Bearded thicc nerdy gamers looking for a submissive and breedable healer main? UwU daddy Also yes my divination drifted to hell and back cause I was talking **** in discord and totally lost focus lol. Enjoy my meme footage.
Sorry, no beard and pretty short and skinny. XD But as to the video topic...yet again, you post something I agree with. Just watched the Phys Ranged, and you're right on that, too. I'm not sure what's up, but things are just weird in DT. I'm hoping 7.1 comes soonish and has stuff to do to get people more distractions, like hoping for the field content and stuff where these issues are...less pronounced. And I also agree the "healer strike" (or any strike) is kind of dump (not to mention self-important). Me, I mostly play healer as I'm a healer main, though I've started doing Expert roulettes as RDM. The damage spike in normal content was a bit too spicy for my comfort level, so I'm inadvertently semi-striking by accident since I don't wanna wipe parties (and I'm still averaging about 1.5 raises, including of the healer, in my average Expert runs...) But hey, 24 mans soon, and I got drafted to do Savages for 2 hours on weekends with my FC's C static...so I heal in those. We got the M2S clear, so that was neat. We'll see what comes next. Love me some WHM and SGE. I do like SCH, but I know I can't get anywhere near full potential from it. AST is too much juggling for my smooth brain mental stack. XD I still contend the issue is that Healers are DPSers. I know it's not EVERYONE, but I feel like a lot of people that want to play healers want to heal, and doing your primary job through only oGCDs just feels...lackluster. I actually enjoy rolling HoTs like a Resto Druid or upkeeping buffs on party members like an EQ Bard. I wish we had something more like a Resto Druid. "That's WHM", no it's not. WHM has no oGCD HoTs and doesn't upkeep a 3 stack HoT on the main tank, just for an example. XD
Oh, and I agreed with your video on WHM. Been saying forever Plenary should get the Pro-Shell effect on its buff. WHM needs a shorter duration party mit, and it blew my mind reading the comments on that Reddit thread about your 2 hour video of people insisting WHM was totally fine and THIN AIR - of all things, THIN AIR?!?! - was somehow a super powerful prog tool that made it worth WHM not having a party mit. Like what the hell kind of logic is THAT?? o.O
My main is a WHM, but I stopped playing it cause no matter how many mistakes are made by others players. It’s the healers fault if things aren’t perfect. Players are very vocal about frustrations and mean to healers. It’s not fun to have to pick up everyone’s slack and be told you are not doing a good job
ive seen ppl die to aoes so often ofc ppl have to mit but if the shield healer does not do their job it is an issue also alot of healers play greedy for their parse
@@alexmaganda5827 Bad take. Shield healers have plenty of oGCD shields/mitigations so in most situations they shouldn't NEED to GCD shield for you to survive a straightforward, single hit raidwide. A GCD shield costs 1000MP for SCH and 900 for SGE. We literally CANNOT be spamming that shit. Meanwhile, your Feints and Addles and all else are FREE and can be squeezed in wherever between your GCDs at no damage loss (which I'm mentioning not because "parse", but rather "let's not lose at 0.2% to enrage").
@@LittleHobbit13 He didn't claim Shield Healers should spam GCD shields all the time (and a competent healer doesn't need to, unless he's being griefed by his co-healer). He said that Mitigation from Shield Healers is often lacking overall, and I agree. And it's even more frustrating, since Mitigation is mostly OGCDs, and not even those are used. It comes down to a lack of knowledge and care from many healers. You cannot leave a party not topped back up and/or shielded properly before the next raid wide comes up. And I've seen this happening quite often in this tier.
It's ironic that this is a thing, considering one of the first side quests in FF was over a party unjustly blaming their healer for the death of her husband.
@@MilkAndSugar16 I understand what they were saying, and what you are saying, I just don't agree. At least in 1-3, there are actually very few places where you NEED GCD shields outside of a spreadlo so long as dps are applying their share of mitigations. What plenty of people have been chocking up to "not enough mitigations from shield healers" this tier, I -- as a shield healer -- am here to tell you it has more to do with dps mitigation. Why? Because it's part of my job to watch what mitigations are going up on various attacks, and all throughout this tier I've been seeing a distinct lack of them. It makes WAY more of a difference on the damage taken whether DPS are mitigating vs whether I toss out a Concitation. There have been fights where I have watched 3 raidwide hits in a row go out without any mitigation on them.
In a nutshell, coordinating mitigations and major healer CDs in a random group of 7 other players isn't a simple task yet healers are expected to just somehow pick up the slack while also doing optimal damage. Unsurprisingly most healers don't want to deal with that added stress so PF has a shortage.
"Healers adjust" mentality is simply too strong in PF at times. I was legit kicked out of an M1S party because the lead kept insisting I should be GCD shielding for every mechanic and I refused to overtax all my resources and MP when the DPS could just be putting up mitigations like they're supposed to. Things hit way harder this tier, highlighting the absolute necessity of mitigation, and I literally *cannot* sustain my MP through a fight if I'm GCD shielding everything. Look, I love healing and I love a good healing challenge, but I'm also not about to carry a whole party just because people can't be bothered to put a single Feint or Addle up. I'm still out there in PF healing, but I also fully respect any healer who got fed up and quit the role.
@@LittleHobbit13lol healers can’t win. I remember starting out and getting flamed for overhealing and now healers are getting flamed for not overshielding? Absolutely hilarious
Not just that, healers are supposed to somehow pick up the slack for mitigations THAT THEY DON'T HAVE. And you get flamed for not having them. Not to mention it's boring when you get good and realize you don't need to heal in Expert Roulettes depending on the tank and DPS you get. It sucks in casual and it sucks in high-end, but for different reasons. Casual content can result in little to no healing. High-end content has trash who blame the healer for their bad plays or boring because you're pressing the same button over and over. Then to make things worse, the entire community dumpsters on them for wanting change. Little wonder people are fed up with the healer role.
imo party finder players who flame healers all the time are getting exactly what they deserve, if they want healers to adjust then we can adjust right out of healing them ever again. enjoy the endlessly longer queues while i join a static dirt bag.
as a WHM main, it's so discouraging sometimes to feel like concerns are falling on deaf ears. Not surprised to see that there's finally a breaking point being reached where people just do not want to play the role that seems to be allowed to fall to the wayside.
Im only healing this tier because my static needed the healer...im planning to massively pf as a dps next tier and just use my alt to give my static its 2nd healer. Im so tired of healing when the damgae just isnt there.
If you arent using what mitigation you have on DPS, dont talk to your healer. Stay silent and bad like you are. Mitigation tools are in kits for a reason.
I realised only recently that as a healer, I've become an endangered species. I really love healing, but it can be a bit draining when you're doing your best to keep everyone alive & the dps can't take half a second of downtime to do a mechanic resulting in their death or worse, the deaths of others. There's only so much compensation a healer can do when people get excessive damage from a failed mechanic (or the one I really hate, when they jump into combat the moment they're raised before you have a chance to heal them, causing them to die again because attacking removed their temporary resurrection immunity)
"deaths of others" nail hit on head and it applies to all roles, GNB main here, most of the time wipes are to people not moving fast enough or just not paying attention. Sick of seeing people complain about "game too hard!!" when most of what they complain about it is simply watch the cast bar to learn the attacks name and what they do, watch the bosses animations and finally, the outside of the arena. Game stopped holding our hands in ShB with the first dungeons last boss, the AoEs are fast sure, but thats to teach us we can't rely on that anymore, need to watch other stuff, but people seem to have problems with that.
Healer complaints have been ignored for like 5 years now. And the few things we hear from the devs are “go heal ultimate” and that they removed the healer tester for being “too good”. And they accidentally make good design decisions like making sage dots stack, then remove them. Hopefully the 8.0 rework finally fixes things, because it’s not in a good state.
The problem is there are 4 different ways to go, and they kind of sit in this limbo of none of them. Some players want to heal (with GCDs) not damage. Some want to have a robust damage rotation (and ideally damage parses/output that isn't nerfed compared to even Tanks), some want encounters to be harder, and some already find encounters overwhelming. So they...sit in the middle doing nothing, simultaneously making everyone upset at the same time.
so i cleared this tier as warrior and i reprogged a bit of m3s and m4s as sage and whm and i also did as dps and iam alot more under stress as healer then as the other roles so healing defo feels like more work compared to the other roles like especially knowing when to know to use your big heal cds thats something the other roles just don't have to think about but ofc thats prolly just me not being a main heal and it just comes down to more practice and thats another reason i feel healers are fine how they are currently gameplay wise I raid on eu and ive noticed a healer shortage too im defo gonna main healer next raid tier
Cleared all savage with every role and healing is the hardest job by far. As Tank the only thing that change with every grp is just reprisal and it's really easy to adjust for the co-tank. Plus points if the ot use his mit on mt so healer don't even have to heal the mt this is very noticable in m4. Remember tanks if u use reprisal well u cover half of the fight and every mech of the boss. As dps just throw ur mit on cd and u can cover half the raidwides or difficult mech. Plus points if u use ur heal on cd so u can save some gcd from the healers. As healer even if u have ur cd charted out u have to deal with the 2 above not doing their job so most of the time the fight even if should be easy on paper can become hard or even a nightmare.
The two optional 100 Dungeons were actually really fun, especially on release with low ilevels. Sadly nowadays with Raid ilevels we skip mechanics again.
This is the same issue with every expansion and it’s so tiring. Everyone kept saying “h3AleRs lo0k!! MOre d@mag3!!” And healers have said that once everyone is geared the content will become easy again and here we are, a few weeks in and the content is moot. Joy 🎉.
What DF are you in? I've yet to be in one where we skip mechanics, and at least someone always gets the stupid helmet or dies when the mobs root their feet on t hat first boss with the massive lag hit boxes of the minions. I tend to do Experts on RDM (if I do them at all) because I hate the damage spike, and I average 2-3 raises per run, often the healer being 1-2 of those. They're really hard to a lot of people, and have not been fun yet.
@@cutejustice I say the same thing. I play PLD/WAR, and then watch the healer slowly die inside as they run out of things to heal as people just understand how to dodge mechanics and take no damage. All things considered, not a surprise. Nothing changed. It's the same thing in every expansion.
This video really could have used some bullet points and a little more advance planning. I’m sorry but I just have no idea what the point is here and a lot of unrelated ideas like melee dps gear further obfuscate that.
Honestly i think in general if yoshi-p doesn't want to give you all a dps rotation again since apparently healers had them back in stormblood and the players than whined and cried about it and got it removed, i do personally think they need to take a page out of WoW's book and add in just aura's or even just more damage instances. healers have like what 6-7 healer buttons that you just dont press unless the party is dying to dumb mechs? if healers were forced to do anything else but spam broil or insert the 1 damage button here, id imagine it could go a long way for you all.
I don't dps as a healer, tfb. Not wasting gcd to get a tick. Delete your illegal damage apps and try to have fun. Completed most of the game with npc crew very drama free and very enjoyable albeit slow
@@nick_as_tolliver because the whining and crying took like 3 years at the very least to fix as well just like it might take right now. We already know yoshi p didnt want to fix both problems because he knows if he made the mechanics harder while also bringing back skill to the game, a majority of his playerbase could not play the game anymore. As much as i know a lot of people hate that excuse id rather take a harder game mechanics wise for now and ease into it before the job changes in 2 years.
@@jimjab3631 i mean nice but as im sure a lot of people will say you are kind of the minority. I do agree people need to get out of logs and stuff like that but it also doesnt help that you have an afk experience as a healer in 99% of dungeons and than you hop into savages and on and since every fight has static damage, you bare minimum heal while pressing your 1 damage key until its buff windows.
@@jameysotelo540this is revisionist history. Most of the complaints were along the lines of “white mage dps sucks” and their response was essentially “make all healer dps kits white mage”. Literally nobody asked for that, in fact one of the very first reactions to the 5.0 changes was Scholars desperately asking for dps back.
A bad dps, as long as they do the mechs, isn't that noticeable for most players. Most players are focused on their own actions anyway. But a healer not immediately healing you is noticeable. So they get a lot of flag quickly. Not to mention that 1 bad dps is easily compensated for while 1 bad healer is not and also effects how people look at the second healer in full parties Even if the reason you weren't immediately healed was a good one (like having half hp is only a problem when there is incoming damage. If not it's perfectly fine to use regen). I also noticed in duty finder that if I overheal people are more likely to be happy with me then if I heal the required amount and focus more on damage. People who don't heal don't get healing
I feel like this conversation happens literally every single tier. There's no doubt that healers have its issues, but it always going to be an underplayed class due to the nature of it being a support. Every game that has this sort of trifecta of roles always has less people playing the support class, it's not unique to FFXIV. There's hardly any evidence I've seen numbers-wise outside of anecdotal statements, which is hard to take very seriously. Again, I'm not stating that Healer doesn't have problems, or that people shouldn't speak their mind about them, but things like Healer "shortages" and the such are largely unsubstantiated, and take away from the conversation about the fundamental issues of the role. I believe that if healer shortages were truly at such a level where it was severely hampering the formation of parties and the like, Square would have full data and would make it a priority to solve, as content literally cannot be done without them in DF due to forced compositions.
@@SubduedRadical These are the anecdotal reports that I'm talking about. I think it's much more interesting and useful to talk about the issues of the roles rather than individual, and no offense, biased accounts about what people are seeing in party finder.
In my opinion there's a drought because people in PF are assholes to healers. Missed mitigations and the party wipes to getting one shot? Well, just a healer problem. DPS just caused a chain reaction of deaths and then the healer is disoriented from fixing their mistakes? Healer problem. DPS play like greedy little shits, take extra damage, or tanks collecting damage downs like they're trading cards, and then the healer damage suffers fixing mistakes? Healer problem. You ask them to fix their mistakes and press their mitigations? This healer's an asshole. How dare you criticize me, I did nothing wrong!
as a tank main i'm so fucking sorry you've had this, I try so hard to learn encounters and mitigate damage properly based off the encounter. I mained ast heal for a bit and loved healing but holy shit yeah you kinda get shit on if anything wrong happens your fault or not
@@Metasaiko Thank you, I appreciate it. Though, I'm still one of the loony bin healers that plays the role in PF. I think it's mostly because my cohealer and I both have pretty thick skin and will clap back at literally anyone. We're extremely vigilant, so it's difficult to blame us for wipes.
People have always been assholes to healers though. People blaming you for everything is pretty much a staple of the healer role, no matter what game you play. Yet healer shortages are worse than they were a few years ago.
i'm in a static for healing, this is my first time as a SCH. I've done some raiding before so i'm not completely inexperienced, I just picked the job because no one else wanted to do it and I like the job. But MAN is it stressful being a healer in raiding. You have to worry about so much, you CAN'T just not think about the fight and react like a WHM/AST. Most jobs just have to worry about where to stand and how to do the mechanics but I'm thinking about damage percentage per mechanic and what it looks like with/without mits. You have to fully understand the fight, your partys performance, who you need to look after (ESPECIALLY IF THEY'RE CONSTANTLY NEAR DEATH), How your skills work because your Fairy is on a Delay and one skill locks you out of EVERYTHING for 20 seconds. So I'm studying like crazy for a fight and this is FOR FRIENDS.I cannot imagine having to go through all this nonsense for a group of strangers who if they die because they don't Mitigate or use personal heals, blames me. I refuse to enter a toxic environment like that for gear that doesn't even matter.
P8S Phase 2 A Ninja ate the dot from towers in High Concept. Cohealer and I tried our best to keep him alive (going for the clear), but the dot was too much. Did the NIN say Im sorry? Nah "Maybe try healing?" We knew the NIN, he's on both our blacklists now. I even remember it was the wind dot... amazing.
@@alexc2713 you have zero reading comprehension, I’m saying some healers don’t shield enough in the savage tier only putting light shields and they think a single tactician or a feint is enough for the raid to stay alive without them doing anything
I believe that most healers aren't even participating in the healer strike. As a healer main myself, my experience in PF is that 99% of the time I'm waiting for tanks and/or physical/magical ranged and I get other healers joining my PF much sooner than tanks or physical/magical ranged unless I am running with my static.
re: comments saying "its the healer strike!" its not. the healer strike was about how unnecessary healers felt. the current issue is about the huge stress difference between other roles and healers. every mistake made by *any player* falls upon the healers to fix. If the samurai greeds and takes the mechanic to the face as a result? Healer's gotta fix it. And that's on top of their normal contributions to mitigations and damage. The reason *I* don't play healer is because it's so incredibly, unimaginably stressful. I do not want to balance the health bars of eight players simultaneousy and have the deaths of others be blamed on me when it was their mistake in the first place. And I don't think that's fixable. Healer is simply the hardest role in the game by far because it's playing nurse to six idiots at all times.
@@kit_mason That is true on principle but as the example you gave, the healer can fix the greedy SAM's mistake, but if the SAM *intentionally* keeps making mistakes, that just adds unnecessary stress on the healer. "Try not to die" is everyone's job as much as "keep them alive" is the healer's.
Thanks for sharing your concerns openly. I haven't felt the issues or pf demands while shield healing or main tanking my way through this tier and the reclears, but I won't dismiss them. However, I don't agree that the lack of healers in pf has anything to do with a supposed strike. It was a common dry spot in past savages, one that got me to go to scholar on many an occasion. As far as healing in general goes, I personally do not want any additional dps options, I'd rather concentrate on darting my eyes between mechanics and health bars and doing weird max shield combos hopefully within the span of a cast bar. To each their own, that bit is obviously divisive. The only thing about healers that I'm honestly upset about is how fairy jank is still a thing.
AST was the only healer I enjoyed, it made me feel alive keeping the party/tanks alive during burst - I didn't fall asleep pressing 1. They made it boring and increased the button bloat in the same stroke so I'm just done playing healer.
Yeah. I've hated what they have done to AST. Loved paying that healer class. Stopped playing healer for a while after they totally screwed it up. I do heal as Sage now sometimes. But it's more of a hassel to be healer. Especially when you don't play it constantly... lol😅
Wait...doesn't it have the same number of buttons? I went through counting after the expansion launch and I think it ended up with the same number...or 1 less (I don't remember if I bothered to include Undraw as a button for...obvious reasons).
All healers be aware if you rescue the healer casting lb3 it cancels the animation lock early. I just learned this a couple weeks ago. Apparently it’s common knowledge.
I'll never miss the departure of cleric stance, but they've gone way too far in the oversimplification of healers. When I picked up WHM it was because it was the most straightforward healing class, but that was back in heavensward when the class still had multiple dots and they had different durations. (and cleric stance still existed) Today it's literally dia and glare. That's it. I'm not asking for BLM level rotations for dps for healing classes, but this is literally put me to sleep levels of simple.
I stopped healing years ago, during Stormblood simply because i got fed up with the lack of learning of other players, i can take a stray hit here or a bad dodge there but when im seeing no effort at all to improve and RELY on me at all times, im not going to heal. Stack this with the general attitude of its the healer's fault no matter what, had a PLD die to Behemoths Meteors and last bosses Ancient Flare EVERY TIME and said i was a "suck arse healer", yeah sure buddy, its MY fault YOU cant understand you have max 8k HP but got hit for 10k...
Yup,imagen using mitigation to help Healers and Tank mitigate……. truth be told,in PF almost nobody cares about mitigation,and some always have to compensate.
You know... agree with me or not; I just think the developers designed healers to the burden of other's mistakes. They know a lot of players aren't actually good with their toolkits. They set up healers to catch these problems because there are many players who sit at level max level not knowing how to play their job, nor they coordinate with their team. Its why things have been dumbed down for the healer role. The stress is already printed in due to player behavior. They don't give us extra dps buttons because Joe Sally over there is constantly getting hit by mechanics, they aren't using their mitigation, but they'll call you lazy if you don't use your full DPS kit in the midst of their mistakes. It breeds toxicity and even more pain for healers who just want to do their role properly. Being torn in two directions to dps or to heal is rampant because its not consistent with every random group they fall into. Its better to be safe than sorry, and that is how these developers think. A DPS might think "I don't want to think about support! I just want to DPS" is the same mentality of a healer who only wants to heal and not DPS. The problem goes both way where roles feel like their stance is pure, and not mixed. It does not get taught well in this game, and we have to rely on the community to push that forward. Still though; it doesn't reach many players out there regardless of the forums, UA-cam videos, etc; because players don't check these sources. The problem with healers is just a mix of role understanding, developer fears, and the game not teaching squat about these small but effective tools.
I have spent 1.5hrs at the highest waiting for healers in savage pf. And during these moments i see anywhere between 3 - 10 partys with two empty green spots. I find healers are also the most impatient when mistakes happen in the pull and leave...because they're not used to waiting over an hour for team mates for a duty pop. Not every healer of course but just my personal experience in EU Light DC
DPS gear wise for melee while I do think having how many different sets we have is a bit much, I'd still say having different ones is good, but it should ideally be split in half. Currently its a bit awkward split but having MNK, SAM, NIN, VPR as one gear set with DRG and RPR as their own. SAM I do feel could be shifted to DRG and RPR gear though if we wanted an even split, though new classes could balance it out pretty easily. I do feel trying to limit it down to 1 set thematically though is quite a stretch and doesn't make as much sense given it feels like there is a distinct difference between the more 'agile' melee and the armored 'heavy' dps.
Don't see an issue when the gear sets, what I see an issue with is obtaining sets. Im waiting for 7.1 to see if the alliance raid will drop savage level gear, because I really cannot be fucked reclearing m1-4s weekly for the next 16 weeks to gear every job.
All the Melee should use the same gear set OR NIN/VPR should use d the Ranged set - rename it "of Scouting". They already use right side with the Aiming bunch. This should have been what they did instead of add a second Scouting. It's archaic, dumb, and honestly never made sense in the first place.
@@SubduedRadical to be fair what do you need anything above crafted gear for, outside of an ultimate which you already know what your playing months ahead anyway?
I'm out of the loop with FFXIV. I quit right before Dawntrail started (specifically because healer design is trash in this game and it will never get better), so I'm not well informed about the current state of things, but I have kept an eye on some of the main topics and I'm curious about something: If some players are "striking" by playing DPS or Tank instead, how exactly is that "hurting" other players? Aren't people allowed to play whatever job they want? I've seen words thrown around whenever the strike is mentioned like "selfish," or "entitled," but like... what's the difference between a DPS player who doesn't play healer and a former healer who's swapped to DPS?
You're right, there isn't any difference. And the idea of a "strike" doesn't make sense in the context of a game anyway, because it's something people do for fun. It's not like striking a job. If something isn't fun enough, people simply won't play it. The idea was stupid to begin with.
Because the regular DPS mains don’t play healers. That’s always been a thing. All the ones saying they’ll play healer to “spite the strikers” are not going to main healers or actually play them in current content. So now due to the influx of DPS and tanks, there’s a term going around known as a “green river” where there are loads of parties in party finder missing healers and people are either waiting hours on end or disband entirely.
@@sampletext02but you said it yourself. A game is “meant to be fun” and healers are not having fun when they’ve been tossed aside through many content. They’ve expressed for many expansions their disdain for the oversimplification of their job and it either fell on deaf ears or was dismissed entirely.
@@sampletext02 Eh, I don't really get the fixation on the word "strike." Whatever you call it, there was basically a handful of healer mains who switched roles, right? That's basically what it was about?
I'm not much of a healer in ff14. Just tank and melee dps. You are one 100% correct on the team not doing what they need to migrate some of the damage. I like you and your takes
Agreed completely, having when things are going well it's the dullest role in the game and when things start going sideways it's easily the most stressful. Give us less but more potent healing buttons and replace it with an actual rotation for each class. Next give DPS actual effective self-heals/mitigation so they can be more responsible for themselves.
"I dont know what it is like." Ive seen many Alpha Legend healers die many times during the current bath of expert dungeons. People are better at them now but theyre really interesting. If you're assuming the Dawntrail dungeons are just a mindless as the Endwalker ones... Sorry you're having such a bad experience with high skill groups, but even for DPS and Tanks repeating the same content over and over gets dull for everyone at some point. As you correctly pointed that being a healer the intensity of your experience depends on the others, but that is the nature of a support role. I think for most people they want to be in the healthy balance mode but that may not be the reality. I understand you think healer kits are over simple when everything is going right, but are they over simple when everything is going wrong? As someone with lots of experience it often can be hard to differentiate since you're so ingrained, but the amount of stress of maintaining multiple DOTs when everyone is dying and the party is already a lot for mid and low skill players. I understand youre still upset about the sage double dot being cut, but I'm not sure complaining or talking about it in every video you make is going to have any sort of meaningful effect. No job has a double DOT, and by giving Sage a double DOT would undo about 7 years of design direction.
It still is oversimplified when things go wrong. Currently, dungeons and alliance raids are the primary content where if everything goes wrong, a healer can use their kit to keep a run going. It's where healers shine: unorganized group content with bad players. In savage/Ultimate, it is more likely the group will jump off or reset. Healing needs to be more approachable and have nuance instead of button bloat. Why does Excog and lustrate both exist? Can't it just upgrade lustrate to excog? Couldn't protraction be baked into another skill? Couldn't cure 1 (and equivalents) be merged into their cure 2 or equivalents? I don't mind a simple healer rotation if atleast the dev work to diversify the animations healers get. There is tons of data out there that show healers spend around 70-80% pressing one button in most encounters. If more tank level complex rotations are out the table, then give the healers more animations while they figure out what else healers can do. After all, healers still have MSQ, Deep Dungeons, Fates, Hunts, and variant dungeons but their kits are just not made to handle single player experiences well. The entire role is redundant in many scenarios and they are the worst (relative to a player) role when it comes to single player moments. Even in multi-player experiences, healers are the bullied role. Asked to do more damage, asked to heal better, asked to mit better. So devs have compensated this by lowering healer damage compared to tanks. They have simple rotations that are easy to keep the gcd rolling. They have some mits to work around. It can work, but the devs haven't developed the role further than their SHb reworks. Healers work as intended right now. But if you ask a player if it's "fun"? Well... I can say it's not fun. That's okay. I hope others find healers fun. But from the outside looking in, it seems players don't want to pick up healers
It's the opposite experience on EU for me as a healer main, whenever i'm looking for a party, both healers are already taken and the party is waiting for a tank or dps.
I main GNB but do play other roles, I make damn sure i use ALL my mitigation when its a good idea to use it, some attacks REALLY pack a punch, earliest example i can think of is O11 Normal, Mustard Bomb HURT back then, even with two cooldowns, it could rip your HP in half.
It's kind of funny because the healer strike didn't really happen. What happened was that people just don't want to play a role that is this boring to play. I'm actually happy this is happening because now SE will have to address it. Maybe next expansion.
I've been a main healer for about 8 or 9 months in a row, but I still have the Sprout icon, when a player (usually DPS) doesn't dodge the mechanics that he has to dodge waiting for me to heal him, I simply tell him "don't do the Healer Adjust meme plz" "I'm not a Sprout", and if he keeps taking damage... well, he should learn by being a carpet for the boss
So i stopped healing in PF's because we tend to be the blame card for when things go wrong "i run out of HP yet has bloodbath and second wind" From people not knowing Mit's (that was buffed) So honestly i'm kind of glad seeing PF's without healers i know that sounds toxic but when you are the first to throw us under the rug because you stepped in for a greed or a extra gcd then well its deserved. Loved the video you have alot of supportive claims!
If people are tired of waiting for healers, then they should stop being dps one tricks and learn the damn role. There's 21 jobs in the game. A healer in full crafted gear is more than enough. PF players really need to learn to flex other roles.
I actually played this tier on healer. Now I'm applying to statics for FRU. Groups just dont want me playing healer because all of my past ultimate logs are on tank. I wouldnt have this issue if I wanted to play any other role. My logs are also good for the tier and you can see I use my entire kit when checking my Analysis. Its really funny to me that people act like healing is both the hardest and easiest thing in the game simultaneously.
Funny thing: I've mained healers since ARR and was all set to main healer for this tier too. However, every single time my 3 friends and I are in pf, we end up having to wait for the tank and melee positions to fill, so I've ended up maining tank instead and flexing to melee and healer as needed XD
meanwhile me wanting to practice healer but every from start pf is filled with healers.... even in clear parties the slots that gets filled the fastest are healers then again this video was posted 3 weeks ago and i also saw the healer draught during the first few weeks of the release of aracadion savage but it's funny that there are tank or dps draught more than healer now.... like cmon guys i wanna heal 😭
I think the main issue is shield healers.. they are never around, and when they appear, they literally don't shield or mit AT ALL and blame WHMs that they are overhealing..
i main SGE and WHM these days (but i used to be a BRD main when i started), and whenever i play a dps class during primetime i usually wait around 10 - 15 minutes for queues to pop, from past experience with previous expansions vs now i feel that this hasn't really changed much, i would say queue times used to be 5 - 8 minutes back in endwalker but thats natural since the game had a huge swell of new players rushing to play endwalker, now that the swell has passed the queue times have basically returned to its pre-endwalker figures. if you have issues with queue times then might i suggest playing a healer? this is one of the main reason i play it (old reasons being i like being support, but nowadays it transformed into - liking having peoples lives in my hands) and it really helps if i have to clear msq content off-primetime hours or if i wanna do roulettes off-primetime hours. so when is primetime? usually one to two hours before the daily roulette reset, and upto three to four hours after daily roulette reset. thats your best window for trying to queue up as a non-healer class. for us its pretty much instant all throughout the day everyday. edit: i just now realized that the topic was about partyfinder, not duty roulettes, im toopid 🥴
well this is video. i kinda play sage and i like it. raids are okay. although there are no content beside raids, i wonder what non raiders are playing in game.
I already got my week 1 in pf and another healer character consistently gearing up with a static. No sense for me going back to pf when I can't have fun with whatever meager shit I have in my kit because of how bad other people play + fight design and I only get a book in the end for my troubles
It cant be understated how a disparity in relative role options impacts this. There’s a reason melees are so popular, it’s because they have 6 jobs to choose from and take up only 2 party slots, Meanwhile tanks and healers are expected to occupy the same amount of slots in a party with only 4 jobs each. Its simple math, the game desperately needs more tank and healer jobs.
This is the answer no one wants to hear and gets SE dick rided to hell and back when it comes up. Okay sure, healer jobs are all samey yes, but that's cause they're designed that way and its clear SE has no idea how to fix them, to which I say, fine. So make some fuckin new ones that are different. But no, instead every new expansion will have at least one if not TWO dps jobs, and when we do get a new job mid expac, it'll be a fuckin limited meme job only 2 percent of the playerbase interacts with because the only people who care are no life achievement farmers (this isn't derogatory, that's just what they are.) You can only find the job you've been playing for 3+ years now so fucking interesting after a time.
I was a healer main even did nirvana in 2.0 now I play ff11 prívate server and GW2 for me ff14 I will never touch ff14 again GW2 give so much freedom and no membership to pay love it
Honest question, do you even do healing anymore? My normal raid experience as WHM boiled down to using ogcds after tank busters and if someone messed up a mechanic. 99% I was just playing a very boring DPS
Not gonna lie, the expert dungeons are pretty not bad this time around. I still likely wouldn't heal them but the queues are so short that you can use any of your 100 DPS no problem.
so much for healers being redundant with the new changes lmao but personally i am just tired of tanks not doing their part and then my healer self gets shat on for the other players not avoiding very avoidable mechanics. which is kinda sad because i love healing but ohwell. guess i'm leveling dps jobs instead now
As a Tank Melee main whos tryed to play healer , i understand thats not satisfying to press 1 1 1 etc. But am i the only person that thinks healer kits should be more like tanks i mean yeah Healer are very efficient but why still adding that much healing & mitigation buttons instead of making less more powerful like tanks then you would have space for more dps options.
Yep! This is what led the strike. By endwalker, healers were already at their best. Macrocosmos eats up a lot of damage by massively healing the party. White mages have Liturgy Bell that heals when taking continuous damage. Scholars and sage are capable of shielding massive damages. All the healers were already at their best. It was completely unnecessary to add anymore healing spells. And to add insult to injury, they did such a bad job that homogenization is at its peak right now. Scholars can become white mages for 20 seconds straight by pumping out pure healing. AST’s have so much mitigation they’re basically in line with barrier healers? It’s so bad.
A lot of healers don't like DPS rotations. I do not. I'd quit the role if I had to manage health bars and a DPS rotation and become a SMN main or something. Their rotation is a pretty easy loop that doesn't require watching health bars. SOME do, so SOME healers (I'd say SCH for historical reasons and AST) should have them while some (WHM and SGE, probably, as the easier ones) should not. That way everyone can just play the one they want/enjoy best, either more DPS (SCH/AST) or less (WHM/SGE). And yes, I get that some people would say it should be SCH/SGE, but AST is NOT easy and we have the stupid pure/barrier thing unless they get rid of it. So it can't be both barrier healers, and SCH is both the more complex one and the one that used to have a more involved damage kit with more DoTs and some DPS CDs.
It is no surprise at this point. Like kudos to making stuff harder for DT, there were times I actually felt like a healer. I hope they do more of that But this really only accounts for a small part of content and being realistic, it would be an unreasonable job to retroactively change all content to make healers work harder. There is a solution we've LONG been asking for and they keep refusing. And that's having a good DPS kit. And if mixed with making content more challenging for healers going forward so they can get to make use of their healing kit feels like a good enough all round solution without asking for too much. And I cannot really see any other viable solution, because the boredom happens in the downtime and downtime is inevitable and the only way to meaningfully fill that downtime is to contribute towards DPS, because of how the game is designed. But ultimately, we want to be healers, I just accept how big of a job it would be to retroactively fix all content to make healers feel like healers, but DPS would mean giving us more to do for that content...because it's what we're doing already & it's dull AF...so let's just not make it dull AF.
But it doesn’t even have to just be dps skills. They can add party buffs. Maybe even include some fun ways to make healing fun. Scholars could be able to convert shields to damage reflecting shields during downtime. Idk? Sage does need a better dps skills and to be extremely different from scholar. I should not be able to switch between kits and the only difference are skill icons. I need to not know wtf I’m doing going through each healer lol.
@@cutejustice Party buffs would ultimately be to contribute to DPS and are still kinda DPS abilities, just indirect because it still counts towards rDPS, which is how performance is measured regardless of role. Granted it's different ways of approaching it and there are ways to make the contribution unique between jobs. And absolutely, I am down for that, I kind of see WHM as pure DPS, SCH as a DoT Mage (and now SMN has ditched that, perfect time for SCH to pick up that up again), SGE as heal-through-DPS and AST as a party buffer. But they could weave in more support contributions to DPS. Just sadly our abilities have no meaningful way of interacting with mechanics other than: heal, tank, damage and getting out of the way. And sadly kind of limits what we could contribute in downtime.
I mean, the making things harder is why I don't do healer in random content anymore, only with my FC. Anything random I do on RDM (or sometimes SMN) now. So I'm striking from healer, by accident, in normal content/DF/PF, due to the content being made harder. I hate DPS kits and I enjoy more methodical (GCD) healing. Not the twitch reaction healing, mostly oGCD weaving and mitigation (with WHM not having any mit other than Temperance - good GOD does it need a 1 min party mit!!!!) thing. But no, more DPS rotation/buttons = bad. Do it on SCH and AST, but leave WHM and probably SGE alone. Likewise, everything being harder is driving more people out of the role since healers get blamed when things go bad, even if they can't do anything about it - e.g. WHM has Temperance on CD, the DPS don't use Feint/Addle, and everyone dies. Literally nothing you could do as WHM. And you get blamed and bitched at anyway somehow. The damage spike has brought out the worst in this community and it's getting really bad out there. It's why I only heal for my FC most of the time, or rarely in DF or a PF where most of the members are from my FC anyway.
@@SubduedRadical I think the difficulty should match the content and why I think it needs to be a 2 part solution. But for a lot of content I've measured about 70-80% downtime, that's 70-80% of skills used that aren't healing. And if you're a WHM that's a Glare/Holy Spam, if SCH it's a Broil/Art of War spam. And that simply is dull as heck. Something more interesting needs to fill it. Regardless of whether you like DPS or not, that's what's going to fill it whether directly or indirectly. The alternative is to reduce that downtime, which seems to be what they're going for. And the downside of that is that there are going to be healers that struggle to keep up. However, for me it is nice to feel something, so I'm going to hold onto that until they give us a more rounded solution. Though I think there should remain a progressive difficulty curve as you go through content, because it helps you improve along the way (and I don't think we've had it done well since ARR/HW) and prepares you better for later content. The two part solution means they should keep the difficulty level appropriate for the content, which inevitably means there's going to be a lot of content when a lot of healers are going to have down time. It's already being filled with DPS, so all they need to do is make it interesting, which is the second part. It keeps the skill floor lower because DPS is not a requirement for the healer role and people aren't going to bat an eye if you're not optimising your DPS for 98% of content and the content they do, you'll be good enough to handle it. To me, that's the fair compromise, yes, I'd /rather/ feel like a healer in /all/ content, but I also accept there are healers of different capabilities who need to be accommodated for, so my only requirement is to not be bored outside of content where healing should be harder. But really, I think it should be all healers this applies to but the complexity could vary - my thinking WHM being a pure DPS wouldn't need a lot to break up the monotony of a glare spam, like taking ideas from level 50 BLM (obviously not the MP loss) could work as an example and without really complicating things. I don't think it should be split down the middle, because it wouldn't impact how a job heals and doesn't make it any less approachable. Else we end up back to where we were before Shadowbringers, when WHM was left behind the other healers asking for something more and instead of bringing WHM up they just brought the other healers down. Though with regards to methodic versus reactionary, WHM has always been the more reactive healer, your more methodic healers have been SCH and SGE because their kit is designed to be more forward thinking about incoming damage. AST sits somewhere in the middle. It's why WHM is the healiest healer that heals.
Let see how long it takes for the next savage fight to be cleared without healers. I think that is the problem with the healing role in ffxiv. I dont play healer because i want to heal more, not dps more. ^^ I am not calling for change, just stating the fact that i dont play it because there is fuck all to heal.
@alexmaganda5827 I'm on primal and primarily run savage content, exes are kind of an afterthought for me, my experience has mainly been waiting for tanks, so much so that i started farming up some tank gear so i can bring in my WAR/GNB to parties, idk maybe I've just been an outlier in this scenario
In this same video you complain healing is jsut 1,1,1,1,1 then also complain because you had to stop dpsing to gcd heal/shield. \o/ I personally feel fights should be tuned so that healers have to heal more and being able to dps becomes a privilege rather than something expected.
Honestly I don't even do High lv dungeon roulette / Leveling roulette with healers anymore. They throw hissy fits over nothing and we just dont need them. I usually just go 1 Tank 1 rdm and the other 2 DPS. I even done a few 1 RDM 3 DPS and still won.
Good! This only reinforces what healers have been complaining about. If healers actually contributed to the party other than be babysitters for when shit goes wrong then this wouldn’t be a problem lol
I know I might be in minority, but I kinda don't need healers to get more dps buttons and a complicated rotation to enjoy them. I've been healing in mmos since vanilla WoW and then moved to ff14, I have my hardcore raiding days way behind me and I just wanna chill while raiding. I still enjoy savage and ultimates, but I usually pick the comfiest healer for me, which tends to be the one that feels the easiest to play. I kinda don't care than I have to spam 11111 all the time. But I also will do anything to find a static and avoid PF, because doesn't matter what you play, most of the time my experience was always miserable
ok for real, one of the most infuriating things about playing healer are the complete assclowns that spam LB3 LB3 LB3 LB3 as if healers can just press it safely anytime.
So weird I have the opposite problem I’m a healer and when I do party finder i never find a open slot for healer they always taken hahaha also I’m on crystal
I made a new character (sage, ninja, viper) for the sole purpose of never having to put up with DT's and the community in DT's BS in roulettes ever again.
I'm gonna bring up the point that I brought up as a top 1 Disco Priest back when I played WoW. The skill ceiling when playing healer and when your groups perform well, making little to no mistakes, is actually quite low, probably the lowest out of any roles. As long as you can keep people alive, there's not much to do to increase your performance. I guess you can spam your only damage button more? but not really. But now, in a situation where your group underperforms, they use neither their personal mit nor their raidwide mit AND they happen to take unnecessary damage - your role as a healer suddenly becomes the hardest in the whole game. This shift in difficulty, that fully depends on other players performance, combined with the fact that all the blame goes on to healer every time something goes wrong is definitely the reason people just don't want to heal. It's both inconsistent and unsatisfying to play. This is also the reason that ever since coming to FFXIV, I am playing a tank instead of a healer, it's so much more fun.
Nah, this isn't due to that. Remember, most of the healer strikers said they don't do Savage content, so they aren't why there aren't healers in PF since they weren't doing it before. Further, many of them said they already had been playing DPS instead of healer (sort of an unofficial personal boycott) all of EW already. They were trying to get ADDITIONAL people to join them in 7.01.
I don’t heal as a main job this tier but will next - I don’t plan to play with lazy players, they their use their skills or I won’t help them. It’s as simple as that. They need to stop being bad and play the game
Its a thankless job and i can heal perfectly and get no comms for doing so. I know comms aren't supposed to matter but it gets disheartening to see overtime. As for party finder it's always healers adjust or rhe healers fault when its not.Now i found dt to be overly hard in normal content for healing at times, it's like a lotta pressure for not a thank you or f you so what's the point in it really
I never cared about getting comms but sometimes it is kind of a let down when everyone’s dying and you’re the only healer so u lb3 everyone and there’s no recognition 💀. I chalk it up to everyone’s just glad it’s over and they wanna leave immediately due to embarrassment or just being annoyed lol.
Idk why you would blame healers by default, I just blame who ever makes the mistake may it be tank dps or healers, 9/10 times its the dps making mistakes in my experience and im dps main
We do reclears as a 5-man premade with 2 healers, so our PF fills quickly. I spend that little time counting how many healers are missing in the other parties with the same objective lol, (almost) every party has a green spot. Plus on the alt reclears Im also a healer so I just pick whatever party I want.
The weird thing about the healer strike was that it was never supposed to actually be a true strike. It was supposed to drum up attention to the poor design of healers, and bring attention to the many players who used to love healing who just don't even bother these days. It might have even made some players realize how little fun they're actually having with the role. I know that I never even thought about how boring healing was until I tried a savage raid as Black Mage. That was back in P9S. and I haven't looked back since.
I'm an AST main rejoining my static late in the tier after dropping before clearing P12S due to burnout. The healer strike is one part healer playability not being addressed, nine parts healers being absolutely done getting shit on for other peoples mistakes. I can play perfectly, but a DPS fucks up and we wipe, but it's somehow my fucking fault. It's perfectly understandable that we healer mains are fed up with hard carrying ungabunga's through a tier. For example. I'm playing catchup with the static, right? They've got several weeks head start on me. I quick prog through 1 and 2 without too many issues. But 3 is where the PF hell starts. Most of the time, DPS can't activate help but meme the KB towers on BB.. If it's not BB, it's getting clipped by an avoidable aoe on Fusedown. If it's not Fusedown, it's going to the wrong fuse on Fusefield or derping into the death circle. Two wipes in, it's mine and my cohealers fault despite dumping my entire kit to try to stabilize for someone elses mistake. Healer is already the most mentally demanding role in hardmode content. I willingly play the role because the other roles are boring by comparison(And AST because it's the most complex and rewarding of the 4). That said, I don't need randoms giving me shit for their mistakes. So I will only join with members of the static, or alternates I trust, ideally with a minority of randoms. If members of my static aren't available, I'm just not gonna go in cuz I don't wanna deal with the shit. With regards to your erroneous Kaiten comment. PF randoms are single braincell idiots. Don't punish the good SAM's by taking away their feel-good toy because PF randoms don't know how to fucking weave. I mained SAM in ShB, cleared E12S on it. Give me back my what made the job fun.
At the casual level, I've been through roulettes recently carried normal runs and gotten almost no comms for the past two weeks. My damage has gone down a lot because I have healed more recently to make up for carrying mechanic mistakes and people dying, which is fine, but it's not motivating to keep up with good gameplay to dip into harder content. Also, naturally, people go back to school and work a lot I imagine people are busy doing other things but when you are tired in a day squeezing 2hrs into a game that isn't motivating it becomes a chore in a demanding role until more content comes out.
Healing just kinda sucks in this game. you're expected to spam dps, never cast your main healing spells, waste your core emergency heals to get MP or do damage, or even worse.. play whm. WHM needs a major rework, as does healing at lower levels. either things are extremely boring and uneventful in 95% of content or you're constantly struggling to keep the same 3 people alive that get hit by every single mechanic over and over again. sure, it makes healing more engaging, but babysitting ends up leading to less attention to the constant dance of mechanics you need to avoid while rezzing every 40 seconds with no MP. all that work and you MIGHT get 1 comm lol. it's kinda bad when healing is more interesting in FF11 than modern MMOs.
Personally ive seen far more of a dps shortage in pf. Which sounds insane but literally seeing so many PFs with full tanks and full healers waiting on 1 or 2 dps for literally 30 minutes plus. That being said im still really sad that their "give us something" solution was to just give each healer a funny 2 minute addition. But the healing needed still isnt high enough to make healers even have fun. WHM is once again behind on dps while also being behind on literally getting anything given to it to make the job versatile. I cant even do proper healing as a WHM because my cohealer SHIELD HEALERS have too much pure healing and can literally just make it look like im only overhealing and barely doing anything. Im still surprised that WHM asylum didnt get given a mitigation to it but im not really surprised since the devs seem to hate WHM. I can solo heal anything by spamming out gcd heals, the challenge i get is figuring out how to do the minimum amount of heals without griefing my cohealer or my party lol. And besides a few mechanics, its incredibly easy to just...not heal things immediately and just let passive regens/ogcd usage heal in between mechanics. (Now tell that to other PF healers who panic if people arent topped immediately lol)
There's an abundance of healers on Materia, seems to be a lack of tanks more than anything else. Healers just don't want to PF for the same reason I don't, PF is a shit fest of the lowest denominator raiders. Yes, there are some gems amongst the shit, but the average PF raider is just not worth dealing with. Raid with static, ignore PF.
Well *shaves his twinky beard* is that I personally don't want to burn out on the first tier like some of us usually do. Just being lazy and enjoying everything else.
this elitist attitude of "i don't play this type of content because i'm so good at this game that anything below savage/mythic/ultimate is BORING and MIND NUMBING" is getting really old, go become a billionaire irl and make the world a better place if you want a challenge.
Bearded thicc nerdy gamers looking for a submissive and breedable healer main? UwU daddy Also yes my divination drifted to hell and back cause I was talking **** in discord and totally lost focus lol. Enjoy my meme footage.
owo
I wish scholar eat me like they eat those fairies UwU.
Do you need a hug, buddy? You sound like you need a hug.
Sorry, no beard and pretty short and skinny. XD
But as to the video topic...yet again, you post something I agree with. Just watched the Phys Ranged, and you're right on that, too.
I'm not sure what's up, but things are just weird in DT. I'm hoping 7.1 comes soonish and has stuff to do to get people more distractions, like hoping for the field content and stuff where these issues are...less pronounced. And I also agree the "healer strike" (or any strike) is kind of dump (not to mention self-important). Me, I mostly play healer as I'm a healer main, though I've started doing Expert roulettes as RDM. The damage spike in normal content was a bit too spicy for my comfort level, so I'm inadvertently semi-striking by accident since I don't wanna wipe parties (and I'm still averaging about 1.5 raises, including of the healer, in my average Expert runs...)
But hey, 24 mans soon, and I got drafted to do Savages for 2 hours on weekends with my FC's C static...so I heal in those. We got the M2S clear, so that was neat. We'll see what comes next. Love me some WHM and SGE. I do like SCH, but I know I can't get anywhere near full potential from it. AST is too much juggling for my smooth brain mental stack. XD
I still contend the issue is that Healers are DPSers. I know it's not EVERYONE, but I feel like a lot of people that want to play healers want to heal, and doing your primary job through only oGCDs just feels...lackluster. I actually enjoy rolling HoTs like a Resto Druid or upkeeping buffs on party members like an EQ Bard. I wish we had something more like a Resto Druid. "That's WHM", no it's not. WHM has no oGCD HoTs and doesn't upkeep a 3 stack HoT on the main tank, just for an example. XD
Oh, and I agreed with your video on WHM. Been saying forever Plenary should get the Pro-Shell effect on its buff. WHM needs a shorter duration party mit, and it blew my mind reading the comments on that Reddit thread about your 2 hour video of people insisting WHM was totally fine and THIN AIR - of all things, THIN AIR?!?! - was somehow a super powerful prog tool that made it worth WHM not having a party mit. Like what the hell kind of logic is THAT?? o.O
My main is a WHM, but I stopped playing it cause no matter how many mistakes are made by others players. It’s the healers fault if things aren’t perfect. Players are very vocal about frustrations and mean to healers. It’s not fun to have to pick up everyone’s slack and be told you are not doing a good job
ive seen ppl die to aoes so often ofc ppl have to mit but if the shield healer does not do their job it is an issue also alot of healers play greedy for their parse
@@alexmaganda5827 Bad take. Shield healers have plenty of oGCD shields/mitigations so in most situations they shouldn't NEED to GCD shield for you to survive a straightforward, single hit raidwide. A GCD shield costs 1000MP for SCH and 900 for SGE. We literally CANNOT be spamming that shit. Meanwhile, your Feints and Addles and all else are FREE and can be squeezed in wherever between your GCDs at no damage loss (which I'm mentioning not because "parse", but rather "let's not lose at 0.2% to enrage").
@@LittleHobbit13 He didn't claim Shield Healers should spam GCD shields all the time (and a competent healer doesn't need to, unless he's being griefed by his co-healer). He said that Mitigation from Shield Healers is often lacking overall, and I agree. And it's even more frustrating, since Mitigation is mostly OGCDs, and not even those are used. It comes down to a lack of knowledge and care from many healers. You cannot leave a party not topped back up and/or shielded properly before the next raid wide comes up. And I've seen this happening quite often in this tier.
It's ironic that this is a thing, considering one of the first side quests in FF was over a party unjustly blaming their healer for the death of her husband.
@@MilkAndSugar16 I understand what they were saying, and what you are saying, I just don't agree. At least in 1-3, there are actually very few places where you NEED GCD shields outside of a spreadlo so long as dps are applying their share of mitigations.
What plenty of people have been chocking up to "not enough mitigations from shield healers" this tier, I -- as a shield healer -- am here to tell you it has more to do with dps mitigation. Why? Because it's part of my job to watch what mitigations are going up on various attacks, and all throughout this tier I've been seeing a distinct lack of them. It makes WAY more of a difference on the damage taken whether DPS are mitigating vs whether I toss out a Concitation. There have been fights where I have watched 3 raidwide hits in a row go out without any mitigation on them.
In a nutshell, coordinating mitigations and major healer CDs in a random group of 7 other players isn't a simple task yet healers are expected to just somehow pick up the slack while also doing optimal damage. Unsurprisingly most healers don't want to deal with that added stress so PF has a shortage.
"Healers adjust" mentality is simply too strong in PF at times. I was legit kicked out of an M1S party because the lead kept insisting I should be GCD shielding for every mechanic and I refused to overtax all my resources and MP when the DPS could just be putting up mitigations like they're supposed to. Things hit way harder this tier, highlighting the absolute necessity of mitigation, and I literally *cannot* sustain my MP through a fight if I'm GCD shielding everything.
Look, I love healing and I love a good healing challenge, but I'm also not about to carry a whole party just because people can't be bothered to put a single Feint or Addle up. I'm still out there in PF healing, but I also fully respect any healer who got fed up and quit the role.
@@LittleHobbit13lol healers can’t win. I remember starting out and getting flamed for overhealing and now healers are getting flamed for not overshielding? Absolutely hilarious
Not just that, healers are supposed to somehow pick up the slack for mitigations THAT THEY DON'T HAVE.
And you get flamed for not having them.
Not to mention it's boring when you get good and realize you don't need to heal in Expert Roulettes depending on the tank and DPS you get.
It sucks in casual and it sucks in high-end, but for different reasons. Casual content can result in little to no healing. High-end content has trash who blame the healer for their bad plays or boring because you're pressing the same button over and over. Then to make things worse, the entire community dumpsters on them for wanting change. Little wonder people are fed up with the healer role.
imo party finder players who flame healers all the time are getting exactly what they deserve, if they want healers to adjust then we can adjust right out of healing them ever again. enjoy the endlessly longer queues while i join a static dirt bag.
as a WHM main, it's so discouraging sometimes to feel like concerns are falling on deaf ears. Not surprised to see that there's finally a breaking point being reached where people just do not want to play the role that seems to be allowed to fall to the wayside.
Im only healing this tier because my static needed the healer...im planning to massively pf as a dps next tier and just use my alt to give my static its 2nd healer. Im so tired of healing when the damgae just isnt there.
I'm a MCH and DRK main. Trust me, I feel your pain. Apparently I seem to have a soft spot for jobs the devs seem to have forgotten about.
If you arent using what mitigation you have on DPS, dont talk to your healer. Stay silent and bad like you are. Mitigation tools are in kits for a reason.
I realised only recently that as a healer, I've become an endangered species. I really love healing, but it can be a bit draining when you're doing your best to keep everyone alive & the dps can't take half a second of downtime to do a mechanic resulting in their death or worse, the deaths of others. There's only so much compensation a healer can do when people get excessive damage from a failed mechanic (or the one I really hate, when they jump into combat the moment they're raised before you have a chance to heal them, causing them to die again because attacking removed their temporary resurrection immunity)
"deaths of others" nail hit on head and it applies to all roles, GNB main here, most of the time wipes are to people not moving fast enough or just not paying attention.
Sick of seeing people complain about "game too hard!!" when most of what they complain about it is simply watch the cast bar to learn the attacks name and what they do, watch the bosses animations and finally, the outside of the arena.
Game stopped holding our hands in ShB with the first dungeons last boss, the AoEs are fast sure, but thats to teach us we can't rely on that anymore, need to watch other stuff, but people seem to have problems with that.
Healer complaints have been ignored for like 5 years now. And the few things we hear from the devs are “go heal ultimate” and that they removed the healer tester for being “too good”. And they accidentally make good design decisions like making sage dots stack, then remove them. Hopefully the 8.0 rework finally fixes things, because it’s not in a good state.
The problem is there are 4 different ways to go, and they kind of sit in this limbo of none of them. Some players want to heal (with GCDs) not damage. Some want to have a robust damage rotation (and ideally damage parses/output that isn't nerfed compared to even Tanks), some want encounters to be harder, and some already find encounters overwhelming. So they...sit in the middle doing nothing, simultaneously making everyone upset at the same time.
If the Japanese community is fine with it, in all likeliness nothing will change.
so i cleared this tier as warrior and i reprogged a bit of m3s and m4s as sage and whm and i also did as dps and iam alot more under stress as healer then as the other roles so healing defo feels like more work compared to the other roles like especially knowing when to know to use your big heal cds thats something the other roles just don't have to think about but ofc thats prolly just me not being a main heal and it just comes down to more practice and thats another reason i feel healers are fine how they are currently gameplay wise
I raid on eu and ive noticed a healer shortage too im defo gonna main healer next raid tier
I retired from healing in shb because im sick of being judged on DPS. Dos that think they know my job better than me and 1% wipes.
Cleared all savage with every role and healing is the hardest job by far.
As Tank the only thing that change with every grp is just reprisal and it's really easy to adjust for the co-tank. Plus points if the ot use his mit on mt so healer don't even have to heal the mt this is very noticable in m4. Remember tanks if u use reprisal well u cover half of the fight and every mech of the boss.
As dps just throw ur mit on cd and u can cover half the raidwides or difficult mech. Plus points if u use ur heal on cd so u can save some gcd from the healers.
As healer even if u have ur cd charted out u have to deal with the 2 above not doing their job so most of the time the fight even if should be easy on paper can become hard or even a nightmare.
Former Scholar main here. Healing sucks. Black Mage doesn't.
The end.
Blm got reworked into how it was in EW?
@@Ratoncitow It's worse than what it was, but I still rather play it than healer.
@@redgeoblaze3752 that's fair, I switched from sge to bard and only go back to healer to speed up reclears in pf.
RDM is where it's at.
The two optional 100 Dungeons were actually really fun, especially on release with low ilevels. Sadly nowadays with Raid ilevels we skip mechanics again.
This is the same issue with every expansion and it’s so tiring. Everyone kept saying “h3AleRs lo0k!! MOre d@mag3!!” And healers have said that once everyone is geared the content will become easy again and here we are, a few weeks in and the content is moot. Joy 🎉.
What DF are you in? I've yet to be in one where we skip mechanics, and at least someone always gets the stupid helmet or dies when the mobs root their feet on t hat first boss with the massive lag hit boxes of the minions. I tend to do Experts on RDM (if I do them at all) because I hate the damage spike, and I average 2-3 raises per run, often the healer being 1-2 of those. They're really hard to a lot of people, and have not been fun yet.
@@SubduedRadical Usually the DFs that farm Expert for Tomestones close after Reset on Tuesday. Lots of Raidgear people in there.
@@cutejustice I say the same thing. I play PLD/WAR, and then watch the healer slowly die inside as they run out of things to heal as people just understand how to dodge mechanics and take no damage.
All things considered, not a surprise. Nothing changed. It's the same thing in every expansion.
This video really could have used some bullet points and a little more advance planning. I’m sorry but I just have no idea what the point is here and a lot of unrelated ideas like melee dps gear further obfuscate that.
Honestly i think in general if yoshi-p doesn't want to give you all a dps rotation again since apparently healers had them back in stormblood and the players than whined and cried about it and got it removed, i do personally think they need to take a page out of WoW's book and add in just aura's or even just more damage instances. healers have like what 6-7 healer buttons that you just dont press unless the party is dying to dumb mechs? if healers were forced to do anything else but spam broil or insert the 1 damage button here, id imagine it could go a long way for you all.
I don't dps as a healer, tfb. Not wasting gcd to get a tick. Delete your illegal damage apps and try to have fun. Completed most of the game with npc crew very drama free and very enjoyable albeit slow
If whining and crying worked back in Stormblood why isn't it working now?
@@nick_as_tolliver because the whining and crying took like 3 years at the very least to fix as well just like it might take right now. We already know yoshi p didnt want to fix both problems because he knows if he made the mechanics harder while also bringing back skill to the game, a majority of his playerbase could not play the game anymore. As much as i know a lot of people hate that excuse id rather take a harder game mechanics wise for now and ease into it before the job changes in 2 years.
@@jimjab3631 i mean nice but as im sure a lot of people will say you are kind of the minority. I do agree people need to get out of logs and stuff like that but it also doesnt help that you have an afk experience as a healer in 99% of dungeons and than you hop into savages and on and since every fight has static damage, you bare minimum heal while pressing your 1 damage key until its buff windows.
@@jameysotelo540this is revisionist history. Most of the complaints were along the lines of “white mage dps sucks” and their response was essentially “make all healer dps kits white mage”. Literally nobody asked for that, in fact one of the very first reactions to the 5.0 changes was Scholars desperately asking for dps back.
A bad dps, as long as they do the mechs, isn't that noticeable for most players. Most players are focused on their own actions anyway. But a healer not immediately healing you is noticeable. So they get a lot of flag quickly. Not to mention that 1 bad dps is easily compensated for while 1 bad healer is not and also effects how people look at the second healer in full parties
Even if the reason you weren't immediately healed was a good one (like having half hp is only a problem when there is incoming damage. If not it's perfectly fine to use regen).
I also noticed in duty finder that if I overheal people are more likely to be happy with me then if I heal the required amount and focus more on damage. People who don't heal don't get healing
I feel like this conversation happens literally every single tier. There's no doubt that healers have its issues, but it always going to be an underplayed class due to the nature of it being a support. Every game that has this sort of trifecta of roles always has less people playing the support class, it's not unique to FFXIV. There's hardly any evidence I've seen numbers-wise outside of anecdotal statements, which is hard to take very seriously.
Again, I'm not stating that Healer doesn't have problems, or that people shouldn't speak their mind about them, but things like Healer "shortages" and the such are largely unsubstantiated, and take away from the conversation about the fundamental issues of the role. I believe that if healer shortages were truly at such a level where it was severely hampering the formation of parties and the like, Square would have full data and would make it a priority to solve, as content literally cannot be done without them in DF due to forced compositions.
Tanks are supports yet there are plenty of those.
@@SubduedRadical These are the anecdotal reports that I'm talking about. I think it's much more interesting and useful to talk about the issues of the roles rather than individual, and no offense, biased accounts about what people are seeing in party finder.
@@SubduedRadicalDo you play tank? Tanks are glorified DPS with more mit lol. They're both support but they do not play anything like a healer.
Not really@@SubduedRadical
In my opinion there's a drought because people in PF are assholes to healers.
Missed mitigations and the party wipes to getting one shot? Well, just a healer problem.
DPS just caused a chain reaction of deaths and then the healer is disoriented from fixing their mistakes? Healer problem.
DPS play like greedy little shits, take extra damage, or tanks collecting damage downs like they're trading cards, and then the healer damage suffers fixing mistakes? Healer problem.
You ask them to fix their mistakes and press their mitigations? This healer's an asshole. How dare you criticize me, I did nothing wrong!
THIS.
PF: "Healers adjust!!!"
Healers: **adjust by leaving PF**
PF: No, not like that. D:
Pretty much. Being the healer is already a thankless job, but people who intentionally underperform because "the healer has my back" are the worst.
as a tank main i'm so fucking sorry you've had this, I try so hard to learn encounters and mitigate damage properly based off the encounter. I mained ast heal for a bit and loved healing but holy shit yeah you kinda get shit on if anything wrong happens your fault or not
@@Metasaiko Thank you, I appreciate it.
Though, I'm still one of the loony bin healers that plays the role in PF. I think it's mostly because my cohealer and I both have pretty thick skin and will clap back at literally anyone. We're extremely vigilant, so it's difficult to blame us for wipes.
People have always been assholes to healers though. People blaming you for everything is pretty much a staple of the healer role, no matter what game you play. Yet healer shortages are worse than they were a few years ago.
i'm in a static for healing, this is my first time as a SCH. I've done some raiding before so i'm not completely inexperienced, I just picked the job because no one else wanted to do it and I like the job. But MAN is it stressful being a healer in raiding. You have to worry about so much, you CAN'T just not think about the fight and react like a WHM/AST. Most jobs just have to worry about where to stand and how to do the mechanics but I'm thinking about damage percentage per mechanic and what it looks like with/without mits. You have to fully understand the fight, your partys performance, who you need to look after (ESPECIALLY IF THEY'RE CONSTANTLY NEAR DEATH), How your skills work because your Fairy is on a Delay and one skill locks you out of EVERYTHING for 20 seconds. So I'm studying like crazy for a fight and this is FOR FRIENDS.I cannot imagine having to go through all this nonsense for a group of strangers who if they die because they don't Mitigate or use personal heals, blames me. I refuse to enter a toxic environment like that for gear that doesn't even matter.
When someone f up, healers take the punch also. That really annoys me. I have main WHM for years and this problem is always there.
P8S Phase 2
A Ninja ate the dot from towers in High Concept.
Cohealer and I tried our best to keep him alive (going for the clear), but the dot was too much.
Did the NIN say Im sorry? Nah
"Maybe try healing?"
We knew the NIN, he's on both our blacklists now. I even remember it was the wind dot... amazing.
Sry about that
Tbh sometimes it’s on the healers, there’s some healers who just put light shields and think a tactician is going to mitigate azure thunder
@@Arabassassin13 A tactician's mitigation for azure thunder is ALWAYS REQUIRED. What are yoo talking about?
@@alexc2713 you have zero reading comprehension, I’m saying some healers don’t shield enough in the savage tier only putting light shields and they think a single tactician or a feint is enough for the raid to stay alive without them doing anything
I believe that most healers aren't even participating in the healer strike. As a healer main myself, my experience in PF is that 99% of the time I'm waiting for tanks and/or physical/magical ranged and I get other healers joining my PF much sooner than tanks or physical/magical ranged unless I am running with my static.
re: comments saying "its the healer strike!" its not. the healer strike was about how unnecessary healers felt.
the current issue is about the huge stress difference between other roles and healers. every mistake made by *any player* falls upon the healers to fix. If the samurai greeds and takes the mechanic to the face as a result? Healer's gotta fix it. And that's on top of their normal contributions to mitigations and damage.
The reason *I* don't play healer is because it's so incredibly, unimaginably stressful. I do not want to balance the health bars of eight players simultaneousy and have the deaths of others be blamed on me when it was their mistake in the first place.
And I don't think that's fixable. Healer is simply the hardest role in the game by far because it's playing nurse to six idiots at all times.
The sad thing is that's 100% a player side issue that no babyproofing from the devs is going to fix.
@@kou7191 i dont even think its a player side issue I think its just a fundamental truth of the role. mistakes = damage, healers mitigate damage.
@@kit_mason That is true on principle but as the example you gave, the healer can fix the greedy SAM's mistake, but if the SAM *intentionally* keeps making mistakes, that just adds unnecessary stress on the healer.
"Try not to die" is everyone's job as much as "keep them alive" is the healer's.
Thanks for sharing your concerns openly. I haven't felt the issues or pf demands while shield healing or main tanking my way through this tier and the reclears, but I won't dismiss them. However, I don't agree that the lack of healers in pf has anything to do with a supposed strike. It was a common dry spot in past savages, one that got me to go to scholar on many an occasion.
As far as healing in general goes, I personally do not want any additional dps options, I'd rather concentrate on darting my eyes between mechanics and health bars and doing weird max shield combos hopefully within the span of a cast bar. To each their own, that bit is obviously divisive. The only thing about healers that I'm honestly upset about is how fairy jank is still a thing.
AST was the only healer I enjoyed, it made me feel alive keeping the party/tanks alive during burst - I didn't fall asleep pressing 1. They made it boring and increased the button bloat in the same stroke so I'm just done playing healer.
Yeah. I've hated what they have done to AST. Loved paying that healer class. Stopped playing healer for a while after they totally screwed it up. I do heal as Sage now sometimes. But it's more of a hassel to be healer. Especially when you don't play it constantly... lol😅
Wait...doesn't it have the same number of buttons? I went through counting after the expansion launch and I think it ended up with the same number...or 1 less (I don't remember if I bothered to include Undraw as a button for...obvious reasons).
All healers be aware if you rescue the healer casting lb3 it cancels the animation lock early. I just learned this a couple weeks ago. Apparently it’s common knowledge.
I'll never miss the departure of cleric stance, but they've gone way too far in the oversimplification of healers.
When I picked up WHM it was because it was the most straightforward healing class, but that was back in heavensward when the class still had multiple dots and they had different durations. (and cleric stance still existed) Today it's literally dia and glare. That's it.
I'm not asking for BLM level rotations for dps for healing classes, but this is literally put me to sleep levels of simple.
I like WHM's rotation. I don't like not having party mit. I can't fix people's mistakes if they're just getting one-shot left and right.
I stopped healing years ago, during Stormblood simply because i got fed up with the lack of learning of other players, i can take a stray hit here or a bad dodge there but when im seeing no effort at all to improve and RELY on me at all times, im not going to heal.
Stack this with the general attitude of its the healer's fault no matter what, had a PLD die to Behemoths Meteors and last bosses Ancient Flare EVERY TIME and said i was a "suck arse healer", yeah sure buddy, its MY fault YOU cant understand you have max 8k HP but got hit for 10k...
It feels like every party i try to join already has a sage. So now i need to learn astro.
Yup,imagen using mitigation to help Healers and Tank mitigate……. truth be told,in PF almost nobody cares about mitigation,and some always have to compensate.
You know... agree with me or not; I just think the developers designed healers to the burden of other's mistakes. They know a lot of players aren't actually good with their toolkits. They set up healers to catch these problems because there are many players who sit at level max level not knowing how to play their job, nor they coordinate with their team. Its why things have been dumbed down for the healer role. The stress is already printed in due to player behavior. They don't give us extra dps buttons because Joe Sally over there is constantly getting hit by mechanics, they aren't using their mitigation, but they'll call you lazy if you don't use your full DPS kit in the midst of their mistakes. It breeds toxicity and even more pain for healers who just want to do their role properly. Being torn in two directions to dps or to heal is rampant because its not consistent with every random group they fall into. Its better to be safe than sorry, and that is how these developers think.
A DPS might think "I don't want to think about support! I just want to DPS" is the same mentality of a healer who only wants to heal and not DPS. The problem goes both way where roles feel like their stance is pure, and not mixed. It does not get taught well in this game, and we have to rely on the community to push that forward. Still though; it doesn't reach many players out there regardless of the forums, UA-cam videos, etc; because players don't check these sources. The problem with healers is just a mix of role understanding, developer fears, and the game not teaching squat about these small but effective tools.
I have spent 1.5hrs at the highest waiting for healers in savage pf.
And during these moments i see anywhere between 3 - 10 partys with two empty green spots.
I find healers are also the most impatient when mistakes happen in the pull and leave...because they're not used to waiting over an hour for team mates for a duty pop.
Not every healer of course but just my personal experience in EU Light DC
DPS gear wise for melee while I do think having how many different sets we have is a bit much, I'd still say having different ones is good, but it should ideally be split in half. Currently its a bit awkward split but having MNK, SAM, NIN, VPR as one gear set with DRG and RPR as their own. SAM I do feel could be shifted to DRG and RPR gear though if we wanted an even split, though new classes could balance it out pretty easily. I do feel trying to limit it down to 1 set thematically though is quite a stretch and doesn't make as much sense given it feels like there is a distinct difference between the more 'agile' melee and the armored 'heavy' dps.
Don't see an issue when the gear sets, what I see an issue with is obtaining sets.
Im waiting for 7.1 to see if the alliance raid will drop savage level gear, because I really cannot be fucked reclearing m1-4s weekly for the next 16 weeks to gear every job.
All the Melee should use the same gear set OR NIN/VPR should use d the Ranged set - rename it "of Scouting". They already use right side with the Aiming bunch. This should have been what they did instead of add a second Scouting. It's archaic, dumb, and honestly never made sense in the first place.
@@SubduedRadical to be fair what do you need anything above crafted gear for, outside of an ultimate which you already know what your playing months ahead anyway?
I'm out of the loop with FFXIV. I quit right before Dawntrail started (specifically because healer design is trash in this game and it will never get better), so I'm not well informed about the current state of things, but I have kept an eye on some of the main topics and I'm curious about something: If some players are "striking" by playing DPS or Tank instead, how exactly is that "hurting" other players? Aren't people allowed to play whatever job they want? I've seen words thrown around whenever the strike is mentioned like "selfish," or "entitled," but like... what's the difference between a DPS player who doesn't play healer and a former healer who's swapped to DPS?
You're right, there isn't any difference. And the idea of a "strike" doesn't make sense in the context of a game anyway, because it's something people do for fun. It's not like striking a job. If something isn't fun enough, people simply won't play it. The idea was stupid to begin with.
Because the regular DPS mains don’t play healers. That’s always been a thing. All the ones saying they’ll play healer to “spite the strikers” are not going to main healers or actually play them in current content. So now due to the influx of DPS and tanks, there’s a term going around known as a “green river” where there are loads of parties in party finder missing healers and people are either waiting hours on end or disband entirely.
@@sampletext02but you said it yourself. A game is “meant to be fun” and healers are not having fun when they’ve been tossed aside through many content. They’ve expressed for many expansions their disdain for the oversimplification of their job and it either fell on deaf ears or was dismissed entirely.
@@cutejustice I don't understand the point you're making here. Nothing about what you're saying contradicts what I wrote at all.
@@sampletext02 Eh, I don't really get the fixation on the word "strike." Whatever you call it, there was basically a handful of healer mains who switched roles, right? That's basically what it was about?
I'm not much of a healer in ff14. Just tank and melee dps. You are one 100% correct on the team not doing what they need to migrate some of the damage. I like you and your takes
Agreed completely, having when things are going well it's the dullest role in the game and when things start going sideways it's easily the most stressful.
Give us less but more potent healing buttons and replace it with an actual rotation for each class. Next give DPS actual effective self-heals/mitigation so they can be more responsible for themselves.
"I dont know what it is like." Ive seen many Alpha Legend healers die many times during the current bath of expert dungeons. People are better at them now but theyre really interesting. If you're assuming the Dawntrail dungeons are just a mindless as the Endwalker ones... Sorry you're having such a bad experience with high skill groups, but even for DPS and Tanks repeating the same content over and over gets dull for everyone at some point. As you correctly pointed that being a healer the intensity of your experience depends on the others, but that is the nature of a support role. I think for most people they want to be in the healthy balance mode but that may not be the reality. I understand you think healer kits are over simple when everything is going right, but are they over simple when everything is going wrong? As someone with lots of experience it often can be hard to differentiate since you're so ingrained, but the amount of stress of maintaining multiple DOTs when everyone is dying and the party is already a lot for mid and low skill players.
I understand youre still upset about the sage double dot being cut, but I'm not sure complaining or talking about it in every video you make is going to have any sort of meaningful effect. No job has a double DOT, and by giving Sage a double DOT would undo about 7 years of design direction.
It still is oversimplified when things go wrong.
Currently, dungeons and alliance raids are the primary content where if everything goes wrong, a healer can use their kit to keep a run going. It's where healers shine: unorganized group content with bad players.
In savage/Ultimate, it is more likely the group will jump off or reset.
Healing needs to be more approachable and have nuance instead of button bloat. Why does Excog and lustrate both exist? Can't it just upgrade lustrate to excog? Couldn't protraction be baked into another skill? Couldn't cure 1 (and equivalents) be merged into their cure 2 or equivalents?
I don't mind a simple healer rotation if atleast the dev work to diversify the animations healers get. There is tons of data out there that show healers spend around 70-80% pressing one button in most encounters. If more tank level complex rotations are out the table, then give the healers more animations while they figure out what else healers can do.
After all, healers still have MSQ, Deep Dungeons, Fates, Hunts, and variant dungeons but their kits are just not made to handle single player experiences well. The entire role is redundant in many scenarios and they are the worst (relative to a player) role when it comes to single player moments.
Even in multi-player experiences, healers are the bullied role. Asked to do more damage, asked to heal better, asked to mit better.
So devs have compensated this by lowering healer damage compared to tanks. They have simple rotations that are easy to keep the gcd rolling. They have some mits to work around. It can work, but the devs haven't developed the role further than their SHb reworks.
Healers work as intended right now. But if you ask a player if it's "fun"? Well... I can say it's not fun. That's okay. I hope others find healers fun. But from the outside looking in, it seems players don't want to pick up healers
Too long between content drops. I can’t even get an alliance raid queue to pop, even expert dungeon is 20 minutes minimum…
It's the opposite experience on EU for me as a healer main, whenever i'm looking for a party, both healers are already taken and the party is waiting for a tank or dps.
I main GNB but do play other roles, I make damn sure i use ALL my mitigation when its a good idea to use it, some attacks REALLY pack a punch, earliest example i can think of is O11 Normal, Mustard Bomb HURT back then, even with two cooldowns, it could rip your HP in half.
It's kind of funny because the healer strike didn't really happen. What happened was that people just don't want to play a role that is this boring to play. I'm actually happy this is happening because now SE will have to address it. Maybe next expansion.
What an opening love it! 😂😂 Really good points!
I've been a main healer for about 8 or 9 months in a row, but I still have the Sprout icon, when a player (usually DPS) doesn't dodge the mechanics that he has to dodge waiting for me to heal him, I simply tell him "don't do the Healer Adjust meme plz" "I'm not a Sprout", and if he keeps taking damage... well, he should learn by being a carpet for the boss
So i stopped healing in PF's because we tend to be the blame card for when things go wrong "i run out of HP yet has bloodbath and second wind" From people not knowing Mit's (that was buffed) So honestly i'm kind of glad seeing PF's without healers i know that sounds toxic but when you are the first to throw us under the rug because you stepped in for a greed or a extra gcd then well its deserved. Loved the video you have alot of supportive claims!
If people are tired of waiting for healers, then they should stop being dps one tricks and learn the damn role. There's 21 jobs in the game. A healer in full crafted gear is more than enough. PF players really need to learn to flex other roles.
I actually played this tier on healer. Now I'm applying to statics for FRU. Groups just dont want me playing healer because all of my past ultimate logs are on tank. I wouldnt have this issue if I wanted to play any other role.
My logs are also good for the tier and you can see I use my entire kit when checking my Analysis.
Its really funny to me that people act like healing is both the hardest and easiest thing in the game simultaneously.
Funny thing: I've mained healers since ARR and was all set to main healer for this tier too. However, every single time my 3 friends and I are in pf, we end up having to wait for the tank and melee positions to fill, so I've ended up maining tank instead and flexing to melee and healer as needed XD
meanwhile me wanting to practice healer but every from start pf is filled with healers.... even in clear parties the slots that gets filled the fastest are healers
then again this video was posted 3 weeks ago and i also saw the healer draught during the first few weeks of the release of aracadion savage but it's funny that there are tank or dps draught more than healer now.... like cmon guys i wanna heal 😭
That picto comment at the end is on point. 😅
Maybe it's only in NA/EU datacenter because at JP datacenter (I'm in Mana, Masamune) Healers are always filled and full in PF all time.
I think the main issue is shield healers.. they are never around, and when they appear, they literally don't shield or mit AT ALL and blame WHMs that they are overhealing..
i mean yea u can't get good logs on ast unless you do dedicated parties for it that is bis and resets as soon as there's one dmg down
It's because the only people left after what... 6 weeks of Savage?
Are us filthy casuals.
Or else way too many people have found themselves a static.
Not an experience I have had at all while progging this savage tier. We are most often waiting for tanks and sometimes DPS but almost never healers.
In this household, we love our healers.
i main SGE and WHM these days (but i used to be a BRD main when i started), and whenever i play a dps class during primetime i usually wait around 10 - 15 minutes for queues to pop, from past experience with previous expansions vs now i feel that this hasn't really changed much, i would say queue times used to be 5 - 8 minutes back in endwalker but thats natural since the game had a huge swell of new players rushing to play endwalker, now that the swell has passed the queue times have basically returned to its pre-endwalker figures.
if you have issues with queue times then might i suggest playing a healer? this is one of the main reason i play it (old reasons being i like being support, but nowadays it transformed into - liking having peoples lives in my hands) and it really helps if i have to clear msq content off-primetime hours or if i wanna do roulettes off-primetime hours.
so when is primetime? usually one to two hours before the daily roulette reset, and upto three to four hours after daily roulette reset. thats your best window for trying to queue up as a non-healer class. for us its pretty much instant all throughout the day everyday.
edit: i just now realized that the topic was about partyfinder, not duty roulettes, im toopid 🥴
well this is video. i kinda play sage and i like it. raids are okay. although there are no content beside raids, i wonder what non raiders are playing in game.
I already got my week 1 in pf and another healer character consistently gearing up with a static. No sense for me going back to pf when I can't have fun with whatever meager shit I have in my kit because of how bad other people play + fight design and I only get a book in the end for my troubles
It cant be understated how a disparity in relative role options impacts this. There’s a reason melees are so popular, it’s because they have 6 jobs to choose from and take up only 2 party slots, Meanwhile tanks and healers are expected to occupy the same amount of slots in a party with only 4 jobs each. Its simple math, the game desperately needs more tank and healer jobs.
This is the answer no one wants to hear and gets SE dick rided to hell and back when it comes up. Okay sure, healer jobs are all samey yes, but that's cause they're designed that way and its clear SE has no idea how to fix them, to which I say, fine. So make some fuckin new ones that are different. But no, instead every new expansion will have at least one if not TWO dps jobs, and when we do get a new job mid expac, it'll be a fuckin limited meme job only 2 percent of the playerbase interacts with because the only people who care are no life achievement farmers (this isn't derogatory, that's just what they are.)
You can only find the job you've been playing for 3+ years now so fucking interesting after a time.
I was a healer main even did nirvana in 2.0 now I play ff11 prívate server and GW2 for me ff14 I will never touch ff14 again GW2 give so much freedom and no membership to pay love it
Honest question, do you even do healing anymore? My normal raid experience as WHM boiled down to using ogcds after tank busters and if someone messed up a mechanic. 99% I was just playing a very boring DPS
DPS is not complaining they need to tank now.... because they haven't discovered those buttons.
Not gonna lie, the expert dungeons are pretty not bad this time around. I still likely wouldn't heal them but the queues are so short that you can use any of your 100 DPS no problem.
so much for healers being redundant with the new changes lmao
but personally i am just tired of tanks not doing their part and then my healer self gets shat on for the other players not avoiding very avoidable mechanics.
which is kinda sad because i love healing but ohwell. guess i'm leveling dps jobs instead now
As a Tank Melee main whos tryed to play healer , i understand thats not satisfying to press 1 1 1 etc. But am i the only person that thinks healer kits should be more like tanks i mean yeah Healer are very efficient but why still adding that much healing & mitigation buttons instead of making less more powerful like tanks then you would have space for more dps options.
Yep! This is what led the strike. By endwalker, healers were already at their best. Macrocosmos eats up a lot of damage by massively healing the party. White mages have Liturgy Bell that heals when taking continuous damage. Scholars and sage are capable of shielding massive damages. All the healers were already at their best. It was completely unnecessary to add anymore healing spells. And to add insult to injury, they did such a bad job that homogenization is at its peak right now. Scholars can become white mages for 20 seconds straight by pumping out pure healing. AST’s have so much mitigation they’re basically in line with barrier healers? It’s so bad.
A lot of healers don't like DPS rotations. I do not. I'd quit the role if I had to manage health bars and a DPS rotation and become a SMN main or something. Their rotation is a pretty easy loop that doesn't require watching health bars. SOME do, so SOME healers (I'd say SCH for historical reasons and AST) should have them while some (WHM and SGE, probably, as the easier ones) should not. That way everyone can just play the one they want/enjoy best, either more DPS (SCH/AST) or less (WHM/SGE).
And yes, I get that some people would say it should be SCH/SGE, but AST is NOT easy and we have the stupid pure/barrier thing unless they get rid of it. So it can't be both barrier healers, and SCH is both the more complex one and the one that used to have a more involved damage kit with more DoTs and some DPS CDs.
I suppose alternatively could make AST/SGE the DPS ones and WHM/SCH not. In a way that could work since SCH would be more like SMN...
It is no surprise at this point.
Like kudos to making stuff harder for DT, there were times I actually felt like a healer. I hope they do more of that
But this really only accounts for a small part of content and being realistic, it would be an unreasonable job to retroactively change all content to make healers work harder.
There is a solution we've LONG been asking for and they keep refusing.
And that's having a good DPS kit.
And if mixed with making content more challenging for healers going forward so they can get to make use of their healing kit feels like a good enough all round solution without asking for too much.
And I cannot really see any other viable solution, because the boredom happens in the downtime and downtime is inevitable and the only way to meaningfully fill that downtime is to contribute towards DPS, because of how the game is designed. But ultimately, we want to be healers, I just accept how big of a job it would be to retroactively fix all content to make healers feel like healers, but DPS would mean giving us more to do for that content...because it's what we're doing already & it's dull AF...so let's just not make it dull AF.
But it doesn’t even have to just be dps skills. They can add party buffs. Maybe even include some fun ways to make healing fun. Scholars could be able to convert shields to damage reflecting shields during downtime. Idk?
Sage does need a better dps skills and to be extremely different from scholar. I should not be able to switch between kits and the only difference are skill icons. I need to not know wtf I’m doing going through each healer lol.
@@cutejustice Party buffs would ultimately be to contribute to DPS and are still kinda DPS abilities, just indirect because it still counts towards rDPS, which is how performance is measured regardless of role. Granted it's different ways of approaching it and there are ways to make the contribution unique between jobs.
And absolutely, I am down for that, I kind of see WHM as pure DPS, SCH as a DoT Mage (and now SMN has ditched that, perfect time for SCH to pick up that up again), SGE as heal-through-DPS and AST as a party buffer. But they could weave in more support contributions to DPS.
Just sadly our abilities have no meaningful way of interacting with mechanics other than: heal, tank, damage and getting out of the way. And sadly kind of limits what we could contribute in downtime.
I mean, the making things harder is why I don't do healer in random content anymore, only with my FC. Anything random I do on RDM (or sometimes SMN) now. So I'm striking from healer, by accident, in normal content/DF/PF, due to the content being made harder.
I hate DPS kits and I enjoy more methodical (GCD) healing. Not the twitch reaction healing, mostly oGCD weaving and mitigation (with WHM not having any mit other than Temperance - good GOD does it need a 1 min party mit!!!!) thing.
But no, more DPS rotation/buttons = bad. Do it on SCH and AST, but leave WHM and probably SGE alone. Likewise, everything being harder is driving more people out of the role since healers get blamed when things go bad, even if they can't do anything about it - e.g. WHM has Temperance on CD, the DPS don't use Feint/Addle, and everyone dies. Literally nothing you could do as WHM. And you get blamed and bitched at anyway somehow. The damage spike has brought out the worst in this community and it's getting really bad out there. It's why I only heal for my FC most of the time, or rarely in DF or a PF where most of the members are from my FC anyway.
I suppose alternatively could make AST/SGE the DPS ones and WHM/SCH not. In a way that could work since SCH would be more like SMN...
@@SubduedRadical I think the difficulty should match the content and why I think it needs to be a 2 part solution.
But for a lot of content I've measured about 70-80% downtime, that's 70-80% of skills used that aren't healing. And if you're a WHM that's a Glare/Holy Spam, if SCH it's a Broil/Art of War spam. And that simply is dull as heck. Something more interesting needs to fill it. Regardless of whether you like DPS or not, that's what's going to fill it whether directly or indirectly.
The alternative is to reduce that downtime, which seems to be what they're going for. And the downside of that is that there are going to be healers that struggle to keep up. However, for me it is nice to feel something, so I'm going to hold onto that until they give us a more rounded solution. Though I think there should remain a progressive difficulty curve as you go through content, because it helps you improve along the way (and I don't think we've had it done well since ARR/HW) and prepares you better for later content.
The two part solution means they should keep the difficulty level appropriate for the content, which inevitably means there's going to be a lot of content when a lot of healers are going to have down time. It's already being filled with DPS, so all they need to do is make it interesting, which is the second part. It keeps the skill floor lower because DPS is not a requirement for the healer role and people aren't going to bat an eye if you're not optimising your DPS for 98% of content and the content they do, you'll be good enough to handle it. To me, that's the fair compromise, yes, I'd /rather/ feel like a healer in /all/ content, but I also accept there are healers of different capabilities who need to be accommodated for, so my only requirement is to not be bored outside of content where healing should be harder.
But really, I think it should be all healers this applies to but the complexity could vary - my thinking WHM being a pure DPS wouldn't need a lot to break up the monotony of a glare spam, like taking ideas from level 50 BLM (obviously not the MP loss) could work as an example and without really complicating things. I don't think it should be split down the middle, because it wouldn't impact how a job heals and doesn't make it any less approachable. Else we end up back to where we were before Shadowbringers, when WHM was left behind the other healers asking for something more and instead of bringing WHM up they just brought the other healers down.
Though with regards to methodic versus reactionary, WHM has always been the more reactive healer, your more methodic healers have been SCH and SGE because their kit is designed to be more forward thinking about incoming damage. AST sits somewhere in the middle. It's why WHM is the healiest healer that heals.
Let see how long it takes for the next savage fight to be cleared without healers. I think that is the problem with the healing role in ffxiv. I dont play healer because i want to heal more, not dps more. ^^ I am not calling for change, just stating the fact that i dont play it because there is fuck all to heal.
i'm baffled by this, the pfs i find never seem to have any issues getting healers, it's always tanks we end up waiting on
maybe for ex but for savage tank slots are the first to fill lol too many tanks in svg not enough healers in eu at least
@alexmaganda5827 I'm on primal and primarily run savage content, exes are kind of an afterthought for me, my experience has mainly been waiting for tanks, so much so that i started farming up some tank gear so i can bring in my WAR/GNB to parties, idk maybe I've just been an outlier in this scenario
In this same video you complain healing is jsut 1,1,1,1,1 then also complain because you had to stop dpsing to gcd heal/shield. \o/ I personally feel fights should be tuned so that healers have to heal more and being able to dps becomes a privilege rather than something expected.
I 100 percent agree lol the fact that casting a gcd heal is seen as a failure is so cringe tbh
Honestly I don't even do High lv dungeon roulette / Leveling roulette with healers anymore. They throw hissy fits over nothing and we just dont need them. I usually just go 1 Tank 1 rdm and the other 2 DPS. I even done a few 1 RDM 3 DPS and still won.
Good! This only reinforces what healers have been complaining about. If healers actually contributed to the party other than be babysitters for when shit goes wrong then this wouldn’t be a problem lol
Bearded bear healer… joke on you I’m into this!!
I know I might be in minority, but I kinda don't need healers to get more dps buttons and a complicated rotation to enjoy them. I've been healing in mmos since vanilla WoW and then moved to ff14, I have my hardcore raiding days way behind me and I just wanna chill while raiding. I still enjoy savage and ultimates, but I usually pick the comfiest healer for me, which tends to be the one that feels the easiest to play. I kinda don't care than I have to spam 11111 all the time. But I also will do anything to find a static and avoid PF, because doesn't matter what you play, most of the time my experience was always miserable
ok for real, one of the most infuriating things about playing healer are the complete assclowns that spam LB3 LB3 LB3 LB3 as if healers can just press it safely anytime.
Stop coping dudes double dot is never coming back that would make sage head and shoulders overcotger dps.
So weird I have the opposite problem I’m a healer and when I do party finder i never find a open slot for healer they always taken hahaha also I’m on crystal
I made a new character (sage, ninja, viper) for the sole purpose of never having to put up with DT's and the community in DT's BS in roulettes ever again.
I almost NEVER am waiting for a healer. By a LARGE margin, what I'm waiting on is Physical Ranged.
Please give people a reason to play Phys Ranged!
That's the other thing that is kind of meh right now, the only one in the same boat as healers.
I'm gonna bring up the point that I brought up as a top 1 Disco Priest back when I played WoW. The skill ceiling when playing healer and when your groups perform well, making little to no mistakes, is actually quite low, probably the lowest out of any roles. As long as you can keep people alive, there's not much to do to increase your performance. I guess you can spam your only damage button more? but not really.
But now, in a situation where your group underperforms, they use neither their personal mit nor their raidwide mit AND they happen to take unnecessary damage - your role as a healer suddenly becomes the hardest in the whole game. This shift in difficulty, that fully depends on other players performance, combined with the fact that all the blame goes on to healer every time something goes wrong is definitely the reason people just don't want to heal. It's both inconsistent and unsatisfying to play.
This is also the reason that ever since coming to FFXIV, I am playing a tank instead of a healer, it's so much more fun.
Ngl. I been seeing a lack of picto/tanks for some reason as a healer main 😂
Healers expected to dps and mitigate but dps are never expected to mitigate correctly
maybe we all laughed at the healer strike too much
Nah, this isn't due to that. Remember, most of the healer strikers said they don't do Savage content, so they aren't why there aren't healers in PF since they weren't doing it before. Further, many of them said they already had been playing DPS instead of healer (sort of an unofficial personal boycott) all of EW already. They were trying to get ADDITIONAL people to join them in 7.01.
@@SubduedRadical oh i agree i was just joking lol
I always use feint and see feint useD in EU. Rather, I see too often my feint being overwritten -_-
I don’t heal as a main job this tier but will next - I don’t plan to play with lazy players, they their use their skills or I won’t help them. It’s as simple as that. They need to stop being bad and play the game
Its a thankless job and i can heal perfectly and get no comms for doing so. I know comms aren't supposed to matter but it gets disheartening to see overtime. As for party finder it's always healers adjust or rhe healers fault when its not.Now i found dt to be overly hard in normal content for healing at times, it's like a lotta pressure for not a thank you or f you so what's the point in it really
I never cared about getting comms but sometimes it is kind of a let down when everyone’s dying and you’re the only healer so u lb3 everyone and there’s no recognition 💀. I chalk it up to everyone’s just glad it’s over and they wanna leave immediately due to embarrassment or just being annoyed lol.
Idk why you would blame healers by default, I just blame who ever makes the mistake may it be tank dps or healers, 9/10 times its the dps making mistakes in my experience and im dps main
Lol this must have been from my Reddit comment.
On Eu (light) there is no healer shortage. Every party is missing a phys ranged.
What are you talking about? O_o Every single party is waiting on healers.
@@rcpoisond Yea lmao
We do reclears as a 5-man premade with 2 healers, so our PF fills quickly. I spend that little time counting how many healers are missing in the other parties with the same objective lol, (almost) every party has a green spot.
Plus on the alt reclears Im also a healer so I just pick whatever party I want.
it's probably due to the healer strike
The weird thing about the healer strike was that it was never supposed to actually be a true strike. It was supposed to drum up attention to the poor design of healers, and bring attention to the many players who used to love healing who just don't even bother these days. It might have even made some players realize how little fun they're actually having with the role. I know that I never even thought about how boring healing was until I tried a savage raid as Black Mage. That was back in P9S. and I haven't looked back since.
I'm an AST main rejoining my static late in the tier after dropping before clearing P12S due to burnout.
The healer strike is one part healer playability not being addressed, nine parts healers being absolutely done getting shit on for other peoples mistakes. I can play perfectly, but a DPS fucks up and we wipe, but it's somehow my fucking fault. It's perfectly understandable that we healer mains are fed up with hard carrying ungabunga's through a tier.
For example. I'm playing catchup with the static, right? They've got several weeks head start on me. I quick prog through 1 and 2 without too many issues. But 3 is where the PF hell starts. Most of the time, DPS can't activate help but meme the KB towers on BB.. If it's not BB, it's getting clipped by an avoidable aoe on Fusedown. If it's not Fusedown, it's going to the wrong fuse on Fusefield or derping into the death circle. Two wipes in, it's mine and my cohealers fault despite dumping my entire kit to try to stabilize for someone elses mistake.
Healer is already the most mentally demanding role in hardmode content. I willingly play the role because the other roles are boring by comparison(And AST because it's the most complex and rewarding of the 4). That said, I don't need randoms giving me shit for their mistakes. So I will only join with members of the static, or alternates I trust, ideally with a minority of randoms. If members of my static aren't available, I'm just not gonna go in cuz I don't wanna deal with the shit.
With regards to your erroneous Kaiten comment. PF randoms are single braincell idiots. Don't punish the good SAM's by taking away their feel-good toy because PF randoms don't know how to fucking weave. I mained SAM in ShB, cleared E12S on it. Give me back my what made the job fun.
At the casual level, I've been through roulettes recently carried normal runs and gotten almost no comms for the past two weeks. My damage has gone down a lot because I have healed more recently to make up for carrying mechanic mistakes and people dying, which is fine, but it's not motivating to keep up with good gameplay to dip into harder content. Also, naturally, people go back to school and work a lot I imagine people are busy doing other things but when you are tired in a day squeezing 2hrs into a game that isn't motivating it becomes a chore in a demanding role until more content comes out.
Aida Roads
No problems get a healer on JP server
Healing just kinda sucks in this game. you're expected to spam dps, never cast your main healing spells, waste your core emergency heals to get MP or do damage, or even worse.. play whm. WHM needs a major rework, as does healing at lower levels. either things are extremely boring and uneventful in 95% of content or you're constantly struggling to keep the same 3 people alive that get hit by every single mechanic over and over again. sure, it makes healing more engaging, but babysitting ends up leading to less attention to the constant dance of mechanics you need to avoid while rezzing every 40 seconds with no MP. all that work and you MIGHT get 1 comm lol.
it's kinda bad when healing is more interesting in FF11 than modern MMOs.
Wilson Michael Robinson Karen Robinson Jennifer
Personally ive seen far more of a dps shortage in pf. Which sounds insane but literally seeing so many PFs with full tanks and full healers waiting on 1 or 2 dps for literally 30 minutes plus.
That being said im still really sad that their "give us something" solution was to just give each healer a funny 2 minute addition. But the healing needed still isnt high enough to make healers even have fun. WHM is once again behind on dps while also being behind on literally getting anything given to it to make the job versatile. I cant even do proper healing as a WHM because my cohealer SHIELD HEALERS have too much pure healing and can literally just make it look like im only overhealing and barely doing anything. Im still surprised that WHM asylum didnt get given a mitigation to it but im not really surprised since the devs seem to hate WHM.
I can solo heal anything by spamming out gcd heals, the challenge i get is figuring out how to do the minimum amount of heals without griefing my cohealer or my party lol. And besides a few mechanics, its incredibly easy to just...not heal things immediately and just let passive regens/ogcd usage heal in between mechanics. (Now tell that to other PF healers who panic if people arent topped immediately lol)
Didn't encounter any of these issues in the JP server.
There's an abundance of healers on Materia, seems to be a lack of tanks more than anything else.
Healers just don't want to PF for the same reason I don't, PF is a shit fest of the lowest denominator raiders.
Yes, there are some gems amongst the shit, but the average PF raider is just not worth dealing with.
Raid with static, ignore PF.
In europe we have a gigantic TANK shortage, not healers
As someone who only plays SCH, i never knew there was a strike 😂 (Why?)
Cmon broil machine 📕
@@cutejustice Where am I going ?
? It's the NA problem. There are plenty of healers in JP server.
Well *shaves his twinky beard* is that I personally don't want to burn out on the first tier like some of us usually do. Just being lazy and enjoying everything else.
this elitist attitude of "i don't play this type of content because i'm so good at this game that anything below savage/mythic/ultimate is BORING and MIND NUMBING" is getting really old, go become a billionaire irl and make the world a better place if you want a challenge.