how video games make FIRE

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  • Опубліковано 2 жов 2022
  • free candy: / stylizedstation

КОМЕНТАРІ • 96

  • @StylizedStation
    @StylizedStation  Рік тому +189

    i find your lack of BotW fire shaders disturbing

  • @zaidlacksalastname4905
    @zaidlacksalastname4905 Рік тому +142

    I think botw's smoke makes it look more coherent and cartoony, which fits the art style a lot

  • @BenExell
    @BenExell Рік тому +88

    Adding some heat distortion helps a lot too by adding some scrolling normal maps to the refraction node

    • @drewx123
      @drewx123 Рік тому

      i was just saying this to bro the other day

  • @zillaquazar
    @zillaquazar Рік тому +31

    I hope you know how appreciated you and your videos are. We all respect you and know it takes a long time to create these videos and they are worth every minute of watch time. Thankyou for all you do

  • @nzed2138
    @nzed2138 Рік тому +22

    This is amazing! Been looking forward to these types of videos where you explain how the visual process of video games work.

  • @NyxTheShieldOFFICIAL
    @NyxTheShieldOFFICIAL Рік тому +2

    ha, fun! I actually just had to this some weeks ago, using UV input as distortion really is one of the coolest way to create convincing distortion effects!

  • @forrestppando
    @forrestppando Рік тому +6

    Nice! Excited to try the flame out. Next up for you is probably nanite particle systems integration with flip books. Good luck 😅!

  • @jd0087
    @jd0087 Рік тому +3

    Been loving your presentation

  • @Kio_Kurashi
    @Kio_Kurashi Рік тому +6

    I have the duality of titles now: This video is called both "why can't i hold all these fire shaders?" and "how to make a BotW-style fire shader" at the same time! (I've had it tabbed for too long I guess.)

  • @JMulvy
    @JMulvy Рік тому +2

    Even though I don't have a personal use for this type of information anymore, the information is just too interesting to ignore. I have to keep watching.

  • @xmadeinwyoming
    @xmadeinwyoming Рік тому +1

    Love these kinds of videos, can’t wait to see more stuff like this :)

  • @simonp.7411
    @simonp.7411 Рік тому

    just discovered your channel, its really good mate, keep it up 👍

  • @Kuuribro
    @Kuuribro Рік тому

    Oh hell yeah, how did I not find you before
    aaaand subbed!

  • @coffeedrinkingdude
    @coffeedrinkingdude Рік тому +1

    Amazing once again!

  • @geodraws
    @geodraws Рік тому +1

    As a VFX artist, don't you dare look at my fire from the top-down angle.

  • @aodhanmorrissey
    @aodhanmorrissey Рік тому +1

    Never wanted to sign up for someones Patreon so damn fast. haha

  • @eduffy9856
    @eduffy9856 Рік тому

    been waiting for some videos on valorant / botw effects!!! thank u

  • @LunarPriestessYT
    @LunarPriestessYT Рік тому +2

    Flipbooks are pretty cool

  • @dreamisover9813
    @dreamisover9813 Рік тому

    The last videos have been really interesting to follow

  • @jamesc5801
    @jamesc5801 Рік тому +10

    Congrats on the patreon boost! Looks like taking your own advice and making stuff cheap and accessible to more people has already paid off. I think that was you right? ;)

  • @ShuShuShop
    @ShuShuShop Рік тому

    They listen to my mix tape.

  • @teamplayer3357
    @teamplayer3357 Рік тому +1

    So how preformant is running a flipbook texture at a higher framerate? When infinite came out i noticed the fire animation on the armor had to have been at most 30 fps probably even 20-25, but in games like halo 3 or reach the fire texture runs at least at 60 fps for a game that on launch ran at 30 fps. Maybe they just made a better procedural shader...or there wasn't much of a point of making it a low framerate for infinite?

  • @SL4PSH0CK
    @SL4PSH0CK Рік тому

    It's great when they interact w/ the wind, unless it consumes a lot of hardware resources.

  • @moshmoshpitpit
    @moshmoshpitpit Рік тому

    MORE OF THIS

  • @leonardosilva-me6og
    @leonardosilva-me6og Рік тому

    It's just awesome

  • @eugenethemonkey7409
    @eugenethemonkey7409 Рік тому

    This video was fire

  • @sametkucuk9152
    @sametkucuk9152 Рік тому +2

    Cool stuff but how would you make it interact with the environment? (burning grass, wood, igniting a fuse etc)

  • @emiel333
    @emiel333 Рік тому +1

    Great ❤ video.

  • @DolatheDola
    @DolatheDola Рік тому

    Hello, Please inform me what is called Soft which is used in this video to create "Hurricane" Type thing.

  • @zakhar_gabyshev
    @zakhar_gabyshev Рік тому

    I feel like this guy knows Ian Hubert lazy tutorials

  • @sugarsores6521
    @sugarsores6521 Рік тому +1

    The OGs know the original thumbnail

  • @silverrehan2282
    @silverrehan2282 Рік тому

    Awesome video

  • @Caporal_Croaporal
    @Caporal_Croaporal Рік тому

    Can you make how was snow made in video games

  • @javedakhtar1435
    @javedakhtar1435 Рік тому

    where is that gdc video from, hard to find old gdc videos ;-;

  • @MaszekMester
    @MaszekMester Рік тому

    I have no idea about the yt algorithm .. but i like it.. nice

  • @estd.bruwer2778
    @estd.bruwer2778 Рік тому

    🔥

  • @fairsnaillz-1293
    @fairsnaillz-1293 Рік тому +1

    It appears that the fire from breath of the wild uses marching cubes. Just by the looks. Though I may be wrong.

  • @poluefemus
    @poluefemus Рік тому +1

    noice

  • @Andy.R50
    @Andy.R50 Рік тому

    Im Kingdoofy. Love your Patreon videos. Well worth it ❤

  • @lll8476
    @lll8476 Рік тому +1

    You havent done a video on the art style of fall guys, what do you think ?

  • @WiLDbEAsTGameSHere
    @WiLDbEAsTGameSHere Рік тому

    there is a total change in thumbnail , but it looks stylized

  • @_Caose
    @_Caose Рік тому

    Can somebody tell the name of that particle-related software at 4:32

  • @robrucki6695
    @robrucki6695 7 місяців тому

    At 1:00 which GDC talk is this from?

  • @misterdot6923
    @misterdot6923 Рік тому

    yes

  • @timmayvns
    @timmayvns Рік тому

    VIDEO GAMES DONT MAKE FIRE , PEOPLE MAKE FIRE AND PUT IT INTO VIDEO GAMES

  • @dixie_rekd9601
    @dixie_rekd9601 Рік тому

    surely the right combination of scrolling noise textures and masks could make a flame identical to the flipbook version, its just a case of finding out that combination of shaders and math nodes to make it all work and look incredibly realistic.
    its a shame that the 3rd party software doesn't come with UE export options to export a nodetree to create an almost identical looking effect. that way it could be manipulated programmatically in realtime using ingame influences rather than being pre baked... Although on second thoughts those 3rd party software companies don't want to end up maintaining just a plugin after they realise their software would become largely obsolete.

    • @randomcatdude
      @randomcatdude Рік тому

      ...the problem is that those high-fidelity flipbooks tend to be pretty expensive to render out, which is why they're pre-rendered into an atlas in the first place.
      you *can* do it, but be ready for inevitable compromises unless you really just do not care about performance, which i guess if you use UE, then... fair enough

    • @dixie_rekd9601
      @dixie_rekd9601 Рік тому

      @@randomcatdude those flipbook style fire effects are created from a simulation though (as you said, very slow and expensive to render out) what I'm saying is any visual effect or simulation can be converted into an algorithm. It's just a case of working out the precise shader setup to create the look without needing to either simulate or use pre rendered. There WOULD be compromises in the same way jpeg compression can create almost any image with only slight artifacting. Creating a complex enough shader that can recreate the exact look of a pre baked fire effect in real-time is just a matter of effort and experimentation, if the third party simulation software could output an effect but as a real-time shader (with perhaps dozens or hundreds of scrolling noise textures and alpha overlays) which would give the exact look of the pre baked effect but allow realtime interaction with a physics system.

  • @SyncroScales
    @SyncroScales Рік тому

    Music used?

  • @sword0115
    @sword0115 Рік тому

    You should have a look at Fortnite's campfire effect, specifically on next gen consoles as I'm not sure if it looks the same on PC, I don't know how they did it but the fire coming from campfires literally look better than fire does in real life

  • @dayayelluripati6091
    @dayayelluripati6091 Рік тому +1

    Is this unreal engine

  • @shaam2nd
    @shaam2nd Рік тому

    which game is it that you are playing?

  • @ArnavSingh-im5bj
    @ArnavSingh-im5bj 3 місяці тому

    At 4:36 what software is this??

  • @sharif47
    @sharif47 Рік тому

    So which method does FromSoft use for Elden Ring and which one does BluePoint for Demon's Souls Remake?
    Edit: I believe the short answer is Flipbook. But how do they make it look so good? (especially DS Remake)

    • @GWAFEM
      @GWAFEM Рік тому

      They probably generated those textures in Houdini or Embergen. That's what we use in our games.
      There's way to achieve realistic fire with maps in a shader, but it's a lot of work!

    • @sharif47
      @sharif47 Рік тому

      ​@@GWAFEM yeah, I get that these are textures from simulation used as flipbook. But did they do anything else to enhance the effect?
      Also, as the video said, is it really worth using realtime shaders?

    • @webkahlifa
      @webkahlifa Рік тому

      @@sharif47 Depends on your use case, realtime shaders usually have more instructions but need smaller textures meaning they use less memory than flipbooks that need to be quite high res for invidual frames to look good when the fire is big, so depending on your project you might have a lot of benefits using one vs another. For example Nintendo Switch only has 3GB of RAM which is shared between the CPU and GPU, meaning memory is luxury and realtime shaders make more sense, but for AAA games on PC and consoles, you'll just get more detail and a better feel if its simulated or hand drawn for really stylized games (Leage of Legend uses tons of hand drawn flipbooks, not just for fire but a lot of magicy stuff).

  • @enage.
    @enage. Рік тому

    unity's particle system 🧐🍷

    • @enage.
      @enage. Рік тому

      @@Stylized_Station120 Stylized_Station120 != Stylized Station

  • @Justathereptile
    @Justathereptile Рік тому

    4:33 what software is thart?

    • @user-sr4jp9vr6e
      @user-sr4jp9vr6e Рік тому

      A Unreal plugin called FluidNinja VFX tools. It allows you to simulate and bake simulations inside editor

  • @nekierin6402
    @nekierin6402 Рік тому

    YOU NEED TO WATCH THE TEKKEN 8 TRAILER

  • @bossff1074
    @bossff1074 Рік тому

    But how to make atlas texture?

  • @arttemplarno5257
    @arttemplarno5257 9 місяців тому

    If i make vdb file where i fulfil a fire-flame - can - after export - import into unreal engine - illuminate enviarement using thid flame?

  • @zaidlacksalastname4905
    @zaidlacksalastname4905 Рік тому +5

    Not very BOTW to me, but really interesting nonetheless

  • @anuraagchandra2548
    @anuraagchandra2548 3 дні тому

    Please add "using Unreal Engine" in the video title.

  • @gaker19sc
    @gaker19sc Рік тому

    Wait, is that 60fps BotW?

  • @Erksah68
    @Erksah68 Рік тому +1

    botw didnt try to be realistic it tried be something else and was great.

  • @peezieforestem5078
    @peezieforestem5078 Рік тому +2

    Oh, but there are more techniques for fire shaders! I guess you are honest about learning this in a week.

    • @zaidlacksalastname4905
      @zaidlacksalastname4905 Рік тому +2

      Lmao that's evil. Definitely right though, botw's fire shading wasn't developed by a guy with a week of theory

  • @MethDealer5916
    @MethDealer5916 Рік тому

    Or you can just take up 100% cpu and gpu usage

  • @GameDevEyra
    @GameDevEyra Рік тому

    😮😎

  • @JOCoStudio1
    @JOCoStudio1 Рік тому

    5:45 That vehicle burning in Halo infinite looks godawful. No offence to anyone making it, I'm sure it wasn't important enough to divert many resources, but it looks nothing like the vehicle is actually on fire. Just a bunch of 2D fire assets thrown at it and calling it a day. No lighting, no depth, no variation, no actual contact or scorching. Definitely a 'how not to do it'.

  • @TheSaintsVEVO
    @TheSaintsVEVO Рік тому +1

    I’m sorry but the first one looks nothing like the breath of the wild flames..

  • @caedmonkehler7312
    @caedmonkehler7312 Рік тому +1

    My dude, stop your patreon and make a website like CG cookie. That would be sick

  • @ItsAkile
    @ItsAkile Рік тому

    Halo Infinite’s fire, not a fan of the style

  • @cbomcnasty
    @cbomcnasty 8 місяців тому

    Rename video to how to make fire advertisement

  • @user-sr4jp9vr6e
    @user-sr4jp9vr6e Рік тому

    I missed the free flipbook ninjafluid month and I'll regret it every single second untill I bought it