I was happy not building my Deathwatch to the Terminators before they decided to remove them. I did the Spectrus Killteam tho and now I need to build the rest of their non killteam units.... x_x
Best wargear loadout with 2 hammers and 3 missiles. But shafted on points and unit rule. And being legends. Easily forgettable. And not being allowed in killteams. Again, outside legends.
It's not that no one has heard of them but most people only seem to care about playable units or talk about tournament lists so legend units aren't a thing for them.
Hmm and you think they would be good do you… they were meh in Heresy so i can’t see it myself but hope springs eternal… and tbf terminators dual wielding massive power axes is pretty cool.
@@grendelsnub6304 Bold of you to even assume we're getting a codex next year... Besides, if the rumors about removing the Daemons codex & folding those units into their respective mono-God codices turns out to be true, GW will likely count that as our "big model release" for at least the next 2-3 editions.
The video lumped them in as a variety of SP Vanilla Termies, which i feel is a mistake as they have 2-3 more options per model than Vanilla Termies and they can be mixed squad of a couple of assault with ranged weapon terminators. This being said, caveat, I don't play competitions, which is the focus of this video.
I know! Bruh, Auspex.....my brother in the light of the All Father! How could you forget the 185 ultra customisable unit that can carry arjac and Niall to insane feats of glory
huge miss, they ignore all modifiers (which any exp comp player knows how important that can be) and get +1 to hit against oath target -- So TH's hitting on 3's -- ntm they are a great vehicle for arguably the strongest Terminator leader ever being logan with his army wide rerolls for one turn and CP gen upon killing a unit.
I'd like to see regular Terminators have their Storm Bolters upgraded to something more like the Inceptors' Assault Bolters, maybe even with the option for the plasma. Make it a pistol too, so the Terminators can shoot their way out of melee if they need to. The whole point of Terminator armour was always meant to be that it could carry heavier weapons than normal power armour, so being outgunned by so many normal Marine units now makes very little sense.
Right??? I see the same thing with Death Guard. The Plague Marines have soooooo much more ranged options than the blightlords do, and the blightlords are supposed to be ranged terminators!
This isn't a problem with terminators, it's a problem with the runaway stupidity of marine wank creep. Your solution is one of never ending one upmanship until terminators are carrying anti space ship guns so they don't look dumb next to marines with anti titan weapons. GW needs to stop drinking the koolaide and actually be reasonable with marine weapons. No one is ever happy with anything and they just keep getting dumber.
I recently ran an "Everything saves on 2" SM army, so basically just Terminators, Dreadnoughts and a Land Raider. Not terribly competitive, but very fun, in a power-trippy way.
If you invest heavily, they will crush everything. I used 10 Deathwing Terminators with a Captain fairly often and it works great. Free Stratagems and reroll Charges are so valuable on the 450 unit. And if you play Stormlance (absolutely great Detachment) they are not even that slow.
@@SuperBeautifulNoise But storm bolters were this since 3rd edition. S4 AP5 so it bounced off from Sv4+ armors (aka carapace and aspect armours). So it's nothing new or 10th edition specific that they are weak.
I believe to Deathshrouds to be the best terminators because every time they make an attack you can go "it's a manreaper, baby!" in your best Austin Powers voice
BA Terminators + Chaplain + Speed of the Primarch. Great unit especially on the charge but very tanky and can hold its own after being charged with the FF, + 1 to Wound, and Strat to get that extra attack if needed.
I actually played a DG player this weekend in a tournament (I was using GK with 3x5 terminators). He had 3x6 Deathshroud terminators, 2 lead by the Sorcerers and 1 lead by Typhus. Through my movement shenanigans and positioning, every one of my terminator squads got the charge into his lead by the Sorcerers. Each time, they survived the charge/damage with minimal casualties due to the -1 damage. On their hit back, they either wiped or nearly wiped my squads by reducing T 5->4 to wound on 2s, and boosting their AP 2->3 to prevent me from even using AoC to get 3+ saves. Their support options and rules make DG Deathshroud terminators absolutely incredible units right now.
Deathguard is so stupidly overpowered. It's not just the undercosted statlines they get, when you add the multiple debuffs that all stack with each other they become an army that punishes you for just playing the game. They should not get stacking debuffs, and their aura should not increase every friggin round.
@@jacket2848 lol funny guy, acting like the deathguard bubbles dont totally wreck the game balance. Against shooty armies yeah sure you can try to avoid the mass stacking debuffs when they or you get close to each other. Until they shoot you with hellbrutes that just do it to you anyway at long range. Or if you're against a skilled dg pilot who just gets the aura to your deployment zone turn 1 anyways.
@@danjones3012 DG is the worst faction with their stacking debuff when 10th ED was released. They become "good" cause all other factions was nerfed into the ground lol.
Nope he mentioned everything. Assault termis at the start for an 'upfrade' to normal ones, and even said that they are mid but playable, with some enhancements even more
The extra AP strat is any attack, not just melee, so Plaguespurt gauntlets can be a whole show of their own for DSTs. For one CP you can get AP -2 flamers easy with AP -3 on infected obj crits. And if you take the Lord of Virulence, rerolling all wounds. Also worth mentioning the actual Lord of Contagion has huge damage and allows full hit re-rolls so the DSTs can fish for lethals. LoC himself can solo medium tanks like Gladiators with good fishing, and LoC + 3 DSTs can sake out most things in the game (even better if you give them sustained!).
I'd class the Votann Hearthguard as Terminators. Some remnants of the Imperium still remain and I would say this would be an example. Deep strike and similar stat line.
Stormbolters should be Pistol 4, AP:-1, Devasting Wounds and there should be a Devastor Terminator Squad with 2 Multimeltas and 2 Assault Cannons or 2 Heavy Flamers.
oh man you forgot about the black templars 10 assault terminators with T-Hammers led by chaplain and captain with T bones, easily the most expensive unit but in terms of tankiness im pretty sure nothing beats it!! 2+ save 4++ invuln and a 5+++ fnp AND if you run the chaplain you get a 4+++ fnp against mortal wounds. These guys are 4 wounds each aswell!
World Eaters Terminators are excellent. They're one of the few units that really loves the "get better when damaged" rules, they are a solid counter to pre nerf aquillons, plus s10 power fists. Throw all that on 7 inch move, auto 6 advance, and charge and you have Terminators with average 20 inch charge threat.
For the plaguespurt gauntlets, I have found that using the disease that worsens the enemy save characteristic with the strategem that increases the AP of ranged weapons can make them genuinely terrifying with a few good attack rolls. I managed to wipe out a whole squad of aggressors and inceptors because of that combo
Auspex is the only UA-camr who will give you the cons of the things he advertises. Pure classy guy. I’m sure advertisers appreciate that his being behind their product is a badge of quality
For me, an easy solution to make generic terminators more appealing is an extra attack. 3 just isn't enough to reliably threaten anything and, for the supposed elite of the chapter, it does feel a bit on the low side especially given intercessors get the same amount (albeit lower quality)
I feel like Black Templar Termies are overlooked. I put them in second but still not as good as deathshroud because of character support buffing deathshroud.
Played my first ever 40k match with GK terminators. Lost 2 models, one was brought back. Mind you I was against Daemons, mixed in with the right hero or leader though; incredibly good.
Chaos Terminators in Renegade Raiders led by a Sorcerer in Terminator Armor have a insane AP and could be extremely threatening for elite armored armies
The reason why Death Guard’s Deathshroud Terminators are so great is they’re so cheap, because there’s only 3 of them in a min squad. They’re basically tougher Assault Terms with BOTH the Thunder Hammer and Lightning Claw profiles in one! At 110 points, you auto-include a DG Term character for 70-85 points, putting them at 180-195 pts, comparable to a squad of 5 Assault Terms. The 4 DG Terms’ stats and abilities more than make up for the missing 5th Term. Aside from a Dark Angels Deathwing detachment, I don’t recall seeing ANY army with 3 character-led squads of Terminators, whereas Death Guard armies do it ALL THE TIME. If SM players could take Terminators in min squads of 3 for ~100 points, we’d definitely see MORE Terminators!
Before i finish the video. Scarab Occult are the most durable Terminator unit imho. Deathwing Knights are extremely good, Deathwing Termies are good, but the Deathwing Command squad was the best version of their termies, wish it remained. Grey Knights Termies are the best though: every Imperium force can run them, they revive a model each turn.
Because originally the difference between Gravis and terminator armor was a higher toughness vs better save and deepstrike Gravis used to be toughness 5 while terminators were toughness 4 so obviously Gravis went up in toughness when terminator armor did at the start of the edition. lore wise Gravis armor is so tough because it’s made for protracted siege engagements and is resistant to artillery damage
While they aren't the optimal pick I feel like 10 World Eater Terminators is actually a really scary Alpha strike pick. With Lord Invocatus he can point at them for scout 6" as they are infantry and with your +2" movement and possibly even advance+charge you are talking about a 6+5+2+D6 or 6 (if you want to spend a cp for auto 6) so you are dealing with a 13/14-19" + 2D6 threat range and just being locked up in your deployment zone turn 1.
Pretty much never see Allarus Terminators being used in good lists for Custodes, so I don't really agree that they're Medium strong tbh. They cost too much still, especially comparing them to other terminator costs. Enjoyed the vid as usual though.
Im not a numbers guy but At 290 for 7 deathshroud with the sorcerer vs 325 for the 6 Deathwing with a librarian or chaplain... i feel heads up like the DA player will absolutely slaughter them.
I remember Deathshroud having double the price and basically being glorified 6 wounds for Mortarion... great to see how they have grown in power since their first appearance in game!
People keep missing the point on world eaters terminators. Guy is cleaning house with the thirtynators list. They become fast, hit like a ton of bricks, fnp, -1damage... They can charge plague marines, loose some in overwatch, loose some vs fights first and still clear the point. People complain about 4 deathwing knights with -1 damage. But ten guys with -1damage, fnp and better damage output get overlooked 😂
I cant help but be gun shy with terminators, when units half there cost can sneeze on them and pick them up. I think termies need to be more durable against infantry, requiring heavy fire power to deal with them.
I love terminators (I'm literally only playing that with land raider) but they don't perform quite well in melee I think. With 10th, anti vehicle or heavy armour as being quite reduce for the melee part and it is sometimes quite hard. Like if I go against a big nid, my terminator quad won't do as much damage as I think they should do, but the retaliation are mostly damage 3 which kill them instantly. I don't think their stat or their special ability have to change or get better, but the energetic gauntlet seriously need a fix since we can't change the options as much as in previous edition in dark angels 😥
So all I got from Deathshroud is pray the opponent doesn't Rapid Ingress them. If he doesn't then put all the Basilisk shots I can into them to, hopefully, score a hit and bring their threat range down to 7".
In Blood Angels, standard Terminators + Chaplain + Fights First enhancement available from LAG is actually quite disgusting. For a squad of 5, they have some serious punch and wound everything in the game on 4s and most things on 3s or better.
No Deathwing Terminators? one of the few melee units that can kill Deathguard terminators in melee at least a bit more easily than others. Used a big 10 man squad with a Terminator Captain to kill 2 6 man Squads of Deathguard terminators last weekend.
That's objectively untrue, though they are insane (in 28 games I've had just one person kill that unit and I won 89-35 anyway specifically sue to them doing everything they could to kill that unit)
@jacket2848 I'd be interested to see how the numbers come out with the changes to FA now triggering both parts of other templar strats. And if I'm not mistaken, it should soon be clarified that it triggers both parts of enhancements as well no?
Scarabs are objectively meh. They don't see competitive play for good reason. The transition from 9th to 10th was extremely rough on them. In 9th, they were Obsec, ranged Ap-2, and melee S5 in an edition were Toughness realistically capped at 8 or 9(so they were wounding the toughest things in the game on 5's at worst in melee) and most elite infantry was T4-5. In 10th, they are only OC1, ranged Ap-1 in an edition with omnipresent Cover(so basically back down to Ap0), and melee S5 with the majority of Toughness values being stretched(elite infantry like Terminators/Gravis/Custodes/Meganobs/Possessed/Eightbound/Paragon Warsuits/etc all went up in Toughness value in 10th, as well of course as all vehicles/monsters). For a 38ppm hybrid shooting/melee bruiser unit, they spend way too much of their time having to wound on 5's or 6's this edition. With their current datasheet, I wouldn't touch the unit with a barge pole unless it dropped at least another 20pts.
Realy wish the blightlord terms ability worked in combat also not just re roll 1s in shooting and realy wish they didn't have to lose there gun to basically get a power fists that hits worse
Blightlord terminators just flat can't be fixed with points without making them a stat check unit when u run 30 of them, there data sheet is just flat bad, would love to see them get a better ability the 2 handed flail needs to go up a str and an ap... and something needs to happen to there survivability or they need more melee damage as right now they just get bullied by probably all the other terminators in the game
I miss the time, when inv save was unmodified by anything and was a guaranteed save on 4±... Unless reintroduced, termies won't be a elite infantry they used to be...
For me, deathwing knight terminators are absurd. I charged with angron + eightbounds and in another match with a canis rex + dreadknight and i cant kill 5 of them, never ever they always survive.
Alright the story. 5 deathshroud terminators charge 10 rubric marines. Three rubrics perish then swing back. I proceed to lose 12 wounds on 12 1s. I havw one very sad Shroudy boi left.
Rubrics are broken by themselves and even more while led, with anti infantry staff + dev wounds Scarab occult terminators would be taken way more if they were stronger, cheaper or if rubrics weren't so strong
I still get reliably great performance from my DWK, but their points increase was significant enough to impact their overall value. I can therefore see why they have fallen down the list a little bit here, fair enough. Thanks for the video o7
Deathwatch Terminators in Legends getting bullied in the corner as suddenly no one has ever heard of them
Well we can pray to the Dice gods that they will be back for the deathwatch update.
I was happy not building my Deathwatch to the Terminators before they decided to remove them. I did the Spectrus Killteam tho and now I need to build the rest of their non killteam units.... x_x
Best wargear loadout with 2 hammers and 3 missiles. But shafted on points and unit rule. And being legends. Easily forgettable. And not being allowed in killteams. Again, outside legends.
It's not that no one has heard of them but most people only seem to care about playable units or talk about tournament lists so legend units aren't a thing for them.
Yes, let us erase every identity of every chapter until they are are all boiled down, luke warm, primaris
One day we'll get our Red Butchers... one day
Sure would be nice for them to drop with next year’s codex
Hmm and you think they would be good do you… they were meh in Heresy so i can’t see it myself but hope springs eternal… and tbf terminators dual wielding massive power axes is pretty cool.
If they bring back Blood Tithe and introduce Red Butchers, I may bite the bullet and get a World Eaters army
@@grendelsnub6304 Bold of you to even assume we're getting a codex next year...
Besides, if the rumors about removing the Daemons codex & folding those units into their respective mono-God codices turns out to be true, GW will likely count that as our "big model release" for at least the next 2-3 editions.
@@drunkenastarte5243this seem very pessimistic...and very true
me, having received my wolf guard termi box today : "sweet, an appropriate video!"
me, noticing no wolf guard in the vid: *shocked pikachu face*
I'm still sad you can't mix termies in with normal Wolf Guard, although now that you don't pay for things it at least makes some sense
The video lumped them in as a variety of SP Vanilla Termies, which i feel is a mistake as they have 2-3 more options per model than Vanilla Termies and they can be mixed squad of a couple of assault with ranged weapon terminators. This being said, caveat, I don't play competitions, which is the focus of this video.
I know! Bruh, Auspex.....my brother in the light of the All Father! How could you forget the 185 ultra customisable unit that can carry arjac and Niall to insane feats of glory
huge miss, they ignore all modifiers (which any exp comp player knows how important that can be) and get +1 to hit against oath target -- So TH's hitting on 3's -- ntm they are a great vehicle for arguably the strongest Terminator leader ever being logan with his army wide rerolls for one turn and CP gen upon killing a unit.
Where's the Wolfguard terminators?!
HERESY!
I played against and alongside them, they can get a +4 FNP it should be utterly illegal
@@destrorso2505 4 fnp against mortal and psychic. (!)
I'd like to see regular Terminators have their Storm Bolters upgraded to something more like the Inceptors' Assault Bolters, maybe even with the option for the plasma. Make it a pistol too, so the Terminators can shoot their way out of melee if they need to. The whole point of Terminator armour was always meant to be that it could carry heavier weapons than normal power armour, so being outgunned by so many normal Marine units now makes very little sense.
Right??? I see the same thing with Death Guard. The Plague Marines have soooooo much more ranged options than the blightlords do, and the blightlords are supposed to be ranged terminators!
This isn't a problem with terminators, it's a problem with the runaway stupidity of marine wank creep. Your solution is one of never ending one upmanship until terminators are carrying anti space ship guns so they don't look dumb next to marines with anti titan weapons.
GW needs to stop drinking the koolaide and actually be reasonable with marine weapons. No one is ever happy with anything and they just keep getting dumber.
@@hippiecheapskate Moronic comment lmao.
I recently ran an "Everything saves on 2" SM army, so basically just Terminators, Dreadnoughts and a Land Raider. Not terribly competitive, but very fun, in a power-trippy way.
That's a cool, fluffy First Company list. Did you do Ironstorm Spearhead or some other detachment?
You should try 10 Assault Terminators with a captain and the 5+ fnp Enhancments of the BT ;). They are hillarious hard to kill.
Basically Grey Knights. 😂
Weird, he didn't cover Wolf Guard Terminators.
My biggest issue with terminators is I’m going to use them rain or shine, just some of my favorite units.
Same. I love my bulky boys.
If you invest heavily, they will crush everything. I used 10 Deathwing Terminators with a Captain fairly often and it works great. Free Stratagems and reroll Charges are so valuable on the 450 unit. And if you play Stormlance (absolutely great Detachment) they are not even that slow.
storm bolters must fire out pillow cushions in 10th edition
Strength 4 and 0 armor penetration yeah they suck.
It my biggest complaint about them. 3A S5 AP1 D1 with twin-link or leathal.
I just give my chaos termies combi weapons now.
Always did lmao. Bolters have never been good.
@@SuperBeautifulNoise But storm bolters were this since 3rd edition. S4 AP5 so it bounced off from Sv4+ armors (aka carapace and aspect armours). So it's nothing new or 10th edition specific that they are weak.
I believe to Deathshrouds to be the best terminators because every time they make an attack you can go "it's a manreaper, baby!" in your best Austin Powers voice
BA Terminators + Chaplain + Speed of the Primarch. Great unit especially on the charge but very tanky and can hold its own after being charged with the FF, + 1 to Wound, and Strat to get that extra attack if needed.
Ok. Nearly shit my britches there. 4D6 shots for Deathshroud NOT 46.
I appreciate you giving deathshroud the love they deserve.
the real value of Deathwing Knights is making them into Black Templar Terminator Sword Brethren
Deathshroud are the silent death.
@@Nurgleschosen more like silent but deadly
I actually played a DG player this weekend in a tournament (I was using GK with 3x5 terminators). He had 3x6 Deathshroud terminators, 2 lead by the Sorcerers and 1 lead by Typhus.
Through my movement shenanigans and positioning, every one of my terminator squads got the charge into his lead by the Sorcerers. Each time, they survived the charge/damage with minimal casualties due to the -1 damage. On their hit back, they either wiped or nearly wiped my squads by reducing T 5->4 to wound on 2s, and boosting their AP 2->3 to prevent me from even using AoC to get 3+ saves. Their support options and rules make DG Deathshroud terminators absolutely incredible units right now.
Deathguard is so stupidly overpowered. It's not just the undercosted statlines they get, when you add the multiple debuffs that all stack with each other they become an army that punishes you for just playing the game. They should not get stacking debuffs, and their aura should not increase every friggin round.
@@danjones3012 No, DG are not "so stupidly overpowered." Deathshroud are stupidly overpowered. Large difference.
@@danjones3012 you need to get better at the game bud
@@jacket2848 lol funny guy, acting like the deathguard bubbles dont totally wreck the game balance.
Against shooty armies yeah sure you can try to avoid the mass stacking debuffs when they or you get close to each other. Until they shoot you with hellbrutes that just do it to you anyway at long range. Or if you're against a skilled dg pilot who just gets the aura to your deployment zone turn 1 anyways.
@@danjones3012 DG is the worst faction with their stacking debuff when 10th ED was released. They become "good" cause all other factions was nerfed into the ground lol.
Ähm you forget the assault terminators 😅 and maybe the black Templars Option with tanhausers Bones.
He also forgot Death Guard Blightlords
And wolf guard
@@PAJ_L2001blightlords are dogshit.
Nope he mentioned everything. Assault termis at the start for an 'upfrade' to normal ones, and even said that they are mid but playable, with some enhancements even more
The extra AP strat is any attack, not just melee, so Plaguespurt gauntlets can be a whole show of their own for DSTs. For one CP you can get AP -2 flamers easy with AP -3 on infected obj crits. And if you take the Lord of Virulence, rerolling all wounds. Also worth mentioning the actual Lord of Contagion has huge damage and allows full hit re-rolls so the DSTs can fish for lethals. LoC himself can solo medium tanks like Gladiators with good fishing, and LoC + 3 DSTs can sake out most things in the game (even better if you give them sustained!).
I'd class the Votann Hearthguard as Terminators. Some remnants of the Imperium still remain and I would say this would be an example. Deep strike and similar stat line.
The true heresy is that Aeldari Wraithguard are the best Terminators in the game. Maybe Wraithblades if you’re feeling stabby.
Laughs in auramite
Well, organically sourced termies also were omitted, despite being quite good right now
I haven't seen the video yet but I already know that the best Terminator is Deathshroud
Stormbolters should be Pistol 4, AP:-1, Devasting Wounds and there should be a Devastor Terminator Squad with 2 Multimeltas and 2 Assault Cannons or 2 Heavy Flamers.
I like how you roll.
oh man you forgot about the black templars 10 assault terminators with T-Hammers led by chaplain and captain with T bones, easily the most expensive unit but in terms of tankiness im pretty sure nothing beats it!! 2+ save 4++ invuln and a 5+++ fnp AND if you run the chaplain you get a 4+++ fnp against mortal wounds. These guys are 4 wounds each aswell!
World Eaters Terminators are excellent. They're one of the few units that really loves the "get better when damaged" rules, they are a solid counter to pre nerf aquillons, plus s10 power fists. Throw all that on 7 inch move, auto 6 advance, and charge and you have Terminators with average 20 inch charge threat.
What happened to Space Wolves?
For the plaguespurt gauntlets, I have found that using the disease that worsens the enemy save characteristic with the strategem that increases the AP of ranged weapons can make them genuinely terrifying with a few good attack rolls. I managed to wipe out a whole squad of aggressors and inceptors because of that combo
Auspex is the only UA-camr who will give you the cons of the things he advertises. Pure classy guy. I’m sure advertisers appreciate that his being behind their product is a badge of quality
For me, an easy solution to make generic terminators more appealing is an extra attack. 3 just isn't enough to reliably threaten anything and, for the supposed elite of the chapter, it does feel a bit on the low side especially given intercessors get the same amount (albeit lower quality)
I feel like Black Templar Termies are overlooked. I put them in second but still not as good as deathshroud because of character support buffing deathshroud.
Played my first ever 40k match with GK terminators.
Lost 2 models, one was brought back. Mind you I was against Daemons, mixed in with the right hero or leader though; incredibly good.
Chaos Terminators in Renegade Raiders led by a Sorcerer in Terminator Armor have a insane AP and could be extremely threatening for elite armored armies
The reason why Death Guard’s Deathshroud Terminators are so great is they’re so cheap, because there’s only 3 of them in a min squad. They’re basically tougher Assault Terms with BOTH the Thunder Hammer and Lightning Claw profiles in one! At 110 points, you auto-include a DG Term character for 70-85 points, putting them at 180-195 pts, comparable to a squad of 5 Assault Terms. The 4 DG Terms’ stats and abilities more than make up for the missing 5th Term.
Aside from a Dark Angels Deathwing detachment, I don’t recall seeing ANY army with 3 character-led squads of Terminators, whereas Death Guard armies do it ALL THE TIME.
If SM players could take Terminators in min squads of 3 for ~100 points, we’d definitely see MORE Terminators!
Boarding Actions also has Terminator only detachments.
Before i finish the video.
Scarab Occult are the most durable Terminator unit imho.
Deathwing Knights are extremely good, Deathwing Termies are good, but the Deathwing Command squad was the best version of their termies, wish it remained.
Grey Knights Termies are the best though: every Imperium force can run them, they revive a model each turn.
space wolves terminator???
Can somebody please explain how heavy intercessors have toughness 6 and terminators have toughness 5? they are supposed to be walking tanks?
Well yes, but termie get 2+ 4++
Because originally the difference between Gravis and terminator armor was a higher toughness vs better save and deepstrike Gravis used to be toughness 5 while terminators were toughness 4 so obviously Gravis went up in toughness when terminator armor did at the start of the edition. lore wise Gravis armor is so tough because it’s made for protracted siege engagements and is resistant to artillery damage
bad rule design
Bad Rule Design, also they should have 5/6 Strength.
Because a units durability is more than just their toughness value.
While they aren't the optimal pick I feel like 10 World Eater Terminators is actually a really scary Alpha strike pick. With Lord Invocatus he can point at them for scout 6" as they are infantry and with your +2" movement and possibly even advance+charge you are talking about a 6+5+2+D6 or 6 (if you want to spend a cp for auto 6) so you are dealing with a 13/14-19" + 2D6 threat range and just being locked up in your deployment zone turn 1.
Pretty much never see Allarus Terminators being used in good lists for Custodes, so I don't really agree that they're Medium strong tbh. They cost too much still, especially comparing them to other terminator costs.
Enjoyed the vid as usual though.
CSM Terminators are ridiculous in the right set up and I would say are the most versatile of the Terminators.
When i get my dark angels box im going to make them into an ork faction that fell in love with the lion.
Currently working on an all Terminator 2k List with my Death Guard. My friends are getting an all Terminator list for their respective factions.
stop flexing your money at us
Standard Terminators are not considered a mid-tier unit. They're considered a low-tier unit.
Personally I think Gravis armor moggs the shit outta terminator armor but I can’t lie: Scarab occult and Grey knight terminators look fucking baller.
GK Termies are legit lookmaxxers
@@jacobgale4792 They're a pain to paint, but I still started with GK anyway.
Battleline Termies with 11" move is dope.
Hate gravis the worst marine armour type
Im not a numbers guy but At 290 for 7 deathshroud with the sorcerer vs 325 for the 6 Deathwing with a librarian or chaplain... i feel heads up like the DA player will absolutely slaughter them.
One day prosperine khopesh will have PSYCHIC. ONE DAY
I remember Deathshroud having double the price and basically being glorified 6 wounds for Mortarion... great to see how they have grown in power since their first appearance in game!
They are going to nerf them back to this after december. It is inevitable
People keep missing the point on world eaters terminators.
Guy is cleaning house with the thirtynators list. They become fast, hit like a ton of bricks, fnp, -1damage...
They can charge plague marines, loose some in overwatch, loose some vs fights first and still clear the point.
People complain about 4 deathwing knights with -1 damage. But ten guys with -1damage, fnp and better damage output get overlooked 😂
I cant help but be gun shy with terminators, when units half there cost can sneeze on them and pick them up. I think termies need to be more durable against infantry, requiring heavy fire power to deal with them.
I love terminators (I'm literally only playing that with land raider) but they don't perform quite well in melee I think. With 10th, anti vehicle or heavy armour as being quite reduce for the melee part and it is sometimes quite hard. Like if I go against a big nid, my terminator quad won't do as much damage as I think they should do, but the retaliation are mostly damage 3 which kill them instantly. I don't think their stat or their special ability have to change or get better, but the energetic gauntlet seriously need a fix since we can't change the options as much as in previous edition in dark angels 😥
No Einhyr hearthguard mentioned T-T
My Deathwing Knights murder anything in their way regardless of these nerfs!!
What about terminator equivalent of other factions?
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Deathwatch Terminators 😢
So all I got from Deathshroud is pray the opponent doesn't Rapid Ingress them. If he doesn't then put all the Basilisk shots I can into them to, hopefully, score a hit and bring their threat range down to 7".
In Blood Angels, standard Terminators + Chaplain + Fights First enhancement available from LAG is actually quite disgusting.
For a squad of 5, they have some serious punch and wound everything in the game on 4s and most things on 3s or better.
Wait, are we talking Space Marine/Chaos Space Marine only? Meganobz are excluded?
Meganobs were excluded for the same reason kabalite warriors were excluded I imagine.
Deathshroud are kinda nuts, well have been for awhile now but the last points buff they got its sorta nuts.
I hate the 15point increase to DW Knights. I have some nice enhancement free army builds til this fucked it up. Hope they go down in the next update.
Feel like, Meganobz are also some kind of Terminator.
Lisandre's assault terminators ain't no joke tbh
DA part you mentioned the flail. But thats old. You dont have to have the flail. Its just the great wapen of the unforgiven now
My favorite Terminators are Celestian Sacresants.
I never realized the champion deathshroud got 2 gauntlets
i can already smell a deathshroud nerf, i don't want it but i expect it
No Deathwing Terminators? one of the few melee units that can kill Deathguard terminators in melee at least a bit more easily than others. Used a big 10 man squad with a Terminator Captain to kill 2 6 man Squads of Deathguard terminators last weekend.
Terminators should be T6 and storm bolters need something to boost the fact that the best of the best are using them.
But Eldar don't use bolters.
No mention of Blightlord Terminators or did I miss it?
I mean, they're so unplayable god-awful that even Death Guard players have forgotten they exist?!
They are so trash its not funny, its just tragic. The Deathshrouds are cheaper and they hit infinitely harder
Where in the world is our newer scaled Terminator Apothocary?!
I watched the whole video waiting to hear about Wolf Guard lol
One short sentence...... "We are the HAMMER"
Iron hands shield termis should be practically unkillable like fighting a man of iron with a heart
Prettty sure black templar assault termies with character/enhancement support are the best termies in the game.
That's objectively untrue, though they are insane (in 28 games I've had just one person kill that unit and I won 89-35 anyway specifically sue to them doing everything they could to kill that unit)
@jacket2848 I'd be interested to see how the numbers come out with the changes to FA now triggering both parts of other templar strats. And if I'm not mistaken, it should soon be clarified that it triggers both parts of enhancements as well no?
What about SW Wolf Guard Termies? they ignore all modifiers & hit +1 vs OofM target
We all know the correct answer is MegaNobz
I hate storm bolters with a passion. I honestly don’t even bother rolling for them unless it’s against weak infantry
I know they aren't technically terminators, but how do you feel about Einhyr Hearthguard in comparison to the terminators?
Death wing knights get the same wounds as a custodian Termie and -1damage? That feels bad.
NURGLE RULZ!!!!!!
wait what about my aquilon terminators!!!
The Lion approves this episode.
Scarabs are objectively meh. They don't see competitive play for good reason. The transition from 9th to 10th was extremely rough on them. In 9th, they were Obsec, ranged Ap-2, and melee S5 in an edition were Toughness realistically capped at 8 or 9(so they were wounding the toughest things in the game on 5's at worst in melee) and most elite infantry was T4-5.
In 10th, they are only OC1, ranged Ap-1 in an edition with omnipresent Cover(so basically back down to Ap0), and melee S5 with the majority of Toughness values being stretched(elite infantry like Terminators/Gravis/Custodes/Meganobs/Possessed/Eightbound/Paragon Warsuits/etc all went up in Toughness value in 10th, as well of course as all vehicles/monsters). For a 38ppm hybrid shooting/melee bruiser unit, they spend way too much of their time having to wound on 5's or 6's this edition.
With their current datasheet, I wouldn't touch the unit with a barge pole unless it dropped at least another 20pts.
Tyrant guard are the best terminators because I said so
❤️🤘🔥👍 hope all well bro
Old datasheet for Custodes. Their axe hits on 2+ not 3+ anymore
Still waiting for a terminator unit with a rule called "I'll be back"
Already taken by Necrons back when they were straight Terminator ripoffs lmao
Realy wish the blightlord terms ability worked in combat also not just re roll 1s in shooting and realy wish they didn't have to lose there gun to basically get a power fists that hits worse
I find your lack of Meganobz... disturbing.
Blightlord terminators just flat can't be fixed with points without making them a stat check unit when u run 30 of them, there data sheet is just flat bad, would love to see them get a better ability the 2 handed flail needs to go up a str and an ap... and something needs to happen to there survivability or they need more melee damage as right now they just get bullied by probably all the other terminators in the game
No Blood Angel Terminators?
No deathwing terminators?
Sadly all of the Loyalist termies do not hold a candle to the Nurgle variety.
I miss the time, when inv save was unmodified by anything and was a guaranteed save on 4±... Unless reintroduced, termies won't be a elite infantry they used to be...
It is unmodified
It still is unmodifiable and scarab occult termies have the 4++
remember when GW tried to phase them out for gravis lmao
For me, deathwing knight terminators are absurd. I charged with angron + eightbounds and in another match with a canis rex + dreadknight and i cant kill 5 of them, never ever they always survive.
I still say the best terminator is Terminator 2: Judgment Day.
Deathshroud are good but managed to wipe them out in a turn of shooting to my 3 Chaos Knight Executioners
Space Wolves, hello?! Sigh....
Codex marines getting shafted once again.
Alright the story.
5 deathshroud terminators charge 10 rubric marines.
Three rubrics perish then swing back.
I proceed to lose 12 wounds on 12 1s. I havw one very sad Shroudy boi left.
Rubrics are broken by themselves and even more while led, with anti infantry staff + dev wounds
Scarab occult terminators would be taken way more if they were stronger, cheaper or if rubrics weren't so strong
@danielblanchette8593
In my case dice were very fickle 🤣
I still get reliably great performance from my DWK, but their points increase was significant enough to impact their overall value. I can therefore see why they have fallen down the list a little bit here, fair enough. Thanks for the video o7