Street Fighter II (Arcade vs SNES) Dual Longplay - Side by Side Comparison

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  • Опубліковано 7 лют 2023
  • A Dual longplay of Street Fighter II between the Arcade and SNES (Super Nintendo) with the Ryu (main character of the SF2).
    Support my work on UA-cam: patreon.com/vcdecide​
    - Technical data -
    Full Game Name: Street Fighter II: The World Warrior
    Alternative Name: Street Fighter II
    Developer(s): Capcom
    Publisher(s): Capcom
    Release: 1991 (Arcade) 1992 (SNES)
    Comparative Region: 60 hz
    Genre: Fighting Game
    Mode: Single-player/ Multiplayer (vs)
    Dual Longplay by VCDECIDE
  • Ігри

КОМЕНТАРІ • 252

  • @whatevermakesyouhappy5932
    @whatevermakesyouhappy5932 6 місяців тому +22

    Got my Street Fighter 2 SNES bundle Christmas 1992. I was 10 years old. Still to this day the happiest I’ve ever been lol.

  • @chonglee323
    @chonglee323 Рік тому +150

    at the time this port was LEGENDARY

    • @mikeg2491
      @mikeg2491 Рік тому +11

      It’s a testament to how much can be pushed out of a system if there is a financial incentive to do so. Then you look at other arcade ports like Final Fight or Raiden Trad which were terrible but no surprise as they weren’t phenomenons like SF.

    • @MKF30
      @MKF30 Рік тому +15

      Still is but since all consoles now can handle arcade ports or more doesn't matter these days but back in the 90s if you didn't live near an arcade or something SFII and MK 2 for SNES were Godlike ports the next best thing honestly.

    • @thecunninlynguist
      @thecunninlynguist Рік тому +5

      @@mikeg2491 the FF situation is weird cause FF 2 and 3 had features FF1 arcade had. And you'd think with FFguy they'd rectify FF but they got lazy and just swapped out I think cody.

    • @tadeuferreira4059
      @tadeuferreira4059 Рік тому +2

      @@mikeg2491, there some storys on the internet telling that Final Fight got the way it is on the SNEs because there was a low shipment or other problema with the memmory chips back then, they could get only 8 MB, and we got the terrible port of FF...

    • @lorenmorgan1931
      @lorenmorgan1931 Рік тому +13

      Other than sprite size, little bit of color, and some extra layers of parallax it's virtually identical. They really achieved a marvel here.

  • @diegosantiago5774
    @diegosantiago5774 Рік тому +24

    Posso até estar semdo influenciado pela nostalgia, mas para mim este foi um port muito competente e bem executado! E parabéns pelo vídeo de comparação! Como sempre, muito bem feito!!!!!!!

  • @vinisasso
    @vinisasso 4 місяці тому +8

    While the Genesis and PC Engine versions are competent and compete head to head with the SNES version, we have to acknowledge the bar could only be raised this high because the SNES version was so faithful. It looked, sounded and felt outstanding by the day. It was one of the first games to bring the arcade experience home without compromises. As a Genesis owner I spent around one year envying SNES owners until Capcom finally released a version for the Sega machine.

    • @heilong79
      @heilong79 Місяць тому +1

      Well the Genesis and PC Engine version were ports of the SNES version in many ways and not arcade ports build from the ground up for those systems so I feel it would have been good to see what could have been.

  • @amirprog
    @amirprog Рік тому +21

    My first snes game, bought it at release date. Jaw dropping port back then. Especially when coming from 8 bit sms.

    • @barneygreene7490
      @barneygreene7490 9 місяців тому

      16 bit

    • @sf2explus184
      @sf2explus184 Місяць тому

      @@barneygreene7490 i think his saying his coming from sega master system which was an 8bit console

  • @giovannimarcelodasilva768
    @giovannimarcelodasilva768 Рік тому +43

    Jogar SF 2 num console doméstico naquele tempo era algo incrível demais, praticamente vc se sentia jogando num Arcade se levar e consideração as diferenças é claro. Bons tempos

    • @cabelo75_slot80
      @cabelo75_slot80 Рік тому +5

      Compensava ainda mais nos contras, altos "rei da mesa" com os amigos. Bancar uma ficha por surra nos flippers ficava pesado demais pro bolso!
      Abraço!

    • @giovannimarcelodasilva768
      @giovannimarcelodasilva768 Рік тому +3

      @@cabelo75_slot80Isso isso, tinha os contras tb que a gente fazia de vez enquanto, mas no meu caso era só quando alugava o jogo pra jogar tanto sozinho quanto com os meus irmãos e os colegas e aqui da Rua, era bom pra carai e dava umas raivas tb hehehehe

    • @giovannimarcelodasilva768
      @giovannimarcelodasilva768 Рік тому +3

      @@cabelo75_slot80 Abraço bro

    • @cabelo75_slot80
      @cabelo75_slot80 Рік тому +3

      @@giovannimarcelodasilva768 Esqueci de mencionar esse detalhe, Giovanni... só alugando, isso se tivesse o cartucho disponível. Comprar esse Street quando lançou era caro (só tinha original e cotado em dólar) e ainda tinha o tal do ágio, porque geral queria comprar o game. Os sacoleiros do Paraguai fizeram a festa!!
      Valeu irmão, abraço!!

    • @giovannimarcelodasilva768
      @giovannimarcelodasilva768 Рік тому +3

      @@cabelo75_slot80 Verdade, e aqui quando se achava pra comprar era a Fita pirata e obviamente era bem mais cara do que os outros jogos ou seja foi muito valorizado, e tb pra mostrar que era um dos jogos ou senão o mais cobiçado pelos jogadores na época, mas tb né Street Fighter foi febre dava pra entender os altos preços cobrados no jogo. E abração pra você também, tmj

  • @PrinceValmont
    @PrinceValmont 10 місяців тому +5

    You know, technological differences aside, the SNES port was really ahead of its time. Like, the developers really performed some real magic fuckery to optimize the game for 16-bit consoles.

  • @jatohack2719
    @jatohack2719 Рік тому +23

    Con 16 megas no se podía haber hecho un mejor trabajo,gran conversión.Un vendeconsolas exclusivo de Snes y uno de los mayores éxitos de la consola,un año más tarde llegó la Special edition para la Megadrive pero el daño ya estaba hecho.

    • @alubaldini
      @alubaldini Рік тому +3

      no se podia exejir mucho recien venia saliendo el snes y recien aprendian a programar

    • @UsernameRaciel
      @UsernameRaciel Рік тому +2

      Si muy buen trabajo con tan escasos recursos.
      16 Megabits (Mb) = 2 Megabytes (MB)
      CD Rom = 650 MB (MB)

    • @kingsavageson4879
      @kingsavageson4879 Рік тому +1

      True, but special champion edition was beloved by genesis owners tho

    • @theobserver4214
      @theobserver4214 7 місяців тому

      ⁠@@kingsavageson4879The Genesis still had no SF2 for an entire year. It also would have just gotten Champion Edition if it wasn’t for Capcom thinking the outsourced port was too trash to be released. Thankfully Capcom thought the port sucked and SEGA was pissed that they were going to be conned out of a SF2 Turbo port, so Special Champion Edition became the best home port of the CPS1 SF2s outside of the nearly 1:1 X68000 port of Dash, the revised Japanese version of Champion Edition.

  • @julianoazv7926
    @julianoazv7926 Рік тому +38

    Esse porte para a época foi excelente.
    Acho que é um dos melhores portes de SNES, mas a Alpha 2 é maravilhosa, um verdadeiro milagre

    • @carlosaugusto9821
      @carlosaugusto9821 Рік тому +4

      Aí entra o fator que vc deixou claro: época de lançamento. O desenvolvedor em 96 já tinha mais experiência com o console do que aquele do início dos anos 90 trabalhando em SF2. Fazer um bom trabalho naquela época é muito digno de elogios. E olha que não faltou port ruim e jogo de luta original ruim naquele período hein.

    • @emersonfiore
      @emersonfiore Рік тому +3

      sim kra, SFA 2 é perfeito pro console... gostaria de ver uma versão do SFA1 pra ele.. apesar de serem mto parecidos.. possivelmente nao teria o "temido" loading q tanto reclamam, ja q tem pouco chars e até mesmo poderia ser até um pouco mais rapido!

    • @kingsavageson4879
      @kingsavageson4879 Рік тому +3

      Yes Alpha2 was shockingly incredible on snes

    • @TomBlogueiro
      @TomBlogueiro Місяць тому

      FOI UM MILAGRE...JOGO TODO TRAVADO E LENTO. PREFIRO O 2 CLÁSSICO MESMO !!!

  • @andrecosta4200
    @andrecosta4200 3 місяці тому +2

    What a fantastic job! It was impressive back then and still is....

  • @lyrand6408
    @lyrand6408 2 місяці тому +2

    Both this and the Mortal Kombat 2 ports on SNES were insane (so was SF Alpha 2, as well; extremely impressive at the time).

    • @AndrewDaniele87
      @AndrewDaniele87 2 місяці тому +2

      I found out Alpha 2 came out on snes when I collected for snes in 2010, even at that time when I loaded the cartridge I was blown away, it's a very fun port too

  • @paulobahamut
    @paulobahamut Рік тому +4

    Continue sempre com os seus videos amigo. Acompanho Você faz anos.

  • @NegoClau
    @NegoClau Рік тому +18

    Considerando o quão pouco eles conheciam o hardware do SNES e o tanto de coisa que eles cortaram, esse port é um milagre...

    • @alubaldini
      @alubaldini Рік тому +2

      snes venia empezando o saliendo al mercado es obvio los programadores recien descubrian la consola

    • @kingsavageson4879
      @kingsavageson4879 Рік тому +1

      Well said

  • @greensun1334
    @greensun1334 Рік тому +8

    The CPS1 original has more details because of higher horizontal resolution (384p on CPS1 vs 256p on SNES) and it's not letterboxed (every 16bit SF2 port has black bars above and below the screen, at least during the fights, so the vertical resolution is technically lower as well, about 190-200p, the CPS has the full 224p), but the colors look more defined on SNES. Side by side, the arcade's colors look a little faded and pale. It's even more pronounced in Super Street Fighter 2, the SNES port has far less colors than the original of course, but there is a better use of color on SNES. However, every 16bit home console port of the SF2 series is great, and they're still absolute worth to play!

    • @yellowblanka6058
      @yellowblanka6058 9 місяців тому +2

      Huh? Not sure what you're talking about - the SNES versions looks less "faded" because it can only display a fraction of the onscreen colors of the CPS-1 arcade board, so the arcade has a richer, more saturated look - it objectively has better colors on a technical level - the CPS-1 could display 4096 onscreen at once while the SNES could only display 256. Don't get me wrong, this is a very solid port considering the differences between expensive arcade boards and commodity home consoles, but it's still an obvious step back from the arcade original.

    • @greensun1334
      @greensun1334 9 місяців тому +1

      @@yellowblanka6058 sure, arcade may have much more colors on screen, but the game looks pale and to bright compared to the SNES port.

    • @traumatizedgeworth
      @traumatizedgeworth 5 місяців тому

      ​@@greensun1334 the arcade version is bright because the screens the game was displayed on would dim the colors, so the colors chosen for the arcade would be brighter to balance that out, similar to what was done for most GBA games. this is also why most ports of street fighter 2 look darker than emulated arcade footage

    • @hoodmistressreloaded
      @hoodmistressreloaded 3 місяці тому

      ​@@traumatizedgeworth I was just thinking about that as I read your comment, specifically the comparison between Super Street Fighter II for arcade and SNES. The colors on the arcade version are much brighter and more vibrant while they look more earth-toned on the SNES version

  • @ensmedna
    @ensmedna Рік тому +10

    É só quem viveu pra saber o que era ter um fliperama em casa nunca me esqueci quando joguei contra o dono com o Blanca e ganhei assim que o jogo saiu muito foda!!!

    • @JoseMarques9090
      @JoseMarques9090 Рік тому

      Todo mundo jogava com o "monstro verde, lobisomem etc" e tentava morder o adversário 😁 era muito show. Eu já tinha visto SF2 em flipers só de longe, mas nunca tinha jogado. Joguei pela primeira vez no meu Snes quando meu primo trouxe o cartucho alugado. Bons tempos

  • @DannyP-dm1pw
    @DannyP-dm1pw 5 місяців тому +2

    Street Fighter 2 on SNES was really the first home port of an arcade game where in reality you still went to the arcade because you could practice combos and moves at home and still want to go to arcades to face people and test it all out. Prior to this in reality you got home versions of arcade games which were okay but it did the job. SF2 whole 1 v 1 against a real person changed that. The best for me. I have a soft spot for this version.

  • @ricardoalvesdasilva9518
    @ricardoalvesdasilva9518 Рік тому +15

    Essa versão em 92 foi extremamente bem recebida, um port muito competente, imaginem só, colocar o jogo inteiro em um cartucho de 16 mb, que era a memória usada na cps só para fazerem o ryu e o ken já era um grande mérito, ainda mais importante era que a jogabilidade estava fiel ao arcade! Foi a melhor experiência doméstica de street 2 que tivemos na época. A versão arcade era obviamente melhor tecnicamente, o mais influente jogo de lutas da história!

  • @emailchrismoll
    @emailchrismoll 4 місяці тому +3

    I really wonder what today's unlimited storage could produce on the Genesis or SNES. Especially if the SNES used the super FX chip 2

  • @otomisin2023
    @otomisin2023 Рік тому +3

    この比較が見たかった!ありがとう!!

  • @Jacksoncoelhoarts
    @Jacksoncoelhoarts 2 місяці тому +1

    Lembro na época do lançamento...
    Caminhava por muito tempo só pra jogar esse port de Snes na locadora.
    Era incrível!
    Época inesquecível!

  • @jasielcordeiro7061
    @jasielcordeiro7061 Рік тому +10

    Foi o melhor port para videogame. Deu a impressão que não fizeram as pressas e tiveram tempo pra botar tudo o que foi possível numa interface inferior. Acho que a maioria dos jogos de luta no SNES não deixaram a desejar.

  • @EduTerrataca
    @EduTerrataca Рік тому +4

    talvez um dos melhores portas já feitos na época, muito bom!

  • @Sergio-bm6kn
    @Sergio-bm6kn 7 місяців тому +3

    My First game for SNES, unbelievable masterpiece

  • @retrono_81
    @retrono_81 9 місяців тому +2

    port maravilhoso ! época de ouro dos games !!!

  • @MKF30
    @MKF30 Рік тому +6

    Great Port. SFII much like MK 2 for snes, was Godlike if you didn't live near an arcade.

  • @eds2011
    @eds2011 Рік тому +5

    Na minha opinião, o port mais incrivel foi do PC Engine pelas especificações do video game. Mas considerando é claro, falando de qualquer região. Quando falamos de Brasil, o Snes foi o melhor port deles. Pq se for considerar o Sharp X86000 é covardia, é onde fizeram o jogo.
    Mas para video games para mim ficaria o PC Engine e unicamente no Brasil, do Snes pela dificuldade de tudo caber em um cartucho de 16mbit e tbm pelo milagre de ficar mto proximo do Arcade. Eu particularmente prefiro as musicas com a paleta de som do Mega, mas é incrivel o que essa versão do Snes fez antes (foi o primeiro né?). Durante o tempo que o Mega não lançou, eu ficava de pescoço torto qdo alguem tinha um Snes e o Street. Bons tempos, me lembro de ganhar no natal o cartucho do Street Fighter 2 de Mega e passar do dia 26 para o dia 27 jogando a noite inteirinha de tanta alegria.
    Triste pensar que do mega por ter o maior cartucho não foi o suficiente para o som ser mais limpo, curiosamente a versão beta ser melhor em audio do que da versão final inclusive.

  • @Alinktome
    @Alinktome 2 місяці тому

    This snes port was so satisfying I still remember the joy.
    But as I was a huge player of sf2 arcade cabinet before the snes release, I could not feel disappointed by the height of the screen, squished.

  • @Suzuhara
    @Suzuhara Рік тому +7

    Jajá aparece aquele maluco que gosta de console wars pra dizer que a resolução da sprite no SN na verdade é muito maior do que a do CPS1.

    • @JoseMarques9090
      @JoseMarques9090 Рік тому +1

      Pois é kkkk Ainda mais que resolução faz ZERO diferenças em jogos 16 bits mesmo 🤷

  • @jagergerg9771
    @jagergerg9771 Рік тому +3

    This was a very impressive port

  • @ShockerTopper
    @ShockerTopper 5 місяців тому +1

    This is the version I owned, I played the 2 "expansions" featuring the 4 bosses and then the one adding Cammy and the 3 forgettable characters; however, I don't remember "The World Warrior" being the name for the 2nd game. I remember it was a big deal there was a 'cheat' to play as the same character haha...I played this game to death, but I honestly never got too much into the follow-up's besides a little bit of the expansions like I mentioned. Since Mortal Kombat came out shortly after and I began playing that, that became my game of choice for fighting. I even played Primal Rage for a little while, the "fatalities" were so ridiculous to pull off in that game though.

  • @shonmoody1706
    @shonmoody1706 7 місяців тому +1

    This was the best port I had ever seen at the time. I was 16 years old and couldnt wait for the U.S version so I bought the Japanese version for twice the price. It was well worth the price to play this fantastic port early. The only main differnces are better backrounds and bigger sprites in the arcade version. That I can notice.

  • @kathleendelcourt8136
    @kathleendelcourt8136 Рік тому +19

    To think that most people were saying it was very close to the arcade... The backgrounds are not that far, but the difference for the sprites is rather subtential. Still, great port.

    • @sloppynyuszi
      @sloppynyuszi Рік тому +4

      Resolution wise the characters are smaller, but considering that the characters I think look pretty close. Also considering that back in the day they had to redraw every asset when converting from arcade it looks amazing. If you compare it to the computer ports that came out in a similar time frame, this looks amazing. A 386 PC could draw better assets than the snes and it didn’t look this good. Also for the time when side by side comparisons weren’t easy this was all we needed. Even now it’s fun.

    • @GoatZilla
      @GoatZilla 8 місяців тому +2

      The difference for the sprites wasn't substantial. The deal is they preserved most of the mechanics of the actual game.

  • @killerb255
    @killerb255 Рік тому +2

    Arcade Sagat: TIIIIIIIIIGGGER
    SNES Sagat: tiger (almost sounds like "hyper")

  • @caseytwill
    @caseytwill 5 місяців тому +1

    I bought a copy of SFII the day it was released, and a SNES just to play this one game

  • @julianoazv7926
    @julianoazv7926 Рік тому +1

    Foi minha primeira fita de SNES que eu consegui, eu tinha a edição mk2.
    Então já sabe, o couro comia solto entre mim e meu irmão.

  • @jairodasilvalimalima6034
    @jairodasilvalimalima6034 Рік тому +1

    O que acho top do Arcad e que sempre me chamou a atenção é o som de aceleração do life ja quase no final ,tem muitas coisas diferentes o Recuo do Ryu,a agua saindo na banheira do honda o coqueiro no stage do Sagat e etc ,fico com o Arcad mas admiro bastante a do S.n.

  • @lmmckeancps-1409
    @lmmckeancps-1409 9 місяців тому

    Nice Job

  • @caseyhayes4590
    @caseyhayes4590 Місяць тому +1

    As a kid who bought this the day it came out ( I think it was $60 or $70) and had played the arcade a ton, I didn't know about or care about the slightest difference. It just seemed perfect. The only (but significant) negative was the awful shoulder buttons being used. I actually think it trained an entire generation of gamers to use awful shoulder buttons for any number of games and think it was not horrible game design. If the SNES didn't have shoulder buttons they'd have probably released more 6 button controllers like they had to for Genesis and PCE, but we just made do with the horrible shoulder buttons.

  • @dougdanti
    @dougdanti Рік тому +1

    Bacana a comparação, o Snes se saiu muito bem

  • @brichan1851
    @brichan1851 Рік тому +16

    When you think of the limitations of the SNES hardware, this is an incredible looking port. The Genesis version, too.
    The music for the Genesis is closer to the arcade, but the voices are garbled horribly. The SNES’s sound chip delivered an incredible soundtrack and nice voices.

    • @slashrose3287
      @slashrose3287 Рік тому +4

      Genesis version has been patched years ago with crystal clear voices , it was not a matter of sound chip (of course), just Capcom INCOMPETENCE with MD/Genesis port. Also, SNES sound effects in this port are quite muffled, which is a known issue with Snes sound system.

    • @brichan1851
      @brichan1851 Рік тому +3

      @@slashrose3287 I have heard about the Genesis/Mega Drive version being patched. I’m very interested in seeing and playing that version of the game.
      What gets me is that while we can get perfect arcade ports and we can get more advanced games, like Street Fighter III: 3rd Strike, there is something so special about these ports of Street Fighter II. I’d include the TurboGrafx 16/PC Engine versions, but I’ve never had the pleasure of playing it. Still, the 16-Bit Street Fighter II games are truly special games.

    • @JoseMarques9090
      @JoseMarques9090 Рік тому +1

      ​@@slashrose3287 So your Capcom "incompetence" point comes from both ways. Not only Genesis

    • @JoseMarques9090
      @JoseMarques9090 Рік тому

      ​@@slashrose3287 Of course the sound on Snes has a very know issue from the system. Compare Snes and Genesis Rock n Roll Racing for example Hahaha 😂 Genesis fankid

    • @slashrose3287
      @slashrose3287 Рік тому

      @@JoseMarques9090 Ok, another r e t a r d fanboy which doesn't undestand a single word, also 30 years late in the 16-bit war....hahaha...??! shut you mouth child.

  • @markh995
    @markh995 Місяць тому +1

    I honestly thought the controls on the SNES were just tighter and more responsive than the arcade, and I was playing the arcade version before the home ports came out.

  • @ps-lover8380
    @ps-lover8380 Рік тому +3

    I like this super Nintendo version it has much clear audio

  • @JohnCharb87
    @JohnCharb87 Рік тому +4

    On the Snes version there is some line scrolling on the floors like the Arcade. Noticeable in stages like Vega's and M. Bison's. It's not as smooth as the arcade but it's there. Also in Guile's stage on the F-16's tail fin the numbers changed depending on the version. The Arcade it says CAP AF 512. While the SNES it says CAP CA 64. Technical specs or just random alphanumerical nonsense?

    • @tadeuferreira4059
      @tadeuferreira4059 Рік тому +2

      I note that on the F16 from Guile's stage too! Maybe, the numbers thells the diference in memmory or bits from the arcade to SNES; if is that so, it a real nice touch!

  • @CockneyClint
    @CockneyClint Рік тому

    Just a question does the Streetfighter collection we had released a few years back have this arcade version or this SNES version ? Surely we have the Arcade version now ?

    • @Rocket1377
      @Rocket1377 Рік тому +1

      Yes, the collections contain direct emulations of the arcade version.

  • @djscarfaceone
    @djscarfaceone Рік тому +1

    Very good port.. 👍

  • @E85_STI
    @E85_STI 4 місяці тому

    My favorite sound effect or part is when he yells JAPAN!!!

  • @thisisgonnabeamatchtoremem4239

    A versão do super nintendo é perfeita! Única diferença que notei foi o coqueiro na fase do Sagat, de resto tudo igual. 👍😁

    • @euripidoeuropoide5943
      @euripidoeuropoide5943 Рік тому +3

      Si... la música es igualita tambien al igual que el número de animaciones por sprite ...

    • @thisisgonnabeamatchtoremem4239
      @thisisgonnabeamatchtoremem4239 Рік тому +2

      @@euripidoeuropoide5943 Hahaha
      Os caras levam a serio 🤣
      Não percebe uma simples ironia, ta carente é Eurípido? Jajaja

    • @euripidoeuropoide5943
      @euripidoeuropoide5943 Рік тому

      @@thisisgonnabeamatchtoremem4239
      y tu no percibes la mía?

    • @thisisgonnabeamatchtoremem4239
      @thisisgonnabeamatchtoremem4239 Рік тому +1

      @@euripidoeuropoide5943 Ironia nada!! Vc é aquele tipo que fica nos chats por ai caçando briga pro besteira kkkkkkkk 🤣🤣

    • @XaviDJ
      @XaviDJ Рік тому +2

      @@euripidoeuropoide5943 siiiii 🤣, igual, igual...eres un cachondo Europoide, los recortes son justificados por la memoria, la paleta de colores, la resolución, las animaciones y el detalle. Un port muy bueno, justificar también que todos los demás port salían de éste molde sin ofrecer las diferentes capacidades de las consolas. Corta y pega de éste y a correr, gran error de Capcom.

  • @carlossantavilla2997
    @carlossantavilla2997 9 місяців тому +1

    The VS music of SNES was later arranged and used for Super Street Fighter II

    • @hoodmistressreloaded
      @hoodmistressreloaded 6 місяців тому +1

      As well as the 3DO, PS2, and Xbox versions of Super Street Fighter II Turbo and Hyper SF2, respectively

  • @christianmorales8713
    @christianmorales8713 9 місяців тому +1

    Obviously we are talking about the king of 16-bit consoles, the super famicom or super nintendo, here we can see how well Capcom knew how to take advantage of the benefits of this console by making a perfect game to make you feel like you were in the arcade, of course. It has many differences, but really, from everything that this game showed on the console, did you realize that if that was 16-bit, what could a 32-bit console do?

  • @julianoazv7926
    @julianoazv7926 Рік тому +2

    As únicas coisas que deixaram a desejar foi a voz quando dá o Hadouken,os bônus que não são iguais e a música da introdução.

  • @avargasrj
    @avargasrj Рік тому +1

    Sou fã de ambos ( Mega e Snes) mas realmente o SNES deu uma poeira com esse lançamento na época, ainda mais que tinha um controle de 6 botões, tudo que a SF2 precisava, o Mega não tinha ainda.

  • @AllCoolThingsStoneMountain
    @AllCoolThingsStoneMountain Рік тому +1

    This WAS my Street Fighter II, growing up...FIRST!

  • @ganjagun0025
    @ganjagun0025 9 місяців тому +1

    This is the port that was the beginning of the end for arcades. SF 2 for Sega and SNES were damn near arcade perfect ports. We knew then that it was only a matter of time until games on home consoles would be arcade perfect ports whereby we wouldn't need the arcades at all. And that's exactly what ended up happening eventually.

    • @theobserver4214
      @theobserver4214 7 місяців тому

      This port played well for the time and looked very good but it was definitely not the beginning of the end for arcades. Compared to the SNES in 92 with World Warrior, the arcades still had the 4 bosses as playable characters, more moves, more balanced gameplay, and way better graphics due to Champion Edition and later Hyper Fighting, it took a year after launch for those two to come home. The real beginning of the end started in 1994, when Super SF2 came to FM Towns, and Super Turbo came to 3DO, with ports that looked and played closer to arcades than any previous 16-bit console did with SF2. They even had CD quality music.

    • @ganjagun0025
      @ganjagun0025 6 місяців тому

      @@theobserver4214 Nope your way off. I said the beginning of the end. The 3DO was part of what the 16 bit systems did. Like I said" eventually". PS came out and street fighter was a perfect arcade port. Not even a port it was literally the same as the arcade. Using the CPS chip. The 16-but was the beginning of the end and the 32 bit systems were when arcade games were dying out fast. Then the 128 bit systems came out and finished them off for good. But the beginning is the 16-bit systems.

  • @estebancruz6194
    @estebancruz6194 Рік тому +1

    The main reason why I wanted a SNES.

  • @ReValveiT_01
    @ReValveiT_01 4 місяці тому

    The plane tail in Guile's stage has 512 on the arcade, and 64 on the SNES. I wonder if that has any significance?

  • @Vitikocosme
    @Vitikocosme Рік тому

    Se compararmos o SF2 de Snes com o Mega Drive é até covardia. Essa versão do Snes na época para um console era e ainda é muito próximo aos arcades.

  • @fabiomoreiras5750
    @fabiomoreiras5750 Рік тому +6

    Na época o Genesis tinha vencido o Nes,mesmo com a chegada do poderoso Super Nintendo a Sega continuava na liderança no Eua,mas quando Street Fighter 2 chegou com exclusividade para o Super Nintendo,deixou o Genesis para trás facilmente,foi um belo port desenvolvido com muita calma,infelizmente os proprietários do Genesis ganharam um port mais de um ano depois e deixou a desejar nas vozes e cores,atualmente os fãs corrigiram isso é verdade,mas o port oficial não tinha o mesmo carinho do excelente port para Super Nintendo.

    • @JoseMarques9090
      @JoseMarques9090 Рік тому

      ​@KnabiOI Uma coisa nunca entendi. Por que Strider só saiu para mega?

    • @JoseMarques9090
      @JoseMarques9090 Рік тому

      @KnabiOI Valeu por esclarecer essa dúvida kkkk É normal até pensar que Strider é um jogo da Sega 😆

    • @cobrakainevereverdies6940
      @cobrakainevereverdies6940 Рік тому

      YOU had to have that 1 GENESIS VIRGIN, DIDN'T THEY ????
      SNES WAS A MUCH BETTER SYSTEM, WITH A MUCH BETTER CONTROLLER AND SOUND - If it wasn't for SNES would Playstation even been born ??????????????????????

  • @BYF1
    @BYF1 22 дні тому +1

    Arcade version was always much harder, same for Champion Edition. Difficulty of 1 on arcade about the same as 5 on SNES.

  • @marcosvander2479
    @marcosvander2479 Рік тому +6

    *Dificil saber a olho Nu qual é o arcade qual é o snes*
    Ambos são bons jogos mas ARCADE of course

    • @megaigor
      @megaigor Рік тому

      o do Snes é bem inferior... só o personagem andar para trás q vc os sprites q foram cortados kkkkk
      para o console tá ótimo, mas tá longe do arcade

    • @djyonoid
      @djyonoid Рік тому +1

      Talvez olhando vídeo não sinta tanta diferença, agora jogando existe um abismo, mas não deixa de ter sido uma ótima conversão pra época e dada as limitações do snes

    • @marcosvander2479
      @marcosvander2479 Рік тому +1

      @@djyonoid exatamente isso.
      Olhando a gente pensa UAL IGUAL.
      Mas a gameplay ixi

    • @megaigor
      @megaigor Рік тому

      Vcs precisam de óculos

  • @fabolous2006
    @fabolous2006 12 днів тому

    What made the arcade so fun and exciting was the fact that you had something to loose. Your money 😢

  • @rfv210480
    @rfv210480 Рік тому +3

    cuanta nostalgia hoy y cuanta alegria ayer poder jugar este tremendo juegazo en la SNES. impagables sensaciones.

  • @gelmarvel7505
    @gelmarvel7505 Рік тому +3

    Arcade 😍

  • @mecetnoca
    @mecetnoca 3 місяці тому

    Esse port é lindo demais. E digo que até melhoraram algumas coisas nos cenários e tal... As vozes tambem, ficaram mais naturais, algo assim...

  • @ronalddematos
    @ronalddematos 2 місяці тому

    CPS - Lembro do Super SF para Mega Drive e seu cartucho de 40MB. Um milagre, assim como o SF Alpha para SNES

  • @inlovewithi
    @inlovewithi 23 дні тому

    Makes me wish of going into an alternative universe, with CPS1 versions of other Super Nintendo games, such as Super Metroid, Mega Man, Chrono Trigger, with comparable graphic upgrades.

  • @SVTRonDogg
    @SVTRonDogg Рік тому

    What is the cursor supposed to be on the SNES title screen?

    • @JoseMarques9090
      @JoseMarques9090 Рік тому

      Good question! I NEVER figured It out!

    • @hoodmistressreloaded
      @hoodmistressreloaded Рік тому +1

      Probably from another Capcom game, like a little Easter egg; in SF2 Turbo, the cursor used for Option Mode comes from the arcade game Black Tiger, which I thought was pretty cool

  • @paulo8leal
    @paulo8leal 2 місяці тому

    Obra de arte

  • @Antoggno
    @Antoggno Рік тому +7

    Speaking of italy, I can't remember how many people bought a supernes just for this port at day one. The magazines were pushing this as the second coming of Jesus.

  • @FbitFunkyBit
    @FbitFunkyBit Рік тому +4

    There's no doubt that the arcade version is better in every way, but having that cartridge at home and playing it whenever you wanted was AWESOME!
    Beautiful port. :')

  • @luisfernandomiguelpiris252
    @luisfernandomiguelpiris252 Рік тому

    PRÓXIMAMENTE VCDECIDE SUBIRÁ SAMURAI SHODOWN (ARCADE VS SNES)-DUAL LONGPLAY

  • @TarsoFranchis
    @TarsoFranchis 3 місяці тому

    Lembro-me quando finalmente comprei o meu. Na época eu tava com 3 sistemas, MD, MS e NES (tudo em rolo), me desfiz dos 8 bits, vendi minha bike e juntei grana até pegar o SNES pq quando eu vi F-Zero na locadora o queixo caiu. Peguei a versão control set, ou seja, o console e um controle, era o que dava, sem cartucho sem nada... ou pegava emprestado, alugava, ou não tinha o que jogar. Aí fiquei um tempo juntando uns cobres e peguei outro controle, F-Zero, Mario World e Starfox. Quando anunciaram o port de SF2 aí que pirei e ficava juntando tampinha de garrafa pra pegar esta desgraça. Fitas originais americanas, era uma bala isso aí... Um cartucho custava um nintendinho, assim como uma fita de Neo Geo custava um SNES, e não tinha como piratear (até tinha, depois, mas vc precisava confiar ou poderia foder seu console).

  • @elrinconcitodedani
    @elrinconcitodedani Рік тому

    👌🏻👍🏻

  • @godsjoy1985
    @godsjoy1985 Місяць тому

    Of course the arcade wins... for me... the muzic is more raw and the back ground is more better and bring' s back so much memories @ lamp post pizza when these game first arrived.. in my times & now I'm 39, and a father to my daughter.. n here Laying down enjoying my day off

  • @miketate3445
    @miketate3445 4 місяці тому

    Almost every stage was redrawn with so much care being so careful with the vastly different pixel shapes between the two systems, and then E Honda's background is just a distortion nightmare on SNES. Nothing is the right aspect ratio. The tiles on his hot tub have scaling artifacts! Did they give that stage to the intern?

  • @sagaxzs
    @sagaxzs 7 місяців тому

    Se não me engano o Street Fighter 2 de Arcade ele ultilizou-se mais de 100 megas de memória, e do Snes fez isso tudo com a apenas 16 megas!!

  • @shizuoka1139
    @shizuoka1139 11 місяців тому

    Tirando uns quadros de animação, som capenga e menor resolução, o port do snes ficou bem jogável ainda.

  • @oliveiraoliveira3543
    @oliveiraoliveira3543 Рік тому +2

    Legal jogar na época quando foi lançado , mas direcional, os caras quebravam o controle , tempo passa .

    • @Dariel9858
      @Dariel9858 Рік тому

      Ue...ninguém usava camisa nessa época?

  • @coleshores
    @coleshores Рік тому

    That conversion was pretty damned close. It truely would need to be side by side to spot the differences.

    • @yellowblanka6058
      @yellowblanka6058 9 місяців тому

      Or you could have eyes/ears and have played both, you'd have to be blind to not notice the smaller sprites, cut down animation and relative lack of color. Don't get me wrong, still a solid conversion for the hardware, but the SNES is nowhere near as capable as the CPS-1 arcade hardware in the original.

    • @coleshores
      @coleshores 9 місяців тому

      @@yellowblanka6058 I used to have the CPS version for play on my super gun. Unless you’re looking for the differences, they look about the same. This is in contrast to something like Killer Instinct which had no business being on the snes. SF2 on the SNES is probably the closest arcade to home conversion of the 16 bit era

    • @yellowblanka6058
      @yellowblanka6058 9 місяців тому

      @@coleshoresUh yeah, I find that incredibly hard to believe, even as a kid in the 90's playing the game at SNES kiosks/at friends etc. based on my experience with the arcade I could definitely see/hear the cutbacks. Like most other arcade ports, the sprites are noticeably smaller, the animation of the characters and backgrounds is cut back, there are fewer animations on screen and the voice quality is noticeably lower.

    • @coleshores
      @coleshores 9 місяців тому

      @@yellowblanka6058 CPS-1 street fighter 2 boards where going for $25 on eBay in the early 2000s and are still pretty inexpensive. Regardless you where almost certainly weren’t alive during that time to it doesn’t matter.

  • @anglo-saxonconnor817
    @anglo-saxonconnor817 Рік тому +2

    You can pay bills and mortgage back then simply by renting this game out to kids on a hourly basis. Good times.

  • @faelgamesantigos5957
    @faelgamesantigos5957 Рік тому

    Nao é atoa que street vendeu muito no snes, o zoim da criança chegava brilha quando via isso em casa, naquela época a gente nao ligava muito pra isso de nao estar 100% parecido com arcade

  • @greensun1334
    @greensun1334 Рік тому +5

    Still a great game and an impressive port to a 16bit home system! I even prefer some of the SNES' music tracks.

  • @msk33
    @msk33 Рік тому +2

    Missing ryu stage since you are playing with him and full stage are not always showned to compare (Blanka). Nice video otherwise.

  • @cristianof.1697
    @cristianof.1697 Рік тому +2

    O som no snes é melhor na minha opinião, principalmente as músicas.

    • @Dariel9858
      @Dariel9858 Рік тому +1

      Tinha um vizinho que ligava em caixas de som, e ficava muito dahora.

  • @milltownhayes4100
    @milltownhayes4100 7 місяців тому +2

    Snes master piece

  • @herpderp1750
    @herpderp1750 Рік тому

    Why did they alter the blanka "beaten up" head shot?

    • @hoodmistressreloaded
      @hoodmistressreloaded 11 місяців тому

      Nintendo had that "family-friendly" reputation to uphold. They didn't want kids getting scared of a defeated Blanka with his eyes bugged out, so they used his alternate losing portrait instead

  • @OMundodosRetroGames
    @OMundodosRetroGames Рік тому

    Só é triste ver os encerramentos dos personagens lado a lado com a versão arcade, sem contar na falta da abertura (que continuou ausente no Turbo mas na versão de Mega Drive está completa) e a censura do VS que não tem sangue, mas essa versão tem seu charme. Até gosto de algumas músicas, mas os instrumentos são muito genéricos e não combinam com o jogo. Talvez se uma hack trouxesse de volta os instrumentos da versão arcade, nessa versão ou até no Turbo, aí sim essas versões ganham de lavada da do Mega. Mas se for pra comparar com hack, a versão do Mega Drive ficou melhorzinha sim.

  • @ferhat1983aydin
    @ferhat1983aydin Рік тому +1

    Arcade perfect

  • @hirschlord341
    @hirschlord341 11 місяців тому

    What is the resolutions of them ?

    • @DaniKarmann
      @DaniKarmann 6 місяців тому +1

      384x224 arcade, 256x224 snes.

    • @hirschlord341
      @hirschlord341 6 місяців тому

      @@DaniKarmann thank you

  • @leoryu5953
    @leoryu5953 Рік тому +1

    Alguém acha que o port de snes se tivesse sido feito anos depois poderia ter ficado ainda mais fiel à versão de arcade? Quando joguei a versão de snes em 1994 eu nem notei as diferenças

    • @capivaraocapivara6137
      @capivaraocapivara6137 7 місяців тому

      eu também nem sabia que tinha diferença, achei que era o mesmo jogo, mas olhando agora o do Arcade é imcomparável

  • @carolinahenriquez7905
    @carolinahenriquez7905 11 днів тому

    Acrade (MX) FT5 SNES (JP)

  • @hirschlord341
    @hirschlord341 11 місяців тому

    My all time favorite fighting series … till 4 super ultra . 😂

  • @ladic
    @ladic Рік тому +4

    This game marked the beginning of the end for arcades

    • @mikeg2491
      @mikeg2491 Рік тому +2

      I think too much is made about home consoles putting an end to arcades but I honestly think it was more a culture change, you had stranger danger becoming a big thing starting in the 90s thanks to shows like America’s Most Wanted and talk shows like Geraldo and kids just weren’t allowed to roam like in the 70s or 80s. Atari and and the NES did nothing to dent arcade sales in the 80s and even well into the early 2000s arcades still surpassed consoles in raw power and console internet was not a thing yet. There was plenty incentive to still go to the arcade but young people were being kept home more often. My own parents kept me on a short leash and if I went to the arcade it was under supervision.

    • @juststatedtheobvious9633
      @juststatedtheobvious9633 Рік тому

      @Juan Allion
      Daytona USA made a bloody fortune, years after this released. And you're not going to convince anyone when NBA Jam, Mortal Kombat 2, and House of the Dead were yet to release.
      Besides, Soul Calibur killed arcades as we knew them.
      Not sure why SNES fans keep pretending otherwise.

    • @bassram3337
      @bassram3337 Рік тому +2

      not really, arcade games were dominating up untill the Dreamcast came out, then we started seeing perfect arcade ports to home consoles

    • @ladic
      @ladic Рік тому +1

      @@bassram3337 by the time Dreamcast came out, there were very little arcades places left, there were pretty much none left inside the malls

    • @George18798
      @George18798 Рік тому +2

      How? If anything this game marked the greatest period for arcade. Capcom alone has Street Fighter, SF Alpha, Marvel vs Capcom franchises, plus a ton of amazing beat em up games. And other companies produced Mortal Kombat, King Of Fighters, Fatal Fury, Tekken, Virtua Fighter, Dead Or Alive. Arcades started to decline late 90's to 2000 and came to and end as whole in mid 2000s. I might be alone in this view, but I honestly think, that consoles would also extinct by the end of the decade

  • @CurtindoAqueleDrama
    @CurtindoAqueleDrama Рік тому +1

    Não é um port perfeito ou extremamente fiel ao arcade nos detalhes. Mas depois do fiasco do port de Final Fight, a Capcom o fez como uma bela carta de desculpa.

  • @tadeuferreira4059
    @tadeuferreira4059 Рік тому +1

    Great port, but what I find strange is that Guile seems to be very weak, overpowered by M.Bison on the final stage, never beat him with the Colonel on the SNES!

    • @PsychokoreUndergroundRap
      @PsychokoreUndergroundRap Рік тому +1

      You haven´t found the right timing when to attack or do a summersault.
      On the SNES, he obviously corners you with scissor kicks (thank god they don't deal chip dmg, otherwise m. bison would be unstoppable).
      But he then walks back to jump kick at you.. those are the moments when to do an anti-air.
      It's usualy a longer fight with guile, but definitely possible to perfect bison.

    • @JoseMarques9090
      @JoseMarques9090 Рік тому

      Todo inimigo tem um macete específico pra se bater nesse jogo. Só descobrir

  • @rocznik83
    @rocznik83 Рік тому

    Lower resolution and less colors, but the entire contents of the game is there, which is ucommon for 16 bit arcade port, as these were usually butchered to fit into a much smaller and cheaper rom.

    • @JoseMarques9090
      @JoseMarques9090 Рік тому

      Resolution makes Zero difference in 16 bit videogames

    • @nycxtile
      @nycxtile Рік тому +1

      ​@@JoseMarques9090 that's a strange take

    • @JoseMarques9090
      @JoseMarques9090 Рік тому

      @@nycxtile it's the truth 🤷

  • @ochogeek
    @ochogeek Рік тому +1

    A versão do SNES foi bastante competente em entregar uma conversão praticamente idêntica a do original do fliperama na época. Mas hoje em dia, eu só jogo suas versões originais.

  • @joshludge
    @joshludge 8 місяців тому

    The Arcade version feels a lot

  • @Roberto-oz6et
    @Roberto-oz6et 9 місяців тому +1

    É apenas eu ou parece que o áudio do SNES é melhor?

  • @ferhat1983aydin
    @ferhat1983aydin Рік тому +1

    Arcade

  • @zsiles
    @zsiles Рік тому +1

    No intro ...