[Blender 3.1] Eye Rig SLOW AND HARD tutorial (30 minutes)(geometry nodes)

Поділитися
Вставка
  • Опубліковано 18 лис 2024

КОМЕНТАРІ • 194

  • @griseldaflores6362
    @griseldaflores6362 Рік тому +7

    I am a god damn dumb *** lmao, I forgot to apply transform after rotating the sphere 90 degrees over X in the beginning

    • @RadarLeon
      @RadarLeon 4 місяці тому

      ..... ah fack I did that too

    • @jessicablunt7719
      @jessicablunt7719 2 місяці тому

      Thank you for pointing that out. I was almost about to give up.

    • @phillparkinson4671
      @phillparkinson4671 Місяць тому

      OMG thank you!!!! - ffs lol 🤦‍♂

  • @rudypieplenbosch6752
    @rudypieplenbosch6752 2 роки тому +29

    I never liked the other eye tutorials since they were all missing something and basically were too simplistic, this one is pretty perfect. I will make me a set of eyes as an asset, thanks man you have great tutorials, I have used several of them already for a small hobby project.

  • @guohengchin
    @guohengchin 2 роки тому +4

    This is hands-down the best eye tutorial for Blender I've come across, for the incredibly realistic result and more importantly the ease of customizing the components of the eye. I am still in awe that I can use this single eye setup for ANY kind of characters--humans, cats, catgirls. 😸
    Also, thanks for breaking down the math behind the setup. It helps a lot.

  • @mohammadrezamirsharafi2620
    @mohammadrezamirsharafi2620 10 місяців тому

    You are a wonderful person. Before you, I had seen many tutorials to learn geometry nodes, in which most of them just present their work instead of learning the process, but you talk about geometry nodes deeply and meticulously.

  • @bluemosquedesign
    @bluemosquedesign 2 роки тому +6

    Incredible tutorial. I really appreciate that you share the thinking and reasoning behind why you are using the various nodes. Thank you!

  • @darshjoshi1641
    @darshjoshi1641 2 роки тому +6

    By far one of the best Tutorials I have watched with great results and proper explanation for decision making. Thanks! keep them coming

  • @gordonbrinkmann
    @gordonbrinkmann 2 роки тому +19

    Great tutorial, the only thing that's bothering in your result is the strong refraction of the cornea. Because you just use a sphere the IOR makes it refract like a solid ball of glass, while in reality it's a kind of transparent skin which has a thickness to it. It's the same as if you're modeling a bottle or a drinking glass - without a solidify modifier or actual mesh thickness it looks like a solid block of glass.

    • @IWDSoon
      @IWDSoon 2 роки тому

      this is geo nodes

    • @MaxEdge420
      @MaxEdge420  2 роки тому +38

      I simply didn't bother adjusting the IOR, since I wanted to focus more on the rig. The cornea has a 1.380 IOR, while the Aqueous Humor underneath has 1.330. If the cornea had a solidify modifier, it would mean the Aqueous Humor will have an IOR of 1. You'd actually get closer to a physically accurate result if you use an average IOR of 1.350 and no solidify modifier. Additionally, in this video I only showed Eevee, which uses screen space refractions, which are not physically accurate.

  • @gunwise7079
    @gunwise7079 2 роки тому +24

    The whole tutorial is concise and awesome!! And 21:08 is gold 😄 Great job!!! Learned a lot!

  • @cyrotek3518
    @cyrotek3518 2 роки тому +1

    I love this. I have no idea what the heck is happening but I just can watch it all day.

  • @sherzoderkinov4498
    @sherzoderkinov4498 2 роки тому +14

    6:48 - Those who are not getting correct deform of mesh, Try to change Cross Product -Y values from -1 to positive 1 (there are two of them you need to change)
    Edit: Select all and rotate -z 180.

    • @90bubbel60
      @90bubbel60 2 роки тому +2

      when you mean select all, you just mean the entire sphere?

    • @sherzoderkinov4498
      @sherzoderkinov4498 2 роки тому

      @@90bubbel60 yess

    • @alfiejackson9137
      @alfiejackson9137 2 роки тому +1

      Thank You!!! I added the cornea and that's when I realized I messed up.

    • @ГраньНочи-к9м
      @ГраньНочи-к9м 2 роки тому +2

      changing values to positive 1 helped. rotating to 180 not, idk what I'm doing wrong

    • @sherzoderkinov4498
      @sherzoderkinov4498 2 роки тому

      @@alfiejackson9137 👌

  • @pitched7401
    @pitched7401 2 роки тому +5

    Thanks for putting the files in the decription. Awesome tutorial as always. Your Videos show this kind of professional stuff you aren't taught by casual tutorials

  • @lyosha2925
    @lyosha2925 Рік тому +1

    Today I learned more useful math from a fox than I did in my last few years of school.

  • @Osterprods
    @Osterprods Рік тому

    Thank you very much, I managed to do it following step by step being a newbie to blender and without knowing much English, very well explained, working in the current version

  • @Derny.
    @Derny. 2 роки тому +1

    the best blender geometry nodes channel!

    • @Derny.
      @Derny. 2 роки тому

      @Captain Reason i had the same experience. it was mostly coincidence. i was searching for a blender snow tutorial. and few hours later I got his "geometry nodes - creating snow" video recommended. i saw the other things he did and I subscribed

    • @Mryeo5354
      @Mryeo5354 2 роки тому

      Agreed he's so detailed

  • @teher1k
    @teher1k 2 роки тому

    Blender community gold.
    Cheers mate.

  • @M4rt1nX
    @M4rt1nX 2 роки тому

    I'm in awe cause you always have absolute control of everything and know exactly what you are doing.

  • @strugglingengineer1465
    @strugglingengineer1465 2 роки тому +4

    6:00 why not use the norm of the cross product that you already calculated to get the sin and then arcsin it to get the angle?
    20:00 why not use the islands and the several other similar selections nodes in geonodes combined with the 'Set Material' Node without having to go in edit mode and select and assign?
    23:40 Shouldn't the distance node suffice with the distance from vector (0.5, 0.5, 0) i.e. the centre of the UV map?
    27:36 what I think about it? Amazing is an understatement! Excellent work! Subscribed!
    The eye itself matters less than the plethora of gold nuggets of geonodes techniques you've shown on the way!
    That being said... if it's not already done, it will be nice to see how you'd make the textures procedurally as well in shading nodes.
    Thanks a lot!

  • @tamara6171
    @tamara6171 3 місяці тому

    Me encantaría que esto estuviera en español porque es realmente tan genial como complejo; pero con paciencia sé que lo voy a lograr. Muchas gracias por el tutorial.

  • @Lluc3D
    @Lluc3D 2 роки тому +3

    But you just release a tutorial man! un-stopable !! great work :)

  • @phillparkinson4671
    @phillparkinson4671 Місяць тому

    This is awesome - thank you - really easy to follow and understand - fantastic 👍

  • @ScottRuggels
    @ScottRuggels Рік тому

    Thank you for the tutorial. I confess to understanding nearly none of it, due to flunking math in High School, but followinjg the instructions gave me an asset I can plop into any character model I make from here on out. Thank you.

  • @phuquoc7918
    @phuquoc7918 2 роки тому

    You are really pumping out content lately huh. I hope the algorithm picks this channel up.

  • @noc2_art
    @noc2_art 2 роки тому +1

    You're somethin' else man. Another great video. Thank you for all your efforts. Cheers Max.

  • @CopyCatBlack
    @CopyCatBlack 2 роки тому +2

    great tutorial man its my 1st time watching a tutorial where you show maths in art aswell thank you for sharing your knowledge sub u :)

  • @Bwsab
    @Bwsab 2 місяці тому

    Helped me a lot! Thanks!

  • @BonzoDeAap
    @BonzoDeAap Рік тому

    Wonderful tutorial and excellent use of geonodes. Thanks a lot!

  • @Spooky289
    @Spooky289 11 місяців тому

    Thanks you, really ! You saved me. Your tutorial is perfect and very clear for beginner.

  • @Slange717
    @Slange717 Рік тому

    Ya you read my mind and did it the best way possible. Thank you for this gold.

    • @Slange717
      @Slange717 Рік тому

      took 3 days of trial and error but ill never have to make an eye again!

  • @Mr_Dee
    @Mr_Dee 2 роки тому

    I wished you were my math teacher 30 years ago. Would have made math so much more fun! :)

  • @grimcatnip
    @grimcatnip 2 роки тому +3

    i'm curious if it can pull off an anime effect or other weird effects. Like Heart or Star pupils. Or create strange effects on the iris. Like maybe its green but there's a spot at the bottom that is orange. This gonna be fun to play with.

    • @JedahVulture85
      @JedahVulture85 2 роки тому +2

      Pretty sure it can be done. This tutorial, while it's about shader nodes and not geometry can give you some ideas on how to do it: ua-cam.com/video/Uvc2P911rZk/v-deo.html
      I'm just learning to do these stuff, it's amazing and MaxEdge is one of the bests!

  • @leonciocastillo6433
    @leonciocastillo6433 2 роки тому

    This is powerful. Thank you so much

  • @rainyrobloxian-xt9cl
    @rainyrobloxian-xt9cl 6 місяців тому

    you are a god of math

  • @rogierlist5769
    @rogierlist5769 2 роки тому

    amazing tut....i need to dive more in math to understand all of this but...amazing, great, wonderfull

  • @nurb2kea
    @nurb2kea 2 роки тому

    Amazing, thank you! :-)
    fiddeling around with eyes for years...

  • @Arthr0
    @Arthr0 2 роки тому

    I got your notification from google and you are on top of google discover page. Otherwise I would have never find another amazing channel from where I can learn 😊

  • @KDawg5000
    @KDawg5000 2 роки тому +1

    I finished! I will reply here w/a link to my results. One thing I changed was the names "pupil size" and "iris size", since how it was done in the video, the iris size actually controls the pupil size. Oh, and I also made the bump on my iris negative. It just looked better.

    • @KDawg5000
      @KDawg5000 2 роки тому +2

      Here's the result. I'm going to work on the animation and try to mimic the saccade motion of eyes. ua-cam.com/video/gxyBalU2L1o/v-deo.html

  • @pZq_
    @pZq_ 2 роки тому

    Great tutorial. One follow-up upgrade of the eyeball would be reptile type with narrow pupil. Thx!

  • @philosophyfrog2653
    @philosophyfrog2653 2 роки тому

    Thank you for reminding me I'm bad at math.

  • @nightwintertooth9502
    @nightwintertooth9502 2 роки тому

    A feline has made your eyes even more complicated than your initial project with material custom properties for the Iris, Iris Emmission Glow, Pupil, and I added a bloodshot veins layer and ability to tint the surface of the eye, too, as well as made the entire texture procedural with noise layering and RGB masking gradients for some very dynamic, very cool renders of the eye. Thank you for giving the base for free, its been very useful to make very customizable eyes and extend from to make it even more complex with much more configurable options. I also made NodeGraph pass through form Object properties so you can adjust them all from the object tab. If you want the improved project, contact me as it has had a few days of work pumped into it to make it even more customizable, I won't sell or distribute it public it since it started as your work.

    • @catchingsky334
      @catchingsky334 2 роки тому

      Why not make a follow up tutorial and reference this one as the start point for everyone to follow and drive traffic to this one too :-) Plus we get to see your modifications too :-)

  • @edyzartz
    @edyzartz 2 роки тому

    Love this! Thank you so much, the fact that i can control a lot of the parameters of the eye within geonodes is amazing, really helpful for me! I like making a lot of monsters or goo with eyes!

  • @digitalloom9349
    @digitalloom9349 2 роки тому

    You had me at single object!

  • @yasunakaikumi
    @yasunakaikumi 2 роки тому

    Another awesome in-depth tutorial, thank you, I've learned a lot from your effort tutorials.

  • @alexandermoyle9034
    @alexandermoyle9034 2 роки тому +1

    Great tutorial and result! :D
    I found you can use CG Cookies eyeball textuing set up in combination with this to make the veins and iris procedural too :)
    thank you for this 🌻

  • @eatapeach993
    @eatapeach993 2 роки тому +2

    2 tutorials in one day? Is it Christmas already?

  • @vanished001
    @vanished001 11 місяців тому

    If at 6:48 it doesn't look like that. Its because you're working in +Y not -Y. Change the Cross Product and Dot Product Y values to 1 not -1.

  • @bobevans5730
    @bobevans5730 Рік тому

    This is truly amazing work. I'm new to geometry nodes and this is a work of art. Thanks so much 👌👌

  • @kahnmakers
    @kahnmakers 2 роки тому +1

    So great. Thanks a lot for this great tutorial, you rocks !!!

  • @fairyflosslord7
    @fairyflosslord7 2 роки тому

    taking the default cube tutorial to the next level

  • @raziel4396
    @raziel4396 2 роки тому

    This is so cool, thank you so much it really helped me

  • @Slydime917
    @Slydime917 6 днів тому

    The beginning is gold. NOPE!

  • @jasonbartlett1357
    @jasonbartlett1357 2 роки тому

    Really enjoyed this! Thanks for making it!!

  • @kentjensen4504
    @kentjensen4504 2 роки тому

    You're fantastic. I'm a very happy new subscriber.

  • @J_VFX
    @J_VFX 2 роки тому

    lmao we're going to do it..the most complicated way possible

  • @parkeryates9570
    @parkeryates9570 2 роки тому

    I love it, thank you so much for this tutorial.

  • @DanDanceMotion
    @DanDanceMotion 2 роки тому

    thank you tutorial! Have a blast!

  • @neogmz
    @neogmz 5 місяців тому

    This is so incredibly awesome. I just finished the tutorial as an intermediate Blender artist and I learned a lot of things. Thank you so much!! Also, since you didn't mention it, is it possible to set a control for the color of the iris? As to not having to go into the texture every time to alter it

  • @Haarthainy
    @Haarthainy 10 місяців тому +1

    Hello,
    I just made my second eyeball following your tutorial here and for some reason both of them did not turn out like yours.
    I followed as closely as I could and encountered different problems for both eyeballs I made.
    First eyeball no longer responds to most of the Group Input controls made from the Geometry Nodes while the second eyeball is missing its Iris entirely from view and deformed?
    Following your tutorial felt very good at first but then I guess something happened midway during the Geometry Node setup itself on both tries.
    Would like some assistance to find out I am missing but I will still sub and give a like here anyway!
    =)

  • @sqm007tv4
    @sqm007tv4 2 роки тому

    Hey @MaxEdge, man your work is truly inspiring...! Keep it up

  • @blenderpete
    @blenderpete 2 роки тому

    Absolutely fantastic. Thanks a lot for sharing 👍

  • @mhollis1989
    @mhollis1989 Рік тому +1

    IDK what is wrong. For the Cross and Dot Product Nodes, I can only get my mesh to follow yours by substituting -1 for +1. This works until it is time for the cornea, which juts backwards.

    • @vanished001
      @vanished001 11 місяців тому

      All the map range values need to be on the negative axis. At 16:14 time stamp it should be -0.730, -1.000, -0.140

    • @renato2987
      @renato2987 3 місяці тому

      Did you apply transforms? The sphere needs to have exactly 1 meter in all dimensions. When he types -1 in y axis it means that it is the coordinate the Cross Product will use to create the X axis.

  • @ScottRuggels
    @ScottRuggels Рік тому +2

    I found one problem with the eyeball, unfortunately. When using AutoRigPro, when the eyeball is scaled down and the scale location and rotation is reset, applying the bind modifier causes the eyball to explode, separating the parts, and using the controls causes weird effects. I will probably have to go to a more traditionally constructed eyeball for the current project. Otherwise it's a great eyeball, for certain projects.

  • @shahedislam0002
    @shahedislam0002 Рік тому

    thanks brother

  • @LEEOSWALD69
    @LEEOSWALD69 Рік тому

    If anyone is having a problem where the image texture is not getting well scaled or just not right I've solved this by putting a mapping node to the left of the image texture node --> connect the mapping vector output to the image texture vector input --> Put a texture coordinate node to the left of the mapping node and connecting the generated texture coordinate to the vector in mapping.

  • @БогданКононенко-р2ю

    Wow. Wonderful tutorial

  • @davideblonda6159
    @davideblonda6159 2 роки тому

    this was really intense

  • @wevster
    @wevster 2 роки тому

    This is awesome, thank you so much for this tutorial :)

  • @KarlBonenberger
    @KarlBonenberger 2 роки тому +2

    Pretty sure there are at least 700 patreons of another channel that are feeling just a wee bit under represented.. LOL.. Love it.. "But you can do what you want. Whatever, I don't care."
    Right now, you might be thinking, that everybody's grasp of applying vector mathematics is not the same. And you would be correct!

  • @blackout382
    @blackout382 2 роки тому

    i think i love you...

  • @sme7107
    @sme7107 Рік тому

    that's like a year's info hauling to me🙃

  • @0O0day
    @0O0day 2 роки тому

    This is insane,thank you

  • @Yabbo06
    @Yabbo06 Рік тому

    you are insane

  • @vincivamos2118
    @vincivamos2118 5 місяців тому

    Hey thanks for the great video,
    I was wondering where did you get the eye textures from?
    I was thinking of maybe building a model on top of this one for generation of data for medical applications.
    Cheers to you and your great work with this one :)

  • @crippsverse
    @crippsverse 2 роки тому

    This is brilliant!

  • @deoclicianookssipinvieira5858
    @deoclicianookssipinvieira5858 2 роки тому

    Amazing!
    THANK YOU!

  • @elliotmarks06
    @elliotmarks06 2 роки тому

    Lol, this video came out like one day after the CGMatter tutorial. I still like both though, as yours is harder, but more controlled, and doesn't cheat with texturing tactics!

    • @unicornhuntercg
      @unicornhuntercg 2 роки тому +2

      Nah CG matter one sucked actually, he didn't care to make it look good enough.

    • @elliotmarks06
      @elliotmarks06 2 роки тому +1

      @@unicornhuntercg Yeah, but it was not meant to look the most professional. It was just meant to look cool, and for that purpose, it totally did! I can see myself using both of these in the future, one for more casual project, and this one for more professional scenes.

  • @mke344
    @mke344 2 роки тому

    Here from twitter!

  • @ShiroiAkumaSama
    @ShiroiAkumaSama 2 роки тому

    I wonder if googly eyes with fake physics would be possible with geonodes.

  • @FaerisG
    @FaerisG 2 роки тому

    Nice Tutorials thanks 👌

  • @malachiramel9516
    @malachiramel9516 10 місяців тому +1

    HELP! my cornea is bulging on the opposite side!

  • @ashokp9260
    @ashokp9260 2 роки тому

    OMG! You are insanely super.

  • @louisecollins9213
    @louisecollins9213 2 роки тому

    wow! this is awesome

  • @lv2draw1
    @lv2draw1 2 роки тому +1

    Was following the tutorial without realising I needed the beta version of blender until i got to 7:35. so was like "wheres the edge neighbours node?!" My bad - didn't notice it was a 3.1 not 3.0 tutorial, although if you have advice for how to go on without the 3.1 specific nodes it'd be welcome. If not, no worries i'lll just have to remember to come back to it in march

  • @masterfootage5481
    @masterfootage5481 2 роки тому

    An amazing lesson! It seems to me alone that the voice is similar to that of Bobo who created Krakatoa?

  • @IsaacWstawac
    @IsaacWstawac Рік тому

    REMEMBER TO APPLY TRANSFORMS!! Ctrl + A in object mode!

  • @jarvislu9242
    @jarvislu9242 2 роки тому

    Damn how r u so good

  • @Blackice350
    @Blackice350 7 місяців тому +1

    [SOLVED] Doesn't work right anymore in Blender 4.1. I can open the original file just fine, but importing as an asset result in a glass sphere. I tried to assign materials by hand, but The iris can't be seen through the glass material somehow.

  • @RAVELEY
    @RAVELEY Рік тому

    Men thanks for all

  • @Cuteathon
    @Cuteathon 9 місяців тому

    This is brilliant. Will the download in your store work for v4? Also, do you have one for an oval eye?

  • @Mryeo5354
    @Mryeo5354 2 роки тому +1

    Lol did you get inspired by default cube?

  • @grandmasteryoda3187
    @grandmasteryoda3187 Рік тому +1

    are these eyes and rig transferable to a game engine? such as unreal engine?

  • @arrtma
    @arrtma 2 роки тому +1

    still confuse for newbie (me) . shading and geometry work the same or what? what is difference

  • @kreion
    @kreion 2 роки тому

    Yer a wizard!

  • @4OR-Designs
    @4OR-Designs 2 роки тому

    New subscriber. From what I have seen in the first few seconds of your tutorial it will be quite difficult to create realistic Final Fantasy 10 - Albhed eyes. Which the iris is a spiral but I will watch your tutorial all the way through so perhaps I can figure something out to be successful.

  • @gehteuchnichtsan2436
    @gehteuchnichtsan2436 4 місяці тому

    Verry nice also the download avcailable works perfectly fin. I have just one issues rendering the eye useless to add to projects. it brakes on resicing. Well i guess i could crowl through the geometry jungle and change any vector some how but i may hope you have a smart solution somewhere? I tried to apply the Geometrie node and evben then the eye Brakes apart up on resizing. special after load it in as asset libery content. Blender version 3.6 LTE

  • @oriricha
    @oriricha Місяць тому

    😢 can’t get passed the first step to expand the eye.. it’s somehow rotating while scaling

  • @spectrum4700
    @spectrum4700 2 роки тому

    Thank you...!

  • @nghihoang8046
    @nghihoang8046 Рік тому

    I’m literally fail because my sphere don’t have that tiny circle rims things at the beginning. Any help 🥲🥲

  • @drpumpkinpie9516
    @drpumpkinpie9516 2 роки тому

    Hey Max, when will you do the 3rd part of the lightning tutorial?

  • @pramodgaikwad9256
    @pramodgaikwad9256 2 роки тому

    Great Tutorial but starting sphere using vertex group not understand that why GN getting wierd result.

  • @adrianhebreros
    @adrianhebreros Рік тому

    i have a problem, when I put the eye texture it does not apply to only the pupil but to all fo the eye making me ntot able to do the whole ramp thing, basically the white part of the eye does not appear it just repeats the eye texture