Super Turbo is Broken

Поділитися
Вставка
  • Опубліковано 25 лип 2023
  • And we love it that way. Here's to 30 more years of Super Turbo!
    Shout outs to
    - ‪@SuperLoreBoys‬
    - ‪@Born2SPD‬
    - ‪@TheoryFighter‬
    -Jwin
    for all of the fact checking, ideas, and help for this video! This video couldn't have happened without them.
    Translation Credits:
    -Brazilian Portuguese - ‪@crocodillax‬
    -Japanese - @satsuma_nao
    Inspired by the "Smash is Broken" series by ‪@Heeew‬
  • Ігри

КОМЕНТАРІ • 1,7 тис.

  • @SuperLoreBoys
    @SuperLoreBoys 10 місяців тому +1590

    Super Street Fighter II X is still a perfect fighting game. It has a global diehard scene, is still one of the most competitive fighters out there, and most of the OG players are still playing at their all-time best. Seriously, what more can you ask for?
    Thank you for this video GuileWinQuote!

    • @dnmstarsi
      @dnmstarsi 10 місяців тому +116

      A fixed version of Super Turbo so I can play Arcade without the Max Difficulty Bug? LOL

    • @dariogonzalez8989
      @dariogonzalez8989 10 місяців тому +58

      I could ask for a better single player mode, but apparently it's too much to ask for Capcom to fix the glitched AI in the non-Japanese versions.

    • @dnmstarsi
      @dnmstarsi 10 місяців тому +19

      @@dariogonzalez8989 At least there's Hyper SF2 aka SSF2X+

    • @RustieFawn
      @RustieFawn 10 місяців тому +33

      It not being broken. And the community letting capcom fix it and then playing the fixed version instead sticking to the broken one to be stubborn?

    • @dariogonzalez8989
      @dariogonzalez8989 10 місяців тому +14

      @@dnmstarsi I don't know about that one; I played Hyper on the PS2 years ago, and its difficulty was reasonable, _but_ I got the Japanese version, and I've heard horror stories about the Western version *still* having the fucking AI bug from Super Turbo.

  • @RushStudios101
    @RushStudios101 4 місяці тому +500

    To quote a comment I saw many years ago: "A single combo in SFII is a more effective comeback mechanic than anything Capcom has intentionally designed as a comeback mechanic."

    • @muratendmo
      @muratendmo 3 місяці тому +23

      Counterpoint: X-Factor in UMvC3

    • @bootlegspinjutsu9966
      @bootlegspinjutsu9966 3 місяці тому +46

      ​​​​​@@muratendmoCounter-counterpoint: That was Eighting and Capcom, not just Capcom, also it was propbably Eighting behind that since their games are balanced like shit and X factor is BROKEN

    • @muratendmo
      @muratendmo 19 днів тому

      ​@@bootlegspinjutsu9966Huh, makes sense. The more you know.

  • @aonbrogan8266
    @aonbrogan8266 6 місяців тому +384

    Gotta appreciate how broken playable Akuma is because Boss Akuma is even worse. Capcom REALLY wanted your quarters when you found out he existed.

    • @Somebody374-bv8cd
      @Somebody374-bv8cd 14 днів тому +17

      Capcom wanted your money, but not as badly as SNK wanted your money. They call it SNK boss syndrome for a reason.

    • @danplaysguitar6706
      @danplaysguitar6706 7 днів тому

      arcade mode is already hard as balls in super turbo lmao

  • @Neogears1312
    @Neogears1312 10 місяців тому +921

    You forgot one detail about Vegas super; it’s the only super in fighting game history that you can infinitely whiff. If you don’t land the grab after doing the super you keep the meter meaning it’s the most low committal check in the game.

    • @daakrolb
      @daakrolb 10 місяців тому +127

      DAMN that is DIRTY.

    • @ericthescruffy
      @ericthescruffy 10 місяців тому +77

      WHAT?? THAT'S SO FUCKED UP!!!! What were they thinking???

    • @Trimint123
      @Trimint123 10 місяців тому +16

      ​@@ericthescruffyBad programming.

    • @thecatastrophe132
      @thecatastrophe132 10 місяців тому +28

      Counter Supers in Naruto Clash of Ninja/Gekito Ninja Taisen are the same way IIRC, if you don’t get the counter you keep your meter

    • @PhilipWester
      @PhilipWester 10 місяців тому +17

      This is kinda untrue. There are niche fighting games where you can infinutely whiff supers as well. Any super counter from the Gekitou Ninja Taisen series, for instance.

  • @stagefatality
    @stagefatality 10 місяців тому +401

    This video made me enjoy this game even more. If you aren't committing war crimes in your pre-2000's fighting games, what are you doing?

    • @megamansoupreme7122
      @megamansoupreme7122 6 місяців тому +14

      Trying to main Q/12 in vain, as one does

    • @frankhorrigan1508
      @frankhorrigan1508 5 місяців тому +20

      ​​@@megamansoupreme7122>be Q
      >the most mysterious character from the series
      >be among the lowest tiers characters in the game
      >refuse to elaborate further
      >leave

    • @AtJoee230
      @AtJoee230 3 місяці тому +1

      ​@@frankhorrigan1508>possibly reappear as G in SFV more than a decade later

  • @rapappathepepper3996
    @rapappathepepper3996 10 місяців тому +1765

    No competitive fighting game is complete without jank.

    • @AugustAPC
      @AugustAPC 10 місяців тому +111

      Some of the most revered competitive fighting games have absolutely busted shit in them. MvC2 yo.

    • @jank_frank
      @jank_frank 10 місяців тому +9

      Got that right

    • @bonbon8899
      @bonbon8899 10 місяців тому

      nah this game is undeniable kusoge garbage dont let sickos who play this shit ever say anything even remotely positive about it im so serious

    • @rapappathepepper3996
      @rapappathepepper3996 10 місяців тому +62

      ​@@AugustAPC Super Smash Bros. Melee.

    • @MS-ql8ek
      @MS-ql8ek 10 місяців тому +6

      The most jank of them all is SF6, zangief 360spd animation is janky af in the corner

  • @RedUmbre
    @RedUmbre 10 місяців тому +467

    Something about every level being a different speed is really funny to me

    • @daakrolb
      @daakrolb 10 місяців тому +36

      Me too. And also broken as all hell.

    • @Darknight0681
      @Darknight0681 10 місяців тому +104

      The reason for the speed difference is that all the stages were designed to use just enough compute power to run at 60fps. What both HF and ST do is unlock the framerate to get it’s turbo speeds. Some stages just take more to run and therefore perform slower than others.

    • @daakrolb
      @daakrolb 10 місяців тому +16

      @@Darknight0681 I figured it was something kinda like that. Shouldn't be that way though...

    • @TheTolnoc
      @TheTolnoc 6 місяців тому +24

      @@Darknight0681 I KNEW IT. As soon as I heard that they ran at different speeds, I thought, 'Wait, did they just uncap the framerate without making adjustments?'

    • @listerofsmeg884
      @listerofsmeg884 5 місяців тому +6

      Surprised that's not a thing with all the games actually, given the varying levels of background animation (virtually none in Ryu's stage, tonnes in Chun's)

  • @D0ntTaseM3Br0
    @D0ntTaseM3Br0 3 місяці тому +63

    When Akuma made his debut. I still remember how us kids back in the 90's lost our fucking minds seeing a character do a fireball while in the air. Like he's honestly one of the most broken characters in this game for real. Even in Super Turbo HD Remix he was still banned despite being nerfed. So when people played him online it really made tons of us angry.

    • @ChrisStriker
      @ChrisStriker Місяць тому

      Wait, even in HD Remix, Akuma was still banned?
      And my other question is, were there any official USF2 tournaments?

    • @maxmercurythemm827
      @maxmercurythemm827 14 днів тому +3

      HD Remix Akuma is banned for a wholly different reason. It's not that he was broken from the word go in that game. It's just that when you block his air fireball and he does demon, there's a 25% chance you can't jump out and the demon is guaranteed. Since this was RNG, they banned him.

  • @WarriorTier
    @WarriorTier 10 місяців тому +99

    This is kind of mind blowing to watch, I had no idea. Especially the stage slowdown! Amazing job on this.

    • @GuileWinQuote
      @GuileWinQuote  10 місяців тому +23

      Thank you for watching 🙇🏼

    • @manafbenayache1880
      @manafbenayache1880 10 місяців тому +4

      The Cpu can do anything to win ! Even defying the game s own coding ! For ex as a human player you perform a light punch hadouken it take about half second recovery time or something but Cpu when under pressure it reduces the time to even half and I noticed it trust me ! I have been playing fighting games for 28 years and know what I m saying ! An other thing Cpu can counter your every move if it wants to for ex I press up even before my character jumps by a fragment of second te Cpu counter my jump etc...

    • @maxmercurythemm827
      @maxmercurythemm827 9 місяців тому +2

      @@manafbenayache1880 Yeah, it can read inputs, make its attacks faster (and unblockable too), become invincible at random times, and so on. There's videos how there on how the CPU cheats you.

    • @CptJistuce
      @CptJistuce 2 місяці тому +1

      ​@@manafbenayache1880Pretty standard for the day. Ain't nothin' next to the legendary cheese of SNK bosses.

  • @DJDizzy8
    @DJDizzy8 10 місяців тому +117

    Vega has been paying for his Super Turbo sins ever since.

    • @legtendgav556
      @legtendgav556 10 місяців тому +27

      Kirby mains feel you

    • @assassinonprozac
      @assassinonprozac 10 місяців тому +11

      He was actually very strong in Alpha 3 and high tier in CVS2. He started paying for his sins in SF4, where he’s bottom 3 in Ultra and debatably the worst character in the game in Vanilla.

    • @pastorofmuppets9346
      @pastorofmuppets9346 10 місяців тому +1

      ​@@assassinonprozaches around mid tier in ultra from what i heard

    • @assassinonprozac
      @assassinonprozac 10 місяців тому +1

      @@pastorofmuppets9346 Every tier list I’ve ever looked at puts him in wildly different places so I just put him as far down as I thought I reasonably could. I’d say he’s closer to bottom 7, bottom 10 if you’re being generous.

    • @TheBlueArcher
      @TheBlueArcher 10 місяців тому +1

      Blanka has been paying for his sins in mainline series since HF (cvs2 isn't mainline) only now in 6 they go... Lets try not making him crap again...

  • @gaminglakitu
    @gaminglakitu 10 місяців тому +915

    Ah yes, the truly most balanced and footsie based Street Fighter

    • @SleekGoose
      @SleekGoose 10 місяців тому +9

      Real

    • @heyitsmort7744
      @heyitsmort7744 10 місяців тому +76

      We used to be a proper country

    • @WrestleJam
      @WrestleJam 10 місяців тому +7

      Sounds good to me, droob

    • @elfascisto6549
      @elfascisto6549 10 місяців тому +13

      That would be sf2 Hyper Fighting

    • @csolisr
      @csolisr 10 місяців тому +71

      No joke, the most balanced Street Fighter is the very first one. I mean it automatically has to be, it only has one single playable character (and a skin for player 2) and besides, even pulling a single Hadoken requires frame-perfect inputs every single time. What better test of skill than that?

  • @Bon-bn5lc
    @Bon-bn5lc 4 місяці тому +35

    As soon as I lost half my health to zangief biting my ear I knew capcom was sniffing sugar while making it

  • @Momentanius
    @Momentanius 10 місяців тому +440

    While I personally dislike the jank, I respect how much personality it adds to this game. It's a perfect representation of how far fighting games went as a genre - nowadays, it's normal for us to ask for nerfs a week into a new release, and here's Super Turbo with its goofy ass cast of broken characters and mechanics.
    Fantastic game.

    • @pedrocarvalho7375
      @pedrocarvalho7375 10 місяців тому +21

      Não ironicamente o fato do jogo ser quebrado pra caralho, torna ele muito divertido e interessante de analisar, estudar e jogar, acho incrível jogadores usando isso ao limite, sendo que o potencial é absurdo.

    • @smarckeyi9216
      @smarckeyi9216 10 місяців тому +4

      Bem-vindo de volta, Mestre.

    • @juliocesaralvesfernandes8158
      @juliocesaralvesfernandes8158 10 місяців тому +1

      MAS ALUCARD

    • @ddranimestyle
      @ddranimestyle 10 місяців тому +4

      I mean, there WAS a patch... Technically. HD Remix, and everyone just plays ST lol

    • @OrtadragoonX
      @OrtadragoonX 10 місяців тому +6

      The jank is definitely a part of its charm.

  • @SomniaCE
    @SomniaCE 10 місяців тому +2095

    Only people who say that ST is pure or perfect are people who never played it but roleplay as fighting game boomer savants online

    • @shishioh
      @shishioh 10 місяців тому +114

      That's the comment I was looking for. Thanks.

    • @billyboleson2830
      @billyboleson2830 10 місяців тому +243

      You can replace ST with Third Strike and it would be just as true

    • @SirLightsOut99
      @SirLightsOut99 10 місяців тому +114

      I'm absolute trash at classic SF, but even I could tell you at the low level I play that those games are a long way away from Balanced. Those people who go online and complain about SF6 wanting to go back to the old school days clearly don’t know what they’re talking about.

    • @shishioh
      @shishioh 10 місяців тому +1

      @billyboleson2830 Fuckin correctomundo.
      I always say that about 90% of the people that say a game is the greatest of it's genre never even played the game, even if readily available. 5% of them are casuals who don't want to be in the minority, and may not even like the game as much as they say.
      The other 5% actually play the game with some semblance of skill.
      Umvc3 is at that stage right now as well.

    • @saado99
      @saado99 10 місяців тому +82

      Also old school heads in general had this take. If you read on SRK forums from back in the day what people would say, you would think ST is literally chess over fine wine levels of sophistication.

  • @hhhazel
    @hhhazel 10 місяців тому +129

    my favorite thing that has ever happened while playing a fighting game to this day was air throwing a friend's dictator out of a head stomp as chun in super turbo. iirc we both just yelled. no words just ahhhhh

  • @Micha-Hil
    @Micha-Hil 10 місяців тому +88

    0:56 For people who care, Cammy's stage -is the fastest/has the least lag.- Oops, it isn't. That's another stage - this one is just the most fair. In Super Turbo: New Legacy, all the stages were modded to run at the same speed as Cammy's stage

    • @megamansoupreme7122
      @megamansoupreme7122 5 місяців тому +1

      Which stage is the slowest?

    • @TwistedSoul2002
      @TwistedSoul2002 5 місяців тому +29

      Zangief and Claw’s stages are the fastest and Dhalsim + Fei Long’s stages are the laggiest/slowest.
      Cammy’s stage was chosen because it’s the most balanced not because it’s the fastest.

    • @freelanceryuu
      @freelanceryuu 4 місяці тому +7

      Ah. That’s why every tourney plays on Cammys stage.

    • @TwistedSoul2002
      @TwistedSoul2002 3 місяці тому +2

      @@elfascisto6549 In terms of speed; not the fastest, not the slowest.

    • @tammid8423
      @tammid8423 2 місяці тому +1

      So that's why people only use that one in Fightcade?

  • @crystalqueen9711
    @crystalqueen9711 10 місяців тому +193

    God, you can just tell that Claw and Old Sagat came from the arcade era of games that actively try to rip you off by throwing as many overtuned tactics at you as possible just to try and get more quarters, but this game puts them in player hands

    • @jngo172
      @jngo172 10 місяців тому +11

      SSFIIT Claw players are the types to call him “Vega” instead of Claw

    • @iceman78772
      @iceman78772 10 місяців тому +4

      That does make me wonder how many of these loops and unblockables work on the game's AI, if any.

    • @polestarbei163
      @polestarbei163 10 місяців тому +3

      And everyone liked it and it's been played for 30 years unlike Weed Fighter 6 that runs on 0.5x speed and will die in 2 years like its predecessor SFV

    • @syrelian
      @syrelian 10 місяців тому +23

      @@polestarbei163 You mean a game that didn't actually die in two years? Cause SFV had a rough start but it absolutely came out well played from front to back, and in a good place at the end

    • @CoralCopperHead
      @CoralCopperHead 10 місяців тому +24

      @@jngo172 I call him whatever it says on the screen. The screen says "Vega," I say "Vega," simple as that.

  • @YoshiONE2ONE
    @YoshiONE2ONE 10 місяців тому +774

    The fact I've seen those Claw wall dive setups dominate world class players is a testament to how stupid it is lol

    • @SomniaCE
      @SomniaCE 10 місяців тому +77

      It's both a knowledge check and pure RNG. Gotta love it

    • @victorjr9369
      @victorjr9369 10 місяців тому +79

      @@RemnantsOfATenguit is hella deep and one of the greatest fighters ever
      It’s also broken and janky as hell
      Both of these things are true

    • @joeschmoe4376
      @joeschmoe4376 10 місяців тому

      Aren't there crazy OSes you can do with it if you have the execution?

    • @MusicoftheDamned
      @MusicoftheDamned 10 місяців тому +32

      In a way it makes sense that Claw is still suffering for his bullshit in this game, with _CvS2_ being like the sole exception to the rule, but it's also hilarious that Sagat still gets away with war crimes given O. Sagat.

    • @saado99
      @saado99 10 місяців тому +20

      The hilarious part is, even back in the day players like Graham Wolfe or Tokido would decimate people with claw and people still had the gall to say ST was the most technical pure SF game ever. Once MAO came in and cleaned house, it was game over.

  • @irvingforbush
    @irvingforbush 10 місяців тому +280

    You forgot about T.Hawk's option select of death. Imagine if 15 years from now someone discovered a technique in SF5 that let FANG win a match off of a single knockdown by doing some absurd input over and over again, and that's what happened in Super Turbo with T.Hawk.

    • @tedjomuljono3052
      @tedjomuljono3052 10 місяців тому +123

      The fact that even with that Hawk is still bottom tier in Super Turbo shows how ridiculous the game was

    • @MusicoftheDamned
      @MusicoftheDamned 10 місяців тому +79

      ​@@tedjomuljono3052Much like a bunch of BS in the Marvel Vs. games, he has to both get to close to you and hit you first. Those _seem_ like easy conditons, but when there are characters who can legitimately oppress you from across the screen or otherwise as soon as the round starts...yeah.

    • @madspunky
      @madspunky 10 місяців тому +9

      While we knew about the option select way back in the day (I heard about it first in 2001), it was indeed until many years later players got good enough at it to take T. Hawk from lowest tier to highest!

    • @skyleite
      @skyleite 10 місяців тому +8

      @@madspunkyisn’t thawk still bottom tier though? Lol

    • @MiscFightVids
      @MiscFightVids 8 місяців тому +2

      @tedjomuljono3052 Not really, he's ranked pretty high now. Very few people can pull it off reliably though.

  • @supadragonyoshi1084
    @supadragonyoshi1084 10 місяців тому +25

    Okay shotos being able to cancel their sweeps from hit sounds really cool and fun tho.

    • @Oh-Ben
      @Oh-Ben 10 місяців тому +12

      Smash added this for shotos and even though sweeps don't knockdown in Smash they allow for Kara canceling.
      This was added in a random patch and was never brought up in the notes so nobody knows if the Kara cancel was intentional.

    • @Ebinsugewa
      @Ebinsugewa 10 місяців тому +3

      It’s actually the best. Once you play ST Ryu it’s hard to go back to him in any other game 😂

    • @naejimba
      @naejimba Місяць тому +2

      Projectiles never felt better than in this game. There are two models that every 2D, non platformer fighting game is based on today: SF2, and Vampire Savior that is the grandfather of the anime fighter. I disagree with how the street fighter model dealt with fireballs going forward. First, they nerfed them, second, they gave characters abilities that just allow them to ignore the fireball, usually requiring them to spend meter. Boring and lazy design when far more interesting neutral skips exist if that is your solution.
      With SF1, the design goal of the fireball was "to create meaningful combat across the screen." With the Vampire Savior model, we get to a game like MvC2 where this is truly the case; attacks that effectively stretch full screen, and you can even open someone up full screen... but this is a VERY different type of game. I'd like to go back to the point of Super Turbo and keep projectiles just as strong, but find new solutions for non fireball characters to deal with them that doesn't amount to "lol Imma just ignore it and open you up because I have meter."

    • @vivelespatat2670
      @vivelespatat2670 4 дні тому

      @@Oh-Ben Yeah, you can cancel Ryu and Ken's Down Smash into a special attack(the down-smash is frame 2 btw)

  • @hamiro
    @hamiro 10 місяців тому +43

    Nice video, Street Fighter 2 has a big community in Brazil to this day. Props to the portuguese translation as well

    • @AtJoee230
      @AtJoee230 10 місяців тому

      Valeu BRASIL

  • @KAKA-de4sp
    @KAKA-de4sp 10 місяців тому +20

    We all came from jank, and we shall all return to jank

  • @rodrigomarcondes5857
    @rodrigomarcondes5857 10 місяців тому +208

    This video was wonderful and it would be great if we also got a "3rd strike is broken" video, because that game also has fame of being "the most balanced fighting game ever" when it's absolutely not and being balanced is not the most important thing in what makes a fighting game great

    • @kfcnyancat
      @kfcnyancat 10 місяців тому +38

      If I had to bet on what fighting game is "most balanced" I definitely wouldn't bet on anything before Street Fighter IV, and I don't even think USFIV is a candidate.
      The only reason I'd maybe bet on SF6 is that nobody can agree on tiers yet beyond "Gief and Lily are low but not unviable."

    • @meathir4921
      @meathir4921 10 місяців тому +6

      @@kfcnyancat I would put my money squarely on Alpha 2.

    • @joeschmoe4376
      @joeschmoe4376 10 місяців тому +11

      It'll just be 12 things about Chun, Yun's Genei Jin, Ken's super/dashes/meterless damage/bthrow, and maybe Makoto's SA2 stuff. Besides that, the game's relatively balanced, outside of unblockable loops and some of Elena's matchups

    • @meathir4921
      @meathir4921 10 місяців тому +35

      @@joeschmoe4376 The game’s relatively balanced, outside of all the unbalanced stuff
      You forgot looping unblockable set ups and Q

    • @jimjam1556
      @jimjam1556 10 місяців тому +30

      ​@@joeschmoe4376there is way more broken stuff in 3S lol. Whiffing normals for meter, 12 and Sean being functionality useless at top level, useless supers like Remy SA3 or Alex SA3, certain characters feeling unfinished like Alex or Q, Makoto pressure, unlockables etc.

  • @ectothermia1
    @ectothermia1 10 місяців тому +51

    Not sure that I was ready to find out that Super Turbo shares more DNA with Mortal Kombat 9 than it does with modern Street Fighter but I'm here for it

  • @Fischonkel
    @Fischonkel 10 місяців тому +23

    I only had access to the DOS port of Super Turbo (which has a different aspect ratio and thus shorter stages / bigger characters) and played that for years, so this game is very dear to my heart. I am bad at it, but I can easily go 100/0 a night and still come back for more the next day. There is something magic about this particular Street Fighter that I cannot explain. Back in the day it was the perfect storm.
    This video was nothing short of amazing - thank you all for taking the time of putting it together.
    Here's to another 30 years of ST!

  • @Limit02
    @Limit02 10 місяців тому +354

    There being no way to use the default colors while still having access to supers is still super weird

    • @velostation6309
      @velostation6309 10 місяців тому +134

      You can, but you have to intentionally pick the old version of your character, lose, continue and don't press any button on the select screen. More trouble than it's worth.

    • @FMecha
      @FMecha 10 місяців тому +34

      An idea for a light ST ROM hack I still have to this day despite having zero ability to do so:
      - Move Old 1 (classic color) to hold any button color, then move Old 2 to Old 1 color slot (that also means hold color is now Old 2 slot)
      - For English versions, remove the difficulty buff
      - Optionally, patch out O. Zangief magic throw

    • @dnmstarsi
      @dnmstarsi 10 місяців тому +2

      @@wonderboke There's a video about it.

    • @strandedfiend1224
      @strandedfiend1224 10 місяців тому +11

      ​@@FMechathe closest to that is only street fighter 2 new legacy the problem is that they don't have a vanilla version with only the QoL stuff

    • @FMecha
      @FMecha 10 місяців тому +2

      @@strandedfiend1224 I know right?

  • @yearslate9349
    @yearslate9349 10 місяців тому +30

    I love these kinds of videos. Some people will see it as validation that the game's just bad, but these videos come from a deep understanding and love of the game.

    • @oni0nhed715
      @oni0nhed715 4 місяці тому

      I'm new to Street Fighter but the ladder sentiment is exactly what I love about the series and especially its fans :)

  • @capoman1
    @capoman1 10 місяців тому +18

    Wild. A game this old is still relevant and still looks great.

    • @Calwinn
      @Calwinn 5 місяців тому +4

      SF2 will always look great

    • @oni0nhed715
      @oni0nhed715 4 місяці тому +2

      One of my favorite things to see as a new Street Fighter fan, honestly

  • @squidtheinconsistent
    @squidtheinconsistent 10 місяців тому +166

    Honestly this video perfectly encapsulates why I find this game so enthralling and why I just can't ever get into playing it.

    • @therock238360
      @therock238360 10 місяців тому +15

      I get it, it’s why I prefer Ultra and Hyper SF II to ST, not to mention the difficulty of the AI in Arcade mode

    • @squidtheinconsistent
      @squidtheinconsistent 10 місяців тому +7

      @@therock238360 personally I stick to A3 and 4 when I'm looking to play SF, but yea, HSF2 and USF2 are just as good for casual gameplay.

    • @kkmasters
      @kkmasters 10 місяців тому +14

      come to the darkside ;)

    • @squidtheinconsistent
      @squidtheinconsistent 10 місяців тому +9

      @@kkmasters sorry man, I've already sold my soul to +R

    • @MusicoftheDamned
      @MusicoftheDamned 10 місяців тому +8

      Same. I can respect the game and its enduring legacy both in itself and the games that came after, but gods do I never want to deal with its bullshit at present, and that was true back when I only knew half of this madness.

  • @scottsimm9707
    @scottsimm9707 10 місяців тому +233

    But Cammy’s sped up poses are cute so it’s objectively a perfect game

    • @RTU130
      @RTU130 10 місяців тому +27

      Hmm

  • @thegreathadoken6808
    @thegreathadoken6808 10 місяців тому +6

    Great video. I'm an old Streetfighter guy, I go ALL the way back although by the time Super Turbo came out I had begun to move on. So many of these I didn't know.
    Subbed.

  • @Xaiverh
    @Xaiverh 10 місяців тому +3

    Interesting to see a video that details so much of the jank of this game, really help support all the stuff I've heard about this game over the years. I guess being a pioneer of such a genre came with its fair share of issues, and at least visually and in terms of its musical score it holds up pretty well, I can also say I generally think it has some of the best character designs compared to some of the later entries, or even some other fighting games by Capcom over the years, even titles as revered as 3rd Strike.

  • @GreyCartridge
    @GreyCartridge 10 місяців тому +21

    I didn’t know I needed Heeew style videos on traditional FGs until today.

  • @faceurhell
    @faceurhell 10 місяців тому +129

    I always tell people “Super Turbo is great. It is broken, has terrible balance, has lots of RNG, and makes minimal sense. I love it!” 😂
    Which to be fair… true of any great fighting game I love. Alpha 2, KOF98, Marvel 2, Melee, SamSho V Special, BBCF, Tekken 7, DBFZ, all janky silly goofy fun time games. You got to love it! “Perfection” is boring anyways, give me stupid crazy fun!

    • @Swattii
      @Swattii 10 місяців тому +4

      Isn't Alpha 2 considered one of the most balanced Street Fighter games to date??

    • @meathir4921
      @meathir4921 10 місяців тому +5

      @@RemnantsOfATengu Nah, even playing retroactively, Alpha 2 is a very balanced and controlled experience. Landing a CC is huge, but it's the only method of big damage and it's quite difficult (either a hard confirm which is not easy in Alpha 2, Vaille CC "guard break" which requires close proximity or just doing it raw/anti air off a read). Most of the cast can perform in Alpha 2 to a strong degree and the difference between the best and worst of the game is not big.

    • @meathir4921
      @meathir4921 10 місяців тому +3

      @@RemnantsOfATengu What does number of mechanics have to do with roster balance? If you mean “CCs and Supers are too strong” then fair enuff, I can see you making that case, but even compared to other Street Fighters it is more balanced than basically all of them except late SF5.

    • @meathir4921
      @meathir4921 10 місяців тому

      @@RemnantsOfATengu Honestly, Rose is probably the only character that stands as too strong/weak and you saw players play every character on the roster at high level.

    • @saado99
      @saado99 10 місяців тому +2

      @@RemnantsOfATengu It's not just custom combos, other games have custom combos and while they are good they can still be balanced. Alpha 2 CCs are unblockable if you weren't blocking beforehand, it will often clip you low if you were walking back. Huge damage, often little risk, kind of ruins a match where you were punishing things accordingly and then one CC tilts it the other way. Clayton Chapman does a good job explaining it on his channel.

  • @drem_psb
    @drem_psb 10 місяців тому

    Amazing short doc! Saved it in a special YT list for timeless fighting vids. Keep the good work up, dude!

  • @buff00n3ry
    @buff00n3ry 10 місяців тому +5

    5:31 I'm positive someone got into a fight in an arcade cuz of this oversight.

  • @griffonsarcade
    @griffonsarcade 10 місяців тому +81

    I've never personally enjoyed playing Super Turbo, but I'll always respect its place among the greats.

  • @mrgameandmusic
    @mrgameandmusic 10 місяців тому +25

    The fact that this came out after me entering my first ST tournament (even though it was new legacy) is actually magical

    • @naejimba
      @naejimba Місяць тому

      Nice. Shout out to New Legacy.

  • @blackzach913
    @blackzach913 10 місяців тому +10

    It's like the computer is using game genie to take all your quarters.

  • @smoothestedge
    @smoothestedge 4 місяці тому +2

    Great video and editting. I got a few good chuckles from it

  • @quakgd
    @quakgd 10 місяців тому +17

    fire video bro, me and probably the rest of the Super Turbo community appreciates this video and all the work you and the people who helped you put into it.

  • @publickip
    @publickip 10 місяців тому +19

    I love that this has become a genre of video now

  • @michaelpassmore9369
    @michaelpassmore9369 10 місяців тому

    This video was fantastic and I learnt a lot. Thanks so much for sharing! 🙂

  • @girdielbohmer2148
    @girdielbohmer2148 10 місяців тому +2

    This video reminded me of playing in arcades back in the day. The almost infinite fireball wars, fearing the other guy´s shinenigans, and the legit satisfaction feeling after a good fight. Thanks!

  • @ivanrosado5283
    @ivanrosado5283 10 місяців тому +11

    Loved the video and i can tell that it was made with a lot of care and love for the game, crossing my fingers for these to be a series

    • @kanrakucheese
      @kanrakucheese 10 місяців тому +2

      Soul Calibur 2, particularly now that fans have modded the GCN release so that all three guest characters are in one game, seems a good candidate. Melee's jank is plenty well documented already.

  • @silentscope88
    @silentscope88 10 місяців тому +41

    Stored supers: there is actually a bit of leeway in the super that you can go to neutral or back for a few frames and then back to forward, and continue to have super stores
    See Chun trial #19 ua-cam.com/video/2bx6amBiUO8/v-deo.html
    A common tactic is to neutral jump and maintain stored charge, to fake losing charge

    • @alexvs6160
      @alexvs6160 10 місяців тому +3

      It makes it easy to keep the store while being crossed up, you can also guard a fireball or a jump in it always surprise the opponent lol.

  • @orlanzo2621
    @orlanzo2621 10 місяців тому +2

    Amazing video Guile! Man I’ve been playing ST since it came out and I never knew a lot of this stuff. It’s one of my favorite fighting games of all time but yea it’s definitely a little wonky and goofy for sure.

  • @juanoncho
    @juanoncho 10 місяців тому

    Pretty good analysis, Thanks for this video. Now thinking about this from the future.. It's really impresive how many things they tried in the game (some worked some not) But surely it was a milestone in fighting videogames.

  • @Had0k3n2X
    @Had0k3n2X 10 місяців тому +21

    Awesome Stuff! Thanks for making this video Heres to 30 more years to ST! Thanks for actually reaching out to the scene and actually explaining the "Random" aspects of ST!

  • @Christian-zq2ph
    @Christian-zq2ph 10 місяців тому +58

    Not to mention the AI was mistakingly harder than usual 😅

    • @Ebinsugewa
      @Ebinsugewa 10 місяців тому +8

      Just like all nonsense in ST there’s even more to the story! The increased AI difficulty is only present in the US region (and maybe the non-Japan ‘world’?) versions of the game.

    • @figment1988
      @figment1988 9 місяців тому +7

      Allegedly, Super Turbo uses AI which is based on some of the best Street Fighter players around the world. Simply put, this is practically a "Show me what you got'' challenge.
      However, as Ebinsugewa mentioned, this oddly enough isn't a deal in the Japanese version.

    • @IB_E_Y_O_N_DI
      @IB_E_Y_O_N_DI 3 місяці тому +2

      @@figment1988source?

  • @justingoers
    @justingoers 10 місяців тому

    Amazing little doc on this game. Thank you!

  • @kkmasters
    @kkmasters 10 місяців тому +5

    great vid, didnt know half the things in here and been playing since I was a kid. Still my fav Sf game .

  • @UnderTheSkin13
    @UnderTheSkin13 10 місяців тому +6

    Now I know why the video isn't narrated. It's so we can appreciate the full majesty of the tiger.

  • @tadeuferreira4059
    @tadeuferreira4059 10 місяців тому

    Excelente video, I LOVE this more technical analysis from fighting games!

  • @HoFactor
    @HoFactor 10 місяців тому +6

    There's this bizarre sense of satisfaction when you Oicho Throw a Dictator mid-Devil's Reverse, and this game was a mainstay during my childhood when my local mall had an arcade. The love for this game at Texas Showdown and several retro titles is why I love seeing it when I'm not working the event all weekend on Sunday. 💖

  • @GazettiSF
    @GazettiSF 10 місяців тому +6

    also i think its worth mentioning what can be done with negative edge in terms of option selects. and that command grab supers, like claw's, are only used when they land. that feels significant.

  • @Capt._Cheese_Balls
    @Capt._Cheese_Balls Місяць тому +3

    I've watched this video three times, I've never even played the game before I have no idea why like this so much.

    • @GuileWinQuote
      @GuileWinQuote  Місяць тому +2

      Hope you decide to pick up the sticks on day 🫡

  • @jayare6975
    @jayare6975 8 місяців тому +1

    This video is FASCINATING. I watched it again after the 1st time I watched it a few months back.

  • @digitalchameleon1884
    @digitalchameleon1884 4 місяці тому

    A very nicely put together video. Really enjoyed wtching that, great stuff. :)

  • @GazettiSF
    @GazettiSF 10 місяців тому +36

    i remember when sf4 come out and i started actually learning fighting games, i was up against a guy on xbox 360 talking about how excited i was about the game and how it felt like classic street fighter in a lot of ways. he responded with "uhh, supers that do 60% health? yeah, i dont think so..." god i wish i played more st back then and could just point to any super in this game...

  • @justsayin4632
    @justsayin4632 10 місяців тому +4

    Great vid. You knew s$&t was about to get real when Akuma came flying in😂
    Even after all these years I didn’t know there was a speed difference between stages! Finally makes sense why certain combos seemed to occasionally never wanna come out right for me when other times I could perform them in my sleep! Lol

  • @nighteatingyou
    @nighteatingyou 14 днів тому +1

    I'm loving this channel so much

  • @IkariLoona
    @IkariLoona 10 місяців тому +8

    This used to be known as the Grand Master Challenge, and I get the feeling one could base an entirely new game just on avoiding its issues.

    • @naejimba
      @naejimba Місяць тому

      Agreed. Nothing since feels close to this game...

  • @brandonvillamizar1216
    @brandonvillamizar1216 10 місяців тому +3

    That's why super turbo always reminds me of my family, it's broken af.

  • @maciekmiktus
    @maciekmiktus 10 місяців тому

    Thank You! Cool and funny video and I learned some new stuff 😁 Cheers to another 30 years for ST 🍻

  • @boofuls
    @boofuls 7 місяців тому +1

    Appreciate your work making this video

    • @GuileWinQuote
      @GuileWinQuote  7 місяців тому +1

      Thank you for watching 🙇🏼

  • @Mankey619
    @Mankey619 10 місяців тому +18

    The A.I in this game is indeed downright ridiculously broken beyond belief. They always cheap shot you and predict your future very move you make.

    • @FMecha
      @FMecha 10 місяців тому +3

      Except in JP version and in the PS1/Saturn port that was part of SF Collection (though that port has some changes with competitive consequences)

    • @THENAMEISQUICKMAN
      @THENAMEISQUICKMAN 5 місяців тому +3

      There's a bug in the US version that for some reason sticks the game on Level 8 difficulty no matter what difficulty you select. The JP version is still hard as nails but it's not totally broken.

  • @soundsofstabbing3627
    @soundsofstabbing3627 10 місяців тому +7

    I've always loved ______ is broken videos, an absolute classic of fighting game youtube

  • @thegoldengunman
    @thegoldengunman 10 місяців тому

    What a fantastic video! Props for making it.

  • @turxa
    @turxa 10 місяців тому +2

    If that ending was extended any further, I'd have shed a few tears... That's forsure! Thanks for the video 👊

  • @BlackFrog24
    @BlackFrog24 10 місяців тому +3

    Love the tribute to Heeew. May he rest peacefully

  • @TheSeventhForce
    @TheSeventhForce 10 місяців тому +4

    I love how Obama's Only Sickos Play Super Turbo video is my next recommended video lmao
    Great stuff as always, your presentation quality's gotten bonkers these last few videos!

  • @wajinshu
    @wajinshu 2 місяці тому +1

    Wow I enjoyed watching this. I really laugh at claw part. Good job on this 😁

  • @PsychokoreUndergroundRap
    @PsychokoreUndergroundRap 10 місяців тому

    I love these kind of videos explaining all the overpowered stuff.

  • @TheSkarletKardinalSwoopsIn
    @TheSkarletKardinalSwoopsIn 7 місяців тому +9

    It's truly a testament to the masterpiece that Super Street Fighter II Turbo is that there's so many people still playing it to this day three decades later. Also, there's just something funny for some reason about the fact that each stage in the game runs at a different speed.

  • @dond.orochi1665
    @dond.orochi1665 10 місяців тому +7

    *Oii, eu sou do 🇧🇷, e esse vídeo apareceu nos meus recomendados. CARA, QUE VIDEO INCRIVEL, ESSA QUALIDADE, AS EXPLICAÇOES CERTAS, tudo nesse vídeo tá perfeito. Vou até me inscrever aqui, que sinceramente, Tá ótimo demais o conteudo*

  • @clembule2201
    @clembule2201 9 місяців тому +1

    This video is truly spectacular it covered everything that makes this game great
    and very cool inspiration from heww's series the way you edited songs to things like akuma air fireball

  • @CWmaggie09
    @CWmaggie09 10 місяців тому

    Fantastic video. I love this game and I appreciate it even more having learned a lot from this.

  • @InfernoCleric384
    @InfernoCleric384 10 місяців тому +4

    Forgot to mention how because of how ridiculous the balance is, 7-3 matchups and up were extremely common. E. Honda's matchups were almost all 7-3s, either in his favor or against depending on whether you had a fireball or not. My favorite one is the Gief vs Boxer; bottom tier Gief has a 5-5, arguably 10-0 against top tier Boxer.

  • @totoroslayer
    @totoroslayer 10 місяців тому +16

    Just to expand a little on Honda's stored Oicho; what makes it so broken is a combination of a few of the other points mentioned before:
    1. Command grabs (except Gief SPD) have no whiff animation
    2. Oicho can be stored in the down-back direction
    3. Specials can be negative-edge activated
    That means if Honda gets knocked down, he can store the Oicho input, hold down all 3 punches, and then as he wakes up, sequentially release the punches while still holding down-back, giving him an OPTION SELECT BETWEEN BLOCK OR COMMAND GRAB ON WAKEUP.

    • @Komatik_
      @Komatik_ 10 місяців тому +3

      hashtag healthy play patterns

    • @evangel1460
      @evangel1460 10 місяців тому +2

      he needs it though the fireball matchups are legit 7-3/8-2 lmfao

    • @Komatik_
      @Komatik_ 10 місяців тому +2

      @@evangel1460 Nah, no they're not. Honda going 5-3, 5-4 type scores against fireball characters is routine, and Honda winning with those scores is too. The fireball character has an advantage, sure, but the game has actually garbage matchups.
      Think about Claw vs. Sim, for example. If Claw won 5-4 you'd start wondering how did he fuck up, and Sim actually winning a FT5 is just plain unthinkable. Yet Honda players do that routinely against Ryu and the like.
      3-7 may describe how awful it feels to try to get in as Honda, but Honda's matchup scores don't really reflect reality or account for the opponent just dying when he gets in.

    • @naejimba
      @naejimba 10 місяців тому +1

      @@evangel1460 , the problem with Honda is this makes him godlike against the non fireball characters. If he needs help with fireballs sure, mess with his jump a bit and how far neutral HP drifts him, etc. but for the love of god he doesn't need this and it takes the matchups he's already favored against and makes it almost impossible.
      Taking that away and helping him with his less favored matchups is a fair trade off imo.

  • @BelmontGaming
    @BelmontGaming 10 місяців тому

    Excellent video! Might be broken, but it made me want to play it more - so many things to explore

  • @westisonfire5993
    @westisonfire5993 10 місяців тому +4

    Vídeo incrível. Obrigado pelas legendas em português. =)

  • @maxlimit9129
    @maxlimit9129 10 місяців тому +5

    OH MY GOD IT'S A HEEEW HOMAGE LFG

  • @vega7338
    @vega7338 6 місяців тому +2

    I remembered beating my friend with claw and then both of us agreed to ban him forever.

  • @James-fo8rf
    @James-fo8rf 10 місяців тому

    It’s one of my favourite games. Your video is really amazing and full of details. Really enjoyed your video. I always wondered why the moves were difficult to pull off compared to SF turbo. Now I know it’s not just me.

  • @bluedistortions
    @bluedistortions 10 місяців тому +4

    Im not into fighters and really enjoyed this, thanks for your unique and well produced content!

    • @GuileWinQuote
      @GuileWinQuote  10 місяців тому +2

      This is the best compliment, thank you!

  • @raccooncityhunk497
    @raccooncityhunk497 4 місяці тому +3

    You can love the game all you want, but the dickriding for something this broken is crazy.

  • @user-iw5zg4nj9e
    @user-iw5zg4nj9e 5 місяців тому +1

    Amazing video, my fave game of all time, I didn't know a lot of this :)

  • @kirgeez-gaming
    @kirgeez-gaming 10 місяців тому

    Great video with some really good explanations.

  • @eisenhorn5494
    @eisenhorn5494 10 місяців тому +2

    Fourth place on a neo geo conversation equals number one North American player.

  • @colk5373
    @colk5373 7 місяців тому +5

    6:15 i swear i cant take Balrog's voice seriously
    "UAAAGH- five."

  • @clarencegutsy7309
    @clarencegutsy7309 10 місяців тому +1

    If you pick Vega you're going to be politely asked to leave the house immediately.

  • @Innomen
    @Innomen 9 місяців тому +1

    This was an amazing video, thank you. (/the 44 year old dude that loved this game and didn't know any of this stuff except that vega and sim were amazing XD)

  • @loganford3921
    @loganford3921 10 місяців тому +5

    The A.I is hard on the easiest setting on ST. It's a bit different on the SF collection (Sega Saturn) as the difficulty is more easier.

  • @saltlord_
    @saltlord_ 10 місяців тому +3

    Another video in the fabled "is Broken" series, my favorite cross-channel UA-cam series!

  • @neluyfox
    @neluyfox 10 місяців тому

    Adorei o vídeo ☺️ não conhecia o canal mas já seguindo pra acompanhar! Obrigada pelas legendas ❤

  • @ReCharredSigh
    @ReCharredSigh 10 місяців тому +2

    You did your homework, this is a seriously good vid on all the brokenness of ST.
    Maybe forgot to cover safe jumps, but other than that a really good job.
    I think a possible reason why fans overlook the brokenness of this game is that everyone has such high damage and stun that any character can win if they can just get 2-3 good reads, and they don’t have to be difficult combos either. Plus the game plays very fast too.

  • @TheBLBShow
    @TheBLBShow 10 місяців тому +14

    The 3 Things I really like about ST that most modern fighting games don't get right are:
    1. The Speed
    2. How Safe alot of moves are. I think alot of modern fighting games make specials and supers way too punishable. Throwing out a special or super with even the slight chance of it being blocked is a death sentence in modern fighting games. In ST there isn't so much risk which makes the game very fun.
    3. Combos were short. I hate waiting for my opponent to finish their combo for 10 seconds. ST was quick and to the point

    • @irvingforbush
      @irvingforbush 10 місяців тому +3

      #2 is especially frustrating because it makes everything feel like Virtua Fighter.

  • @diobrando-qv3uv
    @diobrando-qv3uv 10 місяців тому +11

    Man I knew this game was pretty jankey but I didn't know it had stuff like that random damage thing.

  • @wakkfive
    @wakkfive 10 місяців тому

    Most excellent video. Incredible work!