What 𝘌𝘭𝘴𝘦 Does TF2 Need?

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  • Опубліковано 28 чер 2024
  • This was made during the big ban wave. I wasn't expecting that! Not that it changes much about this video.
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КОМЕНТАРІ • 849

  • @SquimJim
    @SquimJim  7 днів тому +495

    The beginning of the video was made prior to the big ban wave, not that it really changes anything about what I said. But still! We'll see how long it lasts and if Valve keeps it going.

    • @mrstudent9125
      @mrstudent9125 7 днів тому +4

      I hope Valve keeps going.

    • @baconjambacon1234
      @baconjambacon1234 7 днів тому +1

      Me too

    • @TheWildcat_YT
      @TheWildcat_YT 7 днів тому +4

      I belive those radio players can easily get to 20 kicks a day. Sense people don't usually know the difference. between them and bots.

    • @Alaa-wh9hp
      @Alaa-wh9hp 7 днів тому

      Dis is very 🎉🎉🎉🎉🎉🎉

    • @senorsac7927
      @senorsac7927 7 днів тому +6

      @@TheWildcat_YT they should stop being annoying then

  • @Nerdtendo6366
    @Nerdtendo6366 7 днів тому +451

    We need Valve to lower the prices in the item shop, $7.49 for Bison is absurd

    • @lorantpapp07
      @lorantpapp07 7 днів тому +68

      its valve's way of scamming newbies who didnt look up "tf2 items for cheap" yet. it really is absurd, most items move in values a hundredth of the mann co store price, but valve has to make some unfair money off this game

    • @CoralCopperHead
      @CoralCopperHead 7 днів тому +15

      @@lorantpapp07 I have no objection to business practices that explicitly target stupid people.

    • @dansmagicalcreations2162
      @dansmagicalcreations2162 7 днів тому +84

      @@CoralCopperHeadit’s not stupid if nobody’s ever told you otherwise

    • @pigeon5700
      @pigeon5700 7 днів тому +3

      You can get all the items in the game for like 2 pounds

    • @nolaz010
      @nolaz010 7 днів тому +16

      There are 160 items in the game, current market rate is 85ref/key, so you could spend $2USD to get 1524 weapons, almost 10x the amount of every weapon in the game

  • @mrstudent9125
    @mrstudent9125 7 днів тому +633

    Uncle Dane would be disappointed that you placed tele exit next to a dispenser.

    • @Koppu1doragon
      @Koppu1doragon 7 днів тому +104

      Why would he care? He's a heavy main now.

    • @ireallydontknow278
      @ireallydontknow278 7 днів тому

      ​@@Koppu1doragontrue

    • @mag_vii
      @mag_vii 7 днів тому +31

      @@Koppu1doragon i thought he was a pyro main

    • @Koppu1doragon
      @Koppu1doragon 7 днів тому +23

      @@mag_vii That is old news, got to watch his most recent video.

    • @vibethecat4194
      @vibethecat4194 7 днів тому +26

      @@Koppu1doragon he finally taught heavy to build teles and be a superior class? :O

  • @uugabuuga7450
    @uugabuuga7450 7 днів тому +258

    3:55 I honestly miss this screen a lot. one of the more recognizable elements of the game to me that is now mainly gone.

    • @user-un2pf4ht9l
      @user-un2pf4ht9l 7 днів тому +13

      Same, i play on community but i changed my hud to something else, that mean i dont see it unless i remove my custom hud

    • @NashvilleSurviver
      @NashvilleSurviver День тому

      Yeah I joined this may and I've only seen the screen maybe twice and that's when I want to test the bots out.

  • @GentleMannOfHats
    @GentleMannOfHats 7 днів тому +151

    "it should just open the doors" It can be done because that's what used to happen. It should have stayed like that instead of reloading the map.

    • @mikeyes620
      @mikeyes620 7 днів тому +9

      I think it reloads the map because if the same map is run for a very extended period of time the server begins to break and can potentially crash.

    • @blueberrimuffin6682
      @blueberrimuffin6682 7 днів тому +22

      @@mikeyes620 Isn't that for a truly STAGGERINGLY LARGE amount of hours, though?

    • @Landjrin
      @Landjrin 7 днів тому +15

      ​​@@mikeyes620This isn't a real problem, just have every server do a fresh reload at like midnight or something, or queue it to reload at the end of the next match after a 24 hour time period, solved.
      That would give it one reload once a day minimum, completely ignoring the fact that if a different map is chosen it'll have to reload anyway.

    • @mikonson4091
      @mikonson4091 3 дні тому

      @@mikeyes620 Not enough hours in a day for that to actually be a problem.

  • @Cyperstudio
    @Cyperstudio 7 днів тому +66

    Team scramble should be put back into the game BUT it shouldn’t instantly restart the round, an automatic scramble at the end of the round would probably be the better option

    • @TechnoBear2099
      @TechnoBear2099 7 днів тому +6

      Combine that with the Map timer and that would perfect.

    • @CapnShades
      @CapnShades 6 днів тому +2

      As long as it keeps parties together. My favorite way to play is with friends and family and getting split is sometimes fun but often a bummer.

  • @StickMaster500
    @StickMaster500 7 днів тому +515

    TF2, besides fixing the bot problem, just needs more developers to work on the game like the good ol' days since it's been nearly 7 years since the last major TF2 update

    • @Matt-md5yt
      @Matt-md5yt 7 днів тому +4

      Yes and glad one of the hard workers is a Pyro main

    • @senorsac7927
      @senorsac7927 7 днів тому +1

      its been years

    • @jonashormann5700
      @jonashormann5700 7 днів тому +10

      Stickmaster is the best

    • @da_bloodytanktf5348
      @da_bloodytanktf5348 7 днів тому +27

      (hot take) hardly disagree with you here, TF2 glory updatey days are gone, the game don't need new content and certainly if valve kept pushing updates TF2 would be much more modernized and lose it's charm
      Meet your match was a mistake, good thing they stopped (could've been MUCH worse).

    • @jonashormann5700
      @jonashormann5700 7 днів тому +20

      @@da_bloodytanktf5348 I agree, tf2 needs more fixing than stuff being added

  • @supermudkipz
    @supermudkipz 7 днів тому +92

    Honestly if the Squad Surplus Voucher is gonna be two dollars, it should just give you another spin of the loot for when you complete the tour instead of working how it does now

    • @usernamesmeannothing
      @usernamesmeannothing 7 днів тому

      YES!

    • @soupcake3092
      @soupcake3092 7 днів тому +6

      Got scammed because i thought ofcourse that's what it would do. They wouldn't charge me 2.50 for like a single random weapon right?

    • @drunkdrag0n
      @drunkdrag0n 7 днів тому +1

      One thing I'd suggest for the Squad Surplus voucher is to have it spin a wheel of goodies. 9 slots, each one giving you something different, like:
      2 slots giving you one extra item.
      2 slots giving you two extra items.
      1 slot giving you one rare part.
      1 slot giving you one of the Mercenaries' mech items.
      1 slot giving you a weapon.
      1 slot giving you a basic killstreak kit, 50/50 chance if it's unlocked or you need to make it yourself.
      1 slot for a professional killstreak kit unbuilt.
      All the items and what the killstreak kits are for is random of course, but it'd give much more use to the SS voucher

  • @lorantpapp07
    @lorantpapp07 7 днів тому +110

    The vote at the end thing is for everyone to go grab a drink or use the toilet, its good to stay on 30 seconds. but the rest of the "waiting "category (and the entire rest of the video) is absolutely agreeable

    • @dandyspacedandy
      @dandyspacedandy 7 днів тому +12

      kinda makes me imagine a "hold" request vote, where 60% of the people currently in the lobby have to agree to extending the timer for an extra minute. it can just act like a request while the player who initiates it goes off to do whatever they need and _maybe_ they'll get back before the match starts if the rest of the lobby cared enough to wait. though i imagine most would deny it lmao
      i would also imagine the vote automatically ending if it lasts into the last 10 seconds of the timer, at whoch point i'd imagine there's enough of a split or enough people unaware that itd be unfair to them if the timer got extended on the last fucking second lmao. but maybe im overthinking it

    • @No_Life_Alex
      @No_Life_Alex 7 днів тому +1

      @@dandyspacedandy ooh that could work

  • @dengamer9106
    @dengamer9106 7 днів тому +63

    thing we need for MVM is not allowing players to join matches they were kicked from this is a huge problem with trolls or salty high tours with holding games hostage because they just join back in and grief and very common on the less played tours

  • @ralseidagoat
    @ralseidagoat 7 днів тому +57

    > mentioned that the JI weapons have no crafting recipes but not that they dont have stranges

    • @SquimJim
      @SquimJim  7 днів тому +34

      True! More than just them too. I wish I could get a strange Eureka Effect :/

    • @CharaGonzalez-lt7yw
      @CharaGonzalez-lt7yw 7 днів тому +1

      ​@@SquimJim but muh copyright

    • @Leeloo-Foxx
      @Leeloo-Foxx 7 днів тому +6

      @@SquimJim i want a strange dragons fury. granted, having stranges for ALL the jungle inferno weapons would be good but i'd be fine if just the dragons fury had one

    • @fujiwaranonekobiodrando1257
      @fujiwaranonekobiodrando1257 7 днів тому

      ​​@@CharaGonzalez-lt7yw Strangifiers thing

    • @dunsky1026
      @dunsky1026 7 днів тому +1

      I think it makes them special that way, not like much changes other than they get an orange name anyways

  • @Chord_
    @Chord_ 7 днів тому +29

    ~15:40 One thing I'd love to see from those Casual and Comp badges is for them to be actual wearable badges. They look pretty slick in-and-of themselves, they would let more people see your rank (ie, tier 3 level 49), and it'd be nice for new players to have cosmetics that aren't the Gibus or Gibus-esque.
    Like, I've been playing since 2013, have a decent variety of cosmetics, and I still wear my PASS Time Beta Badge because it just looks that good.

  • @pyrofromtf2
    @pyrofromtf2 7 днів тому +222

    I am Pyro. I still think TF2 needs some optimization.

    • @SquimJim
      @SquimJim  7 днів тому +111

      If Pyro says it it must be true!

    • @trunguss
      @trunguss 7 днів тому +8

      Pyro should they fix scattergun model

    • @pyrofromtf2
      @pyrofromtf2 7 днів тому +11

      @@SquimJim yeah!

    • @MrAnniTagada
      @MrAnniTagada 7 днів тому +8

      makes sense since fire particles cause so much lag

    • @Matt-md5yt
      @Matt-md5yt 7 днів тому +3

      Glad to see you here and yes

  • @egg_ox
    @egg_ox 8 днів тому +64

    Oh yeah? Instead of talking about TF2 so much, why don't you talk about what YOU need!?

    • @SquimJim
      @SquimJim  8 днів тому +68

      A lobotomy!

    • @aoooso6000
      @aoooso6000 7 днів тому +4

      a tf2 major update

    • @krunken_isok
      @krunken_isok 7 днів тому +5

      ​@@SquimJimDone, and done.

    • @VeryPeeved
      @VeryPeeved 4 дні тому +1

      @@SquimJim But on what brain would we do the lobotomy?

  • @cimengngialah2735
    @cimengngialah2735 7 днів тому +26

    Still waiting for the Robot Destruction game mode and Comic #7.

  • @voidzilla7282
    @voidzilla7282 7 днів тому +18

    An active development team

    • @CharaGonzalez-lt7yw
      @CharaGonzalez-lt7yw 7 днів тому +6

      This will never happen. At most the community should demand for a dedicated team that helps combat the bots and cheaters. Dreaming for more bigger content updates is incredibly unrealistic

    • @maskofthedragon
      @maskofthedragon 7 днів тому +5

      The plastic houseplant wilted

  • @TheUKNutter
    @TheUKNutter 7 днів тому +36

    Valve needs to do a cease and desist now. Threaten court because the bots WILL come back again.

    • @spartanseth7392
      @spartanseth7392 7 днів тому +2

      “Just sue them!” - a statement made by people who have no clue whatsoever how it works.

    • @gudmansal3468
      @gudmansal3468 7 днів тому +13

      @@spartanseth7392in this case, suing them can actually be possible though

    • @TheUKNutter
      @TheUKNutter 7 днів тому

      @@gudmansal3468 It is possible. Other companies have done this against cheaters and cheat hosters; research it!

    • @dunsky1026
      @dunsky1026 7 днів тому

      ​@@spartanseth7392 i think if they're using your plataform to be hateful and spread hateful crimes and harassment towards other people you'd be able to do some legal action to keep them out. You know, even if you didn't care about it, it really gives a bad image that you're ignoring it though.

    • @1mariomaniac
      @1mariomaniac 5 днів тому +2

      ​@@spartanseth7392 Pretty sure bot attacks fall under the cybercrime category.

  • @SomeCertainMycorian
    @SomeCertainMycorian 7 днів тому +210

    The damned heavy update.

    • @local_engineer_main
      @local_engineer_main 7 днів тому +5

      I never understood what all the heavy needs. Plenty of sandwiches, plenty of miniguns, and enough shotguns. Even his melees are pretty unique.
      Imo hes just fine.

    • @leanmaxine1555
      @leanmaxine1555 7 днів тому +14

      ​@@local_engineer_main Mobility. Heavy's hardest set back is mobility. Now I get the idea behind it, he's strong, and can do a horrific amount of damage... Up close. And that's where he has high HP... If the entire enemy team doesn't gang up on him. This is why "fat scout" is used more and more often, the damage is significantly better as opposed to the mini-gun, given the mini-gun not only needs constant marking, but sustained damage. And given people move around, a lot, sustained damage is nearly impossible. Ask Pyro. And hitting your target from afar is the only way to ensure safety, but takes back the damage significantly unless you have Natasha. Ask Spy about consistent target hitting. As such, Heavy is not only handicapped by the fact that he's the biggest target, slowest class, not as optimal damage dealer and simply not fun to play.
      Fixing Heavy is an undertaking, but above all else, Heavy needs mobility updates. That Jetpack Pyro got would have been useful, but no, Heavy is still just his own walking pace, where the mittens only makes a marginal increase in speed, it isn't enough. Do I expect him to be rocket jumping? No, however he needs a way to balance the downsides rather than be stuck in the shadow of a class nobody mains unless they're patient as a rock.
      Recently, Uncle Dane proved a flawed concept can be improved upon: more health doesn't mean fun to play. In fact, more health means you're more of a bullet sponge and higher priority. And unless you have those mittens on standby and a shotgun for back pedalling, most Heavy players have to forego the sandvich for safety damage. At base, Heavy is coded and codes players to stand their ground until death, that Heavy is the sacrifice class to make a push. This gives him one and only one usage: muscle.
      Classes that do more than their one job are what gives them appeal. Look at Demoman, look at Pyro, look at Engineer. Classes who are more than the sum of their base play style. Heavy is either stuck to his own lane, or people have to be experimental with him, depending on the map and players, enemies or otherwise, as well as the loadout, to hopefully be aid for the game. Otherwise, the game becomes friendly with Hoovies abundant.
      Make Heavy mobile. I don't really know how, making him faster is out of the question because he can already use the mittens, however, maybe a rocket jump ability, or at least the ability to roam around like Soldier.

    • @SomeCertainMycorian
      @SomeCertainMycorian 7 днів тому +22

      @@local_engineer_main he kinda got scammed from an update, because he was stated to get an update later, but never did.

    • @local_engineer_main
      @local_engineer_main 7 днів тому +2

      @@leanmaxine1555 1: a while damn essay?! Damn!
      2: the mobility is more or less the balancing of the class. As LazyPurple would say, “Mowing down Hoards of people is heavy’s thing man.” Even if the entire team ganged up on him, he would still cut a few down. His mobility is the only thing holding back sure, but if he was as quick as a soldier then he could get back to spawn and get ready to mow down again. Shoot the few people then get back then shoot a few different people.
      3: I don’t entirely understand how play-styles have a giant shift in things. It’s all really about opinion. If you want to mow down the opposing team, bring out the brass beast and sit next to a well placed dispenser. If play styles are what allows a class to be balanced, then don’t give them any other weapon besides stock. If plain means balanced, don’t ‘fix’ it.
      4: I never knew the mittens added move speed.

    • @local_engineer_main
      @local_engineer_main 7 днів тому +1

      Another thing is just teammates and their cooperation. If that engineer with a well placed dispenser also placed a well placed teleporter and sentry, then heavy could even be irrelevant with this engineer. That, or he will be significantly stronger because of the engineer. That teleporter in case the heavy fails, the sentry to watch heavy’s back, and dispenser for obvious reasons.

  • @Cheater_And_Liar
    @Cheater_And_Liar 7 днів тому +39

    - Match ending after 3 wins instead of 2
    - Team scrambles after same team wins twice in a row

    • @TechnoBear2099
      @TechnoBear2099 7 днів тому +7

      Or just remove the round limit, and go back to the map timer. You get higher quality matches the longer players stay, because they have time to find there place.

  • @CoralCopperHead
    @CoralCopperHead 7 днів тому +26

    Re: comp
    I don't understand why there isn't a separate Highlander queue. Easily implemented and already established, as opposed to the wonky nature of trying to put in the 2 Scout 2 Soldier 1 Everything Else rule of 6s.

    • @abstractbeholdings1030
      @abstractbeholdings1030 7 днів тому

      the 9v9 (prolander?) mode!

    • @Landjrin
      @Landjrin 7 днів тому +2

      Problem with the Highlander queue idea is queue times.
      You could have 1000 of every other class queuing but if there isn't a single medic queuing then you suddenly have no matches able to start.
      Huge exaggeration I know, but considering the pool of people both interested in comp AND queuing in Valve games is insanely low already trying to find 18 unique players each queuing for 1 of the 9 classes to make a proper 9v9 we're talking nightmare queue times lol.
      You could maybe get around this by allowing players to queue for multiple (maybe even all) classes, but idk I still think the pool of players is too low to make it work.

    • @BlueFlame_3
      @BlueFlame_3 7 днів тому

      I am not particularly familiar with how the competitive system works, or how it supposedly worked when it was first implemented, but would it not make sense for it to be in a rotation of Sixes and Highlander (and potentially other modes as well), where it switches every two hours? And perhaps when Highlander is in rotation, one can select their class before queueing?

    • @Underqualified_Gunman
      @Underqualified_Gunman 4 дні тому

      why not just have it be a you can only queue with a minimum of 3 classes selected. your primary choice and 2 runner up choices.

    • @BlueFlame_3
      @BlueFlame_3 4 дні тому

      @@Underqualified_Gunman Oh, I quite like that. That may also reduce waiting times for if you select a class with no open spots in a lobby.

  • @mythos951
    @mythos951 7 днів тому +13

    One thing I wish they would implement is making the cool down for calling votes shorter, or making it so u can call a vote when you first enter a server rather than waiting 2 minutes. It’s so annoying having to wait a full 2 minutes when you are the only one on the team who knows how to call it.

    • @redstonewarrior0152
      @redstonewarrior0152 7 днів тому +4

      Trust me. You do not want that cooldown removed.
      Both cooldowns were implemented to stop bots from hogging the vote menu. Removing that cooldown wouod just mean that the bots would get to go back to spaming vote kicks preventing human players from calling them.
      And the join vote cooldown was to makw it harder for a bot to join a game and take a human with them.

    • @mythos951
      @mythos951 7 днів тому +3

      @@redstonewarrior0152 I don’t want the cooldown automatically removed, but I’d at least want it a bit shorter. If 2 minutes is the maximum you can go to avoid spam then so be it. But right now 2 minutes is more than enough time for more bots to join and pretty much conquer a lobby.

  • @hmmm2359
    @hmmm2359 7 днів тому +64

    I would disagree with the party size increase. Imagine the chaos of a 12-bot party joining a server and being literally unable to be kicked. And really, when do you need to play with six other friends at once?
    Edit: Also the metal change would straight up crash the taunt economy. 36 ref for a taunt when most are around 1.5 keys would do some wild things to the market. We need a refined metal sink to take more of it out of the economy

    • @Gamemaster64
      @Gamemaster64 7 днів тому +11

      8 people would be more reasonable, especially since the game needs to put all of the party into a game on the same team. 12 players in a party would take way too long to queue for.

    • @SquimJim
      @SquimJim  7 днів тому +39

      That's why I said if they weren't an issue. But there are a LOT of times when I would like to be able to queue with more than 6 people.

    • @xxxwetwillyxxx1
      @xxxwetwillyxxx1 7 днів тому +1

      To play with like 10 friends is such a pain in the ass. Get in a game. Leave the party so other friends can try and join. Is kinda ass. Even being on separate teams is fine sometimes but o just wanna play with my friends

    • @Brother_Piner
      @Brother_Piner 7 днів тому +12

      @@SquimJimYou’d like that, that’d be hell for the rest of us. Do you know how frustrating it is for those of us that only go in alone or with one friend to always be against teams that have a stack of 6 players all communicating in a call? Making that the whole team would just ruin the game.
      I’d rather it go back to picking your team at the beginning based on availability, as well as bringing back periodic team scrambles. It could be annoying at times, but the alternative is a team with the top 6 players being a good 10-20 points ahead of the top player on the opposite team. Team stacking is already such a pain in modern casual in a way it wasn’t in the quick play days.

    • @SquimJim
      @SquimJim  7 днів тому +15

      @Brother_Piner I said the teams would be auto-assigned and split with 7+ players. So if you're playing with 8 it'd be 4 on one team and 4 on the other, for example.

  • @pep-qew
    @pep-qew 7 днів тому +8

    If you're typing on chat small cloud 💬 like this should apear.

  • @harrybaxter9110
    @harrybaxter9110 7 днів тому +11

    free team switch + full team scrambles is the best solution. you cannot balance a match before the match begins with a ranking system, you cant balance one player at a time because it doesn't make enough difference quickly enough, its the only way to effectively prevent perpetual team rolling, if the server detects a massive imbalance in points scored/objective progress, at the end of the round it *should* force a whole team scramble, with free team switch this solves the party breakup problem (not that i think thats a big problem to be fair, its fun to fight your friends)

  • @marrychrismas5993
    @marrychrismas5993 7 днів тому +8

    Bug Fix: Sometimes the post-match map vote doesn't work (no one can vote)
    Forced Autobalance: It would lead to greater balance if a top-scoring player was chosen because the disadvantaged team needs a strong player rather than a recently joined F2P
    Banger videos recently keep up the great work!

  • @onesingularpog3613
    @onesingularpog3613 7 днів тому +10

    here's the thing about restricting searches for people that get kicked;
    1. the bots can just leave before they're officilaly kicked, whilst players are less likely to do that.
    2. Once the bots reach a near unplayable threshold (or any for that matter), there isn't anything stopping the bothosters from getting more bots.
    At best your suggestion makes it much more inconvenient to be a bot-hoster, but not prevent bots from entering matches. At worst it risks other players getting hit with these penalties.
    The idea on paper isn't bad, but once its put into practice things can go very wrong very fast.
    edit: Also, bots can record who they play with and kick. If they can do that they can also target players to intentionally force those thresholds unto others.

    • @SquimJim
      @SquimJim  7 днів тому +16

      A few years ago they made it so leaving during the vote makes it automatically pass.

    • @Astyl_
      @Astyl_ 7 днів тому +7

      @@SquimJim They can still switch accounts though, and since they are not running them at the same time, you have the same issue, they can just switch out the accounts when their kick quota is filled. And I also think he raises a valid concern with the targeting, this would be used on UA-camrs for example.

    • @SquimJim
      @SquimJim  7 днів тому +9

      I mean inconveniencing bot-hosters sounds like a good thing even if that's all it did. Swapping accounts every few hours will take time especially if its a lot of bots and the penalty is a consistently applied thing they try to avoid each time. I don't see how it could really harm a human player. Especially in a consistent way. Like I said, if someone could prove they've been kicked that many times in a day/month I'd genuinely like to see it.

    • @Astyl_
      @Astyl_ 7 днів тому +3

      @@SquimJim I don't think it could hurt a human player unless they're targeted by the bots but the benefit is inconsequential.
      There is no way the process of switching accounts wouldn't be automated. So on the balance of pros and cons it would be a net negative because community figures of any kind could be targeted.

    • @dunsky1026
      @dunsky1026 7 днів тому

      ​So, if this were a thing, it'd leave bot hosters to be changing manually accounts just to keep them up, which is manual work for them, every, single time. Eventually they'd get tired off of it, even IF it making new accounts got automated in some way, wouldn't that turn into a valve-as-a-whole threat?, which could be solved with a captcha, i know this is basically a band aid for a band aid, but realistically if valve were to actually make something like this i wouldn't see them having trouble taking care of the bots outside of tf2's wonky code.

  • @Lugiiiii
    @Lugiiiii 7 днів тому +5

    I'm not sure how well getting a random unlocked cosmetic crate after every 50 rank ups would be received in the market. They'd have to be untradable in order to not have an overflow in the market. Plus, there's also a major problem in MvM where you can just rejoin a lobby you were kicked from if you queue for that mission again. It's a pain to deal with when there's a guy who's not playing good or being nice and they just keep on joining.

    • @SquimJim
      @SquimJim  7 днів тому +10

      If they're achievement items they would presumably be non-tradable.

    • @Lugiiiii
      @Lugiiiii 7 днів тому +3

      @@SquimJim Ach, you're right, my mistake. Then it would be pretty neat to have in the game.

  • @perryli9229
    @perryli9229 7 днів тому +6

    Vote kicking cooldown could work with trust factor. Voting power depends on your trust factor. High trust player votes counts more than lower trust players when a vote is called. Low trust players cannot call vote kick, use voice chat, and get temporarilly banned from being kicked.

  • @scoutdy6547
    @scoutdy6547 7 днів тому +4

    I think one thing that would help not only tf2 but the source community in general is an update to source film maker
    The program has been in "beta" since 2012 or so. And theres so many weird work arounds you have to do, like if you wanna render above 720p you have to set the program launch options in steam to the resolution. Not mention all the weird bugs that seem to happen for no reason.
    And as time goes on and hardware keeps getting better sfm will eventually get left behind and just stright up not work.
    Sfm was always seen as an "easy way to get into animation" but it is starting to become anything but with the amount of bugs and source research one has to do.

    • @CoralCopperHead
      @CoralCopperHead 7 днів тому

      "As hardware keeps getting better."
      I always get a chuckle whenever someone says that stuff will stop working because the hardware is 'better.' If it was 'better' it would be able to run it all, it's a lateral step that produces better results, but I'm not going to call it better until it can do everything.

    • @tomas6621
      @tomas6621 7 днів тому +1

      ​@@CoralCopperHeadI am gona say one thing 32 GB of RAM how i s that not bether then 4 GB of RAM.

    • @TechnoBear2099
      @TechnoBear2099 7 днів тому

      I think that should be its own thing, but imagine all the renaissance that would ensue! animations for not just TF2, but Portal, and Halflife!

    • @spaghettiiwithjuice9826
      @spaghettiiwithjuice9826 6 днів тому

      @@TechnoBear2099SFM already can and has been used to make animations for more than TF2 though?

    • @TechnoBear2099
      @TechnoBear2099 6 днів тому

      @@spaghettiiwithjuice9826 Yes I know they are out there I watched some of them. but imagine how many people would comeback to content creation, and how many will start if it gets proper updates, Lazy purple talked alot about how ridiculous, unintuitive, and janky SFM is. An update to SFM would create a renaissance. a new age. More content being made, because people will want to playwith/show what they can do.

  • @TKsh1
    @TKsh1 7 днів тому +112

    Sniper nerfs! Heavy buffs! Cactus Canyon! My kids that my ex-wife took away from me!

    • @DannyCheezits
      @DannyCheezits 7 днів тому +15

      a sniper nerf would indirectly buff heavy a shitload (I would know, I played in most rounds of Shounics no-sniper experiment). Allowing heavy to exist in the open for more than a few seconds indirectly makes him so much more fun and allows items like the Brass Beast or GRU to shine while also teaching Demomen good habits by rewarding them very heavily for shooting team anchors such as heavy himself for greater splash

    • @Taco_mann2012
      @Taco_mann2012 7 днів тому

      tf2 does need a GW1 map

    • @Gooseytavo12official
      @Gooseytavo12official 7 днів тому +2

      @@DannyCheezits so just remove sniper

    • @mendyshelios0451
      @mendyshelios0451 7 днів тому +5

      @@DannyCheezits just make him unable to quickscope, like for half sec after scoping you cannot headshot.

    • @thebushbros6626
      @thebushbros6626 7 днів тому

      @@mendyshelios0451That was already tested, and people hated that change

  • @Goodroosters
    @Goodroosters 7 днів тому +5

    I think 30 seconds for the voting period isn't just to vote, but it encourages communicating between players and teams as a sort of "downtime". I enjoy being able to talk to everyone for a few seconds without having to ignore the game.

  • @Kacpa2
    @Kacpa2 7 днів тому +5

    I miss ability to change team. I actually want to help weaker teams whenever i am in a steamrolling one, but ever since Meet Your Match i just cant do that on official servers.

  • @sevendeadlysquids404
    @sevendeadlysquids404 7 днів тому +3

    Some things in the same vein as the end of the video (small QOL fixes):
    1. Fix the manmelter’s visual bug
    2. Do something about broken achievements (I.e. replay achievements) and some buggy achievements.
    3. Be more thoughtful about additions. Things feel so bloated now, there are so many game modes, maps, it kind of splits an already tight-knit community. There are so many game modes with very little TLC to the point where some are abandoned. Mannpower, Zombies, Passtime, robot destruction, arena, etc.
    4. A bit more theming with the seasonal cosmetic updates. Announce something like an Olympic motif for a Summer update and focus on athletic/sports themed cosmetics.
    5. Stop “orphaning” cosmetics. Creators will make a set and only 1 of 3 things will make it in and the hat feels incomplete.
    6. Tweaks to Halloween contracts. There’s just so many Halloween maps now, it’s getting a bit excessive.
    7. Finish giving every weapon a strange version
    8. Add a little wearable pin or badge for your player level (not as cool as the cosmetic cases but more realistic)
    9. New artwork for crates instead of lazy recolors
    10. The UI for calling a vote needs tweaked. Make it easier to see players. Half of that menu is taken up by the reasons for calling a kick, and there aren’t many. Make that a drop down menu at the bottom and have a simple player list above it (or something similar)

  • @maxresdefault_
    @maxresdefault_ 7 днів тому +4

    Generally, the 'formalities' of casual bug me. The waiting for games to start, the music and countdown, then long endscreen, all feel like padding now that the vibe around casual is less competitive than it was in MYM

  • @I0NE007
    @I0NE007 7 днів тому +1

    I really like the suggestions for the improvements to the server browsing

  • @ClearLampOil
    @ClearLampOil 7 днів тому +3

    For the autobalance, at the beginning of each match or during a match, use a system where the average level of each team is similar, this will make people not even need to be autobalanced and stop a team of level

  • @captainweekend5276
    @captainweekend5276 7 днів тому +3

    Give players a free item drop for volunteering for autobalance and people would be 100% more likely to do it. The problem always has been that no one cares about their rank because it doesn't actually do anything. Honestly almost all the items that drop are close to worthless nowadays thanks to the idle farms, it really wouldn't effect valve's bottom line to actually properly incentivize players.

  • @MrBigBazinga
    @MrBigBazinga 7 днів тому +2

    A major content update of any kind

  • @MadContendery
    @MadContendery 7 днів тому +4

    Personally I think there should not be an auto balance timer, and it should just be upon death.

  • @itsclassifed4586
    @itsclassifed4586 7 днів тому +2

    I think one of the better ways to add a metal sink is to add craftable "lock-picks" that use up a whole lot of refined metal, say 12 for one pick and some scrap etc, and adding class specific locked cosmetic chests and a return of the taunt reels into either the drop rotation or, building on your featured maps idea, add a set of bi-weekly contracts for featured maps that players can earn these crates through.
    There could also be more specialized warpaint and tiered cosmetic case lockpicks that might require certain other items that can be earned through the featured contract system, so we can open up the older war paint cases still swimming around the ocean of the combined tf2 playerbase inventory. Of course, that would hurt Valve's seasonal bottom line, though it could likely increase steam marketplace sales and revenue, so IDK.

    • @TechnoBear2099
      @TechnoBear2099 7 днів тому

      Could be a way to off load a bunch a crates, guilt free. (Don’t like to feed gambling.) I wonder how long it would take for keys to return to 3 ref each?

  • @Double_D__
    @Double_D__ 7 днів тому +3

    Get rid of the Halloween/Full Moon restriction; it might have been reasonable back in the day when Halloween Cosmetics were silly developer made cosmetics designed to be wacky and festive, but now that we have community made Haloween cosmetics that actually look cool, restricting them behind an arbitrary wall that few people are able to consistently track is dumb.
    I just want to wear the Pyroshark hat and the garden gnome beard on my engineer year round, is that so much to ask?

    • @CharaGonzalez-lt7yw
      @CharaGonzalez-lt7yw 7 днів тому +3

      Because they're not designed for the main game. Too outlandish and even then barely passable if you take artstyle into account. Keep em locked up

  • @Slogstin
    @Slogstin 7 днів тому +2

    I think the game should move away from big, themed updates (Except maybe the holiday ones) and just move to bite sized content drops.
    Like maybe in Spring we get a random update that adds a new weapon or two, then in summer we get another seemingly random update with nothing but bug fixes and a few balance changes to keep a few underused weapons fresh by reworking them slightly.
    That way it's easier to debug the new content since there's less of it and we get a more steady stream of stuff, without having to wait or hope for a big update.

  • @ForwardStory
    @ForwardStory 7 днів тому +1

    This video is great, man. I loved every concept you threw out there, but the one that stood out to me the most is the idea of having a series of contracts to be able to earn each weapon. I always thought it was odd that having access to the entirety of the game's playable material was locked behind random chance. Although you said to suggest "non-gameplay" things, I'm adamant about random crits being off in casual. It's one of those "easy enough to do therefore easy enough to ask for" changes in my book.

  • @crack-man4071
    @crack-man4071 7 днів тому +2

    F2p:
    -more backpack slot (so they can keep haunted scrap😭😭)
    - be able to talk again
    Comp:
    -just make it highlander
    -Ui changes
    And the rest u said

  • @grandwizardautismo
    @grandwizardautismo 7 днів тому +3

    If Quickplay isn’t reintroduced, the time wasting of Casual needs to be gutted. Ad-hoc connections need to be added into official servers as well. There needs to be changes to the Alternative gamemodes aswell, things like Payload Race and Doomsday were murdered after MYM.

  • @milliondollarmistake
    @milliondollarmistake 7 днів тому +3

    TF2 should also take your class into account when autobalancing too. Having your only Medic get autobalanced can be pretty annoying, same with your only engi.

  • @emanuelacola726
    @emanuelacola726 7 днів тому +6

    12:22 Damn, that search tab looks FABULOUS, good job!

  • @patryk8368
    @patryk8368 7 днів тому +2

    TF2 needs one thing - quickplay

  • @RobotnikPlays
    @RobotnikPlays 7 днів тому +1

    The problem with a ban cooldown system is that it's at best neutral and at worst it only affects legit players.
    - It doesn't stop bots from joining and even allows them to wreak havoc for days, weeks or months at a time
    - A cooldown isn't a deterrent for bots - and all the bot hosters need to do is run extra bots, swapping them out if they get banned.
    - It doesn't prevent bots from abusing the party system to stack teams and vote kick regular players.

  • @Irish_Enderman
    @Irish_Enderman 4 дні тому +2

    I wish that the casual levels gave a new weapon each level up, I've currently gor around 130ish hours in the game and am nowhere near unlocking everything, which is really frustrating when I get my 3rd reserve shooter or Natasha in a row when I don't even have a single spy knife unlock

  • @boss_boy_
    @boss_boy_ 7 днів тому +2

    I think that the idea of making queue penalties based off of kicks isn't really a good idea. Bot hosters can just create more steam accounts to offset the other accounts that are near or have exceeded the cooldown threshold, making the system useless. A bot will just get kicked 19 times, log off, then log back in with another account. A genuine player, however, would definitely suffer from getting a cooldown penalty, creating a situation where the negative effects done to bots is practically nothing, meanwhile the negative effect done to players is severe. Granted, I agree with you that the thresholds you set are high enough to the point where that isn't really likely, but still, it wouldn't really solve the issue.

  • @z_0rg
    @z_0rg 6 днів тому +2

    Rebalance feature; can we add something that stops people on an active kill streak from being balanced, more so for weapons like Eyelander it feels awful to lose such a kill streak to something out your hands, at least wait for me to die! Also make all weapons have a strange variant such as dragons fury, vita saw, Eureka Effect, Short Circuit, ect

  • @CreeperthanPasta
    @CreeperthanPasta 4 дні тому +1

    Scramble needs to be brought back. Almost every match today is a one-sided stomp

  • @redstonewarrior0152
    @redstonewarrior0152 7 днів тому +2

    You say that like they can't just implement quickplay with the current casual queueing system... You stll have your inventory management, your ability to queue for individual gamemodes and maps within those gamemodes, and your leveling system, except you are searching across community servers instead.

    • @SquimJim
      @SquimJim  7 днів тому

      You mean like just letting matchmaking bring you to community servers? You could, I suppose. But I think you'd need some pretty strict restrictions to keep them in line with official servers.

  • @byzantineempire4636
    @byzantineempire4636 7 днів тому +1

    I think the best possible thing we could ever hope to get in modern TF2 would be a manual bot ban wave every like 3 months.

  • @thunderhead9338
    @thunderhead9338 7 днів тому +1

    The kick system would be easy to bypass for bot hosters. All they'd need to do is swap out specific groups of bots each month to reset that counter and then repeat the process

  • @AnthonyDaFox
    @AnthonyDaFox 7 днів тому +9

    Add the dragon's fury to the normal war paint pool

  • @AeroDragon2
    @AeroDragon2 7 днів тому +1

    Maybe to encourage the playing of alternative game modes more, they could have a naturally higher chance of random drops for weapons and hats. That way people can potentially discover something they legitimately will enjoy and get more stuff as an added bonus

  • @jaceanator9
    @jaceanator9 6 днів тому

    6:57
    talking about losing progress just as a medic dies
    i have no idea how intentional that was but it has me ROLLING

  • @mastermcg8845
    @mastermcg8845 6 днів тому +1

    He makes good points about making the new player experience much better. Better default settings, F2P chat and voice lines unrestricted, easier to obtain and cheaper standard weapons, and 150 backpack space would definitely help newer players enjoy the game more and would probably be more willing to come back to it more often! Maybe Valve should even add a tutorial for every class so new players have a better chance when when they join a player lobby for the first time! It would likely help with the learning curve! Also better explanation of the contractor would help them too. Lastly the game should teach new players how to use all the different voice lines other than the classic "MEDIC!". I wish all this could be implemented so I can play with first time friends without showing and telling all of this...

  • @Matt-md5yt
    @Matt-md5yt 7 днів тому

    Dang Jim great timing. Happy you still do TF2 content

  • @wastedallmysucc788
    @wastedallmysucc788 7 днів тому +1

    if anything a revamped community server browser. With bots basically reviving the vanilla community server a sizable amount of players use community servers but i feel people use 3d party websites more then the browser because of how outdated it is. if meet your mach showed anything it was that at least valve could make a good ui for finding games why not bring that over to the other ~30-40% of the players using 3d party websites or a browser probably older then they are.

  • @DawudSandstorm2
    @DawudSandstorm2 7 днів тому +1

    Honestly, making weapons and crates only drop from contracts will do alot to get rid of idle bots, and is probably a much more sustainable long term solution to the problem, at least compared to have to patrol and ban all of them.

    • @TechnoBear2099
      @TechnoBear2099 7 днів тому

      While I agree, Other than the virtual economy, and trading, they don’t really hurt the game. I kinda agree for the long term health they need to go as well! but for now we need to focus on cheating bots.

  • @mrstudent9125
    @mrstudent9125 7 днів тому +3

    Hello, After Breakfast guy.

  • @deathbringer9893
    @deathbringer9893 7 днів тому +1

    with the auto balance part I have seen people just leaving right away or doing the retry like you said imo there should be a actual reward

  • @TailcoatGames
    @TailcoatGames 7 днів тому +2

    75 is a the intended fov
    Gamers fov obsessions and its consequences for gaming need to be studied

  • @JohnDoe-mi8qr
    @JohnDoe-mi8qr 7 днів тому +1

    I micspam, people tend to kick me instead of muting, even when they know I'm a player. Additionally I'll be a vital part of the team like a high scoring medic, or a turtle engi on 2fort holding down the Intel single handedly

  • @jkljosh7392
    @jkljosh7392 4 дні тому +1

    I think vote scrable should be a thing between rounds like only callable during setup time

  • @BoP0e
    @BoP0e 7 днів тому +2

    I feel like instead of getting weapon contracts, we should get class contracts and a better training mode than what we have (offline practice is somewhat ok but the basic training is too outdated). Good video.

    • @TechnoBear2099
      @TechnoBear2099 7 днів тому

      Or do what Potatos MVM did, and use the class contract as a training tool. That event was epic btw.

  • @Capiosus
    @Capiosus 7 днів тому +1

    I think the biggest issue with balancing is when a round starts with all pros on one side and all noobs on the other by pure coincidience, instead may I suggest: balancing the teams by total levels?

  • @jecksfoxofficial
    @jecksfoxofficial 7 днів тому +1

    About autobalance, what about still have autobalance, but make it not so random? Like, the one with LOWEST score will be autobalanced
    UPD: add the "vac banned" icon next to persons name in players list if he actually has one, it way easier to check cheaters then open each profile

  • @kevalyarathore223
    @kevalyarathore223 7 днів тому +1

    After 19 kicks bots will take a break

  • @gentlecat7735
    @gentlecat7735 7 днів тому +1

    The reason a system like that wouldnt work too well is just the fact that you can queue up to 6 players in a party. they can become 50% of the team which means they can never be kicked. You'd just see bots in 6 stacks joining servers to vote people out over and over

  • @ReachTea
    @ReachTea 7 днів тому

    Excited about this video to be 10 years old and still be in the same state

  • @switchgeer6519
    @switchgeer6519 7 днів тому +1

    I want to see server timers come back to casual. the average 1 way game is about 7 minutes from what i can recall. if there was a 30 minute server timer before next game end brings up the vote screen would be great imo. that would give 2-4 rounds for 1 way games like A/D or payload while allowing much shorter games some more time to play out. CTF on the current iteration is really disappointing when you get a game that lasts a minute and a half before ending. ignoring overtime, 30 minutes is the maximum amount of time you can drag out koth for in casual. (that's the maximum 5 rounds where both team's 5 minute timer runs out) so i think that timer sounds plenty reasonable. if that's a bit much for some gamemodes it can be shortened to 20.

  • @The-Noise-gaming
    @The-Noise-gaming 7 днів тому

    It needs the final part of what is the most and least damage can (class) do

  • @seraphim6245
    @seraphim6245 7 днів тому +2

    This man is digging his hole deeper

  • @Underqualified_Gunman
    @Underqualified_Gunman 4 дні тому

    i'd like to also see stranges no longer get dropped from cases but strangeifeiers only. also making strangifiers work for any reskins of that specific item. for certain things like the pan strangeifier it would instead apply to all all class melees, this would finally allow strange hams to exist.
    a different idea that could be tried is allow crafting sets of strangifiers together for a chance of a equivalent strangifier or using the class and weapon slot tokens to help craft a specific strangifiers. obviously this would require putting in stranges/strangifiers to get stuff that doesn't currently exist.

  • @ShursGarden
    @ShursGarden 7 днів тому +1

    So many Mega Man background music. Heard Wave Man and then Top Man. Stone Man after that. I *think* that's the Mega Man 4 credits theme too at the end?

  • @austinoeverett9110
    @austinoeverett9110 5 днів тому +2

    Hey small problem with your free cosmetics idea for reaching certain tiers of casual/competitive (Because it would be abused by bots) The money incentive for bots to play would be raised exponentially, because 40k bots all grinding out to get to lvl 50 now you have just added 40k random cosmetics and items, a good percent of which would be unusual and rare items that sell for a lot, eventually making some sought after items worthless killing the economy.

    • @SquimJim
      @SquimJim  5 днів тому

      They're tied to achievements and achievement items are non-tradable.

  • @WeeTheGee
    @WeeTheGee 6 днів тому +1

    "Real talk for one second.." *proceeds to talk for 20 more minutes*
    I call scam !!!

  • @moosevelt9148
    @moosevelt9148 7 днів тому +1

    "New player experience" needs to be refined, specifically when you load up the game for the first time and like 100 different popups on the main screen are competing for your attention, some of them are glitched, give bad info, or need to be removed. It's overwhelming and works against MYM's streamlined map queuing system
    Fixing the tutorial levels might also be cool, but I'm not holding my breath for those types of changes.

  • @chilX3467
    @chilX3467 7 днів тому +1

    For competitive mode, I’d like to see an automated season system that resets ranks and shuffles the current map pool every four months and your stats and rank from previous and past seasons are permanently recorded in game for you to see since Valve doesn’t want to maintain competitive mode. Speaking of stats, bring back casual stats. It got removed in jungle inferno and I don’t know why it got removed.
    For casual, they should add an option to form a party with your teammates at the end of a match in casual kinda like how it’s done in overwatch.
    Also, this one’s kind of a hot take they should add stopwatch mode back to casual BUT make it so that it’s a side objective that rewards extra exp and doesn’t affect the match at all. I.e. blu team capped x amount of points in x amount of time, when switching sides if the other team can cap the same amount of points as the previous team faster, a celebratory message will appear saying you beat the enemy’s time, you will be rewarded more exp but you still have to cap the final point to win.

  • @simboyc100
    @simboyc100 7 днів тому +1

    Dumb buff idea but letting heavy switch weapons during the rev down period would do a lot in making the class less static while not undoing the downside of needing to rev up before being able to use his primary.

    • @TechnoBear2099
      @TechnoBear2099 7 днів тому

      Would make saving my medic with sandvich easier.

  • @caljukes
    @caljukes 7 днів тому +1

    all it takes is the bot hosters to buy an extra large wave of bots for humans to be perpetually stuck out. every human on cooldown is another human not fighting against the bots, and the less humans fighting and kicking the bots, the more humans being kicked and put on cooldown. imo the cooldown idea would only be reasonable if valve keeps up on banning the bots, but if valve does that we kind of dont need the matchmaking cooldown anyways. just my opinion

  • @blazingice3365
    @blazingice3365 7 днів тому +1

    bot can probably be track the amount of kicks then stop 1 before the kick penalty amount
    then make a new account or switch to another account with no kicks for the day/month
    will use more resources run but wont stop it

  • @Soi1d1
    @Soi1d1 6 днів тому +1

    I’d want away to give up some amount of scrap for a random loot drop that gives away any weapon or hat and have a 0.5% chance of getting a silver variety as well as a scrap unusual effect as well as that weapon or hat and having a different color name with the prefix refined. also there’s chance have a chance of being strange for the hat or weapon to be strange. when I mean the hat i mean all of the craft able ones and any in past cases but not the ones in the current case as soon as the case stop dropping then they would be added to the pull and it will have the same rarity as if it was in a case.

  • @somenerdidk
    @somenerdidk 7 днів тому

    My personal list of small additions to tf2:
    - add a way to regain lost achievement items like the halloween items and promotional ones like from poker night, i will forever be saddened that i no longer have a gibus because i was a dumb kid and used it on halloween transmutations of all things, and it seems like such a simple and hassle free addition thay would make alot of people happy
    - more stranges, and more ways to get stranges other than in a crate
    - more festivizer weapons, and more unique festive weapons like the festive bonk and sandvich
    - more reskins, honestly this seems like such an obvious one cause there are thousands of weapon model submissions on the workshop and its obvious valve doesnt wanna add new unique weapons for a long while, but adding new reskins would be a really nice change of pace and pretty easy i would assume

  • @aggressiveoppressive
    @aggressiveoppressive 7 днів тому +2

    I just wish the TF2 Comics were continued…cliffhangers are the worst.

  • @BeaglzRok1
    @BeaglzRok1 7 днів тому +1

    I would agree with the experience compensation to autobalance if earning experience for levels did literally anything. An automatic weapon drop or something. It's like saying "I'll give you five cut blades of grass if you let us autobalance you," yeah thanks I'll put that to slowly building a dead lawn.

  • @lemonposting
    @lemonposting 7 днів тому

    the left channel of my headphones is lovin this video, the right side is feeling a little quiet

    • @SquimJim
      @SquimJim  7 днів тому

      Huh. You're the 2nd person to say that. I watched it with headphones and earbuds and didn't hear anything wrong. I'm not sure what it could be.

  • @GabiiiDeltor
    @GabiiiDeltor День тому

    So idk if I was the only one who crafted away achievements hats and/or items as a kid but I did. I no longer have any of my Halloween hats, and achievement cosmetics/weapons from games that are no longer active. I feel like having a recipe to craft achievement items once you've unlocked the achievement would be awesome, but make it to where it's a tradable version that isn't shown as "gained from.achievement" to separate it from its og counterpart.

  • @AttackJack33
    @AttackJack33 7 днів тому +1

    Penalizing matchmaking queue is not really a solution because they are bots, they have the time to wait, they also can just make more bots to fill in the missing spots of penalized bots. Shounic made a video about that

    • @TechnoBear2099
      @TechnoBear2099 7 днів тому

      I think the UA-camrs/representatives of FixTF2 really need to communicate more get everyone on EXACTLY the same page. I wanna hear discussions, it could keep everyone engaged. UFR is cool and all but I wanna see more.

  • @ThatNoobKing
    @ThatNoobKing 7 днів тому

    The thing about the penalty idea is that... bots tend to que up in groups, making it impossible to kick them

  • @lordvgames
    @lordvgames 7 днів тому +1

    game needs to let you do contracts on ANY server, not just casual

  • @M644theawesome
    @M644theawesome 3 дні тому

    One thing would be nice is update maps, like I am pretty sure that there are some workshop maps that were added to TF2 thanks to season updates that have been updated by their mapmakers but have not actually been updated in the game

  • @KUR0.KALAM1TY
    @KUR0.KALAM1TY 4 дні тому

    I agree with like everything you suggested in this video. The only thing I’d add is an option to disable custom item textures (like the Flair, Objector, etc). They did it for sprays, so why not these kinds of items?

  • @freethinker7750
    @freethinker7750 7 днів тому

    The "get kicked too mamy times" and featured maps are something i wished for years now. Both would be gamechangers at the current state

  • @Sarmathal
    @Sarmathal 7 днів тому +3

    Bring back quickplay and ad hoc joining Valve servers now!

  • @ukyoize
    @ukyoize 7 днів тому +1

    Add ability to queue for workshop maps through matchmaking/quickplay/whatever system replaces it. It's a pain to try to play workshop maps.