You're going to run into a bit of a problem if you are using the method in anything but a cyclops, I know I did. For a normal character you'll put a mirror modifier to create and place the second eye, that eye won't have the clear opening in the cornea to see the iris. In the cornea shader you are starting with a Texture Coordinate that is plugged to the "Object" output, the second eye is at a different location so it will just appear white. You put a "Converter/Math" node between the Mapping and Gradient node, set the Value to zero so you can make all the adjustments in the Mapping node, then use the mapping node to adjust the X and Y rotation to give you the correct placement of the clear opening. No, I'm not a genius at this, I wrestled with that all day, trying everything I could think of, looked at tutorials, etc, I knew it had to be something obvious I was missing. I put the problem up on Blender StackExchange and two people pointed out that "obvious right away, the Texture coordinate output was object, the second eye is a different location.
please could you elaborate on your solution, as you didn't mention what math node you used here, you could also post the stack exchange where this was solved
My measurements do not match whats in the tutorial. I have the same settins but my 0.08 (1:14 in vid) was way off and when I set Y (5:24) in shading to 1, it was on the bottom of my mesh instead of the Y side and I have the exact same position as the mesh in the video.
5:20 I got stuck at this point, the texture gradient looks black no matter what I do EDIT: To anyone with this problem, I forgot to apply rotation at the beggining
For me in Blender 3.0.1 at time stamp 1:58 to get the edit menu shown, I needed to enable the Blender Add-on "Mesh: LoopTools" in preferences.
No wonder they say blender has the best community! thank you so much!!!!
Thank you❤❤❤❤
thank you so much
in love with this easy and useful tutorial!! playing around with it can give you creative and personalized eyes too!!!
Incredible. Fantastic tutorial. Thank you!
Very easy, CRAZY useful. I'm already seeing how I can play with the gradient shapes and mapping to get some weird alien shapes. Thank you so much!
great tutorial love your work
it's a copy of cgcookie's tutorial. ua-cam.com/video/JcHX4AT1vtg/v-deo.html
Amazing!
You're going to run into a bit of a problem if you are using the method in anything but a cyclops, I know I did. For a normal character you'll put a mirror modifier to create and place the second eye, that eye won't have the clear opening in the cornea to see the iris. In the cornea shader you are starting with a Texture Coordinate that is plugged to the "Object" output, the second eye is at a different location so it will just appear white. You put a "Converter/Math" node between the Mapping and Gradient node, set the Value to zero so you can make all the adjustments in the Mapping node, then use the mapping node to adjust the X and Y rotation to give you the correct placement of the clear opening. No, I'm not a genius at this, I wrestled with that all day, trying everything I could think of, looked at tutorials, etc, I knew it had to be something obvious I was missing. I put the problem up on Blender StackExchange and two people pointed out that "obvious right away, the Texture coordinate output was object, the second eye is a different location.
please could you elaborate on your solution, as you didn't mention what math node you used here, you could also post the stack exchange where this was solved
My measurements do not match whats in the tutorial. I have the same settins but my 0.08 (1:14 in vid) was way off and when I set Y (5:24) in shading to 1, it was on the bottom of my mesh instead of the Y side and I have the exact same position as the mesh in the video.
hi great tutotial. i want to scale the finished eyeball , but i cant apply the scale. what did i do wrong? blender 3.6
5:20 I got stuck at this point, the texture gradient looks black no matter what I do
EDIT: To anyone with this problem, I forgot to apply rotation at the beggining
Thanks, made my self a cool looking eye. Unfortunately, it takes 80 hours to render 10 seconds of video using my little NUC!
If you move the eye in edit mode the iris distorts. I guess that is because of the point mapping. Can you help with that?
How come when I click L to select the iris it selects everything
Most probably ur iris vertices connected to eye ball. So, u can not select linked.
for some reason, the cornea isn't white as intended but it's not transparent either...
hi :) The ''node wrangler'' option was open but the ''viewer'' didn't appear. Idk why?
You don't need to enable node wrangler addon to see viewer node. You can search it from shader editor and plug it instead of the material output node.
@@mk3dgraphics thanks :)
how to bake this? to game engine
did u find out?? helpp
there we go
Too obnoxious to follow along. Could have been more concise. Outcome at the end of 13 minutes looks, undesirable.