I just can't help but laugh at the bit where Super Mario 64 is being praised for being a revolutionary success of game design, but almost all the gameplay footage shown is of the game being broken to hell.
@@davidthecommenter Sorry, I just couldn't get into that game. Maybe because I'm younger, but there's way too much vertical platforming and precise movement involved.
What feeling is that? Shame? It was so bad even the fantastic dreamcast couldn't revive sega's confidence in the console hardware market. Could be worse I suppose, at least sega survived. Commodore was crushed by the CD32. And Atari got double teamed by the Jaguar and the Lynx Handheld and have only recently began releasing games again.
@@ben06343 And although the game itself is solid, the game has a lot to learn before it can stand out. But I believe, "Basically a Wii U Port" can save the series.
"Nintendo and Mario made this transition gracefully.." "But when Nintendo _clearly_ put a lot of effort into their 3D Mario games.." *Places several pieces of footage of game breaking glitches**
I fail to see your point. I rather play a fun game with glitches/bugs than a boring game without glitches/bugs. Besides, it was one of the first 3D games ever. I did like to see you make something completely new without making any mistakes what so ever.
lHikariAnkoku He meant, Nintendo must have put much effort into the game that it breaks like hell. Nintendo surely never thought that a glitchy game would be succesful, they thought they covered the 3D element well.
lHikariAnkoku Also, the argument "I like to see you make something new without mistakes" is a very bad argument. It's like you need to make a game to give your opinion to the game itself. And it's honestly very retarded.
cumquatrct3 that actually explains why SMM is possible at the first place. They already have the system of creating levels, and bring it from programmer level to user friendly level gives birth to SMM.
Given the announcement of Mario Bros Wonder in the most recent direct, your "Nintendo only released a new 2d Mario when they had a reason to do so" still seems pretty true!
A little annoyed how you glossed over all the additions to New Super Mario Bros. except the Mega Mushroom. - Each level includes three Star Coins that must be collected for 100% Completion. No Mario game had this beforehand but they became a standard for the franchise even in the 3D installments moving forward. - Yoshi from this game onwards has his Flutter Jump first introduced in Yoshi's Island. - A large number of elements from Super Mario 64 are brought over. The 8 red coins, Ground Pounding, Wall Jumping, and the Triple Jump all make their 2D debut here. Yes, I know Red Coins and Ground Pounds were introduced in Yoshi's Island, but Mario first used them in Mario 64. Furthermore, Mario's physics in these games are based on the 3D titles, which is a significant difference from World.
@@milkmangarffan You're not exactly correct. There can be far more than 3 Dragon Coins (the coins with yoshi's face) in a stage and they are also used solely for 1-Ups, they aren't completion collectibles like the Star Coins.
Well The New Super Mario Bros Series Goes Like This: New Super Mario Bros (DS) New Super Mario Bros Wii (Wii) New Super Mario Bros 2 (3DS) New Super Mario Bros U (Wii U) New Super Mario Bros U Deluxe (Switch) Aw Man.. Thats Alot! Take A Shot For Every Mario Game With The Word “NEW” Is Released
It's sort of like Mega Man, really. Mega Man 1 established the series, Mega Man 2 refined the core gameplay, Mega Man 3 and 4 added a few new moves to his arsenal. After that, the series really didn't know what to with itself (7 and 8 gave graphical upgrades but didn't change much, and 9 went retro). The result is a whole lot of games that are definitely good, but most of them don't really have a reason to exist besides "boy, it would be nice to have another Mega Man game this year." That's the real reason they added the gear system in 11 - they didn't want the game to be just a level pack.
ION Lord I think you mean the first Super Mario Bros. games that were made. I was talking about the new series that came out from the late 2000s and early 2010s, but thanks
Like you shortly mentioned there is a genius reason, why there is the Gomba Question Block Setup! The Player sees the Question Block, about, what he knows is already a good think, so that he is let to jump against it! With that you jump on the head of the Gomba, and you realise that they are the enemy's and that you need to jump on their head to beat them! But now,as a developer, you got the problem that the power Up also is a mushroom so that the player thinks he needs to douche it to! But because of the blocks setup after the Question Block Gomba Setup, you catch the power mushroom when you run forward in a normal speed, even if you try to douge it! And so you automatically collect that power Up and realise that it is something good! And that's why this setup(especially the one in the first game, because of the block setup after the Gumbo Question Block Setup!) is really genius!
Mario Maker? New Super Luigi U? How did you forget these games! The worst thing is that you forgot the best Mario game... Hotel Mario! But in all honesty, nice recap on 2D Mario.
I noticed that you mentioned "Super Mario Land 3-4-5-6". Technically, there is a Super Mario Land 3. That was the beginning of the Wario Land series, since the official title is "Wario Land: Super Mario Land 3". Same deal with Yoshi's Island. Officially, at least in Japan, the game's called "Yoshi's Island: Super Mario World 2".
And Super Mario World was "Super Mario World: Super Mario Bros 4". Oh well, I guess Nintendo liked the idea of ending a series by starting another one with the same game.
This is honestly pretty fascinating. I've always wondered myself how the Mario games have managed to keep players so engaged for so long without ever running out of momentum. Great analysis!
It really is, nothing even comes close. The amount of variety in enemies, levels and the insane moves mario can do, both those intended but also a lot of unintended moves, like the cap tricks, shell jumping to mention a few. On Mario Maker, SMW also has the best levels.
@@mariamatilda9017 Actually those came in later, the level we should look at is the level in the top left corner of the levels that come from the 10 Mario challenge.
Hey Ceave! I’ve got some ideas for some challenge runs. I would really live it if you did something in Mario Galaxy 1/2, but those games are mostly exhausted so that might not be the best idea. But you could try a “no secret exits” challenge run of New Super Mario Bros./Luigi U (Probably a “while permanently crouching”). If you do use any of my ideas, then I’ll say Hooooo-ray!, because you make the best content on this platform! Thanks!
What about 'no spinning while in the air' for galaxy 1 or 2?' (Launch stars don't count) Edit: Actually, it's been ages since I last played those tbh. There's probably some obvious impossible roadblocks I forgot about, but if the run _is_ somehow possible, it would be a really interesting route.
I'm really happy this guy enjoys the New Super Mario Bros games as much as I do. Those platformers are really some of the best and it's sad many people don't realize that simply based on how the games look.
I agree, mostly because it was the one that got me to like this super Mario Brothers franchise. Before it, I had only played SMB3 and it really frustrated me that you had to reset everything if you lost all your lives (which wasn’t too hard to do, esp without the checkpoints). SMBWii removed all those problems and I ended up finishing the game several times. While I haven’t ventured off to play any other games, I’ve watched many videos on the different games (particularly SMM), and if I were to encounter one of the other games I wouldn’t be so averse to playing it. So yeah, definitely special to me as well :p
Beat a game while constantly pressing right (or another button if you want) Also i was always so confused about the order of mario games and this really helped
Great video as always! I think nostalgia is the big part of the puzzle you're missing here. the release of Mario 1 through World lines up with when so many of us were kids, growing up and falling in love with video games for the first time. The 14 year gap lines up with a lot of us growing up, and then the Wii Mario games line up with a lot of the same people who grew up loving mario as kids having kids of their own. Think about the multi-player capabilities of the Wii mario games. They are completey perfect for the kid who grew up in the 80s to take his now 6 year old son and teach him to fall in love with gaming, while walking alongside him in Mario games.
2D Mario is one of the few Nintendo franchises that never lost the secret to mass appeal gaming: Simple inputs that leads to interesting and/or complex outputs. Most of gaming has followed the path of trying to please the hardcore gamer, who is especially prone to confusing complexity for depth. If they have to press 12 buttons to accomplish a task, it seems to us/them like they're getting "more" game. In reality, their substantive input is virtually the same. A modern hardcore game might seem to have more meat on its bones, because instead of having to just jump on a goomba's head, first you need to open your map, track down an enemy, pull open your inventory, select the right equipment, then go press, O, X, X, TRIANGLE, O at it, but after the first two or three times of this, it ceases to be any more engaging than a Goomba stomp and becomes exactly as repetitive. In short, most gaming choices are horribly weighted down with incredible amounts of bloat, which do nothing to change the core interaction between the player and the game. Hardcore gamers may put up with this, but people who don't put up 200 hours on a video game with regularity naturally feel like it's a complicated waste of time. Please note that I'm not criticizing hardcore gamers for this. I'm exactly the same way. I'll pile up expansion pack after expansion pack on a board game that in no way significantly alters its core decisionmaking, but it does make the game take an extra 2 hours to play. 2D Mario follows a small number of hard rules which are intuitive and consistent. It takes about a minute and a half to know everything you need to in order to play the game. Just by looking at the screen you have a rough idea of what's happening, and what causes success and failure even if you've never touched a controller before. Further, it's broken up into small, bitesize chunks, so almost anyone no matter how busy can fit in some play. It may not be gaming's absolutely most pure form, but it's pretty close.
1:56 Well, technically the starman doesn't work the same way as in future games. It doesn't accumulate points and eventually give you 1-ups if you run into multiple enemies.
They have a potential evolution for the series, specifically the 3D World style found in Super Mario Maker 2. Give Mario techniques he’s never had in 2D, bring back old forgotten ones, new and old power ups alike, new enemies previously only seen in 3D. There’s a lot they can do, but they seem to have settled for more of what they’ve already done
Random: But thank you for using the Teehee Valley Theme in your video. Superstar Saga was one of the first Mario Games I played and it always stuck with me
You forgot about World 1-1 in Super Mario Run! It's a 2-D Mario game, too! :( I mean… granted, it's not the same as the other Super Mario Bros. games (on account of Mario's lack of ability to stand still), but it still counts! XD
@@Xelioo7 The only thing about Super Mario Run that I object to is its price: it feels like it's more expensive than it's worth, to me. I bought it one of the times it went on sale, and I actually *have* had quite a bit of fun playing it - even if I've only ever done so just to kill time while I'm waiting for something/someone. :) And I have to say: having played a few OTHER games on a smart device and being able to use only the touch screen… Super Mario Run controls a lot better than, say, Fairune does - because in Super Mario Run's case, the screen IS the button… rather than being a place that has "buttons" that you touch for moving and actions and such. :)
I don't remember anyone saying the first is the worst. If they talk about the first level, usually is the easiest one, but they are the most carefully planned because they need to teach the newcomers how to play. About the games themselves, I think SMB1 is better than Lost Levels and Super Mario Land. I may even state that is better than NSMB series because NSMB series rehashes everything (the gameplay, the esthetics, the style) so nothing really stands out and SMB1 was fresh and surreal. I don't blame anybody from preferring NSMB, looking back SMB1 no longer feels fresh and surreal, but I really don't imagine anyone preferring Super Mario Land 1 or Lost Levels over SMB1
0:55 ...It kinda did though. They need to move on from the "NEW!" games because they are getting old. They need to reinvent 2D Mario again. They either need to go full 3D, or find something better than the NEW games. I would love a 2D Mario game that had a new, beautiful, unique art style (I would personally love to see hand drawn) and new ideas. The 2D platformers we get now feel really plastic-like and very cookie cutter. They need to ditch the art style, (its like 15 years old now) ditch the old music and come up with something new, and for the love of God, ditch the grid! Every 2D Mario game takes place on a grid, which was okay in the 90's when you didn't have a choice, but that was thirty years ago! It's time to move on. Nintendo needs to be more creative and innovative with their number 1 series. It feels like we get more creativity from the smaller series. Mario, as the face of Nintendo, should not be one of the most overdone, cookie cutter games they have. It doesn't represent the brand well at all. Please note, I am talking about the 2d games. Mario Odyssey was amazing. New Super Mario U Deluxe was not. Mario Maker 2 is coming out, and while most people see it as a step forward for Mario, I see it as the death of the new series. Nintendo is going to have to give us a Mario platformer that we can look at and not say, "Why would I get that? I already have Mario Maker." Anyway, thanks for reading. Let me know if you agree, what you think they should change if so, or if you disagree, and why I'm incorrect. Let me know!
I think that New Super Mario Bros. U isn't "just for the sake of being made," it's just because the Wii U needed a Mario game, and New super Mario Bros. Wii happened to be such a hit. But otherwise, I definitely see your point.
11:49 I always have to comment when I hear this grammar error but you said "they stop to explode" but the right way to say it is "they stop exploding". What you said actually means something completely different. I'm just trying to help!
I'm happy that I'm not alone in thinking my favorite childhood game is the best 2D mario game of all. The variation yet similarity to the earlier games is what sold the game for me.
I never really connected with the New Super Mario Bros series of games, but I'm glad that you got to experience the same kind of deep connection to a game that I felt with the originals. I suppose it has everything to do with what you played as a kid. Childhood memories of playing a favorite game are so interesting...to this day there are certain smells that I strongly associate with certain video games. For example, Lavender and/or PB&J sandwich = Final Fantasy 9 Hot inside of the charging port of a wireless Xbox 360 controller smell = TES 4 Oblivion Hot dust/asphalt = Super Mario World Stale cigarette smoke = Halo 2, 007 Nightfire, Timesplitters 2 I'm sure there are more examples I'm forgetting too, but for some of them it's hard to put to words.
BKH is the shit in the 1st game but loses it awesome moveset in the 2nd but Greatswords like you used for reference never lose the awesomenes in the series.
That would be really cool. Imagine being able to hold down a button and what ever you place is off the grid. I've seen people do some pretty amazing stuff by going off the grid in a grid based game (Like the Sims) so I don't see why Super Mario Maker would be any different.
What are you talking about?... The big twist with U was the open world similar to Mario world that had branching paths... That's the twist. They didn't recycle a game. They expanded upon it with better level design and I found it far more revolutionary than wii. Not to mention the new modes, nabbit and whatnot. Why are you ignoring literally everything that isn't a level? Also you really underestimated Mario world. It's not just similar to 3 and 1. It brought so many new mechanics and yoshi.. YOSHI!! And the mechanics are just man... The branching paths the star road levels. They are unique and they weren't just similar games.. They did a lot new that you're looking over.
I don't know why but i very slightly prefer new super mario bros wii, it has a few things that nsmbu doesn't have like curved slopes, a level with wind, and more unique gameplay ideas. But i have the feeling thart if they release a switch version they could make an even better game with really new stuff
Actually I prefer Wii. It seems much more structured and actually feeps like a journey/adventure. The open world map in NSMBU makes everything look bland and just feels like a selection of levels. I really really love NSLU though, that one is actually probably even better than NSMBW.
The fact that they didn't even compose new music for most of the levels speaks volumes about how it is mostly recycled. I still think it's pretty good out of context.
The Mario series never died yet because: 1. The original creator still works on it 2. They didn’t just sell out and fill the game with microtransactions to make as much as possible while not giving a crap about the game itself
I found this video quite shallow and a bit disappointing to be honest. - The context isn't completely explored, Mario Bros 2 ( the real one ), was meant to play with player's expectation which is why a lot ot the game seems like "trolling", like a warp zone that take you back to the world 1 or yes, the mushroom that kill you. It's an interesting idea for a sequel. - There is also the fact that Doki Doki Panic IS a Miyamoto game, i think it's quite an interesting stuff to add. - Mario Land seems like a success but inside Nintendo, there wasn't "that" satisfied with it (yep, the physics), it was quite a rushed game and they took the decision to bundle the console with Tetris instead... And it was the right choice. Interestingly Nintendo of America said at the time "if we bundle Mario land with the console it will only be for young boys, if we bundle Tetris instead, it will be for everyone". - Mario World is a much more interesting game in my opinion but since you limited yourself to the first level, you couldn't really see it but the fact that they changed straple of the serie like the block that aren't destroyed but turn on itself instead or the Goombas that are now rare enemies called Galoomba and can't be killed directly but have to be taken like a shell is quite strange. They also introduce puzzle with the ghost houses or stuff like forest of illusion. I find it interesting because since they had to change those kind of fundamental thing, it feels like they were really desperate for new ideas at this point. They wanted to show new ideas in 2D Mario and that's the last time the main core team made a "normal" Mario Games. The next game from them was Yoshi's Island which IS a good way to show new mechanic in a Mario game : By changing the character which will have new moves. In that way, it's a shame you didn't at least mentioned that game since it began as a "New Mario Game" and evolved this way because it was the only way to them to make a "new Mario game with new ideas" - Interestingly, something very similar happned for Mario Land 3 Which is Wario Land of course. It's a much more exploration based game than Mario. It's not a Mario game just because Mario isn't the hero but we can clearly see the first one being a LOT like Mario (power up and all) and having the new concept of searching coin and treasure ( way before New Super Mario Bros 2 ) and creating a new "hero" for that because it wouldn't fit Mario very well. That's a very good way to make a sequel ! - In a way, they never stopped to make Mario games... They just called them "Yoshi" and "Wario" games instead. Especially the first of those series since they were made with the same team as Mario games. ( and began as a Mario Project ) - I don't really understand why you didn't mentioned the new moves on the NSMB DS either and how the coins have a different placement on this game, i'm actually quite curious about how they taught new player those move since i honestly don't know but you never talked about that either. - You didn't even mentioned the true new mechanics of Mario Wii which was the multiplayer... I mean... I don't really understand why NSMB Wii is more "Mario perfection" than Mario Bros 3 or Mario World myself, it was quite boring to me compared to those game in my opinion BUT the fact that they found a way to make it multiplayer is incredible and was very hard to do. This is why the camera is so dezoomed here and why you don't seem to find a conclusive "new thing" in there. But if it was just that, i wouldn't be disappointed. No, what i didn't liked is that... Well we never talked about the first level right ? I mean, the video started fine with the single goombas that go to the player but you stopped the analysis after that... Like if the player doesn't react : He is dead and it's actually the first mistake that do a lot of new players. The whole process makes them learn the jump button, they can't go ahead without it ! You didn't talked about the introduction of the first mushroom which is in the middle of 5 blocks. The mushroom rebound to the pipe and then go to the player. Why ? Because this way, it's quite difficult for a new player to avoid this power up, some of them though that it was another enemy after all ! So yeah, if they jump to avoid it, they touch a block and immediately go back to the mushroom and learn that it's actually a power up. This story is quite well known because Miyamoto talked a lot about it. Which is why i was very interested to learn about the OTHER Mario games. But you mostly mentioned the kind of enemies that was there. Not really how the first shell you can grab is out of a jump so a player will naturally have the B button pushed. Or how the Mario Bros 3 first level was actually very hard to do because NES games tends to be horizontal or vertical but couldn't do the two at the same time. ( A lot of good video is about that ) But nintendo at the time REALLY wanted to show some verticality action which is why the racoon was developed. It seem you don't fully explore the context of the games ( Why the game was developed and even who developed it ), you don't explore the technicity ( How the game was made... Being "just" amazed is something everyone can do but you are Ceave Gaming, you talk about very technic stuff in Mario Maker video so i was underwhelmed. ), and you don't really explore the design either ( how the level differs in design, not just enemies count ). So yeah, i found that video to be quite frsutrating because it goes to a lot of direction without having one very satisfying to watch... And so, i even disagree with your conclusion. The new thing about Mario Bros U was obviously the asynchronous gameplay which... Well... Didn't worked. It's not that NSMB U isn't special, it's more that the special thing they wanted to make failed very very hard. And you have to play in multiplayer to see it... But since you don't, there were no chance it would happen. Then again the new thing of NSMB Wii was the multiplayer and you obviously have to play in multiplayer to see it... So yeah, maybe it's not that illogic ? And i don't know why you made a free pass for New Super Mario Bros 2 because it seems to me like a recycled Mario Land 3 with a less cunning plan since they did it with Mario instead of a new character. But why did those two games happened ? Nintendo said something quite interesting at the time, they said that while the Mario team want to make Mario 3D games, the Mario 2D ones is the ones that sell the most each time. I think those two games are the result of Mario 2D not being the focus of the core team of Nintendo ( the ones that actually took risks in those Mario 3D games ). So the Mario 2D ones "had" to not be too crazy in order to be sure it will works again for a cheap price. (Since you don't have to find a new design) Well, just a theory of course, but i think it fit well with the context. Sorry to have taken your time, i hope you learned some stuff from there. Ceave Gaming is really a channel that took me by surprise by how interesting he usually is, even the latest Mario Maker 2 analysis was really good and show a great understanding of how designs works which is why i took ( way too much ) time to write this.
Not many people seem to mention how different Super Mario World is from other games, what with not having bricks, completely changing Goombas, having normal Piranha Plants in only one level...in fact, not having many of the classic SMB enemies return. It also changed how Koopas function, removed every power-up introduced in SMB3, introduced secret levels and secret worlds, introduced ghost houses, didn't utilize many of the classic level/world environments introduced before, replaced toad houses and mini-games with the Switch Palaces and bonus game acquired by getting stars at the end of each level... It also somehow took until this game for the series to actually have visible checkpoints. It's something I didn't notice until way after I first played it, because SMW was my first SMB game.
@@k-leb4671 Super Mario World was truly Mario's perfection, every next games was totally based on SMW, with the branched world, spin jump, Koopa's being bipedal, Bonus worlds, etc. In fact, I could say that every next Mario game was a downgrade of SMW, becaude they eliminate the verticality and secrets of almost every level. And the same can be said of Super Mario 64, being 3D Mario perfection and only surpassed by the actual improvement Super Mario Odyssey.
Yo, Ceave, let me take a moment to say that you are amazing. I love your videos and your creative ideas on Super Mario Maker. You made everything so interesting and funny and I always love to watch your videos. You always find a way to amaze me and surprise everyone. You do amazing on your channel and we support you a lot! Thanks for listening, you lovely Mario Maker Person.
Nintendo is a gaming industry god. They have a secret way of revolutionizing themselves with all series. Mario, Zelda, Pokemon, Metroid... Nintendo milks franchises. A LOT. But they do so in a beautifully perfect way. They keep a loyal fanbase and listen to them. They are masters.
Filipe Silva they kinda fucked up Metroid but yeah I completely agree. Edit: I love metroid it's just that I think Nintendo kinda screwed the pooch, so to speak, as they waited way too long to release games in certain cases and then just gave remakes. Or how they kinda botched the portrayal of certain characters. (All just my opinion)
@@elizabethp.7354 Waiting has a reason. Like Breath of the Wild: The wait was insufferable, but worth it: The game was a masterpiece. Not to mention how they're making Metroid 4 with Retro Games now. Which is ABSOLUTELY AWESOME!
"SML physics are a slight downgrade from SMB3." "Slight?" Super Mario Land physics feel like playing hackey sack in skin-tight jeans: Easy to mess up and never really comfortable.
"How did Nintendo manage to keep the Mario games interesting over such a long time?"
Well, it's actually surprisingly simple.
You made it seem like ceave said that.
@@Daboss7173-d9k I wish
How?
Stephen Jubb: Its actually surprisingly simple.
No microtransactions
I just can't help but laugh at the bit where Super Mario 64 is being praised for being a revolutionary success of game design, but almost all the gameplay footage shown is of the game being broken to hell.
That's why it is so great
i think that instead of making a odissey i would have prefered 64 redo, but with more rooms, levels, star and secrets
@@bruschetta7711 that's just sm64ds
Lol, i read this comment just as it happend
@@bruschetta7711 *aN odyssey
“Nintendo and Mario obviously made the transition from 2D to 3D gracefully”
**proceeds to show all the glitches in Super Mario 64**
I love that subtle jab.
*YA-HOO YA-HOO YA-HOO YA YA YA YA YA YA YA YA YA YA YA Y-*
Yeah, I'd say that the first 2 3D Mario games weren't exactly "graceful". Both Mario Galaxy's were amazing though.
@@FairyCRat buddy you didn't just jab at sunshine did you?
@@davidthecommenter Sorry, I just couldn't get into that game. Maybe because I'm younger, but there's way too much vertical platforming and precise movement involved.
Soo...
When are we getting that permanently-crouching Super Mario World run* I can see you practicing?
MouseTV Huh?
@@clark5317 10:45
Joseph Braswell It's too bad this video was release months ago. I really want to see that run.
No because you can’t crouch in that game
Mario run doesn’t have crouching
“The 2d gaming era came to an abrupt end with the release of the n64 and ps1”
Y’know, the Sega Saturn has feelings too
What feeling is that? Shame? It was so bad even the fantastic dreamcast couldn't revive sega's confidence in the console hardware market. Could be worse I suppose, at least sega survived. Commodore was crushed by the CD32. And Atari got double teamed by the Jaguar and the Lynx Handheld and have only recently began releasing games again.
@@christophergreensides1410 это явная атака персонажа на моего мужчину Сегата Сансиро
@@josephharold808 this is a clear character attack on my man SegatSanshiro
?
Me: EXACTLY!!
Some dude: You I-dot
Zachary Croket nah.
"Then everything changed when the Super Mario Maker attacked..."
"Only the player can master all Mario elements but when the world needed them most, they vanished."
@@GeneralSnivy 5 years later, me and my little sister found a new mario game, a one who is named "basiclly a wii u port".
@@ben06343 And although the game itself is solid, the game has a lot to learn before it can stand out. But I believe, "Basically a Wii U Port" can save the series.
They didn't know what to do so they let the players decide
@@GeneralSnivy goodreference.jpg
The series is so popular not because of the story - but the level design.
No, they all have very in depth stories. Super Mario Bros. 3 has the best story of them all.
Maybe marketing, maybe Italian, maybe the classic overworld jingle?
And the mechanics. Miyamoto really nailed the movement and controls.
Wigglygeoduck77 YT But is that why they're popular?
@@Beunibster Not until Mario 3, if you ask me.
"Nintendo and Mario made this transition gracefully.."
"But when Nintendo _clearly_ put a lot of effort into their 3D Mario games.."
*Places several pieces of footage of game breaking glitches**
I fail to see your point. I rather play a fun game with glitches/bugs than a boring game without glitches/bugs.
Besides, it was one of the first 3D games ever. I did like to see you make something completely new without making any mistakes what so ever.
lHikariAnkoku He meant, Nintendo must have put much effort into the game that it breaks like hell. Nintendo surely never thought that a glitchy game would be succesful, they thought they covered the 3D element well.
lHikariAnkoku Also, the argument "I like to see you make something new without mistakes" is a very bad argument. It's like you need to make a game to give your opinion to the game itself. And it's honestly very retarded.
You guys realize that’s a joke right
ThePugLord I know but this guy takes it so seriously that he may have been wooshed.
It’s like they planed for Mario maker since game one
Don't forget about all the rom hackers and people like Redigit who "made" mario maker before nintendo did.
ION Lord is this a joke?
Eric Lee I hope so
ION Lord good.
cumquatrct3 that actually explains why SMM is possible at the first place. They already have the system of creating levels, and bring it from programmer level to user friendly level gives birth to SMM.
Given the announcement of Mario Bros Wonder in the most recent direct, your "Nintendo only released a new 2d Mario when they had a reason to do so" still seems pretty true!
Now beat all the first levels Coinless 👀
That’s too easy.
Coinless and without pressing right.
Icay, you might have to help line up some jumps.
@@username4835 and crouch jumping, no damage, no powerups, and always top of the flagpole or equivalent. And killing all enemies.
Okie
That’s… _surprisingly_ simple.
Ez
A little annoyed how you glossed over all the additions to New Super Mario Bros. except the Mega Mushroom.
- Each level includes three Star Coins that must be collected for 100% Completion. No Mario game had this beforehand but they became a standard for the franchise even in the 3D installments moving forward.
- Yoshi from this game onwards has his Flutter Jump first introduced in Yoshi's Island.
- A large number of elements from Super Mario 64 are brought over. The 8 red coins, Ground Pounding, Wall Jumping, and the Triple Jump all make their 2D debut here. Yes, I know Red Coins and Ground Pounds were introduced in Yoshi's Island, but Mario first used them in Mario 64. Furthermore, Mario's physics in these games are based on the 3D titles, which is a significant difference from World.
The idea of the video is to analyze only the first level not the entire game.
Haha, whack ass
3 star coins are based off the dragon coins in world
@@milkmangarffan You're not exactly correct. There can be far more than 3 Dragon Coins (the coins with yoshi's face) in a stage and they are also used solely for 1-Ups, they aren't completion collectibles like the Star Coins.
Yoshi's not in NSMB
"The Super Mario Series never had a 2D Mario game for 14 years."
Super Mario World 2: Yoshi's Island: excuse me i exist
Ceave: the *3rd* game in the new super mario bros series, is New super mario bros *2*
Me: wait...
No it not he mean the old one
Well The New Super Mario Bros Series Goes Like This:
New Super Mario Bros (DS)
New Super Mario Bros Wii (Wii)
New Super Mario Bros 2 (3DS)
New Super Mario Bros U (Wii U)
New Super Mario Bros U Deluxe (Switch)
Aw Man.. Thats Alot!
Take A Shot For Every Mario Game With The Word “NEW” Is Released
@@TattleameliaMLG i know.... thats the joke
Jbad11 42 Alrighty... I’ll Do This To Myself
r/wooosh
Wait... what?
Ceave, you need more subscribers. You never fail to make amazing content.
In other words: NSMB2 and NSMBU are still good games, but sort of redundant compared to the earlier games.
And NSMBUDX is... ugh just give us 3D World already
It's sort of like Mega Man, really. Mega Man 1 established the series, Mega Man 2 refined the core gameplay, Mega Man 3 and 4 added a few new moves to his arsenal. After that, the series really didn't know what to with itself (7 and 8 gave graphical upgrades but didn't change much, and 9 went retro). The result is a whole lot of games that are definitely good, but most of them don't really have a reason to exist besides "boy, it would be nice to have another Mega Man game this year." That's the real reason they added the gear system in 11 - they didn't want the game to be just a level pack.
Now do the first level of every 4d mario game
Hej already has
Now he should do the øêåq3§₩į-alpha dimension
Mo Ke r/woooosh
@Mo Ke You might want to delete that before the wooshers get here. Even if the joke was unintentional, they don't care.
Mo Ke r/woooosh
Alternative title: Ceave praises Mario and Nintendo for 22 minutes straight
*20 minutes straight, and then he says he wishes one of their games had never been made
New Super Mario Bros 2 is basically a sequel with many “bahs”, and shiny, but -deadly- coins.
ION Lord I think you mean the first Super Mario Bros. games that were made. I was talking about the new series that came out from the late 2000s and early 2010s, but thanks
Think about touching absolutely no coin in NSMB2
Juras Denisenko o god no
9090fighter
ironically, it is pretty...easy?
@@pugdug ua-cam.com/video/7hyftA7vRp4/v-deo.html
It's really amazing to think of how much enduring Mario content and enemies came from a totally unrelated reskinned game.
He still calls coins evil even though he is not doing a challenge XD
HydroPenguin He definitely has something against coins 😂😂
Coins are still evil no matter what.
Like you shortly mentioned there is a genius reason, why there is the Gomba Question Block Setup! The Player sees the Question Block, about, what he knows is already a good think, so that he is let to jump against it! With that you jump on the head of the Gomba, and you realise that they are the enemy's and that you need to jump on their head to beat them! But now,as a developer, you got the problem that the power Up also is a mushroom so that the player thinks he needs to douche it to! But because of the blocks setup after the Question Block Gomba Setup, you catch the power mushroom when you run forward in a normal speed, even if you try to douge it! And so you automatically collect that power Up and realise that it is something good! And that's why this setup(especially the one in the first game, because of the block setup after the Gumbo Question Block Setup!) is really genius!
Eh, kinda your opinion, m8.
Besides, non-verbal tutorials are really nothing special in games to this day.
this is a comment section not microsoft word
Plasmaboo Hey, you don’t need to bombard me with your own opinions! It’s not like I’m doing that.
Plasmaboo Also, my comment was directed as the last sentence of his comment, not the whole comment.
Mario Maker? New Super Luigi U? How did you forget these games! The worst thing is that you forgot the best Mario game... Hotel Mario!
But in all honesty, nice recap on 2D Mario.
Yeah, special 2d Mario performer are needed to include
lol
We do not speak of hote- *cough* The Game That Shall Not Be Named
Hotel Mario is overrated, the true best game is Mario is missing.
@Minecraft Survival Mario Gamer
Its actually Minecraft Nintendo Switch Version featuring Super Mario Bros style Resource Pack.
I noticed that you mentioned "Super Mario Land 3-4-5-6". Technically, there is a Super Mario Land 3. That was the beginning of the Wario Land series, since the official title is "Wario Land: Super Mario Land 3". Same deal with Yoshi's Island. Officially, at least in Japan, the game's called "Yoshi's Island: Super Mario World 2".
And Super Mario World was "Super Mario World: Super Mario Bros 4". Oh well, I guess Nintendo liked the idea of ending a series by starting another one with the same game.
@@FairyCRat So that basically means we got Mario Galaxy 3?
I know this is stupid but i think mario odyssey is galaxy 3
@@crogmmp yeah that’s stupid, in Galaxy you are in SPACE
@@captaintoad5421 Moon kingdom wants to know your location
But the real question is:
*how do you keep a 20min video so interesting?*
Spike - The Dank Meme He’s matpat’s brother
It's surprisingly simple
Its simple record about something intressing
wait, that was 20 minutes?
@@diofernic huh
This is honestly pretty fascinating. I've always wondered myself how the Mario games have managed to keep players so engaged for so long without ever running out of momentum. Great analysis!
When SMM2 comes out, can you try to recreate Beat Block Galaxy or Champion's Road with two-state blocks?
I don’t think it’s possible as you are recreating 3D in 2D
That's what i was thinking to do
xRyann_ the super Mario 3D world theme created 3D in 2D 🤔
Oh no, I wanted to do that!
Universally loaded shell timers could make this surprisingly simple
I still say Super Mario World is the best 2D Mario Game
It really is, nothing even comes close. The amount of variety in enemies, levels and the insane moves mario can do, both those intended but also a lot of unintended moves, like the cap tricks, shell jumping to mention a few.
On Mario Maker, SMW also has the best levels.
Y’all noobs, Mario Run’s the good stuff rn.
Later nerds.
@@Xyna7590 Later Casual.
I prefer mario 3
RMJ1984 Dude it’s a joke
All this time I was waiting for a “hoo-ray” good vid tho
I like how you start all your videos by just reading the description. It's really unorthodox, and you pull it off really well.
What about Mario Maker. I wonder what the first uploaded level there was.
Probably the first levels there were the offline ones and those on official accounts (like Bowser's)
@@mariamatilda9017 Actually those came in later, the level we should look at is the level in the top left corner of the levels that come from the 10 Mario challenge.
i agree but what about new smm bros u deluxe
@@makarker323 What? Super Mario Maker Bros U Deluxe?
@@EliasPaliasGaming i meant new super mario bros u deluxe
Hey Ceave! I’ve got some ideas for some challenge runs. I would really live it if you did something in Mario Galaxy 1/2, but those games are mostly exhausted so that might not be the best idea. But you could try a “no secret exits” challenge run of New Super Mario Bros./Luigi U (Probably a “while permanently crouching”). If you do use any of my ideas, then I’ll say Hooooo-ray!, because you make the best content on this platform! Thanks!
What about 'no spinning while in the air' for galaxy 1 or 2?' (Launch stars don't count)
Edit: Actually, it's been ages since I last played those tbh. There's probably some obvious impossible roadblocks I forgot about, but if the run _is_ somehow possible, it would be a really interesting route.
Mayrosmm is the channel for you
@@Pewners Already subscribed
@@dontstealmydiamondsv3156 that is never possible
New super Mario bros 2 coinless run
Recreated all of them in SMM already
Too true.
There's no way you can properly recreate the first level of NSMBW
So?
swissaviation we have Conveyor Belts as rotating circles and Semi Solid Platforms as hidden areas
Not in SMM2
This a documentary! Congratulations for the hard work. The video is so good!
Your voice is one of the best youtube voices I’ve ever heard. I love listening to you talk about mario
19:31. SM land 3 is real game on game boy, with wario, but there is a truly forotten 2d Mario game....
Super Mario Bros Special!!!!!
If we count Mario Land 3, are we also going to count Mario World 2? (Yoshi's Island)
He should have technically covered New Super Luigi U aswell and most importantly Super Princess Peach
There are also other forgotten 2D Mario games like all night Nippon super Mario bros and BS super Mario USA.
Don't forget Mario Clash, and the various Donkey Kong games that star Mario, like Donkey Kong '94, and Mario Vs. Donkey Kong.
@@fireflocs Mario clash is technically a 3D game.
3:58
CEAVE SAID COMPLICATED SOMEONE GET A DOCTOR AAAAAAA
😱
Me, seeing no Luigi U at first: You dumb.
Me, after reading the title again: Oh, yeah! 2D MARIO games!
XD
What I was thinking
I'm really happy this guy enjoys the New Super Mario Bros games as much as I do. Those platformers are really some of the best and it's sad many people don't realize that simply based on how the games look.
This is actually the only mario evolution video that I enjoy
Why am I addicted to your videos, I don't even have a Nintendo console anymore but I just can't stop watching your videos
Dopey Matic now you need SMM2
Videos about Mario > Actual Mario
I don't even play Mario games anymore. Heck, I played the 3 classic games... and that's it. It's been ages.
Feels really good to know that Ceave uploaded another fun video. Keep it coming :)
New super mario bros Wii will always have a special place in my heart
The same place that all the broken friendships from this game...
same
I agree, mostly because it was the one that got me to like this super Mario Brothers franchise. Before it, I had only played SMB3 and it really frustrated me that you had to reset everything if you lost all your lives (which wasn’t too hard to do, esp without the checkpoints). SMBWii removed all those problems and I ended up finishing the game several times. While I haven’t ventured off to play any other games, I’ve watched many videos on the different games (particularly SMM), and if I were to encounter one of the other games I wouldn’t be so averse to playing it. So yeah, definitely special to me as well :p
yes the countless hours i have on that beautiful game.
Speedrun it and instantly hate it
"with nsmbu Nintendo recycled for the first time"
If that's recycling, I wonder how you would call nsmbu deluxe
Recycled.
Rerecycled
new super luigi u?
A recycle of a recycle
I consider Mario u as Mario wii hd
when you grew up on super mario 3 and played mario on the snes for the first time and realize you can spin jump
"what kind of sorcery is this???"
This is why japanese people are good in everything they grew up with the lost levels
0:55 "Like so many other franchises did"
Me, a Sonic fan: "I KNOW YOU'RE TALKING ABOUT ME! JUST SAY IT! *sobs*"
Every time he said 1-1 I thought he was saying "Wanda Shwan"
*gets flashbacks to cookie cogs*
Beat a game while constantly pressing right (or another button if you want)
Also i was always so confused about the order of mario games and this really helped
Great video as always! I think nostalgia is the big part of the puzzle you're missing here. the release of Mario 1 through World lines up with when so many of us were kids, growing up and falling in love with video games for the first time. The 14 year gap lines up with a lot of us growing up, and then the Wii Mario games line up with a lot of the same people who grew up loving mario as kids having kids of their own. Think about the multi-player capabilities of the Wii mario games. They are completey perfect for the kid who grew up in the 80s to take his now 6 year old son and teach him to fall in love with gaming, while walking alongside him in Mario games.
2D Mario is one of the few Nintendo franchises that never lost the secret to mass appeal gaming: Simple inputs that leads to interesting and/or complex outputs. Most of gaming has followed the path of trying to please the hardcore gamer, who is especially prone to confusing complexity for depth. If they have to press 12 buttons to accomplish a task, it seems to us/them like they're getting "more" game. In reality, their substantive input is virtually the same. A modern hardcore game might seem to have more meat on its bones, because instead of having to just jump on a goomba's head, first you need to open your map, track down an enemy, pull open your inventory, select the right equipment, then go press, O, X, X, TRIANGLE, O at it, but after the first two or three times of this, it ceases to be any more engaging than a Goomba stomp and becomes exactly as repetitive. In short, most gaming choices are horribly weighted down with incredible amounts of bloat, which do nothing to change the core interaction between the player and the game. Hardcore gamers may put up with this, but people who don't put up 200 hours on a video game with regularity naturally feel like it's a complicated waste of time. Please note that I'm not criticizing hardcore gamers for this. I'm exactly the same way. I'll pile up expansion pack after expansion pack on a board game that in no way significantly alters its core decisionmaking, but it does make the game take an extra 2 hours to play.
2D Mario follows a small number of hard rules which are intuitive and consistent. It takes about a minute and a half to know everything you need to in order to play the game. Just by looking at the screen you have a rough idea of what's happening, and what causes success and failure even if you've never touched a controller before. Further, it's broken up into small, bitesize chunks, so almost anyone no matter how busy can fit in some play. It may not be gaming's absolutely most pure form, but it's pretty close.
Justin P Okay, your opinion, m8.
MARIO: So I didn't go on another adventure to save the princess until I was 21.
1:56
Well, technically the starman doesn't work the same way as in future games. It doesn't accumulate points and eventually give you 1-ups if you run into multiple enemies.
They have a potential evolution for the series, specifically the 3D World style found in Super Mario Maker 2. Give Mario techniques he’s never had in 2D, bring back old forgotten ones, new and old power ups alike, new enemies previously only seen in 3D. There’s a lot they can do, but they seem to have settled for more of what they’ve already done
Random: But thank you for using the Teehee Valley Theme in your video. Superstar Saga was one of the first Mario Games I played and it always stuck with me
HOO-RAY CEAVE POSTED
You forgot about World 1-1 in Super Mario Run! It's a 2-D Mario game, too! :(
I mean… granted, it's not the same as the other Super Mario Bros. games (on account of Mario's lack of ability to stand still), but it still counts! XD
we dont talk about that game
Lots of haters. I actually enjoyed SM Run. Simple yet still complicated getting all the black coin challenges. Remix did get really repetitive though.
@@Xelioo7
The only thing about Super Mario Run that I object to is its price: it feels like it's more expensive than it's worth, to me.
I bought it one of the times it went on sale, and I actually *have* had quite a bit of fun playing it - even if I've only ever done so just to kill time while I'm waiting for something/someone. :)
And I have to say: having played a few OTHER games on a smart device and being able to use only the touch screen… Super Mario Run controls a lot better than, say, Fairune does - because in Super Mario Run's case, the screen IS the button… rather than being a place that has "buttons" that you touch for moving and actions and such. :)
They say first is the worst
But these levels are the exceptions to that
3rd graders.
I don't remember anyone saying the first is the worst. If they talk about the first level, usually is the easiest one, but they are the most carefully planned because they need to teach the newcomers how to play.
About the games themselves, I think SMB1 is better than Lost Levels and Super Mario Land. I may even state that is better than NSMB series because NSMB series rehashes everything (the gameplay, the esthetics, the style) so nothing really stands out and SMB1 was fresh and surreal. I don't blame anybody from preferring NSMB, looking back SMB1 no longer feels fresh and surreal, but I really don't imagine anyone preferring Super Mario Land 1 or Lost Levels over SMB1
Yoloboi you haven’t said that exact sentence before? Weirdo
@@itsoracle says a guy with numbers in his name.
That's pretty deep.
19:56 i love how the music stops
"Super Mario Bros. So it's the very first game in the Mario series" Mario Bros. would like a word with you
Its donkey kong arcade lol
@@neo-_drysen1610 That doesn't have Mario in the title so some might not count it.
But can you beat all of them while crouching?
*while crouching without pressing the joystick without jumping and without getting any coins
Without even playing it...
@@haronka Does demo mode count? Because that would make it not only possible, but *suprisingly simple*
Crouching as regular mario/mini mario didn't happen until SMW, I think
Can you beat them without touching the controller?
Bro, pause the video for a second! Can we talk about how fast the timer goes down for the first game!!!
“Insane Air Movement”
You know, there is a word called “flying”.
Edit: this comment is cringe aaa-
Let him be more specific.
It’s more like falling with style tbh
“It’s a sequel for the sake of it”
New Super Mario Bros. U is the first game in High Definition
I love the intro music so much. I need a full version of this!
He should of been like the mobile Mario game, well we don't talk about that...
It's ok
Ish
0:55 ...It kinda did though. They need to move on from the "NEW!" games because they are getting old. They need to reinvent 2D Mario again. They either need to go full 3D, or find something better than the NEW games. I would love a 2D Mario game that had a new, beautiful, unique art style (I would personally love to see hand drawn) and new ideas. The 2D platformers we get now feel really plastic-like and very cookie cutter. They need to ditch the art style, (its like 15 years old now) ditch the old music and come up with something new, and for the love of God, ditch the grid! Every 2D Mario game takes place on a grid, which was okay in the 90's when you didn't have a choice, but that was thirty years ago! It's time to move on. Nintendo needs to be more creative and innovative with their number 1 series. It feels like we get more creativity from the smaller series. Mario, as the face of Nintendo, should not be one of the most overdone, cookie cutter games they have. It doesn't represent the brand well at all.
Please note, I am talking about the 2d games. Mario Odyssey was amazing. New Super Mario U Deluxe was not. Mario Maker 2 is coming out, and while most people see it as a step forward for Mario, I see it as the death of the new series. Nintendo is going to have to give us a Mario platformer that we can look at and not say, "Why would I get that? I already have Mario Maker."
Anyway, thanks for reading. Let me know if you agree, what you think they should change if so, or if you disagree, and why I'm incorrect. Let me know!
I think that New Super Mario Bros. U isn't "just for the sake of being made," it's just because the Wii U needed a Mario game, and New super Mario Bros. Wii happened to be such a hit. But otherwise, I definitely see your point.
What about New Super Mario Bros. Wii Deluxe?
@@MoreInsane96 Mario u is basically just Mario wii Deluxe because nothing so lot changes
5:08 That jump though
11:49 I always have to comment when I hear this grammar error but you said "they stop to explode" but the right way to say it is "they stop exploding". What you said actually means something completely different. I'm just trying to help!
oh hey it's another video about green hill
I'm happy that I'm not alone in thinking my favorite childhood game is the best 2D mario game of all. The variation yet similarity to the earlier games is what sold the game for me.
I never really connected with the New Super Mario Bros series of games, but I'm glad that you got to experience the same kind of deep connection to a game that I felt with the originals. I suppose it has everything to do with what you played as a kid.
Childhood memories of playing a favorite game are so interesting...to this day there are certain smells that I strongly associate with certain video games.
For example,
Lavender and/or PB&J sandwich = Final Fantasy 9
Hot inside of the charging port of a wireless Xbox 360 controller smell = TES 4 Oblivion
Hot dust/asphalt = Super Mario World
Stale cigarette smoke = Halo 2, 007 Nightfire, Timesplitters 2
I'm sure there are more examples I'm forgetting too, but for some of them it's hard to put to words.
"The punishing game was not a great fit for the Western market"
Dark Souls: hold my greatsword
BKH is the shit in the 1st game but loses it awesome moveset in the 2nd but Greatswords like you used for reference never lose the awesomenes in the series.
New super Mario Bros 2 is exactly a sequel for the sake of a sequel and started the stagnation of the serie. Nice vid love your enthusiasm
You did Yoshi's island dirty.
Now that I think about it: how would mario maker be affected if mario didnt use a grid like structure beforehand?
That would be really cool. Imagine being able to hold down a button and what ever you place is off the grid.
I've seen people do some pretty amazing stuff by going off the grid in a grid based game (Like the Sims) so I don't see why Super Mario Maker would be any different.
What are you talking about?... The big twist with U was the open world similar to Mario world that had branching paths... That's the twist. They didn't recycle a game. They expanded upon it with better level design and I found it far more revolutionary than wii.
Not to mention the new modes, nabbit and whatnot. Why are you ignoring literally everything that isn't a level?
Also you really underestimated Mario world. It's not just similar to 3 and 1. It brought so many new mechanics and yoshi.. YOSHI!! And the mechanics are just man... The branching paths the star road levels. They are unique and they weren't just similar games.. They did a lot new that you're looking over.
I don't know why but i very slightly prefer new super mario bros wii, it has a few things that nsmbu doesn't have like curved slopes, a level with wind, and more unique gameplay ideas. But i have the feeling thart if they release a switch version they could make an even better game with really new stuff
It really depends on what you consider to be new, and what you consider to be "just a small improvement that isn't that easy to notice."
exactly !!
Actually I prefer Wii. It seems much more structured and actually feeps like a journey/adventure. The open world map in NSMBU makes everything look bland and just feels like a selection of levels.
I really really love NSLU though, that one is actually probably even better than NSMBW.
The fact that they didn't even compose new music for most of the levels speaks volumes about how it is mostly recycled. I still think it's pretty good out of context.
What about the first level of each 3d mario game?
Bob-Omb Battlefield
Delfino Plaza
Gateway Galaxy
Sky Station Galaxy
Super Bell Hill
Cap Kingdom
@@MrGOOMBAGUY W1-1 from SM3DL (does not have a name)
@@mamaanorbitbehindyou I didn't list it because it doesn't have a name.
Look at the title
@@Cantendo I meant an actual name which isn't the world and level number.
1:23 You gotta love his intro music.
Whoever beat tubular deserves a veterans discount
"New Super Mario Bros. U is basically a remake of the Wii version"
*New Super Luigi **-Bros.-** U* huh, still alri-
*NEW SUPER MARIO BROS. U DELUXE*
The Mario series never died yet because:
1. The original creator still works on it
2. They didn’t just sell out and fill the game with microtransactions to make as much as possible while not giving a crap about the game itself
Just think about a 2d Mario jump and run but, you have to pay to play. So happy that this doesn't is a real thing. This would just be ridiculous.
Eljah G nice sarcasm with Super Mario Run
2D Mario levels:
Mario 3d world: yes, but actually no
Great video man!! I love the Mario Series and I grew up on New Super Mario Bros Wii so I’m loving the representation!
I do feel especially 1-1 today, thank you, Ceave! 😉
Super Paper Mario: Am I a joke to you? I'm the most 2d you'll ever get in a Mario game, even though you can play in 3d.
not mainline. also was not nearly as successful as these games even if it was.
11:33 *WAリでし wants to know your location*
*WARIO mains want to know your location*
Warideshi?
I found this video quite shallow and a bit disappointing to be honest.
- The context isn't completely explored, Mario Bros 2 ( the real one ), was meant to play with player's expectation which is why a lot ot the game seems like "trolling", like a warp zone that take you back to the world 1 or yes, the mushroom that kill you. It's an interesting idea for a sequel.
- There is also the fact that Doki Doki Panic IS a Miyamoto game, i think it's quite an interesting stuff to add.
- Mario Land seems like a success but inside Nintendo, there wasn't "that" satisfied with it (yep, the physics), it was quite a rushed game and they took the decision to bundle the console with Tetris instead... And it was the right choice. Interestingly Nintendo of America said at the time "if we bundle Mario land with the console it will only be for young boys, if we bundle Tetris instead, it will be for everyone".
- Mario World is a much more interesting game in my opinion but since you limited yourself to the first level, you couldn't really see it but the fact that they changed straple of the serie like the block that aren't destroyed but turn on itself instead or the Goombas that are now rare enemies called Galoomba and can't be killed directly but have to be taken like a shell is quite strange. They also introduce puzzle with the ghost houses or stuff like forest of illusion.
I find it interesting because since they had to change those kind of fundamental thing, it feels like they were really desperate for new ideas at this point. They wanted to show new ideas in 2D Mario and that's the last time the main core team made a "normal" Mario Games. The next game from them was Yoshi's Island which IS a good way to show new mechanic in a Mario game : By changing the character which will have new moves. In that way, it's a shame you didn't at least mentioned that game since it began as a "New Mario Game" and evolved this way because it was the only way to them to make a "new Mario game with new ideas"
- Interestingly, something very similar happned for Mario Land 3 Which is Wario Land of course. It's a much more exploration based game than Mario. It's not a Mario game just because Mario isn't the hero but we can clearly see the first one being a LOT like Mario (power up and all) and having the new concept of searching coin and treasure ( way before New Super Mario Bros 2 ) and creating a new "hero" for that because it wouldn't fit Mario very well. That's a very good way to make a sequel !
- In a way, they never stopped to make Mario games... They just called them "Yoshi" and "Wario" games instead. Especially the first of those series since they were made with the same team as Mario games. ( and began as a Mario Project )
- I don't really understand why you didn't mentioned the new moves on the NSMB DS either and how the coins have a different placement on this game, i'm actually quite curious about how they taught new player those move since i honestly don't know but you never talked about that either.
- You didn't even mentioned the true new mechanics of Mario Wii which was the multiplayer... I mean... I don't really understand why NSMB Wii is more "Mario perfection" than Mario Bros 3 or Mario World myself, it was quite boring to me compared to those game in my opinion BUT the fact that they found a way to make it multiplayer is incredible and was very hard to do. This is why the camera is so dezoomed here and why you don't seem to find a conclusive "new thing" in there.
But if it was just that, i wouldn't be disappointed. No, what i didn't liked is that... Well we never talked about the first level right ?
I mean, the video started fine with the single goombas that go to the player but you stopped the analysis after that... Like if the player doesn't react : He is dead and it's actually the first mistake that do a lot of new players. The whole process makes them learn the jump button, they can't go ahead without it ! You didn't talked about the introduction of the first mushroom which is in the middle of 5 blocks. The mushroom rebound to the pipe and then go to the player. Why ? Because this way, it's quite difficult for a new player to avoid this power up, some of them though that it was another enemy after all ! So yeah, if they jump to avoid it, they touch a block and immediately go back to the mushroom and learn that it's actually a power up.
This story is quite well known because Miyamoto talked a lot about it. Which is why i was very interested to learn about the OTHER Mario games.
But you mostly mentioned the kind of enemies that was there. Not really how the first shell you can grab is out of a jump so a player will naturally have the B button pushed. Or how the Mario Bros 3 first level was actually very hard to do because NES games tends to be horizontal or vertical but couldn't do the two at the same time. ( A lot of good video is about that ) But nintendo at the time REALLY wanted to show some verticality action which is why the racoon was developed. It seem you don't fully explore the context of the games ( Why the game was developed and even who developed it ), you don't explore the technicity ( How the game was made... Being "just" amazed is something everyone can do but you are Ceave Gaming, you talk about very technic stuff in Mario Maker video so i was underwhelmed. ), and you don't really explore the design either ( how the level differs in design, not just enemies count ).
So yeah, i found that video to be quite frsutrating because it goes to a lot of direction without having one very satisfying to watch...
And so, i even disagree with your conclusion.
The new thing about Mario Bros U was obviously the asynchronous gameplay which... Well... Didn't worked.
It's not that NSMB U isn't special, it's more that the special thing they wanted to make failed very very hard. And you have to play in multiplayer to see it... But since you don't, there were no chance it would happen.
Then again the new thing of NSMB Wii was the multiplayer and you obviously have to play in multiplayer to see it... So yeah, maybe it's not that illogic ?
And i don't know why you made a free pass for New Super Mario Bros 2 because it seems to me like a recycled Mario Land 3 with a less cunning plan since they did it with Mario instead of a new character.
But why did those two games happened ?
Nintendo said something quite interesting at the time, they said that while the Mario team want to make Mario 3D games, the Mario 2D ones is the ones that sell the most each time.
I think those two games are the result of Mario 2D not being the focus of the core team of Nintendo ( the ones that actually took risks in those Mario 3D games ). So the Mario 2D ones "had" to not be too crazy in order to be sure it will works again for a cheap price. (Since you don't have to find a new design) Well, just a theory of course, but i think it fit well with the context.
Sorry to have taken your time, i hope you learned some stuff from there.
Ceave Gaming is really a channel that took me by surprise by how interesting he usually is, even the latest Mario Maker 2 analysis was really good and show a great understanding of how designs works which is why i took ( way too much ) time to write this.
Not many people seem to mention how different Super Mario World is from other games, what with not having bricks, completely changing Goombas, having normal Piranha Plants in only one level...in fact, not having many of the classic SMB enemies return. It also changed how Koopas function, removed every power-up introduced in SMB3, introduced secret levels and secret worlds, introduced ghost houses, didn't utilize many of the classic level/world environments introduced before, replaced toad houses and mini-games with the Switch Palaces and bonus game acquired by getting stars at the end of each level...
It also somehow took until this game for the series to actually have visible checkpoints.
It's something I didn't notice until way after I first played it, because SMW was my first SMB game.
@@k-leb4671
Super Mario World was truly Mario's perfection, every next games was totally based on SMW, with the branched world, spin jump, Koopa's being bipedal, Bonus worlds, etc.
In fact, I could say that every next Mario game was a downgrade of SMW, becaude they eliminate the verticality and secrets of almost every level.
And the same can be said of Super Mario 64, being 3D Mario perfection and only surpassed by the actual improvement Super Mario Odyssey.
Yo, Ceave, let me take a moment to say that you are amazing. I love your videos and your creative ideas on Super Mario Maker. You made everything so interesting and funny and I always love to watch your videos. You always find a way to amaze me and surprise everyone. You do amazing on your channel and we support you a lot! Thanks for listening, you lovely Mario Maker Person.
I like how every 2d Mario game is similar to the first game, but it's still have something special, too.
Nintendo is a gaming industry god. They have a secret way of revolutionizing themselves with all series. Mario, Zelda, Pokemon, Metroid... Nintendo milks franchises. A LOT. But they do so in a beautifully perfect way. They keep a loyal fanbase and listen to them. They are masters.
@Xiaomu K I'd agree wholly, but what bout F-Zero :P
Filipe Silva they kinda fucked up Metroid but yeah I completely agree. Edit: I love metroid it's just that I think Nintendo kinda screwed the pooch, so to speak, as they waited way too long to release games in certain cases and then just gave remakes. Or how they kinda botched the portrayal of certain characters. (All just my opinion)
@@elizabethp.7354 Waiting has a reason. Like Breath of the Wild: The wait was insufferable, but worth it: The game was a masterpiece. Not to mention how they're making Metroid 4 with Retro Games now. Which is ABSOLUTELY AWESOME!
Zap Don’t care about your opinion, m8.
@@beta511ee4 why even bother commenting then?
On this old of a comment?
Love all your vidios I got an idea do this but with legends of Zelda
Like DGR and his rupeeless OOT
my fav mario was the Super Mario World. *SPIN JUMPZZ XD*
Oh damn... i never knew i had the first ever 2D mario game which still works :O I always just played it as a kid, my only thought being ‘huh, neat’.
YES, SOMEONE FINALLY SEES HOW FHEHCHEVDING GOOD THE NEW SUPER MARIO BROS WII IS, IT IS NOTHING BUT NOSTALGIA AND PERFECTION
15:09 My first mario game
New Super mario bros 2 coinless.
Now.
(The one with absolutely loads of coins)
Lol when each new game is innovative until the title "new" comes out
Until the title "New 2" came out
@Roger Dodger I mean kinda .. SMO had a ton of nostalgia but it was also a really awesome game.. I guess it wasn't a cashgrab though
@@azophi get a life
@Roger Dodger ok, *every* 2d platformer isn't a nostalgic cash-grab. Only games like nsmb are.
@Roger Dodger That is not true, many people like 2d platformers not only for nostalgia but for the gameplay.
"SML physics are a slight downgrade from SMB3."
"Slight?" Super Mario Land physics feel like playing hackey sack in skin-tight jeans: Easy to mess up and never really comfortable.
Literally every single person making Mario Maker levels: “Write that down. Write that down!”