In all honesty, that example you gave of the _Frog_ character exploring a 3D world as a 2D being would actually make a great platforming puzzle game in an of itself.
@@greenlandmods yeah I heard that explanation a billion times "imagine a 2d person living in a 2d world" but that demonstration showed it visually what it's like for a 2D person to live in a 3D person from a 3D person POV When he showed the compass view I actually understood what he was looking at when he scrolls!
This is literally the best description of 4D I have ever seen. The visualization the 2D froggo in a 3D land was a great way to prime the rest of the explanation and world.
This sounds like such an amazing concept for a sci-fi/horror film. "While we can only see in 3D, the creatures of the 4th dimension can approach us from anywhere." That's horrifying and so awesome
@@wegner7036 it's doable, just insanely complex, especially with the artifacting and glitching, I've worked on something similar before, but it was a basic scene for a college lecture, but even so it was an absolute pain to code it up, I also had to adjust most of the metrics over and over again till I got a reasonable result, the prof also had to cut down the time for the pre vis just because I couldn't create enough footage for the lecture
i just realized something if we are 3d in a 4d that means it should be the same pvp tho right? because two 3d people in a 4d or maybe not and we'd stilll llook weird as we move
He implemented it and now that is real! Players can even attack each other unseen as they clip into the other players cross section of the 4th dimsension. So awesome
I feel very fortunate to have worked on this amazing project with you, and I’m excited to see where you take it! It’s impressive the dedication you had.
I get the concept, but I still don't know wtf the 4th dimension actually is. I can totally wrap my mind around the 2d to 3d thing... but still don't understand what 4d would be in our reality. The game cleverly overlays 2 worlds and allows you to cycle through it but what does in mean in our world? Just an alternate existence that we can't see? Ghosts?
@@Aerational No, I believe it's the planes of existence that we merely can't interact with and vice versa. What the 4th dimension actually is for "us" in reality is time. We're limited by our ability to move backwards and forwards but also exit our space curvature. If M theory is true, the ability of a 5th dimensional being would be multi dimensional. Meaning they could move through both time and space between spaces that're physically static to us. The concept mind you of a 4D space in a video game is merely adding "extra space you can't see" by extending your horizon of movement with a "different axis" meaning with this given ability you can move through "3D space" like a "4D being", you still can't actually exist in 4D space because that would break you out of the 3rd dimension into whatever it looks like beyond..3D space wouldn't make sense in 4D. We look like we're in a transparent box to them. They can see through the box...they can also see us as we do stuff back and forth like a play/rewind. Our string of reality is linear, it changes along it's route but what is is and what is will always be and have been. Beyond that for us are possibilities endless both great and terrible. Hopefully our sliver is a Goldilock universe. Just to add, I have personally held theories on this matter. For example, everything you do changes reality, you just never witness it. I also believe that we die many times through our lives but we exist in the universe where "it never happened"...Not sure if it's fate like a roulette wheel or based in some higher structured gambit. Your willpower and actual doings are what changes your reality. We will exist in the same reality together for a time, but I will not be the same person typing this to you in the same space time after the fact. I will be the same person having remembered this etc- but on some cosmic level, the universe we're at right now as I write this has split countless times already over. It's mind boggling if you actually think about infinity...
@@Aerational The somewhat demoralizing answer is, you cannot. Our physiology has not evolved to view in higher dimensions. So, the only way to visualize it is analogy to the 2d creature in a 3d world. Also, it is not 2 3d worlds overlapping. It is infinitely many 3d worlds, specifically uncountably infinite. Compare this with the 2-d creature in the 3-d world, where each possible orientation gives a new world completely distinct from each other.
@@Aerational Theoretical physicists believe math shows the possibilities of a fourth dimension, but there's no actual evidence yet, maybe the reason we fail to understand the 4th dimension is simply because it doesn't exist, outside of math, maybe we will have more answers in the future.
@@HTFFanOfFlaky common misconception. time is a temporal dimension, separate from the 4th spatial dimension. you can say time is the "4th dimension" only in the sense that we currently reside in 3-D space and an extra dimension of time. Not the same as 4-D space
@@dimitree7543 well that's a very, very loaded question that even our smartest string theorists have been struggling to answer. From what I understand, 2D time would basically allow for time travel. Consider that we have 1D time, which clearly puts the past behind the present, and the present behind the future in a chronological number line. If you were to add a second dimension, making a time plane, that would allow you to loop back to the past, opening up Pandora's box to all sorts of paradoxical dilemmas. To keep things simple, I would sidestep all that craziness and simply apply multiverse theory or different rates of time (how "fast" time passes) as the extra dimensions of time. One sec, lemme grab a link to share, it's a good example.
@@TYGR2115 Wouldn't that plane still forbid actual time travel and instead you would go to a point in time in a universe that is an exact copy of ours and you disappear from your own timeline. Could there be a possibility that that plane also has an axis and you just jump to a parallel copy with no time shenanigans involved? Scrap what this comment said, my brain still doesn't work, when it gets to this level of complexity XD
This is one of those rare, once in several years type of games that is so weird and out of the box that it makes you want to play it. In all the best ways I can think of, it's different. I can see this going somewhere.
ahhhhhh this actually kinda helped me figure the 3d to 4d comparison out. instead its like "imagine this 3d idiot trying to sit there and mine an infinite 4d wood block in separate realities"
@@jalen8r Or think about this; a 2D character digs into a 3D wall to get away from a 3D spider The hole has length and width, but no depth. Now me, as a 3D spider, can't follow because I have depth and can't fit. In fact, I can't even see the hole because it's 0 inches wide from my point of view. Not just 1 x 10^-999999... inches wide, literally NO inches wide
I’m pretty sure you still mine the whole 4D block. But you just see a 3D slice of it disappear. And when you place it back down you still only see a 3D slice.
The little 2d guy in the 3d world is already a pretty solid concept for a game I think. Imagine a co-op game where you're playing as an observer of a 3d world trying to help the other player navigate and solve puzzles from a 2d perspective of that 3d world
This video was great at explaining 3d and 4d planes. The little 2d guy in the 3d world demonstration was amazing and was much needed context for exploring the 4d world. You should be a teacher!
Yes, so many people have failed explaining the concept; usually falling back on that shadows-are-one-dimension-lower explanation which only raises further questions.
I love how he really made us understand the 4th dimension instead of just using the plainland example of the 3d ball getting the 2d ball to the 3rd dimension
[multiplayer in 4d Minecraft] “bro I’m being attacked come help!” “where are you?!” “like 10 cross sections to your left!” “bruh there’s like 3 different lefts now, which one??”
the 2D in a 3D world explanation sounds like a fun game too. i could imagine something like teraria style, in a 3D minecraft world. That would also help to understand the rotation system, before playing 4D minecraft
I like how the hyperspiders, because they need to approach you in all 4 dimensions, gradually get easier to see as they closer to you, since they pass through your 3d slice of the world more and more, meaning it isn't completely unfair to the player.
The ability to rotate through the 4th dimension is interesting, but incomplete. We're still only rotating on a singular axis within that dimension (or rather, we're only rotating that dimension along one of the three possible axes we have in 3D space, specifically the "vertical" axis.)
its not ment to be a true representation of 4d as 3d beings we cant view 4d what he is doing is he is making it so every time we rotate were seeing a different 3d slice of the 4th dimensional world for example imagine a cube and a 2d being viewing the cube they have the ability to rotate the cube but all they ever see is squares their still viewing the 3d world just seeing 2d slices of it and notice to them its still only x and y no depth even though the 3d has depth you can apply same logic to 4d
Its complete enough to allow the player to see and move to every location in the 4d map, which is good enough for a minecraft like game. Obviously a 4d space game would need more axes.
It's literally impossible to perceive true a 4 dimensional space. The best anyone can possibly do is an interpretation of what it would be like from a 3d perspective.
With the 2d character in the 3d world, rotating 90 degrees in 3d shows a hidden slice of the 3d world. Rotating another 90 degrees shows the origional slice but flipped, etc. With the 3d character in the 4d world, rotating 90 degrees shows a hidden slice of the 4d world. Rotating 90 degrees again shows the origional slice of the 4d world, but flipped. This means instead of one 3d world, there is now two 3d worlds, offset by 90 degrees in the 4th dimension. A 4th dimensional being in a 5 dimensional world, would see a 4d world. There is now another 4d world rotated 90 degrees on the 5th dimension. Is we, a 3d character, would be able to see up to four 3d worlds, and 4 flipped 3d worlds.
I'm literally just a random nobody person. But I think the closest thing to imagining it is if your vision suddenly changed to a kaleidoscope (not sure if that's correct) type view where you constantly saw hundreds of versions of what could be in front of you. That wouldn't be realistically correct from a fourth dimensional point of view of what's actually happening but for us I think it's how our mind would perceive it. I'm very open to new points of view that's just what I've been able to deduce we would perceive with how we perceive things typically
Well, you beat me to it! I've been developing 4D Minecraft for a while now after I made 1D Minecraft. This video was very well made and the game is absolutely impressive! VERY WELL DONE! :D
One feature i would recommend is some kind of "Slice saver". You could build a 3d hut in a specific "slice" of the 4th dimensional world. but rather then scrolling through alot of slices trying to find it, the "Slice saver" would quickly scroll you to that specific slice. It would look amazing as well!
@@kemcolian2001 Hmm that can’t be. Rotating doesn’t change your actual point location in space, just which way you advance - so the 4D equivalent would be toggling which way your scrolling goes through slices So the 3D equivalent of the 4D slice saver, which sets you to a specific t, would have to be something that sets you to a specific x, y, or z That’s my logic at least Either way it’s fun to think about
@@KartikChugh I believe it would be more like saving the direction you’re facing in the 4th dimension (here it’s a 4th spatial dimension rather than temporal, so it should be like w or something) so we need to define an angle in 4D to assign. Kinda like a yaw, heading, or azimuthal angle in 3D. What you’d call it? I haven’t a clue lol
And it can be horror as no matter what shelter you have they can just walk through it and can attack you from side's you can't see or know of they would be attacking you from the inside it would be weird something that is non comprehensible
@@tpower1912 Yeah ik but imagine the horror mechanics that could go into a game like let's say your a 3d being but a 4d being is chasing after you it be a cool system but I don't think this game is meant to be a horror game.
That was in genius with the whole Frank the 2D frog finding a way to interpret his pseudo "z" axis. You made it so clear for extremely lay people like myself to grasp the "w" axis or 4th dimension in a way that seems so intuitive. Gratz on your channel man. Liked/subbed right away! This is just amazing. I got chills watching this!
Why is no one talking about the genius of this creation? The work, knowledge, brain power. Regardless if you'd play the game or not, this person build something extraordinary. Congrats Mashope
it's just different maps overlapped, dude... it's nothing impressive. It just has a multidimensional theme. The concept is awesome, but the mod is pretty simplistic
@@ILovePie53 because were just 3 dimensional beings, this si the representation, not that thing itself, even when he showed a 2d being in a 3d world, it still isnt clearly in 3d because its imposible for him to see in 3d, because hes literally 2d, this is a 3d presentation of what 4d might have look like.
This is an amazing concept for a horror game. Just imagine being attacked by something you can’t even see, and you frantically whirl around, scrolling through the fourth dimension to try and find the threat before it’s too late for you.
@@carlosmarx2380 Yeah, I know, but it’s really all about the atmosphere. Instead of bright, open fields and pink forests, maybe my pitch could be set in an abandoned bunker, overrun by the creatures. Or perhaps a dimension that looks similar to Xen from Half Life. Something mystical, but uninviting.
Even creepier than that. In the same way that you can see the inside of a 2d circle on a piece of paper, a 4d being would be able to see into you. And the same way you could grab a 2d apple out of that 2d circle without breaking the sides, a 4d being would be able to reach into your stomach without breaking the skin. It wouldn't even need to be malicious. It could mess you up just by walking around, the same way you can walk through a spiderweb without seeing it first. It could rotate you through the 4th dimension making you into your own mirror image. After the flip your wedding ring would be on what still felt like your left hand but everyone would tell you that you are wearing it on your right. The words on your shirt would be backwards and you would have to re learn all your sensory inputs because the ear thats been on the left side of your head your whole life now hears people on your right.
The Video is soo well made the Explanation from 2D to 3D and the whole representation of the Game how it plays out is really good! Hope you get the support needed to finish the game
Damn if you're ever slightly off angle in the 4th dimension for whatever reason, it would totally destroy your ability to properly navigate the 3D world and ever re-orient yourself back into the 3D space you were familiar with. It would be like trying to unmix liquids. That would be a devastating prank for a 4th dimensional being to pull, just grab you and slightly turn you in the 4th dimension and shatter your entire perception and interaction with reality.
Nah 4th dimensional being live in a world where they see and move in all 4 at the same time. What you’re talking about is a 3D being moving through a 4D world
yooooooo!! This is actually amazing! I like thinking about 4d because I solve 4d Rubik's Cubes, but I've always been a huge fan of Minecraft, and thought about making a game like this. Fantastic job!
A suggestion I'd make is to make the glasses be an item you'd equip rather than something you hold so like that you don't need to watch out for the spiders and then panic, missing the hotkey where your tool is to beat the thing with and then dying. Also its not clear from the gameplay how much health you have and whether youre taking damage (that also same with its unclear if the spiders are attacking you bc it looks like they're hugging you and wanna give you a smooch)
It's actually true for anything you see. You can't see any entire 3D object, because one half of it will be facing away from you. You can, however, see an entire 2D object. and a 2D entity could see a 1D object. This means that a 4D entity could see *all* of you!
@@Leedramor yes, our way of thinking is linear, thats why we can only operate 2 numbers at the time, and by numbers i mean digits. although our vision is definitely 2 dimensional and our understanding of space is 3D, hmm, that brings something to my mind, our hearing is linear (1D) because we understand soundwaves that comes from one direction, but what about touch, smell and taste?
The compass idea just blew me away. I've never heard of someone representing 3D cross-sections of a 4D space with a plane inside cube relationship but it makes sense since there are three new planes of rotation apart from the xy, yz, zx planes when you add another dimension.
Imagine how painful pvp would be. "Hes low! Hes low!" "Don't mind me, while I shift to a non-parallel plane for a moment" "OH NO! HES SHIFTED PLANES, QUICK SHIFT PLANES UNTIL WE FIND HIM" "Pfft, look at those noobs. I've already sprinted 50 kilometers, and they still havent figured out what plane Im in"
Wow, this was amazing bro, please make more like these, it seems like games and simulators are the only way we can properly perceive or explore a true 4D experience.
@@adolphbot That is wrong. We are definitely able to comprehend how 4d would work in theory. Simply put, the fourth dimension is just an infinitely long series of 3d worlds strung in a line. When you walk in positive Z direction, you are moved further on that line, moving through the parallel 3d worlds. When you walk in the negative Z direction, you will end up back where you started. Pretty simple really
4D Chess is already a nightmare... For the sake of my sanity lets say 2D chess only has 100 spaces, 3D chess would have 1000, 4D chess 10,000 and 5D chess 100,000. Few people have the will to count that high let alone form complex strategies based on the current information, games could last days or weeks and the minds of it's best players would be over specialized to the point of hardening. If I were forced to learn this I'd need therapy after the first 20 minutes.
Yeah, but those two games are taking a different approach in the different dimension thing. While 4d Minecraft is about a different spacial, dimension 5d chess is about time. Somethig like that
I REALLY like the building feature. The fact that enemies can still jump through the gaps that you can't see, is so good. I have NEVER backed anything before, but I am absolutely going to pledge money to this. I am excited to see the progression! Edit: shame the Kickstarter failed, I will still be a patron to support this!
This is FASCINATING... and kind of a great example of 4D vulnerability. It's weird how I can *just* kind of see myself navigating a world like that with some practice.
As he scrolls through the 4th dimension I can see a second 3d world that rotates along the plane. That is nuts. I'm starting to visualize it better and better
@@doxscund8821 Basically, just like the 3d world is made of "slices" of a 2d plane, the 4d world is made of a bunch of 3d planes existing in the same space. So we can only see one of the planes at a time.
@@cupcakejack7375 The slices explanation makes sense, but trying to build a visual understanding of how the 4d miner world actually looks is what throws me off
@@doxscund8821 I can only imagine a slice at time but, instead of thinking of an image, picture a short clip of the world around you while the 4D is being scrolled. If you continue to think of your 3D space as a still image you will be stuck thinking 3D forever.
It always bugs me that we can't perceive stuff directly above/below us on the 4th dimension in these kinds of toys/games. Has anyone tried to map the 4th dimension to the color spectrum? You could make the art design of the game/toy in monochrome, but tint everything to indicate where it exists along the 4th dimension. For example, you could make everything that's occupying the same space as you green, everything that's "above/in front" of you along the 4th dimension red, and everything "behind/below" you blue. Things that are both "above" and "next to" you would be yellow, things that are "below" and "next to" you would be cyan, and things that occupy 4th dimensional space both "above" and "below" you would be white. So, for example, a Hypersphere that is mostly "above" you would have a red exterior, a yellow middle layer, and a white core. Or, as another example, if you were walking around on white ground, then saw a yellow hole, you could shift "down" until the hole turned red and jump into it. There's limitations to this, of course. If you just mapped the surface of objects to a point on the color spectrum, you wouldn't be able to see through objects that are on different points along the 4th dimension, so that Hypersphere from earlier would just look red, even though you should be able to move right through it. Also, everything would look extremely cluttered, because everything would be obscured by the closest objects to you in the first 3 dimensions, no matter where they were along the 4th. You could get around this by using additive rendering of the objects instead of making them obscure each other (objects occupying the same space in the 4th dimension would still obscure each other), but that's going to lead to some ambiguity. For example, is an object yellow because it's slightly "above" you, or is it yellow because it's both "next to" you and very "above" you. Maybe you could get around that problem by limiting your perception to just three points along the 4th dimension, one for each color. Blue would be x meters "below" you, green would be where you are, and red would be x meters "above" you. So if the 2D frog analogy still works here, the frog would be able to perceive not one, but three slices of the 3D world at a time, two of them shifted perpendicular to his own slice. This could be achieved in this game by rendering a black-and-white frame from the players view and removing the red and blue, rendering a second black-and-white frame from a point “below” them along the 4th dimension and removing the green and red, rendering a second black-and-white frame from a point “above” them and removing the blue and green, and adding the renders together (Sheesh, this simple concept looks so complicated when you have to cram it through the one-dimensional medium that is text!). Maybe this game could have a special pair of magic googles you could craft that does this. Of course, that might not work in 4D space, because a "slice" of 3D space probably has more than 2 perpendicular directions (6, perhaps?), so you might have to limit how the player can rotate the "slice". You might have to fix all 4th dimensional interactions along one axis to make this work. Or maybe this whole idea just won't work at all. My intuition is telling me that this concept is based on an incomplete understanding of how extra dimensions work. I'm sorry if this comes across like mathsplaining from a pre-calc student with not even a mention in the footnote of the most miserable faucet patent to his name, but my obsessive mind wouldn't let me get back to work until I'd got idea this out somewhere where people could read it. And hey, if this _is_ a stupid idea, I’m not going to _know_ it’s a stupid idea until someone tells me it’s a stupid idea.
That sounds pretty cool! I'm not sure if it would work since I didn't quite understand it (I'm a little confused by the concept of 4D things in the first place and am not a pre-calc student) but I like your thinking!
While I'm dumb and can't really contribute any insight into if this would actually work or not, theoretically it sounds like a good idea and I hope someone tries to make this work in a 4D toy/game. Quality, high effort UA-cam comment, love to see it!
in university i played around with this idea a bit. if you assign every point in 3d a frequency of emitted (or reflected) light, i.e. a color, you actually got a 4th dimension in the very real sense. Unlike our our perceived 3d world, a point could have more than one color ... Anyways mathematically a 4d dimensional space is pretty similar to a 3d space. There are fundamentally more similar than lets say a 2d and a 3d space. And its not the modeling that we are struggling with but our perception of it and the "mapping" required to navigate. If you showed the frog a full "mapping" of the 3d world, it would look exactly what you are describing, because everywhere you see something (because in truth is a 2d picture of 3d space will be filled (with no holes) everywhere. Our trick of navigating 3d is depth perception. So ... if you find a way of using colors to match not only the direction (like what you suggested red being above you) but also a distance. So take brightness as the distance between a 4d object and yourself. The "brighter" a spot is to you, the closer it is. An incredible far away point would look black. I bet you what you'll find though is that navigating in such a world for a while will probably feel very 3d similar and therefore probably a bit more "boring" than what you'd expect :)
this is, and im not exaggerating, one of the most fascinating things ive seen this year. at least for me as someone very easily intrigued by anything 4 dimension. great work, HUGE kudos to you. happy 2024!
The 4d spider wouldnt be shocked Its like looking at a peice of paper, you can see everything on it before even entering its plane of existance A 4th dimentiomal beimg can see everything in our 3 dimentional plane without even entering it, everything Under your bed Above your roof The stars Inside of stars One end of the universe The other end All at the same time
@@Azillia i feel like it's closer to they can only see sections of our 3d plane at once, not the *entire* universe. in the same way we can't see past the boundaries of our screen/the piece of paper when we look into a 2d plane, a 4d creature would only be able to see a certain amount at once, creating their own sort of "screen".
@@i.minpayne2561 i can draw a zoomed out interpretation of the universe based on current scientific data on a single sheet of paper So its likely possible that in 4d they cam see our whole universe in 3 dimensions They can choose to observe our 3 dimensional universe in segments, or all at once
@@Madison_Khya draw something or look at a 2d image 2d means 2 dimentions, so there is only an X and Y axis No Z axis 4 dimentions goes above 3 dimentions, we just can't imagine what that is because we exist in a 3 dimensional world So its impossible to actually see what 4 dimensions looks like
2 things/item abilities i’d like to see: a dimensional ‘sidestep’ ability, kind of like a lunge or backpedal, but perpendicular to the player a 3d picture taker, that gives a voxellated view of a bunch of the angles we see, more similar to what a 4d character sees. each voxel has a solid color and a depth/distance from camera ranging from 0 - in your face - to view distance - the skybox. and while it’s technically not mandatory, some viewer with a depth range slider. voxels not in the depth range get hidden.
Something it really needs, a 4th dimensional builder, which places a block in every slice of the 4D corresponding, to the 3d space you are clicking. Without something like that, imagine the tedium of scrolling through all slices to verify every block manually just to build a hut, let alone a large structure.
@@Nevir202 even Minecraft doesn't have a way of building an entire axis at once, yet, imagine for the 4th dimensional beings that had to build things like that for ages
@@Nevir202 it already has that feature though, however since you're not in the same point of reference as the hyperblock, which means as your references are slices of 3 dimensional space, and the game itself fails immensely to actually do the 4th dimension any justice since it slices the world in the proper manner but assumes that all slices are remotely alike in orientation... Well from any singular point of rotation in 4d space everything looks okay, but seeing it in a 3d vector intersection of the 4d plane it seems like the game thinks that the rotation of the world is only parallel to the x and y axis while forgetting that it's also perpendicular to the z axis, which means that from any point w in 4d space, any rotation of a 3d space in it, does not maintain orientation of the 3d space.
As both physics student and long-time minecraft player I'm absolutely amazed!! You explained such complicated mathematical terms so easily and even programmed it onto a game props to you mate for your amazing work
What would happen if two 3d beings had exactly the same coordinates meaning they are standing in the same spot and both rotate their 3d plain in the same spot and now those two people exist in eachother and occupy the same space?
i love it, i always been interested by the concept of dimensions, and this video helps me a lot to understand more it, never seen a game made like this, hope it work.
as a math nerd i really appreciated the fact that this is an accurate representation of perceiving a 4d world as a 3d being, nice work, you have my sub
Calling it now: the _"imagine a fourth dimensional being dragged you into it's world and gave you a magic dial to better your chances at survival"_ explanation will be the main story of the full game. And that entity- or something like it- is the game's equivalent of Minecraft's Ender Dragon, and the final boss of the game.
some ideas this gave me: 1. 4D land markers. scroll through the 4th dimension until a structure looks the way you built it or remember it. that way you can be sure you're on the correct 4D vector as well as using it as a normal 3D land marker. 2. 4D maze. need i say more? 3. 5D (actually 4D) chess with multiverse time travel in minecraft
this is genuinely such a clever way to do a 4D game that i never considered. ive always imagined the character MOVING through the fourth dimension. strafing, i think you called it in a later video. having you ROTATE through the 4th dimension makes so more sense. theres no way for you to accidentally end up inside of a wall, because youre not moving at all! youre basically just looking around. and it LOOKS a lot cooler too. its really hard for me to wrap my brain around haha. i have zero clue how you managed to code all of this, its seriously impressive. im very excited to see where this goes
@@filipgasic2642 Exactly. One of the more convenient hotkeys in the game is a 'strafe' movement that lets you travel across the 4th axis without rotating your view, and you can still bump into stuff even if you can't see it.
I’ve watched a lot of 4th dimension explanation videos since it’s a topic that’s extremely interesting, and none of them have explained it quite as simply and concise
Same feelings. That 2d plane for the frog rotating in 3d and showing the visual effect was unironically the best visual showcase I’ve seen explaining dimensional overlap. Much better than the standard box example I see everywhere.
There is nothing to explain. It's just adding another axis in space. It's an imaginary dimension anyways, because there is no 4th spatial dimension in the real world
this is genuinely the best visualisation/explanation of dimensions ive seen. nothing has helped me comprehend 4d as much as this has. the frog example is perfect.
@@itsmollang8301 travelling thorough a 4D space is allele bit like walking through a maze using only your sense of touch, its not impossible, it's just not the easiest concept to grip.
Dude, this is actually such a sick concept for a game, and just in general really. Your 2D character in a 3D world explanation was great, and made me appreciate what I was seeing in the 4D Miner world so much more. And here I clicked on this video thinking it was going to be a meme or something =P. Thoroughly impressed my good sir, you have my support (even if my brain explodes trying to play this lol) Side note: Am I the only one thinking what would happen if you kept scrolling in a small area and effectively "crushed" yourself by phasing into solid walls in another "slice" of the 4D world? xD
Wait 5 dimensional adds time how I know... that means some block going to break without do anything? Because player do need wood, or how 5 dimensional would work?.... I think 5d needs more than 2 or 3 players control in way..... because I already Imagined how my character sees anothers timeline but it would needs another screen for player, because it needs to record past and show it all too
@@ghostriderfrommultiverse1035 no, we (irl) live in 4D (3 space dimmension and 1 time dimmension) 5D adds another space dimmenssion so its 4 space dimmension and 1 time dimmension, ( i mean fourth dimmension adds 2 new dirrections, Ana and Kata
I find it funny that 4D glasses actually fold 4d visuals back into 3D space, the opposite of what normal 3D glasses do. Also, keeping track of multiple players in 4D space will be... an interesting challenge
@@wilmagregg3131 Not neccesarily, all you're doing is tracking an extra coordinate, in theory. Not sure how it'd affect serverside rendering though considering it'll be pretty rare for people to actually be standing on the same terrain at any given time...
@@colbyboucher6391 yeah its mainly the mutiplayer element that would require MASSIVE cacluations to actually have people be able to interact and find each other in a reaosnable amount. unless they used a easy dirty soultion like giving every player the ablity to teleport to a specfic players Coordiantes but then PVP would basically be impossibley annoying.
Oh man. Oh no. I'm just imagining a Hypercreeper. When it blows up, it blasts you into a nearby parallel W plane. Everything you've ever built, everybody you've ever known, everywhere you've ever been, gone in an instant. Everything around you is extremely familiar, but nothing's quite the same. You can find your way back with your magic dial and a 4d compass, but would you know how?
games actually got a method of "strafe"ing as it is called, where you can stand still in 3d spatial space but move... err... up down forward and backwards don't cut it but... I hope you get it... through the 4th plane. plus the handy ability to snap your alignment to any of the 3 primary orientations (xz zw xw by holding ctrl+one of those combonations of keys) which make it much easier to line yourself up to a coordinate and have a more reasonable view of the world as a 3d person
In all honesty, that example you gave of the _Frog_ character exploring a 3D world as a 2D being would actually make a great platforming puzzle game in an of itself.
FEZ
@@KINGKICKASS-cy5cq exactly what i was gonna say lol
i played a game with a similair mechanic years ago; Perspective by digipen.
_frog_ more like budget froggit
There's a platforming/puzzle game about the 3D player exploring a 4D world that's in development right now called Miegakure. Definitely check it out
i gotta say: an enemy coming in from perpendicular to your plane of perception is quite spooky.
the hounds of tindalos
literally ghosts
Imange your friend builds a platform above you in the 4d then scrolls falling on top of you
@@someguynamedsteve203 when you scroll, blocks still exist you just cant see them.
@@kmm2-whjyt2secondsago.10 yes but when your friend travels in the 4th dimension you also can't see them
But what do I know I'm a bull
Wow, the 2d in a 3d world explanation was amazing!
Yeah it made so much sense after he did that
@@greenlandmods yeah I heard that explanation a billion times "imagine a 2d person living in a 2d world"
but that demonstration showed it visually what it's like for a 2D person to live in a 3D person from a 3D person POV
When he showed the compass view I actually understood what he was looking at when he scrolls!
this is the first video I’ve seen that gave an accurate and helpful visual for that scenario.
@@greenlandmods Yes it makes sense to everything besides 1d beings
I'm making it into a game
This is literally the best description of 4D I have ever seen. The visualization the 2D froggo in a 3D land was a great way to prime the rest of the explanation and world.
its so awesome right!?
i know y im the first to dislike this comment and it upsets me that the world is like this, it takes a simple google search to break this video..
@@defaultdan9715 i feel sorry for all u millenials that apparently see in 3D hahaha
you see in "2d" because your retinas are flat yes. but you live in 3d. obviously@@akaPATRICIUS
now chill tf out you're not a tortured genius i guarantee you know as little about this shit as the next guy@@akaPATRICIUS
ah yes, I love exploring a 4d dimension as a 3d being in a duel 3D-4D environment on a 2d screen as a 3D person irl
you are 4d person irl :)))
And maybe even the game is 1 dimensional
@@randomchildontheweb6248 well it is in the same dimention as us...
Hī ïm f4œm 5hë fœ4thd3mçæñ 8 æm h34 ßœ ï çñ3 ß33 ho ?d p3œ0lê līvé
With your 1d brain
This sounds like such an amazing concept for a sci-fi/horror film. "While we can only see in 3D, the creatures of the 4th dimension can approach us from anywhere." That's horrifying and so awesome
Plus it could functionally walk through walls, since our rooms are only 3 dimensional
sounds like a nightmare for the cg artists though
@@evictedpelican497 Sounds impossible, actually.
@@wegner7036 it's doable, just insanely complex, especially with the artifacting and glitching, I've worked on something similar before, but it was a basic scene for a college lecture, but even so it was an absolute pain to code it up, I also had to adjust most of the metrics over and over again till I got a reasonable result, the prof also had to cut down the time for the pre vis just because I couldn't create enough footage for the lecture
@@wegner7036 Not necessarily as there are a lot of concepts of what 4 Dimensional creatures might look like.
"You can try to make your house into a 4 dimensional hypercube" is a phrase that has some serious energy to it
I know, Right?
Challenge accepted
In fact, half the work has already been done, he suggested how to build in 4D
This means that 4d beings could see inside my body?! WTF
@@zualapips1638 Yes, hiding anything from a 4d being, as a mere 3d being, is impossible.
It must be frustrating to be a 3 dimensional being with 4 dimensional items in your pocket. Stuff just keeps falling out before you know it!
thats why mashope didnt add food yet
This looks like it'd be really fun in multiplayer. Imagine 4D PVP.
i'd be scrolling so fast to hit all your weak spots
@@burrdid But so would your opponent.
bruh, imagine, fightning and suddenly, you and your opponent get lost, and yall cant manage to get back
@@igorjosue8957 imagine dodging into the fourth dimension
i just realized something if we are 3d in a 4d that means it should be the same pvp tho right? because two 3d people in a 4d or maybe not and we'd stilll llook weird as we move
"Hey bro, how big's your Minecraft house?"
"About 30 quartic meters"
"You mean cubic meters, right?"
"I know what I said"
"Wait, but"
*s c r o l l s h o u s e*
Technically, it's "tesseractic" meters
So it's 2.34 x 2.34 x 2.34 x 2.34 meters.
It's the size of a cubicle.
@@wtfduud what is a cubicle
@@ciao9912 They exist.
Imagine playing this in VR, it'd be so confusing but still fun.
Fun but nauseating
how to mentally torture your enemies 101 has a new installation
@@hithedragon7842 Uh Huh
@@inkbagz3455 thats what I thought! Living in such world would drive you crazy in less than a day
Fuck LSD, we have 4D minecraft vr
Imagine a multiplayer version, you could be in the same room as a friend but not see each other without the glasses
He implemented it and now that is real! Players can even attack each other unseen as they clip into the other players cross section of the 4th dimsension. So awesome
I feel very fortunate to have worked on this amazing project with you, and I’m excited to see where you take it! It’s impressive the dedication you had.
my poor brain
love the previous comment you left
i feel very fortunate to have played this game
thats where the name of i ore in game came from...
@@movingsaturn5236 oh you're right
Of all the 4d explanation videos, this one actually got me to understand it the most.
same
I get the concept, but I still don't know wtf the 4th dimension actually is. I can totally wrap my mind around the 2d to 3d thing... but still don't understand what 4d would be in our reality. The game cleverly overlays 2 worlds and allows you to cycle through it but what does in mean in our world? Just an alternate existence that we can't see? Ghosts?
@@Aerational No, I believe it's the planes of existence that we merely can't interact with and vice versa.
What the 4th dimension actually is for "us" in reality is time. We're limited by our ability to move backwards and forwards but also exit our space curvature. If M theory is true, the ability of a 5th dimensional being would be multi dimensional. Meaning they could move through both time and space between spaces that're physically static to us.
The concept mind you of a 4D space in a video game is merely adding "extra space you can't see" by extending your horizon of movement with a "different axis" meaning with this given ability you can move through "3D space" like a "4D being", you still can't actually exist in 4D space because that would break you out of the 3rd dimension into whatever it looks like beyond..3D space wouldn't make sense in 4D.
We look like we're in a transparent box to them. They can see through the box...they can also see us as we do stuff back and forth like a play/rewind. Our string of reality is linear, it changes along it's route but what is is and what is will always be and have been.
Beyond that for us are possibilities endless both great and terrible. Hopefully our sliver is a Goldilock universe.
Just to add, I have personally held theories on this matter. For example, everything you do changes reality, you just never witness it.
I also believe that we die many times through our lives but we exist in the universe where "it never happened"...Not sure if it's fate like a roulette wheel or based in some higher structured gambit. Your willpower and actual doings are what changes your reality. We will exist in the same reality together for a time, but I will not be the same person typing this to you in the same space time after the fact.
I will be the same person having remembered this etc- but on some cosmic level, the universe we're at right now as I write this has split countless times already over. It's mind boggling if you actually think about infinity...
@@Aerational The somewhat demoralizing answer is, you cannot. Our physiology has not evolved to view in higher dimensions. So, the only way to visualize it is analogy to the 2d creature in a 3d world. Also, it is not 2 3d worlds overlapping. It is infinitely many 3d worlds, specifically uncountably infinite. Compare this with the 2-d creature in the 3-d world, where each possible orientation gives a new world completely distinct from each other.
@@Aerational Theoretical physicists believe math shows the possibilities of a fourth dimension, but there's no actual evidence yet, maybe the reason we fail to understand the 4th dimension is simply because it doesn't exist, outside of math, maybe we will have more answers in the future.
the fact that you did the 4d calculations without a 4d world to base the 3d 'cross-section' off. Actually insane
Time
@@HTFFanOfFlaky common misconception. time is a temporal dimension, separate from the 4th spatial dimension. you can say time is the "4th dimension" only in the sense that we currently reside in 3-D space and an extra dimension of time. Not the same as 4-D space
@@TYGR2115 could there then be additional temporal dimensions? That would be rad af, but I would have not the slightest idea, how that would function
@@dimitree7543 well that's a very, very loaded question that even our smartest string theorists have been struggling to answer. From what I understand, 2D time would basically allow for time travel. Consider that we have 1D time, which clearly puts the past behind the present, and the present behind the future in a chronological number line. If you were to add a second dimension, making a time plane, that would allow you to loop back to the past, opening up Pandora's box to all sorts of paradoxical dilemmas. To keep things simple, I would sidestep all that craziness and simply apply multiverse theory or different rates of time (how "fast" time passes) as the extra dimensions of time. One sec, lemme grab a link to share, it's a good example.
@@TYGR2115 Wouldn't that plane still forbid actual time travel and instead you would go to a point in time in a universe that is an exact copy of ours and you disappear from your own timeline. Could there be a possibility that that plane also has an axis and you just jump to a parallel copy with no time shenanigans involved?
Scrap what this comment said, my brain still doesn't work, when it gets to this level of complexity XD
your explanation of 4D using the 2D-> 3D frog example is actually great
Look up "flatland, a romance of dimensions"
This is one of those rare, once in several years type of games that is so weird and out of the box that it makes you want to play it. In all the best ways I can think of, it's different. I can see this going somewhere.
There's another one awaiting release for years in much more HD -- called 'Miegakure'. UA-cam it!
A similar game that also deals with perspective and dimensions is hyperbolica and it looks pretty cool
Check out slower speed of light it's really cool
@@crispy_1347 thanks
@@EliteSniperTV thanks bro
Now I'm stuck here imagining a 2D character trying in vain to get all of a 3D wood block by taking infinitely thin 2D slices out of it
*thinks nervously*
ahhhhhh this actually kinda helped me figure the 3d to 4d comparison out. instead its like "imagine this 3d idiot trying to sit there and mine an infinite 4d wood block in separate realities"
Oh that's why the 4D spiders are infinitely big... or is it?
@@jalen8r Or think about this; a 2D character digs into a 3D wall to get away from a 3D spider
The hole has length and width, but no depth. Now me, as a 3D spider, can't follow because I have depth and can't fit. In fact, I can't even see the hole because it's 0 inches wide from my point of view. Not just 1 x 10^-999999... inches wide, literally NO inches wide
I’m pretty sure you still mine the whole 4D block. But you just see a 3D slice of it disappear. And when you place it back down you still only see a 3D slice.
The little 2d guy in the 3d world is already a pretty solid concept for a game I think. Imagine a co-op game where you're playing as an observer of a 3d world trying to help the other player navigate and solve puzzles from a 2d perspective of that 3d world
It's kinda similar but you should check out the game perspective, I think you'd like it
Basically a game with the interface, perspective and gui from Terraria but that's actually set in a Minecraft world 😄
It made me wonder wtf a 2d world would look like from the actual 2d character's perspective...
A line.
Partly how Super Paper Mario worked
This premise would work AMAZINGLY for a horror game
thats what i was thinking lol
This IS that horror game
Amanda the adventurer
This video was great at explaining 3d and 4d planes. The little 2d guy in the 3d world demonstration was amazing and was much needed context for exploring the 4d world. You should be a teacher!
i agree, it was really a great explanation
Yes but for me it's not new. I can't project the 4d on my brain yet! It's so frustrating
@@peznerd6986 you simply can’t see this extra dimension, so you should be able to rotate your uh
Axis
To see hidden things
@@crunchybro123 proof?
Yes, so many people have failed explaining the concept; usually falling back on that shadows-are-one-dimension-lower explanation which only raises further questions.
You're the first person to explain this in a way even my smooth brain can understand
I’m extremely smooth brained, I think I’ll just stick with games that have three or fewer dimensions
same honestly
The crocodile explanation was amazing
@@monsieurz1214 that was a frog or toad
"The smoother your brain is, the dumber you are."
~Someone i forgot
My favorite part of this game is how the health bar Is a Klein bottle, absolutely amazing.
hah! I hadn't noticed, nice touch
Imagine trying to get the last pringles on your 4 dimensional pringles, its like a nightmare omg
HAHAHAHHA
And if you will eat a pringle's chip , after few seconds your stomach will be ripped out 💀
4d minor
@@da_albertI.. think you meant miner 💀
4d minor@@TheOneAndOnlyDavidSmith
This is actually even better and less clickbaity than I could have ever imagined, good vid!
1k likes but not a single comment? Weird
People make cancerous shorts of this to capitalize on those with no attention spans.
Ikr? Very impressive video
@@BicycleFunk i wish i could send this comment to my boyfriend lol
When i saw the thumbnail and the title i thought it was gonna be some trash clickbait video for kids but this is actually really impressive
Player: “Hey, your game is bugged, it’s full of glitches”
Developer: “No, it’s in 4D”
680 likes and no comment?
@@petrniedelsky8254 I didn't realize that my comment has 680 likes, until you replied.
"It's not a glitch, it's 4D"
“You’re not getting shot through walls, there’s just a gap you can’t see because it’s in 4D. DUHHHH”
"It's not a bug it's a feature"
I love how he really made us understand the 4th dimension instead of just using the plainland example of the 3d ball getting the 2d ball to the 3rd dimension
Ah yes, 3th
@@ArtisticallyGalactic thirth
@@marqimoth6987 threeth
@@ArtisticallyGalactic yes
@@marqimoth6987 yes
This is easily the best description and visual aid/animation for 2D, 3D and 4D transitions and space that I have ever come across. Excellent video!
[multiplayer in 4d Minecraft]
“bro I’m being attacked come help!”
“where are you?!”
“like 10 cross sections to your left!”
“bruh there’s like 3 different lefts now, which one??”
Uf you are in 4D world, won't be there 4 different coordinates?✨🤣
Yesss
@@keepsmiling2812
Up and Down,
Left and Right,
Forward and Backward,
In and Out? (I assume/makes sense to me)
@@jaakumitsukai8682 in and out is just depth again
@@jaakumitsukai8682 u forgot clorf and Xeon
the 2D in a 3D world explanation sounds like a fun game too. i could imagine something like teraria style, in a 3D minecraft world. That would also help to understand the rotation system, before playing 4D minecraft
there is a game like that: FEZ :)
@@EckiSchmecki I mean yeah but we could use a free-rotation one as well. It's been done once, not exactly exhaustively explored.
super paper mario?
@@RankeDien that’s a fun game
Echochrome is like that.
I like how the hyperspiders, because they need to approach you in all 4 dimensions, gradually get easier to see as they closer to you, since they pass through your 3d slice of the world more and more, meaning it isn't completely unfair to the player.
Yes, I like how the unfairness caused by not being able to see the 4th dimension is solved
The ability to rotate through the 4th dimension is interesting, but incomplete. We're still only rotating on a singular axis within that dimension (or rather, we're only rotating that dimension along one of the three possible axes we have in 3D space, specifically the "vertical" axis.)
Eh still counts
its not ment to be a true representation of 4d as 3d beings we cant view 4d what he is doing is he is making it so every time we rotate were seeing a different 3d slice of the 4th dimensional world for example imagine a cube and a 2d being viewing the cube they have the ability to rotate the cube but all they ever see is squares their still viewing the 3d world just seeing 2d slices of it and notice to them its still only x and y no depth even though the 3d has depth you can apply same logic to 4d
Its complete enough to allow the player to see and move to every location in the 4d map, which is good enough for a minecraft like game. Obviously a 4d space game would need more axes.
erm actually 🤓
It's literally impossible to perceive true a 4 dimensional space. The best anyone can possibly do is an interpretation of what it would be like from a 3d perspective.
It's a bit of a nightmare to think about, I want to see the full 4d picture so bad but it's physically and conceptually impossible
You should probably start by trying to see a full 3D object first, like say a sphere for starters
Same, stuff like this is what makes me stay awake at 2am
Toroidal field
With the 2d character in the 3d world, rotating 90 degrees in 3d shows a hidden slice of the 3d world. Rotating another 90 degrees shows the origional slice but flipped, etc.
With the 3d character in the 4d world, rotating 90 degrees shows a hidden slice of the 4d world. Rotating 90 degrees again shows the origional slice of the 4d world, but flipped.
This means instead of one 3d world, there is now two 3d worlds, offset by 90 degrees in the 4th dimension. A 4th dimensional being in a 5 dimensional world, would see a 4d world. There is now another 4d world rotated 90 degrees on the 5th dimension.
Is we, a 3d character, would be able to see up to four 3d worlds, and 4 flipped 3d worlds.
I'm literally just a random nobody person. But I think the closest thing to imagining it is if your vision suddenly changed to a kaleidoscope (not sure if that's correct) type view where you constantly saw hundreds of versions of what could be in front of you. That wouldn't be realistically correct from a fourth dimensional point of view of what's actually happening but for us I think it's how our mind would perceive it. I'm very open to new points of view that's just what I've been able to deduce we would perceive with how we perceive things typically
Well, you beat me to it! I've been developing 4D Minecraft for a while now after I made 1D Minecraft. This video was very well made and the game is absolutely impressive!
VERY WELL DONE! :D
@Velonism I was wondering the same thing
You guys should collab your work
@gamer zoologist imagine a 1 line 2d has width and length a 1d only had width or length
@gamer zoologist sorry I replied to wrong comment
This is awesome!
It really is!
@@Razer00001 pogchamp*
Hlo barji if u recognise me, put me in ur vid I pay u 20₹
@@nagulasrilatha 💀💀💀💀💀💀💀💀💀💀💀💀💀💀
Hello random game dev commenting on a video about the 4th Dimension
Imagine there is a paralel 2D world in wich 2D people live, trying to explain to themselves how the third dimention works.
Imagine building a house, turning that 4D dial and noticing you'll never be able to get your house perfectly back to the way it was ever again.
There's a sci-fi story about 4D: "and he built a crooked house"
You can always align the dial perfectly with LCtrl+X+Z, LCtrl+X+W, and RCtrl+Z+W. Idk why it doesn’t work with both ctrls, but I hope he fixes it...
@@voxelamateur isnt that the Heinline one about the tesserect?
@@SullySadfaceyes, it's written by Robert A. Heinlein in 1941, not sure if it was about tesseract though
@@voxelamateur :))
One feature i would recommend is some kind of "Slice saver". You could build a 3d hut in a specific "slice" of the 4th dimensional world. but rather then scrolling through alot of slices trying to find it, the "Slice saver" would quickly scroll you to that specific slice. It would look amazing as well!
That would be the equivalent of a button to teleport you to a specific Z coordinate
@@KartikChugh not really? more like a button to turn you in a specific orientation
@@kemcolian2001 Hmm that can’t be. Rotating doesn’t change your actual point location in space, just which way you advance - so the 4D equivalent would be toggling which way your scrolling goes through slices
So the 3D equivalent of the 4D slice saver, which sets you to a specific t, would have to be something that sets you to a specific x, y, or z
That’s my logic at least
Either way it’s fun to think about
@@KartikChugh I believe it would be more like saving the direction you’re facing in the 4th dimension (here it’s a 4th spatial dimension rather than temporal, so it should be like w or something) so we need to define an angle in 4D to assign. Kinda like a yaw, heading, or azimuthal angle in 3D. What you’d call it? I haven’t a clue lol
@@GoldenTrident17 But if the slice saver takes you to a specific slice, t or w or etc, it seems to be that it’s actually moving you on that dimension.
Well, now I feel a little bit awkward knowing that a 4d being could actually see *through* me effortlessly.
And it can be horror as no matter what shelter you have they can just walk through it and can attack you from side's you can't see or know of they would be attacking you from the inside it would be weird something that is non comprehensible
@@landynbrinyark718 Actually as you see in the game you *could* build a 4 dimensional shelter but it takes exponentially more resources and planning
@@tpower1912 Yeah ik but imagine the horror mechanics that could go into a game like let's say your a 3d being but a 4d being is chasing after you it be a cool system but I don't think this game is meant to be a horror game.
@@landynbrinyark718 that's why you be nice to 4d beings
@@MichaelDarrow-tr1mn yah but what if their evil lol
That was in genius with the whole Frank the 2D frog finding a way to interpret his pseudo "z" axis. You made it so clear for extremely lay people like myself to grasp the "w" axis or 4th dimension in a way that seems so intuitive. Gratz on your channel man. Liked/subbed right away! This is just amazing. I got chills watching this!
I love how the inventory is 3d cubes, instead of squares, such a little but nice detail
except this is 4d cube
hexagons are the bestagons
@@XiaoKyonko That's not a hexagon...
@@40watt53 Hexagons have six sides.
I feel like most of us learn that in kindergarten lol. MAYBE first grade.
They aren’t cubes they’re tesseracts.
Why is no one talking about the genius of this creation?
The work, knowledge, brain power.
Regardless if you'd play the game or not, this person build something extraordinary.
Congrats Mashope
i agree with you, what a mind, to understand 4d, RECREATE A FCKING 4D DIMENSION, and create a game with that, coding and plus IN 3D -mind blowing- xd
@@BastianXify it's not 4d
it's just different maps overlapped, dude... it's nothing impressive. It just has a multidimensional theme. The concept is awesome, but the mod is pretty simplistic
@@akiraic nothing impressive XD thats why u did it too right? omg you are just pathetic mr akira
@@ILovePie53 because were just 3 dimensional beings, this si the representation, not that thing itself, even when he showed a 2d being in a 3d world, it still isnt clearly in 3d because its imposible for him to see in 3d, because hes literally 2d, this is a 3d presentation of what 4d might have look like.
This is an amazing concept for a horror game. Just imagine being attacked by something you can’t even see, and you frantically whirl around, scrolling through the fourth dimension to try and find the threat before it’s too late for you.
thats basically the game he just presented
@@carlosmarx2380 Yeah, I know, but it’s really all about the atmosphere. Instead of bright, open fields and pink forests, maybe my pitch could be set in an abandoned bunker, overrun by the creatures. Or perhaps a dimension that looks similar to Xen from Half Life. Something mystical, but uninviting.
Even creepier than that. In the same way that you can see the inside of a 2d circle on a piece of paper, a 4d being would be able to see into you. And the same way you could grab a 2d apple out of that 2d circle without breaking the sides, a 4d being would be able to reach into your stomach without breaking the skin. It wouldn't even need to be malicious. It could mess you up just by walking around, the same way you can walk through a spiderweb without seeing it first. It could rotate you through the 4th dimension making you into your own mirror image. After the flip your wedding ring would be on what still felt like your left hand but everyone would tell you that you are wearing it on your right. The words on your shirt would be backwards and you would have to re learn all your sensory inputs because the ear thats been on the left side of your head your whole life now hears people on your right.
I think these creatures are from 5th dimension, because they can see through the 4th dimension
@@EM-hw9pm Pretty much. Hard to say though.
The Video is soo well made the Explanation from 2D to 3D and the whole representation of the Game how it plays out is really good!
Hope you get the support needed to finish the game
The artistic potential of this game should not be underestimated
Damn if you're ever slightly off angle in the 4th dimension for whatever reason, it would totally destroy your ability to properly navigate the 3D world and ever re-orient yourself back into the 3D space you were familiar with. It would be like trying to unmix liquids. That would be a devastating prank for a 4th dimensional being to pull, just grab you and slightly turn you in the 4th dimension and shatter your entire perception and interaction with reality.
You just described a DMT trip😅
@@PsilocyBramlmao
U could probs see inside some peeps
Lol
Nah 4th dimensional being live in a world where they see and move in all 4 at the same time. What you’re talking about is a 3D being moving through a 4D world
yooooooo!! This is actually amazing! I like thinking about 4d because I solve 4d Rubik's Cubes, but I've always been a huge fan of Minecraft, and thought about making a game like this. Fantastic job!
3x3x3x3
what is it actually like I kinda wanna try
@@therobloxiangang3218 oh well I have videos on my channel of it. A beginner tutorial too
you solve _what_
@@JamesFreedmanIsVeryCool its not that hard, its like a 3x3 but like its bigger, sort of like a megaminx
What's a 4D Rubik's cube?
A suggestion I'd make is to make the glasses be an item you'd equip rather than something you hold so like that you don't need to watch out for the spiders and then panic, missing the hotkey where your tool is to beat the thing with and then dying. Also its not clear from the gameplay how much health you have and whether youre taking damage (that also same with its unclear if the spiders are attacking you bc it looks like they're hugging you and wanna give you a smooch)
What makes this even more trippy is that you're playing a 4D game with a psuedo 3D environment because it's on a 2D screen
@Universal_realities .... 2D requires 1D*1D
Ummmmmm
makes me think, could you simulate 4d in a way we understand by creating a 3d model for us to look around.
MY BRAIN IS GOING BRRRRRRRRRRRRRRRRRRRRRRRRRRR
Actually our vision is already 2D, and the monitor is actually 3D because it has some depth
"You'll never be able to see the whole creature at once" that's prime horror directing
If Lovecraft knew of it, you'd bet he'd write a cosmic horror story about it
It's actually true for anything you see. You can't see any entire 3D object, because one half of it will be facing away from you. You can, however, see an entire 2D object. and a 2D entity could see a 1D object. This means that a 4D entity could see *all* of you!
horrifying & fascinating
@@adolphbot oh shit my organs nooo
@@KingOfSciliy Funnily enough, I think he already has!
I've been trying to imagine how a 4d full world would look like for 15 minutes and I just *can't*
Of course you can't 3d person
That's like trying to think of our existence before birth and after death.
@@ShiloBuff what if THAT’S what the 4D world is?
@@do_you_see_banana_man it's just a theoretical dimension
@@Gustf2 or is it
what i got from this is: more dimentions = higher density
That is a very important thing to realize!
“A 4d game, in a 3d perspective, on a 2d screen, with my 1d brain”
-a wise person
- a *_wise_* person
**A 4d game, in a 3d perspective, on a 2d screen, with my 1d brain, having 0d maidens.**
1d brain is kinda accurate since our intuition is often described as linear.
@@bleachigo990 😪
@@Leedramor yes, our way of thinking is linear, thats why we can only operate 2 numbers at the time, and by numbers i mean digits. although our vision is definitely 2 dimensional and our understanding of space is 3D, hmm, that brings something to my mind, our hearing is linear (1D) because we understand soundwaves that comes from one direction, but what about touch, smell and taste?
The compass idea just blew me away. I've never heard of someone representing 3D cross-sections of a 4D space with a plane inside cube relationship but it makes sense since there are three new planes of rotation apart from the xy, yz, zx planes when you add another dimension.
Imagine how painful pvp would be.
"Hes low! Hes low!"
"Don't mind me, while I shift to a non-parallel plane for a moment"
"OH NO! HES SHIFTED PLANES, QUICK SHIFT PLANES UNTIL WE FIND HIM"
"Pfft, look at those noobs. I've already sprinted 50 kilometers, and they still havent figured out what plane Im in"
*puts on 4D glasses*
“Never mind guys there he is”
"This video, 4 of my friends have to stop me from beating 4D Miner..."
Rick & Morty -ass combat
@@RigosGuardian yo now I actually want to see that, '4d manhunt' 😂
I’m already 4 parallel universes ahead of you
Wow, this was amazing bro, please make more like these, it seems like games and simulators are the only way we can properly perceive or explore a true 4D experience.
I'd pay good money for a puzzle game that incorporates that 2D character in a 3D world mechanic.
tbh same, you could make such cool horror games using that
fez is kind like that
if anyone does this lmk too ;)
It exists, it is called orthorobot and it is free
FEZ is pretty much that
This is actually the most intuitive explanation of the 4th dimension I've found yet. Makes it very easy and simple to understand how it really works.
I'm to stupid I guess I still don't understand it
Carl Sagan's flatland is up there too!
@@hipjoeroflmto4764 It will never be intuitive to us. We're still stuck with a brain that can only think in 3 dimensions.
😔smol monkey brain
@@adolphbot That is wrong. We are definitely able to comprehend how 4d would work in theory.
Simply put, the fourth dimension is just an infinitely long series of 3d worlds strung in a line.
When you walk in positive Z direction, you are moved further on that line, moving through the parallel 3d worlds.
When you walk in the negative Z direction, you will end up back where you started.
Pretty simple really
After playing and being fascinated with “5D Chess,” this is a logical next step. Amazing work on this fascinating approach to a 4D game played in 3D!
4D Chess is already a nightmare...
For the sake of my sanity lets say 2D chess only has 100 spaces, 3D chess would have 1000, 4D chess 10,000 and 5D chess 100,000.
Few people have the will to count that high let alone form complex strategies based on the current information, games could last days or weeks and the minds of it's best players would be over specialized to the point of hardening. If I were forced to learn this I'd need therapy after the first 20 minutes.
@@NoSubsWithContent no brain?
@@NoSubsWithContent I think he means the time travel chess game but this is waaaay funnier
the next step is 6d
Yeah, but those two games are taking a different approach in the different dimension thing. While 4d Minecraft is about a different spacial, dimension 5d chess is about time. Somethig like that
Such a cool concept! Huge respect for making this
I REALLY like the building feature. The fact that enemies can still jump through the gaps that you can't see, is so good. I have NEVER backed anything before, but I am absolutely going to pledge money to this. I am excited to see the progression!
Edit: shame the Kickstarter failed, I will still be a patron to support this!
This can most certainly be advertised truthfully as an educational video. Just wow. I have never understood the 4th dimension so much before.
at least you now think you understand it xd
Can't wait to see how extremely chaotic multiplayer will be with players coming out of nowhere
This is FASCINATING... and kind of a great example of 4D vulnerability. It's weird how I can *just* kind of see myself navigating a world like that with some practice.
You're doing it now. Only thing I that's missing is your 4D dial.
it hurt to watch uneducated people like you say anything like "great example of 4D"
This looks like it'd make for a pretty incredible survival horror game
No seriously, all it needs is a good narrative and a spooky scary skeletons
@@Eniramos619skeletons are fun, but you could make something exponentially more horrifying in a game like this with such unpredictable mechanics
Imagine being a fourth dimensional being trying to find the last fry in the bag from a fifth dimension McDonald's.
Stop smoking so much weed bro 😂
@@IshTheDM As long as it's not 2D weed I should be ok I think.
@@jason19twofour that 6D weed tho...
🤣🤣🤣
@@cubeman22that stuff hits the hardest
As he scrolls through the 4th dimension I can see a second 3d world that rotates along the plane. That is nuts. I'm starting to visualize it better and better
Dude this stuff hurts my mind trying to imagine it, could you explain?
@@doxscund8821 I think they are talking about the 4D grid, like how Minecraft has highlighted squares. Pretty niffy.
@@doxscund8821 Basically, just like the 3d world is made of "slices" of a 2d plane, the 4d world is made of a bunch of 3d planes existing in the same space. So we can only see one of the planes at a time.
@@cupcakejack7375 The slices explanation makes sense, but trying to build a visual understanding of how the 4d miner world actually looks is what throws me off
@@doxscund8821 I can only imagine a slice at time but, instead of thinking of an image, picture a short clip of the world around you while the 4D is being scrolled. If you continue to think of your 3D space as a still image you will be stuck thinking 3D forever.
This helps me understand 4d more than actual science videos
It always bugs me that we can't perceive stuff directly above/below us on the 4th dimension in these kinds of toys/games. Has anyone tried to map the 4th dimension to the color spectrum? You could make the art design of the game/toy in monochrome, but tint everything to indicate where it exists along the 4th dimension.
For example, you could make everything that's occupying the same space as you green, everything that's "above/in front" of you along the 4th dimension red, and everything "behind/below" you blue. Things that are both "above" and "next to" you would be yellow, things that are "below" and "next to" you would be cyan, and things that occupy 4th dimensional space both "above" and "below" you would be white.
So, for example, a Hypersphere that is mostly "above" you would have a red exterior, a yellow middle layer, and a white core.
Or, as another example, if you were walking around on white ground, then saw a yellow hole, you could shift "down" until the hole turned red and jump into it.
There's limitations to this, of course. If you just mapped the surface of objects to a point on the color spectrum, you wouldn't be able to see through objects that are on different points along the 4th dimension, so that Hypersphere from earlier would just look red, even though you should be able to move right through it. Also, everything would look extremely cluttered, because everything would be obscured by the closest objects to you in the first 3 dimensions, no matter where they were along the 4th.
You could get around this by using additive rendering of the objects instead of making them obscure each other (objects occupying the same space in the 4th dimension would still obscure each other), but that's going to lead to some ambiguity. For example, is an object yellow because it's slightly "above" you, or is it yellow because it's both "next to" you and very "above" you.
Maybe you could get around that problem by limiting your perception to just three points along the 4th dimension, one for each color. Blue would be x meters "below" you, green would be where you are, and red would be x meters "above" you. So if the 2D frog analogy still works here, the frog would be able to perceive not one, but three slices of the 3D world at a time, two of them shifted perpendicular to his own slice.
This could be achieved in this game by rendering a black-and-white frame from the players view and removing the red and blue, rendering a second black-and-white frame from a point “below” them along the 4th dimension and removing the green and red, rendering a second black-and-white frame from a point “above” them and removing the blue and green, and adding the renders together (Sheesh, this simple concept looks so complicated when you have to cram it through the one-dimensional medium that is text!). Maybe this game could have a special pair of magic googles you could craft that does this.
Of course, that might not work in 4D space, because a "slice" of 3D space probably has more than 2 perpendicular directions (6, perhaps?), so you might have to limit how the player can rotate the "slice". You might have to fix all 4th dimensional interactions along one axis to make this work. Or maybe this whole idea just won't work at all. My intuition is telling me that this concept is based on an incomplete understanding of how extra dimensions work.
I'm sorry if this comes across like mathsplaining from a pre-calc student with not even a mention in the footnote of the most miserable faucet patent to his name, but my obsessive mind wouldn't let me get back to work until I'd got idea this out somewhere where people could read it.
And hey, if this _is_ a stupid idea, I’m not going to _know_ it’s a stupid idea until someone tells me it’s a stupid idea.
That sounds pretty cool! I'm not sure if it would work since I didn't quite understand it (I'm a little confused by the concept of 4D things in the first place and am not a pre-calc student) but I like your thinking!
While I'm dumb and can't really contribute any insight into if this would actually work or not, theoretically it sounds like a good idea and I hope someone tries to make this work in a 4D toy/game. Quality, high effort UA-cam comment, love to see it!
pArT 15 wHeN
Just read the first bit but this guy seems smart
in university i played around with this idea a bit. if you assign every point in 3d a frequency of emitted (or reflected) light, i.e. a color, you actually got a 4th dimension in the very real sense. Unlike our our perceived 3d world, a point could have more than one color ...
Anyways mathematically a 4d dimensional space is pretty similar to a 3d space. There are fundamentally more similar than lets say a 2d and a 3d space. And its not the modeling that we are struggling with but our perception of it and the "mapping" required to navigate.
If you showed the frog a full "mapping" of the 3d world, it would look exactly what you are describing, because everywhere you see something (because in truth is a 2d picture of 3d space will be filled (with no holes) everywhere. Our trick of navigating 3d is depth perception.
So ... if you find a way of using colors to match not only the direction (like what you suggested red being above you) but also a distance. So take brightness as the distance between a 4d object and yourself. The "brighter" a spot is to you, the closer it is. An incredible far away point would look black.
I bet you what you'll find though is that navigating in such a world for a while will probably feel very 3d similar and therefore probably a bit more "boring" than what you'd expect :)
This had to be a nightmare to think and program. I can't even imagine how it works.
This has just unlocked a new concept of thinking I believe I will carry throughout the rest of my life.
This is really bad for anxiety 🤣 what if a 4th dimensional alien attacks? I'll never see it coming!?
@@its-mr-syde 💀 new fear unlocked
@@vaxique level up?
@@its-mr-syde yep
Read Alan Moore's Jerusalem
Ah, I'd have loved to learn about this game back when the kickstarter was up! This is so cool.
It’s quite impressive how much this *doesn’t* hurt my brain. That’s some truly extraordinary game design.
this is one of the best visualizations of why 4d looks weird
3d looks weird from 2d point of view
5d looks weird from a 4d point of view
Fuck klein botle im on this
100d looks weird from a 99d point vie-
Wow, this was an incredibly intriguing and well made video. Well done!
103k subs
Someone fund this guy and give him an Emmy
this is, and im not exaggerating, one of the most fascinating things ive seen this year. at least for me as someone very easily intrigued by anything 4 dimension. great work, HUGE kudos to you. happy 2024!
This would be insane if it was made in VR, so you technically play as a 3D character in a 4D world
I've been saying it for a while too. Or better yet a 3d holographic projection of a tesseract
fucking throw up simulator
that's a lot of headaches
@@bibsp3556 that would just be a cube would'nt it?
@pradyumnbisht4077 perhaps, but you could rotate it through a 4th dimension and see how changes look as a 3d object instead of a 2d one
*finds stick* "Now we are safe."
In all seriousness, this is AMAZING. It's a great visual for explaining the 4D to the 3D eyes.
Just imagine how shocked the spider is to see a 3D creature, the same way as we'd see anime 2D character in our world
The 4d spider wouldnt be shocked
Its like looking at a peice of paper, you can see everything on it before even entering its plane of existance
A 4th dimentiomal beimg can see everything in our 3 dimentional plane without even entering it, everything
Under your bed
Above your roof
The stars
Inside of stars
One end of the universe
The other end
All at the same time
@@Azillia i feel like it's closer to they can only see sections of our 3d plane at once, not the *entire* universe. in the same way we can't see past the boundaries of our screen/the piece of paper when we look into a 2d plane, a 4d creature would only be able to see a certain amount at once, creating their own sort of "screen".
@@i.minpayne2561 i can draw a zoomed out interpretation of the universe based on current scientific data on a single sheet of paper
So its likely possible that in 4d they cam see our whole universe in 3 dimensions
They can choose to observe our 3 dimensional universe in segments, or all at once
@@AzilliaBut consider, when was the last time you saw a living creature that was only 2 dimensions?
@@Madison_Khya draw something or look at a 2d image
2d means 2 dimentions, so there is only an X and Y axis
No Z axis
4 dimentions goes above 3 dimentions, we just can't imagine what that is because we exist in a 3 dimensional world
So its impossible to actually see what 4 dimensions looks like
If 4d is time this makes sense, ur basically moving through time to when things were different
In this game, time is the "fifth dimension". All others are spatial, you can't tell one from the other (except for up/down) without reference points
2 things/item abilities i’d like to see:
a dimensional ‘sidestep’ ability, kind of like a lunge or backpedal, but perpendicular to the player
a 3d picture taker, that gives a voxellated view of a bunch of the angles we see, more similar to what a 4d character sees. each voxel has a solid color and a depth/distance from camera ranging from 0 - in your face - to view distance - the skybox. and while it’s technically not mandatory, some viewer with a depth range slider. voxels not in the depth range get hidden.
Shift+Q and Shift+E do a strafe in the 4th direction, and holding Control is sprint, which is VERY fast.
@@VenetinOfficial what if we do away with a sidestep, and just allow the player to walk perpendicular to their plane of perception with Q and E?
Something it really needs, a 4th dimensional builder, which places a block in every slice of the 4D corresponding, to the 3d space you are clicking.
Without something like that, imagine the tedium of scrolling through all slices to verify every block manually just to build a hut, let alone a large structure.
@@Nevir202 even Minecraft doesn't have a way of building an entire axis at once, yet, imagine for the 4th dimensional beings that had to build things like that for ages
@@Nevir202 it already has that feature though, however since you're not in the same point of reference as the hyperblock, which means as your references are slices of 3 dimensional space, and the game itself fails immensely to actually do the 4th dimension any justice since it slices the world in the proper manner but assumes that all slices are remotely alike in orientation... Well from any singular point of rotation in 4d space everything looks okay, but seeing it in a 3d vector intersection of the 4d plane it seems like the game thinks that the rotation of the world is only parallel to the x and y axis while forgetting that it's also perpendicular to the z axis, which means that from any point w in 4d space, any rotation of a 3d space in it, does not maintain orientation of the 3d space.
please make this in VR where one of your eyes is slightly shifted across the fourth dimension. I can’t imagine what 4D depth perception would be like
interesting idea
Yes! And then give it to an epilectic!
that would be insane
As both physics student and long-time minecraft player I'm absolutely amazed!! You explained such complicated mathematical terms so easily and even programmed it onto a game props to you mate for your amazing work
What would happen if two 3d beings had exactly the same coordinates meaning they are standing in the same spot and both rotate their 3d plain in the same spot and now those two people exist in eachother and occupy the same space?
i love it, i always been interested by the concept of dimensions, and this video helps me a lot to understand more it, never seen a game made like this, hope it work.
as a math nerd i really appreciated the fact that this is an accurate representation of perceiving a 4d world as a 3d being, nice work, you have my sub
AND it’s the quickest simplest explanation yet
@@menaatefadly that too, the analogy he made made much more sense than trying to comprehend quaternions
@@kono152 ye lmao.
And my axe!
I have adhd but I understood everything in the video well.
Calling it now: the _"imagine a fourth dimensional being dragged you into it's world and gave you a magic dial to better your chances at survival"_ explanation will be the main story of the full game. And that entity- or something like it- is the game's equivalent of Minecraft's Ender Dragon, and the final boss of the game.
imagine dropping that dial in a pool of lava lmao
would love to see that
And you could make it hop from plane to plane making it harder to hit
Him: *gets a twig*
Also him: “now we can defend ourselves from any 4th dimensional creatures!”
as someone who has walked alone at night, I can say that twigs are a +20 def boost
well it's a 4th dimensional twig
Basically, hitting someone with a 4D stick would be like 70 years of getting hit with that stick, every single day of your life
@@morticias5043how would that work?
@@TempoflowwBro it was obviously a joke.
some ideas this gave me:
1. 4D land markers. scroll through the 4th dimension until a structure looks the way you built it or remember it. that way you can be sure you're on the correct 4D vector as well as using it as a normal 3D land marker.
2. 4D maze. need i say more?
3. 5D (actually 4D) chess with multiverse time travel in minecraft
this is genuinely such a clever way to do a 4D game that i never considered. ive always imagined the character MOVING through the fourth dimension. strafing, i think you called it in a later video. having you ROTATE through the 4th dimension makes so more sense. theres no way for you to accidentally end up inside of a wall, because youre not moving at all! youre basically just looking around. and it LOOKS a lot cooler too. its really hard for me to wrap my brain around haha. i have zero clue how you managed to code all of this, its seriously impressive. im very excited to see where this goes
What if you rotate your 3d plain of view at the same time you are walking and end up occupying the same space as another block?
@@filipgasic2642 Rotating the field of view doesn't change your actual location in 4D space, you would just walk into it like any other block.
@@Kenshkrix So I would just walk into it even if I don't see it because I rotated my fov? Tnx for the answer
@@filipgasic2642 Exactly.
One of the more convenient hotkeys in the game is a 'strafe' movement that lets you travel across the 4th axis without rotating your view, and you can still bump into stuff even if you can't see it.
I’ve watched a lot of 4th dimension explanation videos since it’s a topic that’s extremely interesting, and none of them have explained it quite as simply and concise
Same feelings. That 2d plane for the frog rotating in 3d and showing the visual effect was unironically the best visual showcase I’ve seen explaining dimensional overlap. Much better than the standard box example I see everywhere.
There is nothing to explain. It's just adding another axis in space. It's an imaginary dimension anyways, because there is no 4th spatial dimension in the real world
You explained Flatland better in 2 minutes than reading the book ever did.
Yes, a visual representation is easier to understand than a 139 year old book
No shit a proper visual representation is much clearer than a book
@@haotatyanracist
lol that's partly cause flatland is like 20% mathematics and 80% poking fun at rich people who send their children to boarding schools
@@TeacupTSaucerorit was British vs British basically
this is genuinely the best visualisation/explanation of dimensions ive seen. nothing has helped me comprehend 4d as much as this has. the frog example is perfect.
I feel that this game is incredibly counter intuitive in all the "right" ways
and I love it
Haha,joker,making jokes about bidimensional things HAHAHAHAHAHAHAHAHAHAHAHAHHAAAAAA
how is it counter-intuitive?
@@itsmollang8301 travelling thorough a 4D space is allele bit like walking through a maze using only your sense of touch, its not impossible, it's just not the easiest concept to grip.
a little* not allele
I love how the health meter is a Klein Bottle
youve never loved anything before
I didn’t think that it was a health bar when I played it for the first time
@@duckcluck123 >you've never loved anything
shit man, I came here to laugh
Dude, this is actually such a sick concept for a game, and just in general really. Your 2D character in a 3D world explanation was great, and made me appreciate what I was seeing in the 4D Miner world so much more. And here I clicked on this video thinking it was going to be a meme or something =P. Thoroughly impressed my good sir, you have my support (even if my brain explodes trying to play this lol)
Side note: Am I the only one thinking what would happen if you kept scrolling in a small area and effectively "crushed" yourself by phasing into solid walls in another "slice" of the 4D world? xD
@@thongbong lmao
@@thongbong lmao
You can't get crushed, as the 3d plane turns around you, you are the center of the rotation. Look again at the 3d/2d explanation
@@Kynatosh I thought about that but ...oh wait okay I think it makes sense now. God that's still difficult to wrap your brain around haha.
FEZ comes to mind
10/10 on your visuals for understanding this concept, using the 2D to 3D analogy. Well done!
I personally cant wait for 5D Minecraft where I can grief my parallel universe counter part in real time.
Wait 5 dimensional adds time how I know... that means some block going to break without do anything? Because player do need wood, or how 5 dimensional would work?.... I think 5d needs more than 2 or 3 players control in way..... because I already Imagined how my character sees anothers timeline but it would needs another screen for player, because it needs to record past and show it all too
@@ghostriderfrommultiverse1035 no, we (irl) live in 4D (3 space dimmension and 1 time dimmension) 5D adds another space dimmenssion so its 4 space dimmension and 1 time dimmension, ( i mean fourth dimmension adds 2 new dirrections, Ana and Kata
I find it funny that 4D glasses actually fold 4d visuals back into 3D space, the opposite of what normal 3D glasses do.
Also, keeping track of multiple players in 4D space will be... an interesting challenge
youd definitly need a quantum computer to run that as smoothly as modern MMO games.
@@wilmagregg3131 Not neccesarily, all you're doing is tracking an extra coordinate, in theory. Not sure how it'd affect serverside rendering though considering it'll be pretty rare for people to actually be standing on the same terrain at any given time...
@@colbyboucher6391 yeah its mainly the mutiplayer element that would require MASSIVE cacluations to actually have people be able to interact and find each other in a reaosnable amount.
unless they used a easy dirty soultion like giving every player the ablity to teleport to a specfic players Coordiantes but then PVP would basically be impossibley annoying.
@@wilmagregg3131 I feel like you have no idea what you're talking about
Oh man. Oh no. I'm just imagining a Hypercreeper. When it blows up, it blasts you into a nearby parallel W plane. Everything you've ever built, everybody you've ever known, everywhere you've ever been, gone in an instant. Everything around you is extremely familiar, but nothing's quite the same. You can find your way back with your magic dial and a 4d compass, but would you know how?
sounds jojo
Oh that sounds terrifying! Wtf
games actually got a method of "strafe"ing as it is called, where you can stand still in 3d spatial space but move... err... up down forward and backwards don't cut it but... I hope you get it... through the 4th plane. plus the handy ability to snap your alignment to any of the 3 primary orientations (xz zw xw by holding ctrl+one of those combonations of keys) which make it much easier to line yourself up to a coordinate and have a more reasonable view of the world as a 3d person
This is the best video explaining 4d space that ive seen and ive seen a lot.