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  • Опубліковано 3 чер 2024
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    SubUV modules allow particles to utilize textures, in which a grid of individual "frames" is laid out. We use the power of this module to create realistic-looking pyro effects inside UE with just a few clicks! We begin by setting up our scene, and then we set up our Niagara system to bring our textures to life! This tutorial is very simple to follow and I hope you find it useful.
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    00:00 Let's Get Started
    00:40 Preparing the scene
    04:47 Exporting the multi-frame texture
    09:19 Inside the Material Graph
    11:40 Setting up Niagara Emitter
    15:08 Animating the Texture
    @sarkamari #sarkamari #UE5.3
    - Background Music by @Limujii
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КОМЕНТАРІ • 36

  • @Mondoxf
    @Mondoxf 22 дні тому

    The job that you put explaining this is amazing, you are the best. Cheers from Argentina, im learning a lot

  • @SeraphsWitness
    @SeraphsWitness 8 місяців тому

    Does it have to be a square flipbook? I inserted a vertical texture, set the columns/rows properly in the UV settings, but the fire seems to be slowly scrolling upward.

  • @albertakesson3164
    @albertakesson3164 5 місяців тому

    Great tutorial!

  • @vivektyagi6848
    @vivektyagi6848 7 місяців тому

    Many Thanks 🎉 Can you start from and stop at a desired frame while the animation is on.

  • @ScraPieDeeVFX
    @ScraPieDeeVFX 4 місяці тому +1

    Great tutorial! I have only one issue and i do not understand why it s happening. So When I connect my alpha channel to the opacity node, my vfx disappears. Also, i can t see my fire after rendering a flipbook in images

  • @TheSatzy6699
    @TheSatzy6699 9 місяців тому

    Great content 👍🏼

  • @proplayer-qd5pz
    @proplayer-qd5pz 9 місяців тому

    It's amazing

  • @tigrejobs6791
    @tigrejobs6791 21 день тому

    Good afternoon, where can I find this fire texture?

  • @smartbizpromo926
    @smartbizpromo926 9 місяців тому

    Really cool thank you is Advance tutorials

  • @hoomibz6219
    @hoomibz6219 4 місяці тому

    مرسی رضا جان ... یه سوال، تکسچر آتیشی که درست کردین موجوده برای دانلود؟

  • @0805slawek
    @0805slawek 9 місяців тому +2

    Could you make some tutorial about water fluid like river flow rocks etc.?

    • @sarkamari
      @sarkamari  9 місяців тому +1

      Great timing. I am working on some water tutorials in UE. Stay tuned

  • @SeraphsWitness
    @SeraphsWitness 8 місяців тому

    My animation is going way too fast, how do I slow it down?

  • @modoonline8816
    @modoonline8816 8 місяців тому

    (Brazil) Wonderful

  • @vendeurpro
    @vendeurpro 9 місяців тому

    Thanks for the tutorial. I am curious to know if the plane face the camera in the reflections as well?
    Does it effectively light up the surroundings, or is there a need for extra flickering lights?

    • @sarkamari
      @sarkamari  9 місяців тому +3

      Works with reflection but you need an extra light for illumination

  • @wpz9369
    @wpz9369 9 місяців тому +1

    Great tutorial! I have a small problem, my fire will play faster, do you know what is the reason?

    • @bi6ve6ek6
      @bi6ve6ek6 8 місяців тому +3

      you can change it by niagara lifetime, you can make it slow or fast.

    • @UnrealArtist
      @UnrealArtist Місяць тому

      @@bi6ve6ek6 How exatcly? I tried but It is acting wiered.

  • @farbodemaani1431
    @farbodemaani1431 3 місяці тому

    very great and useful tutorial but I have a little problem. my niagara turns black after importing into the scene! could please help me if you know how to fix this issue?

    • @sarkamari
      @sarkamari  2 місяці тому

      If you see it in the outliner AND it plays correctly in the editor, then try scaling it. Also it's best if you deactivate all the lights in the bg

  • @friedrichnietzsche883
    @friedrichnietzsche883 22 дні тому

    uhh any change you give that texture for free?

  • @yashpanwar555
    @yashpanwar555 8 місяців тому +1

    Hey!! My niagra is not showing up in my render, please help, I have even tried switching off ray tracing translucency, also I'm rendering in path tracing.

    • @sarkamari
      @sarkamari  8 місяців тому +1

      Have you placed this into the level sequencer? I have a video to show the process for Niagara actors:
      ua-cam.com/video/HxL7Qwvcfjg/v-deo.html

    • @yashpanwar555
      @yashpanwar555 8 місяців тому +1

      @@sarkamari Oh thankyou very much, actually it worked, I just had to increase engine warmup frames to 500.

  • @raelliebenberg4008
    @raelliebenberg4008 Місяць тому

    So you can't do this without Embergen? Not really creating it in unreal Engine then hey? or am I missing something?

    • @sarkamari
      @sarkamari  Місяць тому +1

      As I have already mentioned you can use other software packages to produce you flipbook. I preferred EmgerGen simply because it happened to be installed on the Machine.
      The main vfx system in Unreal (Niagara) is still not production ready and this method is a valid replacement for now. This also offers far better optimisation, especially if the fx element has to be place in the background, compared to the alternative methods.
      Hope it makes sense

  • @ade4200
    @ade4200 3 місяці тому

    I have to put the texture sample node through a multiply node first set to 0.01 otherwise it is totally blown out bright. why?

    • @sarkamari
      @sarkamari  2 місяці тому +1

      are you using high bit depth image? (32 bit)

    • @ade4200
      @ade4200 2 місяці тому

      didn't think so will check thanks@@sarkamari

  • @kashancadstudio4614
    @kashancadstudio4614 Місяць тому

    thanks

  • @arjungowda6452
    @arjungowda6452 9 місяців тому

    Thank y❤u

  • @privatezens347
    @privatezens347 8 місяців тому +6

    share the flipbook please

  • @staticbuilds7613
    @staticbuilds7613 3 місяці тому +1

    Did you ever do a Embergen tutorial?

    • @sarkamari
      @sarkamari  3 місяці тому

      It’s an amazing appreciation
      I sure do. Stay tuned.