Me too. I still really prefer 2d art and graphics to 3d. 3d just looks weird and chunky to me. Like you can see less things on the screen, and its laggier.
i think they should improve CivIII because its the best game EVER. The problem is the AI is always getting bonuses and not much inteligence . _. , this happens in every strat game. Monarch is the best difficulty choice, above that the difference is too much.
This is still the best version of civ. I just started playing again and I can never forget why I used to love and still love this game. I’m probably in the minority but I wish civ would return to a flatter, more realistic map graphics like in civ 3 as well as choosing which tiles you build roads in. The new civs are fun but you feel like you’re just playing a game instead of running an empire. I like the slow pace of civ 3 as well.
I do think the hexagonal tile system and the city sprawl of newer entries are good additions, as well as the multitude of new tech/policy/religion features, but there are definitely aspects of civ 3 that could be brought back and re-emphasized
I honestly never seen any guide videos for Civ 3 and I’ve played thousands of hours. Played off and on since 2006. And I’m still learning! One of my favorite games of all times, thanks for the guides and super glad and suprised that there is still a crowed playing Civ 3. My favorite unit: infantry 6 10
This is so much more useful than trying to find strategy tips in 10 year old forum posts! Thanks a lot for this video. Seeing you play is worth a thousand words.
I didn't know about the workable cross! That's so good to know. I've been doing it the opposite way I should have, building to maximize my borders not full tile use
Daamn. It's brings a tear to my eye to see that people are still playing this game. I had to stop because it slowly drained my will to go to work. If I ever win the lottery, I'm definitely resuming play.
It's so nice that someone out there has made guides for this game, even though it's so old. Going back and actually learning how to properly play the game that shaped my childhood has been a blast!
You can play the game how you want, there's no wrong way! But knowing a range of strategies and ways to take on bigger challenges can be really rewarding.
@@suedeciviii7142 Oh for sure, I love playing silly one-city challenges or roleplaying with different civs, but knowing good strategies to win at higher difficulties is something I never really did much as a kid, and it's nice to finally understand how to play the game more optimally.
I sometimes rush for iron, prioritize getting it and then spam swordsmen. Seems to work well most of the time. But i have gotten better economy thanks to your vids.
Something I always did with the empty space between cities: build forests on them. It helps in the modern age when you start having lots of pollution and global warming-the AI will turn the forest into grassland before it starts turning grassland into plains around your cities. Plus you can always have workers re-plant the forest.
My opinion, this was one of the best games that gives huge ENJOYABLE involvement in a game before it got "way over the top involved" in gaming. Loved playing this and now I am jonesing to play again! Thank you for sharing!
I played this game a lot (on the easier difficulties) and didn't really feel any ill effects from making the mistakes mentioned in this video, but it's nice to finally learn specifically why I sucked on the harder difficulties. I do think optimal play can become a bit formulaic and can kill some of the sense of RP/immersion (like build orders in AoE2), but it's nice to have the option to get good if I feel like it now.
Civ3 is where I got into the series and i still play it every so often when I want a more straight forward/classic experience(Such as being able to make large armies and really do Blitzkrieg like shit). Though I will say, I enjoyed these vids just cause I like learning how to play games I love better.
Best city spot at 5:50 is the center of the ridge of hills just to the east of the area you highlighted. The BFC of the capital would mesh perfectly with that of the expansion, you'd be on the river, you'd get access to the cow AND the wheat AND three shield tiles AND the hills (one of the three best base yield tiles) AND a bunch of forest to rush a building or unit, and your most exposed city would have a natural defensive bonus. The only drawback would be having to expand the city's cultural borders to take full advantage, which would slow you down a bit in the short term even if it's a better long term placement. Honestly, what that really shows is just how important scouting is. If you don't know where all the good city spots are, you can't claim them properly.
Nah, you should prioritise quantity over quality of cities cuz most cities will stay small in early game till you research medicine. So in the area you build 2 cities I would have 3-4 and have double the output of you. Besides its better to not build cities on hills cuz you waste the tile that way.
Thanks you for posting! By I have to give a hard disagree. Even if you're aiming for a loose placement, you want the cow immediately. The only exception would be if you were like, selecting a particular spot for a 1 city cultural victory or something. I had a whole rant against OCP ("optimal" city placement) planned for this video but I ultimately cut it. I couldn't find any ancient era examples of OCP in my save files that weren't also wasting a ton of tiles. And that's the issue with OCP. The way proponents of OCP talk about it, like it's the best and most efficient way of doing things, misleads new players and makes them form bad habits. OCP is like ICS. It's a niche strategy that's strong in some positions, but usually isn't, and is definitely more difficult to execute.
@@romana5808 Only to the extent that those cities had tiles worth working. If that land was solid three resource tiles (flood plain, hill, and shield grassland) That approach would be viable. In a place with that many mountains, however, the total number of tiles worth putting a citizen on is much smaller. Better to save the population and shields it costs to make a settler for other purposes. There's a reason max city density (aka infinite city sprawl) isn't a viable long term tactic.
@@Live01Legends Check your reading comprehension, compadre, I mentioned that at the end of the first paragraph. Even then, remember those forests? Rushing a temple would not be that much of a hassle.
I did exactly what you showed and my offensive army of around 10 archers was killed by one lonely superhero spearman. Only one archer survived that massacre with 1 HP and managed to capture the city, but in next turn he was killed by enemy warrior. Btw I was playing on easiest difficulty. I'm trying to get into Civ3 for years, but with no result. It's weird because I'm decent in Civ4 and Civ5. It's even weirder because Civ3 was first game from series that I played. I just don't understand this game so much, but your videos are giving me a hope :D
Something that ridiculous is beyond comprehension. It's for these kinds of situations that I unlock the random seed option. No way am I gonna lose that many archers to a spearman.
Was the city walled? That would boost the spearman's defense of 2 by 50% up to 3, while archers only have a max attack of 2. Still an unlucky numbers game, but easier to see happening that a single one can deal with so many. If the city also had Civil Defense then the defenses would be boosted an additional 50%, for a 100% total increase, effectively doubling defense up to 4 from 2. Then if you're playing, say, the Greeks, or Carthage -- a civ with upgraded Spearmen -- you'd get 4-5 defense from just one Walls and a defense of 6 for both, high enough to crush Knights, Crusaders, and Musketmen attackers with mere Hoplite defenders.
Protip: invading AI stacks always go for the most poorly defended city. So, if you are weaker, you can trick the AI to go after a city at the far end of your empire by simply moving units out of it. During the ponderous march of its stack through your borders and past your closer cities it should really be attacking, you can hit it repeatedly with artillery strikes and then pick off the damaged stragglers one by one or in small groups with your smaller but more mobile army, taking advantage of roads or railroads. If he comes near the unguarded city you could put a sizeable defending garrison and leave another faraway city unguarded to continue the process...
I really don't like how so many roads are built in this game it just doesn't reflect accurately on reality at all. I like how the new Civs cost you money to build roads which more accurately reflects on the cost of maintaining roads.
I've been having issues with posture/my neck and so until I get a mic stand I won't be doing any long videos. I've been thinking of doing a history of the QC multiplayer mod (focused on lore/stories rather than gameplay). And one on the ins and outs of wartime mode.
I find the optimum size is 24 cities before I head out to conquer the world. With 24 your cities will all have factories etc and should be able to build 24 tanks per round. This is an almost certain guarantee that your attrition will be lower than the countries you attack and also means every one of your cities should easily be defendable against attacks. Obviously grouping is key. Lone cities (like ones just built to get a resource) will always be more vulnerable.
I like playing in big maps so much to expand and my favourite, annexation time is wild 🤩🤩🤩. And multitaksing building workers producing units utilizing all areas in the city its just so much fun
courthouse in capital increases optimal city count from memory, might not be worth it, but it does have a marginal benefit. same w/ police station ofc.
Cara, esse jogo é fenomenal, jogo há uns 10 anos. É meu jogo de PC preferido, uma vez que sou mais jogador de console. Não esperava ver um canal novo sobre Civ III no UA-cam.
So I've had and played this game since its release on Mac. I had games that sometimes lasted 9 months (conquest victory only. I'd wipe every city and country off the map.) I'm seeing units and concepts and action buttons I've never seen before. I'm guessing the Mac version really got nerfed or there's a lot of DLC/Expansions I've never played. Great vids by the way....
The buttons are a setting available in the preferences menu. But the other stuff, yeah, likely you haven't played the Conquests expansion pack. It's $5 on steam if you're interested.
I usually put my cities too close, I didn't like wasting tiles and found my cities competing for the same tiles. Some overlap here and there is okay but too close is also a mistake.
Your favorite Civ? BTW there is a patch you can download that makes so that the AI can't raze cities and you can capture fresh cities without razing them. Of course the players still have the option to raze cities if they want, it works great with scenarios. Its called the No RAZE patch.
If you play huge maps just do a Pangaea or archi. Then focus on workers and settlers for the first 1/8-1/4 of the game. If you do archi focus on navy and if you do Pangaea focus on spearmen and scouts. Also if Pangaea play a expansion civ and crank barbs to max. Easiest passive win you'll ever have.
I don't play Civilization that often, and when I do I like to use the largest possible maps and play in marathon mode. Smaller maps are too small for me and I think the bigger the more "real" the experience will feel (but, well, when I play I do not like to leave the workers on automatic because they fill everything with roads and the truth is that it seems somewhat unpleasant to look at). But hey, there are several redeemable things from civilization but I prefer Europa Universalis.
when you play on a huge map you have to expand constantly and have to mangage a lot of land which can get annoying because one turn can take 15 minutes if you are in the middle age or higher
When it's a big huge map I take the opportunity to expand as much as possible I like building as many cities as possible eventually I might have 200 cities by the time the game ends. Because I'm under the impression if I have the land the enemy doesn't. Also ensuring that I have a high chance of getting oil coal and rubber which I need to make tanks I considered the game I lost if I don't have those Resources by the modern era. I don't understand why can't you just automate the workers that's what I do I don't have time to babysit my workers
taking benefit from tiles, thus, found cities propperly are the most important thing of game. There is a perfect way to fit cities, with a perfect hexagon type pattern, 6-city-ring around one city. If terrain permits that allignment (no mountains or water in where cities should be founded) they will all fit, each city sharing max 2 tiles with only one sharing city. It is perfect. The patterns are: 3 arrows + diagonal OR 2 arrows + 2 diagonals OR 5 diagonals. with those 3 moves you build a cluster grid of hexa pattern city ring
@@fromscratchrio4504 They're wasteful because you don't use a lot of your tiles for 2/3 of the game (before hospitals are unlocked). And often a strong early game is crucial for being able to manage the late game. If you go into the late game with no land, or a runaway AI, or half an era behind in tech, the efficiency you get from far apart city spacing post-hospitals isn't good enough.
@@suedeciviii7142 that is a fact, and that is the reason why forming a huge dense cluster of cityes may be nice at early game. But, when you play Sid level, you won't be able to fit all your land, because AI comes with a bunch of settlers and galleys. You have to fit all cities perfectly, i don't like to make cluster anymore because you have to abandon them when hospitals are unlocked. You use the extra tiles to manage production/food within turns. When you have huge territory, you can waste tiles far away from your capitol, since the far cities will corrupt and you will benefit only from food and specific citizens. The only way i find to win Sid huge map is focusing on early curraghs to explore world and dominate tech trading, otherwise you will be so behind in everythinh. Do you copy that? As the man said in video, IA simply wastes cattle and wheat in river 4 tiles away from their capítol, it is stupid, you must take ALL tiles around your capitol, make all that first, second and third ring of cities around capitol monsters of production.
Could you do a video on all the buildings and which ones are worth building and which are a waste of production. I tend to get caught up making too many buildings and running up my maintenance cost.
I tried before but it didn't turn out great. Normally the question of "is this worth having" is super simple, and the question of "is this worth paying the shields for" is super situational. Courthouses, for example, give a minimum 10% reduction in corruption. If your city has a couple shields or waste, it's worth having, as in I wouldn't sell it if I loaded up the save file and someone else had it. Would I pay 80 shields for it? That says more about whatever other options are on the map than the value of the courthouse itself.
BFC is kind of a bad choice for that term... It's more of a little x. The smallest x possible in fact. And a BFC could mean something much different since the cultural area keeps expanding and could be confused by the smaller x of the workable area.
Before watching im going to list a few things i do and i bet some are on the list sadface. I build a ton of workers, i pretty much immediately build a granary and temple everywhere i can, i improve mostly every tile pretty much as soon as possible, i try to build all the wonders i can, i wait a while before pumping out settlers and make a whole bunch at that time, and lastly i unsurprisingly struggle against all but the easiest difficulty. Best player ever.
Nothing you've said there is really bad, unless you're waiting ages to get the settlers out. If you're interested you can send in saves for community members to critique. We can give you tips that would help you play better, without significantly changing your playstyle.
virtually any strat works in monarch, if one knows how to play, it is impossible to not getting what you want, impossible to be behind in tech, or money, or tech-trading or anything. You don't even have to effort, and you build all wonders. That is because the IA trade rate and the cost factor factor, wich are, respectively at monarch: 140 IA to IA trade, and 9 cost factor. That is still very very easy, as in Sid we have AI to AI 200 and cost factor 4. And 24 additional support for units and +8 support per city. It is tremendously hard compared to monarch. AI is really very dumb so difficulty level are only cheating factors
Corona Virus He talking about the differences between monarch difficulty and sid difficulty settings. He saying, playing monarch is like cheating because the ai is dumb anyways. Playing on a harder difficulty makes the math game harder.
@@চয়নআহমেদ exactly what J infantry said. cost factor is an 1/10 multiplyer. it means that cost factor of 10 is a normal game. cost factor of 4 means all tech and buildings and units the IA makes, costs only 40% of the same you have to make. IA to IA trade rate means they will trade between themselves ridiculously, but when dealing with you, is a normal bargain. So if you sell a tech to one civ, it will give almost for free to all other civs ROFL.
Im back after 15 years..... never played civ4,5,6 :) Little frustrated with some things example gold pre turn is in minus, bombarder useless which is really funny how enemy shot down almost every single bombarder, too many citys, air cons wih fighters, then i approach with navy and am instatly bombarded aaaaaaaaaaaa
Right! How can they see my ships in the water. If I’m at war, I’ll usually travel with a carrier or 3 (carrier count depending on how many bombers I seen them have with a ‘spy in capital’) with fighters only and have them positioned along coastline that im attacking.
Quick question. According to what I understand the despotism denies your early game agricultural trait, so it’s basically not worth anything but the one extra city center unless you happen to get wheat on a flood plain. (I know there are other cases I’m choosing the highest food possible) so why even pick a civ with that trait? I almost always rush republic and switch as soon as I can but even by then I’ve got 15-20 cities
Not quite. You lose the 3rd food unless your city's on fresh water. Unless you're in a government that doesn't have the despotism penalty, in which case you always get the third food. So if you plant on fresh water you get a ton of bonus food early, when it matters.
Most ppl dont attack early. When I see a scout, instant kill it. All the natural villages are mine, all mine. What will he do, send an army of 2 warriors that arrive in 30 rounds. Everything feels good until you have an aggressive AI that is ahead of tech and researches flight before you. Then the games becomes a rush to flak game.
On high difficulties they start with a dozen+ units, so they walk a massive stack at you. But you're right that diplomatically the consequences are few.
I love over sizes maps in civ 5 and 6 so If I played c iv 3 I would still do over sized. Edit* nothing wrong with playing over size the issue i believe is he didn't try to expand outside his land. Do small land grab wars. Slowly but fun. Everyone plays differently. I am so really good at the games sooo not bad for playing oversized maps.
Last game I played I tried one of Suedes other tricks: send a galley out to ocean. My first galley crossed maybe 15 tiles of ocean before I found land. Then I sent one with a settler, which promptly sank... By the time I finally sent a settler across (some 10-15 galleys later), I had researched magnetism, lol. But I was still the first to that island, as well as one just 4 tiles away of my island in the opposite direction.
Civ 3 has a WW2 scenario but not in Europe, but the Pacific, Japan vs the US, Commonwealth, & China, & it's pretty balanced. Japan is low in resources but they start you with a very high military force, including a bunch of bombers on aircraft carriers out by Pearl Harbor.
@@suedeciviii7142 thank you so much!! I just got it on steam. You literally did a stranger a huge favour. I get to play it again and its all thanks to you!! Omg i wish i could hug you 😂 Im very excited. Just... thank you so much!!
You gotta put them in a boat. There's no "embark" like in Civ 5. Walk them onto a coast tile with a galley/caravel/galleon/transport. Or put the boat and the unit in the same city and use the load command.
Correct. Cows on grass give 4 food and 1 shield. 3 food after factoring in the despotism penalty. So you can mine or irrigate and both will add an extra yield (shield or food) Food is a little stronger than shields in the early game, but here I wanted production so I could get the archers out. Cows on plains are 3 and 2 (2 and 2 after factoring in despotism penalty). Irrigate them. Mining them is useless until you're out of despotism.
4 роки тому
12:27 how do you do that? On large and huge maps I can't contact all of the leaders (max 8). I've always played on a medium map so never really had a problem.
William Wallace If you happen to have purchased Civ 3 in a box the cd comes in.... it might have a little handbook. I read that thing inside and out. Tells you all the hot keys if you happen to have the book.
Mistake 2, clearly they should have started invasions the turn they had Galleons! Find a smaller nation & capture it, rinse & repeat until all resources are collected
The window between galleons and the enemy having rifles can be quite slim, and galleons just kinda suck. They're overpriced relative to their speed and how much they hold. That being said, you're generally right. Often people get screwed by having no res, they are even aware of it as it is happening. And they just let it happen? Like that scene in Austin Powers with the steam roller.
Hello again.I want to give an example.I have a map in which i can place only one city near my capital.Around me i have hills and mountains and some tile further i have plains.None of this tiles have at least 2 food on them to sustain a city.But 7 tile away of my capital city i have a river. I use a worker to build a road to there during the time in which i produce settler and create the first city near the capital and then send the second settler on the road to the destination.And then i grab land in that area around the river. It was a good decision?
Yeah something like this would be the exception. It's rare not to have 2 tiles with 2 food for your second city, but if for whatever reason you didn't have that, you might want to go a bit farther to find it. You can see an example of that in this video of mine. ua-cam.com/video/FkQm2LttYwA/v-deo.html
It is so weird watching civ 2 & 3. I completely remember 1, first i ever played. 4 Was the first polished user friendly, 5 changed so much, 6 is much like 5 but a very different look palette and feel making each memorable and obviously more recent. But watching civ 2 gameplay looked foreign to my memory other than the awesome yet silly advisor videos and for us back in the day the minutes it took the CD to spool up to play them and any other video. Civ 3 still looks like something i don't remember whatsoever despite 1000s of hours. I do recognize 1 thing however, how bad the map looks with every tile roaded and worked, or better when you don't notice a missing irrigation here or there in the sea of them etc. Weirdly my fondest memory between civ 1 and civ 4 when game complexity started getting really engaging vs routine/boring with frills is actually the multi stack attack window of Call to Power & the crazy mods built into Civ 2 Test of Time. Other than that i swear 2 and 3 look so foreign to me despite each in the series consuming months at a time during years of my life. I can't tell if it is my memory OR graphics settings. I likely never played these on everything turned up till like civ 6 (i think even if i tried civ v on today's rig it would struggle). I'm curious if that's why these all look so different. IE i have played 10 times as much civ 5 in strategic view than normal because stuff (to their credit for trying) blended way too much making important stuff too easy to miss & holy hell is that one of the most graphically intensive games of it's time on max settings. Am i the only one who sees videos of civ 2 reg & test of time and civ 3 and not remembering them looking like they do in any video other than the interface and flavor stuff? I'm guessing graphics setting solely because all of that interface stuff does seem familiar to me and that wouldn't change w/ graphics settings aside from animations. Like i was in my early teens, in a 1 new computer household that was a work machine we played on when available & in those days video cards weren't the only absurdly overpriced components every new year (I'm serious adding 50Mhz added as much as 200 bucks back before AMD was a thing and intel was the only player in town, even ram sticks and hard drives were a fortune for very little added.
you can win without much fighting (obviously sometimes the AI will just attack you so you need some units to defend), but you can win either through diplomacy, space race or 1 city culture fairly easily without starting wars.
and there is another tip for you guys, if ur building a city next to capital, head 5 tiles from your capital, that way u wont be wasting maximum citizens on tiles in city, which will give you more shields, food and gold per citizen, otherwise, your next city will take that tile in your capital city by citizen and your capital wont be able to put citizen on that tile, which leads you to waste of important stuff. Its not just for capital, its for all cities.
Not a great tip. Planting close together is extremely strong in the early game. I talk about this a lot in other videos, but overlap isn't explicitly bad. And in fact, I'd recommend that even if you're not doing a super early game strat, you generally plant 4 apart.
@@suedeciviii7142 its for late game, when your cities pass maximum citizen per city which is 12, later on, you can make much stronger civilization, but yes if youre not planing on early game, then go ahead and make it that way
I think it is very nice to apply and show your strategies, but they are actually very easy. They do not have value so. Shoulda try to show how to make it on Sid level, because it is really difficult and you can't afford to make mistakes. You will only have success in a war if you plan all perfectly and use all kind of strats, including setting everyone against your enemy. Because if you don't do so, or make any mistake, you will lose and die.
@@dannypipes75 Disorder is not corruption. The shields are just animated the same way. For example, a courthouse will not reduce the shields lost from disorder.
@@suedeciviii7142 I guess I’m confused because in the video you say that the capital won’t have any corruption so you say that I don’t need a court house in the capital but my capital is fully corrupt and the people are in civil disorder.
The opposite actually. The franchise relied more and more on gimmicks as it went on. Wonders were always kind of gimmicks, but they added great people, religion boosts, social policy, more gimmicky civ powers, etc. Despite that, every game in the franchise has a ton of replay value.
About tip 1... When you go comrade a.k.a. communism government, do you get corruption in your capital? If i remember correctly it is possible to get, but i am not 100% sure :).
I wish I knew it 15 years ago So Civ3 is all about quick expansion? I wish we had game mechanics in which you're not supposed to be a big shapeless blob to win.
@@suedeciviii7142 quick question. I remember back then I could play Earth map where all the civs where placed historically, like Romans in Italy, Chinese in China etc. Now I play and the positioning seems to be random. Can you suggest what map should it be or what settings should I use? Thanks.
That's why agricultural civs are so much better than non-agri. They produce more food, deserts have +1 food as well acting like plains. My fav is agricultural + industrious/religious.
I mean the mechanic where corruption is proportional to distance from capital, and capital has 0 except for communism happened even in 1st and 2nd civ games
bro, why you start the sentence in loud voice and finish it whispering?? just every time ffs its so annoying you have to rewind back or just turn on voice to max >
we lost so many good options ie things to do when civ 4 came out,, then civ 5 we lost even more compared to civ 3. civ 6 i gave up on. I think civ3 was the best version so far. i was always hard pressed in civ 3 to win. on civs 4 n 5..meh..i just toy with the game to waste time. still looking to find a game with civ 2 n 3 capabilities.
"Your capital has no corruption."
This game is so realistic XD
Of course the capital in real life would have corruption
Washington DC is a viper's nest of corruption, both parties suck!
ZOMG, that's too funny. But yeah, they obviously got that bass-ackwards.
So happy people still play this game. Its the only Civ game I play now, don't like the graphics of the others.
YES! It isn't just me.
This is what happend to most games as the target audience went over from niche nerds to corporate consoomers :(
Me too. I still really prefer 2d art and graphics to 3d. 3d just looks weird and chunky to me. Like you can see less things on the screen, and its laggier.
First started on civ v then when I switched to Civ VI I enjoyed the new content but disliked the graphics so much
i think they should improve CivIII because its the best game EVER. The problem is the AI is always getting bonuses and not much inteligence . _. , this happens in every strat game.
Monarch is the best difficulty choice, above that the difference is too much.
This is still the best version of civ. I just started playing again and I can never forget why I used to love and still love this game. I’m probably in the minority but I wish civ would return to a flatter, more realistic map graphics like in civ 3 as well as choosing which tiles you build roads in. The new civs are fun but you feel like you’re just playing a game instead of running an empire. I like the slow pace of civ 3 as well.
I do think the hexagonal tile system and the city sprawl of newer entries are good additions, as well as the multitude of new tech/policy/religion features, but there are definitely aspects of civ 3 that could be brought back and re-emphasized
I've had them all but only play civ3.
I honestly never seen any guide videos for Civ 3 and I’ve played thousands of hours. Played off and on since 2006. And I’m still learning! One of my favorite games of all times, thanks for the guides and super glad and suprised that there is still a crowed playing Civ 3.
My favorite unit: infantry 6 10
I love the tank the best but it's a shame it comes so late in the game.
This is so much more useful than trying to find strategy tips in 10 year old forum posts! Thanks a lot for this video. Seeing you play is worth a thousand words.
I didn't know about the workable cross! That's so good to know. I've been doing it the opposite way I should have, building to maximize my borders not full tile use
a new channel in 2020 just for Civ3? YES YES YES! smashed the subscribe button!
Daamn. It's brings a tear to my eye to see that people are still playing this game. I had to stop because it slowly drained my will to go to work. If I ever win the lottery, I'm definitely resuming play.
The early war is a really smart move. Thanks for the tips.
It's so nice that someone out there has made guides for this game, even though it's so old. Going back and actually learning how to properly play the game that shaped my childhood has been a blast!
You can play the game how you want, there's no wrong way! But knowing a range of strategies and ways to take on bigger challenges can be really rewarding.
@@suedeciviii7142 Oh for sure, I love playing silly one-city challenges or roleplaying with different civs, but knowing good strategies to win at higher difficulties is something I never really did much as a kid, and it's nice to finally understand how to play the game more optimally.
I sometimes rush for iron, prioritize getting it and then spam swordsmen. Seems to work well most of the time.
But i have gotten better economy thanks to your vids.
Something I always did with the empty space between cities: build forests on them. It helps in the modern age when you start having lots of pollution and global warming-the AI will turn the forest into grassland before it starts turning grassland into plains around your cities. Plus you can always have workers re-plant the forest.
My opinion, this was one of the best games that gives huge ENJOYABLE involvement in a game before it got "way over the top involved" in gaming. Loved playing this and now I am jonesing to play again! Thank you for sharing!
No problems! It's like $5 on steam, often on sale for cheaper.
I played this game a lot (on the easier difficulties) and didn't really feel any ill effects from making the mistakes mentioned in this video, but it's nice to finally learn specifically why I sucked on the harder difficulties. I do think optimal play can become a bit formulaic and can kill some of the sense of RP/immersion (like build orders in AoE2), but it's nice to have the option to get good if I feel like it now.
I have played this game for about three years and I still make half of these mistakes...
Same, old but advanced game
Try 12
Dude I have been playing this game a year since it released back in the early 2000s and still suck at it. 😅
@@thathandsomedevil0828 Well, It only shows how great is this game
I first started playing in 08 in the first grade. I still suck at it
Civ3 is where I got into the series and i still play it every so often when I want a more straight forward/classic experience(Such as being able to make large armies and really do Blitzkrieg like shit). Though I will say, I enjoyed these vids just cause I like learning how to play games I love better.
Best city spot at 5:50 is the center of the ridge of hills just to the east of the area you highlighted. The BFC of the capital would mesh perfectly with that of the expansion, you'd be on the river, you'd get access to the cow AND the wheat AND three shield tiles AND the hills (one of the three best base yield tiles) AND a bunch of forest to rush a building or unit, and your most exposed city would have a natural defensive bonus. The only drawback would be having to expand the city's cultural borders to take full advantage, which would slow you down a bit in the short term even if it's a better long term placement.
Honestly, what that really shows is just how important scouting is. If you don't know where all the good city spots are, you can't claim them properly.
Yea, but you need culture to get the cows and wheat. I just prefer closer cities and a lot of them.
Nah, you should prioritise quantity over quality of cities cuz most cities will stay small in early game till you research medicine. So in the area you build 2 cities I would have 3-4 and have double the output of you. Besides its better to not build cities on hills cuz you waste the tile that way.
Thanks you for posting! By I have to give a hard disagree. Even if you're aiming for a loose placement, you want the cow immediately. The only exception would be if you were like, selecting a particular spot for a 1 city cultural victory or something.
I had a whole rant against OCP ("optimal" city placement) planned for this video but I ultimately cut it. I couldn't find any ancient era examples of OCP in my save files that weren't also wasting a ton of tiles. And that's the issue with OCP. The way proponents of OCP talk about it, like it's the best and most efficient way of doing things, misleads new players and makes them form bad habits.
OCP is like ICS. It's a niche strategy that's strong in some positions, but usually isn't, and is definitely more difficult to execute.
@@romana5808 Only to the extent that those cities had tiles worth working. If that land was solid three resource tiles (flood plain, hill, and shield grassland) That approach would be viable. In a place with that many mountains, however, the total number of tiles worth putting a citizen on is much smaller. Better to save the population and shields it costs to make a settler for other purposes. There's a reason max city density (aka infinite city sprawl) isn't a viable long term tactic.
@@Live01Legends Check your reading comprehension, compadre, I mentioned that at the end of the first paragraph. Even then, remember those forests? Rushing a temple would not be that much of a hassle.
I did exactly what you showed and my offensive army of around 10 archers was killed by one lonely superhero spearman. Only one archer survived that massacre with 1 HP and managed to capture the city, but in next turn he was killed by enemy warrior. Btw I was playing on easiest difficulty.
I'm trying to get into Civ3 for years, but with no result. It's weird because I'm decent in Civ4 and Civ5. It's even weirder because Civ3 was first game from series that I played. I just don't understand this game so much, but your videos are giving me a hope :D
Something that ridiculous is beyond comprehension. It's for these kinds of situations that I unlock the random seed option. No way am I gonna lose that many archers to a spearman.
Was the city walled? That would boost the spearman's defense of 2 by 50% up to 3, while archers only have a max attack of 2. Still an unlucky numbers game, but easier to see happening that a single one can deal with so many. If the city also had Civil Defense then the defenses would be boosted an additional 50%, for a 100% total increase, effectively doubling defense up to 4 from 2. Then if you're playing, say, the Greeks, or Carthage -- a civ with upgraded Spearmen -- you'd get 4-5 defense from just one Walls and a defense of 6 for both, high enough to crush Knights, Crusaders, and Musketmen attackers with mere Hoplite defenders.
Protip: invading AI stacks always go for the most poorly defended city. So, if you are weaker, you can trick the AI to go after a city at the far end of your empire by simply moving units out of it. During the ponderous march of its stack through your borders and past your closer cities it should really be attacking, you can hit it repeatedly with artillery strikes and then pick off the damaged stragglers one by one or in small groups with your smaller but more mobile army, taking advantage of roads or railroads. If he comes near the unguarded city you could put a sizeable defending garrison and leave another faraway city unguarded to continue the process...
I really don't like how so many roads are built in this game it just doesn't reflect accurately on reality at all. I like how the new Civs cost you money to build roads which more accurately reflects on the cost of maintaining roads.
Loving all the tips and tricks videos!
Any other topic you plan on covering in the next videos?
I've been having issues with posture/my neck and so until I get a mic stand I won't be doing any long videos.
I've been thinking of doing a history of the QC multiplayer mod (focused on lore/stories rather than gameplay). And one on the ins and outs of wartime mode.
I find the optimum size is 24 cities before I head out to conquer the world. With 24 your cities will all have factories etc and should be able to build 24 tanks per round. This is an almost certain guarantee that your attrition will be lower than the countries you attack and also means every one of your cities should easily be defendable against attacks. Obviously grouping is key. Lone cities (like ones just built to get a resource) will always be more vulnerable.
Thanks for your video focused on Civilization 3. I always return back to Civ 3. It is the Civ games that click the most with me.
I was a little kid when I first played civ 3, was overbuilding units then wondering why I was always bankrupt 😂
The early war tip was a huge help for me! I always seem to wait too long to do it.
I like playing in big maps so much to expand and my favourite, annexation time is wild 🤩🤩🤩. And multitaksing building workers producing units utilizing all areas in the city its just so much fun
courthouse in capital increases optimal city count from memory, might not be worth it, but it does have a marginal benefit. same w/ police station ofc.
I ran a test and total corruption across a big empire was completely unchanged.
I'm from Brazil, I just want to tell you
Your videos are amazing S2
Beleza. Vou fazer o meu proximo video em portugues para mostrar a minha gratidão
Seria ótimo e vou ser muito grato aaaaa
Cara, esse jogo é fenomenal, jogo há uns 10 anos. É meu jogo de PC preferido, uma vez que sou mais jogador de console. Não esperava ver um canal novo sobre Civ III no UA-cam.
Oh wow. You actually understand the right strategy behind this game. Thank you for the tips.
I only play Civ 6, but it's interesting to see Civ 3 is still getting some love. :)
I only play civ3 but its imteresting see civ6 its geting love ( i tried civ4 and but i like the doomstack and arty spam :D)
They build markets courthouses and libraries before they attack. :u feeling called out here 😅
great tips. I just started playing Civ 3 again so it's all new to me.
So I've had and played this game since its release on Mac. I had games that sometimes lasted 9 months (conquest victory only. I'd wipe every city and country off the map.) I'm seeing units and concepts and action buttons I've never seen before. I'm guessing the Mac version really got nerfed or there's a lot of DLC/Expansions I've never played.
Great vids by the way....
The buttons are a setting available in the preferences menu. But the other stuff, yeah, likely you haven't played the Conquests expansion pack. It's $5 on steam if you're interested.
I usually put my cities too close, I didn't like wasting tiles and found my cities competing for the same tiles.
Some overlap here and there is okay but too close is also a mistake.
For sure. 4 tiles away will serve you well for pretty much the whole run from chieftain until demigod.
Your favorite Civ?
BTW there is a patch you can download that makes so that the AI can't raze cities and you can capture fresh cities without razing them. Of course the players still have the option to raze cities if they want, it works great with scenarios.
Its called the No RAZE patch.
Best is the Iroquois. Personal favourite, India or Celts, maybe Egypt.
If you play huge maps just do a Pangaea or archi. Then focus on workers and settlers for the first 1/8-1/4 of the game. If you do archi focus on navy and if you do Pangaea focus on spearmen and scouts. Also if Pangaea play a expansion civ and crank barbs to max. Easiest passive win you'll ever have.
Spearmen are a waste early on. If you have extra food, do settler. If you're waiting for enough food for a settler, do a granary. Warriors are better.
I don't play Civilization that often, and when I do I like to use the largest possible maps and play in marathon mode. Smaller maps are too small for me and I think the bigger the more "real" the experience will feel (but, well, when I play I do not like to leave the workers on automatic because they fill everything with roads and the truth is that it seems somewhat unpleasant to look at).
But hey, there are several redeemable things from civilization but I prefer Europa Universalis.
when you play on a huge map you have to expand constantly and have to mangage a lot of land which can get annoying because one turn can take 15 minutes if you are in the middle age or higher
@@maki3904 Its funny because the easiest way to fix that would be to remove the "Its we love the king day" and other unskippable prompts
@@CommandoBlack123 how do you remove it?
@@maki3904 You cant
When it's a big huge map I take the opportunity to expand as much as possible I like building as many cities as possible eventually I might have 200 cities by the time the game ends. Because I'm under the impression if I have the land the enemy doesn't. Also ensuring that I have a high chance of getting oil coal and rubber which I need to make tanks I considered the game I lost if I don't have those Resources by the modern era. I don't understand why can't you just automate the workers that's what I do I don't have time to babysit my workers
taking benefit from tiles, thus, found cities propperly are the most important thing of game. There is a perfect way to fit cities, with a perfect hexagon type pattern, 6-city-ring around one city. If terrain permits that allignment (no mountains or water in where cities should be founded) they will all fit, each city sharing max 2 tiles with only one sharing city. It is perfect. The patterns are: 3 arrows + diagonal OR 2 arrows + 2 diagonals OR 5 diagonals. with those 3 moves you build a cluster grid of hexa pattern city ring
The pattern you're talking about is usually quite wasteful.
@@suedeciviii7142 that is because you must adapt them all the time with mountains and water, but still taking all tiles
make sure you are mirroring it so you dont miss
@@fromscratchrio4504 They're wasteful because you don't use a lot of your tiles for 2/3 of the game (before hospitals are unlocked). And often a strong early game is crucial for being able to manage the late game. If you go into the late game with no land, or a runaway AI, or half an era behind in tech, the efficiency you get from far apart city spacing post-hospitals isn't good enough.
@@suedeciviii7142 that is a fact, and that is the reason why forming a huge dense cluster of cityes may be nice at early game. But, when you play Sid level, you won't be able to fit all your land, because AI comes with a bunch of settlers and galleys. You have to fit all cities perfectly, i don't like to make cluster anymore because you have to abandon them when hospitals are unlocked. You use the extra tiles to manage production/food within turns. When you have huge territory, you can waste tiles far away from your capitol, since the far cities will corrupt and you will benefit only from food and specific citizens. The only way i find to win Sid huge map is focusing on early curraghs to explore world and dominate tech trading, otherwise you will be so behind in everythinh. Do you copy that? As the man said in video, IA simply wastes cattle and wheat in river 4 tiles away from their capítol, it is stupid, you must take ALL tiles around your capitol, make all that first, second and third ring of cities around capitol monsters of production.
Could you do a video on all the buildings and which ones are worth building and which are a waste of production. I tend to get caught up making too many buildings and running up my maintenance cost.
I tried before but it didn't turn out great. Normally the question of "is this worth having" is super simple, and the question of "is this worth paying the shields for" is super situational.
Courthouses, for example, give a minimum 10% reduction in corruption. If your city has a couple shields or waste, it's worth having, as in I wouldn't sell it if I loaded up the save file and someone else had it. Would I pay 80 shields for it? That says more about whatever other options are on the map than the value of the courthouse itself.
I like your voice, it's calming
I did not know the courthouse tip thanks.
Courts are also not priority is cities next to the capital.
BFC is kind of a bad choice for that term... It's more of a little x. The smallest x possible in fact. And a BFC could mean something much different since the cultural area keeps expanding and could be confused by the smaller x of the workable area.
Before watching im going to list a few things i do and i bet some are on the list sadface. I build a ton of workers, i pretty much immediately build a granary and temple everywhere i can, i improve mostly every tile pretty much as soon as possible, i try to build all the wonders i can, i wait a while before pumping out settlers and make a whole bunch at that time, and lastly i unsurprisingly struggle against all but the easiest difficulty. Best player ever.
Nothing you've said there is really bad, unless you're waiting ages to get the settlers out. If you're interested you can send in saves for community members to critique. We can give you tips that would help you play better, without significantly changing your playstyle.
virtually any strat works in monarch, if one knows how to play, it is impossible to not getting what you want, impossible to be behind in tech, or money, or tech-trading or anything. You don't even have to effort, and you build all wonders. That is because the IA trade rate and the cost factor factor, wich are, respectively at monarch: 140 IA to IA trade, and 9 cost factor. That is still very very easy, as in Sid we have AI to AI 200 and cost factor 4. And 24 additional support for units and +8 support per city. It is tremendously hard compared to monarch. AI is really very dumb so difficulty level are only cheating factors
I didn't get your point, can you explain it in a bit easy way? your comment seems interesting.
Corona Virus
He talking about the differences between monarch difficulty and sid difficulty settings. He saying, playing monarch is like cheating because the ai is dumb anyways. Playing on a harder difficulty makes the math game harder.
@@চয়নআহমেদ exactly what J infantry said. cost factor is an 1/10 multiplyer. it means that cost factor of 10 is a normal game. cost factor of 4 means all tech and buildings and units the IA makes, costs only 40% of the same you have to make. IA to IA trade rate means they will trade between themselves ridiculously, but when dealing with you, is a normal bargain. So if you sell a tech to one civ, it will give almost for free to all other civs ROFL.
These are very helpful!
Im back after 15 years..... never played civ4,5,6 :) Little frustrated with some things example gold pre turn is in minus, bombarder useless which is really funny how enemy shot down almost every single bombarder, too many citys, air cons wih fighters, then i approach with navy and am instatly bombarded aaaaaaaaaaaa
I just started again recently playing on the 3rd lowest difficulty and I'm having an awful time. I forgot a lot! 😅
@@99oildrops I have been trying to master the second difficulty since 2002!!! 😁😅😂😂😂
Right! How can they see my ships in the water. If I’m at war, I’ll usually travel with a carrier or 3 (carrier count depending on how many bombers I seen them have with a ‘spy in capital’) with fighters only and have them positioned along coastline that im attacking.
Good Job...
Quick question. According to what I understand the despotism denies your early game agricultural trait, so it’s basically not worth anything but the one extra city center unless you happen to get wheat on a flood plain. (I know there are other cases I’m choosing the highest food possible) so why even pick a civ with that trait? I almost always rush republic and switch as soon as I can but even by then I’ve got 15-20 cities
Not quite. You lose the 3rd food unless your city's on fresh water. Unless you're in a government that doesn't have the despotism penalty, in which case you always get the third food.
So if you plant on fresh water you get a ton of bonus food early, when it matters.
6 tips for advanced players?
look on his channel he has a video named "101 tips and tricks for Civ3". It shows pretty advanced stuff.
Have i played this…
And it’s good? I spot memory loss.
For experienced players do u recommend having more land with fewer civs?
Most ppl dont attack early. When I see a scout, instant kill it. All the natural villages are mine, all mine. What will he do, send an army of 2 warriors that arrive in 30 rounds.
Everything feels good until you have an aggressive AI that is ahead of tech and researches flight before you. Then the games becomes a rush to flak game.
On high difficulties they start with a dozen+ units, so they walk a massive stack at you. But you're right that diplomatically the consequences are few.
I love over sizes maps in civ 5 and 6 so If I played c iv 3 I would still do over sized. Edit* nothing wrong with playing over size the issue i believe is he didn't try to expand outside his land. Do small land grab wars. Slowly but fun. Everyone plays differently. I am so really good at the games sooo not bad for playing oversized maps.
Last game I played I tried one of Suedes other tricks: send a galley out to ocean. My first galley crossed maybe 15 tiles of ocean before I found land. Then I sent one with a settler, which promptly sank... By the time I finally sent a settler across (some 10-15 galleys later), I had researched magnetism, lol.
But I was still the first to that island, as well as one just 4 tiles away of my island in the opposite direction.
Then the junkies gets the job to make roadworks... 😂
Can anyone recommend a well balanced WW2 scenario in Europe? Thats the only thing I miss from Civ2 and I have not seen a nice one in years.
Civ 3 has a WW2 scenario but not in Europe, but the Pacific, Japan vs the US, Commonwealth, & China, & it's pretty balanced. Japan is low in resources but they start you with a very high military force, including a bunch of bombers on aircraft carriers out by Pearl Harbor.
Thanks for video!
big thx Suede
I miss this game so much. I have the CD but it doesn't work on our family computer :(
Try getting it on steam! It's like $5 :). Sometimes it's on sale for less.
@@suedeciviii7142 thanks alot :) i will try tomorrow if i remember
@@suedeciviii7142 thank you so much!! I just got it on steam. You literally did a stranger a huge favour. I get to play it again and its all thanks to you!! Omg i wish i could hug you 😂 Im very excited. Just... thank you so much!!
@@suedeciviii7142 now i can do all the mistakes you said new players make again after 10 years :D
@@eetuthereindeer6671 Awww thanks :)
Thanks. How do you make land units embark?
You gotta put them in a boat. There's no "embark" like in Civ 5. Walk them onto a coast tile with a galley/caravel/galleon/transport. Or put the boat and the unit in the same city and use the load command.
I think in my last game I had corruption in my capital - it was only one shield in about 16.
You didn't. If you did your game is broken or there's some strange exception, and please send me the save file if that's the case.
@@suedeciviii7142 Just sent a save file
@@pyracurse Save file is corrupt and won't open. I tried opening it using the .sav analyzer and that didn't work either.
@@suedeciviii7142 I'm playing CivIII Conquests CD version if that makes any difference?
City with forbidden palace has corruption, capital doesnt have any.
Your awesome
@@drckargaming your are*
What mod got you that Mayan Atlantist cool looking graphic??
Aside from the minimap grid and the happy faces on citizens, my game is unmodded
At 9:40, you mined the cow instead of irrigating, why? The food doesnt get removed by the desp penalty right?
Correct. Cows on grass give 4 food and 1 shield. 3 food after factoring in the despotism penalty. So you can mine or irrigate and both will add an extra yield (shield or food)
Food is a little stronger than shields in the early game, but here I wanted production so I could get the archers out.
Cows on plains are 3 and 2 (2 and 2 after factoring in despotism penalty). Irrigate them. Mining them is useless until you're out of despotism.
12:27 how do you do that? On large and huge maps I can't contact all of the leaders (max 8). I've always played on a medium map so never really had a problem.
ctrl-shift-d. Or click on the little "d" in the bottom right corner of the screen
William Wallace
If you happen to have purchased Civ 3 in a box the cd comes in.... it might have a little handbook. I read that thing inside and out. Tells you all the hot keys if you happen to have the book.
Mistake 2, clearly they should have started invasions the turn they had Galleons! Find a smaller nation & capture it, rinse & repeat until all resources are collected
The window between galleons and the enemy having rifles can be quite slim, and galleons just kinda suck. They're overpriced relative to their speed and how much they hold. That being said, you're generally right. Often people get screwed by having no res, they are even aware of it as it is happening. And they just let it happen? Like that scene in Austin Powers with the steam roller.
Good guide.
Hello again.I want to give an example.I have a map in which i can place only one city near my capital.Around me i have hills and mountains and some tile further i have plains.None of this tiles have at least 2 food on them to sustain a city.But 7 tile away of my capital city i have a river.
I use a worker to build a road to there during the time in which i produce settler and create the first city near the capital and then send the second settler on the road to the destination.And then i grab land in that area around the river. It was a good decision?
Yeah something like this would be the exception. It's rare not to have 2 tiles with 2 food for your second city, but if for whatever reason you didn't have that, you might want to go a bit farther to find it.
You can see an example of that in this video of mine.
ua-cam.com/video/FkQm2LttYwA/v-deo.html
@@suedeciviii7142 Thank you!
Tysm
Is there any way that you can help me personally with a game? I get co fused in the videos sometimes and could use the help
Yes. Email me at suedeciviii@gmail.com, or join the discord and send me a pm.
It is so weird watching civ 2 & 3. I completely remember 1, first i ever played. 4 Was the first polished user friendly, 5 changed so much, 6 is much like 5 but a very different look palette and feel making each memorable and obviously more recent. But watching civ 2 gameplay looked foreign to my memory other than the awesome yet silly advisor videos and for us back in the day the minutes it took the CD to spool up to play them and any other video. Civ 3 still looks like something i don't remember whatsoever despite 1000s of hours. I do recognize 1 thing however, how bad the map looks with every tile roaded and worked, or better when you don't notice a missing irrigation here or there in the sea of them etc. Weirdly my fondest memory between civ 1 and civ 4 when game complexity started getting really engaging vs routine/boring with frills is actually the multi stack attack window of Call to Power & the crazy mods built into Civ 2 Test of Time. Other than that i swear 2 and 3 look so foreign to me despite each in the series consuming months at a time during years of my life.
I can't tell if it is my memory OR graphics settings. I likely never played these on everything turned up till like civ 6 (i think even if i tried civ v on today's rig it would struggle). I'm curious if that's why these all look so different. IE i have played 10 times as much civ 5 in strategic view than normal because stuff (to their credit for trying) blended way too much making important stuff too easy to miss & holy hell is that one of the most graphically intensive games of it's time on max settings.
Am i the only one who sees videos of civ 2 reg & test of time and civ 3 and not remembering them looking like they do in any video other than the interface and flavor stuff? I'm guessing graphics setting solely because all of that interface stuff does seem familiar to me and that wouldn't change w/ graphics settings aside from animations. Like i was in my early teens, in a 1 new computer household that was a work machine we played on when available & in those days video cards weren't the only absurdly overpriced components every new year (I'm serious adding 50Mhz added as much as 200 bucks back before AMD was a thing and intel was the only player in town, even ram sticks and hard drives were a fortune for very little added.
i got a phone case ad which was essentially just ppl dropping phones off mountains and it gave me anxiety
Your second point has made me realize that Civilization is not the sort of game I want to play. I want to build, not to compete.
you can win without much fighting (obviously sometimes the AI will just attack you so you need some units to defend), but you can win either through diplomacy, space race or 1 city culture fairly easily without starting wars.
Build Great Library...
and there is another tip for you guys, if ur building a city next to capital, head 5 tiles from your capital, that way u wont be wasting maximum citizens on tiles in city, which will give you more shields, food and gold per citizen, otherwise, your next city will take that tile in your capital city by citizen and your capital wont be able to put citizen on that tile, which leads you to waste of important stuff. Its not just for capital, its for all cities.
Not a great tip. Planting close together is extremely strong in the early game. I talk about this a lot in other videos, but overlap isn't explicitly bad. And in fact, I'd recommend that even if you're not doing a super early game strat, you generally plant 4 apart.
@@suedeciviii7142 its for late game, when your cities pass maximum citizen per city which is 12, later on, you can make much stronger civilization, but yes if youre not planing on early game, then go ahead and make it that way
I think it is very nice to apply and show your strategies, but they are actually very easy. They do not have value so. Shoulda try to show how to make it on Sid level, because it is really difficult and you can't afford to make mistakes. You will only have success in a war if you plan all perfectly and use all kind of strats, including setting everyone against your enemy. Because if you don't do so, or make any mistake, you will lose and die.
Pro city settling strats. (5:30,10:15)
I've played hundreds of hours of CIV 3
2:50 bro you recommend WHAT ?
N I C E !
Is there ever a reason to play tall in this game? Every video I've seen people spam cities
Check out my wonder stacking on deity video. Compounding tourism gold with bonus science. Otherwise no pretty much
I’m trying to play on warmonger and my capital gets corrupted every time. Full corruption. Every sheild is red.
You're in disorder or anarchy then
@@suedeciviii7142 disorder, but it’s the capital city, sorry it took so long to respond. Playing as Rome.
@@dannypipes75 Disorder is not corruption. The shields are just animated the same way.
For example, a courthouse will not reduce the shields lost from disorder.
@@suedeciviii7142 I guess I’m confused because in the video you say that the capital won’t have any corruption so you say that I don’t need a court house in the capital but my capital is fully corrupt and the people are in civil disorder.
@@suedeciviii7142 *and it happens almost immediately
This game seems gimmicky, but endearing for new players.
The opposite actually. The franchise relied more and more on gimmicks as it went on. Wonders were always kind of gimmicks, but they added great people, religion boosts, social policy, more gimmicky civ powers, etc.
Despite that, every game in the franchise has a ton of replay value.
Can someone suggests the best mod for CIV 3 to play?
About tip 1... When you go comrade a.k.a. communism government, do you get corruption in your capital? If i remember correctly it is possible to get, but i am not 100% sure :).
No. I also did a test and a courthouse in your capital won't affect corruption in your other cities either.
why didn't you irrigate the cow on your capital?
I answered this below. Pretty much, although generally food is better, I wanted the extra prod for the rush.
I buy civ3 on steam soon well play 1v1
:)
I wish I knew it 15 years ago
So Civ3 is all about quick expansion? I wish we had game mechanics in which you're not supposed to be a big shapeless blob to win.
if you don't like the focus on it just play archi maps or 80% water maps.
@@suedeciviii7142 quick question. I remember back then I could play Earth map where all the civs where placed historically, like Romans in Italy, Chinese in China etc. Now I play and the positioning seems to be random. Can you suggest what map should it be or what settings should I use? Thanks.
That's why agricultural civs are so much better than non-agri. They produce more food, deserts have +1 food as well acting like plains. My fav is agricultural + industrious/religious.
i play it just to war with other ppl....lol
i was doing it all wrong lmao
1st thing is the same in 1 and 2
I mean the mechanic where corruption is proportional to distance from capital, and capital has 0 except for communism happened even in 1st and 2nd civ games
Which makes zero sense because DC exist.
How come my capital has corruption
It shouldn't, send me the save file if it does.
Never mind it wasn’t my capital lol also Is there a civiii discord.
@@varantbedrousain7264 There is!
Here's the multiplayer one/one for this channel.
discord.gg/YEtEQa7
There's a single player one too.
bro, why you start the sentence in loud voice and finish it whispering?? just every time ffs its so annoying you have to rewind back or just turn on voice to max >
we lost so many good options ie things to do when civ 4 came out,, then civ 5 we lost even more compared to civ 3. civ 6 i gave up on. I think civ3 was the best version so far. i was always hard pressed in civ 3 to win. on civs 4 n 5..meh..i just toy with the game to waste time. still looking to find a game with civ 2 n 3 capabilities.
What was lost?