No you won't, shut up, I'm not stupid. Now go tank shots from The Cold One till you die four times so I can range him like we both know you're going to.
I used to watch your content back when I was heavy into broodwar years ago. I'm so glad to see that you're a diablo 2 God and you made a bunch of stuff for it
Hey llama, I gotta say this channel is probably one of the most informative and open to feedback of basically any video game related channel on youtube. Your knowledge of the game inside and out and willingness to explain things from the ground up are great. I’m sure your numbers are exploding right now and you deserve every bit of it.
Thank you so much for your guides Llama, I'm quite new to Diablo 2 and just recently built a wind druid that you suggested and having loads of fun! I'm even trying to help/teach my other friend how to play their amazon based on your guides and they are really enjoying the game now also! :D
Iv been enjoying your videos the past few weeks while I’m reliving my childhood. Thank you for all the great knowledge. I’m 100x better at reading maps and I lvl super fast now with all the sweet rune words I learned to make. Thank you sir
Sending my love and respect for your work and effort. You are the reason I actually improved my knowledge and gameplay experience. Along the way, I have a new found love for Diablo 2. Thank you.
Few things he missed --- All mercenaries except Iron Wolves (Act 3 merc) will do double the amount of damage depending on an equipped weapon. Desert Mercenaries (Act 2 merc) will do double dmg if they're equipped with javelins. One handed damage applies, NOT the throwing dmg. Barbarians (Act 5 merc) will do double dmg if they're equipped with one handed sword. Therefore, making Lawbringer on one handed sword is recommended. Rogue Scout (Act 1 merc) will do double dmg if they're equipped with bows. Yes, they can only equip bows, and that makes them always do double the amount of dmg. It's a bit oblivious about which dmg mod will be doubled or not. +damage mod from Grief certainly won't. Mercenaries from lower difficulty has better stats than those from higher difficulty. It's best to hire them in normal if possible. All mercenaries have 2 range for melee attack. Equipping a longer ranged melee weapons on your merc will not increase their attack range. Act 2 merc's Jab hits 2 times, not 3. Giving either thawing or antidote potions on your merc will not increase their cold/poison res and their maximum res, but will unfreeze/cure them.
Just a warning, if you're making an Insight for a merc, remember the str req on the weapon. I made one with a Collossus Voulge and it's 210 str requirement! Even at 85 he can't wear that without +30 Str from armor/helm.
Ok, hear me out. What I discovered when I play HC key hunting sorcesres that might be very valuable to mention in some videos. Lawbringer runeword sword - Amn+Lem+Ko It will get you 20% decrepify, sanctuary aura pushing away undead, monster rests in peace. It lacks dmg but baba merc is still able to kill countess in seconds or nihltak or whoever comes who is fire/cold immune for my soso. But the fact that I wont die to corpse explosion or dolls or those undead that drag sword.. its huge. Its the safest merc for keys hunting I had and I just came to possesion of all runes for infinity but I dunno if I even want to switch to infinity and respec to lighting or not. I really am comfortable with the dmg and the safety. There is also delirium helmet for additional crowd control and chance for confuse and terror, but I like decrep more
@@oguzcanoguz5977 they are undead and sanctuary aura pushes them away every 2 seconds. Sure I could die, but its far far far less likely than without sanctuarly. Also the dmg of the sword I have is kinda pathethic, so not one jab kill like with eth elite infinity merc
You autistically infiltrated my algorithm by me just simply just looking up two videos on necromancy . You’ve literally dedicated your life to this video game. Impressive .
Thanks for this, I knew very little about mercs and not 3 hours after watching this I did a Hell Countess and thought ah might as well do Andy. On the way there a boss pack drops CoT 11ll - probably the best item I have now and I wouldn't have even known it was good before this vid.
Pro Tip: Tl Dr: Feed mercenary on console is left trigger held down while using from belt. On computer hold shift down before using them to feed your mercenary. Console players hold left trigger to activate alternative use abilities, which include alternative use potions (feeding your mercenary potions) Side note: You can give an act 5 Merc 2 different runeword weapons aswell.
Remember building a summon necro and wanting to do something different. So I went with an act1 merc with Harmony, while it's not optimal for damage, it was a lot of fun watching my skelies run around really fast.
Reaper's Toll + Guillaume's Face is also a decent combo. Since you already have good life tap from the weapon, and decrepify for additional safety, you don't need even more life tap from the helm, so instead you can equip him Guillaume's Face, which gives 35% crushing blow and 15% deadly strike (and the weapon already has 33% deadly strike, so 48% in total). Guillaume's Face also has 30% faster hit recovery.
Wow i learned smth new, Thanks Llama! I play D2 (not Resurrected) on a different server (not Battle.net) and they are running patch 1.11. And on this patch all of the mercenaries give auras, and only the barbs from act 5 have a chance to proc battle orders and battle cry.. Act 1 mercs give Fanatism aura, and act 3 Conviciton.. Damn i was gonna be in a surprise waiting for conviction aura from my Act 3 merc :D
Some great advice. Rune words really make a massive difference to your mercs I have found. In Hell difficulty they are still very fragile though and serve better as a distraction instead of killing a lot on their own.
Favorite merc setup for me would have to be act5 barb merc with a lawbringer sword made in something like an eth legend sword. Then a treachery armor and cannot be frozen mod on helm. Yeah a reapers toll act2 merc does the same job but better. It's much more fun though with the barb merc. Also early on when you don't have gear (I play single player self found) a lawbringer is much easier to make rather than finding reapers toll. Also a very underrated easy to get armor for a merc is the spirit shroud. Exceptional unique lvl 28 item. Gives cannot be frozen and +1 skill. Cannot be frozen is very important and will help with the merc leeching life and doing damage.
I really love all your guides im new to diablo 2 just got my stealth and leaf playing thru the acts now. Having some issues with mana always gotta go back too town
Watch his playthrough videos, fill almost your entire inventory with potions and ignore 99% of items that drop. You won't have to go back nearly as often that way
Check out the insight rune word. Its a manareg aura on for your merc. Both auras apply to you and your party. Farm norm cows and use a socket quest in act5. Lama did a video about it: ua-cam.com/video/Ta-myS6mME4/v-deo.html
I basically just gave up on my merc. I have the runes ready for an insight, got a tal rasha's helm, all I need is an armor piece with sockets. I'll try again when I can make a fortitude.
Man, if I had a single magic wish for this game, it would be to make all (or at least most) of the mercs badass in different ways. That way, you could hire different mercs based on what your character needs to overcome in a particular encounter, instead of just taking the obligatory Act 2 NM Merc
After playing D2 for years I just noticed something today. Mercs from normal have higher resists, more strength and higher skill levels then mercs from nightmare and hell. I only noticed it because I tried to swap merc gear between two characters that were the exact same level and the nightmare merc couldn't equip the gear. That made me look at the other stats and they also have lower resists and skill levels. Skills as in the attack skills like jab. Life and base damage is lower as well.
What rune would you recommend socketing into a Reaper’s Toll? Ohm, Lo, Ber,? I’m trying to figure out what would be best to increase dps. My goal is ideally to put a 30 fire res/15ias jewel in my andy helm so not sure what rune would be best to maximize dps.
As a casual player, I like act 1 mercs as they help out a lot with those annoying monsters that fly around, those annoying flayers and those crawling sand beast.
Anyone can help? On ps5 bought the might merc from nightmare but when I switched to hell he changed to the blessed aim one. How do I get the might aura on hell haven't found one on hell . its all blessed aim or the one that gives health regen
As a noob, i like to get Act3 merc with cold spells for crowd control untill nightmare. But you explain things really well so i might actually learn something so thanks :)
ya his reviews are a must if youre deciding to play this game a lot...diablo 2 isnt a weekend game...you have to commit to years and years to this game to get all the characters and items...it is a feat mrllama is a blessing to our community for sure and helping this games life go infinite...d2 never dies man...it didnt even need a remake..it would have survived another 20 years but now for sure 50 years lol btw...im not sure about this remake but in the og d2:lod your mercs mf stacks with yours...so their kills have the same mf as you...meaning if they carried a shako and other mf gear...ya its nice :P
@@joemsaberon yeah but I have to think about it and look for it. I prefer how he names it and that the topic, even if it’s small tip vids. To accompany his larger vids. Like his character build guides. He could have “addendums” , I guess.
@@kickassandchewbubblegum639 idk man i loved this game when I was younger when it came out, but coming back to it in D2R I realize the game is pretty outdated. Everything is clunky, you can beat the whole game in a couple hours, and there is literally nothing to do except repeatedly farm the same stuff that you beat within those first couple hours, except slightly faster. There's just no content in comparison to today's games
Ok i have a question. I got my merc with might in nm, but when i go to hell, he has blessed aim. Arnt i supposed to use might? I have a hammerdin pally.
Dude dropped an Enigma on the GROUND! If I did that (only in my dreams), I'm 99.99% sure that would've been the exact time that AT&T would send me a middle finger.
Hey MrLlama what would happen if you take a Eastern Sorcerer ( FIRE ) and arm him with 2 spirits ( + 4 skills) and 2 pieces of trang'ouls ( + 18 to fireball) would you get level 40+ fireball?
It takes a bit to learn what your merc can take and what not. Having an Insight Merc that doesn't last on the boss requires you to position him/ yourself in a way that he gets the least amount of dmg to him as possible. Teleporting gives here a huge advantage as it is instant re-placing. For Andariel, just cast Blizzard and teleport back and forth, Merc shouldn't get any dmg except maybe poison. For Mephisto, you can teleport into a save distant that the Merc will ignore Mephisto however you need to clear at least one side of the entrance or he will pull other groups. It'd be great if you could put him in passive mode. If you don't have insight, keep looking for weapons with Lifesteal and over a few days you'll get something. It's night and day especially in Normal/ Alp.
I'm a L74 Necromancer. I've got my original Rogue sister. I didn't want to replace her. Silly attachment and all. So I improved her instead. Gave her brand new Runeword _"Harmony"_ Bow. She now does 314-830 dmg and has level 10 Vigor aura. Which makes my 31 minions move ridiculously fast. Skeletons can move from one side of the screen to the other in just over a second.
Is it normal for the follower to run around like a headless chicken or even not follow you that much? Currently I feel that I only have the buff from my act2 follower half the time (if that even).
I'm rolling with lawbringer, treachery 807 eth, and none eth Andy helm on a5 merc till I find a eth insight or reaper tolls. It works great on my hdin for player 8 chaos runs.
For some reason I can’t give my mercenaries items. Playing on switch. When I press start there is no icon on top for “mercenaries”. Am I doing something wrong here? I’m level 15 paladin.
i need your advice MrLlamaSC, my mercenary is lvl81 and it's strengh was at 184. I have the TAL helmet and the rest is ok. i want to wear a CV with 210 of strengh. What gear i need ? Thx in advance.
Idk if it's a bug, but i bought act 2 offensive merc with might aura, and when i create a hell game, the aura is now blessed aim.. i don't remember that this happened in LoD. Is this supposed to be like that ?
Brilliant information, you've got my sub. Just a quick question when looking for bases for rune words. How important is it to get the nightmare/hell equivalent on polearms over normals? I ask because I've got rune words ready to go I'm just waiting on the right base to drop (only gotten normal level ones so far). Thanks again MrLama
Why does the aura change every time I log in again ... I got one from act 2 with frost aura but when I logged into hell again he had one despite aura ...
What is this Fortitude on steroids? I have one in eth Sacred Armor and it doesn't have this kind of defense. Is it ebugged and imported from legacy or what?
Hello MrLlamaSC. Can You tell me what eth armour i shoud use on merc for Fortitude ? Yesterday i found 4os Dusk . I think i made it into IT . Sorry for my language. 🍀😉
I would like to say my boy Gulzar with Prayer has been really nice on my Windy Druid. Was doing Chaos runs in Nightmare with him and I could often go through an entire run without healing at all.
Does the Merc bug only work with the one named Azrael? My Merc is named Emelio. I mean, he can be a pretty bad boy sometimes...wait, serious question: Did they fix the Merc bug? I just tried it and went to the cows lvl and they immediately killed him.
"I'll put that to good use"
I can't use that.
No you won't, shut up, I'm not stupid. Now go tank shots from The Cold One till you die four times so I can range him like we both know you're going to.
I'll put that to mediocre use for 2 seconds before getting deleted by some random rare spawn. Have fun spending 50k gold to res me again :P
“Thanks”
@@KageNoTenshi The amount of times I’ve been seeing this daily.
Without Fort or some high def armor he just dies on every champion mob.
The amount of gold I’ve blown on reviving mercenaries makes me cry 😭
you can give them potions
if on pc hold shift and the potion number
my sorc literally went broke in the middle of act 5
@@blackoutgstar9949 any idea how to do this on the Switch?
if i get 10k everytime i had to rez a merc, id still have less gold than if i never got a merc... XD
@@sugondesenuts69 zl and arrows i think
I used to watch your content back when I was heavy into broodwar years ago. I'm so glad to see that you're a diablo 2 God and you made a bunch of stuff for it
Hey llama, I gotta say this channel is probably one of the most informative and open to feedback of basically any video game related channel on youtube.
Your knowledge of the game inside and out and willingness to explain things from the ground up are great. I’m sure your numbers are exploding right now and you deserve every bit of it.
Thank you so much for your guides Llama, I'm quite new to Diablo 2 and just recently built a wind druid that you suggested and having loads of fun! I'm even trying to help/teach my other friend how to play their amazon based on your guides and they are really enjoying the game now also! :D
Iv been enjoying your videos the past few weeks while I’m reliving my childhood. Thank you for all the great knowledge. I’m 100x better at reading maps and I lvl super fast now with all the sweet rune words I learned to make. Thank you sir
Sending my love and respect for your work and effort. You are the reason I actually improved my knowledge and gameplay experience. Along the way, I have a new found love for Diablo 2.
Thank you.
Few things he missed ---
All mercenaries except Iron Wolves (Act 3 merc) will do double the amount of damage depending on an equipped weapon.
Desert Mercenaries (Act 2 merc) will do double dmg if they're equipped with javelins. One handed damage applies, NOT the throwing dmg.
Barbarians (Act 5 merc) will do double dmg if they're equipped with one handed sword. Therefore, making Lawbringer on one handed sword is recommended.
Rogue Scout (Act 1 merc) will do double dmg if they're equipped with bows. Yes, they can only equip bows, and that makes them always do double the amount of dmg.
It's a bit oblivious about which dmg mod will be doubled or not. +damage mod from Grief certainly won't.
Mercenaries from lower difficulty has better stats than those from higher difficulty. It's best to hire them in normal if possible.
All mercenaries have 2 range for melee attack. Equipping a longer ranged melee weapons on your merc will not increase their attack range.
Act 2 merc's Jab hits 2 times, not 3.
Giving either thawing or antidote potions on your merc will not increase their cold/poison res and their maximum res, but will unfreeze/cure them.
I didnt know that. Thank you!
Wow i had no idea giving me those potions would increase my res. Mind blown!
Nice addition thanks
Been enjoying your streaming of D2R whilst I am playing. Your guides are always top tier and easy to understand :)
Why everytime i think about something i need i open my cellphone and see a new llama video about it ? You're sick bro keep it up
He could be a University professor of Diablo 2. What a fun class that would be.
I appreciate this guide. Hope to see some of your D2R farming highlights.
New to D2 and you’re my go to for learning this game. Thank you for all your work
Hey MrLlama, just wanted to say thanks for all your hard work. Your content is 10/10.
for real! I wish 14 year old me would have had a MrLlama to guide my path. But now I'm ready!
happy birthday? been binging your content lately, thank you for all the work you've been putting in. :)
Just a warning, if you're making an Insight for a merc, remember the str req on the weapon. I made one with a Collossus Voulge and it's 210 str requirement! Even at 85 he can't wear that without +30 Str from armor/helm.
Yeah did the same.. had to use +25 str og chest or helm :(
Did it even tho for past half year was practicing like mad.... Now 87, used a tals mask with fal socketed to get it working... :)))
Valid point for sure!
kinda like when I had a superior archon plate enigma, those repairs were insane
An Eth one? Don't bother if it is not Eth, but ya, generally I use a Cryptic Axe
I kinda liked the "I raised him pokemon buff".
Made it feel like an extra little buff that I had worked for.
One of the best things about D2R release is the amount of content coming from your channel. Hope your channel really takes off!!
Ok, hear me out. What I discovered when I play HC key hunting sorcesres that might be very valuable to mention in some videos.
Lawbringer runeword sword - Amn+Lem+Ko
It will get you 20% decrepify, sanctuary aura pushing away undead, monster rests in peace.
It lacks dmg but baba merc is still able to kill countess in seconds or nihltak or whoever comes who is fire/cold immune for my soso.
But the fact that I wont die to corpse explosion or dolls or those undead that drag sword.. its huge. Its the safest merc for keys hunting I had and I just came to possesion of all runes for infinity but I dunno if I even want to switch to infinity and respec to lighting or not. I really am comfortable with the dmg and the safety.
There is also delirium helmet for additional crowd control and chance for confuse and terror, but I like decrep more
He did mention lawbringer in the vid
I get the undead and corpse explosion, but why do you not die to dolls?
@@oguzcanoguz5977 they are undead and sanctuary aura pushes them away every 2 seconds. Sure I could die, but its far far far less likely than without sanctuarly. Also the dmg of the sword I have is kinda pathethic, so not one jab kill like with eth elite infinity merc
Ölö5ö58ööö
Ölllölöö
You autistically infiltrated my algorithm by me just simply just looking up two videos on necromancy . You’ve literally dedicated your life to this video game. Impressive .
Great guide overall. Two things i missed were the increased dmg mercs take from bosses and how the aura of the act 2 merc scales with lvls though.
Thanks for this, I knew very little about mercs and not 3 hours after watching this I did a Hell Countess and thought ah might as well do Andy. On the way there a boss pack drops CoT 11ll - probably the best item I have now and I wouldn't have even known it was good before this vid.
Pro Tip:
Tl Dr: Feed mercenary on console is left trigger held down while using from belt. On computer hold shift down before using them to feed your mercenary.
Console players hold left trigger to activate alternative use abilities, which include alternative use potions (feeding your mercenary potions)
Side note:
You can give an act 5 Merc 2 different runeword weapons aswell.
Thank you!!! Thank you!! for breaking this game down into detail.
i hope a lot of new players see your videos you do a amazing job teaching them :)
"There's no 'I raised him Pokemon buff'" I actually lold. thank you.
Remember building a summon necro and wanting to do something different. So I went with an act1 merc with Harmony, while it's not optimal for damage, it was a lot of fun watching my skelies run around really fast.
Thumbs up for the pokemon buff reference, was my exact thought when you brought the subject up. 😂😂
Reaper's Toll + Guillaume's Face is also a decent combo. Since you already have good life tap from the weapon, and decrepify for additional safety, you don't need even more life tap from the helm, so instead you can equip him Guillaume's Face, which gives 35% crushing blow and 15% deadly strike (and the weapon already has 33% deadly strike, so 48% in total). Guillaume's Face also has 30% faster hit recovery.
You've been crushing it with the videos lately
I've played this game for 20 years and I didn't know about that merc bug.
Great stuff for my fishymancer!
Wow i learned smth new, Thanks Llama! I play D2 (not Resurrected) on a different server (not Battle.net) and they are running patch 1.11. And on this patch all of the mercenaries give auras, and only the barbs from act 5 have a chance to proc battle orders and battle cry.. Act 1 mercs give Fanatism aura, and act 3 Conviciton.. Damn i was gonna be in a surprise waiting for conviction aura from my Act 3 merc :D
Some great advice. Rune words really make a massive difference to your mercs I have found. In Hell difficulty they are still very fragile though and serve better as a distraction instead of killing a lot on their own.
Favorite merc setup for me would have to be act5 barb merc with a lawbringer sword made in something like an eth legend sword. Then a treachery armor and cannot be frozen mod on helm.
Yeah a reapers toll act2 merc does the same job but better. It's much more fun though with the barb merc. Also early on when you don't have gear (I play single player self found) a lawbringer is much easier to make rather than finding reapers toll.
Also a very underrated easy to get armor for a merc is the spirit shroud. Exceptional unique lvl 28 item. Gives cannot be frozen and +1 skill. Cannot be frozen is very important and will help with the merc leeching life and doing damage.
I really love all your guides im new to diablo 2 just got my stealth and leaf playing thru the acts now.
Having some issues with mana always gotta go back too town
Watch his playthrough videos, fill almost your entire inventory with potions and ignore 99% of items that drop. You won't have to go back nearly as often that way
Check out the insight rune word. Its a manareg aura on for your merc. Both auras apply to you and your party. Farm norm cows and use a socket quest in act5. Lama did a video about it: ua-cam.com/video/Ta-myS6mME4/v-deo.html
Holy shit you are pumping out content like an absolute mad lad these days!
Supply and demand and demand is high and he's making bank while we appreciate him. That's the beauty of capitalism
I love the mercenary bug part. Thanks for the info.
I basically just gave up on my merc. I have the runes ready for an insight, got a tal rasha's helm, all I need is an armor piece with sockets. I'll try again when I can make a fortitude.
lol you got me there with drooping your mercs items so quickly! :D
I had no idea about the inner cloister bug. I'll definitely do it as I'm farming cows. ty
Llama with the non stop. Keep up the hard work
On a PS controller, holding L2 then using the directional buttons can also give your mercenary a potion.
Man, if I had a single magic wish for this game, it would be to make all (or at least most) of the mercs badass in different ways. That way, you could hire different mercs based on what your character needs to overcome in a particular encounter, instead of just taking the obligatory Act 2 NM Merc
Amen brother. Everybody carrying act 2 merc bores the shit outta me
After playing D2 for years I just noticed something today. Mercs from normal have higher resists, more strength and higher skill levels then mercs from nightmare and hell.
I only noticed it because I tried to swap merc gear between two characters that were the exact same level and the nightmare merc couldn't equip the gear. That made me look at the other stats and they also have lower resists and skill levels. Skills as in the attack skills like jab. Life and base damage is lower as well.
Would you go with insight vampire gaze and gladitors bane or treachery ? (fire sorc)
What rune would you recommend socketing into a Reaper’s Toll? Ohm, Lo, Ber,? I’m trying to figure out what would be best to increase dps. My goal is ideally to put a 30 fire res/15ias jewel in my andy helm so not sure what rune would be best to maximize dps.
would you want a fast attack polearm for the act 2 merc's? Does Magic find on Mercs stack with yours or is it a useless stat on them?
Nice video!
Question: How come i get my Merc from act 2 NM with Might aura but when I switch to Hell, the aura becomes attack rating?
Wow, I did not know about the merc bug. Thanks so much!
I think it would be nice if they added shouts/warcries to the Act 5 Barbs. That might make things a little more interesting
Dev's must have read this comment ;-)
@@TaurusGaming717 😁
Does might aura help spell casters? or physical magic damage like vengeance or druid wereforms?
Really glad to know about the fact as to why melee enemies target you and not the mercenary, so "I'll put that to good use!"
As a casual player, I like act 1 mercs as they help out a lot with those annoying monsters that fly around, those annoying flayers and those crawling sand beast.
What is a good base for insight? I think mine came out to like 180 damage?
if you port with conviction aura are mobs immediately affected by it once they're in range or does it take a moment?
so which is best for sorc? I have nm. I have insight pole arm (gifted). can't seem to get a merc to wear it
That bug is amazing for melee main characters to avoid him dying quite much!
Anyone can help? On ps5 bought the might merc from nightmare but when I switched to hell he changed to the blessed aim one. How do I get the might aura on hell haven't found one on hell . its all blessed aim or the one that gives health regen
As a noob, i like to get Act3 merc with cold spells for crowd control untill nightmare. But you explain things really well so i might actually learn something so thanks :)
act 3 merc can drop u pul mc rune only in hell meffisto
@@simodelafrog3690 I’ve never heard about that, is that really a thing??
Is it possible to get a sockets guide as it’s own info vid?
Ty for all the guides, constantly reviewing them for answers. Making life so much easier.
I think sockets have been covered in the runeword bases vid? ua-cam.com/video/1lEGVoR3yc8/v-deo.html
ya his reviews are a must if youre deciding to play this game a lot...diablo 2 isnt a weekend game...you have to commit to years and years to this game to get all the characters and items...it is a feat
mrllama is a blessing to our community for sure and helping this games life go infinite...d2 never dies man...it didnt even need a remake..it would have survived another 20 years but now for sure 50 years lol
btw...im not sure about this remake but in the og d2:lod your mercs mf stacks with yours...so their kills have the same mf as you...meaning if they carried a shako and other mf gear...ya its nice :P
@@joemsaberon yeah but I have to think about it and look for it. I prefer how he names it and that the topic, even if it’s small tip vids. To accompany his larger vids. Like his character build guides. He could have “addendums” , I guess.
@@kickassandchewbubblegum639 idk man i loved this game when I was younger when it came out, but coming back to it in D2R I realize the game is pretty outdated. Everything is clunky, you can beat the whole game in a couple hours, and there is literally nothing to do except repeatedly farm the same stuff that you beat within those first couple hours, except slightly faster. There's just no content in comparison to today's games
@@craigferge4702 whose to say they wont add an act or 2? or a whole thing for pvp added?
Just curious but could an act3 lightning merc with double Dream runeword work?
Do you need to be in nightmare or hell to make the insight? I put it in a poleaxe in normal and it did nothing.
Ok i have a question. I got my merc with might in nm, but when i go to hell, he has blessed aim. Arnt i supposed to use might? I have a hammerdin pally.
May i ask why may act 2 nightmare merc with might changed his skills to blessed aim when Iam using him in hell?
Dude dropped an Enigma on the GROUND! If I did that (only in my dreams), I'm 99.99% sure that would've been the exact time that AT&T would send me a middle finger.
This happened to me back in 2010 and I put the game down for a decade
Lol. Servers are fixed now. I have yet to be dropped once. I thought it was my 1 gig fiber that was costing it
MrLlama, have they fixed the aura stacking on mercs? I dont have the runes to try it, but its always been on my mind.
Hey MrLlama
what would happen if you take a Eastern Sorcerer ( FIRE )
and arm him with 2 spirits ( + 4 skills) and 2 pieces of trang'ouls ( + 18 to fireball)
would you get level 40+ fireball?
@MrLlama tell me when the ladder is out, does it even worth playing d2 until then?
My Act 2 Holy Freeze merc hired in Nightmare changes over to Defiance Aura when I bring him to Hell difficulty. Is this intended?
is that any budget helm for the mercenary? which kind of runewords to put into?
Saw this video today, tried to make a insight in a spear yesterday...
It takes a bit to learn what your merc can take and what not.
Having an Insight Merc that doesn't last on the boss requires you to position him/ yourself in a way that he gets the least amount of dmg to him as possible. Teleporting gives here a huge advantage as it is instant re-placing.
For Andariel, just cast Blizzard and teleport back and forth, Merc shouldn't get any dmg except maybe poison.
For Mephisto, you can teleport into a save distant that the Merc will ignore Mephisto however you need to clear at least one side of the entrance or he will pull other groups. It'd be great if you could put him in passive mode.
If you don't have insight, keep looking for weapons with Lifesteal and over a few days you'll get something. It's night and day especially in Normal/ Alp.
If I put magic find on a mercenary or fast/walk run does that count for me? I'm new to the game and this channel has helped a lot. Thanks!
I'm a L74 Necromancer. I've got my original Rogue sister. I didn't want to replace her. Silly attachment and all. So I improved her instead. Gave her brand new Runeword _"Harmony"_ Bow. She now does 314-830 dmg and has level 10 Vigor aura. Which makes my 31 minions move ridiculously fast. Skeletons can move from one side of the screen to the other in just over a second.
Is it normal for the follower to run around like a headless chicken or even not follow you that much?
Currently I feel that I only have the buff from my act2 follower half the time (if that even).
MrLlama is the HAMMERDIN? He carried my amazon BOOHOO and 2 other sorcerers pass through hell's baal 2-3 weeks ago. Thank you Mr.Llama :D
I'm rolling with lawbringer, treachery 807 eth, and none eth Andy helm on a5 merc till I find a eth insight or reaper tolls. It works great on my hdin for player 8 chaos runs.
For some reason I can’t give my mercenaries items. Playing on switch. When I press start there is no icon on top for “mercenaries”. Am I doing something wrong here? I’m level 15 paladin.
I’m lv 80 upto pindle hell but still don’t have most of these runes , would you advise just farming countess on hell ? I’m a summoner necro
Another excellent video MrLSC.
i need your advice MrLlamaSC, my mercenary is lvl81 and it's strengh was at 184. I have the TAL helmet and the rest is ok. i want to wear a CV with 210 of strengh. What gear i need ? Thx in advance.
Wich are the Best item bases for mercenary fortitude and insight?
Hello llama, will like to know if you are going to make a video about mercenaries after the new patch
Idk if it's a bug, but i bought act 2 offensive merc with might aura, and when i create a hell game, the aura is now blessed aim.. i don't remember that this happened in LoD. Is this supposed to be like that ?
I’m having a hard time finding a straight answer about fanaticism. If my act 1 merc has faith, will I get the +ias or just her?
Love the act 3 with sanctuary sword. Style points for days
Wait if I buy the nightmare mercenary then how do I stop him from upgrading to have blessed aim?
Epic fake out with the merc replacement! Got me good lmao
Do mercs use the special skills from weapons with charges?
Brilliant information, you've got my sub. Just a quick question when looking for bases for rune words. How important is it to get the nightmare/hell equivalent on polearms over normals? I ask because I've got rune words ready to go I'm just waiting on the right base to drop (only gotten normal level ones so far). Thanks again MrLama
Which runeword? If insight you can make it asap with whatever available because the runes are cheap
@@theycallmewilson thank you very much :).
Some of the mercenaries I can hire have their skill boxes in red. Do they unlock or something?
Why does the aura change every time I log in again ... I got one from act 2 with frost aura but when I logged into hell again he had one despite aura ...
Can you use two auras at same time? One from your character and other from mercenary?
I scanned video so forgive me if I missed it. At what lvl does my teink'r allowed to have act 5 frenzy merc ?
What is this Fortitude on steroids? I have one in eth Sacred Armor and it doesn't have this kind of defense. Is it ebugged and imported from legacy or what?
Hello MrLlamaSC.
Can You tell me what eth armour i shoud use on merc for Fortitude ? Yesterday i found 4os Dusk . I think i made it into IT
. Sorry for my language. 🍀😉
Can you give antidote or other immunity boosting potions to mercs?
I would like to say my boy Gulzar with Prayer has been really nice on my Windy Druid. Was doing Chaos runs in Nightmare with him and I could often go through an entire run without healing at all.
who?
My act 2 normal prayer merc is named Gulzar.
My prayer merc sucked and never would run it when I was hurt. Or he would stand so far away from me that I wouldn't get the benefit
YMMV. Since I don't have a lot of FRW yet he was keeping up with me pretty well.
Does the Merc bug only work with the one named Azrael? My Merc is named Emelio. I mean, he can be a pretty bad boy sometimes...wait, serious question: Did they fix the Merc bug? I just tried it and went to the cows lvl and they immediately killed him.
Hello. Can you please test if runeword "Peace" can be used by my mercenary to summon its own valkarie
That merc bug is AMAZING for an under-geared merc for cows to keep that holy freeze/meditation aura running.