almost always can take a lesson away from a game.
In one of my very first games i remember the Games Workshop manager surrendering for me, my chaos terminators just couldn't make a dent in Dante and he was rolling very hot, one of the games i remember the best though, plenty of cinematic moments and the guy was a legend
I reckon, if youre more than 20 or so points in the lead, its fair to at least ask if you want to end early. in 9th, most of the time if i got stomped, i just said on the turn i knew i'd lost i cant be bothered to go on. but, some games ive lost and it's been mega fun just to see what happens
Really depends on the army. Ive gotten more than 20pts on T5 with my imperial fists leaving my opponents to double check the rules
General rule like with all things is just don’t be a jerk about it and definitely don’t make it your opponent’s issue/fault unless they’re actually egregious about something (like cheating, genuinely being unsportsmanlike, making the game legitimately unpleasant purposely).
I actually like losing (i only play casual)
Becuase i know i make good strategic decisions so I hope that if Im losing my opponent is having a great game
I remind my opponents of their abilities in key moments
Only once in the recent 5 games ive played did we discuss conceding the final two turns (me losing) and talking out the turns for points (playing crusade mode)
My opponent had to head home unexpectedly early, family call
This happened to me yesterday, was playing at my local store and at the end of round 3 my opponent had nothing left except a trygon on one wound, I still had 5 units able to move around. He was 8 points ahead on score but had no way to stop me overtaking, and he wasn't placed to score anything at all at the start of his next turn. We both had fun though, talked over how things might have gone differently if I'd had first turn and had to approach him, etc. Was a good experience
Playing Tyranids vs Space Marines, first 40k match ever when 10th edition first came out. His Gladiator/Gladius(?) tanks completely wiped my big monsters by turn two, leaving me with no AP on the field to take out his tanks. He also had killed my leader. I conceded then
I was playing casually at local game store, this guy brought a full meta Tsons list agaisnt my wacky admech list.
By turn 2 he had killed about 3 quarters of my army with no remorse, no "aww man I'm so sorry, i feel bad"
By the start of my turn 2 i looked him dead in the eye's and just said "I'm not having fun mate" and started to pack up my models
He was kinda confused he said "what don you mean you're not having fun?"
I'm using my very few limited days off on a weekend to play little toy soldiers at a casual store. So yeah, i would like to have fun and this game isnt enjoyable.
He was super kind and realized what happened,
One very important thing about the etiquette from my personal experience:
The "losing" player is the one talking about conceding, not the player with the advantage!
As mentioned in the video, the game advantage swings with the player activation. Gaining an advantage in my turn and hold on to it in my opponents turn.
I had some experience with some disrespectful opponents by now. Imagine a sucessful shooting phase from my opponent, taking out some of my units (in many cases basic screen and chaff units while other units are still in strategic reserves) and then going into the "there is nothing for you to do anymore, we should talk this one out" thing to score a clean 100 and don't waste any time on this match.
Get your basic empathy together and just play the game! There is nothing worse than a opponent that just wants to win with a high score and don't give a damn about the people enjoying the game and learning.
Keep that in mind if the competitive mindset is overshadowing basic social skills again.
Standard Imperial protocol dictates that if you appear to be losing any engagement, throw your body at the nearest opponent in an attempt to overwhelm them. You may die by friendly fire, but that is a sacrifice our glorious God Emperor is willing to make.
I'm gonna post again, because I have a bit to say. When you concede, if you are just absolutely losing, a great way of stating it is asking, "should we just call it, or would you like to play on for a turn or two?" I find that when you throw the decision into your opponent's hands, they are generally a lot nicer.
Recently there have been a lot of units I've been trying out and so playing on just gives me that time. In my last close game we had a lot of units in close combat and we talked it through. The main reason it was very late and I had to drive. Still that was new for me too.
I usually play against a relatively stacked tau army and never finished 5 turns. I've lost every game against them usually getting shot off the board by the end of turn 3 but we discuss every game at the end and it's definitely making me a better player and understand just how important cover can be. The last game we played I used world eaters but didn't ask to change up the terrain which gave him 3 firing lanes straight into my deployment zone game it was over by the end of turn 2 by turn 4 he was over 40 points ahead with most of his army left. I see it as I only get better by losing and working out where things went well and where I made errors.
Sometimes - especially in small games - I find that games can swing one-sidedly very fast with little to no crucial tactical decisions left to make. I fully admit, this can sour the taste of the rest of it - but I’m usually fine with that if my opponent is a good sport.
If my opponent is prone to gloating, however, I find there is a hard line where it stops being enjoyable and starts being tedious. Best to play big games where things are a little more up in the air.
For me, it’s when the immersion breaks that I truly begin to lose interest. I like the idea of taking command of a disadvantaged force suffering early setbacks and pulling a victory from total defeat, or giving everything I have for one last stand, but when that fades away and I just see an opponent who isn’t bothered by immersion and will break it whenever they like, that’s when the game really loses its allure.
Gambits have done a lot to help me see more turn 5 games
I just wish there were more gambits. As someone who loses often, I've gotten bored of the gambits on offer already, lol.
Had a guy in a league I was in where he was so entirely focused on making sure you were following the rules and sequencing that he would break the rules with his own army and then he would get upset if he got called out.
Second guy was alot of fun to play against but the last time I played him he slaughtered my army whilst complaining that his 2 new custodes tanks weren't killing my guys enough then he complained that he was playing warhammer all day and was tired so I conceded (obviously giving him the win) he then made a shitty comment on discord on me being too impatient to finish a full game. ( I closed down the hobby store multiple times) people just suck sometimes. I'm trying to get back into it but for now I'm just focusing on painting
I played against a guy at my local shop and we never played so I was happy to play them, once he found out he was playing me he decided to change his list...needless to say I was playing Knights and he was playing Space Marines so you can guess what changes he made. By turn two he was spending more and more time on his phone and then asked me if I wanted to concede since we both knew how the game was going to play out, but he was happy to continue to play out if I wanted to. I could tell he was not into the game and decided to go ahead and concede, no point to continue playing a friendly game if one of the players is just not into it.
A lot of times it’s how you put it. “Fuck it I give up” is a lot different from, “hey, I don’t really see a way for me to win this can we maybe play to the end of this battle round and matherhammer this out?”
I've only ever conceded 3 times so far
First time was against a friend I was losing real bad since he had Angeron and most of my army was dead and there was no way for me to catch up points wise so after I killed his Angeron once in turn 3 I asked him if we could stop there and grab lunch instead
second time was a REALLY REALLY fun game against another Ork player but due to time constraints we had to reduce it to a four turn game then add up points
third time we usually play really casually and for fun and a new player showed up to the store and wanted to play against me so I said yes and he had a really Elite meta army whilst we all just usually play what's fun and he was really annoyed at me when I said I had only brought 1000s points anyway with orks declaring the WAAAGH is super important especially with how it works atm ( please buff it or change when it can be declared) and I never really got a chance to use it or a bunch of other stuff when I wanted to because he kept like rushing like " ok I've finished moving now it's my shooting phase" " oh I was going to fire overwatch there" " you can't it's the shooting phase now" or " no you can't declare the waagh command phase is over" and the worst one " oh that's your movement phase over unit cohesion is bad so those ones are destroyed" around mid second round most of my units were already destroyed and I told him " hey man I'm gonna just call this here I'm not having a fun time" and he got real annoyed and blamed it on me only having 1000pts he was running Drukari
Me being new to playing I think Ill just be happy to have a good looking army because at the end of the day, I spend way much more time modeling, painting and displaying my minis than playing with them
In any wargame I find myself getting stomped in, I will often go for "alternate win conditions". I'll try and kill specific miniatures regardless of whether it means anything game wise. Might be a big monster or it might be something I failed to kill earlier and now its death is my focus.
Saw a dude calmly semi pack away his army after losing at an event, however before losing he threw his dice across the store as hard as he could hitting players and product and breaking some things. He then proceeded to power slam his entire army into the parking lot, ran it over with his car several times and never came back
Jesus.
whoops. I didnt think any one saw that. thats embarassing.
Personally if you are losing, just charge fully in and see what happens. Just full send it
Who knows, it may completely change the tide in the battle.
In warhammer, if someone flips the table, you are allowed to steal their car, to make up for the financial loss.
I have conceded after playing Orks the first time and in Round 1, I Overwatched a Trukk, regrettably at the end of his move, and killed it. He rolled Deadly Demise, it popped, he spent a CP on Careen!, and rammed it directly into my main cluster of a defensive position, taking out a dreadnought, Iron Father, and the turret that killed it. A third of my force gone before the end of the first movement phase, followed by losing another third by the end of Turn 2, I just politely packed up and walked off after declaring him winner.
How did it take out a dreadnought on turn 1 when it only does d3 on deadly demise?
@@dthomdprobably already had taken damage in orks turn one
@@topcat4858 how the hell can orks deal damage in turn 1? The only thing i struggle against orks is getting them out of objetives xD
Been on both ends of this. I am still newish to tabletop 40k but I don't plan on switching from the army I picked. Every loss has taught me things I could have done better, units that should have been played differently, strategem timing, troop placement for alpha striking and screening, target priority and so on. It is just a game though, and if the person across the table from you is not into it anymore then just respect that and talk things over.
This is my favorite auspex thumbnail now
Wait thumbnail is an option ...... COOL! :D
I agree with a lot of what you are saying here. I have had a lot of games that end via discussions of the last 1-2 turns and what will probably happen that saves both players time and I have done this for losing and winning situations. As long as both players agree and are having fun, that's all that matters. I think a great approach is something to the effect of "I think this unit may be taken off the board very quickly which will allow you score etc. etc." or something like that is usually the way it goes in the ones I have experienced. Being a sore winner can damage friendships just as bad as being a sore loser. These are good points you are making here.
I conceded one game sofar, in a hobbyshop league, i asked the enemy about his army, he told me his units and guns, after 2 turns he asked me if i want to shoot a weapon i forgot on a target (not uncommon in the shop) and than he went oh btw this units leader has an enhancement that his unit can teleport away when being shot (gray knights)
For me, I’d normally only concede if my opponent is clearly winning by a lot but they’re still taking ages deciding on how to maximise their damage when clearly they’re ahead on table and points and it makes no difference - I’m fine letting them play out if they’re quick enough about it, but if they’re going to take forever on decisions that won’t change the outcome, that’s dull to watch
This is a really interesting think piece. I hope to see more like it, good video as always
I was playing in a tournament as necron's vs space marines. On turn one I took out 850 points of his army in all his anti -tank stuff. All his troops were foot slogging it after that. He wanted to concede but the TO said it would hurt both of us because points weren't going to be counted. Just end the game right there. So the game would have ended. 0 to 0 but with my win. Had to talk it out with them that we should at least count out points or something because it wasn't going to be fair. Ended up having him stay and play three rounds and then talking out the last two game ending 100 to 18 in points .
i conceded a ttournament game once... it was the last time i played 40k competitively. the other player was cheating (making up his own army rules) and when i asked about it a spectator confirmed that there was no such rule. the TO said if i didnt say anything first than too bad it stands. i packed up and never returned to the game.
The only time I conceded a game was in 9th when gulliman first released, I played deathwatch (I played more casually than competitive) and my opponents idea of casual was gulliman with 2 storm hawks, terminators and devastators and wiped basically my entire armY turn 1 so I said "yeah I'm good" and didn't touch any of ninth after that
Guilliman was in 8th.
@@cpaul562 ah my mistake.
@@matthewjecelin8358 all good, shit gets confusing with this game.
Going to a tournament in march will keep this in mind
I don't play competitive, but I did play quite a bit of crusade in 9e. If a battle was clearly lost, my friend and I would usually concede to get in an extra game of 40k or kill team (if time was running out). Why waste our limited time on an already decided game? The narrative effects of these conceded games would usually be that the losing army was routed or simply withdrew (depending on how clear it was)
I hope Auspex had fun making the thumbnail/opening slide for this video with the table being flipped.
The T'au picture beside the "opposing list isn't very engaging" had me bursting xD
I once conceded turn 2 after my opponent asked if I wanted to it was casual tau vs ig and rolls went so badly i killed nothing and he killed everything but 3 units. It was a point where it was entirely decided just becuase of INCREDIBLY skewed dice rolls
Way back in the Armageddon worldwide campaign. Me and a mate played a 3500pt game, me as Orks, him as an Imperial force (his Guard and Dark Angels, plus my Guard to bulk it out). Complete with Ghazgkul and Yarrik both deployed front and centre.
Pre-game, my Fighta Bommaz give me a preliminary bombardment type rule. Chance of random hits on every enemy unit, plus a chance of hitting my own units. The only units hit were Ghaz and Yarrik, both died before the game started 😂 I then got first turn, got some lucky rolls, but the game certainly wasn't decided, he still had most of his force. But he sulked, barely interacted, rolled dice when asked. I offered to reset and restart, he wasn't interested. I conceded end of turn two just to end it, was understanding and polite but inside was super pissed.
Back in 6th edition I was playing Ultramarines vs a heavy plasma Dark Angel's Ravenwing bike force. I lost initiative and lost about 85% of my stuff from turn 1 shooting. I conceded after that beating in good spirits. We went to the bar next to the FLGS and had a beer since we finished the game so quickly. That was still pretty fun but brutal.
You flip a table? I flip you quite hard, there is no excuse in damaging and destroying some ones minis.
1 Reason: Play a meta list vs a fun list ends up in no fun anymore
It takes some serious patience to play a game through when on a massive losing streak or the dice just don't like you that day. Sometimes, conceding is the wiser thing to do, absent of any pride or vanity. Why torture yourself if all the odds have been removed in your favor. In my younger days, I would be laughing, and being dumb about it. Now, I have witnessed, felt, and understood how badly one can be plagued with badluck. After all, it is a dice game at the end of the day.
But here is one funny conceding story I had with a friend. We made "meme lists" in the newly released 9th edition. I played as Necrons, the list being called "return of the King."
3 blocks of 10 lychguard, 2 with shields and 1 with warscythes (experimenting), the Silent King, and a 2 man squad of H Lokhusts. And he fielded spam infantry with Ad mech, any of the Ad mech nerfs. but had allied Scions
It was pretty one sided but wanted to see it through cause, meme lists. At one point, he deployed 3 of his support weapons with plasma against an isolated Lychguard with shields block. Hot shot and plasma being dumped into the lychguard, I was certained he could hurt them badly. Though, T5 surprisingly can mitigate a lot of wounds.
Using all 3 support squads, I literally managed to Reanimate 4 times in a row (the 4th being an ad mech squad firing into them as well from afar)
The reaction literally went: 1st time: "Nice" 2nd time: "Wooo, wow." 3rd time: "Bra...." 4th: "Alright im done." as he got up to go use his bathroom. I swear my chest hurt so badly as I did my hardest to hold back my laughing. Cause his reaction was SO appropiate
I will ask an opponent if they mind if i conceed
If they dont mind. I do
If they mind i make them pay for the objectives with every life i can take from that point on
"Its not about points anymore"
it's a fringe case but one of the times where conceding is way more apparent is crusade/path to glory because less models dying is good, and your opponent who doesn't concede also can get some extra bonuses with the last two rounds to get extra renown points or something
I had one of my friends go with me to a warhammer event and he brought his warlord titan. At the end of a match, his opponent lost, and my friend went to shake his hand. His opponent wasn't too happy for the loss and shoved his titan 3 feet back, cracking it in half. After he realized what he had done, He bolted out the place, leaving behind his army of Astra militarum.
was there any aftermath?
@christophbloch7169 he filed a police report for damaged property and got 3k out of it. The guy got back his army and a dude who was there managed to repair the warlord as good as new. My friend ended up spending some cash on two warhound titans and now has a titan legion.
I typically ask to conseed by saying something like "I dont think i can do much more here" it leads to talking it through. I also play mostly crusade so balance can be wonkey to begin with.
During a tournament back in 9th, I was IG, against Necrons. And the other guy got some really good rolls in turn 1 going first, and just utterly annihilated almost half of my army. And since he had a Nightbringer as well, which had the rule that prevented it from being taken out in one phase, I had no chance to shoot it off the board. By the end of his turn, my Baselisk was dead, my Baneblade was dead, both of my Russ's were either dead or tied up, and two of my four total infantry squads were either dead or combat ineffective..... in turn one.
Oh, and thanks to Necron shenanigans... he was in my table quarter as well, so my chances of getting on any objectives was slim to none.
I was effectively tabled on turn one.
I basically felt like that one Japanese robot that was shoved out of the ring in the blink of an eye.
This is one of those cases where I will say that if that happens... you might be better off calling it as it's effectively a foregone conclusion (the other player in this instance would have to roll REALLY bad for things to change favorably).
I tend to play wargames in general to a narrative capacity with close friends. we see a near destroyed army as an opportunity for an epic last stand or a heroic comeback in the next game. makes it more fun even if your army is more fluff based
I only play casually with friends but we concede all the time when things get too out of hand. We always require that concedes happen at the end of the 3rd battle round at the earliest and then just talk things out to determine what units might suffer from that choice. We play crusade so unit kills and experience matter, as do potential out of action tests.
We do so when there really isn't any hope of winning the scenario and the draw of keeping units alive feels more important and tactical in nature. It's a wargame after all and retreat is valid strategy.
There is something in game balance that might eliminate this- changing when scoring occurs. If players score primary simultaneously (half points, rounded up, after conclusion of fight phase), then it becomes a little harder to get so far behind that you can't recover, and makes battleshock a little more relevant.
That's why i like to play crusade. Bad game? Farm that exp. Return stronger.
Also a good reason to finish a round early is to start annother. Better end one bad round early and do annother than do a bad round until the end and then go home early.
in my last (and very first) game, i actually did that one bayonet charge with one with the last man of the imperial standard units against a death guard character model who led a terminator squad. Even his axe was bigger than the poor soldier :D But sadly that sacrifice had no impact but was really fun.
And funny enough, i even managed to win, to the suprise of all of us mostly due to some lucky diced and the other had some bad ones.
My normal method of concession is "I don't have the material left to win or score meaningful secondaries", then talk through the rest of the game, including likely outcomes of units on the board. Doesn't help when almost 800 points of your army gets deleted before you get to play (deployed far too aggressively against Tau) and your dice decide to abandon you on your turns, along with getting a grand total of 2 secondary points due to terrible draws.