Where is BLOOM in Blender 4 2

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 140

  • @sabatheus
    @sabatheus 4 місяці тому +69

    No, it isn't straight forward. Straight forward was the checkbox for "Bloom".

  • @stevenchilders272
    @stevenchilders272 4 місяці тому +114

    They shouldn't force us to use the compositor. Slows production.

    • @EthereallMoonlight
      @EthereallMoonlight 2 місяці тому +16

      This, I think they removed the bloom option to force us to use compositing, they should encourage the use of compositing by "adding" new features or so, not like this

    • @jteam_
      @jteam_ 28 днів тому

      eh, the glare option is arguably more versatile than what bloom was, it's a little annoying at first but i dont think it's a big deal

  • @lauraa3992
    @lauraa3992 4 місяці тому +11

    Thank you, Grant, for these videos about Blender 4.2. I'm taking baby steps to learn the craft alongside my day job. These short, to-the-point videos help me stay in touch with the development of the software and imprint notions I haven't worked much with.

  • @shteeve
    @shteeve 4 місяці тому +36

    i don't mind bloom being moved to compositor (although it is objectively less convenient), what i do mind is that this bloom implementation is missing most of the controls of the previous implementation and, as you've observed, looks worse. :(

  • @melficexd
    @melficexd 4 місяці тому +44

    It's uniform this way. Although bloom under EEVEE was convenient, now it is unified in a single solution, not two different things which had nothing to do the one with the other. And seems the compositor can work in real time now as well.

    • @sadhappy8860
      @sadhappy8860 4 місяці тому

      I have been waiting for real time compositing for ages so this update has made me a happy bunny.

    • @kylejennings819
      @kylejennings819 4 місяці тому +1

      I liked them being seperate because they looked different and i didnt need to render to see the full preview.
      Just adds a step in my motiongraphics eevee animations now and i have to render just to actually know what itll look like.

    • @JVillalbaAnimation
      @JVillalbaAnimation 4 місяці тому

      ​@@kylejennings819you don't need to render, you can activate the viewport compositor to have the same effect as before

    • @eobet
      @eobet 4 місяці тому +2

      It’s slower this way. 😑

    • @JVillalbaAnimation
      @JVillalbaAnimation 4 місяці тому

      @@eobet is two more clicks

  • @EmiliaHoarfrost
    @EmiliaHoarfrost 4 місяці тому +81

    I hate it >.< I used Bloom instead of Glare because it was easier not to get lost in the compositor x.x

    • @reaganmonkey8
      @reaganmonkey8 4 місяці тому +11

      I usually have a bloom node in my compositor on my default Blender instance.

    • @dertobbe1176
      @dertobbe1176 Місяць тому

      How? ​@@reaganmonkey8

  • @natalya.artist
    @natalya.artist 4 місяці тому +2

    I spent the whole day searching, and the second day too, how to make a glow in version 4.2.🙏😇 Thanks a lot!!!! ❤

  • @zZamYT
    @zZamYT 2 дні тому +1

    Thank you so much, very helpful!!

  • @schroedingersdog7965
    @schroedingersdog7965 4 місяці тому

    Many thanks for this simple and direct demonstration of the 4.2 "bloom" technique. 👍

  • @kylejennings819
    @kylejennings819 4 місяці тому +30

    That was dumb of the devs to remove.

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse 4 місяці тому +1

    Big thanks for sharing the new method! It will take some time to get used to doing this, or maybe I will write a script for the setup!

  • @FranciscoSenna
    @FranciscoSenna Місяць тому +2

    Thanks for the tip! However, what I am missing is seeing the bloom effect in the viewport as I work on the model. Is there a workaround for that? The view node is nice but it doesn't allow to see it from different angles.

    • @grabbitt
      @grabbitt  Місяць тому

      Yes it's available in the viewport option do down

  • @firelizard2
    @firelizard2 4 місяці тому

    Interesting. To be honest, I didn't even know about the Bloom setting in Render Properties, I found it in the compositor nodes first and have always done it that way.

  • @fabi3817
    @fabi3817 3 місяці тому +1

    Wow, thank you that help! Sometimes I ask myself how people figure things like that out :D

  • @d_denragon
    @d_denragon 4 місяці тому

    Thanks, Grant. I was thinking on why my non-emission objects glow as well. I forgot to play with the Treshold

  • @davidcampbell9823
    @davidcampbell9823 Місяць тому

    So much for accessibility and ease of use.

  • @AleksandarPopovic
    @AleksandarPopovic 2 місяці тому

    And yes the bool and glare is the place of the picture editing not for 3D modeling, yes but for games, I think that stay there from the period of when Blender is made to be a Game engine

  • @МихаилБадаев-э5ф
    @МихаилБадаев-э5ф 4 місяці тому

    Thank you very much for a wonderful lesson! 👍

  • @RU7T3D
    @RU7T3D 2 місяці тому

    this was so helpful thanks

  • @pondot1874
    @pondot1874 15 днів тому

    Thank you!! I don't understand why they made this change though.

  • @Yukinobi82
    @Yukinobi82 3 місяці тому +1

    Ok but... i still want the Bloom option back 😂, there is too much steps to follow up now to get the Bloom to work 😴, i didnt liked the changes, ill stick with the older versions of Blender for now...
    Thank you so much for the tutorial and for showing us how to do Bloom effect in this new version of Blender.

  • @OlovMetal
    @OlovMetal 2 місяці тому +1

    BLESS YOU SIR!

  • @rogerthesarus
    @rogerthesarus 19 днів тому

    Thank you a million!!

  • @MSINOPE
    @MSINOPE 2 місяці тому

    I MADE IT TO HIGHLIGHTS NO WAYYYY (this is MSI btw)
    THANK YOU SO MUCHH!!!!!

  • @MrReactric
    @MrReactric 4 місяці тому +21

    Unfortunately this is not imporeved features. Previous bloom effect was perfect. I hate compositor nodes. Because you can not see the result quickly.

    • @graphguy
      @graphguy 4 місяці тому +2

      Agreed
      B3D developers need to submit proposed changes to users for evaluation with their justification.

    • @grabbitt
      @grabbitt  4 місяці тому +7

      the compositor is actually very quick now

    • @CGSTUDENT15
      @CGSTUDENT15 4 місяці тому +1

      Yeah it's quite faster than before 😊 ​@@grabbitt

    • @blurdy1284
      @blurdy1284 4 місяці тому +5

      @@graphguy sorry but this is a very entitled stance to have. Blender is free software, they don't "need" your opinion before they change things. Most users probably haven't donated meaningfully to the foundation nor contributed any development time. Scattering random features makes for disorganized development. By adding it to compositing it likely streamlined things for them as well. I appreciate Grant providing a helpful video showing us the new way going forward

    • @MusicalGeniusBar
      @MusicalGeniusBar 4 місяці тому +2

      Stop taking away features 😡

  • @KenHeslip
    @KenHeslip 4 місяці тому +5

    Waiting for the addon to do all this. 😂

  • @krissosful
    @krissosful 3 місяці тому

    Many thanks for sharing!!

  • @ytchoi3519
    @ytchoi3519 28 днів тому

    Hi. Thanks for sharing this great material. I was wondering if I need to tweak the node to make the background transparent and apply animation render, but compositing is not applied. It seems to say to use alpha over node, but can you tell me specifically how to do that?

    • @grabbitt
      @grabbitt  27 днів тому

      You can just make the background transparent in the render settings which should work fine

  • @cloverfield911
    @cloverfield911 4 місяці тому +5

    Having to create nodes is rediculus!!!
    All u had to do before is just click on BLOOM!!

  • @KizilAdventure
    @KizilAdventure 4 місяці тому

    Thanks for good lesson

  • @HansMilling
    @HansMilling 2 місяці тому

    How do you move the small yellow dots. If I try to move them they just make a new line out and ask to add a new node. So I guess I have to hold some key before dragging with the left mouse?

  • @rewdonaghy1305
    @rewdonaghy1305 4 місяці тому +1

    Eevee next is the standard now? You don’t have to find it in the options?

  • @pikachufan25
    @pikachufan25 5 днів тому

    2:07 Bloom in Compositing Node Starts

  • @IdhamHariztChaniago
    @IdhamHariztChaniago 18 днів тому

    thanks

  • @Matt-e8e
    @Matt-e8e Місяць тому

    is there a way of bloom only effecting certain objects or colours in the scene?

    • @grabbitt
      @grabbitt  Місяць тому

      Maybe you can render using different layers or play with the threshold

  • @ShiroiAkumaSama
    @ShiroiAkumaSama 3 місяці тому

    Does that mean the new bloom renders properly out with transparent backgrounds so it actually shows up? I remember in old Blender when you had bloom it was in the file but never showed up like when you did the same thing in other software.

    • @grabbitt
      @grabbitt  3 місяці тому

      i think so yes

  • @joaquinarias4366
    @joaquinarias4366 2 місяці тому

    Thanks!!

  • @haruka3203
    @haruka3203 3 місяці тому

    I miss having bloom viewable in the viewport. I often take pictures and animate in the viewport....

  • @fuego09esmeralda
    @fuego09esmeralda 4 місяці тому

    Good to know... I was wondering what was this bloom thing everyone was talking about...

  • @khushvardhanrathore2329
    @khushvardhanrathore2329 3 місяці тому

    what key u press tp get viewers tab? shift 8? add?

  • @sonyauoi
    @sonyauoi 3 місяці тому

    ty❤

  • @dudesteve
    @dudesteve 4 місяці тому

    would love to see you make a halo mega bloks action figure people never do how to on acton figures

  • @Idelan94
    @Idelan94 Місяць тому

    I'm not able to render the image with this effect. I'm finishing my mech on the "Blender Character Creator: Sculpt and Animate Your Own Characters" course at gamedev and I'm still not able to produce a render, I either get no effect at all or a black screen render.

    • @grabbitt
      @grabbitt  Місяць тому +1

      Make sure your output is hooked up as well as the viewer

  • @Ploxiii
    @Ploxiii Місяць тому

    In compositing, are there any ways to make it so that nodes are only isolated on the object I am adding bloom to?
    I want a glow on an object, but I dont want this glow on everything else in the scene.
    Oh and Fog Glow > Bloom 100%

    • @grabbitt
      @grabbitt  Місяць тому +1

      You can create layers

    • @Ploxiii
      @Ploxiii Місяць тому

      @@grabbitt Much appreciated! Keep up the great work

  • @ETArt1111
    @ETArt1111 4 місяці тому +2

    I understand why but I’ve noticed that eevee lags and runs poorly on my souped up 4070 laptop so what was the point of all this? Why have cycles if you just turned eevee into cycles? All my renders will still take forever now anyways. Sticking to 4.1. What a disappointment

    • @Nebulous6
      @Nebulous6 3 місяці тому

      I've noticed some serious Eevee lag in 4.2.0 as well. That and the Glare node is not quite the equivalent of legacy Bloom (e.g. the Threshold response is pretty different, bringing non-emissive surfaces into the mix too early).

  • @GrimbornWolf
    @GrimbornWolf 4 місяці тому +1

    Well guess I'll just add this compositor setup to my new default startup file so I don't need to do this every time

  • @JebrilKessler
    @JebrilKessler 2 місяці тому

    How can i make it only glow on the objects in my scene taht has emission? It also adds the glow to objects that are overexposed. So i have like a building with a sun pointing at it, and at the corner of the building the sun is so bright it makes it overexpose, and when i add the glow node, it also makes the overexpose corner of my building glow, which i dont want, how can i fix taht?

  • @sharkmafia7038
    @sharkmafia7038 26 днів тому

    for some reason when I go back to layout it does not show the glow (im a beginner so Im barely know much)

    • @grabbitt
      @grabbitt  26 днів тому

      You must turn on "in viewport" in options

  • @jei-el2139
    @jei-el2139 28 днів тому +1

    I hate that they moved it

  • @english_5359
    @english_5359 4 місяці тому +7

    Blender team made a dumb decision.

  • @berndv7
    @berndv7 2 місяці тому

    i cant see the bloom effect on layout can someone help

  • @JohnMarston-co6ql
    @JohnMarston-co6ql 4 місяці тому

    did add ons Scatter object in Blender 4.2 deleted?

    • @grabbitt
      @grabbitt  4 місяці тому

      check my other videos on changes to blender 4

  • @TheBlenderGirl123
    @TheBlenderGirl123 Місяць тому

    1:49 I cant fricking get past it, how do i join them together

  • @CinemaAnimation1402
    @CinemaAnimation1402 8 днів тому

    🙏

  • @watchman1015
    @watchman1015 4 місяці тому

    With my current project I have already managed to get nearly identical results as cycles with Evee Next. I had also reduced my animation render time from 4 hours in cycles to 50 minutes then 20 in Evee. Maybe I'm biased but I think the results are gorgeous.

  • @geemplee
    @geemplee Місяць тому

    It does not work for me. The object has emission but does not glow. Can anyone explain?

    • @grabbitt
      @grabbitt  Місяць тому

      have you hooked it up correctly

  • @dertobbe1176
    @dertobbe1176 Місяць тому

    And how to enable it in viewport?

    • @grabbitt
      @grabbitt  Місяць тому

      See my other video on this

  • @KillScreenCS2
    @KillScreenCS2 28 днів тому

    Ally my objects have glare now - how to isolate to the object?

  • @joetorrez6010
    @joetorrez6010 2 місяці тому +1

    Is anyone else as frustrated with this new version as I am????

  • @ruudygh
    @ruudygh 4 місяці тому

    what?? so now we cant have realtime bloom in the viewport anymore?

  • @flightsimguy3897
    @flightsimguy3897 Місяць тому

    its anouying that it removed from eevee menu

  • @grkpektis
    @grkpektis 2 місяці тому +2

    WTF is wrong blender, before all I had to do is click a button on the side now I have to do all this crap. I’m never updating again

  • @PatoChu
    @PatoChu 2 місяці тому

    Well thank god I used Cycles, EEVEE just looks more and more like a nightmare as each update rolls out.

  • @bobbbyyrozzzy
    @bobbbyyrozzzy 25 днів тому

    Im so confused i done this the other day and it worked but now it doesnt work for me it doesnt glow

    • @grabbitt
      @grabbitt  24 дні тому

      Could be the threshold. Or not hooked up to the viewer node

  • @justalex4214
    @justalex4214 3 місяці тому +1

    Replace a one click option with so many steps it needs a 3+ minutes tutorial video to know how to set up... one of the rare screw ups of the dev team

  • @joetorrez6010
    @joetorrez6010 2 місяці тому

    All these steps when the previous versions had a checkbox

  • @netrodex
    @netrodex 3 місяці тому

    why they removed something super simple and quick?! I swear somethings blender drives me crazy!

  • @revotiva
    @revotiva 2 місяці тому

    Give me back my bloom effects in render panel :(

  • @hamter811
    @hamter811 Місяць тому

    video: how to get bloom in blender 4.2 the video:DONT PICK BLOOM PICK FOGGG-

  • @vfxwalabanda
    @vfxwalabanda Місяць тому

    there's no glare node

  • @korblborp
    @korblborp 4 місяці тому

    still not in a sane place like material properties

  • @Marz4774CK5
    @Marz4774CK5 Місяць тому

    Lol why did they make this so complicated

  • @andziax6958
    @andziax6958 3 місяці тому +1

    Ok, bye Blender.

  • @zangle1782
    @zangle1782 3 місяці тому

    Dude this is a horrible change. I miss being able to click "bloom" and have everything look awesome right away. This is way more complicated than it needs to be

  • @KudoRedfox
    @KudoRedfox 4 місяці тому +1

    "Eevee Next is better" yeah no, it's a general downgrade and just clunkier AND runs much worse all for what? Half working ray tracing?

  • @JadyAllen
    @JadyAllen 11 днів тому

    i think these blender developers are kinda sick a click of a button then you say its pretty straight forward..... really to me its pretty dumb!

  • @danq2656
    @danq2656 Місяць тому +1

    So annoying. And they have 0 intentions of putting that back into viewport (even tho you can get it to viewport after 5min of extra bs steps) Stil need to go to compositor to change settings. Uuuugh

  • @DimensionDoorTeam
    @DimensionDoorTeam 3 місяці тому

    Rendering bloom on a single default cube in 4.2 is so slow. This is terrible.

  • @jasonhall8882
    @jasonhall8882 3 місяці тому +1

    What about Realtime?... This is not an improvement.

    • @grabbitt
      @grabbitt  3 місяці тому

      that's been with us since 4.1 you can go to the viewport shading settings

    • @jasonhall8882
      @jasonhall8882 3 місяці тому

      @@grabbitt I can't find anything for bloom settings in the viewport, have you a handy screenshot of what I'm looking for ?..

    • @grabbitt
      @grabbitt  3 місяці тому

      @@jasonhall8882 now doing a video releasing it tomorrow

  • @calebgalvan6278
    @calebgalvan6278 4 місяці тому +1

    Ugh

  • @markgarwe
    @markgarwe Місяць тому +1

    thanks. i hate it

  • @persiananimeworld-of7db
    @persiananimeworld-of7db 3 місяці тому

    What is this😮
    Its so bad😤

  • @kenshobuq7105
    @kenshobuq7105 15 днів тому

    Ah yes finally! We now have 2 Cycle render engines!!
    Old one was better, if we wanted better Renders we could always go to Cycles you know.

  • @unaddan
    @unaddan 4 місяці тому +6

    compositor is heavy as hell. the old bloom didnt affect the render time even if the bloom make your eyes blind. I hate this 🥲🥲

    • @grabbitt
      @grabbitt  4 місяці тому +2

      It's very quick these days

  • @constantinezh7156
    @constantinezh7156 4 місяці тому +3

    Lol everyone panicking bloom goooone

    • @CGSTUDENT15
      @CGSTUDENT15 4 місяці тому +1

      Yes I think that doesn't make sense 😅🎉