TF2 Bug Busters: Scout Bugs

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  • Опубліковано 2 лип 2020
  • More bugs! Too many bugs. Like 20 minutes of bugs...
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КОМЕНТАРІ • 1,2 тис.

  • @SquimJim
    @SquimJim  4 роки тому +1346

    It would appear that the Shortstop FOV bug is true! It can be seen with min viewmodels and viewmodel FOV 90 or with viewmodel FOV set higher than the settings normally allow. Though given the wording of the bug on the wiki page it would kinda lead you to believe it was talking about the regular FOV.

    • @doggiethepug
      @doggiethepug 4 роки тому +100

      Pin this before you get lynched by the 3 people who use the shortstop

    • @snackermantm105
      @snackermantm105 4 роки тому +8

      Pin your comment

    • @SrWilliam
      @SrWilliam 4 роки тому +10

      The wrap assassin (and also the sandman i think) has a glitch that if you swing it two times and throw the ball,it will be a guaranteed crit

    • @kannatheweeb8836
      @kannatheweeb8836 4 роки тому +1

      xD

    • @dunce8295
      @dunce8295 4 роки тому +13

      To be fair, the devs obviously didnt intend for people to use a viewmodel higher than 70 for regular play.

  • @likearushshotthroughyou
    @likearushshotthroughyou 4 роки тому +585

    5:30 I like to imagine that because Scout is being pushed around with airblast, he spills his Bonk! all over and that's why it's not consumed nor the effect takes place :P

  • @StickMaster500
    @StickMaster500 4 роки тому +1437

    The Scout is from Boston, so the laws of physics don’t apply to him

    • @daddylonglegs9711
      @daddylonglegs9711 4 роки тому +16

      Do you always have to comment about something ??

    • @dreaghy
      @dreaghy 4 роки тому +73

      @@daddylonglegs9711 Do you always have to complain ?

    • @DuffkaBigNerd
      @DuffkaBigNerd 4 роки тому +8

      yes

    • @shaneespinoza5343
      @shaneespinoza5343 4 роки тому +39

      "Screw you Newton!" - Scout, probably

    • @Gnappopo
      @Gnappopo 4 роки тому +51

      Gravity? Who gives a crap about g r a v i t y?

  • @anothga
    @anothga 4 роки тому +615

    *"Why does [the shove] deal damage?"*
    I assume the reason is to make sure Scout gets an assist in the event someone else kills the shoved enemy.

    • @g2ltt733
      @g2ltt733 4 роки тому +67

      I mean medic can only heal and pyro can airblast people and it can still count as a assist.

    • @gabrielgarcia9822
      @gabrielgarcia9822 3 роки тому +35

      I assume that it it can be as such that it does one damage but the knock back is huge.

    • @nightspawnson-of-luna4936
      @nightspawnson-of-luna4936 3 роки тому +2

      Have you seen the Red Robot vid with the shortstop shove and Crit-a-Cola?

    • @lavandereisly4194
      @lavandereisly4194 3 роки тому +22

      I think airblast does 0 damage in the same way that the rocket jumper technically does damage. As for the medic, that's a medibeam check.

    • @milmaxtor7602
      @milmaxtor7602 2 роки тому

      So that it can deal knockback as hitscan in the first place

  • @BlindingLight
    @BlindingLight 4 роки тому +225

    “The most popular request was spy, so I’m doing scout!”
    I can get behind that logic.

  • @DinnerForkTongue
    @DinnerForkTongue 4 роки тому +908

    The Wrap Assassin's ornament will also be totally neutralized in the very end of Badwater. Shounic has a video on that.
    *EDIT:* Now fixed!

    • @bladelordomega
      @bladelordomega 4 роки тому +44

      That's because of messed up hit boxes the same happens with with then bison

    • @_dire__
      @_dire__ 4 роки тому +36

      Poor poor bison

    • @snackermantm105
      @snackermantm105 4 роки тому +13

      Those weapons are nerfed with that mechanic.

    • @dylantetreault3943
      @dylantetreault3943 4 роки тому +5

      This is why the guillotine is so good.

    • @tuxedobird
      @tuxedobird 4 роки тому

      Technically not a glitch, it’s intended to do that, they just have a big box.

  • @TK--jm8pu
    @TK--jm8pu 4 роки тому +604

    The Atomizer: Deals mini-crits in water
    Me: *Scout Sharks*

    • @anonymousaccordionist3326
      @anonymousaccordionist3326 4 роки тому +28

      Exactly what came to my mind.

    • @TK--jm8pu
      @TK--jm8pu 4 роки тому +20

      @@anonymousaccordionist3326 Great minds think alike

    • @bobbyferg9173
      @bobbyferg9173 4 роки тому +56

      Or perhaps something like Scout Piranas

    • @jakestark6949
      @jakestark6949 4 роки тому +22

      @@bobbyferg9173 that would make more sense as pyro sharks would just erase the scouts too easily for them to both be called sharks

    • @Glory2Snowstar
      @Glory2Snowstar 4 роки тому +27

      Scout Dolphins
      Dolphins never shut up, are unabashedly pretty brutal at times, and are deceptively crafty. Dolphins fit Scout to a T. Especially due to their tendency to jump.

  • @AT-us4hb
    @AT-us4hb 4 роки тому +497

    For the mad milk bug where "it rolls on surfaces" it happens on terrain that "changes" like the platforms on nucleus as you showed and another example is on hightower at the cap

    • @MegapiemanPHD
      @MegapiemanPHD 4 роки тому +53

      My guess would be that it's related to dynamic elements then, such as func_brushes or something similar. Stickybombs have the same thing where they don't stick to these elements.

    • @mrskope
      @mrskope 4 роки тому +1

      It happens with the Hightower payload lift

    • @henke37
      @henke37 4 роки тому +11

      Formally, it's that it will roll on brush entities. Check the VDC for a listing of them.

    • @thinkublu
      @thinkublu 3 роки тому

      This just isn't a bug lol

    • @tompycz2225
      @tompycz2225 3 роки тому +1

      Those are probably prop_dynamic though.

  • @bonnie9532
    @bonnie9532 4 роки тому +107

    For the shortstop bug, It's kind of like the soldier's "The Original" floating left hand, If you go to the console and put the viewmodel fov over the recommended max amount it will be bugged

  • @fun_police8011
    @fun_police8011 4 роки тому +910

    Now this is a series I can get behind!

    • @lespy8637
      @lespy8637 4 роки тому +5

      What about in front???

    • @Zavouk
      @Zavouk 4 роки тому +4

      gentlemen

    • @yeatard
      @yeatard 4 роки тому +6

      no no he's literally behind the video.

    • @scuffy9847
      @scuffy9847 4 роки тому +2

      Zavouk let me eat u sandvich

    • @PearoIGuess
      @PearoIGuess 4 роки тому +4

      Is this a joke about how scout usually in the back to kill

  • @lm9029
    @lm9029 4 роки тому +59

    19:22 I suspect that the person who reported the failure of deploying a triple jump, misjudged a feature for a bug.
    If you run off a edge with the atomizer you will only be able to jump in the air twice.
    (just like only being able to jump once otherwise) since falling technically counts as a jump.

  • @Someonewithaspace
    @Someonewithaspace 4 роки тому +390

    bug: if you press the space bar two times, the scout will do a double jump, which makes no sense because double jump is not a real thing.

    • @MarkStillPlays
      @MarkStillPlays 4 роки тому +25

      desr god

    • @snackermantm105
      @snackermantm105 4 роки тому +22

      @@MarkStillPlays But there's More...

    • @panluver
      @panluver 4 роки тому +22

      @@snackermantm105 No...

    • @a.person1805
      @a.person1805 4 роки тому +27

      Another bug, the more you reload with the engineers pistol, the more magazines he crams into a single pistol

    • @spyrothelegendarypurpledra8786
      @spyrothelegendarypurpledra8786 4 роки тому +33

      Another bug: If you shoot a rocket launcher at your feet as soldier, you go flying fully intact instead of instantly blowing your legs and bottom half of your body off and possibly killing yourself. And a similar bug happens with demoman when he lays explosive bombs at his feet. Volvo pls fix.

  • @thetrashmann8140
    @thetrashmann8140 4 роки тому +198

    The thing where you are able to bypass one of bonks downsides (when you take damage you get slowed afterwards) is actually a bug with Source itself and is often used in speedrunning to move faster after landing or move faster down stairs, therefore will be very hard to patch and probably won't get patched as Source is a fragile beast it can and has taken a lot but trying to mess with the physics will cause it to crumble and become more and more unstable.

    • @arandominternetperson437
      @arandominternetperson437 4 роки тому +2

      Strafe-stepping I think it's called but im not entirely sure

    • @kerbonaut2059
      @kerbonaut2059 4 роки тому +7

      Oh, its the old Natascha counter bug.

    • @snackermantm105
      @snackermantm105 4 роки тому

      I don't understand, how I can I do that?

    • @randomcatdude
      @randomcatdude 4 роки тому +2

      You're exaggerating a bit there. Source is quite a big mess, but some edits to player physics code aren't going to hurt it *that* badly.

    • @Delfite
      @Delfite 4 роки тому +1

      Source uses Havok as it physics engine, we'll be fine

  • @appliedatoms7066
    @appliedatoms7066 4 роки тому +283

    The guillotine sound bug probably happens whenever the momentum from the throw is gone and the weapon is only being affected by gravity. That's why it makes the sound at the peak of the throw and why it makes it after a few moments of flying downward -- that's when the programming makes gravity take over.
    Also, was the whole "fish isn't fooled by dead ringer" bug fixed? You didn't mention it...
    Finally, every thing the bauble shatters on will also make the bison fizzle. It's something to do with how the map is marked.

    • @herstendew
      @herstendew 4 роки тому +7

      Wait... the fish thing is a bug? I always thought it was a feature (now that i think about it, it's strange to have a weapon that counter the dead ringer)

    • @kannatheweeb8836
      @kannatheweeb8836 4 роки тому

      yea

    • @appliedatoms7066
      @appliedatoms7066 4 роки тому

      @isilverskeleton that's the video I was thinking of but didn't want to dig up. Thanks for linking it.

    • @Leekodot15
      @Leekodot15 4 роки тому

      The guillotine isn't a special case, either.

    • @TheGreen_Banana
      @TheGreen_Banana 4 роки тому +8

      The sound happens when the guillotine stops being able to do damage. If you throw other projectiles like the mad milk, you will notice that the milk bottle shatters after a certain amount of time if it does not hit anything. This is true for the guillotine aswell, except of course that it just falls to the ground rather than shattering.

  • @wow-yo9hq
    @wow-yo9hq 4 роки тому +91

    like i said in the medic video, spy has plenty of bugs, in fact he born from one. the disguise kit is basically broken and the animations that he makes are really weird sometimes

    • @dudeguy1460
      @dudeguy1460 4 роки тому +4

      Wait he was born from a bug? Like the creeper?

    • @Kapin05
      @Kapin05 4 роки тому +28

      @@dudeguy1460 yeah, in the Quake mod Team Fortress there was a bug where players' uniform colours would sometimes mess up and they'd appear to be on the opposite team. when the devs noticed this and patched it, they thought it was a cool idea for a character, so they made the Spy.

    • @spyrothelegendarypurpledra8786
      @spyrothelegendarypurpledra8786 4 роки тому +13

      Oh yes, I know what you're talking about. When spy disguises, sometimes his disguised model will be missing certain pieces of his body or he will be holding weapons he shouldn't be holding. For example:
      Sometimes a disguised spy will have missing legs, missing feet, a missing head, or missing body parts entirely and just be floating cosmetics.
      Sometimes disguised spies will have cosmetics they shouldn't be wearing like heavy cosmetics on a scout.
      Sometimes disguised spies will be holding weapons not meant for the class he is disguising as (like a crossbow on a sniper disguise.)
      And as a bonus (more related to the dead ringer and the best way to tell if a spy dead ringered:) sometimes if you kill a disguised spy with a dead ringer out, his model will not ragdoll properly and just seem to instantly a-pose into the ground. This is also related to a bug where if you kill a disguised spy, but no weapons force was applied, his model will a-pose before ragdolling.

    • @spartanipods
      @spartanipods 4 роки тому +6

      I instantly thought of the legendary Spycrab disguise kit glitch

    • @jockeyfield1954
      @jockeyfield1954 3 роки тому +2

      @@spartanipods that better not be patched, it is basically a feature in the game at this point

  • @Walter_
    @Walter_ 4 роки тому +168

    The 1 damage for shoving is most likely there to save a few lines of code.
    Imagine a scout shoving an enemy into an area with a bunch of teammates and they finish the enemy off, you get credit for the kill since you did some damage to the enemy (1)
    There is code for medic assists while healing teammates but i think they just wanted to save a few lines of code with this solution.

    • @nadroji6549
      @nadroji6549 4 роки тому +1

      @Walter
      The Air Blast does no damage, so what gives?

    • @MrDuck-po3wy
      @MrDuck-po3wy 4 роки тому +13

      @@nadroji6549 Airblast has different codes.

    • @icewhallowcome6689
      @icewhallowcome6689 4 роки тому +5

      @@MrDuck-po3wy couldnt they just give the shortstop an airblast but small and with no deflecting projectiles?

    • @MrDuck-po3wy
      @MrDuck-po3wy 4 роки тому +15

      @@icewhallowcome6689 it's easier and there's not much reason to turn it into a mini Airblast. And airblast has a bigger radius and has a further kock back.

    • @nadroji6549
      @nadroji6549 4 роки тому +1

      @@MrDuck-po3wy
      Well what's the big difference between the two that they have different lines of code?

  • @ivanbarancev4646
    @ivanbarancev4646 4 роки тому +56

    8:00 - It rolls on the same surfaces sticky bombs roll. Those are usually dynamic objects / just specially clipped surfaces

  • @Scooty_
    @Scooty_ 4 роки тому +87

    Ok I never knew that the shortstop opened up. I have a 2008 MacBook so I use medium

    • @pixelpal786
      @pixelpal786 4 роки тому +7

      Yeah I just assumed they reused some other pistol animation for the shortstop

    • @guitarlaughlin
      @guitarlaughlin 4 роки тому +2

      I use a Mac computer but I use all textures on low

    • @plasmaticlmao
      @plasmaticlmao 4 роки тому

      Damn i feel bad for you guys

    • @ryancobbstudent8662
      @ryancobbstudent8662 4 роки тому

      2012 imac Same lmao

    • @jockeyfield1954
      @jockeyfield1954 3 роки тому +2

      that's like being christian and thinking that holding hands causes child birth

  • @TheLolpwn
    @TheLolpwn 4 роки тому +70

    7:15 I used to use bonk for the sole purpose of running into the entire enemy team and go for a taunt kill, when i was doing this (more than a year ago, likely more than 2)
    I was able to switch weapon exactly one time, so if i accidentally had my gun out i could swap to whichever bat I had, and conversely if I had a bat out and switch on accident I could get stuck with the gun out. It could have something to do with input method? I believe I still used scroll wheel to switch weapons back then.

    • @nobonesjohnson9692
      @nobonesjohnson9692 4 роки тому +1

      Same, I thought of doing that as soon as he read the bug

    • @xxsegaxx
      @xxsegaxx 4 роки тому +12

      You can switch weapons if you use the key that it's binded to select the previous weapon you had,it's usually "Q"
      You can use it while under Bonk! or at least I have been able to do that by that way

  • @mppzwk7dd_
    @mppzwk7dd_ 4 роки тому +48

    14:07 I think they meant that if the player hits the wall with their sandman ball and if a scout on the enemy team or a scout from the player's team picks it up then the player's recharge bar will be full but the baseball will be missing. Notice how it says "while the scout is in close range" and not "while the player is in close range" maybe a stretch but give it a try

    • @dogebrownstonks
      @dogebrownstonks 4 роки тому +2

      e

    • @TurningDrop
      @TurningDrop 4 роки тому +8

      i read more like you are directly up against the wall and then throw the ball that somehow breaks it.

    • @mppzwk7dd_
      @mppzwk7dd_ 4 роки тому

      @@dogebrownstonks do you play apex :)

    • @lumikkiharthri6658
      @lumikkiharthri6658 4 роки тому +2

      It is when ur right up on a wall. I assume what happens is that the players hitbox somehow registers picking the ball up yet doesnt triggsr kr register the ammo it provides. Aka the player now has "0" baseball ammo, aka a full baseball meter yet unusable. Ive had it happen but dont know what causes it

    • @arnelbraga4745
      @arnelbraga4745 4 роки тому

      If I have a sandman, I always tend to go to a wall and hold right click and sit there for a while until I get bored

  • @tfwnocatgirlgf
    @tfwnocatgirlgf 4 роки тому +15

    that bonk bug with getting knocked into the air just reminds me of the old phlogistinator when getting knocked out of the mmph taunt would give you the crits instantly

  • @stageninja7286
    @stageninja7286 4 роки тому +16

    19:22 "The tripple jump will fail to deploy" This happens to me all the time. What you need to do is hold down the space bar a little when you double jump, then when you go to hit it again like a second later, it won't deploy.

  • @PajamaPantsStudios
    @PajamaPantsStudios 4 роки тому +19

    The sandman ball glitch thing occurs way more often in mvm, oddly enoigh

    • @anarctickiwi
      @anarctickiwi 3 роки тому +1

      Dude there’s like more than 4 sandman bugs which one are you talking about

    • @PajamaPantsStudios
      @PajamaPantsStudios 3 роки тому

      @@anarctickiwi dude, I made this post last year, I don't remember! lol

    • @anarctickiwi
      @anarctickiwi 3 роки тому

      Lol

    • @The_Obsessed
      @The_Obsessed 2 роки тому +1

      @@anarctickiwi It's probably the scouts uh... Trading balls. It happens in MVM a whole lot. Either that or the uber one. I've seen it a few times.

  • @purplehaze2358
    @purplehaze2358 2 роки тому +47

    Most of scout’s bugs are so harmless. Unlike most of the other classes, there isn’t a single one that’s either broken good or broken bad.

    • @theadministrator.6632
      @theadministrator.6632 Рік тому

      Another one

    • @stickmaster400
      @stickmaster400 Рік тому

      Who are you and why do you keep commenting on all the things I like

    • @isaacmayer-splain8974
      @isaacmayer-splain8974 Рік тому

      @@stickmaster400 an SCP foundation researcher and it's probably because he isn't allowed to test SCPs anymore because he does stupid shit

    • @gladoseon4117
      @gladoseon4117 11 місяців тому

      And then there’s a the BONK one that lets you negate its main downside

  • @SirNarax
    @SirNarax 2 роки тому +10

    I definitely remember being able to switch weapons while under the effect of bonk.

  • @rocwolfe2674
    @rocwolfe2674 4 роки тому +7

    The bug where you hold alt attack after throwing the flying guillotine makes you still look like you have it also works with the mad milk and mutated milk

  • @rubruu5500
    @rubruu5500 4 роки тому +34

    12:07
    If you pick up a dropped guillotine while holding primary fire after already throwing one, then you will go into a civilian pose
    You could also do this with scouts nut jar- I mean mad milk

  • @Superkidra
    @Superkidra 4 роки тому +18

    18:25
    Does this mean that if a Scout wins Rock-Paper-Scissors with the Candy Cane out, the enemy will drop Health too?

  • @Oretal
    @Oretal 4 роки тому +40

    11:20 this bug was patched years ago for most walls and doors. I know this because I was disappointed when I couldn't do the bug on the maps I played on anymore.
    Here's an example from an NISLT video when I did the bug on Upward: ua-cam.com/video/ZKsYhOTS7Ho/v-deo.html (timestamped at 1:05)
    That wall you showed made me happy, I gotta play that map soon.

    • @wyro.
      @wyro. 4 роки тому +2

      key word here being *most*

    • @BComet
      @BComet 4 роки тому +1

      Also, that is a bug of the map itself. Explosions can also damage enemies that come too close to that wall.

  • @dashyz3293
    @dashyz3293 4 роки тому +8

    4:43 this also applies to ubered players. as long as you're on the point, you'll always get the credit no matter what.
    12:06 This applies to all throwables)even wrap assassin and sandman balls). It's only noticeable on the guillotine since it has a fast recharge.

  • @mac_II
    @mac_II 4 роки тому +5

    20:40 probably because the bauble is hitting the bounding box of a prop, some projectiles in tf2 are broken/ended by them.

  • @burpanator3000
    @burpanator3000 4 роки тому +4

    for the soda popper one i always thought that was intended for some reason

  • @cnkgaming3585
    @cnkgaming3585 4 роки тому +6

    The ornament smashing also happens with the entire section of the last point of payload in bad water the reason why this happens is because certain structures are solid and the ornament doesn’t double check if it should break or not.

  • @disastrousdwarf
    @disastrousdwarf 4 роки тому +8

    The HealthKit bug also affects all small health kits dropped by enemies in medieval mode.

  • @cabfish8339
    @cabfish8339 4 роки тому +6

    19:59 Pyro”Sharks” and “Piranha”Scouts?

  • @verbugterherrderdunkelheit6086
    @verbugterherrderdunkelheit6086 4 роки тому +30

    3:10 I thought the shells were a part of the model, like a piece of dynamite (?) or a fuse

    • @randomcommenter10_
      @randomcommenter10_ 4 роки тому +4

      Same with me, I thought it was just one of those inconsistencies with loadout models compared to ingame.

    • @eander-ky7iq
      @eander-ky7iq 4 роки тому +4

      I also thought it was like a stick of dynamite to maybe start the hype effect

    • @nightspawnson-of-luna4936
      @nightspawnson-of-luna4936 3 роки тому +1

      I always though it was a can of Bonk...

  • @campellodasilva
    @campellodasilva 4 роки тому +4

    i actually use both the fov and the viewmodel fov at 120, and i am pretty sure you can see the bullets clipping through the weapon

  • @ioncavegrandma9256
    @ioncavegrandma9256 4 роки тому +4

    Shounic made a video about the last one. The bounding boxes that group together objects like stairs are marked as solid in specific examples, and only certain projectiles actually check for this - the bison and the wrap assassin being among them. Another place where this happens is the stairs leading to the second point on Gullywash.

    • @e-cap1239
      @e-cap1239 3 роки тому

      Also Badwater last

  • @CodytheDeer
    @CodytheDeer 4 роки тому +14

    2-minute upload crew where you at?
    Im so sorry

  • @lukemcliesh2511
    @lukemcliesh2511 4 роки тому +4

    16:48 it looks like the scout is slapping his own face.

  • @Densester
    @Densester 3 роки тому +5

    17:11 fairly sure this one happens due to the change of the original sandman, which straight up stunned ubered players. I'm guessing this happens because instead of making it so that players cannot be stunned under uber, ya know, like how you'd expect, they made it so once uber activates they are completely unable to be stunned by the sandman, which DID change the most obnoxious part of the weapon, but in a half-hazardly effort. Also rip the sandman, slowdown doesn't help the scout one bit, they could've atleast made it so moonshots still stunned opponents, cause, ya know, moonshots are nuts, they should be a little more rewarding than just the same slowdown and damage.

  • @joshuawiener5003
    @joshuawiener5003 2 роки тому +3

    20:35 funny, they actually just recently fixed that bug.

  • @rorymcaleenan3582
    @rorymcaleenan3582 4 роки тому +2

    The triple jump fail happens to me all the time. I'm pretty sure it's something to do with waiting two long between the second jump and the third or something alone those lines.

    • @BComet
      @BComet 4 роки тому

      Or maybe if you have high enough latency, the third jump might fail.

  • @edenengland1883
    @edenengland1883 3 роки тому +2

    "shoot it close to a wall"
    *shoots it from the other side of the room*
    "i couldn't get it to work"

  • @Chaud31423
    @Chaud31423 4 роки тому +5

    Oh I wonder if the one I submitted years ago for Sniper still works.
    In MvM, enemy spies can pierce the Razorback at all times.

  • @swisscheeese
    @swisscheeese 4 роки тому +10

    Here's a bug that wasn't listed:
    When a scout is under the effect of bonk, medics with the ubersaw can still get uber when hitting the scout even if the scout takes no damage.

    • @kerbonaut2059
      @kerbonaut2059 4 роки тому

      On Hit effects are still applied when you hit an invunerable player, so stuff like the Ubersaw or Vitasaw would still perform their functions. On hit effects don't work on disguised spies however.

    • @rezan6753
      @rezan6753 4 роки тому +2

      Not a bug, a loading tip says to hit bonked scouts.

  • @thefuzziestmonkie1515
    @thefuzziestmonkie1515 4 роки тому +2

    19:57 This means that scoutshark is 100% viable!

  • @wojtekpolska1013
    @wojtekpolska1013 Рік тому +2

    4:33 i guess this is so if you are knockbacked out of a cliff when under the bonk effect, the kill will be properly awarded, otherwise if for example a pyro airblasted the scout, he wouldn't get the "finished off" thing

  • @user-lh7mt7zo7l
    @user-lh7mt7zo7l 4 роки тому +3

    20:54 I think that's a bug shonic talked about. It happens with the bison too quite a few areas.

  • @fish4225
    @fish4225 4 роки тому +5

    WAIT! Does the bug about mutated milk turning into regular mad milk affect the physics?

    • @gladoseon4117
      @gladoseon4117 11 місяців тому +1

      Yes. The extra distance comes from the difference in air physics. So, if the mutated milk happens to somehow become the mad milk (such as the switching bug), it will have the same physics as the mad milk once more, and will thus have different physics from if it were thrown normally.
      TL;DR: the mutated milk itself is why it goes further.

  • @beatrice6509
    @beatrice6509 4 роки тому +2

    shounic did a great explanatory video on the last bug, it also affects the manmelter, and some more areas where this occurs

  • @kataccord1968
    @kataccord1968 4 роки тому +2

    15:03 I actually wrote this bug on the TF2 Wiki when I was like 13! Funny to see it pop up in a random video in my recommended lol.

  • @dawnevergarden3275
    @dawnevergarden3275 4 роки тому +3

    PreJungle Inferno I know the Soldier Equalizer Taunt did show in the kill feed that Scout died. I remember that due to how I used to play on servers where you could have weapons on other classes and after seeing that interaction I tested it with some friends in the normal game and it happened nearly every time, it seemed to depend on their level of ground and how close you were to the Soldier. (If you were on a 2Fort ramp or stairs it would something not even register knockback while other times it would show in the kill feed that the Scout died.

  • @shadowmanda
    @shadowmanda 4 роки тому +3

    17:32 It doesn´t work with wrap assasin bc the balls breaks after hitting

  • @ijre
    @ijre 4 роки тому +2

    fun fact about the bonk slowdown trick; this is actually tied to the game's slowdown effect as a COMPLETE whole
    if you're doing something or under the effects of quite literally anything which slows you, you can tap a + d while moving to go faster
    And when I say quite literally anything, I do actually mean this
    Crouching, walking backwards, Natacha slowdown, spooked by ghost, sandman ball, etc etc etc

  • @itsyedino874
    @itsyedino874 4 роки тому

    okay, so i just watched the Team Fabulous 2 video and when I realized and saw your animation I really liked it, I loved the clean and crisp the art style was. I probably took awhile, but whether it was you or someone else you did a great job. I LOVED to see merch or something like that.

  • @Eer4000
    @Eer4000 4 роки тому +3

    1:55 you need to set your viewmodel fov above 70 with console commands to see the floating shortstop bullets

  • @monstersponge9096
    @monstersponge9096 4 роки тому +6

    Regarding the sandman, there's 4 achievements in the game tied to how the weapon worked pre jungle inferno but as you said it doesn't stun anymore so theres just 4 unachievable achievements in tf2 currently

    • @tristanking3592
      @tristanking3592 4 роки тому

      MonsterSponge i got a sandman acheivment back in april

    • @monstersponge9096
      @monstersponge9096 4 роки тому

      @@tristanking3592 Really? Do you remember which one specifically?

  • @SandmanURL
    @SandmanURL 4 роки тому +2

    Mad milk and jarate (maybe gas passer) and stickies all roll on dynamic objects, notably on the last point in payload where the bomb drops.

  • @Dirakiaa
    @Dirakiaa 4 роки тому +2

    One MORE SHortstop Bug
    In MvM, you ALWAYS respawn with 32 Ammo, regardless of Ammo Upgrades. You can still Refill the Ammo with Boxes tho

  • @redtheluckless
    @redtheluckless 3 роки тому +4

    20:05 scout sharks

  • @robinrai4973
    @robinrai4973 4 роки тому +6

    The shattering bauble happens with other projectiles! Cow mangler I think, and maybe jarate/milk if I remember correctly. It's because the bounding box for the prop is just massive

  • @Interesting_Failure
    @Interesting_Failure 4 роки тому +1

    Candy Cane Sandvich thing (17:40), my guess is that there's a property on "health packs dropped by the Candy Cane" that prevents them refilling Sandvich meters, and a property with higher priority on "health packs dropped by a Heavy with the Sandvich" that forces that health pack to refill the Sandvich meter (this is so the Heavy can't throw down the Sandvich for a quickheal, but I guess it applies to any health pack they drop?)

  • @Anonymous-cn9ow
    @Anonymous-cn9ow 2 роки тому +2

    I'm surprised this video didn't mention the alleged Baby Face's Blaster's speed boost making scouts able to outrun their own hitbox (which was disproven). But even then it seems like an extremely major 'bug' since the weapon was nerfed harshly for this very reason.

  • @sophiegrey9576
    @sophiegrey9576 4 роки тому +44

    Now that I've deleted an unfunny comment I left about 20 minutes ago, I can leave a slightly less unfunny comment:
    The atomizer is a discount neon annihilator.

  • @kittyatomic0147
    @kittyatomic0147 4 роки тому +6

    2:05 Basically, you can actually increase your viewmodel FOV by typing a command into the developer console. By doing this, you can set your viewmodel FOV above 70. If you do this, then you will see the Shortstop’s bullets levitating behind the gun. A bunch of other weapon viewmodels are busted, but I’m not an expert on this. Aar made a video about the broken viewmodels. ua-cam.com/video/4_P3Pu4PY4Q/v-deo.html

  • @ILC_YTP
    @ILC_YTP 4 роки тому +1

    7:39 I'm pretty sure mad milk will roll on most surfaces where sticky bombs roll

  • @freshprinceofsolaire.2123
    @freshprinceofsolaire.2123 3 роки тому +1

    13:30 It’s the time that the clever stops working. Like how any throwable jars explode in the air if it took too long for them to hit the ground, except the guillotine exploding wouldn’t make much sense so it just stops. (I assume this is an intended feature)

  • @tf2664
    @tf2664 3 роки тому +4

    I never realized the sandman didn’t stun anymore

  • @LazilyLegendaryHotTub
    @LazilyLegendaryHotTub 4 роки тому +7

    Early gang

  • @ISeeChase2
    @ISeeChase2 4 роки тому +1

    0:30 anyone else see the well timed voiceline after Jim said Spy and Scout booed.
    Shows that even the universe knows Scout hates Spy

  • @wisechanneler5
    @wisechanneler5 4 роки тому +1

    That noise bug with the guillotine is just the projectile 'self-destructing', similiar to how jarate and milk explode when air borne for too long.

    • @BComet
      @BComet 4 роки тому

      That makes a lot of sense.

  • @august101wheatley8
    @august101wheatley8 4 роки тому +1

    The wrap assassin breaking in med air thing was reviewed by shomena(spelt that wrong) and it's actually a source engine thing with solid group object/event animations (like the payload cart exploding on badwater)

  • @BoomingInfernape
    @BoomingInfernape 4 роки тому +1

    7:58 The final point on Thundermountain is another such place. I've noticed it when trying to lay sticky traps.

  • @jophima4564
    @jophima4564 4 роки тому +1

    14:50 I have seen this bug in person, sometimes, if the ball rolls along a wall, it cannot be picked up, even when you walk right over it. After that the ball will remain there and count as "used" until the owner dies and it gets despawned. This happens very rarely tho.

  • @wojtekpolska1013
    @wojtekpolska1013 Рік тому +2

    7:50 that applies to all moving objects within the game, these ramps are probably the most significant tho.
    other examples are that mad milk will bounce off the spawn gates, and other doors that open up after a point is captured (for example the gates on badwater)

  • @Fatsaver
    @Fatsaver 4 роки тому +1

    Sandman balls also completely removes Demoman's ability to charge with any Shields until the effect wears off.

  • @SFH_Jenkins
    @SFH_Jenkins Рік тому +2

    The clanging sound plays whenever the Flying Guillotine starts to "ragdoll" and can't damage another player anymore. For example, it flew to far and Valve didn't want this weapon to be able to be used in longer ranges to make it more balanced for Scout as a short range class.

  • @BichaelStevens
    @BichaelStevens 3 роки тому +1

    14:22 I've had this sandman bug so many times before. It's annoying. Baseballs that can't be picked up

  • @BeaglzRok1
    @BeaglzRok1 4 роки тому

    Not just the capture point on Nucleus, but nearly the entire final point on Badwater. The reason why is that it not only collides with hitboxes of platforms, but also animations involving physical props, even if they are no longer occurring like Nucleus's point being open, or haven't happened yet like the explosion of the final point being capped on Badwater.

  • @TheAzorg
    @TheAzorg 4 роки тому

    The last wrap assasin bug is similar to one of any projectiles near slopes. It's about different slopes near the same are are consider "one object" or something like that, so if the boxes are ticked, nothing will pass through

  • @CappTF
    @CappTF 2 роки тому

    7:59 the ramps where the mad milk or jarate slide off are solid brush entities such as the sliding ramps on nucleus or the platforms on hightower

  • @austinfiechtl6576
    @austinfiechtl6576 4 роки тому +1

    You forgot a bug where, on occasion, after killing someone with the holy mackerel the model of the weapon becomes broken

  • @matemonostori4561
    @matemonostori4561 4 роки тому +1

    The glitch at 12:50 also works with the jarate and mad milk, and can be used to t-pose
    1: use the mad milk (not sure if it works with the guillotine)
    2: suicide while holding it
    3: after you respawned throw the milk but keep holding down the left mouse button
    4: while holding the left mouse button pick up the other mad milk that you dropped when you suicided
    5: enjoy being t-posed
    (Also work with jarate for sniper)

  • @iplayminecraft2248
    @iplayminecraft2248 3 роки тому +1

    the guillotine noise thing happens because the guillotine checks for if it has reached 0 velocity when it makes the throw

  • @thilsiktonix
    @thilsiktonix 3 роки тому +1

    19:28 I believe this person tried to triple jump from high up, and only managed to double jump. I don't know how to explain it, but if you fall for too long, you can't double jump-- unless you have the atomizer equipped. They might have mistaken this for the triple jump not working, when, in fact, it technically _did_ work.

  • @okay44497
    @okay44497 4 роки тому +1

    The effect with the Winger works with the grappling hook, too.

  • @scout........
    @scout........ 2 роки тому

    5:48 It also happens with eating anything as heavy which is hella annoying. Imagine starting to eat your sandwich and force a nature scout pushes you and your sandwich disappears.

  • @Epic-ft2bg
    @Epic-ft2bg 3 місяці тому

    "you'll still get credit for the capture even if you didn't contribute to it"
    This feels in character for scout

  • @LittleBigBwner
    @LittleBigBwner 2 роки тому +1

    Can confirm - Flying Guillotine does kill through spawn gates. I've been killed by one and hit by many while dicking around infront of enemy spawn before a match starts

  • @tired2527
    @tired2527 3 роки тому +2

    19:23 Ok I play with the atomizer a lot and yes this does sometimes happen, I think the reason behind it is because switching through your weapons fast makes it so that you only double jump instead of triple jump or something like that

  • @wowmaster888
    @wowmaster888 3 роки тому +1

    The milk rolling is because of moving objects on maps. it does so on any platform that is marked as a "not part of the map interactable" object, like the walkways on the last point on Steel. Jarate also does this

    • @JadeGaming224
      @JadeGaming224 3 роки тому

      I saw this comment 19hours after it was posted

  • @altermist7016
    @altermist7016 4 роки тому +1

    The bug at 14:11 might be true because I remember not being able to pick up my ball again sometimes when I spam throw it at the wall but I don’t know about the resupply locker and don’t remember if the recharge part is true. And the alt fire cleaver glitch also works for the mad milk and is part of how to t-pose as scout

  • @withermaykr
    @withermaykr 2 роки тому +2

    2:16 I've seen this glitch recently and I think minviewmodels need to be on as well as everything else

  • @ashtonhoward5582
    @ashtonhoward5582 3 роки тому

    The mad milk bug applies to jarate, too. But more specifically, it does it on stairs and certain places where animations happen. ie, the bridge on nucleus or the last cap of thunder mountain final.

  • @Terra-Antares
    @Terra-Antares 4 роки тому +1

    5:43 This bug is prevalent in moat items that temporarily makes the player do a taunt (Heavy's food items come to mind, but depending on when you were knocked into the air you might still heal a portion of the health otherwise)

  • @SATOTEHDOOD
    @SATOTEHDOOD 3 роки тому +1

    13:08 Correct. It hit the skybox, the sky fully has collisions and just has the sky texture.

  • @ironbear7589
    @ironbear7589 4 роки тому

    Oh boy this is a series? I cant wait for medic's bugs. Like, how the overdose keeps the speed buff of the moment you put away the uber, even if its draining.
    Or how you can spam heal on holograms in MVM to speed up the revive rate!

  • @ethanmccue4468
    @ethanmccue4468 4 роки тому

    I think the one about not being able to use the ball while he holds it is the same effect as the guillotine bug, where you hold the throw button when using the ball. When it respawns in his hand, it doesn't throw again automatically. I don't have time to test this right now, but I feel like that's how it worked, because I remember this bug.

  • @fumbledblades3282
    @fumbledblades3282 4 роки тому +1

    Spy bug| When equipped with the cloak and dagger: If you cloak and disguise at the same thing you don't lose any cloak meter!