So I Guess I'm Making a 4D Game Now... - 4D Golf Devlog #1

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  • Опубліковано 21 лип 2022
  • This is the first of a new Devlog series about the development of my untitled 4D game. More details to come in the next video.
    Hyperbolica is now on the Oculus/Meta Quest Store!
    Quest Store: www.oculus.com/experiences/qu...
    Steam: store.steampowered.com/app/12...
    Itch: codeparade.itch.io/hyperbolica
    Support me and innovative projects like these!
    Patreon: / codeparade
    Ko-fi: ko-fi.com/codeparade
    Merch: crowdmade.com/collections/cod...
    Music (CC BY-SA)
    Nesh Carrot - Hilltops billcornwell.co.uk/music.html
    Vani - Sueño Rosa setega.bandcamp.com/album/mmxvii

КОМЕНТАРІ • 1,4 тис.

  • @epos.nephilo
    @epos.nephilo Рік тому +2872

    This guy has no limit to how crazy his game development can get.

  • @RonuPlays
    @RonuPlays Рік тому +1760

    The translucent projection onto the camera plane is GENIUS. I've seen so many explanations about 4D space, but only now has it really clicked for me. The "slice" method does tell you how it works on a theoretical level, but cutting out the middleman by projecting 4D to a 2D camera (instead of taking a 3D slice) makes it sooo much more intuitive.

    • @brine_909
      @brine_909 Рік тому +47

      @person it's the second one and yes you can directly project 4d onto a 2d camera, it's still pretty similar to the 3d slice example if you think about it but you actually get full control of a camera in 4d with 4 of the 6 degrees of motion

    • @mryodak
      @mryodak Рік тому +33

      @person He does slice. But he also projects. And it's pretty cool cause you see more information about a 4d oject than from just a slice.

    • @mryodak
      @mryodak Рік тому +17

      @person it's possible for a diffirent eye. Our eyes take light projections through a 2d hole. But a 360 lidar reads an information from around it. An x-ray takes a cumulaive 3d data about the object. A scanner takes information from the whole space. So if we change an eye for something that can take that information it would be possible.

    • @preferablygeneric
      @preferablygeneric Рік тому +12

      "... why dont we just render it anyway?"
      Was a thought i had when i was first introduced to 4D space concepts, and im glad someone out there can put it to practice

    • @rz2374
      @rz2374 Рік тому +3

      @person No, it is physically impossible to actually see a 4d scene, so instead we can project it onto a 2D plane so we can see part of it.

  • @ionic7777
    @ionic7777 Рік тому +1757

    Hyper mini-golf sounds like a pretty fun idea! Even if the game isn’t going to be huge, I’m sure it will still be really fun

    • @Sylfa
      @Sylfa Рік тому +18

      Just add a simultaneous multiplayer option like other crazy mini golf games and you will have a decent shot at getting some youtube traction with it. And since it's not a story based game it should mostly just assist sales.

    • @jennycotan7080
      @jennycotan7080 Рік тому +3

      This can be called "How would it be like if a great dimensional wizard/witch who lives between dimensions plays golf".

    • @seagull7488
      @seagull7488 Рік тому +1

      I can just imagine mark, bob and wayde playing it rn lmao

    • @Wulfstrex
      @Wulfstrex 3 місяці тому

      @@Sylfa The Steam-page currently says both Shared/Splitscreen PVP as well as Remote Play Together

  • @carykh
    @carykh Рік тому +441

    i can't wait to play golf in a 4D universe! They aren't golfballs, they're golfhyperspheres.

    • @CodeParade
      @CodeParade  Рік тому +173

      The ball is a 600-cell 😉

    • @bobi9928
      @bobi9928 Рік тому +2

      Well i ilike hypercubes!

    • @DisKorruptd
      @DisKorruptd Рік тому +8

      ah yes, playing with hyper balls

    • @eboshidori7748
      @eboshidori7748 Рік тому +21

      theyre still "balls" because theyre part of the series of "n-balls" (n-dimensional filled-in sphere-analogues) so still golfballs :-)

    • @themeowhogsmeowkitten4178
      @themeowhogsmeowkitten4178 Рік тому

      Hello

  • @Ditocoaf
    @Ditocoaf Рік тому +640

    "I don't really want another multi-year project right now, so this will probably be a relatively short and minimalist game that I just spend a couple months on and release".
    A tale as old as indie games, haha. I'm looking forward to seeing the amazing thing this becomes over the next year or two! Or, if you're someone who can actually pull off a "quick side project", I'll be impressed by that as well.

    • @Sinistar1983
      @Sinistar1983 Рік тому +19

      A tale as old as time. Nothing ever ends that simply. I remember thinking my first project was gonna be like that

    • @comparatorclock
      @comparatorclock Рік тому +5

      actually it is possible for this to be one of those things where it starts as a side project but is updated over a longer period of time with many updates.

    • @davilimalol4612
      @davilimalol4612 7 місяців тому +5

      Lol, here we are 15 months later, but he's getting there now and the game looks awesome so cool

    • @Wulfstrex
      @Wulfstrex 3 місяці тому +3

      It will be 21 months from this video to the release

    • @mothebad
      @mothebad 2 місяці тому +1

      You called it, can't wait for the release!

  • @Hlebuw3k
    @Hlebuw3k Рік тому +861

    YES! FINALLY! Someone made the sliding part of the 4th dimension! I was saying this for so long, if a 3d person holds a 4d hypersphere, its just going to slide out! Same in this game with sliding along 4d walls

    • @ArtamisBot
      @ArtamisBot Рік тому +94

      Oh I didn't think about it like that... it's basically impossible for a 3d object to cup a 4d object... You'd just be balancing it like a ball on a plane even if you could move through the 4th dimension

    • @ArtamisBot
      @ArtamisBot Рік тому +48

      Also balancing a 4d ball on a flat 3d box in 4d space actually sounds like a good game idea.

    • @ArtamisBot
      @ArtamisBot Рік тому +16

      You could play with just twin thumbsticks

    • @vladilima
      @vladilima Рік тому +19

      Holy shit this is blowing my mind

    • @0v_x0
      @0v_x0 Рік тому +14

      @@ArtamisBot There's a mind bending puzzle game in that line of thinking.

  • @LittleDemonInside
    @LittleDemonInside Рік тому +254

    For the next game CodeParade makes: "So yeah, I wanted to take a breather try something simple for my next game: using non-euclidean geometry in a 4D world, nothing too out there. Should take me about half a year or so; see you then."
    But seriously man, great job so far! I look forward to seeing the progress on this one. 4D minigolf is such a cool idea!

    • @AimFri
      @AimFri Рік тому +36

      "Im thinking about a quantum tunneling shooter, maybe with some gravity loop theory spread onto bullet kinetics. Nothing too crazy."

    • @timothymclean
      @timothymclean Рік тому +6

      Combining his 4D and non-euclidean engines into one brain-bensing spacial nightmare would either be easy or exponentially harder, depending on how compatible the math is and whether that f*ks up either component's UX.

    • @k-marketmuotiala4801
      @k-marketmuotiala4801 Рік тому +1

      Nah it's just gonna be straight up 5d next

    • @rtyzxc
      @rtyzxc Рік тому

      Give me a game in spherical 4D space

    • @snekback.
      @snekback. Рік тому +3

      @@k-marketmuotiala4801 5+1D projected onto a 2D camera sound like a nightmare

  • @user-xl4tb2mb6h
    @user-xl4tb2mb6h Рік тому +168

    Imagine playing catch or hide-and-seek in this, it would be hilarious

    • @RawPeds
      @RawPeds Рік тому +16

      It can be a great idea for a 4D game.

    • @ptyzix
      @ptyzix Рік тому +23

      4D prop-hunt will be crasy

    • @aubreykarnes795
      @aubreykarnes795 Рік тому +1

      I rememberthe good old days molded world at war prop hunt.

    • @TETANUS.
      @TETANUS. 3 місяці тому

      "Hah! I found you!"
      *hider proceeds to morph into a wall and dissappears*

  • @VagabondTE
    @VagabondTE Рік тому +127

    I had a realization. This engine uses "sliding" through the other dimensions when you encounter a wall. But I've always envisioned that you would be able to see and phase through objects. Then it hit me, It would be BOTH. In the same way that the third dimensions adds pitch and yall, the fourth dimension would add phasing and sliding. And objects would be a combination of both.

    • @swanclipper
      @swanclipper Рік тому +23

      yaw*

    • @lateoclock4281
      @lateoclock4281 Рік тому +4

      This is a very cool idea, thanks for sharing!

    • @Adam-zt4cn
      @Adam-zt4cn Рік тому +30

      The new degrees of freedom are usually called "reeling" and "twirling".
      Reeling changes which direction you are facing, similar to yaw. Twirling is similar to roll, as it doesn't change where you are facing, however twirling doesn't make you "fall over" like rolling would, because it doesn't change which direction is "up".

    • @jetison333
      @jetison333 Рік тому +4

      @@Adam-zt4cn twirling really hates my brain. fun fact, you can switch which directions are left and right by twirling. So you can't just tell a four dimensional being to turn left, you also have to tell them another direction to orient themselves towards.

  • @swaggerdagger8976
    @swaggerdagger8976 Рік тому +95

    Bro's gonna break the fabric of the universe just to make this

  • @Alienturnedhuman
    @Alienturnedhuman Рік тому +4

    Fez wasn't a 2D slice of the 3D world, it was a projection of the 3D world into a 2D plane. If it was a slice then the puzzles wouldn't have been solvable as it relied on the projection bringing areas far away in 3D being made much closer.

  • @SawtoothWaves
    @SawtoothWaves Рік тому +20

    enjoyed this over tea from my nemo mug! cant wait to play 4d minigolf or whatever becomes of this >:D

  • @giantisopod
    @giantisopod Рік тому +31

    This is something I always wanted to explore. I also never understood why all "4D" games use this roundabout slicing method instead of just projecting the 4D space onto a 2D plane like we do in 3D games. For some reason people have a misguided way of thinking about this subject. Almost every time someone uses the flatlander analogy they say something like "The flatlander sees 2D objects, whereas we see 3D objects", which always bothers me, because - as you correctly stated in this video - the flatlander really sees 1D objects and we see 2D objects. We can't see the backside of things, we can't see through walls etc. So we already do not see the whole 3D shape. This isn't even something specific to higher dimensions, we experience this every day in our life. But seeing a 2D image is not the same as seeing 2D slices of our world. Taking a 3D slice of a 4D world and then projecting that onto a 2D screen is so unnatural, I don't think one can build any intuition from that. If we had to interact with a 3D world in that way, we would be just as confused.

    • @jetison333
      @jetison333 Рік тому +2

      I kind of get it, as 3d slices is exactly how you, a human with 3d eyeballs would perceive a 4 dimensional space, but it doesn't help that much with understanding it.

    • @_KingRaz
      @_KingRaz Рік тому +1

      @@jetison333 we don't really have 3D eyeballs though. We see via our retinas which are 2D. We just see 2 2D images at once from slightly different angles so our brains can interpret depth. Projecting a 4D world onto a 3D slice would only help us to understand it if it were in VR, so each eye could see something slightly different to perceive depth. When it's on a screen, from a 1 point perspective, it makes much more sense to see a 2D image because... screens are inherently 2D.

    • @farrankhawaja9856
      @farrankhawaja9856 Рік тому +2

      You are literally wrong. This game uses the exact same slicing method as 4D miner so y’all have no idea what you’re talking about.

  • @dillbourne
    @dillbourne Рік тому +56

    The huge enormous mind bending moment of moving the camera in the other two planes is glorious.

  • @angledcoathanger
    @angledcoathanger Рік тому +60

    The idea of playing around in 4d space is so exciting. From the demo, it looks like you've implemented it really well. Psyched to see what you come up with!

    • @TherealLaserdog
      @TherealLaserdog Рік тому +3

      Says he isn't going to implement slices and then just reimplemebt slices 🙄

    • @angledcoathanger
      @angledcoathanger Рік тому +1

      @@TherealLaserdog Yeah it did look a bit slicey, pretty much right after he said that as well 😂

    • @somebodyelse9130
      @somebodyelse9130 Рік тому +2

      @@angledcoathanger His game looks pretty different from the games he brought up. He wanted to avoid making the 3D equivalent of Fez, and he succeeded in my opinion.

    • @farrankhawaja9856
      @farrankhawaja9856 Рік тому

      @Sebastian well you’re “opinion” is wrong. He used the exact same method as 4D miner and all other games.

  • @jem5636
    @jem5636 Рік тому +31

    Oh wow. I love the shadow feature, I haven't seen that before in any style of game where the play-field is working in a higher dimension than what the camera can see.
    And the 4d golf game sounds really fun.

  • @Ivan_1791
    @Ivan_1791 Рік тому +334

    5D game next?

    • @Ric3cir121
      @Ric3cir121 Рік тому +22

      6D next

    • @Ivan_1791
      @Ivan_1791 Рік тому +38

      @@Ric3cir121 69D next? 😳

    • @Epsilon3141
      @Epsilon3141 Рік тому +19

      I think he will prove the string theory and bring us to the 11th dimension of the univy

    • @hxgonic
      @hxgonic Рік тому +11

      There has been 2d and 3d games, 4d games being developed and even a 1d game demo. What if someone were to make a 0d game

    • @Ric3cir121
      @Ric3cir121 Рік тому +4

      @@hxgonic how should i play it?

  • @aprilschauer2545
    @aprilschauer2545 Рік тому +4

    Super neat! This is still using slices, basically the same as 4D miner I think. But the transparency innovation makes it a lot closer to a volumetric view.
    In true volumetric view you’d have the 4D stuff projected to a volumetric plane (a 3D display) and have that projected to the screen (a 2D display). Your display would be a cube or rectangular prism and the center coordinate is the “middle” of the screen, and there are up/down and the four relative horizontal directions: left right ana and kata.
    I *think* what you’re doing amounts to taking that volumetric view and squishing it along one of the horizontal directions, so actually this is very close to volumetric without requiring the user to be able to parse a 3D plane of information. So actually yeah this is really cool! What might also be neat is to then blueshift things to your ana and redshift things to your kata. Or make the game stereoscopic and *only* display geometry to your ana in one eye and geometry to your kata in the other eye (have the user cross their eyes or use a VR headset).
    I wonder if this method works well with lots of geometry or if it gets confusing. Anyway I’m looking forward to it!

  • @SlickMcClick
    @SlickMcClick Рік тому +84

    Just imagining a 4d space makes my head hurt. Imagine if it was hyperbolic 4d as well! 🤪

    • @captaineflowchapka5535
      @captaineflowchapka5535 Рік тому +3

      hyperbolic 4D time cristal (something that moove front and back in time)

    • @great2456
      @great2456 Рік тому +8

      In 4d it's possible to have 2 hyperbolic dimensions and 2 spherical dimensions.

    • @captaineflowchapka5535
      @captaineflowchapka5535 Рік тому +1

      @@great2456 yes YES

    • @thegaspatthegateway
      @thegaspatthegateway Рік тому +5

      yall would see a super-dimensional Eldritch Ancient deity and jump right into its mouth
      i respect it

    • @captaineflowchapka5535
      @captaineflowchapka5535 Рік тому +6

      @@thegaspatthegateway nah i would have tea time imagine it like a bacteria talking to us
      so much insight ,and so much trauma

  • @mannerlyMediator
    @mannerlyMediator 9 місяців тому +7

    "i'll probably just spend a couple months on this, i dont want it to be as big as hyperbolica"

    • @WhatsDown
      @WhatsDown 9 місяців тому

      Thinking the same thing

    • @Wulfstrex
      @Wulfstrex 3 місяці тому

      What do you mean 21 months are more than a couple? xD

  • @gmopotato2790
    @gmopotato2790 Рік тому +5

    I have literally had this idea and you beat me to it. It makes so much sense! It's just like 3D glasses- instead of seeing a 2D picture and trying to imagine 3D, you see several 2D pictures and your brain automatically understands it as 3D. Except in this case, it's 4D! Rotations are still kinda tough for me to wrap my head around, but isometrically and orthographically just sliding a 3D slice through with transparent edges in the fourth dimension has helped me understand 4D SO much better.

    • @Anonymous-df8it
      @Anonymous-df8it Рік тому +1

      Ok here me out. Use math to predict what the 4d space would look like to a 3d camera, and then see that 3d image by using 3d glasses.

  • @thomaskaldahl196
    @thomaskaldahl196 Рік тому +3

    Yes!! I've been wanting to see a 4D game with semi-transparent projections since I was in high school :D

  • @ultrio325
    @ultrio325 Рік тому +2

    FINALLY, someone made a 4D game where you have all the info

  • @jem5636
    @jem5636 Рік тому +22

    I've been following the 4d miner development, so I had an idea of what you might be going for, but I can not *explain* my excitement when you started talking about the slice method and want to go beyond it.

  • @JakeFace0
    @JakeFace0 Рік тому +292

    Minigolf is a cool idea but since normal minigolf is in 2 dimensions the gameplay in this game will be in a mundane 3 dimensions. I feel like this version of minigolf would be better represented as a golfball floating in a 3D volume. I think a fundamentally 3D game would better suit going into higher dimensions

    • @JeffV2V2
      @JeffV2V2 Рік тому +13

      I don't know I think it could be fine as is, but I agree.

    • @1224chrisng
      @1224chrisng Рік тому +26

      it's kinda interesting, bc. that means you can graph the position in (w,x,y) 3d space, so I imagine that you can put a little cube with an outline of the golf course in the GUI as the minimap

    • @columbus8myhw
      @columbus8myhw Рік тому +51

      Mini golf isn't (extrinsic) 2 dimensions if you want to include hills. It would only be 2 dimensions if it were flat.

    • @jasonyesmarc309
      @jasonyesmarc309 Рік тому +25

      Idk what kind of minigolf you've been playing that is strictly 2D in movement complexity. I've seen a lot of minigolf places where you gotta aim jumps and travel vertical sections, and then there are digital minigolf games have you do all sorts of whacky 3D antics as well.

    • @rouvey
      @rouvey Рік тому +5

      Maybe an idea would be some kind of space shooter or plane flying simulator? Though these are already not easy to control in 3 dimensions and you probably would have to provide controls for the 4 extra rotation axes as well. Maybe someone else could also build something like this on top of the open source engine that will hopefully be released together with this game.

  • @lydianlights
    @lydianlights Рік тому +3

    That transparency idea is genius! It makes things so much more understandable and really does the best job I've ever seen of really expanding your FOV into the 4th dimension

  • @Gameatronic9000
    @Gameatronic9000 Місяць тому +1

    gonna be honest, so much of this little demo made it into the game in the end. honestly i really love how such a good idea it was to become such a strong foundation, and genuinely impressed how smooth this concept can fade into completed idea, at least on the level of presentation. its certainty cleaned up a ton with the game.

  • @thesamastic
    @thesamastic Рік тому +2

    I think that mini golf is a extremely unique gameplay mechanic to have in 4D and would absolutely be a perfect way to introduce the concept of 4D space. Brilliant idea.

  • @solsystem1342
    @solsystem1342 Рік тому +3

    I think using color to represent "height" above the slice (bluer) and below the slice (red) could be a good idea. To allow people to see more easily how moving through the other two axis will change things.

  • @willphoenix5464
    @willphoenix5464 Рік тому +11

    2:22 Wait a second
    In the book Flatland, isn't there an ever-present fog that essentially does this? It helps the Flatlanders distinguish between shapes without needed to touch!

    • @Anonymous-df8it
      @Anonymous-df8it Рік тому +3

      Did they need an ever-present fog though? Just give all of your creatures two eyes lol.

    • @willphoenix5464
      @willphoenix5464 Рік тому +1

      @@Anonymous-df8it Iirc all of the flatland shapes were cyclopes. And the women were lined with a mouth and an eye at one end so probably not a lot of room for them to have two eyes.

    • @Anonymous-df8it
      @Anonymous-df8it Рік тому +1

      @@willphoenix5464 Couldn't they add a second eye on the other side of the mouth?

  • @JonaCorrea
    @JonaCorrea Рік тому +1

    This is the best implementation of 4d I've ever seen. Just seeing the 3d shadow of the "sphere floating" it's demonstrating the potential of this approach.
    Great work. Looking forward to the next one

  • @PaperLuigi14
    @PaperLuigi14 2 місяці тому +1

    "It's very early in development right now, so I could end up doing something completely different."
    I'm glad that they kept with the mini golf idea.

  • @brianfhunter
    @brianfhunter Рік тому +4

    The transparency was absolute Genius!!!
    The entire 4D thing still is very hard to understand, but this is by far the best way to visualize in a immersive way.
    Amazing work!!

  • @serse8455
    @serse8455 Рік тому +3

    As an (almost) mathematician, slicing is the way I think about higher dimensions, except for rare occasions. Your concept for the game is super cool, can't wait to play it!

  • @AstroSamDev
    @AstroSamDev Рік тому +8

    Really interesting video! I've seen many implementations but yours seems the most intuitive, and I especially like the 3D shadows cast by the 4D objects

  • @hanniffydinn6019
    @hanniffydinn6019 Рік тому +4

    Marble madness in 4D would be interesting! 🤯🤯🤯😎😎😎😎

  • @Exilum
    @Exilum Рік тому +3

    The "shadow" projection is pure genius. It actually works very well, might even be be something you could work with. I could see a world in which you could control in the 4 dimensions at once.
    It could be interesting to see whether that can be done. We are used to projecting 2D controls onto 3D movement, I wonder if it'd be possible to project unified 3D controls into 4d space. Maybe using a hand tracker or something like that.

  • @PeterNerlich
    @PeterNerlich Рік тому +7

    ...yes. yes. YES. I was kind of thinking about this in the back of my mind while watching your hyperbolica devlogs, and I'm super hyped to see where you end up with this, even if you just work on it a short period of time. I guess my main thought about why I want true 4d games to be a thing has always been that people going blind also develop amazing navigation and space comprehension abilities from their other senses, and people with a lot of exposure or even growing up with 4d games should be able to quickly get an intuition for 4d space itself, just as we are able to comprehend 3d space from our 2d vision

  • @oreon7907
    @oreon7907 Рік тому +2

    This is a masterpiece just for the incredibly good way you find out to make a new point of view of the 4th dimension

  • @everettdiy8777
    @everettdiy8777 Рік тому +2

    Typically 4th Dimensional worlds are seen as incredibly complex and strange. While they certainly are in some ways, I think this provides an amazing example of what seeing in 4-D would probably actually be like. This makes more sense than how I've seen it in many other situations, and I honestly appreciate the simplicity of it.
    Thank you for expanding my imagination, this is awesome.

  • @glitchy9613
    @glitchy9613 Рік тому +5

    3:50 I noticed here on the right that because you essentially have a 4d cone all of its cross sections are 3d conics!

  • @Deyzze
    @Deyzze 4 місяці тому +5

    whole year passed, but he made it

  • @redtachyon2718
    @redtachyon2718 Рік тому +1

    I've been thinking about this on and off for the last year, without the skill to actually implement any of it! It's so awesome to see a proper visualization of this and not sketches on pieces of A4. Your work is awesome, and I'm constantly inspired by your videos!
    Edit: Wow, the comment section is full of similar discussion!

  • @TrailMix324
    @TrailMix324 Рік тому +2

    this man has explained visualizing a 4d space... with actual visuals... I CANT EXPLAIN HOW COOL I FIND THE CONCEPT OF EVEN BEING ABLE TO DEMONSTRATE VIEWING A 4D SPACE IN REAL TIME. AND HES USING IT TO PLAY MINIGOLF I- i love this world and how far we've come

  • @iamsushi1056
    @iamsushi1056 Рік тому +3

    This was the first video in my home feed today and it made me so happy!

  • @Avalonians_
    @Avalonians_ Рік тому +121

    So if I understand correctly, when you walk into a wall, you "push" yourself into that 4th dimension, and the golf ball behave the same way. That means the golfing "area" is now 3d, right ?

    • @CodeParade
      @CodeParade  Рік тому +109

      Yes, all "surfaces" in 4D are topologically 3D.

    • @CaptainWizard3000
      @CaptainWizard3000 Рік тому +28

      So you could have hills that “look” flat? (Sorry if this is a dumb question, I’m still trying to wrap my head around this)

    • @SSM24_
      @SSM24_ Рік тому +54

      @@CaptainWizard3000 Yeah. One of the scenes in 4D Toys explores this idea - there's an object that looks completely flat from any particular 3D slice, but it's actually a ramp that slopes into the 4th dimension, and hyperspheres will roll down it.

    • @rtyzxc
      @rtyzxc Рік тому +4

      @@CodeParade So for the golf example, if we for simplicity, assume that the course is flat in Y/gravity axis, then it's like a 3D maze without gravity? You can only launch the ball along the plane of the two visible axis, but if the walls are not perpendicular, then it can bounce and travel in the "third" invisible axis of this gravityless 3D maze.

    • @rtyzxc
      @rtyzxc Рік тому +1

      @@CodeParade This also makes me wonder how it would feel like if you had the 1st 2nd and 4th axis visible, while the gravity axis would be the invisible one. You'd have this 3D maze until you run into hills, then things would start morphing. Could be difficult for the camera view.

  • @Pootez
    @Pootez Рік тому +1

    I've been thinking about this implementation with transparent projection. Glad to see someone actually working on such an experience!

  • @Limofeus
    @Limofeus Рік тому +2

    Really cool, having projections of what is near you in 4th dimension is probably the best way to visualise 4d space!

  • @adon155
    @adon155 3 місяці тому +5

    “dont want to start another multi year project” clueless

    • @Wulfstrex
      @Wulfstrex 3 місяці тому +4

      Not really multi-year, but 1 year and 9 months

  • @ArtamisBot
    @ArtamisBot Рік тому +7

    So the problem with making a 4d game is that pretty much every other 4d game project flopped... or wasn't 4d enough...
    I'm excited to see you give it a go tho.

    • @Tubeytime
      @Tubeytime Рік тому +1

      It takes a great designer as well as an understanding of 4D to make a good 4D game. I think people are interested in the concept but are still waiting for that premiere 4D experience with all the bells and whistles like Portal did for the non-euclidean genre

    • @ArtamisBot
      @ArtamisBot Рік тому +1

      @@Tubeytime agreed, but the issue is that a 4d game with that much polish would be too hard on the mind, a lot of non-euclidean and recursive space games are already a mind-fuck as it is. Just having two correlated slices of 3d space to navigate (eg. time travel puzzles like the recent portal game) are hard enough too...

    • @Tubeytime
      @Tubeytime Рік тому +1

      @@ArtamisBot Maybe it's too late for us, but kids might be able to pick it up pretty quick. Either way, a good designer would know better than to throw the player in the deep end right away, they would gradually increase the complexity of their puzzles while only teaching one important concept at a time. I personally think the shadows are already a massive step in the right direction.

    • @ArtamisBot
      @ArtamisBot Рік тому +2

      @@Tubeytime yeah when he said "I'll project it down" I was shocked that no-one else had considered implementing basic 4d shadows as a quality of life. If there is one thing this game needs to be remembered for... this simple innovation is it.
      Dude just blew my mind with: I'll just use normal shadows but in 4d

  • @appidydafoo
    @appidydafoo Рік тому +2

    Fascinating, thank you.
    Mini-golf sounds like a good starting point in terms of game design on top of the tech concept.

  • @kummer45
    @kummer45 Рік тому +1

    This man can simply create beauty with his codes. This is a complete game changer on EVERYTHING.

  • @BlueberryCats_
    @BlueberryCats_ Рік тому +3

    This is honestly the best way to render 4d i’ve every seen, it’s trippy and wouldn’t really work on high def objects, but it gets the point across

  • @enderwiggins8248
    @enderwiggins8248 Рік тому +3

    You’re a legend, an icon, and you are the moment

  • @eatfruitsalad345
    @eatfruitsalad345 Рік тому +1

    video games are like a crazy perfect mechanism by which to explore 4d space. love what you're doing, bringing these concepts to a larger audience so it can be further expanded upon

  • @nodustollens9183
    @nodustollens9183 Рік тому +2

    I didn’t know it until now, but this is exactly how I like to imagine 4D space when I am thinking about it’s mechanics, really looking forward to hearing and seeing more!

  • @Traayblox
    @Traayblox Рік тому +3

    You are really just making games for all my favorite math subjects.

  • @Poly_0000
    @Poly_0000 Рік тому +5

    YES! GOD YES! I never liked the slicing method.

  • @stm7810
    @stm7810 Рік тому +2

    Thanks for the flat lander explanation, this makes so much more sense than the usual slice explanation.

  • @charlotte1924
    @charlotte1924 Рік тому +1

    The faded projection thing is an excellent idea, it provides vital context to the object you're looking at meaning you don't have to scroll through the entire slice. Can't wait to see where this goes!

  • @niceowl
    @niceowl Рік тому +7

    More devlogs? Please, they are always fun to watch

  • @windums560
    @windums560 Рік тому +3

    I played the demo of 4D Miner. It was hard to control but I liked the idea

  • @CasualMitosisCollective
    @CasualMitosisCollective Рік тому +1

    I really like this 4D golf idea. Keep up the good content!

  • @MuteSpectre
    @MuteSpectre Рік тому +2

    I've thought about a 4D game that worked using opacity for so long I'm so glad to see someone actually doing it!

  • @sirnonamederechte6169
    @sirnonamederechte6169 Рік тому +3

    Wow it looks amazing! So much potantial for the gaming scene.

  • @SpencerTwiddy
    @SpencerTwiddy Рік тому +5

    When you had to move around in the 4th dimension to even be able to see the hole, that was so cool!

  • @garyjaffe2802
    @garyjaffe2802 Рік тому +2

    Oh my god your brain is awesome. thank you so much for your work. your contributions are on the edge of explorations.

  • @vurtua7
    @vurtua7 Рік тому +1

    This is a spectacular way of visualizing 4D space, great work!

  • @SemiHypercube
    @SemiHypercube Рік тому +15

    Guess it's hard to get a first person view of 4D because our minds literally cannot comprehend it completely, so you have to make some adjustments for it to make sense
    I'm fascinated by this kind of stuff, I mean "hypercube" is literally in my name lol

  • @AlexanderQ689
    @AlexanderQ689 Рік тому +3

    Loving your work

  • @MelodicaDude
    @MelodicaDude Рік тому +2

    A 4D minigolf game where it's partially a puzzle game about finding the hole on a 4D object would be super neat. Excited to see what you can do with it.

  • @zarnox3071
    @zarnox3071 Рік тому +2

    Another way to view 4d stuff is with a 3d retina/camera, which usually requires using wireframes to prevent obscuring things when then projecting it onto a 2d retina/camera to show on the screen. There's a 4d maze game that uses this method, and with two views for stereoscopic vision, allowing the viewer to perceive depth in the wireframes, it works quite well.

  • @abellematheux7632
    @abellematheux7632 Рік тому +3

    A golf game is a good idea.
    Level by level games that use the geometry of the game to make it interactive is exactly what Hyperbolica was missing.

  • @ArtamisBot
    @ArtamisBot Рік тому +6

    I hope that you are remembered as being the innovator who finally put two and two together: 4d shadows is f*cking brilliant for playability.

  • @StickNik
    @StickNik Рік тому +2

    That projection idea is gold, hope to see the potential of this wringed out in the future, by you and/or others using the open-source engine.

  • @totoshampoin
    @totoshampoin Рік тому +1

    YES! When I play 4D Toys, I always turn on the wireframes! It just makes things so much easier to keep track of!

  • @hxgonic
    @hxgonic Рік тому +10

    This seems so cool, i really like the idea too of putting these kinds of things on VR, as it tends to make it more life like and grasping onto the concept seems easier

    • @0v_x0
      @0v_x0 Рік тому +1

      I would get an Oculus quest just for this game if I could afford one. I wonder if they're cheap on eBay.

  • @ghb323
    @ghb323 Рік тому +3

    he managed to bend space, now he can add another dimension.

  • @polychoron
    @polychoron Рік тому +1

    I love you. You're achieving everything I ever wanted to achieve, & you're laying the groundwork for my own game to be perceived as almost mundane. I'm tired of being the most bizarre game maker, on other timeliness. I think I came back to the past to start over, with a more simple, at one with the universe vibe. Thank you for easing my transition into becoming a creator. In my first worlds, I never noticed your games. I have to give my retrocausal life travel some meaning, to make it worth all the suffering... discovering new creators who are building the stepping stones I will use to reach my own goals is one such worthwhile meaning. Thanx again.

  • @somniad
    @somniad Рік тому

    this is fantastic! this visualization strategy is neat as heck

  • @hippo_o_matic7985
    @hippo_o_matic7985 Рік тому +4

    I look to your career with great interest

  • @truppelito
    @truppelito Рік тому +3

    Ok, the shadow idea is genius

  • @AndrewDavidJ
    @AndrewDavidJ Рік тому +2

    That’s a fantastic approach to 4D! Really looking forward to seeing how this one turns out :)

  • @gazehound
    @gazehound Рік тому +1

    That compass is very cool, and so are the transparent hints. Best 4d mechanics I've seen

  • @firebeardlongfellow5295
    @firebeardlongfellow5295 Рік тому +3

    Oh good lord my brain can't handle this.
    Extremely impressive!

  • @Vallee152
    @Vallee152 Рік тому +12

    1:43 I once played Half-Life with a single-pixel-in-height window, which acted like a 1D camera, it was a cool experience, though I didn't get farther than the first few headcrabs and zombies before getting stuck in a room

  • @theideaofevil
    @theideaofevil Рік тому

    Whoaaaaa this is so rad. Incredible work!

  • @JelleVermandere
    @JelleVermandere Рік тому

    Looking forward to how far you can take this!

  • @famitory
    @famitory Рік тому +13

    I've always wanted to see a game that used a camera projection that covered a complete view of everything around you, might work well for a 4Dgame since it sort of gives you a "3D" camera

    • @GogiTavadze
      @GogiTavadze Рік тому +1

      So it's like Quake 3 with cg_fov set to 360 🧐 Never tried it, sound very fun. I've found a video "Breaking the FOV limit in Quake"

    • @Bozitico
      @Bozitico Рік тому

      That might not be possible. Remember, we can't see a whole 3D object at once, and I think the people
      in the 4th dimension have 3D cameras, and 3D paper too. If we made those in real life, it might be hard
      to see everything going on. You may have to move around it in order to see each thing in the game.

  • @bikutoso
    @bikutoso Рік тому +52

    could moving the 4d rotation into the nearest predefined point be useful for some games?
    it would help the player get around by guiding them in the right direction

    • @ristopaasivirta9770
      @ristopaasivirta9770 Рік тому +11

      Probably a button to reset the extra rotation to identity orientation could be a great start.
      That way players can muscle memorize which movements got them where.

    • @EzraBradford
      @EzraBradford Рік тому +1

      Could be really helpful. I found 4D Miner a lot more accessible once I learned the camera reset keys. They let me keep oriented and keep track of where I'd come from.
      This also suggests to me a slightly different idea: what about moving your view between predefined entire camera views, like in some of the Myst-style games? You get to animate moving through a full-dimensional environment, but you can make sure the player always has good camera angles to see the actual game elements.

  •  Рік тому +2

    When you slided by the wall and it just made sense... can't wait for the golf game to be released.

  • @ehmeh6462
    @ehmeh6462 Рік тому +2

    What would really add to how players understand how they move in 4d space is to show a recap of the player's ball but from the third dimension so you can see the player/ball phase in and out of view

  • @fejfo6559
    @fejfo6559 Рік тому +5

    I've had the idea of a 4D plat former with a 3D camera, you can then freely "move" around in your 3D "view". Something like that might be even closer to how a 4D creature would experience the world, being able to do think like look inside a 3D room.

    • @Me-da-Ghost
      @Me-da-Ghost Рік тому +1

      I was just thinking about that! It would be so difficult to actually navigate around tho

  • @VagabondTE
    @VagabondTE Рік тому +15

    FINALLY somebody used *OPACITY* to see the fourth dimension! I've been wondering about this for so long. Tho, I pictured something slightly different.
    Projecting the shadow of the scene is brilliant.. but.. What if everything in the world was mostly transparent? Wouldn't that be the true 4th dimensional vision? Could there be several degrees of vision slices in the same way that you're Vision has a range? It doesn't need to go on forever. Because your eyes don't. Just a short range up and down the fourth dimensional slider. It would just be overlapping transparent worlds.
    I see it like this:
    A wall that stays in the same place for farther than your fourth dimensional vision will reach will look and act like a solid wall to you. But if the wall didn't exist for a few slices then you would be able to see through it partially. And my thinking is, that you would be able to pass through the object. Just incredibly slowly. Think of it like walking through a marshmallow. The wall is soft because it exists less where you can see through it. The more transparent it is, the faster you walk through it. The wall has a "hole".
    An opaque 4th dimensional object would be its normal weight. But the more transparent it is the heavier and harder it would be to move. Because you're only touching the corner. Does that make sence?
    An incredibly simple maze with a key to find would be a phenomenal game that wouldn't be a ton of extra design work. And it could be randomized.
    Could Ray tracing provide a unique solution?

  • @Fruitabat
    @Fruitabat Рік тому +2

    I love this
    The two compasses spheres immediately reminded me of how two 3D spheres are a double cover of a 4D sphere (or hypersphere), which makes a lot of sense
    Makes me wonder how much algebraic topology (or other high level geometry topics) would help in developing a 4D game

  • @theycallme_nightmaster
    @theycallme_nightmaster Рік тому +1

    I program games myself and have always thought about this concept, this was extremely satisfying to see

  • @MrMegaPussyPlayer
    @MrMegaPussyPlayer Рік тому +3

    4:07 Great game idea. Though I already have a headache from what is shown so far.

  • @syntaxerror831
    @syntaxerror831 Рік тому +7

    Had to happen. Thank you.

  • @gerobi1233
    @gerobi1233 Рік тому +2

    I love your approach to this topic. Also my brain got fried trying to follow the footage.

  • @thegaspatthegateway
    @thegaspatthegateway Рік тому +2

    sbsbdbd genius finally visualizating what a 4D space looks like intuitively