Physical ranged DPS is VERY NOTABLY the hardest DPS role to fill in PF, so why not throw them into the dumpster rather than wait? To disclaimer again: This is talking about the savage raid tier. If your raid group's physical ranged DPS wants to go caster and run double caster why not? I genuinely see no problem with double caster. Especially Black mage and pictomancer there are no real drawbacks as far as I can tell.
In all fairness, this exact problem has been a thing every expansion since shadowbringers. Everytime they try to get away with the lowest possible P.Ranged dmg until they remember "Oh wait...nobody plays the role now". Before, some bosses would have mechanics that are able to be resolved as a ranged, making your role in a group important and fun. Now however, you do not optimize uptime, you do not have extra utility over most other roles and you for sure do not do any dmg, so why are you even there besides to "look pretty and give me the 5% for my log". This is the first time in 6 years I do not want to play my favourite role anymore, because YoshiP decided my favourite jobs in the game need to pay a tax, that is so high, everyone paying it is moving to another role for better tax benefits. If ranged are too easy to do proper dmg, make them harder or actually make them supports with proper utility not just "hurr durr, my mit is 5% stronger then yours, i'm so valuable" Currently you bring melee for dps. You bring caster for dps or raise. Tanks for tanking and healers for healing. However P.ranged you only bring cuz you have to.
Generally I find it funny when melees say phys ranged is easier. For mobility sure, rotation wise no. Would even argue that bard makes most melees look easy to rotate. And now we have viper, the summoner of melees... But ye, phys ranged need something. Either raid design should revolve more around having a mobile flex role or they need to figure out what the role of ranged is in a party if they refuse to stop overtaxing them.
@@Decus86 to be fair, rotational difficulty is very subjective. To play at a high level, bard is probably one of the hardest jobs and mch one of the easiest, yet I heared from many friends that mch is hard in their opinion! Honestly I wish they would just embrace the 'Support' aspect of the role in form of mitigation and healing. I am fine with the role bringing way less dmg, but I would love them to have a reason to be there. Imagine we would live in a world where the damage check is as easy as it was this tier and a group is like "if we bring 2 ranged we will clear way easier with the extra mit!"
@@crossriku generally I would love it if the 2 melees meta would be shaken up a bit. I guess 2 casters is now an option, but would be nice if it was indeed up for the group what they prefer and it would not cause dps check issues. As for rotation I would say mch is middle of the pack. It is very busy, which is one key reason for people feeling it's difficult. Other than that it is a cooldown management job so it does go wrong easily if player does not maintain it properly. Imo harder than some melees, easier than some. Dancer is defo the easy ranged phys. Bard to me is equally difficult to mch, but it comes down to each person. Bard is busy, but not as busy as mch, which makes me more comfy looking at mechanics. But I can see why it also being mega strict and as rdps job very punishing if rota goes wrong being very stressful to play for people and therefore feeling the most difficult. Objectively it probably is up there among the more difficult jobs.
@@crossriku Ever since they added chainsaw, the rotation for summoner is harder now. In fact, the easiest phys ranged now is dancer. Especially your flourish stack does not override 1 2 procs anymore so you don't need to clear those before using flourish. Dancer is so easy not, 2 mins buff. 1 min flourish/devilment. Every 30s standard step. I used to be machinist back in ShB but then I swapped to dancer after dancer was reworked to have flourish not overriding procs. But this time around, I think I will be moving to picto. Seems more fun to play and really rewarding. The dmg is also higher than viper now. 😂 Even summoner is a joke now. It has lower rdps compared to like BRD. But it is basically a bard now, summoner. Instead of 3 songs, you have 3 summons. I just started playing again, so next savage raid tier, I'm moving to pictomancer.
This week I got my re-clears done quickly because I was constantly finding parties missing only a phys range. I play dancer because I like it's style, been playing it since it was introduced in ShB, but it is frustrating how much worse the balance is in DT. I'm also frustrated with how static the burst windows have gotten, my favorite time is ShB dancer. They removed a lot of the flourish procs in EW just to essentially just give it back to us in "new" moves. I liked ShB dancer because it felt like a mid-ranged class because we had to drop off 2 melee GCDs every minute.
I played white mage in 2.0. Several fights were a dps check against the healer's mp pool. Thin air these days is so unnecessary, I can be extremely lazy with my lucid dreaming and still have >90% mp with max dps.
Is it just me or am I calculating it wrongly? Just look at it this way, Pictomancer is dealing like 27k damage right. Then Dancer is bringing into the party 24k damage including buff and everything. So if you take out Dancer and replace with BLM that deals 26k damage per second,, isn't losing out on the 1% no big deal? Instead, it is an advantage! Look, 7*270 = 1890dps. And that is being generous saying everyone in party deals 27k damage. It is lower than that. BLM is dealing like 2400 more dps than physical ranged dps. So why even bring a physical ranged dps into the party?
I stopped playing because the same problem as last expansion were popping up again. People care about the perception of being rewarded for the skill they put in. They want melee dps to be overrewarded for having to stay close and punish those who don't have to. It only worked in shadowbringer and has been not good in the next two expasions.
Honestly after spending all of anabaseios (however you spell it) and even a majority of asphodelos as phys ranged, it is quite easy to do either of them. i know a lot of the times we do get paired with mechanics that are easier for us to do that wouldnt be for other jobs as easy as it is for us. it does suck to see the role struggling though since mch is a meme for half the xpac doing negative damage the past 2-3 xpacs, bard being bard, and dnc existing. i still honestly think the 5% rule needs to just be deleted in all honesty but thats probably another topic of discussion. it will be curious to see how phys ranged shapes out especially since most like in 8.0, we are probably getting another phys ranged which may or may not be another selfish dps on top of it but hopefully they can make it more viable. i still personally think the only way to force phys ranged into playabliity is the removal of dps rezzes. really the only reason i see to bring double casters is the fact you could have the picto and a majority of the time you could bring a summoner or a rdm. imho both rdm and smn need to lose there rezzes i dont think its a healthy mechanic to have for both dps and healers to have the ability to raise.
It'a kinda odd you say physical ranged has been hard to get in pf tbh, cause reset reclears have been packed with MCHs such that I can't go in on the job I decided to main this tier(that being DNC. I'm usually a SAM.)
MCH has been the worst DPS in the game since Shadowbringers. unfortunately, unless Square changes the philosophy on Phys Ranged as a whole, it's always going to be the case.
but sir my 1% for my personal barse jk this current raid tier you can just run 4 meeles if you really want to in my view they should remove that 1% anyway since its so hard finding someone who actually wants to play d3
Bevore I watch the video: I doubt, that doublecaster deals more dmg then the +1% aoe perm dmg buff from having a phys range + the massive raidbuffs that dancer and BRD provide. Will watch it now. Edit: he doesnt care abaout the dmg loss, since it's clearable without that. Fair point, if u just go for reclears without caring for "funny numbers" then he's right, but u can also play M4S 6 Tanks no heal, there's alrdy a video on that so..caster, melee and healers not needed too? :P
i finished the tier with mch and ill give my thoughts on it. For one the disparity between mch and melee classes is a bit too large, a mch perfect opener and rotation with having to constantly weave barely gets past a melee who barely put in the bare minimum. secondly the lack of a buff feels like you are doing a jester dance to possibly do less dps than a bard who doesnt even have a 1-2-3. however, if you are good at the class, youll clear the tier but it also puts melee and caster responsible for actually having to do their job and put in the dps to clear. edit: do you live on planet neptune? almost every pf has a dnc and brd in it and theres no easy clear being a phys ranged. its all up to PF to do the mechanics right
Kinda missed the entire point of the video. It's not about the raw numbers for any one job, it's about the fact that the phys range jobs are so undertuned at the moment that it's mathematically optimal to run without one in favor of a second caster. Role balance just isn't there. That isn't to say phys ranged isn't viable, it's just noticeably worse than other roles to a degree that hasn't been true in a long time, if ever.
@@vrim819 Mathematical Optimization and Player Skill are two different things. Running 1 of each role is still overall better on average than expecting everyone to be a 0.1% raider with perfect rotations and uptime.
It's because usually the type of player who is pushing into randoms when Savage and Ultimates come out are people who are parsing so they can try and get into a group. BRD and DNC, on the other hand, can usually find a static pretty easy, and you have to be pretty bad not to do at least above average dps. So it's not that there aren't phys ranged dps looking to do Hard raids in PF, it's more that phys ranged don't need to do randoms in PF.
Basically you're saying what he said: phys ranged are filling slowly just like healers and the reason is exactly the same. Why deal with randoms indeed when it's seller's market for phys ranged and healers
my approach to this: 1) for the average group, phys ranged is a utility role, you bring it if you need the mit/utility (especially with the split in damage types this tier), the 1% is to make up for that loss 2) If you're good enough to run without the extra utility, you're good enough to not need the extra damage, so play whatever you want
all ranged got their problem at the moment, MCH the lowest dps with no party buff, Bard is always weird and high punishment for death with the 3 songs must line up perfectly, DNC probably the less problem and big support skils but super RNG, that's why less people playing range I guess And I don't agree physical range is the easiest role to play now, with many of the melee job not required too many positional and also have a range attacked, some are not too hard to play now
I disagree with phys ranged being the easiest as well But I also disagree that melee is the easiest In ultimates, hitting those positionals as often as possible is absolutely essential. Not all, you can miss a few and come out fine But the majority for sure And the ranged option is so pitifully weak that in 95% of cases (100 potency) that if you use it for more than one GCD, you’re doing something wrong. Use your gap closer instead to get to the boss The hardest part of being a tank is tank swapping And even THAT is 90% talking with your co-tank So I’d say tanking is the easiest
@@dragonriderabens9761 Not saying melee is the easiest, but some are much easier than before! I do agree tank is the easiest, they just need proper mit for some tank busters and known when to swap tank, they won't die easily with their hp and defense from most of the hits
The problem is, once MCH gets buffed and is equal with bard and dancer, why would you ever play Bard and Dancer? Dismantle is so OP in ultimates that I'd be griefing for not bringing it instead of Bard.
Nobody complained about SMN or BLM in DSR groups despite both of those jobs lacking the additional party mit of RDM's magick barrier. As long the jobs are balanced from a damage perspective, mitigation plans will be made with the least amount of mit in mind so that fights can be cleared with the lowest mitigation comp possible, and anything extra is just increased safety.
phys ranged is as easy to play as warrior thats all imma say unless you play bard it can be a bit tougher rotation wise and keeping dots up but defo the easiest role in the game i agree
You saying viper or reaper is hard? xD Imma be real with you, difficulty differences between jobs are very miniscule with only a few exceptions. This is a non argument
@@Decus86 i mean you still don't have to pay attention to uptime as ranged even if its miniscule its a factor idk why some of these ranged bots get so mad when it is easy i love mch and dancer and can admit its easy af to play
@@alexmaganda5827 it's because besides something like blm or nin jobs are not hard to begin with. One gcd away from melee range is oh no anyway. Half the melees even have tools to not even care. Viper especially is fucking criminal. Tanking is straight up braindead, with gnb being the only one with any notable rotation. Like I'm sorry, but whatever small adjustments each job needs to make is irrelevant. Especially with how scripted the fights are you can just plan it out. I like my reaper and gnb, but fuck me if playing them makes me sweat any more than playing ranged. Even casters have picto as piss easy one and smn is infamous of being the easiest shit in existence. No one really cares, modern job design is mega easy compared to hw days, but phys ranged seem to cause a lot of emotional reactions from ppl.
Isn't this common knowledge already? LOL. You'd easily prove your point if you can show the actual dps numbers of 2x caster vs 1x phys w/+1%, and build your case around that instead of rambling on and on and lazily paste a dps chart sounding like the snootiest player justifying this whole phys range cancellation/erasure. Dude, go run 2x caster nobody cares but if others want to play phys range then let them. Go make your own 2x caster party in PF or static and call it a day. Gosh some people.
I'm not sure how this guy sounds snooty ? I don't know, maybe you're picking up on something I didn't, but he also doesn't say people shouldn't play ranged phys if that's what they wanna play. In fact, he clearly states that if you want clears, ranged phys is great for that because their mobility makes the mechanics easier, and the lower number of ranged phys players makes it easy to get into a clear party.
Phys ranged is full of literal bots running mmominion acrs auto parsing 99s every fight. The good ones are either locked in statics or not pugging with shitty randoms and getting the 99s and unsubbing.
you act like its only phys ranged having those bots, literaly every class has those for sure. But the way you describe it makes it sound like you know people or use them yourself, so you might be more educated about that issue.
Physical ranged DPS is VERY NOTABLY the hardest DPS role to fill in PF, so why not throw them into the dumpster rather than wait?
To disclaimer again: This is talking about the savage raid tier. If your raid group's physical ranged DPS wants to go caster and run double caster why not? I genuinely see no problem with double caster. Especially Black mage and pictomancer there are no real drawbacks as far as I can tell.
You sound either sick or sad. Hope you are well.
We ignore that...😢
In all fairness, this exact problem has been a thing every expansion since shadowbringers. Everytime they try to get away with the lowest possible P.Ranged dmg until they remember "Oh wait...nobody plays the role now".
Before, some bosses would have mechanics that are able to be resolved as a ranged, making your role in a group important and fun. Now however, you do not optimize uptime, you do not have extra utility over most other roles and you for sure do not do any dmg, so why are you even there besides to "look pretty and give me the 5% for my log".
This is the first time in 6 years I do not want to play my favourite role anymore, because YoshiP decided my favourite jobs in the game need to pay a tax, that is so high, everyone paying it is moving to another role for better tax benefits.
If ranged are too easy to do proper dmg, make them harder or actually make them supports with proper utility not just "hurr durr, my mit is 5% stronger then yours, i'm so valuable"
Currently you bring melee for dps. You bring caster for dps or raise. Tanks for tanking and healers for healing. However P.ranged you only bring cuz you have to.
Generally I find it funny when melees say phys ranged is easier. For mobility sure, rotation wise no. Would even argue that bard makes most melees look easy to rotate. And now we have viper, the summoner of melees...
But ye, phys ranged need something. Either raid design should revolve more around having a mobile flex role or they need to figure out what the role of ranged is in a party if they refuse to stop overtaxing them.
@@Decus86 to be fair, rotational difficulty is very subjective. To play at a high level, bard is probably one of the hardest jobs and mch one of the easiest, yet I heared from many friends that mch is hard in their opinion!
Honestly I wish they would just embrace the 'Support' aspect of the role in form of mitigation and healing. I am fine with the role bringing way less dmg, but I would love them to have a reason to be there. Imagine we would live in a world where the damage check is as easy as it was this tier and a group is like "if we bring 2 ranged we will clear way easier with the extra mit!"
@@crossriku generally I would love it if the 2 melees meta would be shaken up a bit. I guess 2 casters is now an option, but would be nice if it was indeed up for the group what they prefer and it would not cause dps check issues.
As for rotation I would say mch is middle of the pack. It is very busy, which is one key reason for people feeling it's difficult. Other than that it is a cooldown management job so it does go wrong easily if player does not maintain it properly. Imo harder than some melees, easier than some. Dancer is defo the easy ranged phys. Bard to me is equally difficult to mch, but it comes down to each person. Bard is busy, but not as busy as mch, which makes me more comfy looking at mechanics. But I can see why it also being mega strict and as rdps job very punishing if rota goes wrong being very stressful to play for people and therefore feeling the most difficult. Objectively it probably is up there among the more difficult jobs.
@@crossriku Ever since they added chainsaw, the rotation for summoner is harder now.
In fact, the easiest phys ranged now is dancer. Especially your flourish stack does not override 1 2 procs anymore so you don't need to clear those before using flourish.
Dancer is so easy not, 2 mins buff. 1 min flourish/devilment. Every 30s standard step.
I used to be machinist back in ShB but then I swapped to dancer after dancer was reworked to have flourish not overriding procs.
But this time around, I think I will be moving to picto. Seems more fun to play and really rewarding. The dmg is also higher than viper now. 😂
Even summoner is a joke now. It has lower rdps compared to like BRD. But it is basically a bard now, summoner. Instead of 3 songs, you have 3 summons.
I just started playing again, so next savage raid tier, I'm moving to pictomancer.
This week I got my re-clears done quickly because I was constantly finding parties missing only a phys range. I play dancer because I like it's style, been playing it since it was introduced in ShB, but it is frustrating how much worse the balance is in DT.
I'm also frustrated with how static the burst windows have gotten, my favorite time is ShB dancer. They removed a lot of the flourish procs in EW just to essentially just give it back to us in "new" moves. I liked ShB dancer because it felt like a mid-ranged class because we had to drop off 2 melee GCDs every minute.
I played white mage in 2.0. Several fights were a dps check against the healer's mp pool. Thin air these days is so unnecessary, I can be extremely lazy with my lucid dreaming and still have >90% mp with max dps.
I really only use Lucid Dreaming if half the party wipes
Is it just me or am I calculating it wrongly?
Just look at it this way, Pictomancer is dealing like 27k damage right. Then Dancer is bringing into the party 24k damage including buff and everything.
So if you take out Dancer and replace with BLM that deals 26k damage per second,, isn't losing out on the 1% no big deal? Instead, it is an advantage!
Look, 7*270 = 1890dps. And that is being generous saying everyone in party deals 27k damage. It is lower than that.
BLM is dealing like 2400 more dps than physical ranged dps. So why even bring a physical ranged dps into the party?
why bring 2 melee when you can have viper, picto, blm and dancer.
Throw that dumpsterfire greedy melee dps in the bin and uptime strats become easier.
Have you looked at the abysmal dps pf casters do?
I honestly think that people are so obsessed with their parsing numbers is the reason why people don't want to play or main Physical DPS.
Go play Machinist in savage and tell me its in a good spot.
I stopped playing because the same problem as last expansion were popping up again.
People care about the perception of being rewarded for the skill they put in. They want melee dps to be overrewarded for having to stay close and punish those who don't have to.
It only worked in shadowbringer and has been not good in the next two expasions.
If that were actually the case then they would have nerfed pictomancer by now.
Honestly after spending all of anabaseios (however you spell it) and even a majority of asphodelos as phys ranged, it is quite easy to do either of them. i know a lot of the times we do get paired with mechanics that are easier for us to do that wouldnt be for other jobs as easy as it is for us. it does suck to see the role struggling though since mch is a meme for half the xpac doing negative damage the past 2-3 xpacs, bard being bard, and dnc existing. i still honestly think the 5% rule needs to just be deleted in all honesty but thats probably another topic of discussion. it will be curious to see how phys ranged shapes out especially since most like in 8.0, we are probably getting another phys ranged which may or may not be another selfish dps on top of it but hopefully they can make it more viable. i still personally think the only way to force phys ranged into playabliity is the removal of dps rezzes. really the only reason i see to bring double casters is the fact you could have the picto and a majority of the time you could bring a summoner or a rdm. imho both rdm and smn need to lose there rezzes i dont think its a healthy mechanic to have for both dps and healers to have the ability to raise.
It'a kinda odd you say physical ranged has been hard to get in pf tbh, cause reset reclears have been packed with MCHs such that I can't go in on the job I decided to main this tier(that being DNC. I'm usually a SAM.)
MCH has been the worst DPS in the game since Shadowbringers. unfortunately, unless Square changes the philosophy on Phys Ranged as a whole, it's always going to be the case.
but sir my 1% for my personal barse
jk this current raid tier you can just run 4 meeles if you really want to
in my view they should remove that 1% anyway since its so hard finding someone who actually wants to play d3
Thank you for helping make it easier to quit playing the game, character deleted and uninstalled, thank you again : )
Bevore I watch the video: I doubt, that doublecaster deals more dmg then the +1% aoe perm dmg buff from having a phys range + the massive raidbuffs that dancer and BRD provide. Will watch it now.
Edit: he doesnt care abaout the dmg loss, since it's clearable without that. Fair point, if u just go for reclears without caring for "funny numbers" then he's right, but u can also play M4S 6 Tanks no heal, there's alrdy a video on that so..caster, melee and healers not needed too? :P
idm doing less damage im here to make our picto look good xD
RIGHT?
Thank goodness you are cute, but they will obviously get ....*sighs* a DPS buff as will sage and white mage 😅
i finished the tier with mch and ill give my thoughts on it. For one the disparity between mch and melee classes is a bit too large, a mch perfect opener and rotation with having to constantly weave barely gets past a melee who barely put in the bare minimum. secondly the lack of a buff feels like you are doing a jester dance to possibly do less dps than a bard who doesnt even have a 1-2-3. however, if you are good at the class, youll clear the tier but it also puts melee and caster responsible for actually having to do their job and put in the dps to clear.
edit: do you live on planet neptune? almost every pf has a dnc and brd in it and theres no easy clear being a phys ranged. its all up to PF to do the mechanics right
Caster??? Go bard and dancer if you want some real numbers on them melees lol
Kinda missed the entire point of the video. It's not about the raw numbers for any one job, it's about the fact that the phys range jobs are so undertuned at the moment that it's mathematically optimal to run without one in favor of a second caster. Role balance just isn't there.
That isn't to say phys ranged isn't viable, it's just noticeably worse than other roles to a degree that hasn't been true in a long time, if ever.
@@vrim819 Mathematical Optimization and Player Skill are two different things.
Running 1 of each role is still overall better on average than expecting everyone to be a 0.1% raider with perfect rotations and uptime.
First❤️❤️❤️ meowwwwww
It's because usually the type of player who is pushing into randoms when Savage and Ultimates come out are people who are parsing so they can try and get into a group. BRD and DNC, on the other hand, can usually find a static pretty easy, and you have to be pretty bad not to do at least above average dps. So it's not that there aren't phys ranged dps looking to do Hard raids in PF, it's more that phys ranged don't need to do randoms in PF.
Basically you're saying what he said: phys ranged are filling slowly just like healers and the reason is exactly the same. Why deal with randoms indeed when it's seller's market for phys ranged and healers
my approach to this:
1) for the average group, phys ranged is a utility role, you bring it if you need the mit/utility (especially with the split in damage types this tier), the 1% is to make up for that loss
2) If you're good enough to run without the extra utility, you're good enough to not need the extra damage, so play whatever you want
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all ranged got their problem at the moment, MCH the lowest dps with no party buff, Bard is always weird and high punishment for death with the 3 songs must line up perfectly, DNC probably the less problem and big support skils but super RNG, that's why less people playing range I guess
And I don't agree physical range is the easiest role to play now, with many of the melee job not required too many positional and also have a range attacked, some are not too hard to play now
I disagree with phys ranged being the easiest as well
But I also disagree that melee is the easiest
In ultimates, hitting those positionals as often as possible is absolutely essential.
Not all, you can miss a few and come out fine
But the majority for sure
And the ranged option is so pitifully weak that in 95% of cases (100 potency) that if you use it for more than one GCD, you’re doing something wrong.
Use your gap closer instead to get to the boss
The hardest part of being a tank is tank swapping
And even THAT is 90% talking with your co-tank
So I’d say tanking is the easiest
@@dragonriderabens9761 Not saying melee is the easiest, but some are much easier than before! I do agree tank is the easiest, they just need proper mit for some tank busters and known when to swap tank, they won't die easily with their hp and defense from most of the hits
FFXIV Players when a patch gives a 0.00001% nerf on their autos.
The problem is, once MCH gets buffed and is equal with bard and dancer, why would you ever play Bard and Dancer? Dismantle is so OP in ultimates that I'd be griefing for not bringing it instead of Bard.
See, the thing is, the entire role needs a buff, not just MCH
Nobody complained about SMN or BLM in DSR groups despite both of those jobs lacking the additional party mit of RDM's magick barrier. As long the jobs are balanced from a damage perspective, mitigation plans will be made with the least amount of mit in mind so that fights can be cleared with the lowest mitigation comp possible, and anything extra is just increased safety.
Honestly, you just nailed the problem with having a "Selfish DPS" in the "Support DPS" subrole.
Because I play to have fun, and MCH bores me silly. Unfortunately, the classes I find the most fun are always taxed the most. Good thing I don't raid.
phys ranged is as easy to play as warrior thats all imma say unless you play bard it can be a bit tougher rotation wise and keeping dots up but defo the easiest role in the game i agree
You saying viper or reaper is hard? xD
Imma be real with you, difficulty differences between jobs are very miniscule with only a few exceptions. This is a non argument
@@Decus86 i mean you still don't have to pay attention to uptime as ranged even if its miniscule its a factor idk why some of these ranged bots get so mad when it is easy i love mch and dancer and can admit its easy af to play
@@alexmaganda5827 it's because besides something like blm or nin jobs are not hard to begin with. One gcd away from melee range is oh no anyway. Half the melees even have tools to not even care. Viper especially is fucking criminal. Tanking is straight up braindead, with gnb being the only one with any notable rotation. Like I'm sorry, but whatever small adjustments each job needs to make is irrelevant. Especially with how scripted the fights are you can just plan it out. I like my reaper and gnb, but fuck me if playing them makes me sweat any more than playing ranged. Even casters have picto as piss easy one and smn is infamous of being the easiest shit in existence. No one really cares, modern job design is mega easy compared to hw days, but phys ranged seem to cause a lot of emotional reactions from ppl.
Isn't this common knowledge already? LOL. You'd easily prove your point if you can show the actual dps numbers of 2x caster vs 1x phys w/+1%, and build your case around that instead of rambling on and on and lazily paste a dps chart sounding like the snootiest player justifying this whole phys range cancellation/erasure. Dude, go run 2x caster nobody cares but if others want to play phys range then let them. Go make your own 2x caster party in PF or static and call it a day. Gosh some people.
I'm not sure how this guy sounds snooty ? I don't know, maybe you're picking up on something I didn't, but he also doesn't say people shouldn't play ranged phys if that's what they wanna play. In fact, he clearly states that if you want clears, ranged phys is great for that because their mobility makes the mechanics easier, and the lower number of ranged phys players makes it easy to get into a clear party.
pretty much, was expecting numbers, got basic dps chart instead...
Phys ranged is full of literal bots running mmominion acrs auto parsing 99s every fight. The good ones are either locked in statics or not pugging with shitty randoms and getting the 99s and unsubbing.
you act like its only phys ranged having those bots, literaly every class has those for sure. But the way you describe it makes it sound like you know people or use them yourself, so you might be more educated about that issue.