0:59 ik it's a common weapon but can you make the barrage move forward? it's kinda awkward when the husk gets knock backed and suddenly is out of range. also it can make it so you have to strategically use the barrage because it follows a path
So, since Minecraft has a hard coded limit of armor *being30* armor is going to have to give more hearts then armor, so to prevent the whole screen being taken over, hearts do that
This datapack isn’t ment to be used in a normal world, it’s a complete overhaul, and it wouldn’t as I disabled ender eyes from being able to find structures
Duude thats so coollll. I not sure what you have been doing but there is something i need to know. Is any of this proceduraly generated or made by hand?
If this is all made by hand, well, comgratulations, but you are missing the point. First, make everything modular, so that you can combine something with something else to make a new item.
Second, condicional effects are the key to emmergent gameplay styles. What if a attack only happens when you dash? What happens when the enemy is underwater, bonus damage? There is somany things!
@@joseaugustoleonardemoreira9798 that would make items less special, I would have to spend more time making sure every item would work with every other item
I thought I was genuinely watching a famous content creator with 5 digit views at least, A lot of people should know about this. This is impressive.
honestly means so much to me, thanks mate
@@PuppetTheProfessionalIdiot ngl you deserve more subs
woa... halfway through the video I completely forgot this was made entirely in vanilla minecraft... this is insane. good job man
Yooo this is lookin sick, cant wait for more uptdates
i love it! my mind is blowing from thinking about how do you do it in a fucking vanilla minecraft lol. great job brother, keep it up!
thats actually so impressive! keep up with the good work man, trully incredible
this is rlly cool! keep up the good work
Awesome job Puppet! Your progress on this project is crazy! I'm loving the weapons but the Tome is for sure my favorite!
I was going “well I don’t see what’s so impressive about this” then I did a double take and went “wait, VANILLA??!”
Yup, using data packs, not mods :3
this is insane work man!
HOW ARE YOU THIS SMALL THIS IS SO COOL
Thanks for well made video it was very interesting to watch
Pretty cool idea man, keep it up!
wow! these are some great ideas! keep up the good work lol
Sounds and almost looks exactly like Piratesoftware's Vanilla MMO RPG server that uses NBT data to do all the effects and such
Never heard of it
OMG THIS IS SO SICK
How do you even get it into minecraft?? It's so impressive knowing its preppy hard
4:45, bro thats e p i c
holly molly nice job!
0:59 ik it's a common weapon but can you make the barrage move forward? it's kinda awkward when the husk gets knock backed and suddenly is out of range. also it can make it so you have to strategically use the barrage because it follows a path
The barrage doesn’t do knockback *anymore*
that's insane
This is so cool
This is insanely cool! What are the different coloured hearts though?
So, since Minecraft has a hard coded limit of armor *being30* armor is going to have to give more hearts then armor, so to prevent the whole screen being taken over, hearts do that
The total hp is the number below them
Oh interesting
Razor typhoon magic book
Also a clear problem is when it’s bigger it tends to just entirely miss at times lol
@@randomclipsofmedoinrandomd4253 yes that’s cause it’s too fast for the homing, I fixed that
wow, thats impressive. also looks like some roblox rpg system. like deepwoken with these jums after dash, its already a feature
Ur using ender eyes for razor blade typhoon... wouldnt that mean itll keep disappearing and reappearing after use in a normal world?
This datapack isn’t ment to be used in a normal world, it’s a complete overhaul, and it wouldn’t as I disabled ender eyes from being able to find structures
Why has bro less then 100 subs ...
Duude thats so coollll. I not sure what you have been doing but there is something i need to know.
Is any of this proceduraly generated or made by hand?
If this is all made by hand, well, comgratulations, but you are missing the point.
First, make everything modular, so that you can combine something with something else to make a new item.
Made by hand
Second, condicional effects are the key to emmergent gameplay styles. What if a attack only happens when you dash? What happens when the enemy is underwater, bonus damage? There is somany things!
Third, i know i said a lot but, this is all really cool, so good luck.
@@joseaugustoleonardemoreira9798 that would make items less special, I would have to spend more time making sure every item would work with every other item
When is it coming out? Or a demo of some sort?
I wish i knew, there is so much i want to do before releasing this even partly that it may end up taking a while.
@@PuppetTheProfessionalIdiottake your time king(but dont take 69 years like dani did on karlson plz)
@@kabirahaque5122 lol I don’t plan to, currently working on what is a monumental thing on the technical side
Ofc there's wavedashing
Movement tech is a great way do add fun and skill
subscarb to this dude its impressive
*subscribe
I mean it