👉 The Unreal Engine Niagara series continues! From now one there will be a Unreal Engine tutorial every 2 weeks! 👈 Which means this week is Unreal Engine, the next week is Unity then Unreal, then Unity and so on! 🙌 There's also Meteor Rain in Unity: ua-cam.com/video/w3Xzzs1TWpk/v-deo.html
I am an Unreal user but have used Unity in the past. Both platforms are quite popular. I think your videos showing how to achieve similar effects in both engines would be most successful but I can imagine it's a lot more work and the videos get longer. Maybe a basic Unreal/Unity VFX setup vid then a follow up vid showing how to expand on them, again on both Unreal/Unity. Anyway great content!
Excellent! Excited to keep seeing these Niagara vids and building up an emitter library! I do want to ask, the versions on patreon with improved trails and hit effects, do they include a tutorial like these videos? Or is it just the Particle System?
I have a little problem. There is an offset between the floor and the particles generated following the collision event meaning the beam and the sparks are generated in the air before particles collide with the floor
Thank you very much for the lesson, I made this effect and I have one question. How do I control the moment of death of a particle? I want the explosion effect to occur right after the particle is destroyed, and not somewhere on top of the earth's texture. How do I set the location of the explosion relative to the death of the particle?
@@GabrielAguiarProd Yes, it's just that my particles bounced off the surface a little bit before they died. I thought I had to solve it somehow. When I repeat some kind of guide, such questions often arise) Thank you for your attention)
for some reason i get bad flickering with this specific particle effect when panning the camera side to side but not when panning forward/back up/down when in editor and in game. this is the first and only particle effect i've had this happen with. can't figure it out.
👉 The Unreal Engine Niagara series continues! From now one there will be a Unreal Engine tutorial every 2 weeks! 👈
Which means this week is Unreal Engine, the next week is Unity then Unreal, then Unity and so on! 🙌
There's also Meteor Rain in Unity: ua-cam.com/video/w3Xzzs1TWpk/v-deo.html
Beautiful and very effective effect. Thank you for this. Keep up the good work.
You must be a dragon type, cause thats is one hell of a Draco Meteor
I am an Unreal user but have used Unity in the past. Both platforms are quite popular. I think your videos showing how to achieve similar effects in both engines would be most successful but I can imagine it's a lot more work and the videos get longer.
Maybe a basic Unreal/Unity VFX setup vid then a follow up vid showing how to expand on them, again on both Unreal/Unity.
Anyway great content!
Thanks ! Great tutorial. I'm looking forward to your new Unreal tutorials !!!!
More to come! :D
Wow.
I saw the one for Unity ,I don't have Unreal ,but i'm sure this is going to be great too
😝
Excellent! Excited to keep seeing these Niagara vids and building up an emitter library! I do want to ask, the versions on patreon with improved trails and hit effects, do they include a tutorial like these videos? Or is it just the Particle System?
Thanks yeah, definitely more to come. Well It's essentially a huge library of visual effects, of packs.
Thanks for uploading unreal tutorials !!
Finally UE content thats what we want!!
I was Waiting!!!
great video and you are a damn good couch in this. you break things down very well, thank you!
Would love to know how to set up your unreal level to show off the VFX, just a nice simple grey background is so clean.
Thank you bro
I have a little problem. There is an offset between the floor and the particles generated following the collision event meaning the beam and the sparks are generated in the air before particles collide with the floor
Thank you very much for the lesson, I made this effect and I have one question. How do I control the moment of death of a particle? I want the explosion effect to occur right after the particle is destroyed, and not somewhere on top of the earth's texture. How do I set the location of the explosion relative to the death of the particle?
Thank you! Well,, isn't that what we are already doing in the tutorial?
@@GabrielAguiarProd Yes, it's just that my particles bounced off the surface a little bit before they died. I thought I had to solve it somehow. When I repeat some kind of guide, such questions often arise) Thank you for your attention)
@@ГеоргийМиронов-д8ъ I see what you mean. Try to set the bounce to 0.
@@GabrielAguiarProd Yeah it worked. It looks much better. Thank you!))
how to spawn mesh when hit the ground? line fragment of meteors? ty
for some reason i get bad flickering with this specific particle effect when panning the camera side to side but not when panning forward/back up/down when in editor and in game. this is the first and only particle effect i've had this happen with. can't figure it out.
please make a video on data sheeth to connect with these showers and also on widget .
my meteor particle colliding and dying but the both the flash and spark effect is not appearing . Does any one know how to rectify it?
My particles are dying before they hit the floor?