That's an *impressive* amount of polish you've added in just a month's time. The previous demo was super bare-bones, but this looks really fleshed out and quite fun.
yeah, he added so much Polish to the game that it makes me think he's more fluent than some natives. But it makes me wonder, will he put as much effort into other European languages?
this is a great idea, I know it's probably out of scope as hell, but a multiplayer golf with your friends style would be cool too if it could be worked hahaha
you'd never be able to see anyone else though - *maybe* someone's ghost after some lining up, but assuming the golf ball is a ball, people would disappear as soon as they moved their camera (plus y'know, scope and stuff)
@@Callie_Cosmo Was just gonna say the same thing, imagine the rage of UA-camrs falling off in the 4th dimension. It helps that they seem to often struggle with 3D to begin with.
@@acredb It’d be more akin to viewing cross sections of their reality constantly- imagine you’re a stick figure on some paper, and a 3d object passes through the paper from our reality. You would only see the part of the object that’s touching the 2d plane. If you made it fall through the plane, it would look a lot like this game - constantly shifting and changing shape before disappearing completely.
Dude that concept isn’t that big. He is still using the same exact slicing method that all 4D games use just with some sort of shadows which 4D miner has as well.
@@trinityy-7 Wait those aren't common on Earth? I though one of the good aspects of Earth was that they had plenty games from 1d all the way to 5d? Must've mistaken the planet, I'll be off to another one then
I also like this way of visualising the 4th dimension but I’ve been thinking if there are other relatively good ways of visualising it. When it comes to normal 3D golf, the golf ball rests upon a 2D surface/ground, a surface that can bend in the third dimension, “gravity dimension”, creating hills and valleys. In 4D gold the ball would rest on a 3D “surface”/ground that can bend in an additional dimension. Maybe one could show only the 3D surface in 3D space and exclude the height dimension/exclude directly showing how “high up” in the gravity dimension the ball or a particular place of the surface is. Not seeing the height of a particular point in of the 3D surface might be a problem but maybe it can be represented by vectors or concentric ellipsoids, just like you can represent height on a normal 2D map of 3D space by using concentric circles. A 2D map excludes the least relevant dimension which is the height dimension and maybe that would be the best dimension to exclude when representing a 4D world as well. Or the best dimension to be able to “scroll through” since it might be the least relevant one.
@@farrankhawaja9856 did you watch the previous video? Its actually not the same method, instead it involves rotating the 3d world inside the 4d space. The other vid explains it better than me obviously. The 4d minecraft like game is the closest, but I think it only involves rotation in one axis
@@NoelTaylor42 you can use your scroll wheel to see more of the course (another youtuber has explained how that works but tldr the scroll wheel serves as access to the other parts of the 4th dimension that a 3d object cant see) which means that you can dynamically see more and more of the course as you go so you can blindly shoot your golf ball and then scroll to reveal the path to the hole
AAA companies rarely innovate, they put so much time and money into games that doing anything new or interesting is too much of a liability, if they do something new they are either really confident it will succeed or an indie dev made a game that had success with the premise
Yeah the only triple a company willing to innovate now is nintendo (with the switch being a hybrid console AND having motion controls as an option its very innovative)
@@mr_indie_fan The exceptions are all Japanese. FromSoftware has done pretty well with Sekiro and Elden Ring. And even then, the "innovation" per se is quite limited. They just have a very well defined niche and take some risks within it. All of the design elements of both Wii and Switch were very clearly designed to work well with Nintendo's family-friendly, playful ethos. If you really want innovation you need to look beyond big money, because only there people take big risks. Which is why most of the creativity in the videogame market comes from indie devs.
I honestly love this trend of every normal game getting a 4D indie variant. I might have to just try this out along with 4D Miner (which I plan on trying some time) Great concept, great execution!
I feel like I’d get a headache playing this but this is absolutely an impressive feat of level design, I can’t really imagine designing a 4d golf course at all.
The fading effect is a really clear and simple presentation of distance in the extra dimension. I wonder if that could be enhanced further by binocular disparity in VR... so for something close in 3D but distant in 4D, you need to diverge your eyes to focus on it. You might thus perceive it like a large object far away, except 3D motion parallax would tell you it's not that, it's just more subtly 'distant'. Sounds trippy... or maybe headachey (especially to code!).
Code Parade. You are, from a conceptual point of view, my favorite creator. Thank you for what you do. I am consistently surprised and excited by each new thing you put out. Excelsior
It s amazing that in 2022 there are still people that make new golf games with new mechanics, in recent years we had Golf story, What the Golf and now 4D Golf
It looks like it's just 3D slices of a 4D space, which is a common way to visualize a 4D object. Lowering a dimension one bit, imagine a sphere in 3D space and a plane moving from north to south pole without tilting. In the plane you would first see a point that expands into bigger and bigger circle until it hits equator, after which it will shrink back to a point. Now, the interesting part is how it's actually implemented, i.e. how the controls work. Instead of moving a hyperplane (3D space), it might be rotation, or combination of the two. I'd be interested in the particulars.
I just realized, this is the first advertisement I can remember seeing that did not irritate. It seem likely that this is a result of your honest title and thumbnail. So, thank you for bucking that trend.
hell yea! first 4D miner and now this 🤩! golden times for 4D enthusiasts are ahead. who knows, maybe we get some news from Miegakure as well 😁. this sort of smearing along the invisible axis looks nice, and i bet the 4d physics will hold some surprises. this is gonna be fun!
Same, I've been thinking about trying out 4D Miner some time and this looks really neat as well. I'm surprised its taken this long for 4D to be popular (maybe all the 4D chess memes did it?), although the absolute headache that 4D math, physics, and rendering must be has probably played a part in that.
Epic game, I totally will get it :) Has a lot of interesting mechanics, and I feel a golf game is easy to understand for people not familiar with 4d space and projection. I really like how the opacity effect came out.
Holy hell that's insane! Having to rotate in the 4th dimension as the ball is moving so it even has a place to exist in the first place! Such an awesome game mechanic!
Added to wishlist! I'm a bit weird and I read the logo "Yo Golf". Don't know how many others are like that but just wanted to let you know because it might be worthwhile to adjust the '4' a bit in order to maximize sales.
Don’t be _too_ proud of this technological terror you’ve constructed. The ability to make people spray chunks is _insignificant_ next to the _power_ of Dramamine.
Oh my god, you mad man First hyperbolica, now this!? It'd probably be easier to render because it's a Euclidean 3d space, but I could imagine there are tons of other things you have to do yourself
Looks great! Would you consider adding multiplayer functionality (like Golf With Your Friends on Steam)? It'd be relatively easy using Steam's SDK (took me a couple of days to setup something similar with no prior experience), and it would greatly increase the replay value/overall fun.
I suggest you take a look at ”I’ve got some balls” 3d game for gameplay inspiration. It was a very well functioning game back in the day, similar to the ”other play modes” in the trailer
That's an *impressive* amount of polish you've added in just a month's time.
The previous demo was super bare-bones, but this looks really fleshed out and quite fun.
Keep in mind that this is a trailer not a devlog or so
Closer to 2 months (the first vid was July 22) but still.
yeah, he added so much Polish to the game that it makes me think he's more fluent than some natives. But it makes me wonder, will he put as much effort into other European languages?
polska gurom 😆👍
this is a great idea, I know it's probably out of scope as hell, but a multiplayer golf with your friends style would be cool too if it could be worked hahaha
you'd never be able to see anyone else though - *maybe* someone's ghost after some lining up, but assuming the golf ball is a ball, people would disappear as soon as they moved their camera
(plus y'know, scope and stuff)
I can’t wait to watch UA-camrs get knocked of the map in a direction they can’t even comprehend lol
I buyed baba is you because of your videos
@@Callie_Cosmo haha another reason to NOT buy the game before getting a major in maths and physics
@@Callie_Cosmo Was just gonna say the same thing, imagine the rage of UA-camrs falling off in the 4th dimension. It helps that they seem to often struggle with 3D to begin with.
Thanks for making games for us 4 dimensional beings. It often feels like we're forgotten.
I can't even imagine y'all lmao, but gaming's for all 😌
Bring me with u
That’s cause you’re so hard to see
is it accurate?
@@acredb It’d be more akin to viewing cross sections of their reality constantly- imagine you’re a stick figure on some paper, and a 3d object passes through the paper from our reality. You would only see the part of the object that’s touching the 2d plane. If you made it fall through the plane, it would look a lot like this game - constantly shifting and changing shape before disappearing completely.
I am shocked that no other game has done the fading 4d visualisation effect
It helps so much with noticing how certain things will change in 4d
well most games aren’t 4d
Dude that concept isn’t that big. He is still using the same exact slicing method that all 4D games use just with some sort of shadows which 4D miner has as well.
@@trinityy-7 Wait those aren't common on Earth?
I though one of the good aspects of Earth was that they had plenty games from 1d all the way to 5d?
Must've mistaken the planet, I'll be off to another one then
I also like this way of visualising the 4th dimension but I’ve been thinking if there are other relatively good ways of visualising it.
When it comes to normal 3D golf, the golf ball rests upon a 2D surface/ground, a surface that can bend in the third dimension, “gravity dimension”, creating hills and valleys.
In 4D gold the ball would rest on a 3D “surface”/ground that can bend in an additional dimension.
Maybe one could show only the 3D surface in 3D space and exclude the height dimension/exclude directly showing how “high up” in the gravity dimension the ball or a particular place of the surface is. Not seeing the height of a particular point in of the 3D surface might be a problem but maybe it can be represented by vectors or concentric ellipsoids, just like you can represent height on a normal 2D map of 3D space by using concentric circles.
A 2D map excludes the least relevant dimension which is the height dimension and maybe that would be the best dimension to exclude when representing a 4D world as well. Or the best dimension to be able to “scroll through” since it might be the least relevant one.
@@farrankhawaja9856 did you watch the previous video? Its actually not the same method, instead it involves rotating the 3d world inside the 4d space. The other vid explains it better than me obviously. The 4d minecraft like game is the closest, but I think it only involves rotation in one axis
ahhh this looks crazy!! coulda called it "Fore D" hahaha
THAT LOOKS FUN
Agreed
I don't understand, what looks so fun? It's just golf
@@NoelTaylor42 you can use your scroll wheel to see more of the course (another youtuber has explained how that works but tldr the scroll wheel serves as access to the other parts of the 4th dimension that a 3d object cant see) which means that you can dynamically see more and more of the course as you go so you can blindly shoot your golf ball and then scroll to reveal the path to the hole
I AGREE
THAT LOOKS LIKE A FEVER DREAM
This is such an elegant way of visualising 4D. I hope it it succeeds!
This is insane, I cant even imagine how you would design levels in 4D let alone model and manipulate them
Imagine having to do the collision for this too...
Boy do I have a video for you then (I swear it's not a spring roll)
ua-cam.com/video/by8eAnez0i8/v-deo.html
@@mikeohc Considering the simple polygons he uses, those are probably made on the fly using the current state of the models.
In the last five years this channel has innovated more than the vast majority of AAA studios.
AAA companies rarely innovate, they put so much time and money into games that doing anything new or interesting is too much of a liability, if they do something new they are either really confident it will succeed or an indie dev made a game that had success with the premise
@@williamsmith6921 they weren’t like that in the past
@@protocetid Because they weren't big corporations controlled by money.
Yeah the only triple a company willing to innovate now is nintendo (with the switch being a hybrid console AND having motion controls as an option its very innovative)
@@mr_indie_fan The exceptions are all Japanese. FromSoftware has done pretty well with Sekiro and Elden Ring. And even then, the "innovation" per se is quite limited. They just have a very well defined niche and take some risks within it. All of the design elements of both Wii and Switch were very clearly designed to work well with Nintendo's family-friendly, playful ethos.
If you really want innovation you need to look beyond big money, because only there people take big risks. Which is why most of the creativity in the videogame market comes from indie devs.
As a guy who likes not having a mental break whenever I take a step, this looks like hell.
Good work. I can't imagine having to program this.
I love that you made a 4d engine and just RAN WITH IT. this is such a fun experiment!!
So that’s where funky ball comes from
I honestly love this trend of every normal game getting a 4D indie variant. I might have to just try this out along with 4D Miner (which I plan on trying some time)
Great concept, great execution!
4D miner is great fun!
just imagine what 4d pong would be like
@@faland0069A cube with some 4D thickness bouncing a 4D sphere through the 4th dimension to another cube with 4D thickness
You will be able to try it out on the 22nd of March
this is already so mind boggling. i am very exited to play it.
March 22nd
I feel like I’d get a headache playing this but this is absolutely an impressive feat of level design, I can’t really imagine designing a 4d golf course at all.
Wow, huge graphics upgrade since the last time we saw it! The glow-up is real
That's cool anyway when I was 9 I had a cat named misty and one night during the summer I saw 50 bats come down and pick her up and take her away
this music you have for the trailer feels like such a cozy beat. i cant wait for the ost to be released.
This looks great! I hope the robots from hyperbolica make an appearance
I love it when my golf with friends games end in the explanation of special relativity
What a great visualization of what 4D looks like
If you like this you should check out 4d miner on mashpoe's channel as well!
Most horror games: jump scares
The horrifying secret of code parade: make the most alien and unhuman of experiences feel relaxing and comfortable
This looks so mind trippy and I'm all for it!
I've always wondered what a game would look like if you moved around a camera in 4d. The result meets my expectation of trippiness wonderfully.
The fading effect is a really clear and simple presentation of distance in the extra dimension. I wonder if that could be enhanced further by binocular disparity in VR... so for something close in 3D but distant in 4D, you need to diverge your eyes to focus on it. You might thus perceive it like a large object far away, except 3D motion parallax would tell you it's not that, it's just more subtly 'distant'. Sounds trippy... or maybe headachey (especially to code!).
Code Parade. You are, from a conceptual point of view, my favorite creator. Thank you for what you do. I am consistently surprised and excited by each new thing you put out. Excelsior
It s amazing that in 2022 there are still people that make new golf games with new mechanics, in recent years we had Golf story, What the Golf and now 4D Golf
My man's just on another plane of existence making these bangers.
holy crap I am KEEN; this looks like a really intuitive way to visualise a 4D space and minigolf works really well for it
Hi KEEN, I'm dad
@@KushagraPratap Father, why did you name me this way
@@VanillaTried so said Commander Keen
It looks like it's just 3D slices of a 4D space, which is a common way to visualize a 4D object. Lowering a dimension one bit, imagine a sphere in 3D space and a plane moving from north to south pole without tilting. In the plane you would first see a point that expands into bigger and bigger circle until it hits equator, after which it will shrink back to a point. Now, the interesting part is how it's actually implemented, i.e. how the controls work. Instead of moving a hyperplane (3D space), it might be rotation, or combination of the two. I'd be interested in the particulars.
@@Ennar ok lol
Very nice the extra dimension of data looks like it blends quite well and the golfness looks like a lot of intriguing fun.
I just realized, this is the first advertisement I can remember seeing that did not irritate.
It seem likely that this is a result of your honest title and thumbnail.
So, thank you for bucking that trend.
Damn, 1 month and you already got a teaser trailer
I wasn't able to wrap my head around this concept in the last video you made about it, and after watching this I still just can't.
More dimensions = more fun!
GOD! The out of bounds area adds so much
Oh my god this looks so cool!
Revolutionizing game design one manifold at a time!
wooo... 4D rendering is good solution for 3d maps with interactive timeline!
It looks super cool, I can’t wait to try it out! I will definitely be wishlisting it on steam when I have the chance.
Only wait until March 22nd
FINALLY an update! 4d texturing, 4d models, all in a months time.
hell yea!
first 4D miner and now this 🤩! golden times for 4D enthusiasts are ahead. who knows, maybe we get some news from Miegakure as well 😁.
this sort of smearing along the invisible axis looks nice, and i bet the 4d physics will hold some surprises. this is gonna be fun!
Same, I've been thinking about trying out 4D Miner some time and this looks really neat as well. I'm surprised its taken this long for 4D to be popular (maybe all the 4D chess memes did it?), although the absolute headache that 4D math, physics, and rendering must be has probably played a part in that.
imagine a vr port of this...
Well, you can imagine it some more, because the dev got plans after the release
This is actually amazing what you were able to make in one month
Ooh the alternative way to play is a nice touch
Thanks UA-cam for recommending me this
Why am I not surprised this is by CodeParade ^^
finally a 4d game where you're not lost and clueless
That looks really cool. Plus I needed some practice on my *_HYPER PUTT_*
That looks cool as hell but also I’m getting motion sick just watching the trailer
This looks amazing, the second part gave me some "Kula World" vibes which I'm really keen on!
Looking great mate. Your ideas for this project are astounding.
Nice, you took my suggestion because honestly it works
This looks great! Now that I think about it, a 4d monkey ball game would be wild
looks super fun! The addition of random hazards and floors a la kirby's dreamland would be neat, gameplay looks entertaining as is either way!
Miegakure walked so that Code Parade could putt
Hey he managed to add a golf with friends style view! Nice
Man I'm so excited for the devlogs on this one
It's like edging ODing on LSD before going to the local Minigolf course designed for small children, This is how you would see it.
Epic game, I totally will get it :)
Has a lot of interesting mechanics, and I feel a golf game is easy to understand for people not familiar with 4d space and projection. I really like how the opacity effect came out.
Gold and 4th dimensional aspects. What a perfect idea
Not existential, doesn’t try to be strange
Just a 4d physics game pandered you golf lovers!
mind bending
GAME WISHLISTED INSTANTLY 😳
Holy hell that's insane! Having to rotate in the 4th dimension as the ball is moving so it even has a place to exist in the first place! Such an awesome game mechanic!
This looks amazing. I really hope it catches on. Seeing my favorite streamers struggle with this would be a dream.
Excited!
I yes we're finally gonna have a button to move on the ♧°《¤♤☆> axis
Added to wishlist! I'm a bit weird and I read the logo "Yo Golf". Don't know how many others are like that but just wanted to let you know because it might be worthwhile to adjust the '4' a bit in order to maximize sales.
Multiplayer for this would be amazing.
The amazing local multiplayer will be available from the start. And the amazing online will be implemented post-release
as a person who plays golf, i can confirm this is what the course looks like after having a heat stroke
ok can't wait for a 4D first person shooter
Being a 4D creature, i'm happy to have played this game already and I can now see where it all started.
Looks more like a normal golf with fast dlss turned on to me :D
i imagine gameplay would be very nice with this, like having to change dimensions as the balls rolling
I like the addition of a marble mode!
That turn around time is excellent!
YESSS! I love it. More than 3 dimensions an my mind is f*cked. I'm glad I didn't have to develop something like this.
I finally understand why my parents like golf so much, I just haven’t tapped into the 4th dimension yet!
I'm so unbelievably excited for this. It looks beautiful and I'm excited for more ways to help visualize 4D.
Very unique and interesting concept, looks and feels really cool, I'll look into it!
Look into it on the 22nd of March then
So super psychedelic! Would be EPIC in VR ! ! !
oh no
I'm getting seasick just thinking about it
Why? It's mini golf. Way more timid than Pavlov, let alone racing Sims.
Some people just want to watch the world hurl.
Don’t be _too_ proud of this technological terror you’ve constructed. The ability to make people spray chunks is _insignificant_ next to the _power_ of Dramamine.
Oh my god, you mad man
First hyperbolica, now this!?
It'd probably be easier to render because it's a Euclidean 3d space, but I could imagine there are tons of other things you have to do yourself
Such a good implementation of a great idea! Keep it up!!
Love the music production on this great choice 🤘❤️❤️❤️
No fucking way, as soon as i click on your channel for checking on an update to 4d golf, I see it was posted 1 minute ago
Golf is the perfect medium to explore the concept of 4D in video games. This game will be a hit.
Looks great! Would you consider adding multiplayer functionality (like Golf With Your Friends on Steam)? It'd be relatively easy using Steam's SDK (took me a couple of days to setup something similar with no prior experience), and it would greatly increase the replay value/overall fun.
The Steam-page currently says both Shared/Splitscreen PVP as well as Remote Play Together
What I find most fascinating about this kind of stuff is that when I try to really understand it, I can actually feel my frontal lobe heating up.
The only game of golf where you can’t see the hole! And I’m bad enough already.
Can’t wait for 5D golf with multiverse time travel!
is this it? will code parade complete the "fractal,hyperbolid,4D" trio?
Before I watched this I was thinking "Oh, 4D, ok" like 4D in games had lost a bit of it's flare or something. But that is cool.
yes
When I usually read 4d I think of the usual special effects BS. But here, for the first time ever, I saw actual 4d. Mad props!
This was fast! Did you work with the same 3D artist as on Hyperbolica?
Not this time. The art is mostly procedural now, so I coded it all myself.
@@CodeParade Whoa, cool!
I suggest you take a look at ”I’ve got some balls” 3d game for gameplay inspiration. It was a very well functioning game back in the day, similar to the ”other play modes” in the trailer
Holy shit amazing!!!!!!
Now waiting for a 4d adventure game and hyperbolic golf
This seems to be totally stretching your imagination (as really all things 4D), but this time I feel something is finally doing it in a good way
I am so wishlisting this!
NOICEEEEEEEEEE!!!!!!!!!!
everybody gangsta til the golf course starts morbin