So, highest stack available using the items mentioned is to eat an Attack Up (L) meal, use a Mega-Demondrug, then Might Seed, then Demon Powder and you're good to go. Can the same be said for Armorskin and related items?
Widgeon TV Are you sure these consumables/meals give % increase? Cuz it gives flat bonuses in the past (like 5/10/15 for attack up meal S/M/L). Have you tested it with another great sword that has significantly less or more attack dmg?
Just want to say the numbers differ because of your position based on the pole. Great sword hits vary based on if you are hitting with just the tip of the blade vs the base of the blade. Every time you did the basic attack your character moves slightly forward so that's probably where the random different numbers came into play
OverdueYeti yup, this has been known since the early games...2nd I believe. I hate how all these new scrub youtubers try to post misinformative videos without knowing basic info that the community discovered back on PS2. They really should just leave it to the more experienced community that has been data mining for 10+ games.
This is short and sweet. Quick to the point no bullshit and 6-7 minutes of pure information, great video. Nowadays people make videos and talk and talk and talk for the 10 minute mark for more revenue. You just earned a new subscriber.
XD makes the hunting horn look beast by comparison. Some end game Hunting horns have Attack Up (L) as a melody. This gives a 15% attack damage boost for 90 seconds. The thing is that's nice and all but it can be used a second time, increasing the effect by 5% to a 20% attack damage boost. This effect can also last 2 full minutes if the player has horn mastreo, and they will. Best part is it's free. There is no cost and it can be refreshed at any time. Best best part is it stacks with everything that isn't another hunting horn buff. So that 20% buff stacks with all other consumable buffs. Meaning if you had everything active excluding a might pill, then you would have 47% bonus attack damage. (That's a stronger damage boost than the strongest critical hit can provide) On top of everything else, you could also stack up affinity for tons of critical hits.
HiddenChakra1 this was probably meant for joe but if you’d like my recommendation, the dodogama is easy to get and it has Attack and defense up (L) and heath boost which are all useful plus it is up the bone tree for a while then straight to dodogama so its really easy to get, definitely not a bad choice
A note you forgot to mention, as its important to anyone trying to utilize all of these, is that if you eat a might pill with a might seed on, it deletes the might seed buff. So after the 20 seconds, you will need to eat another might seed to regain its buff
It's possible the different damage numbers you're getting are due to what part of the greatsword is making contact with the training log. In previous games, long melee weapons like GS and LS had damage multipliers based on where you made contact with the monster. Basically the tip vs. the rest of the weapon.
It is very possible, but I did a lot of tests on that log,. I tried hitting the log when I was close to it and when I was far. another Idea I had was that it did different damage at different points in the swing. Like when the swing is just coming over your head it does a damage and when the swing is near the ground it does another damage. In any case there is more testing to be done!
Widgeon TV That's a good point. Besides, this game is so different from previous titles, we have to consider all the possibilities. There is a lot of misinformation out there right now due to assumptions being made based on what was true for older games.
Widgeon TV I think your easy solution here would be base testing with a bowgun. Though that doesn't alter the difficulty of finding out what the difference is between the affects with various classes, as I asked about in my comment.
Widgeon TV the different numbers came up because of the motion swing damage of your weapon. The size and range of contact with the objext or monster depends on where you land the swing if its towards the tip of the blade or closer to the hilt. The maximal damage output is preferably towards the upper area of the blade.
it's over 2 years since you made this video, but i just bought the game on sale so its all new to me. this video was perfect man, clearly explained, clear graphics, short and to the point. good job dude
This was a great video to find after a couple of hours of searching exactly this topic. Good to know it seems to still follow the stack formula of previous entries in the series.
Oh my gosh, thank you so much for doing this! I used a might pill once but then wrote all of these off based on the short duration and not wanting to have to experiment and test how much they actually help. You did all that work for me! So super grateful
Wrong info. The items are not percentage based. They are all flat number boosts that is then multiplied with the weapon dmg multiplier. You were seeing different hit numbers on the GS because the blade actually has a sweet spot. Anything before or after that sweet spot deals less damage.
What is the weapon dmg multiplier? Can it be seen in-game somewhere? I was also curious about the numbers because in my tests all of the increases were higher than the percentages in the video.
its based on the true damage values of the weapons (same as seen on the attack skill, +3, +12) So you take your weapon damage, divide it by the bloat multiplier (Hammer 5.2x, bow 1.2x etc) then add on these values I don't think the values are anywhere in game, the reason they exist is so it doesn't show a greatsword doing 200 damage, and a set of duel blades doing 200 as well Here are the numbers for the items and consumables Power Charm = +6 Power Talon = +9 Might Seed = +10 Might Pill = +25 Demon Drug = +5 Mega Demon Drug = +7 Demon Powder = +10
Extremely helpful! Everyone has been telling me food does not stack with the demon items. And neither do the demon items stack w each other. So this alone will greatly change my playstyle.
You mean to tell me you hit the monster for 1000 on every hit? I understand that +1% is not useless, I'm just saying it's trivial outside of speedruns.
So sad how misinformation is rewarded with likes. No offense Widgeon, but if you have 28k subs you have a certain responsibility to provide reliable information, you would have taken down the video if you had common sence. You provide this BS to many people who did their gear optimization based on your senseless calculation . Dear people, the buffs are not % based but a flat increase : Demon drug (5) Demon D.+ (7) Attack charm/talon (6/9) Meal buffs S/M/L (5/10/15) Demon powder (10) Might seed/pill (5/25). The numbers differ between weapon categories, but not within the same weapon type(Greatsword will get a higher attack increase than a Lancer for example, because it has a higher attack multiplier. Attack is your raw attack multiplied by your weapon category multiplier) .
potaterjim but it is still important to acknowledge that these consumable gives actual dmg values rather than %. Misinformation leads one thing to another and causes unnecessary misconception.
Thanks so much! I've been wondering what to craft and grow, but couldn't find boost percentages and didn't want to do my own extensive testing. Waiting for the defensive boost video. Subbed.
your information is technically wrong. all of the items apply a flat damage increase. This is applied to your true damage though, depending on what weapon you have equipped that true damage value is sent through an equation to display the bloated number displayed on your equipment information. secondly, all the powders (life, demon, hardshell, ect) apply the effect to all players over a very large range. so long as they are in the same zone it will work. Suggesting you need to be next to them is very bad.
Do you happen to know the basic formula of it all and values of the boost? I did hear about them being flat and the formula and all, but I'm having confusion what the formula is, i heard like 3 different ways it was processed
Greatsword has this sweet spot (around the middle of the blade) that deals maximum damage. Every time you do a standard triangle attack your character moves slightly, altering the contact spot which accounts for the damage difference. Hitting a monster with the part near the hilt or the tip will do less damage.
Sorry, but all the damage numbers are completely wrong. The damage increase they give, is based on raw attack and can't be expressed in simple % increases. Demondrug +5 raw Mega Demondrug +7 raw Might Seed +10 raw Demon Powder +10 raw Might Pill +25 raw Attack Up (S) +5 raw Attack Up (M) +10 raw Attack Up (L) +15 raw
The log showing different damage numbers is a result of the whole momentum mechanism in the game when you attack you move a little closer which in turn causes you to make a bit connect with more of the blade
fun note for people still watching this, if you spam might pill while you're in the air dismounting a monster, it will actually consume the pill when you hit the ground before stumbling/rolling so you can immediately attack it with that extra attack bonus taken to full effect. tested it several times.
Hey, Widgeon, you can use fast consumables/mantles after you finish a mounting while in the air. Using seeds/pills during that time would max ko dmg potential.
Best time to use a might pill is right after knocking down a monster. If you are mounted you can cycle through inventory to get it prepped before you knock down the monster, or if you are in a group while some one else is on the monster prep it and pop it as the monster falling down. the 20 secs is more than enough time to do extra damage.
1:20 - Did you know that GS has a sweet spot to hit with? Thaths why you get different numbers, there is a spot somewhere between the tip and the middle of the blade that will make u pull out more dmg.
The thing about the damage changes in the log is because you got closer and bladed weapons can do more damage if you hit with the center of the blade vs the tip of the blade. This is more noticeable on GS and LS in my experience.
You can use most usable/consumable items (including these attack boosters) right after a successful mount topple while you're airborne and falling to the ground. I usually pop a Might Pill after a mount, wear a cloak, or shoot the monster with whatever's on my slinger.
Very well done. Though I was already doing this while playing the game. It makes a huge difference when all of them stack for your HR 50 Assignment of fighting Purple Kirin. All you want is for it to die... fast.
I know people have said many different things, but I think your damage thing could be a tick rate thing. You're using a move that charges. Even if you don't charge it, if you start it on one side of the game's internal clock and release it on the next (very rarely, which is why the numbers are so consistent except the random hit) it counts as charging it slightly
I haven't researched or tested the damage modifiers in World, but in previous games Greatsword damage was optimal at the center of the blade. Inversely, Longsword was optimized at the tip. Might be something to look into.
The difference in damage with the GS is because of the spot on the blade that connected with the training log. The tip of the blade does not do as much damage as the 'meat' (center mass) of the blade. Works similarly to 'critical distance' with a ranged weapon.
The demon powder has quite a bit of range, like the lifepowder, you don't need to be standing right next to eachother for it to work. This same applies to the other powders.
Check out some of the Japanese site I think they did quiet in=depth on his already. Might pill will multiply your other items buff so even though the short duration it can boost the damage quite a lot if you use it the right time, especially if you have a team member that has the area effect skills with them.
Every weapon has different spots upon the weapon that do different damage. The Great Sword is strongest when hit in the middle of the blade closer to the hilt. If it is hit from the tip, it is called a whiff.
The great thing about might seed is it's very cheap to produce and 3 minutes is a long time. 3 min at 6% is a great return with how easy it is to make. Now I need to use the demon powdereds and the might seed. Both those items are easy to get. Nice 15% increase should help me a ton with master rank
Awesome vid, really well put together! I did have a few questions/ concerns though, and here they are 1: There are other attack buffs in the game that are rather obscure, such as the mushroomancer nitroshroom, the coral orchestra, and the Felyne buff that grants the buff after doing a particular emote for some amount of time 2. Did you use any other weapons to see if the buffs were possibly a raw damage boost opposed to a percentage boost? I know both of the questions are a bit nit-picky, but regardless, you made a terrific and very imformative and well-put together video! I can't wait to see your defense buff video, and youve definitely earned a subscriber! Keep it up!
1: Nitroshroom buff replaces the drug effect 2: Palico coral orchestra effect stacks with everything else, being a separate buff, same with the hunting horn attack buff, the emote buff, and holding powercharms and powertalons in your inventory (the two of which also stack with each other). 3: It is in fact a numbered raw damage boost, not a percentage.
I would recommend making adamant pill instead of might pull. Since might pull is pretty much useless until the monster is sleeping might as well dedicate the resource to making adamant pull to beef up defense for when you face off with an elder dragon and it does the one shots. I manage to have a sliver of health left after nergigante does the dive bomb on me only because I had the adamant pill on so it’s very useful for keep Ming you alive
Brian actually, no. He flat out states initially that it stacks with everything, and the revised his statement to "oh yeah, but it doesn't stack with like-variants. As you said "listening skills, my man." That and several that he states do *not* stack, in fact *do* stack. So yeah.
David Dwan He meant it doesn’t stack with each other, demon drug and mega demon drug won’t stack with each other, he also meant that it will only take the mega demon drug effect.
Best stack would be attack L from meal, and consuming mushrooms using the mushroommancer perk with mosswine helmet and charm for basic attack buff, last til you faint.
I can't confirm it, but long ago I read that weapons have "sweetspots" near the middle of the bladed area, so hitting something dead center with the blade was max damage and hitting at the tip or base would do less. You did that extra two points of damage when your character crept forward enough after several attacks, so I assume that this may be the case.
You do slightly different damage on the log with the same attack because the weapon itself has impact points that will effect your damage output. when you do charge slashes it bring your forward slightly so you were hitting with a different part of the weapon.
You don't have to be right next to teammates to get the most out of demonpowder/lifepowder/hardshellpowder, just popping it while in the same area as them works just fine.
Not sure if you know this or if it has been said already. But with the grestsword it's highest damage point is the center of the blade. Been like that for many many years XD.
Jus a quick mention the food expires roughly every 10-ish..minutes... i cant say if their effects expires then but it does mean another meal can be consumed.
Just a correction with the powders: the AoE is actually huge and can be used from fairly far away. I'm not sure about this one, but in previous MH games when the map was split into numbered areas- powders were area-wide.
So the best combination is to eat a large atk up meal, a mega demondrug, demon powder, and a might seed. Replace seed with pill for higher atk but will only be higher for 20 seconds
You have different damage numbers because of where your GS hits. If memory serves me right, you deal slightly more damage if you strike something at the center of the blade, in comparison to hitting something with the GS tip and/or base.
Anti-Climatic-Graph He very clearly stated at the beginning of the video that he was only mentioning generic consumables. He didn’t forget anything. Pay attention.
@StrikeHolesType I was telling Javier that OP was referring to the power charm item pouch item because Javier thought he was talking about the attack boost skill
So, highest stack available using the items mentioned is to eat an Attack Up (L) meal, use a Mega-Demondrug, then Might Seed, then Demon Powder and you're good to go. Can the same be said for Armorskin and related items?
The Armorskin Video is coming out in a day or two. From what I have learned so far, yes.
And I guess add Might Pill when you get a KO or use a trap? 20 seconds isn't long, that's for sure.
Widgeon TV Are you sure these consumables/meals give % increase? Cuz it gives flat bonuses in the past (like 5/10/15 for attack up meal S/M/L).
Have you tested it with another great sword that has significantly less or more attack dmg?
k idontknow Read the description. He made a mistake.
What about mushroomancer
Eating a nitro shroom is atk buff.
Just want to say the numbers differ because of your position based on the pole. Great sword hits vary based on if you are hitting with just the tip of the blade vs the base of the blade. Every time you did the basic attack your character moves slightly forward so that's probably where the random different numbers came into play
its the motion value. gaijin hunter has a Video explaining it.
Sky_Rl not motion value, it's your actual positioning not what move you use
sean Fenn's comment describes it perfectly. Each weapon has a "sweet spot" which gives you the full dmg potential of an attack.
OverdueYeti yup, this has been known since the early games...2nd I believe. I hate how all these new scrub youtubers try to post misinformative videos without knowing basic info that the community discovered back on PS2. They really should just leave it to the more experienced community that has been data mining for 10+ games.
darkoni12398 he is trying to help. Even if he got some wrong why not help him grow instead of being so rude about it.
This is short and sweet. Quick to the point no bullshit and 6-7 minutes of pure information, great video. Nowadays people make videos and talk and talk and talk for the 10 minute mark for more revenue. You just earned a new subscriber.
lol i have been poppin these without knowing the timer on them.. this helped me understand a lot. thanks
XD makes the hunting horn look beast by comparison. Some end game Hunting horns have Attack Up (L) as a melody. This gives a 15% attack damage boost for 90 seconds.
The thing is that's nice and all but it can be used a second time, increasing the effect by 5% to a 20% attack damage boost.
This effect can also last 2 full minutes if the player has horn mastreo, and they will. Best part is it's free. There is no cost and it can be refreshed at any time.
Best best part is it stacks with everything that isn't another hunting horn buff. So that 20% buff stacks with all other consumable buffs.
Meaning if you had everything active excluding a might pill, then you would have 47% bonus attack damage. (That's a stronger damage boost than the strongest critical hit can provide)
On top of everything else, you could also stack up affinity for tons of critical hits.
joemama114 it’s so goddamn good that it has two best parts
What would u say is the best hunting horn
HiddenChakra1 this was probably meant for joe but if you’d like my recommendation, the dodogama is easy to get and it has Attack and defense up (L) and heath boost which are all useful plus it is up the bone tree for a while then straight to dodogama so its really easy to get, definitely not a bad choice
We didn't need to know this to know that we need more HH players. But it makes us want them more.
We need more HH players!!!
go play it yourself sometimes and stop praying for running into a hh player in quests
A note you forgot to mention, as its important to anyone trying to utilize all of these, is that if you eat a might pill with a might seed on, it deletes the might seed buff. So after the 20 seconds, you will need to eat another might seed to regain its buff
It's possible the different damage numbers you're getting are due to what part of the greatsword is making contact with the training log. In previous games, long melee weapons like GS and LS had damage multipliers based on where you made contact with the monster. Basically the tip vs. the rest of the weapon.
It is very possible, but I did a lot of tests on that log,. I tried hitting the log when I was close to it and when I was far. another Idea I had was that it did different damage at different points in the swing. Like when the swing is just coming over your head it does a damage and when the swing is near the ground it does another damage. In any case there is more testing to be done!
Widgeon TV That's a good point. Besides, this game is so different from previous titles, we have to consider all the possibilities. There is a lot of misinformation out there right now due to assumptions being made based on what was true for older games.
Widgeon TV I think that is because not the whole log is seen as a weakspot.
Widgeon TV I think your easy solution here would be base testing with a bowgun. Though that doesn't alter the difficulty of finding out what the difference is between the affects with various classes, as I asked about in my comment.
Widgeon TV the different numbers came up because of the motion swing damage of your weapon. The size and range of contact with the objext or monster depends on where you land the swing if its towards the tip of the blade or closer to the hilt. The maximal damage output is preferably towards the upper area of the blade.
it's over 2 years since you made this video, but i just bought the game on sale so its all new to me. this video was perfect man, clearly explained, clear graphics, short and to the point. good job dude
Just want to say I love your videos: short, accurate, and have great videos. It’s not some 20min vid where I have to skip around to find anything.
This was a great video to find after a couple of hours of searching exactly this topic. Good to know it seems to still follow the stack formula of previous entries in the series.
Oh my gosh, thank you so much for doing this! I used a might pill once but then wrote all of these off based on the short duration and not wanting to have to experiment and test how much they actually help. You did all that work for me! So super grateful
Wrong info. The items are not percentage based. They are all flat number boosts that is then multiplied with the weapon dmg multiplier.
You were seeing different hit numbers on the GS because the blade actually has a sweet spot. Anything before or after that sweet spot deals less damage.
What is the weapon dmg multiplier? Can it be seen in-game somewhere? I was also curious about the numbers because in my tests all of the increases were higher than the percentages in the video.
its based on the true damage values of the weapons (same as seen on the attack skill, +3, +12)
So you take your weapon damage, divide it by the bloat multiplier (Hammer 5.2x, bow 1.2x etc)
then add on these values
I don't think the values are anywhere in game, the reason they exist is so it doesn't show a greatsword doing 200 damage, and a set of duel blades doing 200 as well
Here are the numbers for the items and consumables
Power Charm = +6
Power Talon = +9
Might Seed = +10
Might Pill = +25
Demon Drug = +5
Mega Demon Drug = +7
Demon Powder = +10
I was just wondering all of this myself. You saved me the time testing it thanks. Got yourself a sub
Extremely helpful! Everyone has been telling me food does not stack with the demon items. And neither do the demon items stack w each other. So this alone will greatly change my playstyle.
The thoroughness of this video just turn to subscribe, it was perfect. Thanks for the info.
Mega demon drug needs a buff. Or be renamed as “tiniest bit better demon drug” 1% increase is some bullshit.
whats 1% of 1000
10
that 10 multiplied by how many times you hit the monster during a hunt equals?
You mean to tell me you hit the monster for 1000 on every hit? I understand that +1% is not useless, I'm just saying it's trivial outside of speedruns.
no, but I have 1000 attack on my LS. with all the buffs I can get I can afford to be picky about where I hit to avoid tripping my team.
So sad how misinformation is rewarded with likes. No offense Widgeon, but if you have 28k subs you have a certain responsibility to provide reliable information, you would have taken down the video if you had common sence. You provide this BS to many people who did their gear optimization based on your senseless calculation .
Dear people, the buffs are not % based but a flat increase : Demon drug (5) Demon D.+ (7) Attack charm/talon (6/9)
Meal buffs S/M/L (5/10/15) Demon powder (10) Might seed/pill (5/25). The numbers differ between weapon categories, but not within the same weapon type(Greatsword will get a higher attack increase than a Lancer for example, because it has a higher attack multiplier. Attack is your raw attack multiplied by your weapon category multiplier) .
Thanks for that
If i may ask, do you know how much the attack increases by consuming that red mushroom? (don't know the english name sorry xd)
The red mushroom is called a Nitroshroom, and you can only eat it with the mushroomancer skill. It is equal to a Demon Drug (not the mega)
But the most important information here is the duration, stack combinations, and relative effect. The exact math is trivial in comparison
potaterjim but it is still important to acknowledge that these consumable gives actual dmg values rather than %. Misinformation leads one thing to another and causes unnecessary misconception.
Might seed adds 10 not 5, just a correction
Thanks so much! I've been wondering what to craft and grow, but couldn't find boost percentages and didn't want to do my own extensive testing. Waiting for the defensive boost video. Subbed.
your information is technically wrong.
all of the items apply a flat damage increase. This is applied to your true damage though, depending on what weapon you have equipped that true damage value is sent through an equation to display the bloated number displayed on your equipment information.
secondly, all the powders (life, demon, hardshell, ect) apply the effect to all players over a very large range. so long as they are in the same zone it will work. Suggesting you need to be next to them is very bad.
Do you happen to know the basic formula of it all and values of the boost? I did hear about them being flat and the formula and all, but I'm having confusion what the formula is, i heard like 3 different ways it was processed
Good structure and quality. The explainations were easy to understand so thank you.
Greatsword has this sweet spot (around the middle of the blade) that deals maximum damage. Every time you do a standard triangle attack your character moves slightly, altering the contact spot which accounts for the damage difference. Hitting a monster with the part near the hilt or the tip will do less damage.
You’re a G. Thanks for the concise and well laid-out facts!
Sorry, but all the damage numbers are completely wrong. The damage increase they give, is based on raw attack and can't be expressed in simple % increases.
Demondrug +5 raw
Mega Demondrug +7 raw
Might Seed +10 raw
Demon Powder +10 raw
Might Pill +25 raw
Attack Up (S) +5 raw
Attack Up (M) +10 raw
Attack Up (L) +15 raw
Priceless info! Thanks a bunch for the thorough testing!
The log showing different damage numbers is a result of the whole momentum mechanism in the game when you attack you move a little closer which in turn causes you to make a bit connect with more of the blade
Intro camera pan was lit. I felt comfortable
Clear, straight and helpful. Well done. Subscribed.
fun note for people still watching this, if you spam might pill while you're in the air dismounting a monster, it will actually consume the pill when you hit the ground before stumbling/rolling so you can immediately attack it with that extra attack bonus taken to full effect.
tested it several times.
Thank you, this is extremely helpful knowing how long each lasts and what can be stacked. My fights can be planned much better now :)
Hey, Widgeon, you can use fast consumables/mantles after you finish a mounting while in the air. Using seeds/pills during that time would max ko dmg potential.
holy...i wasnt aware of the demon powder. nice one thankyou
Much appreciated. Didn't know if I should use one at a time or all at once.
Very informative, thanks man, keep up the good work :D
WOW! This was incredibly useful. Thanks!
Best time to use a might pill is right after knocking down a monster. If you are mounted you can cycle through inventory to get it prepped before you knock down the monster, or if you are in a group while some one else is on the monster prep it and pop it as the monster falling down. the 20 secs is more than enough time to do extra damage.
This is extremely helpful! You got yourself a subscriber :)
The varied damage relates to the distance you are from the log. It's like the optimal distance with ranged weapons
I wish I could favorite this video like the youtube videos of old - so helpful!! I’ve always wondered about this!!!
Wooow. If only learning my school work was like this video.
Thank you very helpful 👍. Can't wait for defense boost video.
Learned some good info. Thank you for making this and doing the research!
Very helpful info, I had no idea that boosts were so small or that these were stackable. Monsters won't stand a chance against me now.
1:20 - Did you know that GS has a sweet spot to hit with? Thaths why you get different numbers, there is a spot somewhere between the tip and the middle of the blade that will make u pull out more dmg.
The thing about the damage changes in the log is because you got closer and bladed weapons can do more damage if you hit with the center of the blade vs the tip of the blade. This is more noticeable on GS and LS in my experience.
This has been extremely helpful to me and my team. Thank you for taking the time to test this and make a video of it.
The video is absolutely flawless, amazing job !
The mh community is probably one of the best i've encounter so far :)
Quality and helpful post, thank you. Subbed.
You can use most usable/consumable items (including these attack boosters) right after a successful mount topple while you're airborne and falling to the ground. I usually pop a Might Pill after a mount, wear a cloak, or shoot the monster with whatever's on my slinger.
Thank you for that, very helpful! Subscribed!
Who would even dislike this... Great video man.
The people that know the buffs are a flat number and not a percentage. He is absolutely wrong by saying that.
Very well done. Though I was already doing this while playing the game. It makes a huge difference when all of them stack for your HR 50 Assignment of fighting Purple Kirin. All you want is for it to die... fast.
Thank you so much! I’ve been wondering % numbers and which ones stack with which since I started playing, great video!
I know people have said many different things, but I think your damage thing could be a tick rate thing. You're using a move that charges. Even if you don't charge it, if you start it on one side of the game's internal clock and release it on the next (very rarely, which is why the numbers are so consistent except the random hit) it counts as charging it slightly
Wow didn't know pills were so short I thought something was debuffing me thanks
I haven't researched or tested the damage modifiers in World, but in previous games Greatsword damage was optimal at the center of the blade. Inversely, Longsword was optimized at the tip. Might be something to look into.
Raymundo Muzones Unless you mean for testing consistant damage, Long Sword does the most damage at the base of the blade.
Diabolical is that how it works now? Using a longsword used to be all about spacing.
Raymundo Muzones It is about spacing, but it does much more damage the closer you are. That's how it has always been.
The difference in damage with the GS is because of the spot on the blade that connected with the training log. The tip of the blade does not do as much damage as the 'meat' (center mass) of the blade. Works similarly to 'critical distance' with a ranged weapon.
The GS had a sweet spot. Depending on what part of the sword hits, you get more or less damage.
The demon powder has quite a bit of range, like the lifepowder, you don't need to be standing right next to eachother for it to work. This same applies to the other powders.
Awesome break down, thank you so much.
minitip: you can eat the pill mid air after softening a monster part or mount.
Fantastic video, very informative and clear!
Check out some of the Japanese site I think they did quiet in=depth on his already. Might pill will multiply your other items buff so even though the short duration it can boost the damage quite a lot if you use it the right time, especially if you have a team member that has the area effect skills with them.
The different damage numbers come from the point of the attack animation at which it connects.
Nice Video! Thank you for your work!
Every weapon has different spots upon the weapon that do different damage. The Great Sword is strongest when hit in the middle of the blade closer to the hilt. If it is hit from the tip, it is called a whiff.
The great thing about might seed is it's very cheap to produce and 3 minutes is a long time. 3 min at 6% is a great return with how easy it is to make. Now I need to use the demon powdereds and the might seed. Both those items are easy to get. Nice 15% increase should help me a ton with master rank
Amazing vid. Need defense boosters vid asap
Thanks a bunch, that clears up a lot!
Awesome vid, really well put together! I did have a few questions/ concerns though, and here they are
1: There are other attack buffs in the game that are rather obscure, such as the mushroomancer nitroshroom, the coral orchestra, and the Felyne buff that grants the buff after doing a particular emote for some amount of time
2. Did you use any other weapons to see if the buffs were possibly a raw damage boost opposed to a percentage boost?
I know both of the questions are a bit nit-picky, but regardless, you made a terrific and very imformative and well-put together video! I can't wait to see your defense buff video, and youve definitely earned a subscriber! Keep it up!
1: Nitroshroom buff replaces the drug effect
2: Palico coral orchestra effect stacks with everything else, being a separate buff, same with the hunting horn attack buff, the emote buff, and holding powercharms and powertalons in your inventory (the two of which also stack with each other).
3: It is in fact a numbered raw damage boost, not a percentage.
Zamadaga thanks a ton for the reply! Really helpful!
I would recommend making adamant pill instead of might pull. Since might pull is pretty much useless until the monster is sleeping might as well dedicate the resource to making adamant pull to beef up defense for when you face off with an elder dragon and it does the one shots. I manage to have a sliver of health left after nergigante does the dive bomb on me only because I had the adamant pill on so it’s very useful for keep Ming you alive
Thank you so much been looking for this
"This item stacks with everything else."
10 seconds later
"But it does not stack with everything."
Brian actually, no.
He flat out states initially that it stacks with everything, and the revised his statement to "oh yeah, but it doesn't stack with like-variants.
As you said "listening skills, my man."
That and several that he states do *not* stack, in fact *do* stack.
So yeah.
Open to interpretation
Los Pikklez
You say that as though pedanticism isn't entertaining.
Which it is. 😊
David Dwan He meant it doesn’t stack with each other, demon drug and mega demon drug won’t stack with each other, he also meant that it will only take the mega demon drug effect.
Also, time stamp if I’m wrong
Best stack would be attack L from meal, and consuming mushrooms using the mushroommancer perk with mosswine helmet and charm for basic attack buff, last til you faint.
I can't confirm it, but long ago I read that weapons have "sweetspots" near the middle of the bladed area, so hitting something dead center with the blade was max damage and hitting at the tip or base would do less. You did that extra two points of damage when your character crept forward enough after several attacks, so I assume that this may be the case.
You do slightly different damage on the log with the same attack because the weapon itself has impact points that will effect your damage output.
when you do charge slashes it bring your forward slightly so you were hitting with a different part of the weapon.
You don't have to be right next to teammates to get the most out of demonpowder/lifepowder/hardshellpowder, just popping it while in the same area as them works just fine.
only thing missing here is HH attack boosts.
still, very useful info for anyone trying to figure this stuff out!
that additional damage comes from the deepest of the deep Gs mechanics: Center of Edge boost
The powder can be used from any range & your teammates will still gain the effect from it
Not sure if you know this or if it has been said already. But with the grestsword it's highest damage point is the center of the blade. Been like that for many many years XD.
Jus a quick mention the food expires roughly every 10-ish..minutes... i cant say if their effects expires then but it does mean another meal can be consumed.
great sword has a sweet spot in the center of the blade, dawg
I’ve been subbed to you since D1, glad to see you doing MHW vids 👍🏻
Great sword does differant damage depending on where on the blade the target hits. You do more at the tip.
The items increase your attack stat so you can look at your stats and then take a item see how much it’s increased
Amazing! I was ignore long time this, now i´ll use it
Just a correction with the powders: the AoE is actually huge and can be used from fairly far away. I'm not sure about this one, but in previous MH games when the map was split into numbered areas- powders were area-wide.
So the best combination is to eat a large atk up meal, a mega demondrug, demon powder, and a might seed. Replace seed with pill for higher atk but will only be higher for 20 seconds
Just so you know the reach of demon powder aoe is huge. Like as long as you're in the same area of the map you'll probably all get it huge.
You have different damage numbers because of where your GS hits.
If memory serves me right, you deal slightly more damage if you strike something at the center of the blade, in comparison to hitting something with the GS tip and/or base.
The powders have a pretty modest aoe so you dont have to hold hands to pass the benefits.
Great video. I subscribe just based off this video.
Great Vid! Keep it up!
Only comment i have is it would be better if you included each of their ingridients other than that the vid was really good!!!
I think the bonus damage might have come from the greatsword. It does more damage if you land the middle of the greatsword over the tip
The damage difference is based on where your blade makes contact with the enemy. Hi, welcome to monster hunter.
Pretty sure the higher damage was due to the middle of the great sword hitting the log, it's always had that benefit
You forgot the attack boosting charm! It’s an item you can carry with you in your inventory and it boosts your attack without being consumed
Anti-Climatic-Graph He very clearly stated at the beginning of the video that he was only mentioning generic consumables. He didn’t forget anything.
Pay attention.
On top of the fact that that is skill based so you can see EXACTLY how much it gives you by checking your skills.
Javier Valenzuela no, he's referring to the item pouch charm you can buy from the shop and carry in your inventory
@StrikeHolesType I was telling Javier that OP was referring to the power charm item pouch item because Javier thought he was talking about the attack boost skill
You've got a new sub dude. This was an awesome vid, and if you keep this up I'm sure your channel will get to 10,000 subs in no time. Happy hunting ^^
Great instructional video, hope you do the defensive one as well.