By highway engineers i think you mean 15 fat alcoholic balding council workers smoking cigarettes and watching one underpaid apprentice dig holes with a shovel they brought in from home -__-
they are just so much nicer, you can just drive around in circles until you've figured out where you're going and there isn't a bunch of spaghetti like some atrocious interchanges in Los Angeles (I'm american btw roundabouts are just better)
@@themagicboy6548 becomes an issue when there are specific lanes and traffic lights on the roundabout, becomes very easy to get pushed off on the wrong exit if you're unprepared going into the roundabout. Though in general I think they work well, I'm in the UK, just takes a bit of getting used to
@@Hirosjimma It's not on all the levels, but some of them have a little green picture (with a number) ind the upper left corner of the efficiency screen.
The way the picture thing works is that when you get to a certain score, you will get a picture of an interchange that would work in that level, NOT the interchange you designed.
YES, thanks for saying. Its only on certain levels, and the score you need to reveal the 'real life example' that would work on that level is on the top left in the green square.
and after that you have to plug the red wire into the socket to make sure the engine boots at launch. Wrap the green wire around it's coil that sits directly beside the A button. After you put the back shell on, place the battery in the slot. Screw the Vr26 Jeeper back up and press the reset button. If everything worked according to plan you're device should show a thumbs up sprite. Plug the HDMI port into a monitor and wait three seconds. If it boots up on TV your in the good side. If it doesn't boot in less then 5 seconds quickly unplug. This can severely damage your TV and possibly start a fire
You need to reach a certain efficiency to unlock the photo, on levels with a photo the efficiency you need is shown in the corner of the box that comes up after simulating.
I love this video! It's not just a highway engineer playing a game, you actually explain so much about actual highway engineering. Only 5 minutes in but really love this so far
I like how all the road designs Matt made all look fairly reasonable, and then there’s that monstrosity in the top left that looks like someone spilled their noodles everywhere.
if you wanna see the polar opposite check out the same game video from matn. And he didn't even try to be crazy. It just slowly descended into madness. It also answers the roundabout question more thouroughly then anyone would ever want it answered. Needless to say he didn't get a single real world image.
It didn't recognise it. The game has a few maps that have images to unlock. The images are always the same, and they show you the ideal or real world solution to the problem. It is awesome that he built what the game creator hoped he would.
The ones with pictures have a "goal" efficiency (marked in green) needed to unlock the picture. I suspect they've chosen pictures that match the most efficient design for that particular puzzle, rather than the game "recognizing" a design (although that would be cool, perhaps using topology analysis since it already maintains a road network).
I love videos of workers playing video games based on their profession, and this calm, funny, but always kinda confused vibe is EXACTLY what I like. Keep it up man! You got a new subscriber to watch your vids now lol
it's been almost a year, and I still love how you repeatedly state that you want the On after the off... and yet the first thing you build is a freaking cloverleaf... anyway, lots of fun.
Technically the cloverleaf does have the on after the off, it just has two sets of ons and offs which unfortunately places the first on right before the second off
If you want to see the picture you need to achieve the score in the upper left corner of the score board. (e.g. 19:50) Or you can look them up in the game files... but that would be cheeky, wouldn't it? Not everything has a picture. Also they are pretty smart drivers if they have a chance to be, but they really hate turning sharp corners.
I love that you saw the mandatory green space in the middle of the junction and just went "ok, I will hem it in with as much tarmac as possible". Very realistic.
I would like to see more of this. I've finished the game before, although not with optimal designs, and I'd like to see you do some of the trickier levels.
What’s crazy is that in Arizona, we have a 17 North/South and a 101 East/West Your cloverleaf design is what SHOULDVE happened between the highways but they designed it like a 4 year old it’s a nightmare.
I-17 is relatively new IIRC, which makes even less sense to cock it up as bad as it is. I’m just happy I don’t drive through L.A. or Hotlanta, anymore.
I've lived in phx and flagstaff and noticed too. I try to avoid the 101 if I can just because traffic gets so horrible, I usually take the 303 to get to the 17.
Interesting thing about map 4: The current version of Freeways doesn't seem to allow for ramps on that map anymore. So I couldn't have recreated the "brain" interchange there if I'd wanted to. (I got a score around 390 with a magic roundabout.) In other news, I was able to get an efficiency score over 500 on map 6. I used a roundabout interchange, but instead of adding dedicated lanes for both the north-south and east-west routes, I only did so for north-south because those had much heavier traffic; everything else was lightly traveled, so they connected to the roundabout.
Yeah, I noticed that! Without bridges, that map is pretty tricky. It's the HWY 20 North node that screws everything up, because it's directions are in the wrong orientation for a traditional roundabout. Not sure what a "magic roundabout" is, but I can't get above ≈270 on this one. ¯\_(ツ)_/¯
@@jerodast Yes. The higher the traffic flow is for a given usage of concrete, the better the efficiency. And the lower the concrete usage is for a given traffic flow, the better the efficiency.
By the way the efficiency score takes the 3 factors shown above it into consideration: average traffic speed, concrete used and how complex the level is
I love this game, been playing it for years. But until I watched you play, I never realized the significance of the car colors. Wow. Thanks for doing this. I especially appreciate your lesson to not put a merge before a diverge.
@Ricky Smith do you really think a train is the best way to get from your house to your neighbors house? What about six houses down? Should they build a train lines that goes past every house? That sounds way more expensive for the city than building a road where cars and busses can travel. Trains don’t work on small scales
@@karlandjeffGoing to your neighbor? Just walk!! You have legs for a reason! You don't need any damn cars or trains or whatever else mechanized transport! The road only needs to be wide enough to accommodate people in wheelchairs.
As someone from New Zealand, I keep confusing myself when trying to follow the roads because the cars are on the right side, not the left like I’m used to 😅. I wonder if Matt feels the same being from the UK, or if he’s used to both sides from his highway engineering education and experience.
I watched so many Cities: Skylines videos, but when I play I choose Left hand traffic (South African living in Aus), and then I start building like I've been watching the Americans do :P end up with roads going all silly into roundabouts!
I'll add my two cents to the chat about this becoming a series. Yes, it's a must. I've completed the map with a score that is just shy of 31,000 with all pictures unlocked, but I keep popping back in to try to tweak the score here and there so it has definitely got something about it. I have noticed a slight quirk that is actually quite useful. If you are on the map and go into a screen you've already drawn, hoping to improve upon your score, you clear the level and start drawing again. You find out that your new layout is actually a lower score than your old layout (I keep a list of my scores in Notepad), but you're now in a situation where you can't simply get back to your old layout. Well, you can, but you MUSTN'T go back to the map or the new layout will be kept. What you do instead is either go from normal window to maximised, or go back from maximised to normal window, and you'll find yourself back at the world map view with the old layout back again. I've been using this trick to save myself from having to redraw a level multiple times to get back to a score that I had previously if I haven't been able to improve upon it.
I'd want to see you revisit some of the ones you bungled up to make them as efficient as possible. And I'd definitely love to see you tackle the more difficult later levels and spend some time on them to get good, elegant, real-world designs. This game is really neat, because efficiency actually values how much concrete you used, so it encourages real-world decision-making that can even include junctures for low-volume interchanges and complicated, highly-sophisticated solutions for high-volume interchanges. It's way different from most other infrastructure-heavy games where road budget isn't really a concern and you overengineer everything to be as efficient as possible (shoutout to Cities: Skylines), which I think makes it really neat for someone like you to provide commentary on.
I feel like this game could improve with bezier curve based road building and not free hand drawn roads. It would keep the organic feeling for the building, but make it more manageable.
This was devilishly interesting, well naturally I'm not really that interested in road design... but this was still rather fun to watch and quite fascinating learning a few things and the effort that's actually put into the designs... I don't mind learning things that aren't going to be useful to me nonthess 😂
I would love to see more of this. Especially when it comes to recreating realistic ones, trying to copy the M25 London orbital motorway would be a nice challange, since as we all know its shape forms the sigil *odegra* in the language of the Black Priesthood of Ancient Mu, and means 'Hail the Great Beast, Devourer of Worlds'.
This is a game I have waited so long for someone who knows roads to play. I've always been interested in the most efficient way to approach these situations, glad to finally see you playing it. Everyone says it's like mini motorways, but it isn't really, as it's giving you specific situations that are sometimes based on real designs. I think it's really cool.
MORE! I’d love to see you finish the game AND I’d love to see you explore some of the levels over again! This has been one of my favorite games for a while. I play it on touchscreen which may or may not be worse than using the mouse 😝
Would love to see more of this! By the way using bridges uses more concrete, and you can see how much you have by looking at the truck in the bottom left.
I'm so glad you clarified you are an engineer in the title, name, description, title and start of the video! This way I am sure you are a real engineer!
I really like when your videos are getting educational! Keep the good work up! PS.: That bizzare road design really worries me. It's almost like you are becoming... an architect...
"This is car-nage" - The glorious pun no one noticed lmao. I'm no civil engineer, just one that has been on many highways in my life. It was highly entertaining and educational getting the perspective from one who does this for a living ^_^
I really liked this, please make more! Mini motorways is cool too, anything where you can flex your prowess really, it's the most fun to me when it shows that you know what you're talking about, as a suggestion for mini motorways: how about trying the massive highways they have in the US going all the way around the city with different places to get off in a certain district?
I absolutely love this game, played it before mini motorways and it is my favorite game in this genre. I was laughing so hard at gunshop junctions, cause I've predicted this mess. This is why this game is so fun to observe.
I would absolutely love to see you do more of this! I completed this game but towards the end my roads were a mangled mess, usually roundabouts that just barely let the traffic round so I'd be interested to see. Also there isn't an undo button but you should be able to clear your current design in the menu! So you can redo things. Not ideal but better than leaving broken stuff.
The first road drawn sort of resembles a raised middle finger. In the U.S., it's the equivalent of a "backwards peace sign" in the U.K., and it appears to have had the appropriate effect on traffic: an "effed-up" snarl.
"yes you can definitely tell I am a real highway engineer" you sound like me when I'm playing programming games. yes i am definitely a real software engineer!
The Factory Must Grow, I mean Freeway, The Freeway Must Grow! So keep on playing more levels. I am liking the mix of real-world examples and your instinctive spaghetti.
Given the "PROFESSIONAL HIGHWAY ENGINEER" in the title, I was expecting a little more planning and attention to detail in the game play, but he kind of just played the same way I would and drew a bunch of gobbledygook spaghetti
a very interesting experience as someone who drives for a living, watching the guy whose job it is to design the roads I drive on run through the entire logical process of how that happens (including the scenarios I complain about every day)
Just happen to stumble over this video, and it really shows that one saying is true about engineers: Engineers like to solve problems. If problems to solve are currently unavaiable, they will create their own.
holding right-click while drawing a road takes you up to the second level! i’m not aware of a shortcut for going up two levels, but it should make most of your designs easier to draw.
Holding right click always takes you up a level. So if you click the ramp (to go to lvl2), then hold right-click, it'll take you to lvl 3. Still wish there were keyboard shortcuts.
With light raul you have haven more issues if you have a multi lane intersection. Can't go as steep uphill as a car and the radius is also more limited if you want to do it at speed...
Imagine commissioning a highway engineer and you hear him say “I think I’m gonna freehand it for this one”
@Ricky Smith The only exception: You are not good as you think you are and put everyone in danger
@Ricky Smith Dunning Kruger would like a word.
Hahahahahahahahah
Well let’s hope there good at drawing
This game is all about efficiency. Even the file size is efficient.
Agree
Heh given how simple the graphics are if it was made with a custom game engine it probably would be even more efficient 😂
@@jlewwis1995 I bet 90% of the game size is the images for the real junctions - and probably no game engine, just default graphics libraries
Must be German game then.
Just need some of the old demo scene programmers to get their hands on it to really drive up the file size efficiency.
This is exactly how I imagine highway engineers designing the layout around where I live.
"Oops! Cocked it! but, can't erase!"
Except they're taking shots and high fivin every time they make a connection
@Repent Repent This in context adds a whole new meaning to “Jesus take the wheel”
By highway engineers i think you mean 15 fat alcoholic balding council workers smoking cigarettes and watching one underpaid apprentice dig holes with a shovel they brought in from home -__-
Jersey?
"I should have done a roundabout," words of a true british civil engineer haha
they are just so much nicer, you can just drive around in circles until you've figured out where you're going and there isn't a bunch of spaghetti like some atrocious interchanges in Los Angeles (I'm american btw roundabouts are just better)
@@themagicboy6548 becomes an issue when there are specific lanes and traffic lights on the roundabout, becomes very easy to get pushed off on the wrong exit if you're unprepared going into the roundabout. Though in general I think they work well, I'm in the UK, just takes a bit of getting used to
NO! Stop lights please. We north americans love to sit still in our cars watching other go by.
That place was ideal for a roudabout though, especially with slip lanes.
Just got the game, and this level now does not allow overpasses, so a roundabout is a must
I think this is like one of the only games where RCE can truly show his expertise since he is a civil engineer who deals mostly with roads
You can actually see on the efficiency screen how many points you need to see the "solution" or the realistic bridge...
I must be blind cuz I got no clue what you mean
@@Hirosjimma Look at the top left on some of the efficiency screens
@@Hirosjimma It's not on all the levels, but some of them have a little green picture (with a number) ind the upper left corner of the efficiency screen.
@@Hirosjimma Look at 17:53 you should find one there
I noticed that on the last one
The way the picture thing works is that when you get to a certain score, you will get a picture of an interchange that would work in that level, NOT the interchange you designed.
YES, thanks for saying. Its only on certain levels, and the score you need to reveal the 'real life example' that would work on that level is on the top left in the green square.
and after that you have to plug the red wire into the socket to make sure the engine boots at launch. Wrap the green wire around it's coil that sits directly beside the A button. After you put the back shell on, place the battery in the slot. Screw the Vr26 Jeeper back up and press the reset button. If everything worked according to plan you're device should show a thumbs up sprite. Plug the HDMI port into a monitor and wait three seconds. If it boots up on TV your in the good side. If it doesn't boot in less then 5 seconds quickly unplug. This can severely damage your TV and possibly start a fire
@@pattyryopotybuttongamer3063 I can tell this comment was on the wrong video, but my im honestly interested in what this is about haha
Damn his idea was cooler.
@@pattyryopotybuttongamer3063 WHO ARE YOU TALKING TO
You need to reach a certain efficiency to unlock the photo, on levels with a photo the efficiency you need is shown in the corner of the box that comes up after simulating.
On an unrelated note, you also need a certain amount of light orbs in order to unlock the true route.
One of the road look like among us
It’s shocking he missed a chance for a roundabout at 3:19
I love this video! It's not just a highway engineer playing a game, you actually explain so much about actual highway engineering. Only 5 minutes in but really love this so far
After completing a level, top-left shows you the efficiency score needed to get the pic
I like how all the road designs Matt made all look fairly reasonable, and then there’s that monstrosity in the top left that looks like someone spilled their noodles everywhere.
spaghetti junction
@@JohnDCrafton, Spaghetti Junction is basically all of my junctions in Cities: Skylines.
if you wanna see the polar opposite check out the same game video from matn. And he didn't even try to be crazy. It just slowly descended into madness.
It also answers the roundabout question more thouroughly then anyone would ever want it answered.
Needless to say he didn't get a single real world image.
So the f@@k road was reasonable too ? Fairly ?
reminds me of some of the junctions of several major highways we had in california, they felt like you were going through spaghetti.
The way you got excited the game recognized the clover layout was really cute! I’d love to see you play this game only like that!
agreed!
It didn't recognise it. The game has a few maps that have images to unlock. The images are always the same, and they show you the ideal or real world solution to the problem. It is awesome that he built what the game creator hoped he would.
The ones with pictures have a "goal" efficiency (marked in green) needed to unlock the picture. I suspect they've chosen pictures that match the most efficient design for that particular puzzle, rather than the game "recognizing" a design (although that would be cool, perhaps using topology analysis since it already maintains a road network).
Mini Motorways oldschool update looks great!
Russian highway wasn’t invented at that time
lol, mini motorways was based on it, there's a developer video that's pretty cool.
Where do I download?
@@cosmosgamess both are on steam, the game from the vid is about 5-6 Euro, dont know what currency youre using but I think that should help
@@Helycon it’s also on mobile for $2.99
I love videos of workers playing video games based on their profession, and this calm, funny, but always kinda confused vibe is EXACTLY what I like. Keep it up man! You got a new subscriber to watch your vids now lol
it's been almost a year, and I still love how you repeatedly state that you want the On after the off... and yet the first thing you build is a freaking cloverleaf...
anyway, lots of fun.
Technically the cloverleaf does have the on after the off, it just has two sets of ons and offs which unfortunately places the first on right before the second off
I need to ask my dad to try this... He's one of the most experienced engineers in his field. I'm sure he would enjoy it.
greaet! please take a screen capture and share us with your results!
Your dad is a hack and probably some mediocre engineer…
@@TheAcenightcreeper I wish he was to prove you right. But he runs his own business now after 30 years
@@digitalclock Ignore the troll. He's just trying to make you feel bad.
@@zeya888g I know lmao. I've used the Internet for a very long time.
If you want to see the picture you need to achieve the score in the upper left corner of the score board. (e.g. 19:50)
Or you can look them up in the game files... but that would be cheeky, wouldn't it?
Not everything has a picture.
Also they are pretty smart drivers if they have a chance to be, but they really hate turning sharp corners.
Dev?
@@ManualPixarPresents Na... to many hours xD
@@DerSolinski wait how much
@@skybo_hd I'm a master procrastinator 😅
I love that you saw the mandatory green space in the middle of the junction and just went "ok, I will hem it in with as much tarmac as possible". Very realistic.
11:31 is clearly what happens when Jeremy Clarkson, Richard Hammond and James May do highways. Well done mate!
It's just great to see how much fun you're having with the game, that made me enjoy it a lot more
I would like to see more of this. I've finished the game before, although not with optimal designs, and I'd like to see you do some of the trickier levels.
same, I've played it many times on my phone
What’s crazy is that in Arizona, we have a 17 North/South and a 101 East/West
Your cloverleaf design is what SHOULDVE happened between the highways but they designed it like a 4 year old it’s a nightmare.
Was thinking the exact same thing!! Wondering if they picked interstates on purpose from around America.
I-17 is relatively new IIRC, which makes even less sense to cock it up as bad as it is. I’m just happy I don’t drive through L.A. or Hotlanta, anymore.
I've lived in phx and flagstaff and noticed too. I try to avoid the 101 if I can just because traffic gets so horrible, I usually take the 303 to get to the 17.
Every level could be solved with a good old fashioned roundabout
Edit: R.I.P Technoblade
fuck cancer
no thats where accidents happen
@@steve00alt70 but not really.
@@red2theelectricboogaloo961 Roundabouts are the solution for everything
@@foty8679 ye
@@foty8679 I wish this were true but roundabouts are a lot bigger than a standard 4 way intersection.
6:05 Thats exactly how Jakarta Outer Ring Road works.
It is an effective design to handle intersections without needing any traffic light.
I’m from Lansing, Michigan and I can confirm that cloverleaf design is real and does work.
I’ve driven on that exact cloverleaf living in that city.
This game looks _so cool_ for being as simple as it is, I think you've just sold a copy for them.
Yeah this is so simple built but so engaging and beautiful.
I love this.
Make that 2 copies
yeah i got a copy from watching as well
;;;;;;;;;;;;;
@@jamesknapp64 its on my wish list, but im still saving up
"Hello Fellow engineers!" Is what I want to wake up to every morning
Afterwards, you get a gentle kiss and the next thing you hear then is the sound of his lawnmower ''The Black Beauty'' in the garden :-)
and thats how i sleep since my timezone was a night time when uoloaded
same lol
The number in the top left corner after you finish a level is your goal matt. That's how you get the pic.
Oh it's only shown on the level select screen.
The number is the score Matt gets.
@@dudedude6892 No I mean the number in the green box
Like in here 17:52
Interesting thing about map 4: The current version of Freeways doesn't seem to allow for ramps on that map anymore. So I couldn't have recreated the "brain" interchange there if I'd wanted to. (I got a score around 390 with a magic roundabout.)
In other news, I was able to get an efficiency score over 500 on map 6. I used a roundabout interchange, but instead of adding dedicated lanes for both the north-south and east-west routes, I only did so for north-south because those had much heavier traffic; everything else was lightly traveled, so they connected to the roundabout.
Yeah, I noticed that! Without bridges, that map is pretty tricky. It's the HWY 20 North node that screws everything up, because it's directions are in the wrong orientation for a traditional roundabout. Not sure what a "magic roundabout" is, but I can't get above ≈270 on this one. ¯\_(ツ)_/¯
Is efficiency a combination of all the factors, not just traffic flow but also concrete usage?
@@jerodast Yes. The higher the traffic flow is for a given usage of concrete, the better the efficiency. And the lower the concrete usage is for a given traffic flow, the better the efficiency.
I love seeing people doing what they love and get really excited about it
All of us basically need more of you making roads. Especially on mini motorways
i like the freedom, this game here gives. MMW is basically a puzzle game.
By the way the efficiency score takes the 3 factors shown above it into consideration: average traffic speed, concrete used and how complex the level is
That's real civil of you, Mr engineer
I see what you did there
Good man🤝
🤝
I love this game, been playing it for years. But until I watched you play, I never realized the significance of the car colors. Wow. Thanks for doing this. I especially appreciate your lesson to not put a merge before a diverge.
Absolutely amazing how a simple roundabout can solve absolutely insanely complicated routes
@Ricky Smith do you really think a train is the best way to get from your house to your neighbors house? What about six houses down? Should they build a train lines that goes past every house? That sounds way more expensive for the city than building a road where cars and busses can travel. Trains don’t work on small scales
@Ricky Smith lmao
@@karlandjeffGoing to your neighbor? Just walk!! You have legs for a reason! You don't need any damn cars or trains or whatever else mechanized transport! The road only needs to be wide enough to accommodate people in wheelchairs.
As someone from New Zealand, I keep confusing myself when trying to follow the roads because the cars are on the right side, not the left like I’m used to 😅. I wonder if Matt feels the same being from the UK, or if he’s used to both sides from his highway engineering education and experience.
I got confused as well, but it's the game - sometimes, the side the cars drive on is opposite on two highway sides within one map.
Hello fellow Kiwi
while most of them do seems to be right side, the Southern exit on the last map he did is actually left side driving
I watched so many Cities: Skylines videos, but when I play I choose Left hand traffic (South African living in Aus), and then I start building like I've been watching the Americans do :P end up with roads going all silly into roundabouts!
Fun fact: In WW2 everyone drove on the right side, most of Europe still drove on the right side when the war started.
I'll add my two cents to the chat about this becoming a series. Yes, it's a must. I've completed the map with a score that is just shy of 31,000 with all pictures unlocked, but I keep popping back in to try to tweak the score here and there so it has definitely got something about it.
I have noticed a slight quirk that is actually quite useful. If you are on the map and go into a screen you've already drawn, hoping to improve upon your score, you clear the level and start drawing again. You find out that your new layout is actually a lower score than your old layout (I keep a list of my scores in Notepad), but you're now in a situation where you can't simply get back to your old layout. Well, you can, but you MUSTN'T go back to the map or the new layout will be kept. What you do instead is either go from normal window to maximised, or go back from maximised to normal window, and you'll find yourself back at the world map view with the old layout back again.
I've been using this trick to save myself from having to redraw a level multiple times to get back to a score that I had previously if I haven't been able to improve upon it.
I'd want to see you revisit some of the ones you bungled up to make them as efficient as possible. And I'd definitely love to see you tackle the more difficult later levels and spend some time on them to get good, elegant, real-world designs.
This game is really neat, because efficiency actually values how much concrete you used, so it encourages real-world decision-making that can even include junctures for low-volume interchanges and complicated, highly-sophisticated solutions for high-volume interchanges. It's way different from most other infrastructure-heavy games where road budget isn't really a concern and you overengineer everything to be as efficient as possible (shoutout to Cities: Skylines), which I think makes it really neat for someone like you to provide commentary on.
Genuinely loved this. Was engrossed the whole way.
7:07 all those collisions lol
I feel like this game could improve with bezier curve based road building and not free hand drawn roads. It would keep the organic feeling for the building, but make it more manageable.
cant wait for the vector update!
17:53 Congratulations, you have successfully recreated Jacksonville, Florida.
LMAO
I was just about to comment this. Glad i checked here first 😆
I feel like this game reeeally needs a way to draw smooth curves.
and keyboard shortcuts for the height of the road, like using 1,2,3-keys.
Yeah, this game looks interesting but has the worst interface I've seen this side of Dwarf Fortress.
ah why spoil the fun?
This also works great for kids plays at school. Cardboard vehicles painted up walk out on stage and move around as real traffic, very watchable.
Got this in my recommended, and it was actually highly enjoyable to watch. The beautiful road at the beginning got me already lmao
This was devilishly interesting, well naturally I'm not really that interested in road design... but this was still rather fun to watch and quite fascinating learning a few things and the effort that's actually put into the designs... I don't mind learning things that aren't going to be useful to me nonthess 😂
I would love to see more of this. Especially when it comes to recreating realistic ones, trying to copy the M25 London orbital motorway would be a nice challange, since as we all know its shape forms the sigil *odegra* in the language of the Black Priesthood of Ancient Mu, and means 'Hail the Great Beast, Devourer of Worlds'.
wat
Wasn’t expecting to stumble upon a good omens reference under this video
This is a game I have waited so long for someone who knows roads to play. I've always been interested in the most efficient way to approach these situations, glad to finally see you playing it. Everyone says it's like mini motorways, but it isn't really, as it's giving you specific situations that are sometimes based on real designs. I think it's really cool.
What are talking about, this guy is joking the whole time, that's not a rant on him, it's really fun video. But what experience do you see in this?
did anyone else think that the game was 569.83 GB 0:10
Storage he has left*
As a trainee Civil Engineer, I found this video both really entertaining and educational.
Earned a new sub ✅🙏🏻
@Ricky Smith impossible to fail 🥰
@Ricky Smith no thanks burger boy
@Ricky Smith why are you mad about my
Job career ? 🤣🤣
@Ricky Smith there isn’t any other around me WTF are you on about ? 🤣and I don’t have any teachers.
You’re such a silly billy 🤣
@Ricky Smith yep 👍🏻 you got it.
MORE! I’d love to see you finish the game AND I’d love to see you explore some of the levels over again! This has been one of my favorite games for a while. I play it on touchscreen which may or may not be worse than using the mouse 😝
both seeing what’s best and just playing sound great Matt. Actually i’ll assume Matt is short for Mattress. Just keep playing the game Mattress.
🛏️ Mattress? 😂
Would love to see more of this! By the way using bridges uses more concrete, and you can see how much you have by looking at the truck in the bottom left.
I'm so glad you clarified you are an engineer in the title, name, description, title and start of the video! This way I am sure you are a real engineer!
0:40 Oh, finally, professional on the way, perfect.
I really like when your videos are getting educational! Keep the good work up!
PS.: That bizzare road design really worries me. It's almost like you are becoming... an architect...
Fun fact - this game was a major inspiration for Mini Motorways. For more info - ua-cam.com/video/crxKvSC9cDg/v-deo.html
Fun fact - I played Freeways long before Mini Motorways. When I saw this guy play Mini Motorways, I know I had to have it.
This playthrough inspired me to get the game for myself :D thanks for bringing this game to my attention!
"This is car-nage" - The glorious pun no one noticed lmao. I'm no civil engineer, just one that has been on many highways in my life. It was highly entertaining and educational getting the perspective from one who does this for a living ^_^
I have extreme phobia of traffic and even this pixel art stuff made my heart beat fast, 10/10 horror game
I really liked this, please make more! Mini motorways is cool too, anything where you can flex your prowess really, it's the most fun to me when it shows that you know what you're talking about, as a suggestion for mini motorways: how about trying the massive highways they have in the US going all the way around the city with different places to get off in a certain district?
beltway, beltline, expressway, etc.
Loops and Spurs baby!
I’d like to see you use more real layouts. That was pretty interesting especially since it shows you pictures of them afterwards
I absolutely love this game, played it before mini motorways and it is my favorite game in this genre. I was laughing so hard at gunshop junctions, cause I've predicted this mess. This is why this game is so fun to observe.
How a professional highway engineer lost his job in 22 minutes and 20 seconds
Laughed so hard 🤣
cough cough 21 seconds
@@Chimpmusic79 👍
@@HimboBangings 😂😂sorry
I like the random jig that comes in around 6:50. I had an Irish moment.
I don't care the game's name, I'll call this dark mode Mini Motorway
mini motorways has a dark mode lol
Mini motorways actually cite this game as their inspiration.
I would absolutely love to see more
Yes please - this game seems fantastic. Moar!
The way that he was so giddy about the picture feature really just made me want to say "NEEEEERRRD" but like in the most endearing and cute way.
Being someone who used to draw intersections a lot as a kid, this game is perfect!! Buying it now.
I'd really love to see you continue this series and see what crazy road designs you come up with!
I would absolutely love to see you do more of this! I completed this game but towards the end my roads were a mangled mess, usually roundabouts that just barely let the traffic round so I'd be interested to see. Also there isn't an undo button but you should be able to clear your current design in the menu! So you can redo things. Not ideal but better than leaving broken stuff.
It calms my brain seeing a professional struggle in there own Field of expertise in a small game
The first road drawn sort of resembles a raised middle finger. In the U.S., it's the equivalent of a "backwards peace sign" in the U.K., and it appears to have had the appropriate effect on traffic: an "effed-up" snarl.
"yes you can definitely tell I am a real highway engineer" you sound like me when I'm playing programming games. yes i am definitely a real software engineer!
The Factory Must Grow, I mean Freeway, The Freeway Must Grow! So keep on playing more levels. I am liking the mix of real-world examples and your instinctive spaghetti.
factorio?
Damn factorio players😂
Given the "PROFESSIONAL HIGHWAY ENGINEER" in the title, I was expecting a little more planning and attention to detail in the game play, but he kind of just played the same way I would and drew a bunch of gobbledygook spaghetti
Now you know why roads are the way they are
When he made the giant loop from the blue gun factory to connect to every other junction I laughed out loud, which is rare watching online content 😆🤣
a very interesting experience as someone who drives for a living, watching the guy whose job it is to design the roads I drive on run through the entire logical process of how that happens (including the scenarios I complain about every day)
“Highway engineer” honestly sounds like a super cool job.
Also, I know what I’ll be doing all day at work tomorrow.
0:37 AYO BRO WHAT YOU DRAWING 🤨📸
I'd definitely like to see you comparison test alternative layouts to the cloverleaf. Like the turbine interchange; those are very neat.
Simply simply lovely
I'm not sure why when I saw this I chose to click and watch it, but I'm glad I did because I thoroughly enjoyed it
Holy crap, this game blew my mind when it showed the picture of what your thing was supposed to look like. Damn that's awesome
Some of the levels have a thing in the top left corner of the efficiency window. Maybe that's the goal to get the pic?
it is!!
If the Spiffing Britt and Jimmy Carr had a man child, this man would be it
2:39 took me until now to realize what he drew
It's a |)!( |
Thank god I’m not the only person seeing this
I loved this game, two things id add is the ability to erase road since its hard to draw, and like you said, a leaderboard.
Minimoterways update idea if you have a bridge and go to a road you should be able to above the road
Well I paused this video halfway through to play the game for an hour. Hoping you'll attempt the mall level soon.
0:53 should of made a roundabout
Tbf roundabouts are perfect in this game
should've
should have
Now we just need Let’s Game It Out to play this game and make traffic literal hell.
Dang wild that we didn’t get 100 roundabouts to fix every problem 😂
Just happen to stumble over this video, and it really shows that one saying is true about engineers: Engineers like to solve problems. If problems to solve are currently unavaiable, they will create their own.
holding right-click while drawing a road takes you up to the second level! i’m not aware of a shortcut for going up two levels, but it should make most of your designs easier to draw.
Holding right click always takes you up a level. So if you click the ramp (to go to lvl2), then hold right-click, it'll take you to lvl 3.
Still wish there were keyboard shortcuts.
First knob in 41 seconds, that has to be a record ;P
It's just an efficient junction...
Interesting game, love the problem solving. However, seeing the end results are convincing me of light rail and cycle ways!
With light raul you have haven more issues if you have a multi lane intersection. Can't go as steep uphill as a car and the radius is also more limited if you want to do it at speed...
As a french driver, i would have drawn a round about in every situations !! :-) :-)
You truly are a man free from the shackles of the DMRB. Hats off to you.