I get that at this point it's just entrenched terminology for Historical Reasons, but I still find it kinda funny how "selfish" dps are the ones who have to schedule their rotations around everyone else's cooldowns, whereas optimal play for non-"selfish" dps (usually) consists of doing what your own kit tells you to do
Even for a selfish DPS, you don't have to put extra effort into being aligned with party buffs, and that is by design (VPR might be an exception but you can use Serpent's Ire to time a big burst, no problem)
I've been playing DNC since I could and I'm 2k hours into 14 now. I personally think it's an amazing job for sprouts and enjoying content. Three dashes and being always being able to move is an immense QoL for new players, being ranged means you can see what's actually going on, Dancer' rotation and burst is satisfying to master and DNC will always be in the conversation for most stylish job. Finally, their core features and AOE which requires you to be in melee - you actually get a taste of most combat-related things 14 has to offer. All-around, it's an excellent starting point in every way.
I get that some people love the busy-ness of Bard but to me it just feels like a job they keep stapling extra stuff onto every expansion such that it no longer really feels like it's cohesive anymore. I'd say it's one of the jobs most due for a rework at this point so they can tear it down and rebuild it with a more logical and cohesive play style.
I'm quite happy with how bard performs right now, but you're right the job rn is thematically disparate from many of its parts. I'd reckon it's because the job tries to invoke the fantasies of both a bow-wielding hunter and a symphonic combatant, but fails to commit in either vein. When the next ranged DPS comes to the game, and I'm assuming it'll be a selfish playstyle like MCH, I hope they properly commit to the aesthetic of a swift, relentless ranger who won't rest till their quarry is dead. And for bard mini-rework to further envelop themselves as a musical support fighter. Oh, that and Wanderer's Minuet at level 50 pls.
I started with BRD as my very first job back in Heavensward and absolutely sucked at it for a few years, but having that background has made almost every other job I've picked up feel sooooooo easy 😂Picked up DNC the day ShB early access dropped and only keep BRD gear for performances now.
I absolutely love dancer. It's simplicity has a beauty to it to where there's enough to keep me engaged on my rotation, but not at the detriment of keeping an eye on mechanics. Haven't been playing it as much lately though, because any 8 man content with double dancer is the most frustrating experience in the game to deal with. The other dancer either never does tech on cooldown or they wait until I start mine to do it just wasting buffs.
@@CaetsuChaijiCh This is why I'm so glad I ended up really enjoying viper, been maining dancer when I returned to the game in shb (after leaving mid hw), but one of the people I most conmanly play with ONLY plays dancer, so made for some awkward comps. Plus the rule that all dancers in a party must share the singular braincell lol. I got pretty good at delaying my tech step to go off right has her buff ended though, until one of us died and everything went out of sync at least.
It's so true. As a DNC main, my pet peeve is other dancers in my group who pay ZERO attention to their buffs. Let's TRY not to overlap each other, people, pleaaaase? If I start with the first Tech Step, that doesn't mean YOU do it too! I think I'm the only one who watches the other dancer for their buffs. If I see that little blue arrow that says you are Tech Stepping I don't hit my button until you are ~5 sec remaining!
BRD is clearly the best. Look at the peloton animation and dare to tell me I'm wrong (?) More serious, BRD is indeed my favorite and has turned into my secondary. The 2 minute is busy and EA and dot upkeep keep me busy during the downtime. I also really enjoy playing around with the song lenghts on the fly in ultis and the like now that you dont requiere a target. There's also no feel like snapshoting those dots on the very last second.
Bard is definitely my favourite dps so far, and it is I think one job that develops most naturally. I am late 70s lvl-wise, and only recently starting thinking specifically about rotations, only to discover with Bard especially I was already mostly on track (in theory at least, if admittedly not always execution). Dancer for me feels like more casual fun. It took me a while to understand its randomness is overstated. There is a rythym to it. Plus pretty colours :) Machinist is the one I struggle most to "get". I mean I have fun as I play, but it feels more like semi-randomly mashing buttons. Not entirely but no doubt I haven't gotten the flow of it yet. Which on the basis of this sounds like it maybe simply doesn't have quite as natural a flow as the other two. Interesting vid. For reference all my jobs are currently L78 or L79.
That seems like a pretty good overview yes! 😊 As you say, machinists "coordinated rotation" is very much more like correcting randomly using things into a system that isn't quite clearly there in a way 😅😂
It is really a difficult balance, because we said this in endwalker too, and machinist got dismantle. Didn't solve it 😰 As long as the game values damage so highly it might be difficult to give a job a valuable enough utility for it to outweigh raw damage 😅
If Mechanist got enough utility to become viable for raids, it would basically be Exdeath with how many debuffs it could rain upon upon a boss, beyond simple slowing down and poison-equivalents.
I leveled my Bard along some other classes during the story and while I still enjoy it on lower/mid level range the constant upkeep of buffs and dot's isn't something I do well or enjoy. My Machinist still needs leveling, but I love Dancer. Aside from being fairly easy to play the Animations look so fun and elegant.
Yeah bard tends to be quite overwhelming with the amount of things you need to watch out for! The fact many of those things have various different timings doesn't help either! I'm glad you are enjoying the other ranged jobs! 😊
Worth noting that 20 battery gauge is worth around 500 potency when accounting for the pet potency difference. So your highest potency per second buttons technically are chain saw and air anchor but they deliver this potency a lot later and likely outside of burst windows unless it's your opener. (Since you want to go into your 2m with 100 gauge already)
Due to pf party merging shenanegans I recently ended up accidentally sight-reading M4S prog on Dancer (I'm usually on SMN). Surprisingly, it was pretty all right!
There is one thing most people not realy take into account if you want to master the dancer 2min burst outside of the opener, because you have to look at your rotation already 10-15sec before the 2min burst starts because if you use your 1 combo attack 7.5secs before the Tec you can end up with the 50% prock and if you use the 2nd combo then 2.5sec before tec and you get there a prock aswell you kinda fucked up because the 2min window has so many aktions that you lose the prock and if you try to use the prock while not overcapping esprit you also can end up losing starfall dance. the main idea is to start your last 1-2 combo 10sec before tec and use as filler if needet Saberdance and in very rare cases your lastdance to not get procks you would lose otherwise. But other then that nice video.
@@CaetsuChaijiCh I also not realy payed much attention to that until the week 1 raid week if you do 4 days in a row 12-16h a day you realy get to a point were you start to see it alot if you do so many pulls back to back. its not a big dps loss but it still i something i hate myself if i lose procks after the 2nd day i came then to the solution with the 10sec rule for myself to prevent that to happen. And it is realy easy to lose the procks if you go into tec window with a prock that is already on a 22,5-27,5 sec timer on it before you start your tec.
Even though I started with BRD because I picked Archer as my starting class it never really clicked with me. MCH was cool from what I've tried. DNC I picked up at first because "hurr hurr horny outfits" only to find out it's super fun and it quickly became my DPS main.
Great vid! I just gotta add that the class stats you display are kinda hard to read due to the bg, so either blurring the bg or adding a 30% opacity square behind it would help with visibility.
@TheFirstCyberNinja I've actually added a thicker outline to them for later comparisons because I felt it looked a bit rough as well, hopefully that helps! 😊
I might be the only one who wanted that they overhaul MCH and turn it into a full on Ninja mudra, summoner gameplay. Like 1-2-3combo+ tools and a full heatblast combo+ tools can create its own unique robot summons with their own unique effects to player or party.
Ironically at high level play (parsing, specifically), I feel DNC is the most difficult, mostly due to my most hated skill in the game: Tillana. The extra 50 you get during 2 min burst where you’re already getting flooded with Esprit from the raid makes it incredibly overwhelming. I’m constantly overlapping Esprit through no fault of my own and it just feels BAD. While in MCH is a lot to keep track of during 2 min, since it’s completely scripted eventually it feels a lot easier. And BRD is…. idk. It’s BRD. It’s kind of middle of the road in terms of high level optimization since so much of it is based on direct hit luck from your teammates. (Also I don’t like DoT jobs lol)
Don't worry! It is perfectly fine to play it by ear, and the *optimal* rotation is only really making a significant difference in coordinated groups anyway, and isn't expected for even the hardest content! 😅😊
I kinda miss a bit of old MCH with the ammunition system, largely because of how cool it was that some of the guns actually flipped open when you used the reload and quick load skills. I kinda understood it toward the end of StB but I am happy MCH started to lean more into the Gadgeteer with a gun engineer kind of character, especially when they gave us back the wrench!
Unrelated, as long as you are "Alive", you can stack the AoEs at 5:07. They don't do damage as long as everyone in the AOE did the mechanic correctly. I love terrorizing PF chasing them with the AoE :)
Wow, how dare you not make this video end up being poorly veiled dancer propaganda, since it's the best job in the game. Factually, of course. None of those silly opinions. Also, Dancer should have gotten a full five stars in every category. Anything less than that is just a disgrace. smh my head (But actually, though. Enjoyed the video. Having a comparison of the jobs within a role is nice.)
@@CaetsuChaijiCh Obviously. People thinking dancer is difficult means that they'll probably be less likely to pick it up, so I'll be more special for playing it. >:)
MCH has its issues, but it remains my go to DPS class. Flamethrower is bad, it's too easy to accidentally throw off your entire rotation, and trying to coordinate your battery gauge with random groups and their arbitrary two minute timing is all but impossible. Let's not even talk about the damage fall off in 100 content as a selfish DPS with effectively zero other utility in standard content outside of defensive cooldowns you regularly just don't need to use. All that said, it is a very fun job when things are going well, and in content 90 and below it's still quite strong, particularly in uncoordinated groups.
@@CaetsuChaijiCh I think it doesn't help that machinist is an awkward position. The only thing that feels worse with bad ping is high ping ninja. But when it does go smoothly is far easier to top out potential due to the lack of randomness you explained earlier. And I think this is probably the real reason for it technically having the lowest DPS is because when it does go smooth it's the easiest one to top out
Everyone says Bard is so easy and here I am at level 64 just not able to keep up with everything. It made me feel pretty awful, and I even dropped it. I really enjoyed the early experience but the job just began to feel miserable for me later on. It sucks that you begin to loathe a job that you loved and put so much time into, but that's life I guess. Same thing happened with Ninja. I was a Thief main in FFXI, so it wasn't surprising that Ninja became my main in FFXIV - ended up dropping it because it felt horrible to play. I personally dislike the idea of designing a job around burst windows, but hey, if other people are happy then that's ultimately what matters. Viper is okay, just really wish the game had an actual "Thief" job; saying "Rogue is Thief" is the same as saying "Thaumaturge is Black Mage".
I feel like the players that say bard is easy don't quite understand bard to begin with! It is often regarded as among the hardest jobs due to how many things it has to keep track of! However, due to that simple fact, it is very easy for players to trick themselves into thinking they're doing things right without actually doing things right! 😅
I used to main Dancer during Endwalker, but I decided to switch to prioritising Reaper and Red Mage for Dawntrail. Less because I dont enjoy Dancer (I honestly enjoy all phys ranged jobs)... but more because Dancer is one of the most awkward job to make a glam for at times due to most Aiming gear not fitting Dancer too well.
Dancer feels way better to me than the other two. Machinist just feels like "random bullshit go" where you're trying to throw out every tool you have as quickly as possible and trying to keep it all aligned for a burst that other players may or may not give you, and I will not consider Bard to be a real job until they make the Hawkeye proc actually replace the button for your normal shot. At least Black Mage has some occasional reason to cast Fire again instead of using a Firestarter proc, but there's no reason for Bard to ever not use their proc.
I get that at this point it's just entrenched terminology for Historical Reasons, but I still find it kinda funny how "selfish" dps are the ones who have to schedule their rotations around everyone else's cooldowns, whereas optimal play for non-"selfish" dps (usually) consists of doing what your own kit tells you to do
Yes, that is actually incredibly ironic terminology! 😂
Even more so when you realize the terminology allows the existence of a selfish healer 🤣
Selfish healer?
Finally, a role for me >:3
Even for a selfish DPS, you don't have to put extra effort into being aligned with party buffs, and that is by design
(VPR might be an exception but you can use Serpent's Ire to time a big burst, no problem)
@@Scorchlettethat's just warrior. XD
I've been playing DNC since I could and I'm 2k hours into 14 now.
I personally think it's an amazing job for sprouts and enjoying content. Three dashes and being always being able to move is an immense QoL for new players, being ranged means you can see what's actually going on, Dancer' rotation and burst is satisfying to master and DNC will always be in the conversation for most stylish job. Finally, their core features and AOE which requires you to be in melee - you actually get a taste of most combat-related things 14 has to offer. All-around, it's an excellent starting point in every way.
I get that some people love the busy-ness of Bard but to me it just feels like a job they keep stapling extra stuff onto every expansion such that it no longer really feels like it's cohesive anymore. I'd say it's one of the jobs most due for a rework at this point so they can tear it down and rebuild it with a more logical and cohesive play style.
I'm quite happy with how bard performs right now, but you're right the job rn is thematically disparate from many of its parts. I'd reckon it's because the job tries to invoke the fantasies of both a bow-wielding hunter and a symphonic combatant, but fails to commit in either vein.
When the next ranged DPS comes to the game, and I'm assuming it'll be a selfish playstyle like MCH, I hope they properly commit to the aesthetic of a swift, relentless ranger who won't rest till their quarry is dead. And for bard mini-rework to further envelop themselves as a musical support fighter.
Oh, that and Wanderer's Minuet at level 50 pls.
i honestly love your voice. its like nice backdrop asmr
Thank you very much! 😄 I'm really glad to hear that!
MCH was my first job to max out. I still like it's rotation the most out of all other jobs. It's busy, flexible, and looks hella bad ass.
I started with BRD as my very first job back in Heavensward and absolutely sucked at it for a few years, but having that background has made almost every other job I've picked up feel sooooooo easy 😂Picked up DNC the day ShB early access dropped and only keep BRD gear for performances now.
Machinists are indeed chess masters, as when they move their Rook it slams the other pieces off the board
Just saying, dancer is the best because we get AN VAAAAAANT~ *Flies off the edge*
Panic En Avant is not a mistake, it is a way of life~
It's great that a job which already has infinite movement also has dashes.
I absolutely love dancer. It's simplicity has a beauty to it to where there's enough to keep me engaged on my rotation, but not at the detriment of keeping an eye on mechanics.
Haven't been playing it as much lately though, because any 8 man content with double dancer is the most frustrating experience in the game to deal with. The other dancer either never does tech on cooldown or they wait until I start mine to do it just wasting buffs.
Yeah that is a huge deterrent for me to play dancer too, that it is so awkward when there's another!
@@CaetsuChaijiCh This is why I'm so glad I ended up really enjoying viper, been maining dancer when I returned to the game in shb (after leaving mid hw), but one of the people I most conmanly play with ONLY plays dancer, so made for some awkward comps. Plus the rule that all dancers in a party must share the singular braincell lol. I got pretty good at delaying my tech step to go off right has her buff ended though, until one of us died and everything went out of sync at least.
It's so true. As a DNC main, my pet peeve is other dancers in my group who pay ZERO attention to their buffs. Let's TRY not to overlap each other, people, pleaaaase? If I start with the first Tech Step, that doesn't mean YOU do it too! I think I'm the only one who watches the other dancer for their buffs. If I see that little blue arrow that says you are Tech Stepping I don't hit my button until you are ~5 sec remaining!
I deliberately stack them for extra damage
rphys is the best role and any other opinions are inherently wrong due to not aligning with my opin- uhh statement of truth
Hahaha 😂
That's a very compelling argument! 😁
Phys ranged player talking 🔊🔉🔈
As something of a dancer enthousiast, I very much agree that you have said something factual here.
BRD is clearly the best. Look at the peloton animation and dare to tell me I'm wrong (?)
More serious, BRD is indeed my favorite and has turned into my secondary. The 2 minute is busy and EA and dot upkeep keep me busy during the downtime. I also really enjoy playing around with the song lenghts on the fly in ultis and the like now that you dont requiere a target. There's also no feel like snapshoting those dots on the very last second.
Bard is definitely my favourite dps so far, and it is I think one job that develops most naturally. I am late 70s lvl-wise, and only recently starting thinking specifically about rotations, only to discover with Bard especially I was already mostly on track (in theory at least, if admittedly not always execution).
Dancer for me feels like more casual fun. It took me a while to understand its randomness is overstated. There is a rythym to it. Plus pretty colours :)
Machinist is the one I struggle most to "get". I mean I have fun as I play, but it feels more like semi-randomly mashing buttons. Not entirely but no doubt I haven't gotten the flow of it yet. Which on the basis of this sounds like it maybe simply doesn't have quite as natural a flow as the other two.
Interesting vid. For reference all my jobs are currently L78 or L79.
That seems like a pretty good overview yes! 😊
As you say, machinists "coordinated rotation" is very much more like correcting randomly using things into a system that isn't quite clearly there in a way 😅😂
Machinist really needs
Anything
If theyre not gonna make it a damage powerhouse they really should give it some sort of utility
It is really a difficult balance, because we said this in endwalker too, and machinist got dismantle. Didn't solve it 😰
As long as the game values damage so highly it might be difficult to give a job a valuable enough utility for it to outweigh raw damage 😅
Make machinist’s utility be giving every party member a gun for 15 seconds
@SpacePirateFromSpace "go do a crime!" 😂
really needs anything... in raids. In other content mch is a beast
If Mechanist got enough utility to become viable for raids, it would basically be Exdeath with how many debuffs it could rain upon upon a boss, beyond simple slowing down and poison-equivalents.
I've been a MCH main since day 1.....its just my fav to play and at the end of the day....thats all that matters to me. BANG BANG!!!😊
I leveled my Bard along some other classes during the story and while I still enjoy it on lower/mid level range the constant upkeep of buffs and dot's isn't something I do well or enjoy. My Machinist still needs leveling, but I love Dancer. Aside from being fairly easy to play the Animations look so fun and elegant.
Yeah bard tends to be quite overwhelming with the amount of things you need to watch out for! The fact many of those things have various different timings doesn't help either! I'm glad you are enjoying the other ranged jobs! 😊
BRD main here, I love to help give my party big damage numbers. Even bigger when a MNK and/or SCH are around.
Worth noting that 20 battery gauge is worth around 500 potency when accounting for the pet potency difference. So your highest potency per second buttons technically are chain saw and air anchor but they deliver this potency a lot later and likely outside of burst windows unless it's your opener. (Since you want to go into your 2m with 100 gauge already)
Indeed! It is simply a case of being able to save that part of the burst for elsewhere! 😁
Due to pf party merging shenanegans I recently ended up accidentally sight-reading M4S prog on Dancer (I'm usually on SMN). Surprisingly, it was pretty all right!
In a perfect world, Bard's coda would time with the music currently playing.
There is one thing most people not realy take into account if you want to master the dancer 2min burst outside of the opener, because you have to look at your rotation already 10-15sec before the 2min burst starts because if you use your 1 combo attack 7.5secs before the Tec you can end up with the 50% prock and if you use the 2nd combo then 2.5sec before tec and you get there a prock aswell you kinda fucked up because the 2min window has so many aktions that you lose the prock and if you try to use the prock while not overcapping esprit you also can end up losing starfall dance. the main idea is to start your last 1-2 combo 10sec before tec and use as filler if needet Saberdance and in very rare cases your lastdance to not get procks you would lose otherwise. But other then that nice video.
I can see what you mean 🤔 it is however a problem I don't think I've ever ran into, but I do see how it could come up!
@@CaetsuChaijiCh I also not realy payed much attention to that until the week 1 raid week if you do 4 days in a row 12-16h a day you realy get to a point were you start to see it alot if you do so many pulls back to back. its not a big dps loss but it still i something i hate myself if i lose procks after the 2nd day i came then to the solution with the 10sec rule for myself to prevent that to happen. And it is realy easy to lose the procks if you go into tec window with a prock that is already on a 22,5-27,5 sec timer on it before you start your tec.
I just love the movment of DNC after playing BLM DNc is so freeing, I do think BRD builds you into the rotation well as you level
Even though I started with BRD because I picked Archer as my starting class it never really clicked with me. MCH was cool from what I've tried. DNC I picked up at first because "hurr hurr horny outfits" only to find out it's super fun and it quickly became my DPS main.
It does sound like you had a good time with that journey through the ranged jobs at least! 😄
Great vid!
I just gotta add that the class stats you display are kinda hard to read due to the bg, so either blurring the bg or adding a 30% opacity square behind it would help with visibility.
Thank you! Do you mean the whole thing with the star ratings, or the initial explanation of them? ^^
@@CaetsuChaijiCh yeah the star rating text and icons
@TheFirstCyberNinja I've actually added a thicker outline to them for later comparisons because I felt it looked a bit rough as well, hopefully that helps! 😊
@@CaetsuChaijiCh sounds great.
And if you ever need an editor hmu.
@@CaetsuChaijiCh sounds good.
And if you ever need an editor hmu :D
I might be the only one who wanted that they overhaul MCH and turn it into a full on Ninja mudra, summoner gameplay. Like 1-2-3combo+ tools and a full heatblast combo+ tools can create its own unique robot summons with their own unique effects to player or party.
Ironically at high level play (parsing, specifically), I feel DNC is the most difficult, mostly due to my most hated skill in the game: Tillana. The extra 50 you get during 2 min burst where you’re already getting flooded with Esprit from the raid makes it incredibly overwhelming. I’m constantly overlapping Esprit through no fault of my own and it just feels BAD.
While in MCH is a lot to keep track of during 2 min, since it’s completely scripted eventually it feels a lot easier.
And BRD is…. idk. It’s BRD. It’s kind of middle of the road in terms of high level optimization since so much of it is based on direct hit luck from your teammates. (Also I don’t like DoT jobs lol)
Yeah I can see that problem 😅
Sometimes it'll look clear time for tillana and then you get six procs from party members in the same instant 😂
@@CaetsuChaijiCh I feel like Tillana just giving a buff like "Saber Dance Ready" instead of 50 Esprit would solve this. *shrugs*
I didnt realize how complicated Machinist was... now im too intimidated to get it from 90 to 100. lol
Don't worry! It is perfectly fine to play it by ear, and the *optimal* rotation is only really making a significant difference in coordinated groups anyway, and isn't expected for even the hardest content! 😅😊
I kinda miss a bit of old MCH with the ammunition system, largely because of how cool it was that some of the guns actually flipped open when you used the reload and quick load skills. I kinda understood it toward the end of StB but I am happy MCH started to lean more into the Gadgeteer with a gun engineer kind of character, especially when they gave us back the wrench!
Oh wow that is a cool detail! Shame we don't see that anymore! 😅
Unrelated, as long as you are "Alive", you can stack the AoEs at 5:07. They don't do damage as long as everyone in the AOE did the mechanic correctly. I love terrorizing PF chasing them with the AoE :)
Oh I know, I usually "spread properly" for them anyway exactly to not scare others that dont know! xD
As a DOOM veteran these classes satisfy my circlestrafing addiction.
Wow, how dare you not make this video end up being poorly veiled dancer propaganda, since it's the best job in the game. Factually, of course. None of those silly opinions.
Also, Dancer should have gotten a full five stars in every category. Anything less than that is just a disgrace. smh my head
(But actually, though. Enjoyed the video. Having a comparison of the jobs within a role is nice.)
Including the difficulty ratings? 🤣
@@CaetsuChaijiCh Obviously.
People thinking dancer is difficult means that they'll probably be less likely to pick it up, so I'll be more special for playing it. >:)
mch needs damage and a more ping friendly setup for heatblast and weaving
When using DPS I usually use Dancer….RNGESUS TAKE THE WHEEL FOR MY DPS
MCH has its issues, but it remains my go to DPS class. Flamethrower is bad, it's too easy to accidentally throw off your entire rotation, and trying to coordinate your battery gauge with random groups and their arbitrary two minute timing is all but impossible. Let's not even talk about the damage fall off in 100 content as a selfish DPS with effectively zero other utility in standard content outside of defensive cooldowns you regularly just don't need to use.
All that said, it is a very fun job when things are going well, and in content 90 and below it's still quite strong, particularly in uncoordinated groups.
I think machinist is just fine outside of top optimization, so as long as you enjoy it, that's good enough! 😁
We all know machinist is only technically weakest so it's not the only one played.
BANG BANG BBY
I love that haha 🤣
"they had to nerf me because I'm too cool!"
@@CaetsuChaijiCh I think it doesn't help that machinist is an awkward position. The only thing that feels worse with bad ping is high ping ninja. But when it does go smoothly is far easier to top out potential due to the lack of randomness you explained earlier. And I think this is probably the real reason for it technically having the lowest DPS is because when it does go smooth it's the easiest one to top out
woo bard yeah
Everyone says Bard is so easy and here I am at level 64 just not able to keep up with everything. It made me feel pretty awful, and I even dropped it. I really enjoyed the early experience but the job just began to feel miserable for me later on. It sucks that you begin to loathe a job that you loved and put so much time into, but that's life I guess.
Same thing happened with Ninja. I was a Thief main in FFXI, so it wasn't surprising that Ninja became my main in FFXIV - ended up dropping it because it felt horrible to play. I personally dislike the idea of designing a job around burst windows, but hey, if other people are happy then that's ultimately what matters.
Viper is okay, just really wish the game had an actual "Thief" job; saying "Rogue is Thief" is the same as saying "Thaumaturge is Black Mage".
I feel like the players that say bard is easy don't quite understand bard to begin with! It is often regarded as among the hardest jobs due to how many things it has to keep track of!
However, due to that simple fact, it is very easy for players to trick themselves into thinking they're doing things right without actually doing things right! 😅
Bard - MEH, Machinist - Hardmode Headache, Dancer - just match colors
For a long time, l though l press all 3 songs At the same time....
I used to main Dancer during Endwalker, but I decided to switch to prioritising Reaper and Red Mage for Dawntrail. Less because I dont enjoy Dancer (I honestly enjoy all phys ranged jobs)... but more because Dancer is one of the most awkward job to make a glam for at times due to most Aiming gear not fitting Dancer too well.
I'm sorry that GIANT HOTBAR is distracting me
(Tho I appreciate it, it makes it easier to read for the video)
That is the point of it! I usually use the giant hotbars for job guides but sometimes it ends up elsewhere 😊
Machinst getting shafted every expansion is so infurating...
MCH because gun 🤭
As a machinist main it does make me sad that hyper charge not the tools is the raw damage. I'm here for the gadgets not the gun play.
Been playing since 1.0 and they never gotten the Bard right
Dancer feels way better to me than the other two. Machinist just feels like "random bullshit go" where you're trying to throw out every tool you have as quickly as possible and trying to keep it all aligned for a burst that other players may or may not give you, and I will not consider Bard to be a real job until they make the Hawkeye proc actually replace the button for your normal shot.
At least Black Mage has some occasional reason to cast Fire again instead of using a Firestarter proc, but there's no reason for Bard to ever not use their proc.
You're not wrong about machinist there! 🤣
And I do agree it is weird burst shot doesn't just turn into refulgent!
frist
Quick!