USD to Unreal Engine Chaos Cloth Workflow
Вставка
- Опубліковано 20 сер 2024
- Welcome to the tutorial on USD to Unreal Engine Chaos Cloth Workflow
- In this video we will go through the necessary steps of setup and export garments from Marvelous Designer in USD file format. And go over the workflow on how to create cloth assets in Unreal Editor for the Marvelous Designer garment exported.
You can find more information on the features mentioned in the video in the links bellow:
USD file Compatibility:
support.marvel...
USD Export: Garment Simulation Data Option:
support.marvel...
18 default MetaHuman body types supported:
support.marvel...
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Social Media & Links:
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Get the software: marvelousdesig...
Website / Forum: marvelousdesig...
Instagram: / marvelousdesigner
Twitter: / clo_virtual
Facebook: / marvelousdesigner
Discord Invite Link: / discord
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Version used:
Marvelous Designer 2024.1
Default 3 button mouse presets
Tutorial Computer Specifics:
OS: Windows 10/11 64 bit
CPU: i7-8750H
GPU: GTX1080
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Recommended Specs:
CPU: Intel Processor Corei7 3.0Ghz or higher
RAM: 16GB or higher
GPU min: NVIDIA GeForce GTX 745 and above (NOTE: GPU simulation currently only works with NVIDIA Graphics cards [11/2022])
support.marvel...
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Check out CLO for our apparel industry dedicated program
/ clo3dsoftware
Does anyone know how I can import my own substance painter textures onto the usd marvelous designer clothing in unreal engine 5.4 chaos cloth?. Because I'm having a struggling time of figuring out myself with this
Easy! it works really well.
Is it available for Unity too?
But there is a problem,, when I use a cloth with thread design or button,, the ue5 crashes when I apply skin weight skeleton mesh on the cloth.. What can i do
El programa se cierra? Debes exportar con todos los patterms
Same! Any solutions?
I've used it is very good but the neck gets a lot of problems.
I can't see meta human meshes under Transfer Skin Weights option. Only robot characters. How to fix it?
What would be the play here if you wanted to bring the clothes into another modeling package to edit the UVs? For example I have a skirt made from an ellipse that I want to straighten out the uvs for so that I can apply a tiling texture to it.
any idea why my clo clothing isnt in the proper position on the avatar , if i move it to the right position using the transform points node its still not in the right position in the preview scene
great explanation! have to try this myself, but have the people at Epic told you about any estimation of how much will this new way of utilizing the chaos clothes affect performance in game?
have seen some statements that this is just meant for cinematics, but not actual in-game applications
ok guys free advice for riggers with own skeleton. watch for hands in 1:52 -1:56 . now your cloth is not so big as airplane right? :)
You guys are a big company, please don't use AI voiceovers, they are awkward to listen to. Hire literally any native English speaker to do it, heck I'll do it for free