As a (not very good) mercy main with a hand related disability, thank you so much for this video and for acknowledging that some strategies can be a lot harder with hand issues!
Another good tip is that the damage boost effects last 0.5 seconds after stopping damage boost meaning if your ashe/sojourn/pharah are taking a little poke here and there but they're constantly hitting the enemy constantly spam both beams to get both benefits at the same time
This reminds me when my teammate called me bad for getting 11k healing because they kept rushing in and dying but i got 3k dmg boosted 50/50 ratio, I am love your videos because it reminds me I'm not that bad, people are just ignorant
It's really risky to suggest target goals for beam usage percentage and damage boost, as Mercy has to adapt to the needs of her team, not try to pad her stats. Kayvan is the highest ranked mercy with 47/53% Boost/Heal with 1500 boost/10. Brattybottom 2nd highest mercy with 63/37 boost/heal and 1800 boost/10. 3rd rank Skesti 64/36 boost/heal with 2k boost/10. So just keep this in mind.
I agree. If your team is bad, you will be healing more out of necessity, and if you try to chase your 2000 damage boosted target you're going to let people die. It's bad advice. Everything else is alright, though
I disagree. I think having a goal to work towards is good and motivating, it keeps you focused on trying to improve. It doesn't mean you should turn your brain off and chase that number like it's the only thing that matters, just have it as a benchmark. Take for example deaths, I'm gonna always try to have as close to zero deaths as possible every game but that doesn't mean I'm gonna sit in spawn or stagger myself to *hopefully* get out alive if dying is just better in that moment. It's just a loose goal
@@thefatefish It's all about balancing goals and keeping to adapt to how the match is shifting, even chasing less deaths can be very detrimental, i've seen so many players losing fights for being scared of taking some initiative and just letting the enemy run over them (pretty much what happens really often during overtime pushes with the defending team being extra passive focusing only on surviving.), also sometimes trying too hard to survive when it's clearly against your odds just means staggering, that's why the whole idea of focusing on numbers to improve makes little sense, focus on identifying the plays that wins fights, nothing else really matters.
@@thefatefish But turning your brain off and chasing that number is what a lot of people are going to do when they hear "You *SHOULD* be getting 2000 damage boosted per 10 minutes. They're going to chase that goal, regardless of the match's circumstances, and they're going to play poorly as a result
I think the reason why Ramattra and Sojourn's Vortex and Snare work the way they are with damage boost because they are active placeable abilities that do damage, while Ashe is more of a burst throwable that only affects people who get hit by the blast, While with Ramattra and Sojourn only damage if people or in the ability.
i don't play mercy but i feel like i always learn something new about the support role from your advice tbh. also perfect background music choice my GOD i'm so relaxed
awesome guide! was kinda hoping you'd talk about the usage of the pistol vs dmg boost scenarios, I hope you're considering making a video about that at least
Imo, you get a sense for it. Think about your teams positioning and what yall are doing (are we starting an engage? Def no glock then no glock, enemy has all CDs.") I usually follow up with glock at the end of a fight (usually in valk), when I'm about to die (extra ult charge), or if my dps is just failing a close 1v1. Idk if this helps but its usually the only time a mercy glocks tbh.
Use it if you're alone and need to defend yourself for whatever reason or if say a teamate gets someone low and they die, you can use it to finish them off or chase them away so you can res. I personally use it to destroy turrets and if a Pharah has gone uncontested for too long and I'm in ult sometimes I just kill them myself. Oh and something else I do is I swap to it if I'm alone and not near a viable GA target (like when my whole team dies or when I'm returning from spawn) as if I get flanked or found I can just fire instead of having to swap first
how i think about it is: if you're taking out your blaster, it needs to be having more impact than either of your beams. if you could be healing or boosting somebody that would be better than the glock!
Hey there! As a Mercy enthusiast myself I love to watch your content, Niandra! All the time and effort you put into creating your videos really shows. Have a nice day!
If they’re not in danger I like to top them off to at least 2/3 hp, don’t forget their passive heals! Ur inting Genji will thank you later when he accidentally gets 3 kills 💀 jk lmao
tbh my favorite tip i remember hearing is thinking about what will benefit my team more. Is keeping my teammate alive more worth it than dmg boosting? or the opposite? It helped me out at least 😊
I've recently picked up mercy again after ignoring her since basically 2018. Mind you, I'm a low level lilly, but i've realised that sometimes it just doesn't matter who you damage boost in lower elo's, sometimes people just won't hit enough things to get 2 or 3k/10min. Like, I've just given up playing the blue beam bot just so I can never hear any damage tick up. Instead, I sometimes simply whip out the glock. 5k dmg with 6-8k healing per 10 min and the complete demoralization of the enemy team usually help more than
Great tips. The biggest things for me were some of the details you just mentiones off hand, like tracking cooldowns and such. There is so much that can go into playing this game that I wouldnt even consider
I want to talk about the Baptiste Healing example more. I think something that will help players is to actually get to know how much damage characters do. Learning these numbers can really help decision making on whether you should drop to heal or what not. The Baptiste example shows how experienced your beam juggling is and by learning these numbers and the playstyles of each character can really help your decisions as a mercy. Personally for me I am more inclined to heal more against an Ashe because she has abilities that can get past shields and cover and do a lot of damage compared to someone like Mei who does not have (obviously use best judgement but you get the idea).
Great video, I especially like the shot of Ana and mercy looking up in the sky as their team burns 😂 Great visual comedy 👌 not something you expect from an OW tips and tricks, but certainly enjoyed :D
Wow! I just started playing this game 2 days ago and I’m mind blown by the tactical level one can reach with someone like Mercy. I resonate with her and hope to be this seasoned. I picked up bastion as dps, and I like how he’s sort of a mini tank.
Thanks for the new video and hope you’ve had a great Christmas :) I think damage boost numbers are very rank dependent and team dependent though. 3k over 10mins is next to impossible in gold or plat, not without completely ignoring the rest of your team. And yes, I understand that you’re supposed to have a second support to focus on the tank, but often that just doesn’t happen and you end up getting flamed for “not healing” (doesn’t help that damage amp isn’t shown on the scoreboard). Your team turns into a toxic mess and you lose. In solo queue unfortunately it is often just better to focus on healing to keep the peace, especially in ranks under diamond. I totally understand that’s not how Mercy is supposed to be played. But with the game now full of TikTok kids everyone seems to go off and do their own thing, how a hero is “supposed” to be played doesn’t seem to mean much at all :(
I try to use damage boost as much as possible when my team is at full health I switch to damage boost, There is a small little trailer for each hero to learn there skit for Mercy it’s her Gun,Healing Beam,Damage boost beam & Glide also known as garden angle, If you go to hero galley and than “Hero information” on your right side of your screen, If you click on it it’ll say Staff= (Whatever your button is for her healing and damage boost), Under that is her gun (Whatever button you have for her) and so on, Mercy has two passives, If you heal Allies you’ll heal along side them as all same when not healing them as long as you don’t take damage you’ll heal all by yourself but grab a health pack just in case when your near one, The higher your skill is the more difficult it gets, Try to go back and forth between damage boost and healing as much as you can because damage boost give’s your allies a lot of damage, Especially Ashe,Bob, Moria, Just anyone that has the most amount of damage to give (At lest that’s how I’ve been doing it) For the Rez though, You can do some crazy rezes but be careful because you’ll have a half a minute/30 seconds to get your next Rez, Try to stay alive as much as possible and keep your team alive while also moving/stopping the point/payload when/No one is there on your team to stop/move the point, In short form Damage boost does around 30% to your damage boost as in it gives people a 30% more damage to get rid of the enemy team it’s just as useful as healing
Your videos are so good. Easy to follow and with lots of great tips! I also love your titles, especially the last two here xD I'd read those self-help books
I can’t even imagine keeping track of my dps cool-downs. But even for a doofus like myself there’s a lot of useful information in this video. Thank you!
this video helps so much! since playing during ow 2, i feel like my overall damage boosted per 10 minutes has been much lower than when i was playing in ow 1. hopefully i can improve my overall mercy gameplay with the info in this video!❤️
I actually feel the opposite. I'm more of a newer mercy player, but one thing I have noticed that because we have one less tank feeding(in my elo). I actually feel like I can do a lot more as a healer because I have one less person to worry about.
I always push damage boost as much as possible with around 2k per 10 mins (as a second support, I try to not force Mercy whenever we do not have another main healer). But in Diamond, I constantly see the enemy team with healbotting Mercy just wins anyway which has always confuses me. Then, I realized that when my teammates can't hit shots, my damage boost goes to waste and it's sometimes better to just healbot simply because of how much people would face tank damage without taking cover, which is honestly surprising that people still do that in Diamond.
I think an important question is: at what ranks can I trust my team and my other support to cover for the healing I'm not doing by damageboosting? I definitely feel like that "choice" to stick with boosting is a lot riskier in lower elo.
excellent in-depth guide on how to damage boost as mercy! i greatly appreciate it. one of my favorite things to do right now is to do the backwards ga that you mentioned, it is super useful and fun to use ♡
I wanted to get this uploaded yesterday but UA-cam was being weird with the HD processing and it still wasn't done after 3 hours when I had it set to. Reuploaded today!!
i have autism related slow reaction time, and because of it i often accidentally let allies die because i cant switch to healing fast enough, thats why i often switch to heal even when they are generally above half health or if they are on max but in a position where someone can easily 2 shot them just to make sure i dont let them die on accident for example when im behind a wall but my pocket target is out and about and is fighting with a sniper like ashe or widowmaker i often hold down healing instead of dmg as default and only switch to dmg when they arent being directly fired so to not let them immediately die because i couldnt react in time
Thank you for this guide, I am learning to be a good enough mercy to go in competitive, and yeah I really do pocket Genji, Pharah, Echo, Cassidy the most and it is great.
Someone probably already said this, but if you rebind dmg and healing and don't want to deal with using your secondary to fire your blaster when needed, you can ALSO rebind your blaster to be secondary fire only (it's under blaster input, i think) or you can even go the extra mile and have it be both (this is what i do :])
A specific boost goal can be tricky since sometimes it’s not only up to you to achieve it. If your dps don’t know what to do and stand in the wild open it’s not a good idea to dmg boost because a dead dps does even less dps
My guess as for why the damage boost applies differently to the new heroes is a bit of spaghetti code. They probably heavily reused sojourn's snare as a basis for building Ram's snare. Might have been an oversight with sojourn originally, that ended up translating over to Ram in the rush to get the hero out.
Something I like to do is to boost injured allies and heal them while they’re reloading if there’s nothing more pertinent. It helps with confidence boosting injured allies and stops them from complaining so much
This is such a good guide, has so much detail. I can tell just from this you’re a really smart player and think about the game in a really observant way. Thanks
for me whats so frustrating is that in plat, the enemy mercy will always healbot and pocket the tank meanwhile im dmg boosting dps and letting the second support (unless its zen lucio or brig) help the tank. and the second we start losing the team always blames me saying im not healing enough or that i should do what the enemy mercy is doing. even though i peel for my teammates and i help anas/kirikos/etc when theyre being dived. i just dont know what to do especially because no one ever kills the mercy on the enemy team and wonders why their tank isnt dying
Unfortunately, there isn't anything you can do but ignore them. Ultimately, if you're doing the proper things you'll eventually rank up and not have to deal with them. The key is to stick to ideas that higher-level players have attested to and then do VOD reviews every so often to confirm you're on the right track. If you ever feel like arguing with them, just remember that you're all Plat for a reason. You're both going to be wrong about something, you just have to focus on yourself.
the only reason pocketing one ally mainly is seen as bad is because of all the annoying e couples 😭 especially when the mercy is entitled as someone who as fallen victim to e couples with enemy mercy or when the mercy never damage boost or heals anyone else but pocketing is very powerful
Not even, just everyone because as a mercy player Niandra taught me well but idiots dont understand how to play mercy and yell at mercys for being good
2000-3000 dmg boost per 10 minutes... I maintain a pretty consistent 1k per minute overall output on Mercy. If output is happening at all times during that minute, then every minute you'd only need to dmg boost for 2 seconds (and have the player you're damage boosting use it) to meet that goal. In a 10 minute match, I find it usually comes out a little closer to dmg boosting for around 2 minutes straight and then healing the rest of the time.
Phenomenal Video! Really well done. I kinda just wanted to find out the damage percentages and what thresholds damage boost lets characters cross (workshop lets you Nano yourself easily but not mercy boost) but ended up learning a lot about mercy.
The problem with having a mark for amplified damage is sometimes ur tank is taking so much damage all the time you can’t stop healing and in low ranks that’s all i experienced. The tank never backs up
Honest question, if you're damage boosting so much, aren't you better off as Bap or Moira who can more reliably apply damage? Seems strange to struggle to reach 3k damage boost, when even a bad bap or Moira will quadruple that with ease.
I don' t know if this works for everyone, but when I have an Ana or a Bap, I only heal tanks when they go crit and unless I am pocketing a DPS, I will do the same with them. When it comes to my sups, I always try to keep them healed if I can and will pocket them if they start to take too much pressure. If I have someone who has more limited heals such as Lucio or Moira then I will heal a lot more. Especially if I see my team outranging the Lucio or if I see Moira bottoming out a lot. When it comes to Brig, Zen, Tiktok Moiras and Reddit Lucios, then I gauge by their position or the teams to see if I need to step up to do a bit more on the heals front. You can still do main heals on Mercy if needed, but it is definitely a major struggle and will cut into your damage boosting. Please note that I am a lower ranked player so I expect I will have to adjust my playstyle significantly as I climb.
I litterally only heal if someone is critical health. Unless I'm the only support in for that moment, a couple examples would be, if our ana dies or loses Los or even if I notice ana can't heal someone because of a shield. Also, if the fight ends I'm usually checking score board and see my other support having ult, I try to steal the heals then so at least someone gets ult charge from the heals
one of my pet peeves when playing mercy is getting flamed for damage boosting.... and what's worse is that we started winning when I became a heal-bot.. it's honestly so frustrating
16:16 does it matter to boost ana to shoot at pharah? it takes 3 shots anyway bootsted or not, unless shes getting healed, then shoot the pocket mercy first
I got flamed several times for ending a game with 6k healing while other supports had around 10-12k healing even though i was primarily damage boosting and pocketing a sojourn (our moira was the only one that defended me from the toxic tank that kept diving with low health)
I'll probably start playing mercy I've been meaning to get out of bronze as support as it makes me feel sad and I like being not sad and this guide has been pretty helpful
Whenever people don't understand why mercy needs to damage boost I just explain like "Mercy not damage boosting is the same as lucio or zenyatta not using his primary fire"
i'd reccomend new players to not ignore the first point about DMG boosted per 10 but to take it with a large pinch of salt... maybe like a handful of salt. unless you somehow manage to place in plat or higher straight away, you're gonna be with low elo players who will both take more damage and do less damage than a more skilled player. this can often mean its better for you to be playing adaptably rather than playing mercy at her most "effective" as it may not actually be effective for your team!
Got a big problem after trying to damage boost more often. My team is telling me off for using it, and even reporting me! Even though I still have more healing beam usage than damage boost currently, I'm being accused of throwing for daring to use damage boost at all
Flying, attaching beam and jumping backwards is gotta be one of the best new techs. It's simple, extremely useful and it just feels good to pull off
are we even considering this a tech though? i remember mercy tech being complex in ow1
@@chloejeon1133 It was definitely far more complex in OW1, and probably not even an intentional design. It's one of the few changes I like in OW2.
F
As a (not very good) mercy main with a hand related disability, thank you so much for this video and for acknowledging that some strategies can be a lot harder with hand issues!
Another good tip is that the damage boost effects last 0.5 seconds after stopping damage boost meaning if your ashe/sojourn/pharah are taking a little poke here and there but they're constantly hitting the enemy constantly spam both beams to get both benefits at the same time
niandra really makes my fave mercy tips videos, literally got me from silver to diamond
Oh okay this Christmas gift is goated
And it’s not even June yet :D
This reminds me when my teammate called me bad for getting 11k healing because they kept rushing in and dying but i got 3k dmg boosted 50/50 ratio, I am love your videos because it reminds me I'm not that bad, people are just ignorant
It's really risky to suggest target goals for beam usage percentage and damage boost, as Mercy has to adapt to the needs of her team, not try to pad her stats. Kayvan is the highest ranked mercy with 47/53% Boost/Heal with 1500 boost/10. Brattybottom 2nd highest mercy with 63/37 boost/heal and 1800 boost/10. 3rd rank Skesti 64/36 boost/heal with 2k boost/10. So just keep this in mind.
I agree. If your team is bad, you will be healing more out of necessity, and if you try to chase your 2000 damage boosted target you're going to let people die. It's bad advice. Everything else is alright, though
I disagree. I think having a goal to work towards is good and motivating, it keeps you focused on trying to improve. It doesn't mean you should turn your brain off and chase that number like it's the only thing that matters, just have it as a benchmark.
Take for example deaths, I'm gonna always try to have as close to zero deaths as possible every game but that doesn't mean I'm gonna sit in spawn or stagger myself to *hopefully* get out alive if dying is just better in that moment. It's just a loose goal
@@thefatefish It's all about balancing goals and keeping to adapt to how the match is shifting, even chasing less deaths can be very detrimental, i've seen so many players losing fights for being scared of taking some initiative and just letting the enemy run over them (pretty much what happens really often during overtime pushes with the defending team being extra passive focusing only on surviving.), also sometimes trying too hard to survive when it's clearly against your odds just means staggering, that's why the whole idea of focusing on numbers to improve makes little sense, focus on identifying the plays that wins fights, nothing else really matters.
@@thefatefish But turning your brain off and chasing that number is what a lot of people are going to do when they hear "You *SHOULD* be getting 2000 damage boosted per 10 minutes. They're going to chase that goal, regardless of the match's circumstances, and they're going to play poorly as a result
I love brattybottom !!!
I think the reason why Ramattra and Sojourn's Vortex and Snare work the way they are with damage boost because they are active placeable abilities that do damage, while Ashe is more of a burst throwable that only affects people who get hit by the blast, While with Ramattra and Sojourn only damage if people or in the ability.
i don't play mercy but i feel like i always learn something new about the support role from your advice tbh. also perfect background music choice my GOD i'm so relaxed
awesome guide! was kinda hoping you'd talk about the usage of the pistol vs dmg boost scenarios, I hope you're considering making a video about that at least
Imo, you get a sense for it. Think about your teams positioning and what yall are doing (are we starting an engage? Def no glock then no glock, enemy has all CDs.") I usually follow up with glock at the end of a fight (usually in valk), when I'm about to die (extra ult charge), or if my dps is just failing a close 1v1. Idk if this helps but its usually the only time a mercy glocks tbh.
Use it if you're alone and need to defend yourself for whatever reason or if say a teamate gets someone low and they die, you can use it to finish them off or chase them away so you can res. I personally use it to destroy turrets and if a Pharah has gone uncontested for too long and I'm in ult sometimes I just kill them myself. Oh and something else I do is I swap to it if I'm alone and not near a viable GA target (like when my whole team dies or when I'm returning from spawn) as if I get flanked or found I can just fire instead of having to swap first
how i think about it is: if you're taking out your blaster, it needs to be having more impact than either of your beams. if you could be healing or boosting somebody that would be better than the glock!
Hey there! As a Mercy enthusiast myself I love to watch your content, Niandra! All the time and effort you put into creating your videos really shows. Have a nice day!
2:47 "TACTICAL BOTHEALING" LMAOO THATS SOOO GOOOD
I think i have 2 main problems, i push damage boost a little bit too much, and if my other supports gets hurt i panick and just stick with them
If they’re not in danger I like to top them off to at least 2/3 hp, don’t forget their passive heals! Ur inting Genji will thank you later when he accidentally gets 3 kills 💀 jk lmao
@@pykeplayer4007 "accidentally gets three kills" I didn't know you had somehow seen my genji gameplay 😂
tbh my favorite tip i remember hearing is thinking about what will benefit my team more. Is keeping my teammate alive more worth it than dmg boosting? or the opposite? It helped me out at least 😊
I've recently picked up mercy again after ignoring her since basically 2018. Mind you, I'm a low level lilly, but i've realised that sometimes it just doesn't matter who you damage boost in lower elo's, sometimes people just won't hit enough things to get 2 or 3k/10min. Like, I've just given up playing the blue beam bot just so I can never hear any damage tick up. Instead, I sometimes simply whip out the glock. 5k dmg with 6-8k healing per 10 min and the complete demoralization of the enemy team usually help more than
Great tips. The biggest things for me were some of the details you just mentiones off hand, like tracking cooldowns and such. There is so much that can go into playing this game that I wouldnt even consider
I want to talk about the Baptiste Healing example more. I think something that will help players is to actually get to know how much damage characters do. Learning these numbers can really help decision making on whether you should drop to heal or what not. The Baptiste example shows how experienced your beam juggling is and by learning these numbers and the playstyles of each character can really help your decisions as a mercy. Personally for me I am more inclined to heal more against an Ashe because she has abilities that can get past shields and cover and do a lot of damage compared to someone like Mei who does not have (obviously use best judgement but you get the idea).
I like this mindset as genji, I try to figure out death breakpoint so I can delay bothering my healers as much as I can
Great video, I especially like the shot of Ana and mercy looking up in the sky as their team burns 😂
Great visual comedy 👌 not something you expect from an OW tips and tricks, but certainly enjoyed :D
ah, this was helpful and fun as always niandra
i love all the animations and mini heroes in this video !!! they’re so adorable :D
As a dps main, thank you, you're doing the lord's work 😂
Thank you for the wonderful videos learning a lot about mercy , keep up the great work!
Wow! I just started playing this game 2 days ago and I’m mind blown by the tactical level one can reach with someone like Mercy. I resonate with her and hope to be this seasoned.
I picked up bastion as dps, and I like how he’s sort of a mini tank.
Thanks for the new video and hope you’ve had a great Christmas :) I think damage boost numbers are very rank dependent and team dependent though. 3k over 10mins is next to impossible in gold or plat, not without completely ignoring the rest of your team. And yes, I understand that you’re supposed to have a second support to focus on the tank, but often that just doesn’t happen and you end up getting flamed for “not healing” (doesn’t help that damage amp isn’t shown on the scoreboard). Your team turns into a toxic mess and you lose. In solo queue unfortunately it is often just better to focus on healing to keep the peace, especially in ranks under diamond. I totally understand that’s not how Mercy is supposed to be played. But with the game now full of TikTok kids everyone seems to go off and do their own thing, how a hero is “supposed” to be played doesn’t seem to mean much at all :(
Even in masters I'm still having to heal my ass off or my team just dies and loses. Pocketing RARELY works for me for some reason.
I try to use damage boost as much as possible when my team is at full health I switch to damage boost, There is a small little trailer for each hero to learn there skit for Mercy it’s her Gun,Healing Beam,Damage boost beam & Glide also known as garden angle, If you go to hero galley and than “Hero information” on your right side of your screen, If you click on it it’ll say
Staff= (Whatever your button is for her healing and damage boost), Under that is her gun (Whatever button you have for her) and so on, Mercy has two passives, If you heal Allies you’ll heal along side them as all same when not healing them as long as you don’t take damage you’ll heal all by yourself but grab a health pack just in case when your near one, The higher your skill is the more difficult it gets, Try to go back and forth between damage boost and healing as much as you can because damage boost give’s your allies a lot of damage, Especially Ashe,Bob, Moria, Just anyone that has the most amount of damage to give (At lest that’s how I’ve been doing it) For the Rez though, You can do some crazy rezes but be careful because you’ll have a half a minute/30 seconds to get your next Rez, Try to stay alive as much as possible and keep your team alive while also moving/stopping the point/payload when/No one is there on your team to stop/move the point, In short form Damage boost does around 30% to your damage boost as in it gives people a 30% more damage to get rid of the enemy team it’s just as useful as healing
Your videos are so good. Easy to follow and with lots of great tips! I also love your titles, especially the last two here xD I'd read those self-help books
Such a good video. I really appreciate the depth and tone.
I can’t even imagine keeping track of my dps cool-downs.
But even for a doofus like myself there’s a lot of useful information in this video. Thank you!
From what I’ve played lower ranks u just gotta hope ur dps can hit shots
15:50 found a typo! love the editing btw!
this video helps so much! since playing during ow 2, i feel like my overall damage boosted per 10 minutes has been much lower than when i was playing in ow 1. hopefully i can improve my overall mercy gameplay with the info in this video!❤️
I actually feel the opposite. I'm more of a newer mercy player, but one thing I have noticed that because we have one less tank feeding(in my elo). I actually feel like I can do a lot more as a healer because I have one less person to worry about.
Clicking ALL THE BUTTONS. This needs to be seen more. Thank you for doing the good works.
Just in time. I decided to learn how to play merci in OW2.
I thought i was weird for swapping my primary and secondary beam, nice to know a really good mercy main does it too
I always push damage boost as much as possible with around 2k per 10 mins (as a second support, I try to not force Mercy whenever we do not have another main healer). But in Diamond, I constantly see the enemy team with healbotting Mercy just wins anyway which has always confuses me. Then, I realized that when my teammates can't hit shots, my damage boost goes to waste and it's sometimes better to just healbot simply because of how much people would face tank damage without taking cover, which is honestly surprising that people still do that in Diamond.
your videos are always so amazing. clear, concise, well thought out. just absolutely amazing
I think an important question is: at what ranks can I trust my team and my other support to cover for the healing I'm not doing by damageboosting? I definitely feel like that "choice" to stick with boosting is a lot riskier in lower elo.
Definitely
I had to switch of mercy because I only had to heal
Merry christler🙌🏽🙌🏽 your gameplays and a few others are the reason I've made it from gold 3 (hard stuck HELLLLL) to diamond❗️💖
excellent in-depth guide on how to damage boost as mercy! i greatly appreciate it. one of my favorite things to do right now is to do the backwards ga that you mentioned, it is super useful and fun to use ♡
I loved the part where genji said “THE GREED BECOMES ME” truly an overwatch 2 moment.
I FUCKING KNEW THE VIDEO GOT UPLOADED THEN DELETED I WASNT GOING INSANE
I wanted to get this uploaded yesterday but UA-cam was being weird with the HD processing and it still wasn't done after 3 hours when I had it set to. Reuploaded today!!
ur content is worth waiting for
i have autism related slow reaction time, and because of it i often accidentally let allies die because i cant switch to healing fast enough, thats why i often switch to heal even when they are generally above half health or if they are on max but in a position where someone can easily 2 shot them just to make sure i dont let them die on accident
for example when im behind a wall but my pocket target is out and about and is fighting with a sniper like ashe or widowmaker i often hold down healing instead of dmg as default and only switch to dmg when they arent being directly fired so to not let them immediately die because i couldnt react in time
Thank you for this guide, I am learning to be a good enough mercy to go in competitive, and yeah I really do pocket Genji, Pharah, Echo, Cassidy the most and it is great.
This is such a great resource, thank you for making it!
Someone probably already said this, but if you rebind dmg and healing and don't want to deal with using your secondary to fire your blaster when needed, you can ALSO rebind your blaster to be secondary fire only (it's under blaster input, i think) or you can even go the extra mile and have it be both (this is what i do :])
Been looking for a guide like this, thanks!
Thanks for this video!! It's extremely helpful ♥
unrelated to the damage boost, mercy's GA is still in its OW1 state in freezethaw elim
I noticed that too. My movement felt super clunky until I realized
A specific boost goal can be tricky since sometimes it’s not only up to you to achieve it. If your dps don’t know what to do and stand in the wild open it’s not a good idea to dmg boost because a dead dps does even less dps
gorgeous guide! very clear & concise. Thank you ♥
I'm a new player and I loved the video I'm going to put everything into practice. Thank you very much!
Uhm it’s weird how the new mercy skin is her thumbnail this is way before we new about it
same with a video which had lifeguard on its thumbnail around 6-8 months before the skin released and its literally a 1 to 1 copy ingame?
they prob changed the thumbnail at some point
My guess as for why the damage boost applies differently to the new heroes is a bit of spaghetti code. They probably heavily reused sojourn's snare as a basis for building Ram's snare. Might have been an oversight with sojourn originally, that ended up translating over to Ram in the rush to get the hero out.
Thanks for the insight Paper
👍!
Something I like to do is to boost injured allies and heal them while they’re reloading if there’s nothing more pertinent. It helps with confidence boosting injured allies and stops them from complaining so much
Thank you these tips are helpful. Only recently became a mercy main and these help
This was an extremely helpful video. Thank you!
This is such a good guide, has so much detail. I can tell just from this you’re a really smart player and think about the game in a really observant way. Thanks
In the future, I hope Blizzard increases the consistency of damage-boosting.
Love your videos they are so informative and funny as well!!!!
about to send this to every healbot mercy in my ranked games, ty niandra💕
It would be cool to see clips of you doing some of these techniques in game
For the first like 7 hours I played mercy I did not know she could dmg boost bro😭
this cracked me up 😭 16:13
The little Skiesti egg?? I'm CRYING she's so cute... 🥺
for me whats so frustrating is that in plat, the enemy mercy will always healbot and pocket the tank meanwhile im dmg boosting dps and letting the second support (unless its zen lucio or brig) help the tank. and the second we start losing the team always blames me saying im not healing enough or that i should do what the enemy mercy is doing. even though i peel for my teammates and i help anas/kirikos/etc when theyre being dived. i just dont know what to do especially because no one ever kills the mercy on the enemy team and wonders why their tank isnt dying
Unfortunately, there isn't anything you can do but ignore them. Ultimately, if you're doing the proper things you'll eventually rank up and not have to deal with them. The key is to stick to ideas that higher-level players have attested to and then do VOD reviews every so often to confirm you're on the right track. If you ever feel like arguing with them, just remember that you're all Plat for a reason. You're both going to be wrong about something, you just have to focus on yourself.
the only reason pocketing one ally mainly is seen as bad is because of all the annoying e couples 😭 especially when the mercy is entitled as someone who as fallen victim to e couples with enemy mercy or when the mercy never damage boost or heals anyone else but pocketing is very powerful
Thanks!! This was actually soo helpful !!!! >.
Merry Christmas Niandra 🎄
i feel like alot of mercy's and i mean a lot need to watch this
Not even, just everyone because as a mercy player Niandra taught me well but idiots dont understand how to play mercy and yell at mercys for being good
Happy new year! Love you 🎉
2000-3000 dmg boost per 10 minutes...
I maintain a pretty consistent 1k per minute overall output on Mercy. If output is happening at all times during that minute, then every minute you'd only need to dmg boost for 2 seconds (and have the player you're damage boosting use it) to meet that goal. In a 10 minute match, I find it usually comes out a little closer to dmg boosting for around 2 minutes straight and then healing the rest of the time.
great vid, thanks for sharing!
Quick dmg boost tip,, if the enemy has a tracer nearby, then pocket a dps like junkrat or hanzo to let them 1shot the tracer
merry christmas and happy upload day!
I think when people start learning how to play mercy for overwatch 2 she is going to end up being the best support in the game
Phenomenal Video! Really well done. I kinda just wanted to find out the damage percentages and what thresholds damage boost lets characters cross (workshop lets you Nano yourself easily but not mercy boost) but ended up learning a lot about mercy.
30 percent damage increase. Math can help with rest.
Loves these guides!
The problem with having a mark for amplified damage is sometimes ur tank is taking so much damage all the time you can’t stop healing and in low ranks that’s all i experienced. The tank never backs up
Great video. Thanks as always. 🥰
thank you fellow mercy main!!
Honest question, if you're damage boosting so much, aren't you better off as Bap or Moira who can more reliably apply damage? Seems strange to struggle to reach 3k damage boost, when even a bad bap or Moira will quadruple that with ease.
this channel inspired me to become a Mercy main
Amazing guide!
I'm just here because of the amount of times I've tried to damage boost a dva nuke or tire and I just go "oh right-"
Another very useful video, thanks for the gift :)
I don' t know if this works for everyone, but when I have an Ana or a Bap, I only heal tanks when they go crit and unless I am pocketing a DPS, I will do the same with them. When it comes to my sups, I always try to keep them healed if I can and will pocket them if they start to take too much pressure. If I have someone who has more limited heals such as Lucio or Moira then I will heal a lot more. Especially if I see my team outranging the Lucio or if I see Moira bottoming out a lot. When it comes to Brig, Zen, Tiktok Moiras and Reddit Lucios, then I gauge by their position or the teams to see if I need to step up to do a bit more on the heals front. You can still do main heals on Mercy if needed, but it is definitely a major struggle and will cut into your damage boosting. Please note that I am a lower ranked player so I expect I will have to adjust my playstyle significantly as I climb.
Thanks so much. I will become an even better mercy now!
i did what you said and it's really helpful it's just a lot of people started calling me a troller and reported me but thanks for the helpful tips :D
mom get the camera im in the video, also merry Christmas gamer
I litterally only heal if someone is critical health. Unless I'm the only support in for that moment, a couple examples would be, if our ana dies or loses Los or even if I notice ana can't heal someone because of a shield. Also, if the fight ends I'm usually checking score board and see my other support having ult, I try to steal the heals then so at least someone gets ult charge from the heals
I’ve been trying and the most I get a game is like 400-500 in dmg boost while my healing is 5000+ hopefully I can get better😂
I feel like I don’t focus on one teammate enough, and don’t have much faith in my other support. With subpar positioning as well, this helped a lot!
one of my pet peeves when playing mercy is getting flamed for damage boosting.... and what's worse is that we started winning when I became a heal-bot.. it's honestly so frustrating
My brain got reworked so that "Secondary" is what I feel like hitting first on most heros. (I played primarily snipers and mercy.)
16:16
does it matter to boost ana to shoot at pharah? it takes 3 shots anyway bootsted or not, unless shes getting healed, then shoot the pocket mercy first
I got flamed several times for ending a game with 6k healing while other supports had around 10-12k healing even though i was primarily damage boosting and pocketing a sojourn (our moira was the only one that defended me from the toxic tank that kept diving with low health)
I'll probably start playing mercy I've been meaning to get out of bronze as support as it makes me feel sad and I like being not sad and this guide has been pretty helpful
Whenever people don't understand why mercy needs to damage boost I just explain like "Mercy not damage boosting is the same as lucio or zenyatta not using his primary fire"
i'd reccomend new players to not ignore the first point about DMG boosted per 10 but to take it with a large pinch of salt... maybe like a handful of salt. unless you somehow manage to place in plat or higher straight away, you're gonna be with low elo players who will both take more damage and do less damage than a more skilled player. this can often mean its better for you to be playing adaptably rather than playing mercy at her most "effective" as it may not actually be effective for your team!
a few days ago i got 4000 damage amped in 14 minutes and i was so proud of myself lol
im getting exactly 60-40 ratio in almost every game
Got a big problem after trying to damage boost more often. My team is telling me off for using it, and even reporting me!
Even though I still have more healing beam usage than damage boost currently, I'm being accused of throwing for daring to use damage boost at all