Chaos Cloth with ANY Static Mesh in Unreal Engine 5.4

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  • Опубліковано 5 січ 2025
  • Here is how to use the chaos cloth system in UE 5.4 without going through Marvelous Designer and just using a static mesh
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КОМЕНТАРІ • 46

  • @LFA_GM
    @LFA_GM 5 місяців тому +1

    Great advice, thanks. Have you tried to tweak the skin weight with the Skeletal Mesh editing tools plugin? That's a different workflow, you have to convert the cloth to a skeletal mesh and use the editing tools, first use the button "bind skin" then "edit weights". It should work for tight fit garments. Keep up the good work.

  • @Nevetsieg
    @Nevetsieg 8 місяців тому

    Now wait a minut....This is just like 3dsmax's Skin Wrap modifier! This opens a whole new world for me! Thanks for the inspiration!

  • @vidayperfumes7514
    @vidayperfumes7514 6 місяців тому

    thank you , you always teach the things that others don't.

  • @lhagun
    @lhagun 8 місяців тому +6

    Dont know what problem you faced, but metatailor works super well for me. It took, like... 3 minute yo cloth my metahuman. Drag, drop, export, done

    • @MR3DDev
      @MR3DDev  8 місяців тому +5

      A lot of the clothing either going through the mesh or vertices left unskinned.

    • @TronikXR
      @TronikXR 8 місяців тому

      @@MR3DDev Would you be able to use Metatailor to create the static mesh and then use this method?

    • @MR3DDev
      @MR3DDev  8 місяців тому

      @@TronikXR I have no idea

    • @METATAILOR
      @METATAILOR 7 місяців тому

      @@MR3DDev Are you referring to clipping or unskined vertices on baggy items? You feedback help make the product better!

    • @MR3DDev
      @MR3DDev  7 місяців тому

      @@METATAILOR I am talking about cloth just going through the character mesh

  • @NK-hq7zn
    @NK-hq7zn 7 місяців тому +1

    Can you make a tutorial on how to cache the cloth simulation so it can be rendered with movie render queue there is a tutorial from epic forums but cant make it work chaos cache manager doesn't record anything when using the take recorder, thanks in advance.

  • @fuzzyhenry2048
    @fuzzyhenry2048 8 місяців тому +1

    OK, so this is kind of skin mapping tool for any clothes static meshes that are not prepared for the characters we are working on?
    Thanks for sharing.

    • @MR3DDev
      @MR3DDev  8 місяців тому +1

      Yes :)

  • @HaoHao-ux6mo
    @HaoHao-ux6mo 8 місяців тому +1

    this is gold

  • @Mazinhotcdn94
    @Mazinhotcdn94 6 місяців тому

    do you had any issue when apply the weight? i had many on beta and i stopped working on it because i wanted to wait for the improvement...

  • @lordmo3416
    @lordmo3416 6 місяців тому

    Please can you make a tutorial on metapipe? I don't understand the ones I've found.

    • @MR3DDev
      @MR3DDev  6 місяців тому +1

      I will I am just waiting on an update that is out very soon

  • @prnavsood9826
    @prnavsood9826 6 місяців тому

    That's a great quality outfit and model! Is the character custom made?

    • @MR3DDev
      @MR3DDev  6 місяців тому

      Its from scanstore3d

    • @Mirakuruuu
      @Mirakuruuu 4 місяці тому

      it kinda looked like the main character from "Control"

    • @MR3DDev
      @MR3DDev  4 місяці тому

      @@Mirakuruuu I'll take that as a compliment

  • @TronikXR
    @TronikXR 8 місяців тому

    So does this method work with dresses and clothing we want to have dynamic realistic physics?

    • @MR3DDev
      @MR3DDev  8 місяців тому

      No. This version is not for simulation

  • @feysa1
    @feysa1 5 місяців тому

    UE5.4.3 Crashes when Importing into StaticMeshImport Node. Does the USD Mesh from Blender need to meet specific requirements? like quad only, all parts connected or no sharp angles on polygons? Since the mesh from Marvellous Designer needs to be exported 'Thick'. Do i have to solidify the mesh before exporting from Blender?

    • @Conbini.
      @Conbini. 28 днів тому

      Answering this for anyone reading and struggling with this. First, I would say match your Marvelous Designer settings to the example file Unreal provided, if you're going the USD import route. Otherwise, I'd just match the number of polys more or less. I had the same thing where UE 5.4 was crashing when I imported the USD, but then I went and deleted the buttons and made the particle distance/thickness/pressure match with the Unreal example MD file and imported again and it worked, no crashes. Overall advice I would say is: Keep trying, and follow the Unreal example exactly.

    • @Plotabl
      @Plotabl 6 днів тому

      @@Conbini. this is happing to me

    • @Conbini.
      @Conbini. 3 дні тому

      @@Plotabl What is? It's not working? Add the examples to a clean project first and make sure those work for you. If those don't work, nothing will. If they do, then follow it exactly and it'll click.

  • @Starcle-Studio
    @Starcle-Studio 8 місяців тому +2

    Coool😁 ! son we dont need to rig daz clothes to metahuman anymore in blender. Just plug and play 😀

    • @MR3DDev
      @MR3DDev  8 місяців тому

      That is the hope

    • @Starcle-Studio
      @Starcle-Studio 8 місяців тому

      @@MR3DDev Mine crashes when i select the static mesh in the blueprint😐 Assertion failed: NumFaces * 3

    • @mansfault3734
      @mansfault3734 6 місяців тому

      @@Starcle-Studio Same. Any solve?

  • @retrocasual_
    @retrocasual_ 7 місяців тому

    Can someone tell me, why when im rigging a character, cloth is not following rig, it's completly static. When im in simulation, everything is working in t-pose, but not in level sequene.

    • @MR3DDev
      @MR3DDev  7 місяців тому

      Are you simulatin or playing? If not that may be the problem

    • @retrocasual_
      @retrocasual_ 7 місяців тому

      @@MR3DDev Playing in level sequence. How do i simulate it in the same time?

    • @Plotabl
      @Plotabl 6 днів тому

      I'm having the same issue

  • @Marshall0094
    @Marshall0094 6 місяців тому

    unreal crashes when i link static mesh import with transfer positions ....

    • @MR3DDev
      @MR3DDev  6 місяців тому +1

      There may be some issue with your mesh

    • @elbekmirkasimov3771
      @elbekmirkasimov3771 Місяць тому

      @@MR3DDev Hi! I got the same issue, but it does not crash with UE 5.5, so it is not a mesh issue, have you encountered smth like that?

  • @zenparvez
    @zenparvez 8 місяців тому

    Can this be possible with the complex daz3d cloths with cc4 model from iclone with animation ?

    • @MR3DDev
      @MR3DDev  8 місяців тому

      I do not use any of those software sorry

  • @Krishna01101
    @Krishna01101 11 днів тому

    Will it work with dresses ? Will dress cloth work as static mesh

    • @MR3DDev
      @MR3DDev  9 днів тому +1

      If you go this rout with a dress it will not simulate. This is pretty much just auto weight mapping

    • @Dante02d12
      @Dante02d12 9 днів тому

      @@MR3DDev Why though? Can't you use Chaos Clothes to have the dress flow depending on the character movements?
      Very cool video btw.

  • @mansfault3734
    @mansfault3734 6 місяців тому +1

    Does not work for me. I am exporting clothing item from Blender as USD and importing to UE. Add static mesh node, but UE crashes when selecting the imported USD.

    • @feysa1
      @feysa1 5 місяців тому

      Same, i get this error in the Log file: Assertion failed: NumFaces * 3

  • @touristhawk
    @touristhawk 8 місяців тому +2

    put her in t pose 😁

    • @MR3DDev
      @MR3DDev  8 місяців тому

      Interesting suggestion, I'll give it a go.