It’s a testament to how much can be pushed out of a system if there is a financial incentive to do so. Then you look at other arcade ports like Final Fight or Raiden Trad which were terrible but no surprise as they weren’t phenomenons like SF.
Still is but since all consoles now can handle arcade ports or more doesn't matter these days but back in the 90s if you didn't live near an arcade or something SFII and MK 2 for SNES were Godlike ports the next best thing honestly.
@@mikeg2491 the FF situation is weird cause FF 2 and 3 had features FF1 arcade had. And you'd think with FFguy they'd rectify FF but they got lazy and just swapped out I think cody.
@@mikeg2491, there some storys on the internet telling that Final Fight got the way it is on the SNEs because there was a low shipment or other problema with the memmory chips back then, they could get only 8 MB, and we got the terrible port of FF...
As a kid, I used to play Street Fighter 2 with all my friends at a local store around the corner from my house ...Once my parents got the SNES version for me, the party was suddenly at my house...My friends and I had epic tournaments that created amazing childhood memories for me.
Awesome, same here bro, my friends and I would be challenging each other on the SNES from night till morning when we were on summer break, I taught them all the moves, they became very good opponents eventually 😆👍🏽
Renting it from blockbuster for a weekend once when my grandparents came over. They stayed in a bedroom we had in the basement, same basement where we had our tv hooked up to the SNES. Convincing my mom I wanted to sleep in my grandparents room on the couch so I could sneak out of the room and play Street Fighter ALL night. Simple times.
My friends(still boys) mum took me and him to see Home Alone 2, when I got home my Snes was there waiting for me. The year before I had my mind blown seeing Final Fight and SF2 in the Arcades
I was about 10 when i discovered the game at a skating rink party lol my skating was over that night! When it came to SNES i was about 12 so im a bit older than you. Seriously, when i got the game for my birthday was better than when i lost my virginity 😂 . I was blown away by it (not by the first girl i had sex with 😂)
In 1992 this game started my romance with the franchise that is alive and well all these years later. I'm 42 now and still obsess over Ryu, Chun li and the gang! I'll throw random hadoukens at my kids. They know what's up 😅
I remember bringing this game home back in 1992 and being absolutely blown away at how close it was to the arcade version. Both Final Fight and Street Fighter 2 on the SNES were huge leaps in technological achievement for reproducing a current arcade game on a home console.
@@MrZillas It was good for what it was, but Capcom did cut FF down way too much. Nintendo did have a bad tendency of encouraging devs cut games down for North America because they thought North Americans were not very good at gaming and Nintendo thought North Americans had a short attention span. Back then there was a lot of Japanese superiority chest thumping going on due to Japan's economy growing by leaps and bounds during the 80's. This attitude spilled out into the video game world
I found out Alpha 2 came out on snes when I collected for snes in 2010, even at that time when I loaded the cartridge I was blown away, it's a very fun port too
As a Mega Driver-owner and SEGA-kid back then, I saw nothing special on the SNES-version when I saw it later. SF2 alpha was terrible on SNES. It had loading times that were longer than PS1-loading-times. When they finally released SF2 alpha on SNES, I stepped long over my SEGA Mega CD to the SEGA Saturn and there SF2 alpha is loading quick and looks fantastic.
@@MrZillasThe SNES ports of all 3 of the aforementioned games were amazing, it was great to have solid versions of all 3 of those games without having to buy another system or add on. The Gen ports were not as good as the SNES ports in the case if MK2 and SF2.. and of course consoles from the next generation outperformed both the SNES and Gen.
@@MrZillas I was SEGA kid too but those games were/are awesome on SNES, you seem to be holding on to the console war bs from way back in the 90s, let it go man, it's okay to like other consoles that aren't SEGA 😁. I do prefer the six button Genesis controller for fighting games over the SNES controller though, always found using the L button to be difficult for SFII special moves. Killer Instinct on SNES is amazing.
@@unvaxxeddoomerlife6788 But it was the console wars that actually kept those systems ALIVE back then! 30, 40, or 50 years don't make ANY goddamn difference as long as you hold a GRUDGE. The SNES controller issues could've easily be fixed with a 6-button controller or arcade stick. I would know, cuz I have already WRECKED quite a few back then... Ya pound and slam on 'em hella crazy just like how you would at the arcades, and they're NOT gonna last very long. And whatever shortcomings the Genesis versions had back then, have already been DEBUNKED nowadays all thanks to hackers/modders who have PROVEN that the Genesis hardware was in fact quite adequate enough to handle ports of ANY arcade game that was out at the time! 👎
While the Genesis and PC Engine versions are competent and compete head to head with the SNES version, we have to acknowledge the bar could only be raised this high because the SNES version was so faithful. It looked, sounded and felt outstanding by the day. It was one of the first games to bring the arcade experience home without compromises. As a Genesis owner I spent around one year envying SNES owners until Capcom finally released a version for the Sega machine.
Well the Genesis and PC Engine version were ports of the SNES version in many ways and not arcade ports build from the ground up for those systems so I feel it would have been good to see what could have been.
@@vinisasso I hated playing the genesis version because people with Genesis always had the 3 button controller. And the d pad was horrible for executing moves
@@vinisasso And it was quite expensive too; I remember costing almost as much as the game itself... Must-have peripherals and accessories were certainly NOT cheap back then! 🤑
You know, technological differences aside, the SNES port was really ahead of its time. Like, the developers really performed some real magic fuckery to optimize the game for 16-bit consoles.
You can work out pretty well in a 10 minute math session with a calculator a great deal of how to optimize a game like the SNES port of SF2 once you know a few variables, which Capcom obviously knew.
Man, what a time to be alive. The greatest arcade game of all time, was made available to us kids in a way that we could never have imagined being possible! What a magic time.
Aí entra o fator que vc deixou claro: época de lançamento. O desenvolvedor em 96 já tinha mais experiência com o console do que aquele do início dos anos 90 trabalhando em SF2. Fazer um bom trabalho naquela época é muito digno de elogios. E olha que não faltou port ruim e jogo de luta original ruim naquele período hein.
sim kra, SFA 2 é perfeito pro console... gostaria de ver uma versão do SFA1 pra ele.. apesar de serem mto parecidos.. possivelmente nao teria o "temido" loading q tanto reclamam, ja q tem pouco chars e até mesmo poderia ser até um pouco mais rapido!
Posso até estar semdo influenciado pela nostalgia, mas para mim este foi um port muito competente e bem executado! E parabéns pelo vídeo de comparação! Como sempre, muito bem feito!!!!!!!
Caro colega, sem dúvidas street foi um dos "divisores de água" do mundo dos games, isto é, esta afirmação é válida tanto para os consoles quuanto para os jogos de luta. Quanto a minha experiência, creio que no final das contas a impossibilidade de adquirir um snes com Street na época nao fora tão ruim. Isso porque me proporcional conhecer o msravilhoso mundo das videolocadoras...socializar kkk
Jogar SF 2 num console doméstico naquele tempo era algo incrível demais, praticamente vc se sentia jogando num Arcade se levar e consideração as diferenças é claro. Bons tempos
@@cabelo75_slot80Isso isso, tinha os contras tb que a gente fazia de vez enquanto, mas no meu caso era só quando alugava o jogo pra jogar tanto sozinho quanto com os meus irmãos e os colegas e aqui da Rua, era bom pra carai e dava umas raivas tb hehehehe
@@giovannimarcelodasilva768 Esqueci de mencionar esse detalhe, Giovanni... só alugando, isso se tivesse o cartucho disponível. Comprar esse Street quando lançou era caro (só tinha original e cotado em dólar) e ainda tinha o tal do ágio, porque geral queria comprar o game. Os sacoleiros do Paraguai fizeram a festa!! Valeu irmão, abraço!!
@@cabelo75_slot80 Verdade, e aqui quando se achava pra comprar era a Fita pirata e obviamente era bem mais cara do que os outros jogos ou seja foi muito valorizado, e tb pra mostrar que era um dos jogos ou senão o mais cobiçado pelos jogadores na época, mas tb né Street Fighter foi febre dava pra entender os altos preços cobrados no jogo. E abração pra você também, tmj
Con 16 megas no se podía haber hecho un mejor trabajo,gran conversión.Un vendeconsolas exclusivo de Snes y uno de los mayores éxitos de la consola,un año más tarde llegó la Special edition para la Megadrive pero el daño ya estaba hecho.
@@kingsavageson4879The Genesis still had no SF2 for an entire year. It also would have just gotten Champion Edition if it wasn’t for Capcom thinking the outsourced port was too trash to be released. Thankfully Capcom thought the port sucked and SEGA was pissed that they were going to be conned out of a SF2 Turbo port, so Special Champion Edition became the best home port of the CPS1 SF2s outside of the nearly 1:1 X68000 port of Dash, the revised Japanese version of Champion Edition.
The CPS1 original has more details because of higher horizontal resolution (384p on CPS1 vs 256p on SNES) and it's not letterboxed (every 16bit SF2 port has black bars above and below the screen, at least during the fights, so the vertical resolution is technically lower as well, about 190-200p, the CPS has the full 224p), but the colors look more defined on SNES. Side by side, the arcade's colors look a little faded and pale. It's even more pronounced in Super Street Fighter 2, the SNES port has far less colors than the original of course, but there is a better use of color on SNES. However, every 16bit home console port of the SF2 series is great, and they're still absolute worth to play!
Huh? Not sure what you're talking about - the SNES versions looks less "faded" because it can only display a fraction of the onscreen colors of the CPS-1 arcade board, so the arcade has a richer, more saturated look - it objectively has better colors on a technical level - the CPS-1 could display 4096 onscreen at once while the SNES could only display 256. Don't get me wrong, this is a very solid port considering the differences between expensive arcade boards and commodity home consoles, but it's still an obvious step back from the arcade original.
@@greensun1334 the arcade version is bright because the screens the game was displayed on would dim the colors, so the colors chosen for the arcade would be brighter to balance that out, similar to what was done for most GBA games. this is also why most ports of street fighter 2 look darker than emulated arcade footage
@@traumatizedgeworth I was just thinking about that as I read your comment, specifically the comparison between Super Street Fighter II for arcade and SNES. The colors on the arcade version are much brighter and more vibrant while they look more earth-toned on the SNES version
The concept of horizontal resolution mattered less in the CRT days. It was all about the number of lines. The snes version had fewer lines and used less memory but... if displayed on crt arcade monitor and adjusted to fill the screen (as you would with the PCB) it looks way closer than on this video. What I am getting at is that I don't think this game pushed the limits of either system. The snes version was limited more by cart size than anything else. You'd get black bars if you switch from a 240p pcb to a 224p pcb if you didn't adjust the vsize pot.
I’m a Japanese person who actually played Street Fighter II. It’s interesting to split the screen in two for gameplay. In fact, the four bosses that appear in the final stages of the game had quite strong specs due to the game's design. When I played as Ryu and tried to repeatedly throw Hadoukens at Sagat, his rapid-fire Tiger Shots had the upper hand, making it difficult to win.
I saved my pocket money up and went to Woolworths (UK) and got this game. I was soooo happy. I can still feel the excitement. I read the booklet inside and studied the special moves and mastered them all. No word of a lie I got my snes out the cupboard last week and played this game again. I'll never let it go. I'm 39 now 😂
You can STILL play these today with people around the world... Fightcade is free and has the arcade versions; most people play the definitive version of SFII... Super Turbo (Super Street Fighter II X: Grand Master Challenge). There are still tournaments held all around the world and you can look them up and watch. Still as hype to watch and play as it ever was. =)
My father surprised me with street fighter 2 champions edition, I was at my grandmother house and he came to pick me up and brought this game with himself, I was so excited and went back home and grab my Sega genesis and started the game, amazing moments
As a 12 year old, I first saw SF2 at an arcade near my house. There was a line of older kids just waiting to take down a Blanka player. People put their quarter on the machine until it was their turn. It was awesome. Nobody really knew how to pull off moves. Crowds stood there and watched the matches screaming and cheering. Up until then, there was nothing like it.
SNES VERSION WAS EVEN BETTER! More playable. Still remember first time I showed my best friend the game one afternoon. 87 fights until the night. I was 2d prize of a tournament in my city… with CHUN LI…
It's incredible how well the game was ported to the SNES. The sacrifices were precise and intelligent. (Smaller sprites, removing the walking back animations, etc.) The port felt just like the arcade at the time!
Speaking of italy, I can't remember how many people bought a supernes just for this port at day one. The magazines were pushing this as the second coming of Jesus.
When you think of the limitations of the SNES hardware, this is an incredible looking port. The Genesis version, too. The music for the Genesis is closer to the arcade, but the voices are garbled horribly. The SNES’s sound chip delivered an incredible soundtrack and nice voices.
Genesis version has been patched years ago with crystal clear voices , it was not a matter of sound chip (of course), just Capcom INCOMPETENCE with MD/Genesis port. Also, SNES sound effects in this port are quite muffled, which is a known issue with Snes sound system.
@@slashrose3287 I have heard about the Genesis/Mega Drive version being patched. I’m very interested in seeing and playing that version of the game. What gets me is that while we can get perfect arcade ports and we can get more advanced games, like Street Fighter III: 3rd Strike, there is something so special about these ports of Street Fighter II. I’d include the TurboGrafx 16/PC Engine versions, but I’ve never had the pleasure of playing it. Still, the 16-Bit Street Fighter II games are truly special games.
@@slashrose3287 Of course the sound on Snes has a very know issue from the system. Compare Snes and Genesis Rock n Roll Racing for example Hahaha 😂 Genesis fankid
@@JoseMarques9090 Ok, another r e t a r d fanboy which doesn't undestand a single word, also 30 years late in the 16-bit war....hahaha...??! shut you mouth child.
Essa versão em 92 foi extremamente bem recebida, um port muito competente, imaginem só, colocar o jogo inteiro em um cartucho de 16 mb, que era a memória usada na cps só para fazerem o ryu e o ken já era um grande mérito, ainda mais importante era que a jogabilidade estava fiel ao arcade! Foi a melhor experiência doméstica de street 2 que tivemos na época. A versão arcade era obviamente melhor tecnicamente, o mais influente jogo de lutas da história!
Dude, I remember I kept riding my bike down to the video store to rent this but it was always checked out. When it finally was there, I never rode home so fast
This was a momentous occasion. It was the first time in history where the console version was actually better than the arcade. Better colors, better use of shading and shadow, and just listen to that crisp SNES sound, no comparison.
There was a period of time, where every game company was marketing themselves as the only console to bring home Arcade Graphics. While there were SO many other consoles that were more powerful to achieve at home arcade experiences, Street Fighter II’s port on Nintendo’s 16 bit console, was honestly an impressive feat. The game, was AWESOME.
I first played Street Fighter II back when I was in the 7th grade. My older brothers played it as well. The first SNES version is the first version I played. Nowadays, I play Ultra Street Fighter II: The Final Challengers on Nintendo Switch. My brothers played the arcade version back when the game first came out at arcade shops within malls. I’m more into Street Fighter IV and V.
As a kid who bought this the day it came out ( I think it was $60 or $70) and had played the arcade a ton, I didn't know about or care about the slightest difference. It just seemed perfect. The only (but significant) negative was the awful shoulder buttons being used. I actually think it trained an entire generation of gamers to use awful shoulder buttons for any number of games and think it was not horrible game design. If the SNES didn't have shoulder buttons they'd have probably released more 6 button controllers like they had to for Genesis and PCE, but we just made do with the horrible shoulder buttons.
Street fighter II arcade came out in 1991 and for snes 1992. Why do the dates in this video for the arcade say 1988 and for the snes 1990? Or were those dates just to describe when the CPS-1 and SNES both came out?
It can not be underestimated how big Street Fighter 2 was at the time. While it certainly wasn't the only game, its' influence was definitely one of the biggest factors in the SNES's complete dominance especially in Japan. With all of the major Japanese studios focusing on the SNES, NEC and Sega really had no chance.
Add the fact that SF2: The World Warrior was an SNES exclusive as well as what folks call the console's "killer app"; I'd also say that this game certainly gave Nintendo the edge
Foi o melhor port para videogame. Deu a impressão que não fizeram as pressas e tiveram tempo pra botar tudo o que foi possível numa interface inferior. Acho que a maioria dos jogos de luta no SNES não deixaram a desejar.
There's no doubt that the arcade version is better in every way, but having that cartridge at home and playing it whenever you wanted was AWESOME! Beautiful port. :')
I've always believed that the arcade to SNES port of Street Fighter II was the greatest conversion of all time, especially given the technology available at the time.
The SNES/Super Famicom version of SF II was featured in an anime called "The Cafe Terrace and Its Goddesses" season 2 episode 1 because Tsuruga Ami (one of female main heroine characters) is big fans of SF.
The SNES SF2 is a marvel even today. While the animation is considerably less than the arcade and the resolution is downsized, the game play is close and everything still looks good.
This snes port was so satisfying I still remember the joy. But as I was a huge player of sf2 arcade cabinet before the snes release, I could not feel disappointed by the height of the screen, squished.
Na minha opinião, o port mais incrivel foi do PC Engine pelas especificações do video game. Mas considerando é claro, falando de qualquer região. Quando falamos de Brasil, o Snes foi o melhor port deles. Pq se for considerar o Sharp X86000 é covardia, é onde fizeram o jogo. Mas para video games para mim ficaria o PC Engine e unicamente no Brasil, do Snes pela dificuldade de tudo caber em um cartucho de 16mbit e tbm pelo milagre de ficar mto proximo do Arcade. Eu particularmente prefiro as musicas com a paleta de som do Mega, mas é incrivel o que essa versão do Snes fez antes (foi o primeiro né?). Durante o tempo que o Mega não lançou, eu ficava de pescoço torto qdo alguem tinha um Snes e o Street. Bons tempos, me lembro de ganhar no natal o cartucho do Street Fighter 2 de Mega e passar do dia 26 para o dia 27 jogando a noite inteirinha de tanta alegria. Triste pensar que do mega por ter o maior cartucho não foi o suficiente para o som ser mais limpo, curiosamente a versão beta ser melhor em audio do que da versão final inclusive.
É só quem viveu pra saber o que era ter um fliperama em casa nunca me esqueci quando joguei contra o dono com o Blanca e ganhei assim que o jogo saiu muito foda!!!
Todo mundo jogava com o "monstro verde, lobisomem etc" e tentava morder o adversário 😁 era muito show. Eu já tinha visto SF2 em flipers só de longe, mas nunca tinha jogado. Joguei pela primeira vez no meu Snes quando meu primo trouxe o cartucho alugado. Bons tempos
Seeing this video takes me way back to Christmas of 1992. I was crazy about video games, and my SNES was my entire life at 12 years old. The only gift I asked my mother for was Street Fighter 2 for SNES. On Christmas morning the family and I are gathered around the tree. As my sister and I began opening gifts things were not looking good for me. My mother hands me my last gift. It's a larger box so I knew there was no copy of Street Fighter II for me. After opening the box I'm trying to hide my disappointment at the fact my big gift was a Cologne & Deodorant set from Avon. I thanked my parents, and my mother says: At least open that cologne set I got you, and see if you like the scent. So I open the box, and SFII for SNES falls out into the floor. It was 3 days later I finally turned my SNES off because I thought I was gonna burn up the CPU. Great memory and makes me think of A Christmas Story, and the Red Ryder BB Gun.
Saved up $ over the summer and bought this. Dad wasnt too pleased i spent as much as i did. However very few games since then gave me my money's worth as sf2.
On the Snes version there is some line scrolling on the floors like the Arcade. Noticeable in stages like Vega's and M. Bison's. It's not as smooth as the arcade but it's there. Also in Guile's stage on the F-16's tail fin the numbers changed depending on the version. The Arcade it says CAP AF 512. While the SNES it says CAP CA 64. Technical specs or just random alphanumerical nonsense?
I note that on the F16 from Guile's stage too! Maybe, the numbers thells the diference in memmory or bits from the arcade to SNES; if is that so, it a real nice touch!
Yeargh, Guile seemed to jump higher (with that forward-flip animation) in the arcade version... In the SNES version, he simply just leaps forward at a smaller arc, and sometimes that kinda messes up your timing if you're all used to playing him on the arcade version. Lotsa Guile fans also complained about this! 😤
Street Fighter 2 on SNES was really the first home port of an arcade game where in reality you still went to the arcade because you could practice combos and moves at home and still want to go to arcades to face people and test it all out. Prior to this in reality you got home versions of arcade games which were okay but it did the job. SF2 whole 1 v 1 against a real person changed that. The best for me. I have a soft spot for this version.
@@daedalus547 Yeah but not every kid on the corner had a Neo Geo AES lying around. Rich kids or drug dealers at that time. Talking mainstream here. Also As great as Samuari Showdown and King of the Fighters were everyone was playing SF2. And having it on SNES gave many more chances to practice, do tournaments and then hit the arcade. I love my SNK and my Mark of the Wolves but let's be practical
@@DannyP-dm1pw I would rent it for the weekend, I didn't have to own it, the advantage to this was that you could buy a memory card, rent the AES with some games, play them, save the data (for the ones that supported more then just scores) then during the week or when you can't rent the AES you could just hop down to the mall/arcade/movie theater and continue your game.
@@daedalus547 Nice! I was 11 when SF2 dropped so renting Neo Geo was out of my budget...in general. I did buy a Neo Geo in the 2000's when prices dropped (now forget it) Got Mark of the Wolves for 400 dollars which nowadays good quality is over 2k. But yeah wish I bought more.
This was the best port I had ever seen at the time. I was 16 years old and couldnt wait for the U.S version so I bought the Japanese version for twice the price. It was well worth the price to play this fantastic port early. The only main differnces are better backrounds and bigger sprites in the arcade version. That I can notice.
The SNES version is actually SUPERIOR to the arcade version because it has a native Versus Mode AND the ability to select the same character. Both features were not featured in the original until the Champion Edition update.
I honestly thought the controls on the SNES were just tighter and more responsive than the arcade, and I was playing the arcade version before the home ports came out.
To be honest, the SNES controllers were pretty comfortable and nicely designed for MOST types of games... Only the Saturn controller would beat it later on.
I wonder if it was technically possible to get a more accurate port of the arcade version onto the SNES? Were there technical reasons, or mainly just down to the cart size limitations and profit/costs that prevented an exact 1:1 port? For example, could modern coders port an exact version of the arcade to the SNES hardware, without such limiting factors? Or was the SNES hardware too limited itself to support a more exact port of the game?
I honestly thought that they were basically the same at the time, in the 90s you really could not compare side by side. It wasn't until the ps1 street fighter collection did I learn that the arcade was superior.
Obviously we are talking about the king of 16-bit consoles, the super famicom or super nintendo, here we can see how well Capcom knew how to take advantage of the benefits of this console by making a perfect game to make you feel like you were in the arcade, of course. It has many differences, but really, from everything that this game showed on the console, did you realize that if that was 16-bit, what could a 32-bit console do?
You know, back in 1992 the SNES-version was just great. We did not have any access to any arcade, since that's no big deal here in Germany. But playing that was great. Since I was a SEGA-kid, I was a bit jealous, but 1993 came Street Fighter II SCE for the SEGA Mega Drive and it was just fantastic to me. People may say the sound was terrible, but 30 years ago it was like having a PS5 with the newest titles.
Modern-day hackers and modders have already proven that the colors and sound in the MD version CAN be fixed to near-perfection; at the expense of little or no extra additional memory... So that simply means, it was NO fault of the MD's hardware. The original game developers who ported it were just LAZY back then! 😝
I think they jacked the price up on the SNES by and extra 50 bucks right after this game was released; just to CA$H-IN on all the hype and phenomenon that it was creating... This game alone, practically GUARANTEED that the system would sell like hotcakes and coffee! 🥞🤑☕
I had money from my birthday and xmas. I wanted to buy a game by myself. Walked into a EB at 10am. There was a line of 10 or so there. I never bought a game before being 8. When I got to the front the cashier said Street Fighter? I said yes as long as it works for the super nintendo, I was totally confused. I was their last copy. My mom asked if I got what I wanted. I said yea. I had no idea what Street Fighter was... I felt lucky to accidentally buy one of the best games I could of ever bought.
I remember being obsessed over the differences. The jump and back walk anims were only in the arcade. That shiny don’t and larger sprites were also drool worthy for us home port players. Great port regardless!
Makes me wish of going into an alternative universe, with CPS1 versions of other Super Nintendo games, such as Super Metroid, Mega Man, Chrono Trigger, with comparable graphic upgrades.
To think that most people were saying it was very close to the arcade... The backgrounds are not that far, but the difference for the sprites is rather subtential. Still, great port.
Resolution wise the characters are smaller, but considering that the characters I think look pretty close. Also considering that back in the day they had to redraw every asset when converting from arcade it looks amazing. If you compare it to the computer ports that came out in a similar time frame, this looks amazing. A 386 PC could draw better assets than the snes and it didn’t look this good. Also for the time when side by side comparisons weren’t easy this was all we needed. Even now it’s fun.
I will say this obviously there are differences and in any cases the arcade was better, but we really learned streetfighter was the super Nintendo and it’s music and it sound and it’s pauses menu with the character grunting and rhythm will never be forgotten
at the time this port was LEGENDARY
It’s a testament to how much can be pushed out of a system if there is a financial incentive to do so. Then you look at other arcade ports like Final Fight or Raiden Trad which were terrible but no surprise as they weren’t phenomenons like SF.
Still is but since all consoles now can handle arcade ports or more doesn't matter these days but back in the 90s if you didn't live near an arcade or something SFII and MK 2 for SNES were Godlike ports the next best thing honestly.
@@mikeg2491 the FF situation is weird cause FF 2 and 3 had features FF1 arcade had. And you'd think with FFguy they'd rectify FF but they got lazy and just swapped out I think cody.
@@mikeg2491, there some storys on the internet telling that Final Fight got the way it is on the SNEs because there was a low shipment or other problema with the memmory chips back then, they could get only 8 MB, and we got the terrible port of FF...
Other than sprite size, little bit of color, and some extra layers of parallax it's virtually identical. They really achieved a marvel here.
As a kid, I used to play Street Fighter 2 with all my friends at a local store around the corner from my house ...Once my parents got the SNES version for me, the party was suddenly at my house...My friends and I had epic tournaments that created amazing childhood memories for me.
Honestly, I think that those days were the BEST times of all!
Some of the best years of my life were spent playing this with my brother.
And Mario kart...
Amen to that
Awesome, same here bro, my friends and I would be challenging each other on the SNES from night till morning when we were on summer break, I taught them all the moves, they became very good opponents eventually 😆👍🏽
Got my Street Fighter 2 SNES bundle Christmas 1992. I was 10 years old. Still to this day the happiest I’ve ever been lol.
And now you have 42 years old
Renting it from blockbuster for a weekend once when my grandparents came over. They stayed in a bedroom we had in the basement, same basement where we had our tv hooked up to the SNES. Convincing my mom I wanted to sleep in my grandparents room on the couch so I could sneak out of the room and play Street Fighter ALL night. Simple times.
My friends(still boys) mum took me and him to see Home Alone 2, when I got home my Snes was there waiting for me. The year before I had my mind blown seeing Final Fight and SF2 in the Arcades
I was about 10 when i discovered the game at a skating rink party lol my skating was over that night! When it came to SNES i was about 12 so im a bit older than you. Seriously, when i got the game for my birthday was better than when i lost my virginity 😂 . I was blown away by it (not by the first girl i had sex with 😂)
Exact same story.. Xmas 1992..Happy Xmas ever..😂
In 1992 this game started my romance with the franchise that is alive and well all these years later. I'm 42 now and still obsess over Ryu, Chun li and the gang! I'll throw random hadoukens at my kids. They know what's up 😅
I remember bringing this game home back in 1992 and being absolutely blown away at how close it was to the arcade version. Both Final Fight and Street Fighter 2 on the SNES were huge leaps in technological achievement for reproducing a current arcade game on a home console.
To be honest, Final Fight on SNES was pretty poor.
@@MrZillas Yeah but for the time dude, for the time it was something incredible to have available at home!
@MrZillas in hindsight yes, but as a kid that grew up on Snes Final Fight, it was phenomenonal.
@@MrZillas It was good for what it was, but Capcom did cut FF down way too much. Nintendo did have a bad tendency of encouraging devs cut games down for North America because they thought North Americans were not very good at gaming and Nintendo thought North Americans had a short attention span. Back then there was a lot of Japanese superiority chest thumping going on due to Japan's economy growing by leaps and bounds during the 80's. This attitude spilled out into the video game world
@@MrZillas He meant Final Fight on the Mega CD, clearly.
Both this and the Mortal Kombat 2 ports on SNES were insane (so was SF Alpha 2, as well; extremely impressive at the time).
I found out Alpha 2 came out on snes when I collected for snes in 2010, even at that time when I loaded the cartridge I was blown away, it's a very fun port too
As a Mega Driver-owner and SEGA-kid back then, I saw nothing special on the SNES-version when I saw it later. SF2 alpha was terrible on SNES. It had loading times that were longer than PS1-loading-times. When they finally released SF2 alpha on SNES, I stepped long over my SEGA Mega CD to the SEGA Saturn and there SF2 alpha is loading quick and looks fantastic.
@@MrZillasThe SNES ports of all 3 of the aforementioned games were amazing, it was great to have solid versions of all 3 of those games without having to buy another system or add on. The Gen ports were not as good as the SNES ports in the case if MK2 and SF2.. and of course consoles from the next generation outperformed both the SNES and Gen.
@@MrZillas I was SEGA kid too but those games were/are awesome on SNES, you seem to be holding on to the console war bs from way back in the 90s, let it go man, it's okay to like other consoles that aren't SEGA 😁. I do prefer the six button Genesis controller for fighting games over the SNES controller though, always found using the L button to be difficult for SFII special moves.
Killer Instinct on SNES is amazing.
@@unvaxxeddoomerlife6788 But it was the console wars that actually kept those systems ALIVE back then!
30, 40, or 50 years don't make ANY goddamn difference as long as you hold a GRUDGE.
The SNES controller issues could've easily be fixed with a 6-button controller or arcade stick.
I would know, cuz I have already WRECKED quite a few back then... Ya pound and slam on 'em hella crazy just like how you would at the arcades, and they're NOT gonna last very long.
And whatever shortcomings the Genesis versions had back then, have already been DEBUNKED nowadays all thanks to hackers/modders who have PROVEN that the Genesis hardware was in fact quite adequate enough to handle ports of ANY arcade game that was out at the time! 👎
While the Genesis and PC Engine versions are competent and compete head to head with the SNES version, we have to acknowledge the bar could only be raised this high because the SNES version was so faithful. It looked, sounded and felt outstanding by the day. It was one of the first games to bring the arcade experience home without compromises. As a Genesis owner I spent around one year envying SNES owners until Capcom finally released a version for the Sega machine.
Well the Genesis and PC Engine version were ports of the SNES version in many ways and not arcade ports build from the ground up for those systems so I feel it would have been good to see what could have been.
@@vinisasso I hated playing the genesis version because people with Genesis always had the 3 button controller. And the d pad was horrible for executing moves
@@gluckhunterjr.9344 but the 6-button control was available already, but yeah, not bundled with the console and not everyone had one back in the day.
The Genesis ports were gimped by being mostly based on snes assets. The Genesis hardware is very close to the Capcom cps1
@@vinisasso And it was quite expensive too; I remember costing almost as much as the game itself... Must-have peripherals and accessories were certainly NOT cheap back then! 🤑
You know, technological differences aside, the SNES port was really ahead of its time. Like, the developers really performed some real magic fuckery to optimize the game for 16-bit consoles.
There was no optimization necessary. It was completely rebuilt from the ground up for the SNES. Developers hit differently back in the day.
@@shamusomalley4263 Both Capcom and Konami knew the SNES's hardware really well... I think that helped things out ALOT.
@@OtomoTenzi How did they know if the console was just over 2 years old?
You can work out pretty well in a 10 minute math session with a calculator a great deal of how to optimize a game like the SNES port of SF2 once you know a few variables, which Capcom obviously knew.
@@shamusomalley4263they did not give the genesis version the same love…
My first snes game, bought it at release date. Jaw dropping port back then. Especially when coming from 8 bit sms.
16 bit
@@barneygreene7490 i think his saying his coming from sega master system which was an 8bit console
Man, what a time to be alive. The greatest arcade game of all time, was made available to us kids in a way that we could never have imagined being possible! What a magic time.
Esse porte para a época foi excelente.
Acho que é um dos melhores portes de SNES, mas a Alpha 2 é maravilhosa, um verdadeiro milagre
Aí entra o fator que vc deixou claro: época de lançamento. O desenvolvedor em 96 já tinha mais experiência com o console do que aquele do início dos anos 90 trabalhando em SF2. Fazer um bom trabalho naquela época é muito digno de elogios. E olha que não faltou port ruim e jogo de luta original ruim naquele período hein.
sim kra, SFA 2 é perfeito pro console... gostaria de ver uma versão do SFA1 pra ele.. apesar de serem mto parecidos.. possivelmente nao teria o "temido" loading q tanto reclamam, ja q tem pouco chars e até mesmo poderia ser até um pouco mais rapido!
Yes Alpha2 was shockingly incredible on snes
Posso até estar semdo influenciado pela nostalgia, mas para mim este foi um port muito competente e bem executado! E parabéns pelo vídeo de comparação! Como sempre, muito bem feito!!!!!!!
Caro colega, sem dúvidas street foi um dos "divisores de água" do mundo dos games, isto é, esta afirmação é válida tanto para os consoles quuanto para os jogos de luta. Quanto a minha experiência, creio que no final das contas a impossibilidade de adquirir um snes com Street na época nao fora tão ruim. Isso porque me proporcional conhecer o msravilhoso mundo das videolocadoras...socializar kkk
Pra mim esse port do Snes é o marco. A primeira vez que conseguimos jogar em casa um jogo "igual ao do fliperama".
Jogar SF 2 num console doméstico naquele tempo era algo incrível demais, praticamente vc se sentia jogando num Arcade se levar e consideração as diferenças é claro. Bons tempos
Compensava ainda mais nos contras, altos "rei da mesa" com os amigos. Bancar uma ficha por surra nos flippers ficava pesado demais pro bolso!
Abraço!
@@cabelo75_slot80Isso isso, tinha os contras tb que a gente fazia de vez enquanto, mas no meu caso era só quando alugava o jogo pra jogar tanto sozinho quanto com os meus irmãos e os colegas e aqui da Rua, era bom pra carai e dava umas raivas tb hehehehe
@@cabelo75_slot80 Abraço bro
@@giovannimarcelodasilva768 Esqueci de mencionar esse detalhe, Giovanni... só alugando, isso se tivesse o cartucho disponível. Comprar esse Street quando lançou era caro (só tinha original e cotado em dólar) e ainda tinha o tal do ágio, porque geral queria comprar o game. Os sacoleiros do Paraguai fizeram a festa!!
Valeu irmão, abraço!!
@@cabelo75_slot80 Verdade, e aqui quando se achava pra comprar era a Fita pirata e obviamente era bem mais cara do que os outros jogos ou seja foi muito valorizado, e tb pra mostrar que era um dos jogos ou senão o mais cobiçado pelos jogadores na época, mas tb né Street Fighter foi febre dava pra entender os altos preços cobrados no jogo. E abração pra você também, tmj
Bringing the arcade home.. amazing version.. all 16bit console versions are... over 30 years ago now and still rocks..
God bless capcom.
What a fantastic job! It was impressive back then and still is....
The fact that someone is doing this kind of compassion is incredible 👍
Con 16 megas no se podía haber hecho un mejor trabajo,gran conversión.Un vendeconsolas exclusivo de Snes y uno de los mayores éxitos de la consola,un año más tarde llegó la Special edition para la Megadrive pero el daño ya estaba hecho.
no se podia exejir mucho recien venia saliendo el snes y recien aprendian a programar
Si muy buen trabajo con tan escasos recursos.
16 Megabits (Mb) = 2 Megabytes (MB)
CD Rom = 650 MB (MB)
True, but special champion edition was beloved by genesis owners tho
@@kingsavageson4879The Genesis still had no SF2 for an entire year. It also would have just gotten Champion Edition if it wasn’t for Capcom thinking the outsourced port was too trash to be released. Thankfully Capcom thought the port sucked and SEGA was pissed that they were going to be conned out of a SF2 Turbo port, so Special Champion Edition became the best home port of the CPS1 SF2s outside of the nearly 1:1 X68000 port of Dash, the revised Japanese version of Champion Edition.
The CPS1 original has more details because of higher horizontal resolution (384p on CPS1 vs 256p on SNES) and it's not letterboxed (every 16bit SF2 port has black bars above and below the screen, at least during the fights, so the vertical resolution is technically lower as well, about 190-200p, the CPS has the full 224p), but the colors look more defined on SNES. Side by side, the arcade's colors look a little faded and pale. It's even more pronounced in Super Street Fighter 2, the SNES port has far less colors than the original of course, but there is a better use of color on SNES. However, every 16bit home console port of the SF2 series is great, and they're still absolute worth to play!
Huh? Not sure what you're talking about - the SNES versions looks less "faded" because it can only display a fraction of the onscreen colors of the CPS-1 arcade board, so the arcade has a richer, more saturated look - it objectively has better colors on a technical level - the CPS-1 could display 4096 onscreen at once while the SNES could only display 256. Don't get me wrong, this is a very solid port considering the differences between expensive arcade boards and commodity home consoles, but it's still an obvious step back from the arcade original.
@@yellowblanka6058 sure, arcade may have much more colors on screen, but the game looks pale and to bright compared to the SNES port.
@@greensun1334 the arcade version is bright because the screens the game was displayed on would dim the colors, so the colors chosen for the arcade would be brighter to balance that out, similar to what was done for most GBA games. this is also why most ports of street fighter 2 look darker than emulated arcade footage
@@traumatizedgeworth I was just thinking about that as I read your comment, specifically the comparison between Super Street Fighter II for arcade and SNES. The colors on the arcade version are much brighter and more vibrant while they look more earth-toned on the SNES version
The concept of horizontal resolution mattered less in the CRT days. It was all about the number of lines.
The snes version had fewer lines and used less memory but... if displayed on crt arcade monitor and adjusted to fill the screen (as you would with the PCB) it looks way closer than on this video.
What I am getting at is that I don't think this game pushed the limits of either system. The snes version was limited more by cart size than anything else.
You'd get black bars if you switch from a 240p pcb to a 224p pcb if you didn't adjust the vsize pot.
I’m a Japanese person who actually played Street Fighter II. It’s interesting to split the screen in two for gameplay. In fact, the four bosses that appear in the final stages of the game had quite strong specs due to the game's design. When I played as Ryu and tried to repeatedly throw Hadoukens at Sagat, his rapid-fire Tiger Shots had the upper hand, making it difficult to win.
We had it on pre-order. The home tournaments were legendary.
9:59
Arcade: Xiamen Meat Company
SNES: Lumen Meat Company
I saved my pocket money up and went to Woolworths (UK) and got this game. I was soooo happy. I can still feel the excitement. I read the booklet inside and studied the special moves and mastered them all. No word of a lie I got my snes out the cupboard last week and played this game again. I'll never let it go. I'm 39 now 😂
Did you nick a pick n mix aswell 😂
Miss Woolworths
You can STILL play these today with people around the world... Fightcade is free and has the arcade versions; most people play the definitive version of SFII... Super Turbo (Super Street Fighter II X: Grand Master Challenge). There are still tournaments held all around the world and you can look them up and watch. Still as hype to watch and play as it ever was. =)
My father surprised me with street fighter 2 champions edition, I was at my grandmother house and he came to pick me up and brought this game with himself, I was so excited and went back home and grab my Sega genesis and started the game, amazing moments
Moms bought this for me for my birthday around 8 years old, circa 1992. Had a few friends over, the sun rose on us before we knew it
Considerando o quão pouco eles conheciam o hardware do SNES e o tanto de coisa que eles cortaram, esse port é um milagre...
snes venia empezando o saliendo al mercado es obvio los programadores recien descubrian la consola
Well said
As a 12 year old, I first saw SF2 at an arcade near my house. There was a line of older kids just waiting to take down a Blanka player. People put their quarter on the machine until it was their turn. It was awesome. Nobody really knew how to pull off moves. Crowds stood there and watched the matches screaming and cheering. Up until then, there was nothing like it.
SNES VERSION WAS EVEN BETTER! More playable. Still remember first time I showed my best friend the game one afternoon. 87 fights until the night. I was 2d prize of a tournament in my city… with CHUN LI…
Continue sempre com os seus videos amigo. Acompanho Você faz anos.
My First game for SNES, unbelievable masterpiece
What a time to be alive. The snes port of this game was (for me) the first time arcade truly came home - they nailed it.
Lembro na época do lançamento...
Caminhava por muito tempo só pra jogar esse port de Snes na locadora.
Era incrível!
Época inesquecível!
It's incredible how well the game was ported to the SNES. The sacrifices were precise and intelligent. (Smaller sprites, removing the walking back animations, etc.) The port felt just like the arcade at the time!
no it didn't
Speaking of italy, I can't remember how many people bought a supernes just for this port at day one. The magazines were pushing this as the second coming of Jesus.
When you think of the limitations of the SNES hardware, this is an incredible looking port. The Genesis version, too.
The music for the Genesis is closer to the arcade, but the voices are garbled horribly. The SNES’s sound chip delivered an incredible soundtrack and nice voices.
Genesis version has been patched years ago with crystal clear voices , it was not a matter of sound chip (of course), just Capcom INCOMPETENCE with MD/Genesis port. Also, SNES sound effects in this port are quite muffled, which is a known issue with Snes sound system.
@@slashrose3287 I have heard about the Genesis/Mega Drive version being patched. I’m very interested in seeing and playing that version of the game.
What gets me is that while we can get perfect arcade ports and we can get more advanced games, like Street Fighter III: 3rd Strike, there is something so special about these ports of Street Fighter II. I’d include the TurboGrafx 16/PC Engine versions, but I’ve never had the pleasure of playing it. Still, the 16-Bit Street Fighter II games are truly special games.
@@slashrose3287 So your Capcom "incompetence" point comes from both ways. Not only Genesis
@@slashrose3287 Of course the sound on Snes has a very know issue from the system. Compare Snes and Genesis Rock n Roll Racing for example Hahaha 😂 Genesis fankid
@@JoseMarques9090 Ok, another r e t a r d fanboy which doesn't undestand a single word, also 30 years late in the 16-bit war....hahaha...??! shut you mouth child.
Wow great video comparison!
Essa versão em 92 foi extremamente bem recebida, um port muito competente, imaginem só, colocar o jogo inteiro em um cartucho de 16 mb, que era a memória usada na cps só para fazerem o ryu e o ken já era um grande mérito, ainda mais importante era que a jogabilidade estava fiel ao arcade! Foi a melhor experiência doméstica de street 2 que tivemos na época. A versão arcade era obviamente melhor tecnicamente, o mais influente jogo de lutas da história!
この比較が見たかった!ありがとう!!
Dude, I remember I kept riding my bike down to the video store to rent this but it was always checked out. When it finally was there, I never rode home so fast
Boy was the SNES POWERFUL!
This was a momentous occasion. It was the first time in history where the console version was actually better than the arcade. Better colors, better use of shading and shadow, and just listen to that crisp SNES sound, no comparison.
Definitely one of the BEST ports of that gaming era.
Lorsqu'on a eu SF2 et SF2 turbo dans notre salon, c'était juste incroyable...
There was a period of time, where every game company was marketing themselves as the only console to bring home Arcade Graphics.
While there were SO many other consoles that were more powerful to achieve at home arcade experiences, Street Fighter II’s port on Nintendo’s 16 bit console, was honestly an impressive feat.
The game, was AWESOME.
That capcom sound is magic to my ears. Getting that cheat code 🔥
I first played Street Fighter II back when I was in the 7th grade. My older brothers played it as well. The first SNES version is the first version I played. Nowadays, I play Ultra Street Fighter II: The Final Challengers on Nintendo Switch. My brothers played the arcade version back when the game first came out at arcade shops within malls. I’m more into Street Fighter IV and V.
As a kid who bought this the day it came out ( I think it was $60 or $70) and had played the arcade a ton, I didn't know about or care about the slightest difference. It just seemed perfect. The only (but significant) negative was the awful shoulder buttons being used. I actually think it trained an entire generation of gamers to use awful shoulder buttons for any number of games and think it was not horrible game design. If the SNES didn't have shoulder buttons they'd have probably released more 6 button controllers like they had to for Genesis and PCE, but we just made do with the horrible shoulder buttons.
Great Port. SFII much like MK 2 for snes, was Godlike if you didn't live near an arcade.
Wow in 92-93 the SF2 was a biiiiiiig hit in our community. :-)
The VS music of SNES was later arranged and used for Super Street Fighter II
As well as the 3DO, PS2, and Xbox versions of Super Street Fighter II Turbo and Hyper SF2, respectively
When I ever I watch this I can still smell the indian corner shop that had this in that I used to play. One of those gem shops
I could still smell the coffee and sandwiches at the corner cafe nearby that used to have this game... 🥪☕
Street fighter II arcade came out in 1991 and for snes 1992. Why do the dates in this video for the arcade say 1988 and for the snes 1990? Or were those dates just to describe when the CPS-1 and SNES both came out?
Most likely.
Said it before and I'll say it again. I firmly believe that it was this game that won the 16-bit war for Nintendo.
It can not be underestimated how big Street Fighter 2 was at the time. While it certainly wasn't the only game, its' influence was definitely one of the biggest factors in the SNES's complete dominance especially in Japan. With all of the major Japanese studios focusing on the SNES, NEC and Sega really had no chance.
200+ MILLION copies of this game were sold worldwide... Need I say more? 😏
@@12YearLagavulin genesis had better games. Overall
Add the fact that SF2: The World Warrior was an SNES exclusive as well as what folks call the console's "killer app"; I'd also say that this game certainly gave Nintendo the edge
This is the best street fighter of all. Full game, no DLC's, better music, no bugs.
Foi o melhor port para videogame. Deu a impressão que não fizeram as pressas e tiveram tempo pra botar tudo o que foi possível numa interface inferior. Acho que a maioria dos jogos de luta no SNES não deixaram a desejar.
There's no doubt that the arcade version is better in every way, but having that cartridge at home and playing it whenever you wanted was AWESOME!
Beautiful port. :')
I've always believed that the arcade to SNES port of Street Fighter II was the greatest conversion of all time, especially given the technology available at the time.
If only RAM was not so damn expensive at the time... A 24-meg cart would've certainly made it even better!
The SNES/Super Famicom version of SF II was featured in an anime called "The Cafe Terrace and Its Goddesses" season 2 episode 1 because Tsuruga Ami (one of female main heroine characters) is big fans of SF.
The SNES SF2 is a marvel even today. While the animation is considerably less than the arcade and the resolution is downsized, the game play is close and everything still looks good.
Man i miss my childhood 😢
talvez um dos melhores portas já feitos na época, muito bom!
This snes port was so satisfying I still remember the joy.
But as I was a huge player of sf2 arcade cabinet before the snes release, I could not feel disappointed by the height of the screen, squished.
Na minha opinião, o port mais incrivel foi do PC Engine pelas especificações do video game. Mas considerando é claro, falando de qualquer região. Quando falamos de Brasil, o Snes foi o melhor port deles. Pq se for considerar o Sharp X86000 é covardia, é onde fizeram o jogo.
Mas para video games para mim ficaria o PC Engine e unicamente no Brasil, do Snes pela dificuldade de tudo caber em um cartucho de 16mbit e tbm pelo milagre de ficar mto proximo do Arcade. Eu particularmente prefiro as musicas com a paleta de som do Mega, mas é incrivel o que essa versão do Snes fez antes (foi o primeiro né?). Durante o tempo que o Mega não lançou, eu ficava de pescoço torto qdo alguem tinha um Snes e o Street. Bons tempos, me lembro de ganhar no natal o cartucho do Street Fighter 2 de Mega e passar do dia 26 para o dia 27 jogando a noite inteirinha de tanta alegria.
Triste pensar que do mega por ter o maior cartucho não foi o suficiente para o som ser mais limpo, curiosamente a versão beta ser melhor em audio do que da versão final inclusive.
É só quem viveu pra saber o que era ter um fliperama em casa nunca me esqueci quando joguei contra o dono com o Blanca e ganhei assim que o jogo saiu muito foda!!!
Todo mundo jogava com o "monstro verde, lobisomem etc" e tentava morder o adversário 😁 era muito show. Eu já tinha visto SF2 em flipers só de longe, mas nunca tinha jogado. Joguei pela primeira vez no meu Snes quando meu primo trouxe o cartucho alugado. Bons tempos
Seeing this video takes me way back to Christmas of 1992. I was crazy about video games, and my SNES was my entire life at 12 years old. The only gift I asked my mother for was Street Fighter 2 for SNES.
On Christmas morning the family and I are gathered around the tree. As my sister and I began opening gifts things were not looking good for me. My mother hands me my last gift. It's a larger box so I knew there was no copy of Street Fighter II for me. After opening the box I'm trying to hide my disappointment at the fact my big gift was a Cologne & Deodorant set from Avon. I thanked my parents, and my mother says: At least open that cologne set I got you, and see if you like the scent. So I open the box, and SFII for SNES falls out into the floor. It was 3 days later I finally turned my SNES off because I thought I was gonna burn up the CPU. Great memory and makes me think of A Christmas Story, and the Red Ryder BB Gun.
Saved up $ over the summer and bought this. Dad wasnt too pleased i spent as much as i did. However very few games since then gave me my money's worth as sf2.
I fondly go back to playing it even now, 30+ years later... Whatever money and quarters I spent on it were JUSTIFIED!!!
Up, down , L, R. Y,b,x select start at opening screen to change your color and have both players select same character was clutch
2:50 ahh the good ol’ standing somersault kick from Guile 💩
port maravilhoso ! época de ouro dos games !!!
On the Snes version there is some line scrolling on the floors like the Arcade. Noticeable in stages like Vega's and M. Bison's. It's not as smooth as the arcade but it's there. Also in Guile's stage on the F-16's tail fin the numbers changed depending on the version. The Arcade it says CAP AF 512. While the SNES it says CAP CA 64. Technical specs or just random alphanumerical nonsense?
I note that on the F16 from Guile's stage too! Maybe, the numbers thells the diference in memmory or bits from the arcade to SNES; if is that so, it a real nice touch!
Never noticed how much differently Guile jumped forward in the Arcade version vs SNES. Wow!
Yeargh, Guile seemed to jump higher (with that forward-flip animation) in the arcade version...
In the SNES version, he simply just leaps forward at a smaller arc, and sometimes that kinda messes up your timing if you're all used to playing him on the arcade version. Lotsa Guile fans also complained about this! 😤
Arcade Sagat: TIIIIIIIIIGGGER
SNES Sagat: tiger (almost sounds like "hyper")
Street Fighter 2 on SNES was really the first home port of an arcade game where in reality you still went to the arcade because you could practice combos and moves at home and still want to go to arcades to face people and test it all out. Prior to this in reality you got home versions of arcade games which were okay but it did the job. SF2 whole 1 v 1 against a real person changed that. The best for me. I have a soft spot for this version.
NeoGeo AES enters the chat...
I'm Captain Jack Sparrow! Savvy?
@@daedalus547 Yeah but not every kid on the corner had a Neo Geo AES lying around. Rich kids or drug dealers at that time.
Talking mainstream here. Also As great as Samuari Showdown and King of the Fighters were everyone was playing SF2. And having it on SNES gave many more chances to practice, do tournaments and then hit the arcade.
I love my SNK and my Mark of the Wolves but let's be practical
@@DannyP-dm1pw I would rent it for the weekend, I didn't have to own it, the advantage to this was that you could buy a memory card, rent the AES with some games, play them, save the data (for the ones that supported more then just scores) then during the week or when you can't rent the AES you could just hop down to the mall/arcade/movie theater and continue your game.
@@daedalus547 Nice! I was 11 when SF2 dropped so renting Neo Geo was out of my budget...in general. I did buy a Neo Geo in the 2000's when prices dropped (now forget it) Got Mark of the Wolves for 400 dollars which nowadays good quality is over 2k. But yeah wish I bought more.
@@DannyP-dm1pw 400 bucks back in the day still sounds CRAZY... I get it that it was pretty RARE tho!
This was the best port I had ever seen at the time. I was 16 years old and couldnt wait for the U.S version so I bought the Japanese version for twice the price. It was well worth the price to play this fantastic port early. The only main differnces are better backrounds and bigger sprites in the arcade version. That I can notice.
The SNES version is actually SUPERIOR to the arcade version because it has a native Versus Mode AND the ability to select the same character. Both features were not featured in the original until the Champion Edition update.
Great memories, I remember playing games like these including MK ultimate on the SNES and also SF alpha 2 with cousins. Was so much fun 😊
Jajá aparece aquele maluco que gosta de console wars pra dizer que a resolução da sprite no SN na verdade é muito maior do que a do CPS1.
Pois é kkkk Ainda mais que resolução faz ZERO diferenças em jogos 16 bits mesmo 🤷
This was a very impressive port
I loved this game so much
Incredible port. I still remember the feeling of having SF2 at home when I was a kid.
I honestly thought the controls on the SNES were just tighter and more responsive than the arcade, and I was playing the arcade version before the home ports came out.
To be honest, the SNES controllers were pretty comfortable and nicely designed for MOST types of games... Only the Saturn controller would beat it later on.
I wonder if it was technically possible to get a more accurate port of the arcade version onto the SNES? Were there technical reasons, or mainly just down to the cart size limitations and profit/costs that prevented an exact 1:1 port? For example, could modern coders port an exact version of the arcade to the SNES hardware, without such limiting factors? Or was the SNES hardware too limited itself to support a more exact port of the game?
The plane tail in Guile's stage has 512 on the arcade, and 64 on the SNES. I wonder if that has any significance?
1:32 Godness knows why it's so significant to me, but seeing that little pause that often occurred during the knockout really took me back 😂
I honestly thought that they were basically the same at the time, in the 90s you really could not compare side by side. It wasn't until the ps1 street fighter collection did I learn that the arcade was superior.
Obviously we are talking about the king of 16-bit consoles, the super famicom or super nintendo, here we can see how well Capcom knew how to take advantage of the benefits of this console by making a perfect game to make you feel like you were in the arcade, of course. It has many differences, but really, from everything that this game showed on the console, did you realize that if that was 16-bit, what could a 32-bit console do?
One quarter lasted me 2-3 hours at the corner store! 10 years old at the time the memories
You must've been really good at this game!
Man I was so stoked when it finally came to SNES! The only difference I noticed back then was the characters didn't lean back when walking backwards!
I prefer the snes version (arcade version is awkward compared to it) the SFX are everything and graphics are no problem for me.
You know, back in 1992 the SNES-version was just great. We did not have any access to any arcade, since that's no big deal here in Germany. But playing that was great. Since I was a SEGA-kid, I was a bit jealous, but 1993 came Street Fighter II SCE for the SEGA Mega Drive and it was just fantastic to me. People may say the sound was terrible, but 30 years ago it was like having a PS5 with the newest titles.
Modern-day hackers and modders have already proven that the colors and sound in the MD version CAN be fixed to near-perfection; at the expense of little or no extra additional memory... So that simply means, it was NO fault of the MD's hardware. The original game developers who ported it were just LAZY back then! 😝
I bought a copy of SFII the day it was released, and a SNES just to play this one game
I think they jacked the price up on the SNES by and extra 50 bucks right after this game was released; just to CA$H-IN on all the hype and phenomenon that it was creating... This game alone, practically GUARANTEED that the system would sell like hotcakes and coffee! 🥞🤑☕
I had money from my birthday and xmas. I wanted to buy a game by myself. Walked into a EB at 10am. There was a line of 10 or so there. I never bought a game before being 8. When I got to the front the cashier said Street Fighter? I said yes as long as it works for the super nintendo, I was totally confused. I was their last copy. My mom asked if I got what I wanted. I said yea. I had no idea what Street Fighter was... I felt lucky to accidentally buy one of the best games I could of ever bought.
What made the arcade so fun and exciting was the fact that you had something to loose. Your money 😢
My favorite sound effect or part is when he yells JAPAN!!!
I remember being obsessed over the differences. The jump and back walk anims were only in the arcade. That shiny don’t and larger sprites were also drool worthy for us home port players. Great port regardless!
Having this at home felt unreal.
Makes me wish of going into an alternative universe, with CPS1 versions of other Super Nintendo games, such as Super Metroid, Mega Man, Chrono Trigger, with comparable graphic upgrades.
I like the Arcade better.
To think that most people were saying it was very close to the arcade... The backgrounds are not that far, but the difference for the sprites is rather subtential. Still, great port.
Resolution wise the characters are smaller, but considering that the characters I think look pretty close. Also considering that back in the day they had to redraw every asset when converting from arcade it looks amazing. If you compare it to the computer ports that came out in a similar time frame, this looks amazing. A 386 PC could draw better assets than the snes and it didn’t look this good. Also for the time when side by side comparisons weren’t easy this was all we needed. Even now it’s fun.
The difference for the sprites wasn't substantial. The deal is they preserved most of the mechanics of the actual game.
I will say this obviously there are differences and in any cases the arcade was better, but we really learned streetfighter was the super Nintendo and it’s music and it sound and it’s pauses menu with the character grunting and rhythm will never be forgotten
so good. most won't realize what this meant to us.
Although the snes version can't compete with the arcade I have very fond memories of that version.