UE5.4 cinematic clothing! (Marvelous Designer via USD) ***UPDATE JUNE 29 2024 in description!!**

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  • Опубліковано 20 сер 2024

КОМЕНТАРІ • 49

  • @virtualfilmer
    @virtualfilmer  Місяць тому

    Check out the description for more info! Updated June 29, 2024 :-)

  • @Mr_Dee
    @Mr_Dee 5 місяців тому +4

    Such a gamechanger in the workflow! :)

  • @Tenchinu
    @Tenchinu 4 місяці тому +4

    gaddam this is so good!!!!
    subbing just in the hopes u might release a tutorial on this when 5.4 officially launches.
    That weight paint transfer ALONE is gold

  • @Johanearldirector
    @Johanearldirector 4 місяці тому +1

    Thanks for clarifying. I was worried that the feature was only available in FNE. Can’t wait for this feature

  • @rosuckmedia
    @rosuckmedia 4 місяці тому +1

    Hi Toby, Great Tutorial, Greetings Robert

  • @lovagrus
    @lovagrus Місяць тому

    Thanks for sharing this great info!
    I now try to find how to automatically transfer physics properties of materials from MD to UE, but can't find the exact workflow. Can you help me please, have you find this out? How do you do this exactly?

    • @virtualfilmer
      @virtualfilmer  Місяць тому

      @@lovagrus in MD in the export options, you tick the checkbox so that it sends the info across. But it doesn’t work properly. If you go through the official epic tutorials (the pages they wrote about these topics) it specifically says that they haven’t implemented physics settings for fabrics properly yet. It’s all basically alpha or beta at this point, and doesn’t work.

  • @DRLarkin
    @DRLarkin 27 днів тому

    Can you get the MD license and use it just with UE5? Not UEFN. I click the link you provided for the one-year of MD but don't see where to get a code. Thoughts?

  • @YouTubeDeletesMyCommentssss
    @YouTubeDeletesMyCommentssss 2 місяці тому

    All my clothes appear to be overly glossy.

  • @musashidanmcgrath
    @musashidanmcgrath Місяць тому

    Have you tried the new Md > UE live link plugin?

    • @virtualfilmer
      @virtualfilmer  Місяць тому

      Yes! It doesn’t save me much time - it’s fine but it’s just transferring baked, pre-computed simulations. I really want my simulations to be “live” inside of Unreal. I was hoping the chaos cloth new process with 5.4 would be better.

    • @musashidanmcgrath
      @musashidanmcgrath Місяць тому

      @@virtualfilmer I've seen a live sync demo transferíng real time cloth to a player character so it definitely isn't limited to baked anim.

    • @virtualfilmer
      @virtualfilmer  Місяць тому

      Okay, I haven’t seen that. “Live sync” in marvelous designer, on their original UA-cam, is shown to transfer only baked anims. So I’d love to see where you saw real time cloth transfer? Only realtime cloth transfer I’ve seen is via usd, then imported into ue5.4 but the data flow layers don’t work very well. Here's that process: ua-cam.com/video/Nf6OUDoPCPs/v-deo.html&ab_channel=MarvelousDesigner

    • @musashidanmcgrath
      @musashidanmcgrath Місяць тому

      @@virtualfilmer I'm sorry but I think you're right. The realtime character controlled demo I saw was using the USD workflow, not the livesync. It does look like the livesync is only for baked/cached sims. 😬

  • @KotobaProject-KOTOBA
    @KotobaProject-KOTOBA Місяць тому

    Thanks for the info!
    Whenever i try to set the skeletal mesh in transferSkinWeights node the app crashes, i'm trying to use a metahuman body skeleon (w/o head and a custom shapekey), do you know why this happens?

    • @virtualfilmer
      @virtualfilmer  Місяць тому +1

      @@KotobaProject-KOTOBA It tends to crash for me all the time. No, I don’t know why it happens. It seems to be quite random. I think honestly we are better off waiting for 5.5 at this point. But yeah if you want to keep trying, download the UEFN sample that includes PIA (metahuman). m.ua-cam.com/video/xjhTVSuawoA/v-deo.html

  • @productionlabs
    @productionlabs 3 місяці тому

    cloth accet is not visible in physics in unreal engine .. pls tell what I can do

  • @joonagi5484
    @joonagi5484 4 місяці тому +1

    Is MetaHuman currently 5.3 a facial live link on iclone?

    • @virtualfilmer
      @virtualfilmer  4 місяці тому

      With 5.3, yes you can use Unreal LiveLink to connect iClone faces to metahumans. www.reallusion.com/iclone/live-link/unreal-engine/default.html

  • @StyleMarshall
    @StyleMarshall 5 місяців тому

    Awesome Toby 👍

  • @lordmo3416
    @lordmo3416 5 місяців тому +1

    I'm assuming collision will work if the model morphs like ml deformed meshez

    • @virtualfilmer
      @virtualfilmer  5 місяців тому +1

      Oh interesting! Yes I would assume so. I guess it’s the “kinematic collider” that needs to morph as well though, right? I haven’t been able to get ML CLOTH / ML DEFORMER to work so far, have you? The steps involved are so vague lol

    • @lordmo3416
      @lordmo3416 5 місяців тому +1

      @@virtualfilmer Yea, there aren't much resources on how to get it done. The good news is, I understand what is to be done. The bad news is it's a very tedious process .

    • @virtualfilmer
      @virtualfilmer  5 місяців тому +1

      Yes it looks incredibly tedious. Also I don’t have a spare computer to sit and grind through the training - which takes a v long time! :)

    • @lordmo3416
      @lordmo3416 5 місяців тому

      @@virtualfilmer tell me about it >D. thanks for all the digging into this MetaHuman stuff! Those ML tools sound like a beast to wrangle. Speaking of wrangling beasts, what's your new go-to workflow for getting those sweet iClone mocap expressions onto a MetaHuman?

    • @virtualfilmer
      @virtualfilmer  5 місяців тому

      I have no idea at this moment lol. I’m trying to add all my workflows as guides to my website (virtualfilmer.com) for that reason - I have so many bits of software and so many workflows in my head that when I move away from them I instantly forget haha

  • @SuperMontana2008
    @SuperMontana2008 5 місяців тому

    this will work with any character? Epic is on fire at the moment

    • @virtualfilmer
      @virtualfilmer  5 місяців тому

      Yes I think it works with any character. It’s very exciting :)

  • @Digifashion-io
    @Digifashion-io 2 місяці тому

    does it export with thickness

  • @LFA_GM
    @LFA_GM 5 місяців тому

    Looks like this new workflow doesn't require mesh retopology, is that correct? I look forward to test it. This is an incredible feature.

  • @Vlogdelguia
    @Vlogdelguia 5 місяців тому

    Let us know if it works for you, the same thing happens to me, I'll follow you if you make a complete tutorial, please

    • @virtualfilmer
      @virtualfilmer  5 місяців тому +1

      I just heard from the bosses at Epic that it definitely won’t work until the full release. We only have four weeks to wait :)

    • @Vlogdelguia
      @Vlogdelguia 4 місяці тому

      muchas gracias te seguire necesito aprender de unreal @@virtualfilmer

  • @odilkhanyakubov
    @odilkhanyakubov 3 місяці тому

    Is this mean I can simulate cloth inside UE without needed MD or Clo3D?

  • @user-lg3jh8sj6u
    @user-lg3jh8sj6u 5 місяців тому

    I understand how sora works and unreal engine works some what so why can’t both work with each other

  • @user-nc7iv1on6d
    @user-nc7iv1on6d 4 місяці тому

    Invalid input Lod0 ,why

    • @virtualfilmer
      @virtualfilmer  4 місяці тому

      The “USDImport” node is not currently working. It requires a new version of Marvelous Deisgner that is not yet released. It will be released on April 20.

    • @virtualfilmer
      @virtualfilmer  4 місяці тому

      If you delete the usd import node, you can currently use the “staticmeshimport” node, but it is very limited and buggy - it only supports the same things that UE5.3 supports.

    • @user-nc7iv1on6d
      @user-nc7iv1on6d 4 місяці тому

      @@virtualfilmerThank you very much.

  • @faxin-studio
    @faxin-studio 4 місяці тому

    when realease