IMPORTANT: THIS WORKS ON BOTH PS2 AND HD REMASTER. Also, a few of you have mentioned this skip was known already. Clasko skip, the first one mentioned, was already known. MRR skip was the one that was found just 6 days ago and saves 20 minutes Thanks for watching, hopefully my next upload won't take another 2 months!
@@tanelviil9149 if you are talking about me, i already do all those things and I take care of my people. you shouldn't just go around assuming we are all 12 year old losers so play games all day.
Brilliant explanation, incredible skip. Never thought I'd see the day such a significant skip was found. Amazing job by the community, impossible to count out even more being found in the future at this stage. The game held up to attempts to really break it for so long but it seems awesome progress is being made finally. Great work by everyone involved and very interesting to watch it unfold :)
awesome to see you here Dansg08. It suprised me as well that after all this time there are still skips and strategies being found. Amazing job from the community
God all of this shit sucks so much. Way to find a way to make the game seem much less fun. Congrats guys. Sending some hate vibes your way. Get fucked.
Ffx is a game near and dear to my heart. It brings me immense joy that 2 decades after its release. It still gets attention. I love the speedrunners. They breathe live into this timeless gem of a game.
It blows my mind how much the FFX speedrun has evolved in the last few years. Bahamut endgame, RNG tracking, and cutscene skipping have all been paradigm shifting, and now we have the first skip which is major enough to require a reroute. I wonder what the next shift will be... For the record, every moving NPC in the game has been looked at for the potential of this kind of trick... but the fact that we missed this shows that even huge skips are easy to miss.
1 can hope, the issue was that FF7 was a miracle it even ran, FF10 wasn't. the biggest skips in FF10 are basically "trigger a text box at the same time as the cutscene triggers" or "NPC go push" the 2 examples being guadosalam skip and obviously MRR skip. these conditions are already exceedingly rare, kinda surprised this wasn't found before hand because we already know that Djosé skip is possible on TAS and this seems way more lenient, which basically does the same "NPC pushes me into a cutscene" and we already knew that NPC can push you.
@@DarkFrozenDepths this is just ... factually wrong on every level. since you can skip the entire game in some FF games. although this won't be possible since the whole premise of this is that there needed to be something to push you, in macalania woods, there isn't such a thing, NPCs don't move around cutscene triggers to get that, on top that the barrier to the calm lands don't have NPCs moving through it. (which makes MRR skip work, think Terra skip is a dumb name tbh, i get it's named after Terra, but i'm in favor of keeping them recognizeable at a first glance, not that someone has to go "what is Terra skip" nobody is going to wonder what skips Mushroom Rock Road Skip) the same would be if we could skip straight to Bevelle High Bridge area where we fight Seymour 2, granted I don't know how how the game would behave if this was a thing, would the game put you at the beginning of Bevelle? if so that'll be the best case scenario as you'll get Bahamut. will the game give you Bahamut if you just enter that area and update the story pointers? so far we never had to think about that, but if you don't get Bahamut and you're severely underleveled, goodluck getting past everything else, sure you'll have trio 9999 again, but will that be enough to get past everything? would shave up a few hours though, so it'll definitely be worth it even if you gotta do some level grinding.
I'm on my umpteenth playthrough of this game, have been playing it since it was the very first game I got with my brand new PS2 22 years ago 🧓 and the fact that there's still such a dedicated community and fanbase for my favorite game of all time, even after 2 decades is just incredibly wholesome to me and makes my heart warm.
Right when I start getting into the game after 20 dang years as well. What a simple skip! It's always those really simple, sort of strange ones that slide right under everyone's radar, rather than the overly complicated ones. haha.
Actually tried this with my last play of FFX glitch hunting but talked to Clasko instead trying to get pushed, gave up after a couple of hours though but feel redeemed to know I wasn't too far off 😋
I would like to mention those who are new to FFX in particular might wanna know something very important. You can't skip cutscenes. Even in the remaster. Square seems to never ever ever give you an option to skip them in games that didn't already have them when it comes to Final Fantasy. So for every single game from 1-10, you're enduring every single one of them. They didn't start letting you skip until *12.* So if you fuck up a run by dying or missing a big skip, you're going to have to keep mashing X to skip half-finished dialogues and have to sit there for every single FMV. Again. And again. And again. It's not like the Kingdom Hearts re-releases where 1 added a cutscene skip and all other games let you skip. You're dealing with all of them, take it or leave it. That's why FFX's Any% reads more like your entire single day off from work than a speedrun. ...And that's just the Any%, which tries to find every skip possible. Have fun looking at 100%.
Interesting! A skip that was one thought to not exist, and in one of my Favorite FF games? Wont be long I feel before sub 8 hour is not only possible, but achieved!
Part of the reaosn I think the run has been so long after all these years is that fewer people are looking for skips because of it's reputation as an unbreakable game. The more skips people find, the quicker and more manageable the run gets, the more likely it is that additonal skips will be discovered.
Honestly players that find these skips are unreal that is awesome. So final fantasy 10 mushroom rock road terra skip. Has a good ring to it. Awesome that u also say who found it coz they help change the speed running of these games. What a amazing skip.
Hi, peppy here. Figured I'd chip in, being one of the people that's attempting (not too successfully, I'll admit) to reverse-engineer this game. Skips in FFX usually come with zero global repercussions because events/scripting in this game are done on a per-area basis. The game has no concept of a 'global progression state' other than one integer denoting storyline progression, but there are plenty of instances where it isn't checked against because the game, rightly, assumes you could not have done a sequence break. If you can break through the invisible boundary preventing you from leaving an area in a direction you're not meant to, this usually results in a successful skip; all that is left is to reroute. Not that this is trivial by any stretch of the imagination, mind you; but skips in this game, when found, just work, and undoubtedly more will surface in the future when we develop the tools we need to inspect event scripts and maps in-depth- an effort that's been in progress for quite the merry while now. As robust as this game is, one arbitrary memory write/execution glitch would kill it. Only two memory values need be written to perform arbitrary map warps. In most instances, the events of the map will start as if you had made it there legitimately. Obviously, it's quite unlikely we find an ACE method, but I'm just saying the veil is thinner in actuality than it seems. God only knows what's in store for FFX next.
Finding a method to ACE in FFX would definitely be groundbreaking. When I think back to Pokémon Gen 1, I quiver at the thought of being able to do that in FFX.
This is such a cool and honestly insane find, i'll be trying this out in my next NSG save. That said, my favourite item during the whole playthrough was always TKO, so not getting the chance for that early on is going to be a big change to potential runs where I try this, super cool to know though, as Gui was pretty much always my least favourite boss fight just due to the length of it
It is kind of baffling that something like this would take 20 years to discover. In most popular games glitch hunters will analyze every pixel of every wall that stands in their way to find out if it can be clipped through. Finding a way past an invisible wall when there are NPCs that can push you nearby seems like the kind of thing that a lot of people would have tried long ago.
From what I remember in the X scene is that the game is surprisingly solidly built, there's a couple instances (such as og Clasko skip) that just use dialogue and pushing to gain movement in cutscenes to then cut a little time loading into the next zone and an oob in Guadosalam but I think there's still no practical use for that to skip anything.
The game is just difficult to work with and reverse. With today's crossplatform titles based on stuff like Unreal, you can start modding and asset analysis instantly. What work has been done on FFX was usually done by individuals, and little was shared throughout the years. We are aiming to change that with time, but that's just the unfortunate reality of the situation. The remaster helps nothing; it's the original PS2 game under the hood with a modern rendering and asset pipeline. The core logic is intact and every bit as inscrutable as it was then. As if that were not enough, per-area scripting means you can't really get a cascading chain of skips/faults. Whatever you break propagates no further than the area.
It was mentioned in the video that this has already been tried. The reason it failed back then is that there are multiple invisible walls/boxes that trap you. The people who tried going through the barrier didn't know this so when they got stuck they just figured that being pushed through an invisible wall bugs tidus' movement out.
Reminds me of that Trackmania map cut that was so simple and not discovered for many years. Essentially you had halfpipes. And usually its faster to not have airtime in Trackmania. But in that one instance it was better to actually use the halfpipe rather than stay on the ground. Sometimes people are just oblivious to the obvious.
Well in FFX's day there was no way to distribute bugfix patches or DLC like there is today since consoles had no hard drives and very limited or no online capability so companies actually had to care if their games released with terrible glitches, since if a particularly debilitating one was found after release they'd have no choices but to ignore it and possibly take a reputation hit or manufacture a whole new batch of CDs or cartridges with the fixes added which probably cost lots of money. It was probably cheaper to keep the QA guys on the payroll for another couple weeks to fully bugtest their product. Plus FFX was Squaresoft's first voice-acted game (and maybe first PS2 game?) so I think they wanted to put some extra care into it.
I did this on accident once on a playthrough as a kid and it blew my mind, but I've never been involved in speedrunning or anything like that, I figured everyone who plays this game a ton knew about this. (the Clasko skip not the MMR skip.)
Was always curious to see if a skip like this could happen. Puts the game that much closer to getting times shorter than a few hours one would hope, cause maybe this glitch is usable in other places
The only opportunity to obtain a weapon with the initiative ability would be from the quctuar in the Thunder Plains. Don't know how it will affect the seeds by having that be the priority, but it's an option.
Just had this pop up randomly on main feed. I think it's really awesome people are still finding ways throughout the years to change the playstyle meta. 🎉❤
People like to imagine that FF as a series looked like the 8bit games just 2 decades ago but in reality FF10 already was around. Really puts things into perspective.
Pure dedication. It really boils down to that. Technical expertise comes with time; dedication sees you through. Pbirdman's ultimate companion guide and mod for this game are the result of genuine years of on-and-off work. The same is true of FF12 modding, which is similar to FF10 under the hood (e.g. the script VM/interpreter). You come in because you like the game, or because you'd like to learn and it's a good passion project to kick off. Eventually you break through.
Back in the day the game was released, in one of the playthrus I apparently witnessed some sort of a glitchbor bug, I encountered cactuars (or qactuars?) at thunder plains and they dropped a gear for kimahri that had no encounters trait. I was able to waltz my way freely after that. But the cacti are supposed to appear there only lot later and I don't think they're even supposed to drop no enc trait but they did. Color me surprised. And I have played the game multiple times afterwards and no such events occuring ever again in thunder plains. 🤷🏼♀️
Well, MKDD was eventually broken, so I'm not terribly surprised that even FFX is finally starting to be broken. Still, great find! I was always curious about this area, despite my not being an X speedrunner, simply because I find this part of the story incredibly annoying.
Wow what an awesome discovery! Maybe I need to learn the run now :D Had that itch time to time. It's not the best possible speedgame, but it is one of the damndest masterpieces in all of gaming.
it is now possible to beat FFX with your only actions being default-targeted default attacks *without* doing blitzball for 10 hours for teleport spheres
I'm actually surprised people forgot this existed, this glitch was found 2 years after the game released. Then again, it was found before speed running was a thing, so its no wonder no one really remembers since it wasn't important. MRR skip is included in what was already found.
I'm seeing the "FF" story without any retell videos, and I decided to start by the "FFs" that influenced "KH" the most. And this is the weird part. I never saw "FF X" in my life until a few days ago, but watching it made me feel nostalgic (not even "Kingdom Hearts" managed to make me feel like that). Watching it, was like seeing those old football animes I used to love as a child and "Fatal Frame" as I was experiencing them for the firsr time again. "FF X" was like meeting a new passion and an old friend at the same time. Is such thing even possible ? Has someone ever felt something similar to this ?
I think it's possible to gain infinite sphere levels with save data corruption manipulation. A couple months ago, while playing casually, I was doing some grinding, spent my sphere levels, and my power went out. When I reloaded the game, my progress on the grid was saved, but I still had my sphere levels. The weirdest thing was the power didn't even go out while I was saving. I believe it was as I was changing zones in the bikanel desert. PS3 HD remaster version. No idea how to replicate it. But it happened. And there has to be a way its useful
Sooo I watched Metroid Prime stuff and a Prime video dropped, I watched FFX stuff the other day and this drops... Do I have magical powers or just incredible timing?!
Really? I felt it’s essential, it really shows what operation mihen was. Maybe that’s for me, I’m the type of dude that plays for the story, ffx being one of my fav games, what I do is I usually play it fully to completion like once every year or 2 at least.
My first time playing through FFX I got all the way to the mushroom rock road sinspawn without actually leveling up a single time. I thought just moving around the sphere grid was enough, didn’t realize I had to manually activate the spheres. Had a friend from school come over and help me and he’s the one that told me how bad I fucked up
hi, new here. i'm so distracted by how pronounces the "x" in "ffx" saying "f f 'ecks" instead of "f f ten" lmao. this video was really interesting, i'll check out some others. thanks!
This could have been so useful when I got my first pirated copy of FFX back in 2003 or so and couldn't get past Gui because of piracy protection... After defeating him, the next cutscene never loaded lol Had to save my pocket money for months to get the original platinum version 🤣🤣🤣
As someone who loves to play this game casually, seeing this skip is very much welcome. I hated mushroom rock encounters because pretty much having Wakka and Lulu is a must here and their sphere grids would progress more than other characters because of this
Or, you could do what the rest of us casuals do, and use every single character in every single fight thereby negating any possibility of one character getting ahead of the rest. Pretty sure if wakka and lulu got ahead of your other characters, you're to blame, not the game.
@@kingofbudokai i love how you assume I don’t use the characters who didn’t progress much in mushroom rock road after getting through that place to catch up with Wakka and Lulu. Using Lulu and Wakka in MRR is just optimal to get through as fast as possible and then let the other characters catch up upon leaving that place because beyond that you can rotate your characters as elementals, flans, and flyers won’t be much of an encounter after. Bro I commented that to show appreciation for a huge skip in the game and yet you’re here assuming casual players can’t use speedrun strats for optimal gameplay
My question is, once the skip is performed, what happens to the GUI boss fights? Do they become completely skipped and unplayable on return visits, or are still there?
@@devildowndevildown6261 I'm thinking for this specific glitch. I know some games where a boss will still be there and fightable when skipped, and other games where if a boss is skipped, the encounter remains and can still be triggered. It's down to how the game is written.
So what happens if you try to backtrack to Mushroom Rock Road after you do the skip and trigger cutscenes further down the line? Do things break? Obviously not a problem for Any% speedrunners, but I can't help but be curious.
IMPORTANT: THIS WORKS ON BOTH PS2 AND HD REMASTER.
Also, a few of you have mentioned this skip was known already. Clasko skip, the first one mentioned, was already known. MRR skip was the one that was found just 6 days ago and saves 20 minutes
Thanks for watching, hopefully my next upload won't take another 2 months!
awesome find. keep them coming. we can't know just yet, but there might be more ways to control this game to our liking... someday.
What have you done, now that guy who calcualted yojimbos insta kill is gonna have to go back through and recalculate the whole game
@@rebeccachambers4701 well they would have to do that anyway, given that the game will always change.
My god people get a life go outside touch some grass. Have a Family.
@@tanelviil9149 if you are talking about me, i already do all those things and I take care of my people. you shouldn't just go around assuming we are all 12 year old losers so play games all day.
Tidus’ line soon after this point where he says, “We can’t just skip all that, right?” now just became so much more iconic.
Ironically, he says that right after Yuna says the next thing is the Djose temple, which... Djose skip has been there for a while.
Hahahaa that's just awesome
Iconic and ironic given no iteration of this game (or any FF game before 12 for that matter) lets you skip cutscenes in any form.
Yuna can't see all those places before dying it's really sad actually. And when Tidus says proudly "this is my story" bro nothing happend 😂
@@Qazqidon't care + didn't ask
Brilliant explanation, incredible skip. Never thought I'd see the day such a significant skip was found. Amazing job by the community, impossible to count out even more being found in the future at this stage. The game held up to attempts to really break it for so long but it seems awesome progress is being made finally. Great work by everyone involved and very interesting to watch it unfold :)
Why am I not surprised to see the Father of FF10 content here? I'm super excited to see what this skip brings and what it does to runs.
bonus: now you don't have to save edit or do blitzball to get past sinspawn gui in your default attack challenge!
awesome to see you here Dansg08. It suprised me as well that after all this time there are still skips and strategies being found. Amazing job from the community
I had a feeling I would find you here @Dansg08
God all of this shit sucks so much. Way to find a way to make the game seem much less fun. Congrats guys. Sending some hate vibes your way. Get fucked.
Ffx is a game near and dear to my heart. It brings me immense joy that 2 decades after its release. It still gets attention. I love the speedrunners. They breathe live into this timeless gem of a game.
My favorite ff as well
No they don't. lol
Fuckin hate the chocboo training and race, though
Game gets so much attention FFX-3 is in the talks
It blows my mind how much the FFX speedrun has evolved in the last few years. Bahamut endgame, RNG tracking, and cutscene skipping have all been paradigm shifting, and now we have the first skip which is major enough to require a reroute. I wonder what the next shift will be...
For the record, every moving NPC in the game has been looked at for the potential of this kind of trick... but the fact that we missed this shows that even huge skips are easy to miss.
You're three numbers aqay from paradigm shifting, lad.
@@KopperNeoman My love of FFXIII may or may not have influenced my word choice here...
which makes the hidden in plain sight even truer
Yes, how truly amazing. Next we will have buttons that will just complete the game
Would be crazy if more skips started popping up, like they did for FF7 during the 2018 - 2021 period. The Golden Age for FFX :)
1 can hope, the issue was that FF7 was a miracle it even ran, FF10 wasn't.
the biggest skips in FF10 are basically "trigger a text box at the same time as the cutscene triggers" or "NPC go push" the 2 examples being guadosalam skip and obviously MRR skip.
these conditions are already exceedingly rare, kinda surprised this wasn't found before hand because we already know that Djosé skip is possible on TAS and this seems way more lenient, which basically does the same "NPC pushes me into a cutscene" and we already knew that NPC can push you.
Someone quick go tell dansg08! 🍷🗿
I 2nd this notion
3rd the above notion
the FFX legend (Dansg08) MUST know about this! lol
Hell ya
8 hours later his comment is beneath yours
And Karl Jobst
Now if only a blitzball skip could be found.
For the Sigil even though I like playing it
this is crazy. shout out to Doc for being the best at explaining this, I felt out of the loop until I saw this.
FFX still looking big to this day, after almost 20 years, amazing.
NEW SWELLY!!! im here for it, also its wild how these skips are found YEARS after the game comes out. incredible
It should be called The Terra Skip to give credit for such a good find!
Absolutely insane nobody’s found this until now
I was there for Chris's stream and it was awesome! Especially when he was able to repeat the skip a second time 😁
I love that the speedrun community is like 200 people lol
This is unreal. I wonder if there will ever be a day where the Speedrunners find a way to go from Macalania Woods to skip to the Calm Lands.
Doing so should be one of the largest FF skips in the franchise tbh
@@DarkFrozenDepths this is just ... factually wrong on every level.
since you can skip the entire game in some FF games.
although this won't be possible since the whole premise of this is that there needed to be something to push you, in macalania woods, there isn't such a thing, NPCs don't move around cutscene triggers to get that, on top that the barrier to the calm lands don't have NPCs moving through it. (which makes MRR skip work, think Terra skip is a dumb name tbh, i get it's named after Terra, but i'm in favor of keeping them recognizeable at a first glance, not that someone has to go "what is Terra skip" nobody is going to wonder what skips Mushroom Rock Road Skip)
the same would be if we could skip straight to Bevelle High Bridge area where we fight Seymour 2, granted I don't know how how the game would behave if this was a thing, would the game put you at the beginning of Bevelle? if so that'll be the best case scenario as you'll get Bahamut.
will the game give you Bahamut if you just enter that area and update the story pointers?
so far we never had to think about that, but if you don't get Bahamut and you're severely underleveled, goodluck getting past everything else, sure you'll have trio 9999 again, but will that be enough to get past everything? would shave up a few hours though, so it'll definitely be worth it even if you gotta do some level grinding.
@@DarkDyllon sick essay
My god people get a life go outside touch some grass. Have a Family.
@@tanelviil9149 Then I'll have a family that loves playing games on their laptops while we sit outside on the grass.
:)
I'm on my umpteenth playthrough of this game, have been playing it since it was the very first game I got with my brand new PS2 22 years ago 🧓 and the fact that there's still such a dedicated community and fanbase for my favorite game of all time, even after 2 decades is just incredibly wholesome to me and makes my heart warm.
I see FFX, i click on FFX. Simple philosophy
Right when I start getting into the game after 20 dang years as well. What a simple skip! It's always those really simple, sort of strange ones that slide right under everyone's radar, rather than the overly complicated ones. haha.
Actually tried this with my last play of FFX glitch hunting but talked to Clasko instead trying to get pushed, gave up after a couple of hours though but feel redeemed to know I wasn't too far off 😋
I would like to mention those who are new to FFX in particular might wanna know something very important.
You can't skip cutscenes. Even in the remaster. Square seems to never ever ever give you an option to skip them in games that didn't already have them when it comes to Final Fantasy. So for every single game from 1-10, you're enduring every single one of them. They didn't start letting you skip until *12.*
So if you fuck up a run by dying or missing a big skip, you're going to have to keep mashing X to skip half-finished dialogues and have to sit there for every single FMV. Again. And again. And again.
It's not like the Kingdom Hearts re-releases where 1 added a cutscene skip and all other games let you skip. You're dealing with all of them, take it or leave it. That's why FFX's Any% reads more like your entire single day off from work than a speedrun.
...And that's just the Any%, which tries to find every skip possible. Have fun looking at 100%.
You can skip most cutscenes in X-2, though this means missing out on completion %.
@@Decade-c9k Right, at least X-2 let's y...
Why do they let you skip cutscenes if they'll randomly lock out the true ending???
Awesome video. Was already waiting for it since the tweet :D Also great stuff for their community and the speedrun community in generel :D
Interesting! A skip that was one thought to not exist, and in one of my Favorite FF games? Wont be long I feel before sub 8 hour is not only possible, but achieved!
Part of the reaosn I think the run has been so long after all these years is that fewer people are looking for skips because of it's reputation as an unbreakable game. The more skips people find, the quicker and more manageable the run gets, the more likely it is that additonal skips will be discovered.
Now this is damn cool. Such an impressive skip, and well explained too
Honestly players that find these skips are unreal that is awesome. So final fantasy 10 mushroom rock road terra skip. Has a good ring to it. Awesome that u also say who found it coz they help change the speed running of these games. What a amazing skip.
Hi, peppy here. Figured I'd chip in, being one of the people that's attempting (not too successfully, I'll admit) to reverse-engineer this game.
Skips in FFX usually come with zero global repercussions because events/scripting in this game are done on a per-area basis. The game has no concept of a 'global progression state' other than one integer denoting storyline progression, but there are plenty of instances where it isn't checked against because the game, rightly, assumes you could not have done a sequence break. If you can break through the invisible boundary preventing you from leaving an area in a direction you're not meant to, this usually results in a successful skip; all that is left is to reroute.
Not that this is trivial by any stretch of the imagination, mind you; but skips in this game, when found, just work, and undoubtedly more will surface in the future when we develop the tools we need to inspect event scripts and maps in-depth- an effort that's been in progress for quite the merry while now.
As robust as this game is, one arbitrary memory write/execution glitch would kill it. Only two memory values need be written to perform arbitrary map warps. In most instances, the events of the map will start as if you had made it there legitimately. Obviously, it's quite unlikely we find an ACE method, but I'm just saying the veil is thinner in actuality than it seems.
God only knows what's in store for FFX next.
Finding a method to ACE in FFX would definitely be groundbreaking. When I think back to Pokémon Gen 1, I quiver at the thought of being able to do that in FFX.
My god people get a life go outside touch some grass. Have a Family.
My favorite game! FFX never gets these “Biggest skip found!” videos what a great day!
That's always amazing when a major skip is discovered in a videogame !! ^^
Thanks for the video, greetings from Belgium in Europe.
Swelly with the super quick upload! And shout outs to the LOCAL MAN!
What a skip. Next up: How THIS NPC pushes runners through the entire game!
this is really cool
I haven't seen a ffx speedrun in a while but glad new tricks are still being found
This is such a cool and honestly insane find, i'll be trying this out in my next NSG save. That said, my favourite item during the whole playthrough was always TKO, so not getting the chance for that early on is going to be a big change to potential runs where I try this, super cool to know though, as Gui was pretty much always my least favourite boss fight just due to the length of it
It is kind of baffling that something like this would take 20 years to discover.
In most popular games glitch hunters will analyze every pixel of every wall that stands in their way to find out if it can be clipped through. Finding a way past an invisible wall when there are NPCs that can push you nearby seems like the kind of thing that a lot of people would have tried long ago.
From what I remember in the X scene is that the game is surprisingly solidly built, there's a couple instances (such as og Clasko skip) that just use dialogue and pushing to gain movement in cutscenes to then cut a little time loading into the next zone and an oob in Guadosalam but I think there's still no practical use for that to skip anything.
The game is just difficult to work with and reverse. With today's crossplatform titles based on stuff like Unreal, you can start modding and asset analysis instantly. What work has been done on FFX was usually done by individuals, and little was shared throughout the years. We are aiming to change that with time, but that's just the unfortunate reality of the situation.
The remaster helps nothing; it's the original PS2 game under the hood with a modern rendering and asset pipeline. The core logic is intact and every bit as inscrutable as it was then.
As if that were not enough, per-area scripting means you can't really get a cascading chain of skips/faults. Whatever you break propagates no further than the area.
It was mentioned in the video that this has already been tried.
The reason it failed back then is that there are multiple invisible walls/boxes that trap you. The people who tried going through the barrier didn't know this so when they got stuck they just figured that being pushed through an invisible wall bugs tidus' movement out.
Reminds me of that Trackmania map cut that was so simple and not discovered for many years. Essentially you had halfpipes. And usually its faster to not have airtime in Trackmania. But in that one instance it was better to actually use the halfpipe rather than stay on the ground. Sometimes people are just oblivious to the obvious.
Well in FFX's day there was no way to distribute bugfix patches or DLC like there is today since consoles had no hard drives and very limited or no online capability so companies actually had to care if their games released with terrible glitches, since if a particularly debilitating one was found after release they'd have no choices but to ignore it and possibly take a reputation hit or manufacture a whole new batch of CDs or cartridges with the fixes added which probably cost lots of money. It was probably cheaper to keep the QA guys on the payroll for another couple weeks to fully bugtest their product. Plus FFX was Squaresoft's first voice-acted game (and maybe first PS2 game?) so I think they wanted to put some extra care into it.
This is so exciting! Just another reason to play the best game ever created again
Sheeesh hyped to see where this leads future runs. I sense many breakthroughs on the horizon 🙏
I did this on accident once on a playthrough as a kid and it blew my mind, but I've never been involved in speedrunning or anything like that, I figured everyone who plays this game a ton knew about this. (the Clasko skip not the MMR skip.)
Mind blowing the kind of stuff speedrunners discover in this field. A true display of creativity and ingenuity sometimes.
Was always curious to see if a skip like this could happen. Puts the game that much closer to getting times shorter than a few hours one would hope, cause maybe this glitch is usable in other places
awesome video 20 mins is a nuts amount of time almost as nuts as how quick u got this video out
The only opportunity to obtain a weapon with the initiative ability would be from the quctuar in the Thunder Plains. Don't know how it will affect the seeds by having that be the priority, but it's an option.
This game's 20 years old, how are people still learning new things about it!?
new swllman vid! LETS GOOO
damn just watched a gdq speed run of this the other week and it really made me wanna play it again lol. now this is just nuts.
Still waiting for the true holy grail of FFX skips to be done in a run; djose temple skip!
is Djose Temple skip still only theoretical?
@@clawtooth35I thought it was considered essentially TAS-only.
Just had this pop up randomly on main feed. I think it's really awesome people are still finding ways throughout the years to change the playstyle meta. 🎉❤
Nice, on my birthday, no less! Keep up the good work, speedrunning community.
This is awesome. Great skip and great video.
People like to imagine that FF as a series looked like the 8bit games just 2 decades ago but in reality FF10 already was around. Really puts things into perspective.
22 years and it still gives novelty😊
Oh damn, this reminds me of that pseudo-New Game+ trick from Final Fantasy X International. I didn't know there was more of these!
Neat analysis video! Thanks for uploading!
I was there when it happened 😂 9:01
How in the world do people do these things? Damn, kudos to them.
No life sweatys. Mountain Dew . No sunlight. You can do it too .
Notice how most of them have an anime girl profile picture. That means Discord dweller. Discord dweller means no lifer
Pure dedication. It really boils down to that. Technical expertise comes with time; dedication sees you through.
Pbirdman's ultimate companion guide and mod for this game are the result of genuine years of on-and-off work. The same is true of FF12 modding, which is similar to FF10 under the hood (e.g. the script VM/interpreter). You come in because you like the game, or because you'd like to learn and it's a good passion project to kick off. Eventually you break through.
Spamming to get passed NPCs has been known about for decades. I wouldn't be surprised if there were more
Back in the day the game was released, in one of the playthrus I apparently witnessed some sort of a glitchbor bug, I encountered cactuars (or qactuars?) at thunder plains and they dropped a gear for kimahri that had no encounters trait. I was able to waltz my way freely after that. But the cacti are supposed to appear there only lot later and I don't think they're even supposed to drop no enc trait but they did. Color me surprised. And I have played the game multiple times afterwards and no such events occuring ever again in thunder plains. 🤷🏼♀️
This was a nice UA-cam recommendation. Thanks for the video Dude
Well, MKDD was eventually broken, so I'm not terribly surprised that even FFX is finally starting to be broken. Still, great find! I was always curious about this area, despite my not being an X speedrunner, simply because I find this part of the story incredibly annoying.
Im really proud of ffx community always find something interesting new
Wow what an awesome discovery! Maybe I need to learn the run now :D
Had that itch time to time. It's not the best possible speedgame, but it is one of the damndest masterpieces in all of gaming.
thank you for putting in the Illusion soundtrack. that is my favorite one from this game that really takes me back to some great times
it is now possible to beat FFX with your only actions being default-targeted default attacks *without* doing blitzball for 10 hours for teleport spheres
I'm actually surprised people forgot this existed, this glitch was found 2 years after the game released. Then again, it was found before speed running was a thing, so its no wonder no one really remembers since it wasn't important.
MRR skip is included in what was already found.
I’m not a speed runner but I find the mechanics so interesting. I thought it was funny because I was just thinking about playing through this.
It's a great game
i wish we could speedrun the time to a Final Fantasy X remake... 😢
Everything will look great
Speedruns are always evolving which is pretty cool.
I love how unbroken and well built this game is.
,y favorite game ever. Best story.
Im not a fan of speedrunners, specially in FFX, but this is really cool
Same for me but depends on the game and this game heck no but this is cool.
I'm seeing the "FF" story without any retell videos, and I decided to start by the "FFs" that influenced "KH" the most. And this is the weird part. I never saw "FF X" in my life until a few days ago, but watching it made me feel nostalgic (not even "Kingdom Hearts" managed to make me feel like that).
Watching it, was like seeing those old football animes I used to love as a child and "Fatal Frame" as I was experiencing them for the firsr time again. "FF X" was like meeting a new passion and an old friend at the same time.
Is such thing even possible ? Has someone ever felt something similar to this ?
I enjoyed this, Is there any streamer that constantly try to discover new skips in games?
I think it's possible to gain infinite sphere levels with save data corruption manipulation. A couple months ago, while playing casually, I was doing some grinding, spent my sphere levels, and my power went out. When I reloaded the game, my progress on the grid was saved, but I still had my sphere levels. The weirdest thing was the power didn't even go out while I was saving. I believe it was as I was changing zones in the bikanel desert. PS3 HD remaster version. No idea how to replicate it. But it happened. And there has to be a way its useful
lol 22 years later and the answer was so simple, 12 hours of gameplay saved.
Sooo I watched Metroid Prime stuff and a Prime video dropped, I watched FFX stuff the other day and this drops... Do I have magical powers or just incredible timing?!
Yo Doctor Swellman! Have a nice day.
Your voice is very soothing!
ffx graphics are fucking unreal
22 years old
In some ways it's better than a lot of games that come out these days.
holy baloney! Kinda wanna use that in regular gameplay now, mushroom rock is such a snoozefest of exposition.
Really? I felt it’s essential, it really shows what operation mihen was. Maybe that’s for me, I’m the type of dude that plays for the story, ffx being one of my fav games, what I do is I usually play it fully to completion like once every year or 2 at least.
My first time playing through FFX I got all the way to the mushroom rock road sinspawn without actually leveling up a single time. I thought just moving around the sphere grid was enough, didn’t realize I had to manually activate the spheres. Had a friend from school come over and help me and he’s the one that told me how bad I fucked up
hi, new here. i'm so distracted by how pronounces the "x" in "ffx" saying "f f 'ecks" instead of "f f ten" lmao. this video was really interesting, i'll check out some others. thanks!
I never got past Yunalesca as a ten (approximately) year old. I feel like maybe playing the game again, at age 27, and finally beating it.
Great video. This is amazing.
who's the girl in terra21's avatar pic?
Likely their character in FF14, it's a female Au Ra.
Wow i haven't seen the wheel of time symbol in forever in candid context.
Absolutely MASSIVE
Cool fact that running soldier has the same voice actor as robin from teen titans go! Alot of years apart
Hey just started another playthru
This could have been so useful when I got my first pirated copy of FFX back in 2003 or so and couldn't get past Gui because of piracy protection... After defeating him, the next cutscene never loaded lol Had to save my pocket money for months to get the original platinum version 🤣🤣🤣
My first thougth 1 min in the video was but wont you be losing tko and iniative? And turns out its exactly what happens.
video gaming alert
As someone who loves to play this game casually, seeing this skip is very much welcome. I hated mushroom rock encounters because pretty much having Wakka and Lulu is a must here and their sphere grids would progress more than other characters because of this
Or, you could do what the rest of us casuals do, and use every single character in every single fight thereby negating any possibility of one character getting ahead of the rest. Pretty sure if wakka and lulu got ahead of your other characters, you're to blame, not the game.
@@kingofbudokai i love how you assume I don’t use the characters who didn’t progress much in mushroom rock road after getting through that place to catch up with Wakka and Lulu. Using Lulu and Wakka in MRR is just optimal to get through as fast as possible and then let the other characters catch up upon leaving that place because beyond that you can rotate your characters as elementals, flans, and flyers won’t be much of an encounter after. Bro I commented that to show appreciation for a huge skip in the game and yet you’re here assuming casual players can’t use speedrun strats for optimal gameplay
I love how people still find new tricks ina 22 year old game
Final Fantasy xiv player found it? sick!
Mandela Effect hitting me hard right now because I could swear I seen videos of someone doing this in the original PS2 game
Djose skip next! Make it happen
What I want more than anything is a FF that takes us through jet and braskas pilgrimage
My question is, once the skip is performed, what happens to the GUI boss fights? Do they become completely skipped and unplayable on return visits, or are still there?
most games won't let you do story out of order. so in most cases, if you get to the next "checkpoint" the old fights you skipped usually disappear.
Is this oficial for this specific glitch or just your logic?
@@devildowndevildown6261 I'm thinking for this specific glitch. I know some games where a boss will still be there and fightable when skipped, and other games where if a boss is skipped, the encounter remains and can still be triggered. It's down to how the game is written.
The magus sisters dark aeon fight here? Might override things later.
Will Closetowar return?
Nice music 🎵 Shin Megami Tensei.
So what happens if you try to backtrack to Mushroom Rock Road after you do the skip and trigger cutscenes further down the line? Do things break? Obviously not a problem for Any% speedrunners, but I can't help but be curious.
CHRIS! saw it live lol