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This is known as a Blast Boat, or landing craft. Could be used for a forward operating base. Our modern version of these are hovercraft versions. Definitely not a capital ship. Not big enough and definitely doesn't have enough weapons. The pilot doesn't even have a primary weapon. And no, turret guns and missiles are never primary weapons. Unless you are on a missile destroyer or battleship. Again, this is neither.
Everyone going on about this is a mobile assault base, I’d imagine this is much more commonly gonna be a ferry. Everyone’s got fighters they’ll need to transport and this is how you’ll do it.
I imagine most fighter jockeys probably wouldn't pay other player just for transport, but rather they would look for a party that already had one and would just party up on whatever missions they were up to.
@@DeathByCactus A fully loaded Liberator is highly unlikely to be traveling alone, or to advertise its intended route. I can't foresee torpedoing one of those things being easy, let alone doing that undetected.
What I expect from a mobile base of operations is crew/troops accommodations, some level of medical and technical support (at least to stabilize wounded until evac and do some limited repairs on transported vehicles) and maybe rudimentary recon/ELINT capabilities. Looks like none of that is present here, so Liberator is more of a dedicated heavy vehicle transport, hot drops with just this ship would be difficult due to landing site requirements (it's big, flat and has short landing legs) and lack of down- or forward-down facing weaponry.
What speaks to me the most about this ship is that its the first concept in a while that wasn't just fluff or a "what if" ship. It is a ship anyone could need. Solo players, small groups of friends, or even full orgs could benefit from the Lib for all different aspects of the game. Its utilitarian to its core. I hope it comes out sooner than a lot of concepts as it is a relatively simple design but more importantly its just too useful for group play.
Agreed. The multi-purpose nature of this ship is fantastic. I could easily see this working for Orgs, especially if it got beds. This is what the Polaris arguably should have been - a mobile base for non-military militias to use to deal with pirates and that they could use to link up with UEE fleets in case of a Vanduul invasion to act in a support role.
I can see this ship being a jack of all trades, if not master of any. Checking the dimensions in "Hangar link" I can say this ship can carry a prospectors, an Expanse, A Pisces red in the Hangar, I t also could hold a Vulture and it seems the Expanse can process scrap into valuable metals. You can also carry a Hornet R or a Terrapin for extensive scanning of the area all together including Mules to move your stuff and ROC to mine on the ground. It also can act as a flying hangar for repair and stocking of the valuable material being mined. The key here is being able to bring all these small single crew ships on site with a very small crew involved, turning into a profit your small scale operations
This reminds me of the "assault carrier" concepts I've read about in a number of Sci-Fi books. Heavily armored and/or shielded boats meant for one thing, bring troops and equipment down to the planet, either by landing the whole assault carrier or by shuttles.
Melted for this already, as I was thinking "Mobile Mining Base!!" But man, the utility this brings, and its size not being too insanely large to use, I am pretty excited.
Shell work for moles or prospectors. Had one guy on Reddit planning to use it to ferry 8 rocs about planet side. Just couldn't imagine them making enough to cover in atmo fuel costs for the liberator.
I melted a bunch of junk (subscriber flairs, etc) to pick up an M2-Liberator CCU. They are different ships, filling different roles, but the Liberator is much closer to what I'm looking for out of the M2, before even considering the flight deck. It's still in concept, so we'll see what happens. But for now my M2 is on suicide watch. There is so much utility here.
@@STLYoungblood true, but can you not imagine seeing like a dozen of these things just dropping off killing machines and infantry on planet surfaces? Those engines look so nice.
@@STLYoungblood Hm... I guess it mostly depends on the person. For example, a lot of people love the Naboo ships in Star Wars. But to me, they're all smooth and pretty, but I'd rather have a YT-1300. I like "gritty, earthy, industrial" ships. So I love UNSC ships from Halo or the Human ships from Stargate, or even the NX-1 Enterprise from ST:Ent. I love that "real world" feel that tends to get left behind when you get into things like the Galaxy class, Origin ships, etc, where it feels less like a real world ship and more like some distant technology. ...I get that this is like 850 years in the future, but I still like that "grounded" feeling to ships like Drake, RSI, and the Liberator here.
Another possibility would be to use the tractor beams to pull disabled ships onto the landing pads for transport to another location to be repaired or salvaged.
I assume the cargo capacity is for ammo crates and fuel cans, not for trading. I love how every time CIG releases a new ship the most burning questions we have is how well it works doing the opposite of what its meant to do.
This could be the perfect mobile base for a medium scale mining operation Maybe 2 prospectors and one transport ship with quite a few rocks Maybe even fit in a vulcan to repair, refuel and rearm with its drones Maybe store these necessaries in the cargo bay? Quite a lot of potential! But not for real combat action - its not armed enough for that...
If you like mining and have a group to do it, you might have a reason to get one. But I still think you should just get it in-game with the credits you made from mining. Its not like its even in-game now - you can't use it...
Lot of synergy with the Vulcan here, especially if there's no repair aids as the drones will be easily able to access the cargo area of the Liberator to grab parts for repairs. Which pretty much negates one of the Vulcan's biggest drawbacks, lack of storage space for components and ammunition.
I'm still liking the Kraken more in that role. You could carry two prospectors, a mole, a Cutlass to ferry rocs to the surface, and a couple fighters for defense. Plus it's better armed and more capable of supporting all that crew and ships without needing a vulture. The only drawback is that it can't land, and you won't have heavy ground support in the form of tanks or ballistae. I consider it a worthwhile trade, though, since the base is much more defensible and I'll take a fighter or Cutlass over a tank any day.
The lack of beds is disappointing. Though now I imagine most of these are going to have an Aurora or 100i stuffed into a corner as a glorified camper van :D
Remember this is just a concept. It will almost certainly get beds. What's the point of having a long distance transit ship with jump seats for 16 people if there is no where for them to sleep.
@@mesasone2280 I don't think we will ever get enough beds for the people in the Jump Seats, but I think we will get a few for the ships that can land on the Liberator!
The ferry idea makes a lot of sense, but I think of it being similar more to a FOB in a military context in that you can have these relay to and from a Kraken, and in turn you can have a number of snub fighters or hoverbikes relay from that. Great for combined arms as you said, as your org can supply a tank if heavier firepower is needed for terrain that aircraft might not access easily.
I do wonder if the Liberator could carry a Prospector and Expanse, thus allowing for a portable long-range mining service that can not only collect ore but refine it and store it in the hold.
I swapped my M2 for a Liberator, as I see it more useful than the M2, due to the top deck and additional cargo. The only thing I wish design wise, is that they upped the crew by one, and added a single turret to the underside, and carried that top deck along to the front ramp. As for landing pads on ships; in the future, I suspect they might have holding limits, of what the pad gravity can hold onto, to help limit ships being carried that aren't intended, as they are also intending ship weight to be affected by cargo, and how that affects your planetary transitions, and they are limiting players via jump seats and oxygen. Nice work on the almost 50k!
"if its fits it sits" this term was further assessed in the second endeavor QA. the question was about the hangar, ship sizes, numbers...as the question with the pads on the lib
The ability to refuel & rearm is the make or break for me. Was this a consideration for your Naa or Yaa? If it can’t refuel & rearm shouldn’t the ship be designated as a transport ship Instead of carrier?
Just a piece of thought... you could use the cargo area for fuel and ammo Of course not as automated, but with a bit of manual labor i presume its possible to use this as a carrier
This is the most important thing along with hopefully at least lighter repair as well (not replacing wings). Second for me is ability to carry multiple ships on one pad such as two arrows. I am hoping that question gets answered in the q&a as well.
I think rearming and repairing will be able to be accomplished regardless with hand tools, so while it may not be a one stop shop, it does do some of it. refueling is somewhat likely, but isn't a make or break considering you can deploy ships and land them and minimize fuel usage
@@STLYoungblood I agree there will definitely be limited services for repair, at worst with handheld tools. I also am confident that since this is billed as a "light *carrier"* that refueling fighter sized ships will be possible through some means. Although, I wouldn't be shocked if this capability is reduced somehow, mostly likely via rate of refueling, compared to ships like the Idris, Kraken, and possibly Endeavor.
I bought in for the same reasons you gave here. If it can refuel and or rearm/repair I will love it even more. I bought a C2 before the price bump and I was not satisfied because only two tanks when I could just use my carrack and haul smaller ships and carry nearly the same but do more was a downer. This is what I wanted double so when it can be one/two manned without much hassle plus it could most likely carry Cutties so long range ambulance or Bounty hunting. I could sit here and list over a dozen uses without know what MORE it may be able to do.
I don't get people saying it's ugly. This thing is pretty cool to me. It has that future-industrial look that I love and reminds me a LOT of Halo UNSC ships, including the ramps going from the central cargo pads to the designated cargo bay on the side. Makes me think of various Halo missions on UNSC ships or UNSC bases where you drive the Warthogs out of them. I feel like it needs beds and a 4-6 crew CAPACITY - having a min crew of 1-2 is great, but having at least 3 would be needed in any real combat (pilot, turret, engineer) and three more for your attached fighter complement, for a total of 6. But the no frills, straightforward design seems pretty cool to me, and the profile reminds me VAGUELY of the BFF-1 Freighters from the X-Wing games (and now new canon with Squadrons), which I like. 400 SCU makes it a good mobile base or moderate hauler as well. Overall, I think this is what the Polaris SHOULD HAVE BEEN in the first place. The Polaris was billed as a militia HQ ship, allowing them to move their ships about and fight with local pirate or outlaw groups, along with linking up with a local UEE fleet if there is a Vanduul invasion. But the Polaris uses large torpedoes, that militia troupes will have difficulty affording, and are designed as basically super-heavy bombers, designed to work in wolfpacks of 3-4 to conduct bombing runs on enemy capitals. They don't have a strong anti-fighter capability. For dealing with fighters, what you need are fighters, and the average pirate gang is going to be fielding a few fighters and a Cutty or Cat to haul their loot with. The Polaris won't be able to hit the fighters if they stay at bay, and its torpedoes would be useless against Cutties and overkill against Cats. The Liberator, on the other hand, seems tailor built for this lore role of militia use. And its combat capabilities don't need to be too advanced since its fighters will be doing most of the fighting and it will be more in a support role to soften up some enemy fighters or to engage Large size ships, which it should be fine for doing with the assistance of its fighters. Things like Cats or Connies. This, to me, seems the perfect command ship for small Orgs or militia groups. Indeed, even medium to large militia/Orgs could find use for a wing of these to fly alongside their main fleet as support ships. It definitely needs beds, and could use a med-bay (or a Red parked on top), but it seems like it would be useful for Orgs of all sizes as well as individuals who have several ships/vehicles and like to be able to move their whole hangar at once. I might be overselling it, but this seems to be one of the most versatile small capital ships they've concepted so far, and could be useful both alone for small Orgs and in groups as support carriers for a larger fleet. I'm not sure I would spend $500-$575 for one...but that's because I have a strong resistance to spend more than $200-$300ish for a digital space ship...but in terms of capabilities, if I DIDN'T have that aversion, I feel like this ship is probably worth that. Especially compared to the Perseus or Polaris and their price points.
I'm gonna assume that this ship will be one of the few that could quantum travel to other solar systems, so essentially it could be a ferry for people without access to such a way to traverse multiple solar systems. This is promising for a player based market as well
Short answer for me: only with UEC You can use the ship on different roles. For single players you can use it to transport your other ships around. You can also use it for cargo. You can also land more cargo ships on your ship. The max cargo capacity is much higer then the official Liberator cargo capacity. And for multiplayer you can use it in many different rolls. Attack ship. Mobile Base. Cargo Vessel. And you could find more. But to defend the ship you need not only the gunner. You should also have one or more fighters. So the ship should be a nice addition to the game. And very helpfull for groups.
Currently , the pads gravity on ships like the carrack or 890j only work if the ship’s center of gravity fits into thr gravity field of the pad . So I don’t think ships like the connie would work with it because they’re too high . However , you should be able to fit 10 nova tanks on the pads plus at least 2 tanks/ballistas inside , turning it into a menacing gunboat !
Even though you are probably correct for "landing" in the sense of servicing and transporting, it still should be possible to to physically land on the top pads to load/unload cargo and people with a Constellation, or similar sized ship.
@@Areanyusernamesleft fair . In this case the liberator could be used as an expansive landing pad in some dangerous areas , like above lava planets for example .
it could be used for picking up derelict fighters for salvage or repair. just slide up under a wrecked fighter, strafe up until the ship's gravity grabs it, and drive away.
My idea for usage would maybe be to be used as a support ship for surface mining. Land with multiple prospectors and ground vehicles. Collect material and return to a larger capital ship that maybe is mining in deep space or is incapable of moving well in atmosphere. Likewise could be used for surface exploration or scouting for militia groups?
This as a mobile base for you and a small group of friends is fantastic. You and say 5 buddies can use this to haul player ships and vehicles to do whatever it is you need to do.
I like the idea of this, and it will be great for small orgs. The lack of beds disagrees with its long range status, and that’s my big concern about it in terms of viability in roll.
Here I see 'Long Range' as being an Interstellar Operation, which given travel times etc, can account for hours, not days... The fighters you carry wont have the capacity to make Jump Points.
I really think they need to increase the crew by at least two since while you can fly this thing with just two people, to operate it I would argue you also need an engineer (to keep the brick itself flight worthy, and able to assist doing what little fixing there might be on any passenger ships or vehicles) and a quartermaster (400 SCU of various types of cargo, that might also get used to rearm or repair the passenger craft? Someone need to keep it all straight), as it's going to be not just a logistic ship, but a logistic exercise to keep this thing running. I'm also one of those people that also quite likes the minimalist look it has. No frills workhorse that gets the job done and has character has a charm of its own...
If you are putting together an assault fleet, and you have an Idris, to lead the fleet then put two of these to add fighter coverage in a long-range escort mission, and that adds a wing of fighters and a cap ship to cover the light carriers.
Going by the holoviewer on the Lib's page, the second remote turret is on the centerline bottom, just forward of the rear ramp. Also the point defense turrets are S2 guns. the manned is twin S5.
Love it, had been asking for exactly this for a while, like a TM class from the X series in role. Pair it up with a crucible, transfer spare parts from one to the other as needed to support long term operations. I want one of these things but the Crucible is my main so just hoping someone else in my org picks this up... or we make it an early goal
This will be very useful for pyro, don't have to worry about annoying people in fighters trolling you if they can't jump with you. The only negative I can see about pyro. It'll be more big ship battles/trolling since only larger ships have the fuel capacity to explore. Either I way I love this ship, I hope they offer the BMM soon so I can purchase that as well
This is like the SC version of an Imperial Escort Carrier. This looks like it was designed to be used in conjunction with something like an Idris in a support role
I was looking for an internal carrier that could hall 5 medium fighters an would have enough turrets/point defense systems to defend itself against fighters. I don't care for the design of this one so I am just waiting for another option. Some size between this and the Kraken that has internal hangar flown in from the back and launched from the front with enough room to move fighters out of the flight deck path.
its basically a space-LCAC not just a Ferry, and even a bit more than that. Transport of a combat group (fighters and vehicles) for either own missions or into bigger battles since they dont need to operate from a carrier and can be kinda their own autonomous carrier. The bigger question is: can you refuel and rearm your vehicles? Otherwise its not really usable as a mobile base and is JUST transport. (which would be a shame to be fair)
Vehicle bays don't carry cargo, but cargo bays carry vehicles, which seriously increases your ground vehicle combinations possible. You can carry a pair of the small bounty hunting ships, Stalkers and/or Hawks, to take a distant bounty. If, like implied with the stalker, you an put prisoner pods in a cargo bay, then you can collect quite a few bounties before returning, even if you are only carrying Hawks. You can use the Liberator in support of a Kraken or Idris, delivering replacement craft for them. Combined with 3 Valkyries, you can deliver the armor to give you a full company of troops with armor support. Two Liberators in that scenario and you have delivered a mech infantry company, with close air support, to the target area.
how it feels is the liberator feels more for if you only play with a few friends, in a party, where as the kraken is more for guilds where you have a lot of people working together as a sort of home base i really hope there is a way to trasfer cargo between ships to the liberator, so it can be used as a sort of cargo base, but it will matter if QT is unstable when stored on the liberator as that will impact how useful it is in a mining drop off
Did you quote the Liberator price with VAT tax included ? Because I'm seeing a much lower price in N.America. The auto turret shows only 1 gun in every drawing so I don't know for sure what number to believe (2 or 1). IMHO, there should be a few beds on the left side since long haul transport can take a long time - players may want to log out for a while.
I think it's going to grow as many of the bigger ships do. Hopefully that growth comes in the way of a bunk room for those in transport. I think they could find room in that lower section where the long corridor and engineering room is. Maybe not even a room but just bunks as the wall to save space as they are not for permanent crew, basically steerage birthing. Also, would rather have a missile turret that pilot missiles and an additional bottom turret would really just be standard protection for any large ship. This is a military vessel and would be part of a fleet so it should have at least the same amount of turret firepower as any large trading vessel.
I think a lot of Polaris and Idris owners are going to take a long look at the Liberator; especially if they mainly wanted a mobile base/carrier. I still think CIG needs to make the equivalent of a Car Carrier - a ship designed specifically to haul smaller ships from point A to point B and that's it. You wouldn't be able to deploy them in transit; just move them.
It took me all of 5 seconds to decide to buy this ship. It wasn't the utility that sold me, it was the Assault Transport vibe that did. In combat my preferred role is as a support, and that's what this does. I can't wait for missions big enough to justify bringing one of these fully loaded to.
Dunno if anyone has pointed it out yet, but CIG has clarified: It is not a capital ship (because it's shorter than 155m, this being the only classification that determines a ship's size category). It is Large, or alternatively if you wish to use a lore term, a "corvette" sized ship. As far as the whole "Can I fit larger ships on the pads", they actually answered those questions back when the Kraken was first announced. You can fit a larger ship on a pad as long as the landing gear connects, attaching the ship to the larger ship's physics grid. You simply lose out on that pad's functionality. The pads that have ship service functions only service the size of ship that actually fits on the pad, just like it already works everywhere else in the game. With any ship, as long as the carrying ship has the cargo to carry the raw materials to hand repair a ship, you can hand repair the ship. The extent of that repair is obviously going to be less than using an actual repair arm, though. You can read up on that in the repair design notes.
I really like the Liberator but not for a military purpose,I imagine it as a deep space salvage/mining barge,filled it with ROCs and on top land a Prospector or Vulture and you have a sturdy mobile base there,well adapted,military grade armoring and can defend itself,small crew,a small med bay would be also useful,very kewl ship with lots of gameplay applications,have a good one.👽
I am very curious about this ship for its usability. Hope that there will be some more information available soon with a (first) Q&A. Thank you for the video. If I may provide feedback: it appears that the sound quality took a bit of a dive: I hear noise and sometimes a crackle on the left side. I compared it to your older videos of the past few months and it seems the noise (not the fans) was always present and not obtrusive, but it has gotten worse.
I have a kraken and the man power for it is off putting but it can move so much more and I intend to use it for the same roll as the liberator. Torn on getting it or not.
Something I would love to see is having vehicles like the Ballista or even the tank on the landing pads for combat. It could be hilarious to see them being used during space battles. Some people could definitely find a way to make this incredibly powerful in combat.
@@STLYoungblood After thinking about it, my guess is that CIG classifies a capital ship as one that can carry a fighter craft, or more specifically has an XS landing pad. The Carrack only has a XXS landing bay purpose built for the Pisces, and the Hammerhead doesn't have any landing bays.
I'm thinking just park a Tank in the first slot inside the hangar ... position the Liberator so the hangar door is aimed towards some large target - open the door and let the manned tank tear up some damage on an attacker.
Given the small operating crew requirements, I do believe this ship would work incredibly well in tandem with the Carrack. Carrack offers pretty decent MFB capabilities, but what it lacks is good staging grounds for defense / individual independent exploration ships and vehicles. Sure, friendlies can just bring their own ships, but that dramatically increases fuel costs/fuel storage requirements. Bringing along a Liberator with its open deck landing pads provides a semi-carrier-esque capability; 1 or 2 dedicated and competent fighter craft, an additional exploration ship like a 315p and additional ground vehicles for ground based exploration or ground based defense in the form of ballistas or novas. Plus its large additional cargo allowing the storage of more salvage/loot and supplies, like fuel, spare parts, rations, medical supplies would greatly expand the capabilities of the Carrack expedition crew. Park the Carrack and use that crew in the additional vehicles/ships, making efficient use of crew. When your trip is done, its only 2 ships expending fuel as opposed to however many individual ships a regular Carrack fleet would be. It depends greatly on what the endurance of the liberator is however. I understand its core functionality is a cheaper (relatively speaking) ship/vehicle transport from planet to planet, system to system, but if the upgrades allow it, it could be the perfect ship to complete a long range and duration expedition.
I can see the MPUV becoming extremely useful in towing this ship around in and out of stations, out of atmosphere like leaving orison. The ship having such a slow top speed makes entering and leaving atmospheres slow unless it’s being towed by a ship that can easily fit inside the ship.
I hope they do, with the Liberator, what they're doing with the Kraken and Kraken Privateer. The Liberator is a support ship, so it should be able to do more than carry and repair ships and vehicles. I'm hoping a variant capable of refueling, gas mining, and/or refining/processing. Another possible option is a forward operating base/trade center for exploration groups, on the edge of explored space. To do these things, remove the top door, and make the entire top deck a continuous flat top, with 3 or 4 landing pads, and convert the majority of the interior cargo hold into processing/refining, extra fuel tanks, habitation modules, a cafeteria, and trading shops. Slap an additional docking port, and you could service small, medium, and even larger ships. It SHOULD be a combination of a roadside motel, and 7/11 convenience store. Imagine seeing a Liberator floating on the edge of space, with 2 fighters slowly orbiting it. Suddenly, a Carrack drops out of quantum, just a few kilometers away. The fighters peel off to greet the ship, beginning a wider orbit, now around both ships. The Carrack maneuvers to the Liberator's portside docking collar, and latches on. The Liberator's security escorts are the first humans the Carrack's crew has seen in weeks, and they quickly usher the tired crew to their new temporary dormatory, complete with cafeteria, arcade, and holo-theater, while the Liberator's XO, and the Carrack's Captian retire to the main supply office on board the massive ship, to go over the repair and resupply contracts. At the same time, a MOLE drops out of quantum, and requests landing clearance. Their crew has located a large Quantonium cache in a nearby asteroid belt, and want to contract the Liberator to refine the volatile substance. Being the only place capable of refining Quantonium for light years around, the Captain smiles, and gives clearance to the MOLE crew...The Liberator's crew was going to make some real money today.
Complaints about beds make no sense to me, why would I want strangers logging off on my ship when I am transporting them from one system to another just to have them log back on a week later to cause havoc. There is a reason why the crew quarters are separated from the passengers area, I could see someone logging back on and stealing ships off the flight pads in transit.
To me, the internal crew quarters will be for me and close friends. When I transport a passenger for hire in Pyro, I plan on instructing them to remain seated in their ships on the pad with shields on and engines off. They're safe in their seat, I'm safe from them, and if they desync they can't clip out of my ship into space - they stay in their own ship, protected from the elements. The garage is for me and my own toys ;)
The problem is when you're using it with friends, where are they going to log? You have to find a place to land it so you can all safely log out. If you're using it with strangers, you could just keep them locked and docked outside and wouldn't have to worry about them logging out in your beds.
what i see is a platform to mount a crapton of turrets and tanks to, you could legit have the firepower of a cap ship on broadside with this thing if you put the right vehicles on and in it
With a careful choice of 3 ships you can probably turn this into a long time mobile base of 1 or 2 of your preferred roles. I think this is very cool in the sense that you achieve that with trade offs in both efficiency in the roles chosen and core flexibility of the liberator.
Feels like the old Corvette class ship not a capital. Even at that class it doesn’t make sense to not have internal reloadable missile racks and beds for passengers. Still a nice addition to any fleet though.
Do you think this ship would be the perfect mobile base to carry a Vulture, Apollo, SRV and Vulcan to act as a service center? It would allow a small crew to take the right ship depending on what job a beacon pops up with.
The Liberator can operate as a forward operating base and transporter meaning not having to use 1 or more ships to support the ships and vehicles you transported to the location. This is an support vessel to an exisiting force.
This is basically an LCAC in space... With this vehicle I believe org vs org fights that wont give crime stats being a thing. Along with when bases come into the game the eventual Org wars will have these landing to drop FPS troops with a couple fighters or gunships for support.
Would be great for support in ROC Mining Operations with a couple fighters for security for those operations from pirates also spotting ores and overwatch. Guess you could toss in a Prospector in the mix. For me it looks like a Ferry/Support Operations Ship.
100% only thing that stopped me from upgrading my c2 to this was the lack of beds, if you have to fly/QT 2 hours it would be nice if your support crew could log out and be in discord. also how will changing server. Some of ush ave jobs and families and may only be able to get 2-3 hours a night to play tops. Having the ability to get to location do a little then the following night/day finish up and return home would be invaluable and really extend the reach of the player base.
I don't see why people are going to knock a leapfrogging mobile landing pad for not having 20 beds. It's for jumping, dumping, and recovering fighters that can't make the trip themselves. Not every ship is going to be the Enterprise, guys...
All ships should have AT LEAST as many beds as recommended crew. A Capital ship generally will have a few extra for guests. The reason THIS ship should have beds is because it's specifically billed as a long-haul ship. A long-haul means the possibility of a trip that could take multiple play sessions to complete. No beds means no log-out means having to find a pit stop to log out as you go, which defeats the point of a long-haul...
Seems like this ship would absolutely require a escort with the soft belly and slow speed. Do you think it would be used by smaller groups or more as a apart of a organizations fleet where more protection and support are available?
Great breakdown!! Just got a new job and I'm still finishing pilots school so I can't keep up with SC like I used to. These videos help me keep an eye out and the Liberator looks awesome!! Keep up the great work!
I think with the severe lack of Medium Size QT Drive combat ships, the Liberator will end up largely being used as a large-scale industrial escort, say you’re building a mining fleet, assuming you’re using MOLEs and Orion’s, unless you build an escort group completely out of Ares Starfighters, you’re going to need a ship like the liberator to ferry fighters alongside the core fleet.
I LOVE the idea and look of the Liberator. When the game actually comes out can you get this ship, and others, without spending real money? Think it would be so cool use this a a mobile base for a small "fleet/clan".
It's a very tempting ship with uses I'd love to have. But at the price of 560 euro (with taxes) even as a warbond it's pretty expensive to plop down all at once. If there happened to be a CCU upgrade I'd get one and slowly upgrade to it but until then I'll just have to wait and see if the Q&A has anything of interest to say.
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This is known as a Blast Boat, or landing craft. Could be used for a forward operating base. Our modern version of these are hovercraft versions. Definitely not a capital ship. Not big enough and definitely doesn't have enough weapons. The pilot doesn't even have a primary weapon. And no, turret guns and missiles are never primary weapons. Unless you are on a missile destroyer or battleship. Again, this is neither.
Everyone going on about this is a mobile assault base, I’d imagine this is much more commonly gonna be a ferry. Everyone’s got fighters they’ll need to transport and this is how you’ll do it.
I imagine most fighter jockeys probably wouldn't pay other player just for transport, but rather they would look for a party that already had one and would just party up on whatever missions they were up to.
It looks to me like a ferry. It would suck to get hit by a stealth S9 torp. Who cares about blowing up the actual ferry? Lol.
I think it's a more accesible base of operations for anything, including assault, thought it doesn't hold up to Kraken level support.
@@DeathByCactus A fully loaded Liberator is highly unlikely to be traveling alone, or to advertise its intended route. I can't foresee torpedoing one of those things being easy, let alone doing that undetected.
What I expect from a mobile base of operations is crew/troops accommodations, some level of medical and technical support (at least to stabilize wounded until evac and do some limited repairs on transported vehicles) and maybe rudimentary recon/ELINT capabilities. Looks like none of that is present here, so Liberator is more of a dedicated heavy vehicle transport, hot drops with just this ship would be difficult due to landing site requirements (it's big, flat and has short landing legs) and lack of down- or forward-down facing weaponry.
What speaks to me the most about this ship is that its the first concept in a while that wasn't just fluff or a "what if" ship. It is a ship anyone could need. Solo players, small groups of friends, or even full orgs could benefit from the Lib for all different aspects of the game. Its utilitarian to its core. I hope it comes out sooner than a lot of concepts as it is a relatively simple design but more importantly its just too useful for group play.
Agreed. The multi-purpose nature of this ship is fantastic. I could easily see this working for Orgs, especially if it got beds. This is what the Polaris arguably should have been - a mobile base for non-military militias to use to deal with pirates and that they could use to link up with UEE fleets in case of a Vanduul invasion to act in a support role.
I can see this ship being a jack of all trades, if not master of any. Checking the dimensions in "Hangar link" I can say this ship can carry a prospectors, an Expanse, A Pisces red in the Hangar, I t also could hold a Vulture and it seems the Expanse can process scrap into valuable metals. You can also carry a Hornet R or a Terrapin for extensive scanning of the area all together including Mules to move your stuff and ROC to mine on the ground.
It also can act as a flying hangar for repair and stocking of the valuable material being mined.
The key here is being able to bring all these small single crew ships on site with a very small crew involved, turning into a profit your small scale operations
Been watching you for years and so proud to see you still at it! Keep up the great work!
Planetside 2!
This reminds me of the "assault carrier" concepts I've read about in a number of Sci-Fi books. Heavily armored and/or shielded boats meant for one thing, bring troops and equipment down to the planet, either by landing the whole assault carrier or by shuttles.
Pegasus Escort Carrier is what I keep looking out for, though it's almost Bengal sized and probably not player ownable.
Melted for this already, as I was thinking "Mobile Mining Base!!" But man, the utility this brings, and its size not being too insanely large to use, I am pretty excited.
Yeah, a very size-efficient hull format
Shell work for moles or prospectors. Had one guy on Reddit planning to use it to ferry 8 rocs about planet side. Just couldn't imagine them making enough to cover in atmo fuel costs for the liberator.
I melted a bunch of junk (subscriber flairs, etc) to pick up an M2-Liberator CCU. They are different ships, filling different roles, but the Liberator is much closer to what I'm looking for out of the M2, before even considering the flight deck. It's still in concept, so we'll see what happens. But for now my M2 is on suicide watch. There is so much utility here.
I have a lot of love for this ship, more than anything recently, which is funny because it is kind of basic
@@STLYoungblood Nothing wrong with simple for a design.
Ugly duck? This thing reminds me of star wars style ships. This thing looks sick
EXACTLY. The Lib is basically an Imperial styled ship. One of the main reasons why I upgrade from the M2 to it.
Agreed. I don't get the people saying it looks ugly. Reminds me of Star Wars ships and of Halo's UNSC ships, and I LOVE IT.
I don't have beef with the look, but it's not as "pretty" as others. Functionality always wins the day in my books though
@@STLYoungblood true, but can you not imagine seeing like a dozen of these things just dropping off killing machines and infantry on planet surfaces? Those engines look so nice.
@@STLYoungblood Hm...
I guess it mostly depends on the person. For example, a lot of people love the Naboo ships in Star Wars. But to me, they're all smooth and pretty, but I'd rather have a YT-1300.
I like "gritty, earthy, industrial" ships. So I love UNSC ships from Halo or the Human ships from Stargate, or even the NX-1 Enterprise from ST:Ent. I love that "real world" feel that tends to get left behind when you get into things like the Galaxy class, Origin ships, etc, where it feels less like a real world ship and more like some distant technology.
...I get that this is like 850 years in the future, but I still like that "grounded" feeling to ships like Drake, RSI, and the Liberator here.
Another possibility would be to use the tractor beams to pull disabled ships onto the landing pads for transport to another location to be repaired or salvaged.
That’s a very solid idea, good thinking
I assume the cargo capacity is for ammo crates and fuel cans, not for trading.
I love how every time CIG releases a new ship the most burning questions we have is how well it works doing the opposite of what its meant to do.
also if it hit above it weight, what can fit, and does it have bed
@@kaollachan Well beds are important for logging out safely.
@@2MeterLP yes but xhen people keep asking on single seat fighter as a waste of a question
This could be the perfect mobile base for a medium scale mining operation
Maybe 2 prospectors and one transport ship with quite a few rocks
Maybe even fit in a vulcan to repair, refuel and rearm with its drones
Maybe store these necessaries in the cargo bay?
Quite a lot of potential!
But not for real combat action - its not armed enough for that...
If you like mining and have a group to do it, you might have a reason to get one. But I still think you should just get it in-game with the credits you made from mining.
Its not like its even in-game now - you can't use it...
Could deploy ground support from behind friendly lines.
Lot of synergy with the Vulcan here, especially if there's no repair aids as the drones will be easily able to access the cargo area of the Liberator to grab parts for repairs. Which pretty much negates one of the Vulcan's biggest drawbacks, lack of storage space for components and ammunition.
@@robertschumacher2707 yeah. The two pair really well.
I'm still liking the Kraken more in that role. You could carry two prospectors, a mole, a Cutlass to ferry rocs to the surface, and a couple fighters for defense. Plus it's better armed and more capable of supporting all that crew and ships without needing a vulture. The only drawback is that it can't land, and you won't have heavy ground support in the form of tanks or ballistae. I consider it a worthwhile trade, though, since the base is much more defensible and I'll take a fighter or Cutlass over a tank any day.
The lack of beds is disappointing. Though now I imagine most of these are going to have an Aurora or 100i stuffed into a corner as a glorified camper van :D
It will get beds
That's pretty funny
I could imagine (much later on) having containers meant for surface bases just stuffed in the lower deck with like 8 beds each :D
Remember this is just a concept. It will almost certainly get beds. What's the point of having a long distance transit ship with jump seats for 16 people if there is no where for them to sleep.
@@mesasone2280 I don't think we will ever get enough beds for the people in the Jump Seats, but I think we will get a few for the ships that can land on the Liberator!
The ferry idea makes a lot of sense, but I think of it being similar more to a FOB in a military context in that you can have these relay to and from a Kraken, and in turn you can have a number of snub fighters or hoverbikes relay from that. Great for combined arms as you said, as your org can supply a tank if heavier firepower is needed for terrain that aircraft might not access easily.
I do wonder if the Liberator could carry a Prospector and Expanse, thus allowing for a portable long-range mining service that can not only collect ore but refine it and store it in the hold.
I swapped my M2 for a Liberator, as I see it more useful than the M2, due to the top deck and additional cargo. The only thing I wish design wise, is that they upped the crew by one, and added a single turret to the underside, and carried that top deck along to the front ramp. As for landing pads on ships; in the future, I suspect they might have holding limits, of what the pad gravity can hold onto, to help limit ships being carried that aren't intended, as they are also intending ship weight to be affected by cargo, and how that affects your planetary transitions, and they are limiting players via jump seats and oxygen.
Nice work on the almost 50k!
"if its fits it sits" this term was further assessed in the second endeavor QA. the question was about the hangar, ship sizes, numbers...as the question with the pads on the lib
Think of it as more like the Iwo Jima vs a Nimitz class carrier; both are carriers, with very different uses.
Love the practical looks, it's got pretty good potential for many roles, just not the price point I'm interested in. Great for an org, imo.
The ability to refuel & rearm is the make or break for me. Was this a consideration for your Naa or Yaa? If it can’t refuel & rearm shouldn’t the ship be designated as a transport ship Instead of carrier?
Just a piece of thought... you could use the cargo area for fuel and ammo
Of course not as automated, but with a bit of manual labor i presume its possible to use this as a carrier
This is the most important thing along with hopefully at least lighter repair as well (not replacing wings). Second for me is ability to carry multiple ships on one pad such as two arrows. I am hoping that question gets answered in the q&a as well.
I think rearming and repairing will be able to be accomplished regardless with hand tools, so while it may not be a one stop shop, it does do some of it. refueling is somewhat likely, but isn't a make or break considering you can deploy ships and land them and minimize fuel usage
@@STLYoungblood I agree there will definitely be limited services for repair, at worst with handheld tools. I also am confident that since this is billed as a "light *carrier"* that refueling fighter sized ships will be possible through some means. Although, I wouldn't be shocked if this capability is reduced somehow, mostly likely via rate of refueling, compared to ships like the Idris, Kraken, and possibly Endeavor.
If a Vulkan can fit on it, you got ship repair capability.
I bought in for the same reasons you gave here. If it can refuel and or rearm/repair I will love it even more. I bought a C2 before the price bump and I was not satisfied because only two tanks when I could just use my carrack and haul smaller ships and carry nearly the same but do more was a downer. This is what I wanted double so when it can be one/two manned without much hassle plus it could most likely carry Cutties so long range ambulance or Bounty hunting. I could sit here and list over a dozen uses without know what MORE it may be able to do.
I don't get people saying it's ugly. This thing is pretty cool to me. It has that future-industrial look that I love and reminds me a LOT of Halo UNSC ships, including the ramps going from the central cargo pads to the designated cargo bay on the side. Makes me think of various Halo missions on UNSC ships or UNSC bases where you drive the Warthogs out of them. I feel like it needs beds and a 4-6 crew CAPACITY - having a min crew of 1-2 is great, but having at least 3 would be needed in any real combat (pilot, turret, engineer) and three more for your attached fighter complement, for a total of 6.
But the no frills, straightforward design seems pretty cool to me, and the profile reminds me VAGUELY of the BFF-1 Freighters from the X-Wing games (and now new canon with Squadrons), which I like.
400 SCU makes it a good mobile base or moderate hauler as well.
Overall, I think this is what the Polaris SHOULD HAVE BEEN in the first place. The Polaris was billed as a militia HQ ship, allowing them to move their ships about and fight with local pirate or outlaw groups, along with linking up with a local UEE fleet if there is a Vanduul invasion. But the Polaris uses large torpedoes, that militia troupes will have difficulty affording, and are designed as basically super-heavy bombers, designed to work in wolfpacks of 3-4 to conduct bombing runs on enemy capitals. They don't have a strong anti-fighter capability. For dealing with fighters, what you need are fighters, and the average pirate gang is going to be fielding a few fighters and a Cutty or Cat to haul their loot with. The Polaris won't be able to hit the fighters if they stay at bay, and its torpedoes would be useless against Cutties and overkill against Cats. The Liberator, on the other hand, seems tailor built for this lore role of militia use. And its combat capabilities don't need to be too advanced since its fighters will be doing most of the fighting and it will be more in a support role to soften up some enemy fighters or to engage Large size ships, which it should be fine for doing with the assistance of its fighters. Things like Cats or Connies.
This, to me, seems the perfect command ship for small Orgs or militia groups. Indeed, even medium to large militia/Orgs could find use for a wing of these to fly alongside their main fleet as support ships.
It definitely needs beds, and could use a med-bay (or a Red parked on top), but it seems like it would be useful for Orgs of all sizes as well as individuals who have several ships/vehicles and like to be able to move their whole hangar at once. I might be overselling it, but this seems to be one of the most versatile small capital ships they've concepted so far, and could be useful both alone for small Orgs and in groups as support carriers for a larger fleet.
I'm not sure I would spend $500-$575 for one...but that's because I have a strong resistance to spend more than $200-$300ish for a digital space ship...but in terms of capabilities, if I DIDN'T have that aversion, I feel like this ship is probably worth that. Especially compared to the Perseus or Polaris and their price points.
Great vid, one thing though the manned turret is Size 5 not 2
I'm gonna assume that this ship will be one of the few that could quantum travel to other solar systems, so essentially it could be a ferry for people without access to such a way to traverse multiple solar systems. This is promising for a player based market as well
Short answer for me: only with UEC
You can use the ship on different roles.
For single players you can use it to transport your other ships around. You can also use it for cargo. You can also land more cargo ships on your ship. The max cargo capacity is much higer then the official Liberator cargo capacity.
And for multiplayer you can use it in many different rolls. Attack ship. Mobile Base. Cargo Vessel. And you could find more.
But to defend the ship you need not only the gunner. You should also have one or more fighters.
So the ship should be a nice addition to the game. And very helpfull for groups.
Currently , the pads gravity on ships like the carrack or 890j only work if the ship’s center of gravity fits into thr gravity field of the pad . So I don’t think ships like the connie would work with it because they’re too high . However , you should be able to fit 10 nova tanks on the pads plus at least 2 tanks/ballistas inside , turning it into a menacing gunboat !
Even though you are probably correct for "landing" in the sense of servicing and transporting, it still should be possible to to physically land on the top pads to load/unload cargo and people with a Constellation, or similar sized ship.
@@Areanyusernamesleft fair . In this case the liberator could be used as an expansive landing pad in some dangerous areas , like above lava planets for example .
it could be used for picking up derelict fighters for salvage or repair. just slide up under a wrecked fighter, strafe up until the ship's gravity grabs it, and drive away.
My idea for usage would maybe be to be used as a support ship for surface mining. Land with multiple prospectors and ground vehicles. Collect material and return to a larger capital ship that maybe is mining in deep space or is incapable of moving well in atmosphere.
Likewise could be used for surface exploration or scouting for militia groups?
I would like to have the option of turning one or both of the internal bays as a shop like they plan on doing with the kraken privateer
This as a mobile base for you and a small group of friends is fantastic. You and say 5 buddies can use this to haul player ships and vehicles to do whatever it is you need to do.
I like the idea of this, and it will be great for small orgs. The lack of beds disagrees with its long range status, and that’s my big concern about it in terms of viability in roll.
Here I see 'Long Range' as being an Interstellar Operation, which given travel times etc, can account for hours, not days... The fighters you carry wont have the capacity to make Jump Points.
I really think they need to increase the crew by at least two since while you can fly this thing with just two people, to operate it I would argue you also need an engineer (to keep the brick itself flight worthy, and able to assist doing what little fixing there might be on any passenger ships or vehicles) and a quartermaster (400 SCU of various types of cargo, that might also get used to rearm or repair the passenger craft? Someone need to keep it all straight), as it's going to be not just a logistic ship, but a logistic exercise to keep this thing running.
I'm also one of those people that also quite likes the minimalist look it has. No frills workhorse that gets the job done and has character has a charm of its own...
If you are putting together an assault fleet, and you have an Idris, to lead the fleet then put two of these to add fighter coverage in a long-range escort mission, and that adds a wing of fighters and a cap ship to cover the light carriers.
Going by the holoviewer on the Lib's page, the second remote turret is on the centerline bottom, just forward of the rear ramp. Also the point defense turrets are S2 guns. the manned is twin S5.
Love it, had been asking for exactly this for a while, like a TM class from the X series in role.
Pair it up with a crucible, transfer spare parts from one to the other as needed to support long term operations. I want one of these things but the Crucible is my main so just hoping someone else in my org picks this up... or we make it an early goal
Vulcan(s) + escort, partnered with a Crucible...the list goes on - I'm getting one!
This will be very useful for pyro, don't have to worry about annoying people in fighters trolling you if they can't jump with you. The only negative I can see about pyro. It'll be more big ship battles/trolling since only larger ships have the fuel capacity to explore. Either I way I love this ship, I hope they offer the BMM soon so I can purchase that as well
This is such an intriguing ship...really looking forward to the Q&A!
You and me both!
This is like the SC version of an Imperial Escort Carrier. This looks like it was designed to be used in conjunction with something like an Idris in a support role
Any know when the last day the Anvil Liberator package will be offered for sale?
where/when is the Anvil Liberator Q&A?
personally i like the look of this ship its very industrial and somewhat militaristic.
I was looking for an internal carrier that could hall 5 medium fighters an would have enough turrets/point defense systems to defend itself against fighters. I don't care for the design of this one so I am just waiting for another option. Some size between this and the Kraken that has internal hangar flown in from the back and launched from the front with enough room to move fighters out of the flight deck path.
its basically a space-LCAC not just a Ferry, and even a bit more than that. Transport of a combat group (fighters and vehicles) for either own missions or into bigger battles since they dont need to operate from a carrier and can be kinda their own autonomous carrier.
The bigger question is: can you refuel and rearm your vehicles? Otherwise its not really usable as a mobile base and is JUST transport. (which would be a shame to be fair)
It was a no brainer for me, as most of my ships are fighters or short to medium range.
Vehicle bays don't carry cargo, but cargo bays carry vehicles, which seriously increases your ground vehicle combinations possible.
You can carry a pair of the small bounty hunting ships, Stalkers and/or Hawks, to take a distant bounty. If, like implied with the stalker, you an put prisoner pods in a cargo bay, then you can collect quite a few bounties before returning, even if you are only carrying Hawks.
You can use the Liberator in support of a Kraken or Idris, delivering replacement craft for them.
Combined with 3 Valkyries, you can deliver the armor to give you a full company of troops with armor support. Two Liberators in that scenario and you have delivered a mech infantry company, with close air support, to the target area.
Constellation is the STANDARD for ship-to-ship quantum transport. That's why it's so long but log-like. It can land up there just fine.
how it feels is the liberator feels more for if you only play with a few friends, in a party, where as the kraken is more for guilds where you have a lot of people working together as a sort of home base
i really hope there is a way to trasfer cargo between ships to the liberator, so it can be used as a sort of cargo base, but it will matter if QT is unstable when stored on the liberator as that will impact how useful it is in a mining drop off
Did you quote the Liberator price with VAT tax included ? Because I'm seeing a much lower price in N.America. The auto turret shows only 1 gun in every drawing so I don't know for sure what number to believe (2 or 1). IMHO, there should be a few beds on the left side since long haul transport can take a long time - players may want to log out for a while.
looks like a really practical and functional ship.
MINI AIRCRAFT CARRIER!...Thank you!
I think it's going to grow as many of the bigger ships do. Hopefully that growth comes in the way of a bunk room for those in transport. I think they could find room in that lower section where the long corridor and engineering room is. Maybe not even a room but just bunks as the wall to save space as they are not for permanent crew, basically steerage birthing.
Also, would rather have a missile turret that pilot missiles and an additional bottom turret would really just be standard protection for any large ship. This is a military vessel and would be part of a fleet so it should have at least the same amount of turret firepower as any large trading vessel.
I'm wondering how this would work for kind of personal base station that you could log in and out at?
Like any ship with a bed, nothing special there.
Finally a real "Pocket Carrier", this ship is kind of what i wanted the Hercules to be
herc definitely has it's place, as does this, and they are different places.
Will there be a video about the BMM?
Now for the real question. Can you park a few Novas on top to use as makeshift turrets?
I think a lot of Polaris and Idris owners are going to take a long look at the Liberator; especially if they mainly wanted a mobile base/carrier. I still think CIG needs to make the equivalent of a Car Carrier - a ship designed specifically to haul smaller ships from point A to point B and that's it. You wouldn't be able to deploy them in transit; just move them.
Basically a Caterpillar but taller.
It took me all of 5 seconds to decide to buy this ship. It wasn't the utility that sold me, it was the Assault Transport vibe that did.
In combat my preferred role is as a support, and that's what this does. I can't wait for missions big enough to justify bringing one of these fully loaded to.
Dunno if anyone has pointed it out yet, but CIG has clarified: It is not a capital ship (because it's shorter than 155m, this being the only classification that determines a ship's size category). It is Large, or alternatively if you wish to use a lore term, a "corvette" sized ship.
As far as the whole "Can I fit larger ships on the pads", they actually answered those questions back when the Kraken was first announced. You can fit a larger ship on a pad as long as the landing gear connects, attaching the ship to the larger ship's physics grid. You simply lose out on that pad's functionality. The pads that have ship service functions only service the size of ship that actually fits on the pad, just like it already works everywhere else in the game.
With any ship, as long as the carrying ship has the cargo to carry the raw materials to hand repair a ship, you can hand repair the ship. The extent of that repair is obviously going to be less than using an actual repair arm, though. You can read up on that in the repair design notes.
I really like the Liberator but not for a military purpose,I imagine it as a deep space salvage/mining barge,filled it with ROCs and on top land a Prospector or Vulture and you have a sturdy mobile base there,well adapted,military grade armoring and can defend itself,small crew,a small med bay would be also useful,very kewl ship with lots of gameplay applications,have a good one.👽
I thought of this as a military hovercraft at first. But seeing how slow and bare bones it is in some ways, it's more of a space-faring barge.
I am very curious about this ship for its usability. Hope that there will be some more information available soon with a (first) Q&A.
Thank you for the video. If I may provide feedback: it appears that the sound quality took a bit of a dive: I hear noise and sometimes a crackle on the left side. I compared it to your older videos of the past few months and it seems the noise (not the fans) was always present and not obtrusive, but it has gotten worse.
I have a kraken and the man power for it is off putting but it can move so much more and I intend to use it for the same roll as the liberator. Torn on getting it or not.
I try to limit how many ships I have that require heavy crew, which is one of the primary draws of this for me.
@@STLYoungblood yeah same, but I went to CitizenCon and after seeing the kraken model I had to snag it.
These will get a lot of use, could be a popular ship to hire ingame from time to time
Something I would love to see is having vehicles like the Ballista or even the tank on the landing pads for combat. It could be hilarious to see them being used during space battles. Some people could definitely find a way to make this incredibly powerful in combat.
I wouldnt be surprised if 150 tons of armored ground vehicles parked on this thing made it unflyable lol
During the CIG Q&A CIG stated that this will be a heavily armored Large ship instead of a Capital ship, and will not have capital components.
I find it interesting that CIG is classifying this ship as a "capital" when it's smaller than the Carrack (Carrack is classified as a "Large").
I don't really get the classification either. Maybe based on utility? Who knows.
@@STLYoungblood After thinking about it, my guess is that CIG classifies a capital ship as one that can carry a fighter craft, or more specifically has an XS landing pad. The Carrack only has a XXS landing bay purpose built for the Pisces, and the Hammerhead doesn't have any landing bays.
I'm thinking just park a Tank in the first slot inside the hangar ... position the Liberator so the hangar door is aimed towards some large target - open the door and let the manned tank tear up some damage on an attacker.
Given the small operating crew requirements, I do believe this ship would work incredibly well in tandem with the Carrack. Carrack offers pretty decent MFB capabilities, but what it lacks is good staging grounds for defense / individual independent exploration ships and vehicles. Sure, friendlies can just bring their own ships, but that dramatically increases fuel costs/fuel storage requirements. Bringing along a Liberator with its open deck landing pads provides a semi-carrier-esque capability; 1 or 2 dedicated and competent fighter craft, an additional exploration ship like a 315p and additional ground vehicles for ground based exploration or ground based defense in the form of ballistas or novas. Plus its large additional cargo allowing the storage of more salvage/loot and supplies, like fuel, spare parts, rations, medical supplies would greatly expand the capabilities of the Carrack expedition crew. Park the Carrack and use that crew in the additional vehicles/ships, making efficient use of crew. When your trip is done, its only 2 ships expending fuel as opposed to however many individual ships a regular Carrack fleet would be. It depends greatly on what the endurance of the liberator is however. I understand its core functionality is a cheaper (relatively speaking) ship/vehicle transport from planet to planet, system to system, but if the upgrades allow it, it could be the perfect ship to complete a long range and duration expedition.
I like that fleet pairing quite a bit.
I can see the MPUV becoming extremely useful in towing this ship around in and out of stations, out of atmosphere like leaving orison. The ship having such a slow top speed makes entering and leaving atmospheres slow unless it’s being towed by a ship that can easily fit inside the ship.
I hope they do, with the Liberator, what they're doing with the Kraken and Kraken Privateer.
The Liberator is a support ship, so it should be able to do more than carry and repair ships and vehicles. I'm hoping a variant capable of refueling, gas mining, and/or refining/processing.
Another possible option is a forward operating base/trade center for exploration groups, on the edge of explored space.
To do these things, remove the top door, and make the entire top deck a continuous flat top, with 3 or 4 landing pads, and convert the majority of the interior cargo hold into processing/refining, extra fuel tanks, habitation modules, a cafeteria, and trading shops. Slap an additional docking port, and you could service small, medium, and even larger ships. It SHOULD be a combination of a roadside motel, and 7/11 convenience store.
Imagine seeing a Liberator floating on the edge of space, with 2 fighters slowly orbiting it. Suddenly, a Carrack drops out of quantum, just a few kilometers away. The fighters peel off to greet the ship, beginning a wider orbit, now around both ships. The Carrack maneuvers to the Liberator's portside docking collar, and latches on. The Liberator's security escorts are the first humans the Carrack's crew has seen in weeks, and they quickly usher the tired crew to their new temporary dormatory, complete with cafeteria, arcade, and holo-theater, while the Liberator's XO, and the Carrack's Captian retire to the main supply office on board the massive ship, to go over the repair and resupply contracts.
At the same time, a MOLE drops out of quantum, and requests landing clearance. Their crew has located a large Quantonium cache in a nearby asteroid belt, and want to contract the Liberator to refine the volatile substance. Being the only place capable of refining Quantonium for light years around, the Captain smiles, and gives clearance to the MOLE crew...The Liberator's crew was going to make some real money today.
love that is has a docking collar I can dock my cutlass red on the side.
Complaints about beds make no sense to me, why would I want strangers logging off on my ship when I am transporting them from one system to another just to have them log back on a week later to cause havoc. There is a reason why the crew quarters are separated from the passengers area, I could see someone logging back on and stealing ships off the flight pads in transit.
I agree, I felt they were overblown as well.
To me, the internal crew quarters will be for me and close friends. When I transport a passenger for hire in Pyro, I plan on instructing them to remain seated in their ships on the pad with shields on and engines off. They're safe in their seat, I'm safe from them, and if they desync they can't clip out of my ship into space - they stay in their own ship, protected from the elements.
The garage is for me and my own toys ;)
Fair enough but from a lore perspective, I would think there should be three more beds for the fighters embarked for a long haul mission.
The problem is when you're using it with friends, where are they going to log? You have to find a place to land it so you can all safely log out. If you're using it with strangers, you could just keep them locked and docked outside and wouldn't have to worry about them logging out in your beds.
Could put a ship on the pad that has a really good turret and shields and use that as an extra shield buffer and extra and bigger sized turet defense
what i see is a platform to mount a crapton of turrets and tanks to, you could legit have the firepower of a cap ship on broadside with this thing if you put the right vehicles on and in it
Tractor Beams on carriers are largely for rapid landing arrest assist.
This might open up some interesting gameplay working as a ferry of sorts between systems
The next thing I'll buy for this game is likely a new computer chair.
With a careful choice of 3 ships you can probably turn this into a long time mobile base of 1 or 2 of your preferred roles. I think this is very cool in the sense that you achieve that with trade offs in both efficiency in the roles chosen and core flexibility of the liberator.
Always locate you when RSI announces or launch's a new ship. Your video's are VERY informative & helpful. Thanks STL
Feels like the old Corvette class ship not a capital. Even at that class it doesn’t make sense to not have internal reloadable missile racks and beds for passengers. Still a nice addition to any fleet though.
@STLYoungblood - are there beds in this ship to log off? I don't see them in the schematics?
Repair, rear and Refuel would be cool. If its a capital should it not get medical equipment?
Do you think this ship would be the perfect mobile base to carry a Vulture, Apollo, SRV and Vulcan to act as a service center? It would allow a small crew to take the right ship depending on what job a beacon pops up with.
The manned turret is 2 size 5
I think that's what I said
@@STLYoungblood you said Size 2s I think
Function over form every time. I picked a Liberator up because it has 400 scu,so does the M2 but with 1 more crew and no vehicle capacity too.
The Liberator can operate as a forward operating base and transporter meaning not having to use 1 or more ships to support the ships and vehicles you transported to the location. This is an support vessel to an exisiting force.
great infos. I'm ok with the travel time in Stanton but Pyro, 40 minutes travel time? What do they want us to do during this time?
This is basically an LCAC in space... With this vehicle I believe org vs org fights that wont give crime stats being a thing. Along with when bases come into the game the eventual Org wars will have these landing to drop FPS troops with a couple fighters or gunships for support.
Would be great for support in ROC Mining Operations with a couple fighters for security for those operations from pirates also spotting ores and overwatch. Guess you could toss in a Prospector in the mix. For me it looks like a Ferry/Support Operations Ship.
fantastic content! keep it coming!
100% only thing that stopped me from upgrading my c2 to this was the lack of beds, if you have to fly/QT 2 hours it would be nice if your support crew could log out and be in discord. also how will changing server. Some of ush ave jobs and families and may only be able to get 2-3 hours a night to play tops. Having the ability to get to location do a little then the following night/day finish up and return home would be invaluable and really extend the reach of the player base.
I don't see why people are going to knock a leapfrogging mobile landing pad for not having 20 beds. It's for jumping, dumping, and recovering fighters that can't make the trip themselves. Not every ship is going to be the Enterprise, guys...
All ships should have AT LEAST as many beds as recommended crew. A Capital ship generally will have a few extra for guests. The reason THIS ship should have beds is because it's specifically billed as a long-haul ship. A long-haul means the possibility of a trip that could take multiple play sessions to complete. No beds means no log-out means having to find a pit stop to log out as you go, which defeats the point of a long-haul...
Loading tanks on the pads could be a lot of fun
The manned turret has twin S5 laser repeaters , not S2 as stated in your video
Bounty hunter operations. Anvil hawk , Drake herald and a cyclone. I'm so getting this ship.
Seems like this ship would absolutely require a escort with the soft belly and slow speed. Do you think it would be used by smaller groups or more as a apart of a organizations fleet where more protection and support are available?
Great breakdown!! Just got a new job and I'm still finishing pilots school so I can't keep up with SC like I used to. These videos help me keep an eye out and the Liberator looks awesome!! Keep up the great work!
I think with the severe lack of Medium Size QT Drive combat ships, the Liberator will end up largely being used as a large-scale industrial escort, say you’re building a mining fleet, assuming you’re using MOLEs and Orion’s, unless you build an escort group completely out of Ares Starfighters, you’re going to need a ship like the liberator to ferry fighters alongside the core fleet.
I LOVE the idea and look of the Liberator. When the game actually comes out can you get this ship, and others, without spending real money? Think it would be so cool use this a a mobile base for a small "fleet/clan".
Agreed, this ship can be used for a wide variety of professions and situation. I have chosen the C2 for its space and flying experience.
It's a very tempting ship with uses I'd love to have. But at the price of 560 euro (with taxes) even as a warbond it's pretty expensive to plop down all at once. If there happened to be a CCU upgrade I'd get one and slowly upgrade to it but until then I'll just have to wait and see if the Q&A has anything of interest to say.
This video made me upgrade my M2 to liberator 2 years later, good vid.