Thanks for these tutorials! You taught me how to manage traffic after several frustrating games. Not only that, but with your method, I've ditched the grid and am building much more creatively.
This is why I've subscribed to your videos. Your tutorials are informative, but precise. You and a couple other people to whom I've subscribed have kept me interested in SimCity. Please continue being awesome.
wow I have been doing the trick w/ putting the roads closer to the avenue like that but never did i think about using the park for a spacer... I would just zone and wait to see if a low density built back to back w/ the other low density or fit it so it doesn't hit a lager building... Using the park is brilliant!!!
Agh, the AI pathfinding, rage-inducing. I built these "awesome" multi-lane avenue network and they still barge through my little neighbourhoods in the straightest line. Now I still need a lot of help with solutions dealing with SimCity 5's AI handling of single road entry cities with illogical single lane ramps from 3(?) lane freeways to 3 lane avenues, versus the less aggravating two entry high density avenue pass through cities.
i totally agree with this road laying tutorial. i also do measure with long lane park to optimize zone denstiy. i avoid zoning residential on avenue except for service, industrial, and commercial. i also zoning commercial as close as possible to residential to avoid shoppers take car to shop. from my experience, the most heavy traffic potential are workers (both to industrial and great work, for commercial, it's solved by zoning them close to resident), student (for college and university), and tourist. so i never put indutrial the same direction with education, i always put them on opposite direction between residential to split the traffic. btw, thumbs up for this tutorial. o ya, one more thing, when we upgrade from medium to high dens avenue, sims become able to turn directly to building without take turn first on intersection. u can observe this by yourself.
That was great Zhatt. I like what you've done with the avenues, this is particularly good when creating a city that is for the majority a residential city as you can then further then avenue density to allow for street cars that act as a proper mass transit system along side buses that can be cleverly placed in the inside your suburbs. One thing you should look at when placing the avenues is where you are going to plop your power plant, as it is a good idea to have it on an avenue.
I just watched all three parts of the road laying tutorials. They were really helpful and well made, and I actually learned a lot that I did not know. Had to subscribe!
Zhatt was great. Absoultely wonderful tutorial, thank you for sharing this. You've shared lot's of cool tips that I've never heard of before, and edited this video in a very pleasing way. Very nice job!
Hi thank you for uploading this, been playing sim city 5 since last year but i never thought that some of what you've shown here are possible and even there on the game itself specially the tiny details for traffic control. Cheers ~
I use the dirt road trick for spacing: draw a dirt road from an avenue and when it costs $269 that is the distance for your parallel road. When drawing from another road that number is $245. If you want to get two high-density buildings the numbers are $466 and $440 respectively.
I'd love to see you do a good tutorial on mass transit. I can never get my average waiting period to go below 15 minutes even with a small population. I plop down a bunch of buses but they end up all being empty and driving behind each other most of the time. Thumbs up so he can see this please
Nice videos, I tend to do something similar to this when building my cities, I build separate neighborhoods off the Avenues, and put services like Fire, Hospital, Police, Bus Terminals along the Avenue. Occasionally I do zone along the Avenues for commercial (less so for residential and industrial). I've put Expo Center on an avenue and Trade Depot's.
Good Video. Subscribed. I pre-ordered this game and was so anxious to play it. But, it has so many bugs/mistakes that I don't play it anymore. Hopefully one day they will FIX THE GAME and I can start playing again. Oh, they need roads with center turning lanes like IRL.
Several reasons actually... 1. Some (if not all) residential or commercial buildings comes with an entrance on the road. It functions like a small junction and could mess up the trafiic. 2. Often, high/med density commercial buildings attracts cars to park or stop beside them which basically cancels a lane. Plus, the traffic that comes out of high density buildings will block the avenue. 3. Avenues don't have left turns unless it's a junction so cars would have to u-turn at the closest junction.
Bit of an old video now, but I've been trying to look for something to explain the zone densities. I've seen the park method used before when placing low density streets at the perfect point so that you have the space for a med/high density building when you upgrade, but if you were to just use medium or high density streets straight away, would you not need to do this? I'm guessing using the park method is for when you're starting out and don't want to waste money on expensive roads? Great video series by the way!
Nice information, however I wouldn't want to drive on the lower road at 6:33 as I'd have to drive right into the pole of the bridge, and I don't go to Hogwarts, so, I wouldn't be able to do it.
Futhermore, there's no reason in doing so when you can plop a street next to it and zone from there, so the entrances to the buildings will be on the street not on the avenue. That being said, I do it alot myself... :) Cheers!
Dovakeen79 Same as me. When I start a normal game (not sandbox) and one of my residential or commercial focused city grids gets to about 100k people. you pretty much have to have a ton of money banked in order to redesign the road works system. yeah sure, buses and street cars help a little but not a much as you would think lol. Once you play in sandbox mode to figure out a good sysem for your roads, the A.I comes in and buggers it all up because it sends the sims on the most direct path >_
Some of these trick have been patched out as EA thought they were bugs and not tactical road planning, like the stop sing 3 way with lower density roads high density will ALWAYS have signals now so the traffic builds up faster. This kills the entrance to the city and requires new planning like L entrances and other gimmicks to get around the path finding BUGs they seem to just NOT fix.
The problem with the low density streets is that you cannot get your high density buildings. Do you do a low density off the main avenue then use high den roads in the suburbs?
ok I'm a very analytical play style when I approach my new cities so a question I would have is thus; I tried your trick for road laying which worked very well right until I hit a population of 20k or so. After this I noticed the bottle necks created by only allowing one ave/blvd (other roads ) leaving Residential to the main " backbone". So I attempted multiple ( other roads ) connecting to the backbone. However again due to SIM CITIES A.I. they will still only take the road closest to the their destination thus creating another high traffic zone. Would you have any suggestions? FYI. I would be interested in bouncing some ideas for city planning with you if youre open to it. - Thanks in advance.
If only all youtube videos were as clear, concise and too-the-point as yours. Thank you.
Exactly what I was going for. Cheers!
GIVE THIS GUY AN AWARD FOR thinking SO MUCH
Thanks for these tutorials! You taught me how to manage traffic after several frustrating games. Not only that, but with your method, I've ditched the grid and am building much more creatively.
Wow. Your tutorial is actually very educational and not just full of witty commentary! I love it!
We achieved excellent results when I've used these suggestions. Thank you!
This is why I've subscribed to your videos. Your tutorials are informative, but precise. You and a couple other people to whom I've subscribed have kept me interested in SimCity. Please continue being awesome.
wow I have been doing the trick w/ putting the roads closer to the avenue like that but never did i think about using the park for a spacer... I would just zone and wait to see if a low density built back to back w/ the other low density or fit it so it doesn't hit a lager building...
Using the park is brilliant!!!
Great video. Haven't even looked at Simcity in months. Think its time to try it out again. traffic was always an issue before.
Agh, the AI pathfinding, rage-inducing. I built these "awesome" multi-lane avenue network and they still barge through my little neighbourhoods in the straightest line.
Now I still need a lot of help with solutions dealing with SimCity 5's AI handling of single road entry cities with illogical single lane ramps from 3(?) lane freeways to 3 lane avenues, versus the less aggravating two entry high density avenue pass through cities.
i totally agree with this road laying tutorial. i also do measure with long lane park to optimize zone denstiy. i avoid zoning residential on avenue except for service, industrial, and commercial. i also zoning commercial as close as possible to residential to avoid shoppers take car to shop. from my experience, the most heavy traffic potential are workers (both to industrial and great work, for commercial, it's solved by zoning them close to resident), student (for college and university), and tourist. so i never put indutrial the same direction with education, i always put them on opposite direction between residential to split the traffic. btw, thumbs up for this tutorial.
o ya, one more thing, when we upgrade from medium to high dens avenue, sims become able to turn directly to building without take turn first on intersection. u can observe this by yourself.
That was great Zhatt. I like what you've done with the avenues, this is particularly good when creating a city that is for the majority a residential city as you can then further then avenue density to allow for street cars that act as a proper mass transit system along side buses that can be cleverly placed in the inside your suburbs.
One thing you should look at when placing the avenues is where you are going to plop your power plant, as it is a good idea to have it on an avenue.
I can't wait for the traffic update. I watched all 3 of your advance road laying videos and they will help when I make a new city. Thanks :)
I just watched all three parts of the road laying tutorials. They were really helpful and well made, and I actually learned a lot that I did not know. Had to subscribe!
Zhatt was great. Absoultely wonderful tutorial, thank you for sharing this. You've shared lot's of cool tips that I've never heard of before, and edited this video in a very pleasing way. Very nice job!
Hi thank you for uploading this, been playing sim city 5 since last year but i never thought that some of what you've shown here are possible and even there on the game itself specially the tiny details for traffic control. Cheers ~
I use the dirt road trick for spacing: draw a dirt road from an avenue and when it costs $269 that is the distance for your parallel road. When drawing from another road that number is $245. If you want to get two high-density buildings the numbers are $466 and $440 respectively.
so much wisdom in these series, thanks so much
I'd love to see you do a good tutorial on mass transit. I can never get my average waiting period to go below 15 minutes even with a small population. I plop down a bunch of buses but they end up all being empty and driving behind each other most of the time. Thumbs up so he can see this please
Awesome tips, makes me wanna play SC5 again after 3 months of slumber.
Nice videos, I tend to do something similar to this when building my cities, I build separate neighborhoods off the Avenues, and put services like Fire, Hospital, Police, Bus Terminals along the Avenue. Occasionally I do zone along the Avenues for commercial (less so for residential and industrial). I've put Expo Center on an avenue and Trade Depot's.
I really enjoyed your tutorials. Lots of helpful tricks and easy to follow.
Bless this video and its creator
Good Video. Subscribed. I pre-ordered this game and was so anxious to play it. But, it has so many bugs/mistakes that I don't play it anymore. Hopefully one day they will FIX THE GAME and I can start playing again. Oh, they need roads with center turning lanes like IRL.
Very good tutorials you have!
Really creative and smart..
One thing for aesthetics:
The fade out should be with the links menu..
thanks, I have been looking for this tutorial for traffic solutions.
Your tutorials are so easy to follow, thank you...
Several reasons actually...
1. Some (if not all) residential or commercial buildings comes with an entrance on the road. It functions like a small junction and could mess up the trafiic.
2. Often, high/med density commercial buildings attracts cars to park or stop beside them which basically cancels a lane. Plus, the traffic that comes out of high density buildings will block the avenue.
3. Avenues don't have left turns unless it's a junction so cars would have to u-turn at the closest junction.
Great quality video. This is going to help me a lot. Thank you!
great tips, ill be using these in my next city road layout
Liked this video a lot, going to watch it again later
Zhatt knows his stuff.
Enjoyed the series. Thanks for the tips mate!
Nice work man, very informative & helpful.
Bit of an old video now, but I've been trying to look for something to explain the zone densities. I've seen the park method used before when placing low density streets at the perfect point so that you have the space for a med/high density building when you upgrade, but if you were to just use medium or high density streets straight away, would you not need to do this? I'm guessing using the park method is for when you're starting out and don't want to waste money on expensive roads? Great video series by the way!
Thank you so much, man. You did great with these vids.
Thanks for the great video and good tips!
Thank you very much for making this videos Sir.
Nice information, however I wouldn't want to drive on the lower road at 6:33 as I'd have to drive right into the pole of the bridge, and I don't go to Hogwarts, so, I wouldn't be able to do it.
HAHAHA!
You rock! i learned so much from your videos!
When i saw ''Advanced'' i was expected overpasses and underpasses, roundabouts, etc.
You, I like you. These tips helped a lot, thank you!
Two thumbs up, nice video
This was really helpful
this is a really great tutorial!
Wow thanks for the great tutorial man. Can you do an underpass and overpass road tutorial?
Cheers
Great vids. Thanks
awsome tips, thanks man
Thank you so much for the informative videos!
Futhermore, there's no reason in doing so when you can plop a street next to it and zone from there, so the entrances to the buildings will be on the street not on the avenue.
That being said, I do it alot myself... :)
Cheers!
Great tutorials
traffic is killing me i get to a point where nothing works and fire burns everything down because firetrucks can't get around.
Dovakeen79 Same as me. When I start a normal game (not sandbox) and one of my residential or commercial focused city grids gets to about 100k people. you pretty much have to have a ton of money banked in order to redesign the road works system. yeah sure, buses and street cars help a little but not a much as you would think lol. Once you play in sandbox mode to figure out a good sysem for your roads, the A.I comes in and buggers it all up because it sends the sims on the most direct path >_
Some of these trick have been patched out as EA thought they were bugs and not tactical road planning, like the stop sing 3 way with lower density roads high density will ALWAYS have signals now so the traffic builds up faster. This kills the entrance to the city and requires new planning like L entrances and other gimmicks to get around the path finding BUGs they seem to just NOT fix.
Thanks, this was very helpful! :)
6:30 Support beam in middle of left lane lol!
Awesome Vids! Keep 'em coming!
Thank you for the video, will be helpful!! Subscribed...
The problem with the low density streets is that you cannot get your high density buildings. Do you do a low density off the main avenue then use high den roads in the suburbs?
Thanks again!
awesome !
great tutorial!
It's cute how those trucks move
What region are you using?
man, its a good thing they added bridges so i dont have to spend 20 minutes building a dinky overpass.
Advanced Road Laying Part 4 with the new raise\lower tool?
wow man your good :) really good ideas
super nice ty you
What region are you playing in? The city types look nice
7 months and no answer..
Lol I replied for how funny you are... Lol
Galaxy Tale 11 months and no answer
4 years and no answer !!
maybe almost 5 years
you're awesome man \m/
Nice video make more like this
i think in the recent traffic fix they will fix the problem with them being right behind each other
I feel like Zhatt would be a really cool guy in person.
how did you place trees (not parks)? My game does not have that option
in my city of 700,000 people everything fell apart. services made it around only two blocks.
ok I'm a very analytical play style when I approach my new cities so a question I would have is thus; I tried your trick for road laying which worked very well right until I hit a population of 20k or so. After this I noticed the bottle necks created by only allowing one ave/blvd (other roads ) leaving Residential to the main " backbone". So I attempted multiple ( other roads ) connecting to the backbone. However again due to SIM CITIES A.I. they will still only take the road closest to the their destination thus creating another high traffic zone. Would you have any suggestions? FYI. I would be interested in bouncing some ideas for city planning with you if youre open to it. - Thanks in advance.
I'm not Zhatt, but I think this counts as the situation described in 4:45 to 5:23 "Just draw another throughfare"
So how do you make overpasses then?
Very nice :D
OVERPASS TUTORIAL PLEEEEASE!!
Is that a elevator music?
still waiting for part 4
what abhout the roundabaout??
Can you make a video in not sandbox mode ?
nice videos
I've tried making overpasses like in this video (/watch?v=nWYIVxaTD4U) but it never worked. How did you manage to get them? It seems really hard
In what region is that? Please answer fast
its offical overpass and underpass is in the next update: forumDOTeaDOTcom/eaforum/posts/list/9637389.page
no more tutorials>? :((
To get the buses from just driving behind each other wherever they go, don't purchase all of the bus depots at once. Purchase them as needed.
good
go to parks.. in the last ones there are some trees
awesome tutorials. thanks a lot. sub+ like+
Thanks for teaching me how not to be a slumlord lol
6:21 I'm not so sure that the left road is so safe :p
well the problem is wehn you dont play sandbox mode you are often forced to start your city based on one road.
This, please!
"rules are made to be broken(like buildings, or people)"
Are you canadian? :D
Is he Canadian?
You sound like Edward Norton.
Will video chat me while I play this 🤣🤣🤣🤣🤣🤣
he talk like the sims are real people lol