The main character always has a big red sword because big red swords are cool. I'm actually pretty glad swordfighter gets some arts that don't require specific positions, even though it's basically just an offensively oriented version of Shulk. Shulk could do basically nothing if he ever got aggro.
I feel like something that could be nice for the guides would be to mention requirements and locations for the ascension quests. You could give spoiler warnings for ones like Medic Gunner or Full Metal Jaguar, and place them at the end to make sure your guide is as helpful as possible without ruining the experience.
A couple notes about the spoiler part: Lucky Seven in chain attacks is absolutely monstrous, I think its better than base Lucky Seven/Ouroboros. One funny thing I've discovered is that if you charge up Final Lucky Seven, swap characters, then let the AI use it, you can time activating a chain attack right as the enemy is launched before it's smashed, so you can hold it for the entire chain attack. Then, if you use Lucky Seven's smash art in the final chain attack round, you can hit much, much more insane numbers (my highest so far has been like 8 million just off of the smash hit).
Couldn’t you do all 3. So lucky seven until you have a few seconds. Origin Sword. Then chain attack once that is over and you are in front of the enemy and have launched them.
You can immediately pull the trigger on the Lucky Seven by maxing Flash Fencer and equipping the skill Capable Hands, which gives you full Talent Gauge at the start of every battle.
I can't believe how viable all these classes are, there's so damn much customization that even the worse ones can pretty easily be made good enough to use. They really gave me everything I could have asked for with this class system!
thank you so much Enel for avoiding spoilers in all your videos ❤ I love watching your guides but haven't finished the full game yet so this is perfect
i think the swordclass is pretty good in this game if you know how to use it. But soulhacker is the coolest class ever in a xenoblade game ( yes sadly even cooler than dual guns). also crazy that your doing a analysis on all the classes, thank you for your hard work!
I still say guns are better because this game gets the moving while using them down to an art. Most RPGS don’t bother with the movement. Soul Hacker is boring because it’s not doing anything other games have not done for decades.
Been a huge Xenoblade fan since the XC1Wii days (though i haven't played Gears/Saga), and though I'm only at Ch5 I can say XC3 is certainly the most fun I've had playing these games ^_^ Thank you so much for all of your Xeno videos, and for being an amazing content creator in this community :D
My favorite classes so far have been FMJ, Machine Assassin, Strategeos, Thaumaturge, and especially Soulhacker! This game has given me extreme Bravely Default vibes from the class system alone and I’ve absolutely loved this game and your guides on it! I can’t wait for you to cover the rest!
FMJ, Strategos, and Thaumaturge are incredible classes, ngl. Haven't unlocked Machine Assassin yet, and Soulhacker is insane... after you kill half the unique monsters in the game.
@@xenocross6597 Hunting all the unique monsters is a bit of a pain but extremely worth it. Also Machine Assassin is extremely fun to use with its debuffs and getting bonus damage from them. The Hero is also extremely good at getting Amazings in chain attacks as well!
This is a great guide! Also "I do like Aerial Slash for being a strong damage ratio and critical hit rate, and because it's funny when you have Aerial Slash and Air Slash linked together" I love funny moments like this
I love that you can draw weapons while swimming I have lost count how many times that has almost killed me in the others when fighting on any beach ever especially in x
Played all the way through XC1 and most of XC2, wasn’t sure what to expect of XC3 in terms of combat and story. Holy shit did this game blow me away-best combat of the series by far. Even with all that experience playing these games, though, watching your guides makes me realize you could basically get an advanced degree in just chain attacks lmao, so thanks for explaining so clearly!
I appreciate all the mid-video spoiler warnings that you’ve been giving. I’ll come back to watch everything after I’ve finished the game. :) Great video as usual.
God, one of my favorite subtle things is being able to fight in the water. you're no longer forced to sheath and get your ass beaten by whatever's looking at you.
To be fair, the game has only been out for a week, so doing all of the individual classes gives him time to cover all of the earlier classes and save the ones that would be considered heavy spoilers for later on, then cover the party compositions after it's been several weeks from release and people are less worried about spoilers.
spoilers: lucky 7 gets different effects when noah is on a healer or tank class like healing the party with tachyion slash or the smash art giving you the invincibility buff from when you activate it
Spoilers!!!!! Another thing about lucky seven that you should probably mention when you get the chance is that the art effects change based on Noah’s base class. Like in defender tachyon slash gets high aggro and one of his arts give invincibility to all party members for a short period. I believe dimension ripper gets evade as well. A long with a bunch of other changes to the arts. I don’t remember all of them but every lucky seven art gets a different effect.
I thought the invincibility was just to himself, since he’s the tank and has all the aggro in the world and target lock. The attacker one weirdly gets random buffs and debuffs, and will die due to the infinite amount of aggro just using tachyon slash generates.
Dimension ripper will always be AOE Doom, but Tachyon slash is indeed a high aggro move in defender roles (As if landing it as a front positional didn't do that already), and I think that the top art trades smash for topple into launch.
@@xenocross6597 top art is still launch and smash. And mid master art is attack up target lock i belive. I kinda want to try to make the attacker an evasion tank just because of how dumb it would be.
Something I noticed regarding the final part of the video. So spoilers ahead. Apparently when you use Lucky Seven in Unlimited Sword there is a chance that I dont know of how much, in which with literally every hit (even auto attacks) you can inflict doom on enemies which insta kills them. Although it doesn't work on bosses or unique monsters it is pretty funny when you kill an elite monster with literally the first attack.
7:25 Get rid of Steelcleaver for Empowered Combo. 70 Attack is only 4% of Noah's total attack, a 75% cancel boost would be preferable, even if it does not affect Chain Attacks.
Over all I’ve found that attack up is actually not that valuable most of the time. It’s such a small increase in damage even at rank 10 that getting utility from other gems like reduced aggro or getting health would be preferable. Especially for characters you don’t intend to control.
Stumbled upon your channel a few weeks ago when I started playing XC2 and loved your videos from then! Looking forward to more amazing work and informative guides! Stay safe my guy
At some point after this video was made it was discovered that the skill Ultimate Qigong has a misleading description and is actually one of the best skills in the game. It's definitely better than Dynamite Spirit, and this build uses only physical attacks so it will always benefit from reducing enemy physical defense.
Small addendum to the very final spoiler part, just in case you'd missed it; You CAN get Origin Blade at any time, it's not a necessity to use Unlimited Sword before you Interlink to access it. During the final couple dots of the Interlink Timer, Mega Spinning Edge turns into Origin Blade, giving you incentive to let it run out. To be fair, I didn't know you could have Origin Blade at all times via Interlinking during Unlimited Sword, so I guess we (maybe) both learned something new.
Some spoilers below regarding the end of this video, after having too much fun blasting through the game spamming a certain arte. The end of the video didn't even explain how it makes the entire game flip on its head. Going around proccing Doom on everything that's not a unique monster? Thank you Noah for turning into Vergil from DMC5 after about a hundred hours of gameplay. Where I'm feeling absolutely MOTIVATED, given how Tachyon Slash is just like Judgment Cut in how it's usefulness is only as good as many times it can be spammed. That being said I love this guide. Absolutely points out how busted Noah is. :]
@@EnelXC True! My pov on it was simply out of a grinding perspective. The rank ten gems in particular. Ending fights in one hit potentially instead of several when looking for particular drops. ^^;
Btw I don’t know how many ppl know but about the spoiler part lucky seven has a chance to apply the doom effect insta killing everything except from unique enemies and doesn’t matter what lv the enemies are either
For once, i felt smart as i'm running a setup that is almost the exact same. Currently chasing unique monsters for the weapon upgrades and it's a pain in the ass, but i'll get to it eventually, and even faster after twiking my build a bit. Thanks for the advice and all the guides ! Side note : i actually really enjoy using Eunie's class. I equipped her and Taion with Fiona's passive ability that lets you cast one more AoE field effect, and it's really busted to keep the A.I. alive. Both use their main class with Eunie having her field effect art equipped + quick recharge. Taion has evasion up and defense up from War Medic for survivability and it gets the job done. My tanks and healers are basically gathered in front of the monster with everyone being buffed all the time with attack up, evasion up, defense up, quick recharge or just a healing circle. It makes it easier for A.I. tanks to take aggro as healers tend to stay close to them and they're very unlikely to die if you set them up properly. The only downside is that there's a limited amount of field effects possible on the ground at any given time, but other than that, it's pretty busted imo
Excited to see how you think about heavy guard, feels like zephyr is quick enough that ir rarely gets ficus from enemies when there's just one foe, so wondering if there's a way to make it more effective, or if the curse of the shield hammer has claimed a new victim?
Heavy guard aura is a percent reduction to damage taken. So even in single target if you control the zephyr and stand next to the other tank it can make you almost invincible.
@@SH1NK1R01 Can confirm, this is definitely the way to go. Controlling Zephyr makes the combat loop so much faster, making it easier to hold aggro with how often you’re spamming arts. Plus unlike the AI, you can time your evasion arts to an enemy using their own arts to avoid something that might one-shot you. Overall I think out of all the default classes, Noah’s and Mio’s are the best for the player to control at any given point.
I loved Shadow Eye in the first game but I have never used it in this one and suspected it was not going to be worth it so glad to hear you think the same lol.
Question regarding Draw Sword. If you plan to use it primarily, is there much of a point in running the Aggro Reduction gem, then? Since you’re gonna pull aggro eventually anyways, would a different gem, like the Empowered Combo or something like Dexterity Up be better?
Now that we know Smash damage is a bit busted, would you recommend swapping out violent flurry for mighty beat, and pairing it up with Air Slash to deal the most smash damage? Or would you pair it with Edge Thrust so you deal more damage in chain attacks with the positional multiplier?
I've kept Air Slash + Mighty Beat on my Noah, with Crimson Lance + Side Break. Keep Ashera as your hero, and she'll do the launch. If you can time the auto as close to the start as possible, I've hit 2-3 million on elites in the Elgares Depths, outside of chain attacks and with no buffs. Accessories were 105% smash dmg bonus, 100% Fusion art bonus, and 40% atk boost.
I'm really curious to see the rankings for all the classes. I've definitely got my picks for best classes from personal experience, but id love to see what someone more intelligent with all this thinks. So far war flag (signifier i think?), soul hack knuckle thingies and lone defender are my favorites of the 3 classes. Lone defender just has good spam for aggro generation/talent art (zephyr is a very close 2nd for me for similar reasons), soul hack is just awesome conceptually and i cant wait to really play around with that, and war flag is insane with its buff generation. I think they did a great job making the classes feel largely unique and fun for the most part.
I'm not as far as you are but I must say I really like Yumsmith for being an attacker with a field buff, a break, a front positional and a debuff that makes everyone do AOE, making them more interesting to play than the other attack classes I who just camp the back of the monsters.
Lone Exile is this hybrid of a face tank and a dodge tank, with great offensive stats and mastery rewards. Signifier is the best healer class and you can't change my mind.
@@xenocross6597 dawg signifier might be just one of the best classes period that shit's stupid good for supporting😂, troubadour is also crazy with the art cooldowns. I'm not sure how it performs when maxed out, but based on the sheer potential of it alone, I'm calling that the soul hacker is probably THE best class.
I think it’d be nice if you mentioned when things are spoilers for in spoiler warnings, but other than that this is a great guide! Thank you for making these and I can’t wait to see my favorite classes covered 👀
Ouroboros form from what I gather adds together the aggro values from both fused characters. Which is why when you fuse with Mio you'll probably out aggro the other tank.
some amiibo give a ton of class EXP, some just give random rewards, will you ever make a guide breaking these down? i dont expect it but it might be neat did you just grind your class xp on every char or use a strat like this?
Hey Enel! I had a couple of questions - neither is really about this guide in particular, but other aspects of combat/other classes. I know only one stance can be active at once, but do you know what their duration is? I've been trying to weigh the value of certain stances on certain classes because the cooldowns are sometimes pretty long, but I can't find information anywhere on how long stances last, or if they just persist throughout battle as long as they aren't overriden (which I doubt). I also wanted to ask about if there was a target number for a stat like agility. I've played games in the past that have certain stats that have diminishing value after a certain point where it no longer becomes viable to continue building that stat over others. For an evasion tank, for example, is there a certain soft cap on the agility stat that isn't worth exceeding? I was hoping to find some sort of Google doc or spreadsheet with info like this but haven't really seen many resources, so I thought the best person to ask would be you! I also think I heard that there hasn't been a datamine for this game yet, so maybe these are things we don't have all the info on yet, but I thought it wouldn't hurt to ask. Think you for all you do for the xeno community, your guides are invaluable and also incredibly increased my enjoyment of XC2!
Another great guide! I think if you pointed out arts/skills that make great master skills from each class (if they have any that stand out) that'd be another good segment to add to these.
@@SH1NK1R01 I think this is true for most buffing/effect/stance arts, like maximum voltage or dead set. Their animations are so long but this can be negated by making them a master art. The inverse is true for evasion arts, where you can extend your evasion period by attaching the evasion art onto an art with a long animation using master arts. The freedom they give you in this game is incredible.
@@SH1NK1R01 you are 100% i actually use it on alexandria/teach classes right now, i meant it was useless on sword fighter after you get 6 party member because the other arts are just so much better
Rip in backslash. Even without being able to cancel, air slash will always be better to pick in chain attacks than edge thrust (unless the bonus effect thing makes all your other back damage boosts apply too, but those accessories aren't even good to use). Ok maybe it's slightly better when fully maxed but for most of the game edge thrust is just very weak. The whole role action system is questionable in the whole because it doesn't even feel consistent.
As always you made amazing video, Enel! I have a question for you, am I supposed to constantly switch between characters in a fight because of the AI or should I stick with one character?
So does air slash help fillup your talent gauge or is it supposed to be a small refill on it? Sometimes I get small fill and sometimes none at all, why is that?
What happens if you use an agnian and kevesi break art together as a fusion art, would it count each break separately or would it stack it's chances? and would it be worth considering?
Lmao i already finished the game and beat all superbosses and, thanks to this video, just found out how unlimited sword works. I never controlled noah and disregarded it as just a short invincibility buff thats only useful in some abuse cases. Will definitely try it out.
Quick question: Spoiler Where do you think unlimited sword ranks among the other classes, like FMJ, Cammuravi's class, Soul Hacker, and the flag one(forgot the name lol), Or how does it rank just in general compared to all the other classes?
Something that wasn't mentioned in the video is that Swordfighter is the best smash finisher in the game, thanks largely to the fact that Air Slash has a high damage multiplier, an additional damage boost with canceling, and a lightning fast animation to make sure the launch duration doesn't get depleted very much. Swordfighter's smashes can reach several million damage outside of chain attacks, making it a staple of speed kill runs
So something that was really funny to me is that I stumbled onto the capable hands + lucky seven combo by accident. I had Noah using flash fencer and was grinding some elites. He ranked up to 20 and then afterwards I fought some more elites and they just instantly died and it took me a good bit before I figured out it was because of capable hands being at max and Lucky Seven giving the Doom effect which I did not even know it did lmao. I died laughing for a good while after figuring it out.
Hey, I'm sorry but I have a question about the end segment about the class with the spoilers specifically relating to how you get all the skills for Unlimited Sword. I personally have 5 of those and I see no way to change what order or how many skills I have there, and I'm litteraly before the final boss and I can't tell how to get more skills for it
Those guides are nicely constructed so far, and I'm looking forward to more. If there's any more content that could qualify as spoilers however, could a mention of like, the chapter number be added to avoid cases where one might go "I know what that is" and then gets mistaken? Not saying it happened to me don't worry, but I could see that being a thing and it's just reassuring to know where to stand~
Yea, so I paired air slash and violent flurry, and it tends to do more damage, even when critical hits are taken into account, than if I paired air slash with aerial slash. Do you know why this would be the case?
The main character always has a big red sword because big red swords are cool.
I'm actually pretty glad swordfighter gets some arts that don't require specific positions, even though it's basically just an offensively oriented version of Shulk. Shulk could do basically nothing if he ever got aggro.
MONADO SHIELD
MONADO BUSTER
MONADO (hey reyn help i'm scared i'm being aggroed)
MONADO OH FUCK
MONADO RUN!
I feel like something that could be nice for the guides would be to mention requirements and locations for the ascension quests. You could give spoiler warnings for ones like Medic Gunner or Full Metal Jaguar, and place them at the end to make sure your guide is as helpful as possible without ruining the experience.
Thankfully the ascension quests for the two classes covered so far are part of the storyline, but hopefully he talks about it for future classes
How do you even start lovebirds i cant find it anywhere literally one of the last ascension quests left?
I can add this for future classes probably just briefly, for these two they're main story required atleast lol
@@darthsithjishy123 lovevirds its a normal mission you find in city, after you complete it the ascension quest appears
weirdly you have to equip the hero you want to do the quest and a ? will appear in their respective map. Or you can google it, as i am doing lol
A couple notes about the spoiler part:
Lucky Seven in chain attacks is absolutely monstrous, I think its better than base Lucky Seven/Ouroboros. One funny thing I've discovered is that if you charge up Final Lucky Seven, swap characters, then let the AI use it, you can time activating a chain attack right as the enemy is launched before it's smashed, so you can hold it for the entire chain attack. Then, if you use Lucky Seven's smash art in the final chain attack round, you can hit much, much more insane numbers (my highest so far has been like 8 million just off of the smash hit).
Yeah iv hit around 8 mil with the smash too in the final chain phase haha. Its filthy
Couldn’t you do all 3. So lucky seven until you have a few seconds. Origin Sword. Then chain attack once that is over and you are in front of the enemy and have launched them.
You can immediately pull the trigger on the Lucky Seven by maxing Flash Fencer and equipping the skill Capable Hands, which gives you full Talent Gauge at the start of every battle.
@@xenocross6597I did this and downed DJ in the cloudkeep with a 4 million damage Smash outside of a chain attack. Completely broken. It rules
I can't believe how viable all these classes are, there's so damn much customization that even the worse ones can pretty easily be made good enough to use. They really gave me everything I could have asked for with this class system!
thank you so much Enel for avoiding spoilers in all your videos ❤
I love watching your guides but haven't finished the full game yet so this is perfect
i think the swordclass is pretty good in this game if you know how to use it. But soulhacker is the coolest class ever in a xenoblade game ( yes sadly even cooler than dual guns). also crazy that your doing a analysis on all the classes, thank you for your hard work!
Soul hacker is basically Xenoblade’s Blu Mage, which is always cool as hell.
@@MarioLuigi0404 yeah that’s actually the first thing I thought of when I got the class lmao
I still say guns are better because this game gets the moving while using them down to an art. Most RPGS don’t bother with the movement.
Soul Hacker is boring because it’s not doing anything other games have not done for decades.
@@mrbubbles6468 If that is the measure you use to decide whether something is fun, I'm afraid you're not allowed to enjoy the gun class. :(
And, not gonna lie, half of the reason it is, is the name.
Soul hacker
Enel is such a handsome lad and makes the best guides for the best games!
Seems you really love him
and doesn't afraid of anything!
Been a huge Xenoblade fan since the XC1Wii days (though i haven't played Gears/Saga), and though I'm only at Ch5 I can say XC3 is certainly the most fun I've had playing these games ^_^
Thank you so much for all of your Xeno videos, and for being an amazing content creator in this community :D
My favorite classes so far have been FMJ, Machine Assassin, Strategeos, Thaumaturge, and especially Soulhacker! This game has given me extreme Bravely Default vibes from the class system alone and I’ve absolutely loved this game and your guides on it! I can’t wait for you to cover the rest!
FMJ, Strategos, and Thaumaturge are incredible classes, ngl. Haven't unlocked Machine Assassin yet, and Soulhacker is insane... after you kill half the unique monsters in the game.
@@xenocross6597 Hunting all the unique monsters is a bit of a pain but extremely worth it. Also Machine Assassin is extremely fun to use with its debuffs and getting bonus damage from them. The Hero is also extremely good at getting Amazings in chain attacks as well!
If you like the Job/Class system in this game (like the Bravely Default one), give Octopatch Traveler a shot.
Considering it’s only been a week, these guides are amazing. Can’t wait to watch more as I finish my play through and revise my trash builds 😂
Really loving this guide format so far! It is super helpful and detailed unlike other guides which don’t talk enough about the set up.
main arts: 1:00
sword strike
edge thrust
air slash
master arts: 3:00
aerial slash
violent flurry
maximum voltage
honorable mention arts:
night hunt
way home
no love lost
jackal claws
talent art: infinity blade
master skills: 5:50
capable hands
critical strike
dynamite spirit
honorable mention skills:
universal annihilation
eye for weak points
maniac
gems: 7:03
stealcleaver
disperse bloodlust
analyze weakness
honorable mention gem:
empowered combo
accessories: 7:45
saturni rings
rainbow feather band
break brooch
honorable mention accessories:
lunae rings
Like Lanz, Enel is the real MVP with these guides.
We were all thinking it
Hehe, he's the guy with the gall
Whether Enel thinks of a build I'm blown away with just how broken it makes one character. Excellent video.
This is a great guide! Also
"I do like Aerial Slash for being a strong damage ratio and critical hit rate, and because it's funny when you have Aerial Slash and Air Slash linked together"
I love funny moments like this
I love that you can draw weapons while swimming I have lost count how many times that has almost killed me in the others when fighting on any beach ever especially in x
Played all the way through XC1 and most of XC2, wasn’t sure what to expect of XC3 in terms of combat and story. Holy shit did this game blow me away-best combat of the series by far. Even with all that experience playing these games, though, watching your guides makes me realize you could basically get an advanced degree in just chain attacks lmao, so thanks for explaining so clearly!
Great video enel keep it up these guides are gonna be so useful for people once they finish the game and everything
I appreciate all the mid-video spoiler warnings that you’ve been giving. I’ll come back to watch everything after I’ve finished the game. :) Great video as usual.
Can't wait for Soulhacker guide.
And I thought Infinity Blade was nuts. Unlimited Sword is insane.
God, one of my favorite subtle things is being able to fight in the water. you're no longer forced to sheath and get your ass beaten by whatever's looking at you.
Meant to ask, are you gonna cover the heroes for the later classes since they have some differences too or no? Either way thanks again for the videos!
Most likely.
While looking at these individual classes is great, would love to see a video focused more around party composition as a whole.
He’ll get there eventually. Needs to go through classes first.
To be fair, the game has only been out for a week, so doing all of the individual classes gives him time to cover all of the earlier classes and save the ones that would be considered heavy spoilers for later on, then cover the party compositions after it's been several weeks from release and people are less worried about spoilers.
A team is made up of several classes. Ignore the build that is just infinite signifiers.
@@flango348 Ignore the build that's all Lone Exiles.
spoilers:
lucky 7 gets different effects when noah is on a healer or tank class like healing the party with tachyion slash or the smash art giving you the invincibility buff from when you activate it
Thats so cool wtf
Ayo, love your guides! Thanks for the help and for doing this :D
Spoilers!!!!!
Another thing about lucky seven that you should probably mention when you get the chance is that the art effects change based on Noah’s base class.
Like in defender tachyon slash gets high aggro and one of his arts give invincibility to all party members for a short period.
I believe dimension ripper gets evade as well. A long with a bunch of other changes to the arts.
I don’t remember all of them but every lucky seven art gets a different effect.
I was not aware of this, that’s actually a very cool mechanic wtf
I thought the invincibility was just to himself, since he’s the tank and has all the aggro in the world and target lock.
The attacker one weirdly gets random buffs and debuffs, and will die due to the infinite amount of aggro just using tachyon slash generates.
@@flango348 When I used it it definitely looked like it gave invincibility to everyone
Dimension ripper will always be AOE Doom, but Tachyon slash is indeed a high aggro move in defender roles (As if landing it as a front positional didn't do that already), and I think that the top art trades smash for topple into launch.
@@xenocross6597 top art is still launch and smash.
And mid master art is attack up target lock i belive.
I kinda want to try to make the attacker an evasion tank just because of how dumb it would be.
Thanks Enel for making all these amazing guides. Looking forward to the guides every day even after already beating the game. Appreciate it!
Something I noticed regarding the final part of the video.
So spoilers ahead.
Apparently when you use Lucky Seven in Unlimited Sword there is a chance that I dont know of how much, in which with literally every hit (even auto attacks) you can inflict doom on enemies which insta kills them. Although it doesn't work on bosses or unique monsters it is pretty funny when you kill an elite monster with literally the first attack.
Great vid. Clear speaking voice. No unnecessary music. Excelently timed spoiler warning. Keep up the good work.
7:25 Get rid of Steelcleaver for Empowered Combo. 70 Attack is only 4% of Noah's total attack, a 75% cancel boost would be preferable, even if it does not affect Chain Attacks.
This is fair I suppose since he has a higher attack stat with the class than normal.
Indeed
Over all I’ve found that attack up is actually not that valuable most of the time. It’s such a small increase in damage even at rank 10 that getting utility from other gems like reduced aggro or getting health would be preferable. Especially for characters you don’t intend to control.
Subbed handsome man can’t wait for more guides soon brotha
Love your dedication for this series man.
Stumbled upon your channel a few weeks ago when I started playing XC2 and loved your videos from then!
Looking forward to more amazing work and informative guides! Stay safe my guy
At some point after this video was made it was discovered that the skill Ultimate Qigong has a misleading description and is actually one of the best skills in the game. It's definitely better than Dynamite Spirit, and this build uses only physical attacks so it will always benefit from reducing enemy physical defense.
Dude you're amazing and I love you
I mostly only use Noah, so i really like his starter class.
I can finally watch all of these and understand things
Many thanks for the hard works Enel.
Small addendum to the very final spoiler part, just in case you'd missed it;
You CAN get Origin Blade at any time, it's not a necessity to use Unlimited Sword before you Interlink to access it. During the final couple dots of the Interlink Timer, Mega Spinning Edge turns into Origin Blade, giving you incentive to let it run out. To be fair, I didn't know you could have Origin Blade at all times via Interlinking during Unlimited Sword, so I guess we (maybe) both learned something new.
Huh. Before this video I thought you could only use it by overheating at level 3.
@@xenocross6597 Something I learned myself after posting this comment, yes. You're completely right, didn't consider that earlier, thanks.
I didn’t even know origin blade was a master art you could use at all, currently in post game and just learned it exists
Some spoilers below regarding the end of this video, after having too much fun blasting through the game spamming a certain arte.
The end of the video didn't even explain how it makes the entire game flip on its head.
Going around proccing Doom on everything that's not a unique monster?
Thank you Noah for turning into Vergil from DMC5 after about a hundred hours of gameplay.
Where I'm feeling absolutely MOTIVATED, given how Tachyon Slash is just like Judgment Cut in how it's usefulness is only as good as many times it can be spammed.
That being said I love this guide. Absolutely points out how busted Noah is. :]
doom proccing is kinda boring though and not really used in important fights lol
Yeah, after the ascension quest for Ethel and Cammuravi, the game is over. There's nothing that can stop Noah with the Lucky Seven off the bat.
@@EnelXC True! My pov on it was simply out of a grinding perspective. The rank ten gems in particular.
Ending fights in one hit potentially instead of several when looking for particular drops. ^^;
you are amazing. I'm trying to keep up with your guides. I cannot play as much as I want to, but I look forward to what you have broken down.
So THIS is the Monado's power...
Engel i am a new subscriber, sometimes I have to play the videos a few times to catch what you are saying. Your wealth of knowledge is impeccable
awesome, can't wait on the rest, this is exactly what I needed to have more fun with the game
Another great one. Looking forward to full metal jag.
Keep em coming mate! These are great
Enel keep making this awesome guides. Can’t wait for the next.
Excellent as always Enel, keep up the great content!
I think a Soul Hacker guide is most needed
I'm aware I'll do my best lol
Now that Ultimate Qigong is considered a top 3 skill, how does the Swordfighter's skill list change? What comes out?
Btw I don’t know how many ppl know but about the spoiler part lucky seven has a chance to apply the doom effect insta killing everything except from unique enemies and doesn’t matter what lv the enemies are either
How high is the chance?
Looking forward to the full metal jaguar video.
Very nice. I'll come back to finish the video after I get through Ch 5 and 6
For once, i felt smart as i'm running a setup that is almost the exact same. Currently chasing unique monsters for the weapon upgrades and it's a pain in the ass, but i'll get to it eventually, and even faster after twiking my build a bit. Thanks for the advice and all the guides !
Side note : i actually really enjoy using Eunie's class. I equipped her and Taion with Fiona's passive ability that lets you cast one more AoE field effect, and it's really busted to keep the A.I. alive. Both use their main class with Eunie having her field effect art equipped + quick recharge. Taion has evasion up and defense up from War Medic for survivability and it gets the job done.
My tanks and healers are basically gathered in front of the monster with everyone being buffed all the time with attack up, evasion up, defense up, quick recharge or just a healing circle. It makes it easier for A.I. tanks to take aggro as healers tend to stay close to them and they're very unlikely to die if you set them up properly. The only downside is that there's a limited amount of field effects possible on the ground at any given time, but other than that, it's pretty busted imo
Ok, but have you SEEN her output in Full Metal Jaguar?
@@xenocross6597 Not yet, i'm still early in the end-game. I'll try it eventually.
Excited to see how you think about heavy guard, feels like zephyr is quick enough that ir rarely gets ficus from enemies when there's just one foe, so wondering if there's a way to make it more effective, or if the curse of the shield hammer has claimed a new victim?
It’s much more useful when you’re dealing with crowds. Two defenders are very good at distributing half of the crowds aggro towards one or the other
Heavy guard aura is a percent reduction to damage taken. So even in single target if you control the zephyr and stand next to the other tank it can make you almost invincible.
@@SH1NK1R01 Can confirm, this is definitely the way to go. Controlling Zephyr makes the combat loop so much faster, making it easier to hold aggro with how often you’re spamming arts. Plus unlike the AI, you can time your evasion arts to an enemy using their own arts to avoid something that might one-shot you. Overall I think out of all the default classes, Noah’s and Mio’s are the best for the player to control at any given point.
this is great bcuz i've wanted to use his final lucky seven talent art but was turned off at how long it took to charge it up. great guide honestly
love these daily uploads. ENEL IS BACK!
I loved Shadow Eye in the first game but I have never used it in this one and suspected it was not going to be worth it so glad to hear you think the same lol.
Question regarding Draw Sword.
If you plan to use it primarily, is there much of a point in running the Aggro Reduction gem, then? Since you’re gonna pull aggro eventually anyways, would a different gem, like the Empowered Combo or something like Dexterity Up be better?
Probably lol, empowered combo is always good.
Now that we know Smash damage is a bit busted, would you recommend swapping out violent flurry for mighty beat, and pairing it up with Air Slash to deal the most smash damage? Or would you pair it with Edge Thrust so you deal more damage in chain attacks with the positional multiplier?
Yes I would lol
I've kept Air Slash + Mighty Beat on my Noah, with Crimson Lance + Side Break. Keep Ashera as your hero, and she'll do the launch. If you can time the auto as close to the start as possible, I've hit 2-3 million on elites in the Elgares Depths, outside of chain attacks and with no buffs.
Accessories were 105% smash dmg bonus, 100% Fusion art bonus, and 40% atk boost.
slightly off topic but do you know if theres a way to farm odd shards? or do you just have to beat all uniques
Best RPG tutorial channel on UA-cam by a long shot.
I'm really curious to see the rankings for all the classes. I've definitely got my picks for best classes from personal experience, but id love to see what someone more intelligent with all this thinks.
So far war flag (signifier i think?), soul hack knuckle thingies and lone defender are my favorites of the 3 classes. Lone defender just has good spam for aggro generation/talent art (zephyr is a very close 2nd for me for similar reasons), soul hack is just awesome conceptually and i cant wait to really play around with that, and war flag is insane with its buff generation. I think they did a great job making the classes feel largely unique and fun for the most part.
I'm not as far as you are but I must say I really like Yumsmith for being an attacker with a field buff, a break, a front positional and a debuff that makes everyone do AOE, making them more interesting to play than the other attack classes I who just camp the back of the monsters.
Lone Exile is this hybrid of a face tank and a dodge tank, with great offensive stats and mastery rewards. Signifier is the best healer class and you can't change my mind.
@@xenocross6597 dawg signifier might be just one of the best classes period that shit's stupid good for supporting😂, troubadour is also crazy with the art cooldowns. I'm not sure how it performs when maxed out, but based on the sheer potential of it alone, I'm calling that the soul hacker is probably THE best class.
I think it’d be nice if you mentioned when things are spoilers for in spoiler warnings, but other than that this is a great guide! Thank you for making these and I can’t wait to see my favorite classes covered 👀
the Smash Art from Monica, combined with Aerial Slash does insane Damage.
Ouroboros form from what I gather adds together the aggro values from both fused characters. Which is why when you fuse with Mio you'll probably out aggro the other tank.
some amiibo give a ton of class EXP, some just give random rewards, will you ever make a guide breaking these down? i dont expect it but it might be neat
did you just grind your class xp on every char or use a strat like this?
I think Ouroboros forms count as their own target and don't share threat with the members included in the Interlink
I like Swordfighter, but it's hard to go back to because I love Yumsmith so much more.
Terrific guides!
Hey Enel! I had a couple of questions - neither is really about this guide in particular, but other aspects of combat/other classes. I know only one stance can be active at once, but do you know what their duration is? I've been trying to weigh the value of certain stances on certain classes because the cooldowns are sometimes pretty long, but I can't find information anywhere on how long stances last, or if they just persist throughout battle as long as they aren't overriden (which I doubt). I also wanted to ask about if there was a target number for a stat like agility. I've played games in the past that have certain stats that have diminishing value after a certain point where it no longer becomes viable to continue building that stat over others. For an evasion tank, for example, is there a certain soft cap on the agility stat that isn't worth exceeding? I was hoping to find some sort of Google doc or spreadsheet with info like this but haven't really seen many resources, so I thought the best person to ask would be you! I also think I heard that there hasn't been a datamine for this game yet, so maybe these are things we don't have all the info on yet, but I thought it wouldn't hurt to ask. Think you for all you do for the xeno community, your guides are invaluable and also incredibly increased my enjoyment of XC2!
6:09 if you’re still early game, this Master Skill is inaccessible.
hey Enel you’ve been working around the clock making guides! Do you have a donation link or a patreon I can join to support?
Another great guide! I think if you pointed out arts/skills that make great master skills from each class (if they have any that stand out) that'd be another good segment to add to these.
Shadow eye is essential at the start of the game if you are playing hardmode, unless you are overleveled. after you get 6 party members it is useless
I wouldn’t call it useless. As a master art it can be really helpful since you can use fusion arts to ignore the animation but get the aggro cut.
@@SH1NK1R01 I think this is true for most buffing/effect/stance arts, like maximum voltage or dead set. Their animations are so long but this can be negated by making them a master art. The inverse is true for evasion arts, where you can extend your evasion period by attaching the evasion art onto an art with a long animation using master arts. The freedom they give you in this game is incredible.
@@SH1NK1R01 you are 100% i actually use it on alexandria/teach classes right now, i meant it was useless on sword fighter after you get 6 party member because the other arts are just so much better
Never even noticed how much aggro Noah generated until I put Disperse Bloodlust on him.
@@SH1NK1R01 Yeah, It's an insane master art. Can't say the same for the other two...
Rip in backslash. Even without being able to cancel, air slash will always be better to pick in chain attacks than edge thrust (unless the bonus effect thing makes all your other back damage boosts apply too, but those accessories aren't even good to use).
Ok maybe it's slightly better when fully maxed but for most of the game edge thrust is just very weak. The whole role action system is questionable in the whole because it doesn't even feel consistent.
As always you made amazing video, Enel! I have a question for you, am I supposed to constantly switch between characters in a fight because of the AI or should I stick with one character?
So does air slash help fillup your talent gauge or is it supposed to be a small refill on it? Sometimes I get small fill and sometimes none at all, why is that?
Likely you are getting a critical hit on the attack. Crit helps full up the talent gauge.
I’m glad I’m not the only one who giggled to myself and combined air slash and aerial slash
What happens if you use an agnian and kevesi break art together as a fusion art, would it count each break separately or would it stack it's chances? and would it be worth considering?
Lmao i already finished the game and beat all superbosses and, thanks to this video, just found out how unlimited sword works. I never controlled noah and disregarded it as just a short invincibility buff thats only useful in some abuse cases. Will definitely try it out.
funny that this handsome man put sword fighter 2nd not first
edit: YES ENELS THE BOSS , only real xenoblade 3 players know that reference
Zephyr is just too important to talk about. It’s also fun to say.
@@themonkeyman2910 lol, agreed
Quick question:
Spoiler
Where do you think unlimited sword ranks among the other classes, like FMJ, Cammuravi's class, Soul Hacker, and the flag one(forgot the name lol), Or how does it rank just in general compared to all the other classes?
Something that wasn't mentioned in the video is that Swordfighter is the best smash finisher in the game, thanks largely to the fact that Air Slash has a high damage multiplier, an additional damage boost with canceling, and a lightning fast animation to make sure the launch duration doesn't get depleted very much. Swordfighter's smashes can reach several million damage outside of chain attacks, making it a staple of speed kill runs
Fantastic as always
Also I love that your reasoning for wanting Aerial slash and Air Slash is the name. I have the same reasoning lol
So something that was really funny to me is that I stumbled onto the capable hands + lucky seven combo by accident. I had Noah using flash fencer and was grinding some elites. He ranked up to 20 and then afterwards I fought some more elites and they just instantly died and it took me a good bit before I figured out it was because of capable hands being at max and Lucky Seven giving the Doom effect which I did not even know it did lmao. I died laughing for a good while after figuring it out.
Hey, I'm sorry but I have a question about the end segment about the class with the spoilers
specifically relating to how you get all the skills for Unlimited Sword. I personally have 5 of those and I see no way to change what order or how many skills I have there, and I'm litteraly before the final boss and I can't tell how to get more skills for it
also would love to see a play through from you fam ik it’s a lot of work but no one has that xeno finesse like you do and they infuriating to watch
Thnk you for the spoiler warning, i did close it in a panicked fashion lol. Still cambeback to like it of course
Those guides are nicely constructed so far, and I'm looking forward to more. If there's any more content that could qualify as spoilers however, could a mention of like, the chapter number be added to avoid cases where one might go "I know what that is" and then gets mistaken? Not saying it happened to me don't worry, but I could see that being a thing and it's just reassuring to know where to stand~
So anyone else noticed that Keves castle is in the remains of the Mor Ardain Titan?
98hours in and cannot believe i never played any of these games. 3 is my first and i cant wait to play the other 2 =)
Thank you Enel.
This video was awesome.
Yea, so I paired air slash and violent flurry, and it tends to do more damage, even when critical hits are taken into account, than if I paired air slash with aerial slash. Do you know why this would be the case?
Can't wait to see Ouroboros Guides :)
What chapter is it that you get the quest to upgrade the main 6’s classes?
Eunie and Lanz in Chapter 5, Taion and Mio in Chapter 6, and Noah and Sena in Chapter 7.
@@sabbe_satta_bhavantu_sukhi7226 thank you
Hmm, yup, I’m definitely going to main Swordfighter Noah (and maybe F.M.J. Eunie) the entire game. Why? EZ: swords are cool.
Your videos help out a lot.