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Speed Level Design - Maintenance Room UE4
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- Опубліковано 5 тра 2016
- 100 Likes and I will take you to that Space Station ( ͡° ͜ʖ ͡°)
Worktime: 3.5h
Seriously though: Like / Subscribe if you want to keep me going!
Goal of these Environments is to make them as immersive as I can.
Most assets are not my own.
Twitter: / tomble38
Twitch: / tomble38
Artstation: tomble.artstat...
Music:
1. James Hannigan - 200 Years Ago, On an Icy Planet. [00:04]
2. Jason Graves - The Quick and the Dead [07:22]
From Dead Space 3
For future References or anything else contact me at this mail:
tom.nietfeld@web.de
I am also always on the hunt for assets that I can use for these videos if you have any to share ;)
Also I am looking for some moody music for these videos,
because searching no copyright music be like:
(╯°□°)╯︵ ┻━┻
dat stairs, starting from nowhere
psshht :D
Keep comming back to this one
I just did a production Quality Lightbake and realized I should have done it before doing all the videostuff. It actually improved the Quality a little bit!
tinyurl.com/j97xfsf
I will have to consider it next week
ooParanoia love the dead space 3 music in the background
hehe :)
200 years ago, on an icy planet...
Awesome dude!
son of a gun... that was skilled!
Wow, this is a nice looking one!
subscribed. currently learning this stuff and you've inspired me massively. I can make assets but having a good eye for level design I am slowly learning is a complete other thing! well done man... gunna have a video watching binge on this channel tomorrow
Thanks man that's good to hear :) Yeah an eye for composition is really important.
I tried to explain this level here a little bit over here: www.therookies.co/tools-techniques/how-to-make-a-game-more-immersive/
Also some things on light,color, composition & edge direction :)
It's really important how to present your work.
Yeah it is! and thanks I'll have a read later for sure. mind if I shoot you a question every now and then as I'm learning?
no not at all. feel free to :)
You can also find me on our warhalla discord and add me on discord there ( discord.gg/9NwDkjW )
beautiful and atmospheric!
Thanks :)
Mind blowing scene!!!
Thanks Steve
Amazing Bro. I Like It So Much Really. Great Job!
I'm trying to learn level design for game development. I am fine making my own meshes and textures, but the problem is that I don't know how to plan everything. Do you draw a sketch or do you just build level off the top of your head ?
usually just off the top of my head for these videos. For environments that you do the models for yourself I'd recommend looking at some concept artists work and see if anything appeals to you that you'd like to recreate. Block it out and then populate it with your assets. layer by layer add more detail :)
where did you get the assets from ?
Unreal Engine Marketplace
Probably worth noting that there's usually a difference between creating a layout like you see in most of these "speed level design"-type videos, where the sole purpose is making it look pretty for the final render and creating a layout that works well from a gameplay perspective, if you are actually planning to use it in a game. A really good starting point is to recreate parts of levels from games you like, whether it be through detailed replication or just the general layout. It's also important to remember the perspective from which the level will be viewed. Not everything needs to look good from all sides.
Tomble how much total?
Where do you get the assets?
Nice one, brooo!
Where did you get those assets from?
+Philipp Grote It's an awesome marketplace package
name ?
great work ,why not use opacity mask for the stairs
Dead space 3 music in the background?
Adriel Hunter yes
@@Tomble launch to
This looks great! Have you thinking make some tutorials or do you have some what you can recommend?
Ihave this article ( www.therookies.co/tools-techniques/how-to-make-a-game-more-immersive/ ) and might make some tutorial in the future
Nice. Thank you.
have you changed the defult light setting ?
Holy shit you're good
Awesome work! I have a question, I'm currently working on a game and making my own models for it. Things are looking good, but the walls are looking a bit... plain, I guess. Like, there's not much atmosphere to it, the rooms don't really seem... Full.
Any ideas? I'm currently adding dirt and grunge decals to walls to give them a bit of variability, and that seems to be working quite well!
+Pulse/Krilium Hey man sorry I don't know why UA-cam didn't notify me for the past 2 months about any comments so I am kind of catching up. It really depends on what the focus should be. Maybe it's not a bad thing to have rather plain walls if your focus is elsewhere. If you want to go as detailed as possible add pipes, cables, rims, whatever can be on a wall to break it up
Pipes! That's a good idea! I've made a splineBP for cables, they can be trailing around where needed, I'll go and add some pipes without over-doing it. Thanks dude!
What did he do between 7:25 - 8:00
What's up to that colorfull bar and photoshop?
That's a color look up table. It is part of the post processing in unreal and allows you to manipulate the look of your final image :)
docs.unrealengine.com/en-us/Engine/Rendering/PostProcessEffects/UsingLUTs
Here's more info how to use them. It's a very strong tool
Amazing work....hi I'm new to unreal...how did you get that viewport in the left corner... :)
You place a camera in your scene and then press the little pin button in the viewport that appears when you select that camera to keep it pinned on top. It's also going to impact performance while building your scene since it requires the scene to be rendered twice
ooParanoia hi it worked thanks man...and thanks for your reply... :)
Did you create your own assets or are they from an asset pack? If so, which asset pack did you use?
www.unrealengine.com/marketplace/mothership-service-rooms
@@Tomble Thanks! It looks awesome
@@monco21 Yeah it's a really flexible good quality pack
How to make such good textures?
Btw, great work!
How you made all this models? Please tell us.
+Maciej Marketplace and personal Library
Where do you get all the "stuff"? (Materials, meshes and more).
Marketplace :)
pretty good!! :D
thanks :)
+ooParanoia How do you start out before creating a level? What goes into the research and where do you get inspiration from? Do you create some of the elements from scratch yourself?
I think it would be interesting to see the whole process - you could do a video.
+Kasper Rubin Hey I usually Stream on Twitch as I do these Videos so if you are interested try to catch me there :) I usually have some Idea in my mind before I start, but for 2 episodes I worked with references (The Bridge one and the desert Fortress) Just some random Pics and concepts I found in the interwebs.
+Kasper Rubin Oh and I usually only use what I already have. Consisting of assetpacks and my own Assets made from scratch depending on the scene, but I don't create Assets just for these Videos, since I try to keep the workload crisp :) After all I am mainly working on warhalla right now.
You have to recreate the last phase of DOOM 3 in unreal engine 4
Great job ! What are the assets used ? Do you remember ?
www.unrealengine.com/marketplace/mothership-service-rooms
thanks !
welcome :) they are really good I have another scene created with them on the channel
+ooParanoia great speed build do u make maps for people to use? cause i need a airship map for my game and could u do a speed build on a patrol of airships? thx
+Endercreeper643 I dont share them these are purely to Look at and for these videos :)
ooParanoia oh ok thx
how you did that you can see in the corner view from the camera?
When you click on a camera actor, that preview appears. Then there's a little pin button in that window that you click to keep the preview "pinned"
thanks man
9:32 Half-Life 3 confirmed.
What's the name of the content ue4 marketplace package you use for this?
agentdark64 Service rooms
which types of material u used give me the link is it free or bought from somewhere?
It's all stuff from the marketplace. I think service rooms was the name of the package
Hi, i am new in this area i want to know how did u make the animation rotation in the Ventylation....!
I didn't, but you could simply animate it in your 3D software like amaya and export it as a skeletal mesh or have the fan as a single asset and use a rotator on it.
Tanks Ooparanoia...!God blass you.
almost at 100 likes I expect to be there soon
What asset pack are you using
I think it was called mothership or something like that
Tomble thank you
could u pls put an link to me,cause i tried weeks on downloading unreal engine...but they said something about my PC having an probs with it graphics card,what does mean?,how can i fix it?
anyone help me,pls...i'm planing on making an game that was one of my dreams since childhood........
Moon Storm animations do you know if your graphics card can handle it? What is your graphics card?
Twisty Stan PC driver:standartDVGA graphics adapter
OMG Man you job it's AMAZING! You have a new sub in your YT Channel... You can make a Speed Level Desing With a Horror Map? Please ❤. Grettings from Argentina
+Julian Heredia Thank you :) I will put it on my list ;)
Great!!!
Your Horror Map is done. Video dropping tomorrow as it's getting late :)
Oh Yeah!!! Thank you so much bro!
Hi, guy you need more subscribers... you already have a work I suppose ?
haha :D Yeah I should've kept going with the series, I will eventually pick it back up one day. I still enjoy building these little scenes a lot. And yes I work as the Lead Level Designer at Define Human Studios on the game "Islands of Nyne: Battle Royale"
+ooParanoia I have to ask you something that might interest you. You can email me to the Gmail from this account, or you could give me your Gmail. I'll be waiting for your answer. Thank you.
I got my Mail in the description. Just hit me up :)
Not enough color,all textures/materials look pretty much same,i don't like lighting as well.
K