Speed Level Design - Cliff Castle UE4
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- Опубліковано 28 кві 2016
- 100 Likes and I will jump off that cliff ( ͡° ͜ʖ ͡°)
Worktime: 2h50m
Seriously though: Like / Subscribe if you want to keep me going!
Twitter: / tomble38
Twitch: / tomble38
Artstation: tomble.artstation.com/
Music: No Copyright music from various Artists
For future References or anything else contact me at this mail:
tom.nietfeld@web.de
Also I am looking for some moody music for these videos,
because searching no copyright music be like:
(╯°□°)╯︵ ┻━┻ - Ігри
you are doing an awesome job i love your imagination
Thanks man! Glad you like it
@ooParanoia was this made with paid resources/materials?
the landscape material yes, the other assets no
this music! I thought that Pirate of the Caribbean's soundtrack was going to drop! ahahah
congratulation, you made an AWESOME job!
10:22 I seriously got so emotional I almost cried. Please, as lon as you can, keep making this videos. It is an awesome art that inspires people in manny ways. Thank you.
As time allows :) Thanks man! Nice to hear.
Great job, and great attention to detail. Keep it up!!
This is just beautiful. What a way to show off Unreal Engine 4.
It's an amazing product :)
very good job with the lake congrat
I love the way you utilized the heightmaps in this short level design. It's pretty suprising
appreciate it :)
wow great work !
Absolutely superb work!
I hope one day to be able to build levels at this stage of quality.
The only criticism that I have is so minor, it's hardly worth mentioning, but for just that slightest bit of extra detail, having a small animation for the boat wobbling on the pond would've been nice. But! Hardly worth mentioning because this was an incredible watch
Thanks man :) Yeah the boat animated is the kind of detail that is not in my timeframe for these videos. Prio1 is the basic composition. Prio2 is like a Detail level 01 and Prio3 would be stuff like that :)
Beautiful! Reminds me of the first time I played the fable series.
Thanks! :)
WOW! Perfecto!!!
Awesome!!!!
Watching these beautiful works ... makes me go crazy !!! OMG i soo wanna learn UE4 >.< !
And you should! :)
What's amazing with this creation is that you can cliff jump from the castle to the lake :D
Yeah. It's like you can already envision the GoPro advertisements :D
I see stuff like this all over youtube and I just want to praise every little bit of it. There's so much creativity and hard work put into these designs, it makes me want to cry. You should be hired by Fromsoft or Nintendo to start designing levels for them, itll definitely look better than what they can come up with.
Although....Dark Souls level design is pretty on point.
lol, thanks man :)
This is beautiful man. Reminds me of a scene from SAO where Kirito and Asuna go out for a walk from the log house. Don't know why it reminds me of it I guess the water and trees.
+Abel Eye's Thanks that's cool :)
+Abel Eye's Thanks that's cool :)
No problem. If you ever have time check it out maybe it will give you an idea or maybe you will want to recreate the same look? *Wink wink hint hint* ;)
Underrated video
Still quite new though :) but thanks
Very nice work!
Thank you :)
amazing
thanks :)
Good models хД
Nossa cara muito bom mesmo ,um dia quero saber igual a vocês
deserves more than 100
So you really want me to jump off that cliff, don't you? haha :D
+ooParanoia hahahaha nah man... that's a fine piece of work...cant lose a damn artist🤓
im actually quite impressed it only took you 2 hours, maybe it surprises me just because im a beginner
+ToughChicken Softworks so 2 months later. still impressed or have you gotten the hang of it? :)
Great Job :D
Level Design-Brazil-São Paulo hahaha Great Great Job
thanks :)
ur amasing
Thanks man :)
Good job, m8!!
Thanks :)
ooParanoia You're welcome c:
GG😉
WP
Beautiful! I wish i will make maps like this someday ;)
sure! :)
WOW ! Amazing.... 👍!
+IDTech HD Thank you :)
+IDTech HD Thank you :)
+IDTech HD Thank you :)
COOL!
+Canberk ER Thanks :)
+Canberk ER Thanks :)
when I first looked at the title, I thought that someone had made Cliffe Castle, near my hometown
ohh well, anywho great video, love your work
is your hometown called "speed level design" ?
yes in the county of "Timelapse"
oh sweet. I lived there once too. You don't also happen to know this lake that goes by the name UE4? Was pretty chill there during summer
yeah with the little wooden pier nicknamed Blueprint
daayum yeah that's the place!!
this was made entirely from the infinity packages??, great work!!!
Mostly yes :)
Incrível mano
uhm. gracias? :D
No amigo Brazil Português ;)
uhm. gracias? :'D
11:04 in his last episode he had a flying flower which if adding in slow pan and moving skies and music it can give a really. Ice cinematic short environment to add depth to a cinematic
:) the particles in general add a lot of life to every scene
Amazing work! What sky do you use or you did it yourself?
that is the ultra dynamic sky or something like that. It's really good and cheap. :)
Well done, I'm impressed as always. I've been a lurker sort of, checked out a few of your level designs. I have UR4, but I haven't really used it. I've always teased the idea of designing levels on a much more professional level, but always enjoyed doing so in my own right. (Far Cry 4, Sims City, Fallout, etc.). If you don't mind me asking, how much money do you have invested in assets?
Nice :) Yeah I see the stuff that I do for these videos more as a kind of playing around with the editor. Pretty much like playing with legos.
BUT THE ASSETS lol. I wish to do the same using the engine (as opposed to basics like in the games I mentioned). do you make any of your own textures/assets? Or all premade?
I make my own, but for these videos I usually use assets from the marketplace, the ue4 community forums (lots of free stuff) and other resources
this is beyond beautiful! great job!
can you please tell me how do you call that Mountains that you put outside of the train? how can i use them?
also how do you put an camera for having a perspective view? what is the name?
I'm looking for some tutorials for this kinda job, I'm so interested in level design! < 3
Thank you.
Thanks!
I just googled for some fee heightmaps for the mountains, but there's also plenty of very nice backdrop-mountains on the UE4 Marketplace.
For the camera preview in the bottom i just placed a Camera-Actor in the world where I wanted to have it and then pinned the preview (with the little pin icon on that preview window) so that i could select other actors while still having the preview of the final shot I wanted to dress.
I used to stream the creation of these videos from scratch on twitch. There's probably other people out there doing the same if you look for advice. Other than that it's just matter of practice and familiarizing yourself with the editor, which you can do by just grabbing a bunch of free assets for starters and trying to create a quick scene like this.
Now there's a lot more obviously to the job of a level designer than to just bash these scenes together, but it's a good practice to get you started. Generally modding for other games can really get you started on the job
10:15 for still environment short shots
You could use the time lapse function to give a speed up on a still shot
So from day to sunset
Or night to morning to show a new day starting
I know what you mean. That would have been quite cool :)
Where did you get the fences from? Nice work btw!
Awesome level dude ! And where do u find all your meshes ?!
Thanks man. This is mostly taken from the free infinity blades grass land pack from the marketplace :)
Thanks because i didnt want to pay the expensive prices
welcome :)
Did u buy anything for this. Or how limited are you if you dont want to Pay for anything.
+Gertol Giani Well as I just am a poor student I used the LAM from a friend who purchased it and the Infinity Blade Grass lands Assets are free
subbed :)
appreciated :)
What do you do to apply the rock material automatically on cliffs or depressions?
I´m just learning about heightmaps and that.
Awesome, what's the ideal pc specification for this?
Dude awesome work, love your videos !
Could you pls tell me the name of the last song ?
Comolokoz Thanks appreciate it. Unfortunately I dont remember either, but it was from some royalty free orchestral music compilation
Great job man, one question, how do you lock your fixed camera view on screen while you are manipulating other objects? I get the preview window when I have the camera selected, but it goes away when I selected another actor. Thanks, liked and subbed :)
there is a little pin button on the camera preview to keep it pinned :)
Been working in ue4 for over 2 years and never noticed that xD Thanks man
Really nice work.
Where are the trees from ? Not from the fee grass blade for sure.
And where did you get your landscape mat ? Is it you own ?
That's the Landscape Auto Material
thank you !
welcome :)
What are You using for terrain creating? Is it Landscape Auto Material from VEA Games?
+Sygurd good eye. Yes it is.
Around 3 hours to make that? You're helping me sell the decision to use this engine when I get a new PC
You should :) UE4 Fanboy here
The only thing I'm worrying about is the extent of scripting in Unreal Engine 4. I'm a little hesitant with the whole visual scripting thing.
Other than that, Unreal Engine looks like a great engine- open source is a huge bonus as well!
true, but blueprints are a very nice way to iterate ideas and prototype very fast. Right now they are less performant than C++, but I heard that in a future release. I think in 4.12. already blueprints will be packed as native C++ when you build your project reulsting in no performance disadvantage for them anymore
Really nice work. But will those assets and tools cost me alot if I try to do this ???
not necessarily
Great video! What asset packs did you use for the water and the fences :)
+TeachTech The water was part of the LAM Package and the fence is part of the Advanced village Pack I believe
thanks :)
Cheers :)
is sooooooooooooo pretty
haha :D Thanks. I am rendering the new episode for tomorrow right now :) been a while since the last
Hey there! That's an amazing piece of work. Could you please tell me the specs of your pc? I haven't downloaded the assets from the marketplace coz a number of people say that their pc crashes while migrating the assets.
Right now I have an i7 4790K, 32GB RAM and a 1080Ti, but at the time of that video I think I had 16gigs of RAM and 2 GTX 970 running in SLI.
I haven't had or heard about any issues with crashes while importing packs from the store though. You should probably have at least 8GB of RAM though
What is the name of the last song? Fits perfect for the scene you made:) great work!
TheOfficialDJPulz need it too
سينم.
سبت
او
Have you ever considered making a playable, 360-perspective level rather than a screenshot to look at? Like something you can be plopped inside of and not have such eye-tricks that make things look further away than what they are, paths to walk down, and stuff like that?
+Eric Moody No. Not for this video series. The whole purpose was to create a single appealing shot and nothing more. Really just something you can do every now and then rather than a bigger project. It was also something to get some diversity from the game I worked on at the time.
Do you have any levels that I can download for my game as they all look so beatiful?
I would actually see something like this work for an Unreal Tournament map.
Kinda like the direction of the Titans Pass Map? :)
Great work! But those paths are modelled after car tracks XP
or carriage
Tomble most of the wear on carriage tracks is actually in the center where the horse walks
Looks amazing! May I ask how you got the trees?
thanks. yes you may.
Joking :D They were part of the Automatic Landscape Material Pack I believe :)
dude, how did you add those rock at bottom of the lake. They look pretty much 3D, mine are just texture. Whats the setting to make em displaced ?
That's a layer of the Automatic Landscape Material. They use a pretty clever displacement to make that effect
Great job.... but what is your fascination with fences?
haha :D they give you a good idea of depth because you know their approximate size. By that you can guess the distance to the fence. It just adds a lot of depth to the picture
+ooParanoia that makes sense. got it haha
Awesome! Where i can find castle assets? Pls i need it for my lvl design study course.
thats from the infinity blade assets
I presume you used Landscape Auto Material for that? And also, where do you get those fab. trees from? ^^
PS: How effective/good would this be to use in a portfolio as a Level Designer? Wouldn't the Landscape Auto Material be a bit of a "cheat"? (I'm asking since I'm a student level designer)
yeah I did. I am student as well so I have yet to find out after my Bachelor next year :) But I figured using some of my freetime to do this video series at least won't harm right? And how else are you supposed to present your skills on level design rather than showing various different scenes that you put together. But thats just me and my opinion. Apart from this video series I do have my projects that I mainly work on where I make everything from scratch, but as I said I thought it would at least not harm to start this video series :)
For the trees, I think they were part of the LAM pack could also be from a nature pack that I have, not sure, but there definitely are some trees and other foliage coming tgt with the LAMpack
Nice one! I was just curious. Oh and btw, you should check out if you can find out how the LAM was made (if you haven't already). Would be nice to know how the blueprint work ;)
No in depth look yet, but I started to look at how it works. It's extremely complex :D
Where did you get that water shader? If you made it , can I get a link of a photo of blueprints you linked together for it so i can break it down for educational purposes..?
This is part of the Landscape Automaterial, but it's pretty normal watershader nothing too fancy. There is tons of turoials on water shaders out there on the ue4 forums :)
cheers
Where did you find the water shader? I am a student as well, but I only use my own assets in my work. The problem is water isn't exactly easy to make by yourself hahaha
+Tanner Corder There's some nice ocean shader somewhere on the marketplace. I usually do that stuff myself or tweak it a lot
Does the Unreal engine use voxel or just "normal" terrain?
normal terrain as far as I am concerned
how to spawn ,these castle components ?or rocks etc ? i don't understant this :(
And could probably add in a very slow pan to give a sense of movement at least
Yeah I should have done that looking back at it :)
+ooParanoia lol sorry about that, I was actually posting these comments as reference of what I'm looking to do in a future cinematic film. Just going around and seeing what I could learn , thanks a lot for the video man!
haha :D You got some good ideas there. Back when I made this video I didnt think of it. Today I probably would :)
How do you get the camera actor view to stay on screen even when the camera isn't selected?
+Brad Sierzega There is a little Pin button in the camera preview that you need to press
I realized it within minutes after asking. Thanks for the fast reply. Your vids are great!
What kind of computer was doing this? And how much did the content cost to build this?
16GB ram, an i7 4790K and 2 GTX970SLI in theory you can get this for free with the infinity blade grass land pack.
How long does it take you to make all these assets?
They are free to download from Epic in their client. Well most of them.
How to make that landscape ''auto-painting'' or however that is called? I hope you understand what I mean
landscape auto material, L.A.M., good tools but very very very very extremely expensive
Yeah it's the LAM. Very expensive, but the best Landscape material on the marketplace by far
This is way better than minecraft
lol hell yeah
i'm very noob in Game Dev
I've always wanted to make a great level design since i was 14 i started to make things in unity3D but it always look bad no matter what i do now i'm 18 and i still don't get a good result in unity3D and i want to move to UE4 but with my bad skill i can't use UE4 because it's even more harder
is there any good website i can learn from it i want to become an expert in these things ?
There are many resources all over youtube, digital tutors, live streams and lots of other websites you can visit. I wouldn't say unreal is harder than unity, it's just different and quite frankly Unity nowadays is very capable of putting together nice scenes just as unreal is. Not saying you should not change, but that shouldn't be your reason. When I changed from Unity to unreal it was because Replication in Code for multiplayer was a pain in unity at the time, but fairly simple in unreal. If you want to be an environment artist / level designer you have to practice. And practicing basics like shotcomposition, mood, cinematography and other basic understandings always comes first. I recommend polycount and several facebook groups like ten thousand hours or daily spitpaint for inspiration and rest is just practice and learning on the fly. Good luck.
Thanks man i'll visit these sites you maybe right i need more practice
Just asking :) ..... Where'd u get those ruined castle and stuff from ?
The Infinity Blade Grass Lands pack from Epic Games :)
ooParanoia you created that height map for that mount or was it from any other source ? :)
I got that from the internet, because I didnt have worldmachine installed at the time of the video
Hey man, I love your work.
I've always been interested in Level Design. Sadly I never really mastered any engine and most of my work was done in in-game map editors. I'm interested in learning how to create levels such as yours' on Unreal Engine 4 but I'm still trying to figure out how to even use the damn thing. Do you have any quick tips for newbies like me? Perhaps some specific useful tutorial I could watch? (I know there's many of them but I figured out someone like you could link me some better ones.)
Thanks!
uhm. I'd recommend watching the introductional tutorials for UE4 that explain how to navigate around the editor and then just jump straight in. And one thing I can advise when it comes to UE4, whenever something seems really hard and you think "there has to be a simple solution", there is one! Just look it up on the forums :)
Apart from that you can find me streaming sometimes on beam.pro/ooparanoia where I am happy to answer all questions that I can :)
ooParanoia
Thanks man, I appreciate the quick reply!
haha welcome :)
How you get all models ?
I love that man this is so beautifull
but where do you find all the models ??
Mostly from the Infinity Blades Grass Land Package on the UE4 Marketplace
Is there a way to animate a day and night cycle with the sky edits that you did near the end of the video?
yes :)
Does it require blueprinting? or do you know a page that explains how to do it? Thanks
I use the ultra dynamic sky System from the UE4 Marketplace there. It comes with an explanation on how to do it
But there is plenty of tutorials out there on how to do a dynamic day and night cycle
I see. I'm new to UE4, thanks for your help.
*ASI ES COMO DIOS CREO NUESTRO MUNDO*
Solo que con Unreal engine 5
May I ask, what is you cpu/gpu?
I am about to build a rig for UE4. I did some reaserch but more info, the better.
Thank you.
I have an i7 4790K and 2 GTX970 SLI, but I would recommend the GTX1080 or 1070 right now. single card
That is more of a "gaming cpu", then "development cpu". Are there a times you wish for more cpu power?
PS: Thanks for responding.
No I am pretty satisfied with my set up so far. Only thing is, that today I would go for the GTX 1080 instead of 2 GTX970. And DO NOT!! I REPEAT! DO NOT take AMD GPU! I had the worst time with the radeon r290x regarding development.
Is gpu that importent for game development? (i would not want to make game that everbody needs a GTX 1080 to run it). I mean, compiling shaders, lightning and stuff like that, that is work for CPU, not the GPU, or am i wrong?
PS: Dont worry, I am an intel/nvidia guy since ever cuz i am a gamer and their technology in gaming terms have been always more advanced then AMD.
No everything you mentioned there is gpu work :) gpu is key when working with unreal imo. of course you wanna develope your game with graphics settings and stuff like that to make it performant on low-mid end gpus, but you as a developer will have a better time using a high end gpu :)
where did you get those assets..
Infinity Blade Grass Lands Pack
i would love to watch this in raw fotage
You can try catch me every friday at twitch.tv/ooparanoia when I do these ;)
+ooParanoia i will man
where do you get the assets from?
+Marvel Master (Marvelmaster) Mainly from the Asset Store. The ruins for example are from the infinity blade grassland pack from epic games. I do have my own asset library, but it didn't fit this level
+ooParanoia hm its free right?
I think i should get this too...but have heatd rumors that it does not work with ue 4.12
+Marvel Master (Marvelmaster) I ususally dont rush the previews :)
For these videos here I use 4.10 and for our game we use 4.11. It always takes some time for the uploaders to recompile their packs for new engine versions.
whats the landscape material you used?
+Jared Giglio Landscape Auto Material is what it's called on the marketplace.
oh dang, 150$ thats much too much
from where you get all the presets?
Marketplace. For this one mainly LAM and Infinity Blase grasslands
If I just would have the assets to do such things
Most of the ones used here are free. check out epic games open world demo and their infinity blade package :)
ok I will. Thx!
hi whats your PC spacifications pls, thanks
+Adriano Liwag Iii not sure right now. I can check when I am back home, but I got some strong i7, 2x GTX 970SLI and 16Gb ram
The Infinity Blades shit is nice but I plan to eventually sell my game on Steam and other marketplaces so I can't legally use it
Yes you can, as long as you don't take credit for making them and you keep it in UE4 engine, and not importing it into Unity, CryEngine, etc.
Darkinal The way I understand it, "for use only in Unreal Engine 4" applies to selling it as well as developing with it, and I plan to sell through Steam
What that means, is it's only for use in development in Unreal Engine 4.
Q: Can I use the Infinity Blade Collection content in other engines?
A: This content is not permitted for use in non-Unreal Engine games.
Q: In layman's terms, please...
A: In other words, using Marketplace Content makes a product a Product. These assets can only be used in Unreal Engine 4 projects, with no exceptions.
This means you can use them in commercial projects, but you cannot take credit for making them, nor use them in any other projects not created in UE.
Darkinal Ahh thank you! That makes a lot more sense lol. I definitely plan to credit all asset creators anyways, and I'm not familiar with any other engines so that works perfectly. I actually just went and downloaded them and added them to my project :)
No Problem, and if someone does try something saying you can't, it never states anywhere that you can't use them on the asset page. :P
could you make one of the castles from game of throne?
haha :D sounds like a fun promotional thing
Why most of UE4 scenes do not convert to a playable game? is developing the logic in C++ holding this beautiful designs to become functional real world games?
No. But in the video you can see that I only put this together for this specific camera angle. So if this were to become a playable world you would have to change a lot of things. Also you have to take care of collisions and something to do. I mean what kind of game would it be if you only walk around right :)
How come while you were building,you didn't have to build the light?
I build light after the scene is done
Can you give me some tips on lighting?I can't comprehend it,i can't get it right at all.Also It build the lights every time I change something to see if It made it any better. :/
I have a question i am making a game in UE4 but i am having some problem on deciding on if its OK to use pre made asset packs or create my own, I can make assets as good as the ones i need but at the same time i don't want to be seen as a cunt dev for using some one else's assets packs
For all the games I have been working on so far we never used any pre purchased assets, but only because we wanted to, to learn and not to actually produce something to live off as part of my studies. Also depending on your artstyle you won't find the assets you need online. But IF you do, I would suggest buying and using them, because you just save soo so much time and you are not lees of a dev if you do. Just recently I bought the very first assetpack for our current gameproject, which had one nice cartoony Particle system in it that I liked. I mean I could have created it myself, but why should I spend all this time that I could be working on other things when I don't have to. But yeah. As a rule of thumb, if you find something that is 100% what you need, buy it instead of recreating it.
For all the games I have been working on so far we never used any pre purchased assets, but only because we wanted to, to learn and not to actually produce something to live off as part of my studies. Also depending on your artstyle you won't find the assets you need online. But IF you do, I would suggest buying and using them, because you just save soo so much time and you are not lees of a dev if you do. Just recently I bought the very first assetpack for our current gameproject, which had one nice cartoony Particle system in it that I liked. I mean I could have created it myself, but why should I spend all this time that I could be working on other things when I don't have to. But yeah. As a rule of thumb, if you find something that is 100% what you need, buy it instead of recreating it.
For these videos here I use pretty much only assets from the internet :)
Thank you. I am starting out as a solo dev for a game i am working on and i am with all honesty bad with creating assets but i am good at coding and programming overall so i was worried about if i were to use an asset pack that i liked cause i don't want to become a asset flipping dev so thanks for the reply hope to see your game on the market.
I personally don't see any negatives to using marketplace packs if the are exactly what you are looking for :) Good luck on that first project then! :)
thanks. I appreciate the help.
This is Landscape Auto Material ?
+Selman Çakır yes sir
when does the moment come wehn somone finally play all these levels
you can go get Islands of Nyne Battleroyale if you want to play some of my stuff ;)
I will try
I hope I was as good as you.
It's all about practice :)
ooParanoia Oh wow you replayed!
Sorry man I was busy for the last couple weeks and must have missed your comment :)
ooParanoia woah
It' Better than Minecraft!
Was THIS Just doen using Unreal engine 4 if so im getting it now
he did
go get it :)
i want to do works like this but i dont know how😭
What is your PC specs?
I just recently upgraded (2 weeks ago) and they now are
Monitor: BenQ BL3200PT + 1080Samsung
Gygabite Z97X Mainboard
32GB Ram - Overclocked at 2100Mhz
i7 4790K - Overclocked at 4.7GhZ
GTX 1080Ti - Overclocked at 2000Mhz (Which is amazing)
1.5TB SSD Space and around 10TB HDD Space :)
And just because I love the way it looks:
tinyurl.com/lea8len
back when i made this video I used 2x GTX 970 SLI and 16GB of RAM. Also a lot less space, but that doesn't really matter I guess :)
Thanks for quick reply. Nice building you have made to your rig. I am also building a full RGB setup. But as a student, budget limited you know :P
My setup is right now:
Monitor: an old Acer x193 HQ LCD
Motherboard: Gigabyte H-170 G1 Gaming 3
RAM: G-skill Trident Z RGB, 24GB at 3000Mhz (Stock)
CPU: i5 6600 3.3Ghz (Stock)
GPU: Geforce GTX 1060 xtreme 6G RGB at 1873Mhz (Boost OC)
Storage: *red face* :P
I just hope this will be enough for a complete beginner :/
I also love my rig, but you gotta come into my instagram or mail to see it xD
Please make tutorials
is this replacing stardew vally?
+Jess Cool lol. yeah kind of for now :D