How To Make Classical Buildings In Blender

Поділитися
Вставка
  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 146

  •  Рік тому +69

    the result seems like a complicated one, but actually you made it look like an easy task, great tutorial, thanks!

    • @Regoliste
      @Regoliste  Рік тому +5

      Glad you were able to realize how easy it is and its potential

  • @tumusiimeseth123
    @tumusiimeseth123 Рік тому +48

    This is good for blender users

  • @jonathansgarden9128
    @jonathansgarden9128 Рік тому +10

    I've been looking for a way to create details for Spanish City scapes and this is THE video i needed, thank you so much! I've subscribed

  • @tamicoker
    @tamicoker Рік тому +3

    Love the video, I'm trying to be like you with that editing

    • @Regoliste
      @Regoliste  Рік тому +1

      Thanks, I hope you're inspired enough to go make great things :)

  • @TheJules194
    @TheJules194 7 місяців тому

    dude... I'm crying, this tutorial is something else, so clear, so good, it saved me a lot of time

  • @lukaspilling1565
    @lukaspilling1565 Рік тому +1

    realy nice guide dosent hold the viewers hand and you learn alot if there is a difficult part like the embellishments you provide a easy workaround

    • @Regoliste
      @Regoliste  Рік тому

      And thank you! You literally summed up my intentions when making videos, I just want it to be a super enjoying and supportive place of 3d content, go make some cool stuff!

  • @erikm9768
    @erikm9768 Рік тому +4

    Love your videos, i like that you keep them short. 2 hour videos are not that easy to get into.

  • @athyrius
    @athyrius Рік тому

    at 3:05 i gave him a salute 'cause he deserves it 🫡🫡

  • @fortissimoX
    @fortissimoX 5 місяців тому +2

    Wow, so much useful information condensed into almost 5 minutes!
    Truly amazing, thank you and I hope you'll continue making videos like this one! 👍

  • @danialsoozani
    @danialsoozani Рік тому

    the best part for me was the intelligent use of curves for modeling classical ornaments! amazing!!

    • @Regoliste
      @Regoliste  Рік тому +1

      Yep, the ornaments are a whole other level of projects and skill on their own, although I mention them briefly, I'd say they are the most difficult element to recreate and the most crutial for this type of clasical architecture. That being said there are plenty of advanced ornament tutorials going into detail with the curves and using reference

    • @danialsoozani
      @danialsoozani Рік тому

      @@Regoliste yes I agree. back in the years I was using 3ds max I had a 3d package of them and I was using them, although they were very heavy! but this method using spline it's way lighter and more efficient! it's kinda procedural

  • @marcseyes1665
    @marcseyes1665 22 дні тому

    Thankyou for this man, really inspiring for some reason. .

  • @01italiano
    @01italiano 8 місяців тому +1

    Congratulations for the result and the method. Great tutorial for 3D historic buildings. Good boy!

    • @Regoliste
      @Regoliste  8 місяців тому +1

      Grazie! sono anche italiano

    • @BoarsInRome
      @BoarsInRome 2 місяці тому

      Grazie per questo video

  • @TomExtra
    @TomExtra Рік тому +2

    hey thanks for this amazing video hopefully i can now finish my nyc animation

  • @enthusiasticallyOptimistic
    @enthusiasticallyOptimistic Рік тому +3

    Absolutely stunning tutorial! Brief, easy to follow, yet comprehensive! Subscribed!

  • @Funatiq
    @Funatiq Рік тому +4

    Finally been waiting for a tutorial like this for years!

  • @milsugione
    @milsugione 7 місяців тому +2

    some exact sizes for the wall wouldve been helpful

  • @yoriichitsugikuni7668
    @yoriichitsugikuni7668 Рік тому +5

    *I NEED THIS SO HARD FOR MY NEXT IDEAS THANK YOU SO MUCH FOR BRINGING THIS TUTORIAL*

    • @Regoliste
      @Regoliste  Рік тому +1

      So happy to help

    • @yoriichitsugikuni7668
      @yoriichitsugikuni7668 Рік тому

      @@Regoliste *BRO PLEASE MADE A TUTORIAL ON ASIAN /FANTASY CHARACTER FACE IN CHARACTER CREATOR 4 IF POSSIBLE*

  • @armyb9381
    @armyb9381 5 місяців тому +1

    Thank you for Quick explain love it

  • @MMALAB
    @MMALAB Рік тому +2

    Thank you this is so good!

  • @Ayogenius67
    @Ayogenius67 Рік тому

    thanks man just waiting full videos

  • @parallax_cgi
    @parallax_cgi Рік тому +6

    Amazing tutorial 👍 really enjoyed ann really helpful ❤️

  • @jurgenvantomme
    @jurgenvantomme Рік тому +1

    Very nice to watch. Thank you.

  • @christoffel5852
    @christoffel5852 Рік тому +3

    well explaind and the building looks great. keep it up 👌

  • @neuvatn
    @neuvatn Рік тому +1

    Fantastic Video!! big fan of historical stuffs.

  • @ab_rahim44
    @ab_rahim44 Рік тому

    This is what I exactly looking for❤

  • @cffilmmaker
    @cffilmmaker 3 місяці тому +2

    Even after watching the whole tutorial and replaying it, I thought the first shots were videos taken with a real camera

  • @lightdragon8182
    @lightdragon8182 3 дні тому

    There's one super important thing you didn't covered in the video, what kind of reference should you gather for these buildings? Floor plan? Cross-section? Ortographical and non-ortographical views? And where can you find them?

  • @fletcherthenerd
    @fletcherthenerd 10 місяців тому +1

    This is so so useful, thank you! When you're talking about the steps, you use a lot of vocabulary--do you have any advice on learning that stuff? I want to learn to design more architecture but I get really lost trying to figure out what are important pieces of a structure and how to put them together to make it feel "right"

    • @Regoliste
      @Regoliste  10 місяців тому

      Haha it's honestly just a lot of off-screen research during modelling and recording the lines. You can easily look up the 'anatomy' or 'characteristics' of any particular architecture or subject to find out the dozens of features associated with different styles, contours, corners, arches..etc the list goes on.

  • @Endguysplayz
    @Endguysplayz 9 місяців тому +1

    Well explained 🎉

  • @rsher_digital-art
    @rsher_digital-art Рік тому +3

    Great video! Easy to follow and useful links.

  • @heveycreations4197
    @heveycreations4197 Рік тому +1

    Amazing tutorial, thanks !

  • @m_tth_w9647
    @m_tth_w9647 Рік тому +3

    Don't forget the bevel modifier for some edges

    • @Regoliste
      @Regoliste  Рік тому +1

      Yep I bet some viewers have great tips like these

    • @DINGOS30
      @DINGOS30 Рік тому

      I'm confused as to whether Ctrl+b or the bevel modifier is best. Is that just the shortcut?

    • @Regoliste
      @Regoliste  Рік тому

      @@DINGOS30 Both options good for different situations. Bevel modifier lets you go back and change the custom profile and settings later but bevels every edge uniformly. Ctrl+B shortcut lets you choose which edge is custom and the bevel length.

    • @m_tth_w9647
      @m_tth_w9647 Рік тому

      @@DINGOS30 bevel modifier bevels the whole thing, ctrl b just bevels the edge you select. I'm lazy so I always use modifier and change the threshold to a high angle

  • @luxari4298
    @luxari4298 11 місяців тому +4

    At 1:59 how are you adding loop cuts to just the window and not the whole model?

    • @Regoliste
      @Regoliste  11 місяців тому +3

      Hey! I simply separated the window face from the rest of the mesh so I could isolate the loop cuts, doing this by separating by selection. I have an extended tutorial on this where you can pick this up along with answers to more of your questions throughout the video: ua-cam.com/video/CmfZwm1OQbc/v-deo.html

    • @luxari4298
      @luxari4298 11 місяців тому

      @@Regoliste Thank you so much. This means a lot

  • @Blender-3D-Guides
    @Blender-3D-Guides Рік тому

    Absolutely amazing! Subscribed 😎

  • @ishaanverma9847
    @ishaanverma9847 5 місяців тому +1

    THANK YOU VERY MUCH

  • @VictorBosich
    @VictorBosich Рік тому +1

    AWESOME!

  • @myfavoritecolourisblue3184
    @myfavoritecolourisblue3184 3 місяці тому

    Question may I use floor planner as a reference to build my architectural design?

  • @newvibe3683
    @newvibe3683 Рік тому +2

    Thanks man
    I just make it

  • @navryve8724
    @navryve8724 2 місяці тому +1

    What's the polycount though

  • @cutescarydolls
    @cutescarydolls Рік тому

    dude, the shortcuts on the corner make your video from 5 to 10, thank you

  • @riadhnailigfx
    @riadhnailigfx Рік тому

    magical

  • @SpaceOrenji
    @SpaceOrenji Рік тому +1

    awesome. thx

  • @conorsvfx
    @conorsvfx Рік тому

    This was really good but I don’t recommend this for anyone trying to do big cities. This is definitely best for close ups and Ian Hubert’s method is best for middle distance and far away. Still a fantastic tutorial with a great result!

    • @Regoliste
      @Regoliste  Рік тому +1

      You definitely have a point, I'm exploring geometry node options, although you'd be surprised at how efficient arrays and instances are at preserving memory, but even so blender might be limited. Just imagine bringing this highly detailed mesh into something like Unreal Engine 5, and let their nanite technology take care of all the level of details, you could have an entire city! Have you seen their matrix demo? It's unreal.

    • @conorsvfx
      @conorsvfx Рік тому

      @@Regoliste oh yes that’s true I forgot about unreal engine thank you 👍🏻

    • @dcarbs2979
      @dcarbs2979 Рік тому

      What about if the city is not in the modern day or still has many old buildings (like Florence, Rome or parts of London)? Is for reducing the time creating the detail, or to allow the computer to process the render more easily? Thanks

    • @DINGOS30
      @DINGOS30 Рік тому

      @@Regoliste Will I be able to use such detailed meshes in Unity if I use memory saving techniques like imposters LODs & Occlusion Culling?

    • @Regoliste
      @Regoliste  Рік тому

      @@DINGOS30 I'm not familiar with importing models from Blender to Unity but I'm guessing there's definitely ways to optimise high poly meshes to be game-ready assets, probably through the some memory saving techniques you mentioned.

  • @nullobject001
    @nullobject001 Рік тому

    Great video. Wish there was a speed control on this video so I could slow it down to half speed so my meager brain can follow along.

    • @Regoliste
      @Regoliste  Рік тому +1

      UA-cam does indeed have a playback setting where you can slow the speed of the video to half, also consider checking out the 30 minute extended tutorial, where I go into my full process start to finish that you can understand better: ua-cam.com/video/CmfZwm1OQbc/v-deo.html

    • @nullobject001
      @nullobject001 Рік тому

      thank you.

  • @veylemusic2396
    @veylemusic2396 Місяць тому

    3:57 what is between "image texture" and "Bump" ?
    Thank youuuuuu

  • @andyrewthq83
    @andyrewthq83 Рік тому

    Awesome! Can you show me how to do Sonic and Sally Acorn in modern forms from archie Sonic

  • @jagannadharaju1155
    @jagannadharaju1155 Рік тому +1

    wow wow wow

  • @darwinies
    @darwinies 8 місяців тому

    How did you make the models in 3:30, they are so beautiful

  • @tppnr
    @tppnr 16 днів тому

    The modeling technique is interesting but it could be useful to use actual classical reference when modeling classical architecture. At the moment the proportions of that building are totally off and there's not one single correct moulding, cornice, bracket or pediment.

  • @vinayakhegde4216
    @vinayakhegde4216 Рік тому +1

    WOW

  • @VisualistAyush07
    @VisualistAyush07 Рік тому +1

    Thank you

  • @TV-jh6xo
    @TV-jh6xo Місяць тому +1

    Hi, what CPU and graphics card are you using?

    • @Regoliste
      @Regoliste  Місяць тому

      Intel i5-10500 and RTX 3070. Mid tier pc build from 2021. In 2024 standards that's an i5-14500 and RTX 4070.

    • @TV-jh6xo
      @TV-jh6xo Місяць тому

      @@Regoliste Thank you

  • @arcangeel4828
    @arcangeel4828 Рік тому

    Great explanation dude! Thank u so much!!

  • @surg01
    @surg01 Місяць тому

    How do you add loop cuts to the internally extruded face only to create the window frame?

    • @surg01
      @surg01 Місяць тому

      I've seen the answer below :)

  • @Pyramid_Skeem
    @Pyramid_Skeem Рік тому +2

    Love this., definitely going to watch the extended tutorial. Where did you get all your references from?

    • @Regoliste
      @Regoliste  Рік тому +1

      Got my references just from searching basic terms on google for example 'liberty style architecture' or 'renaissance'

    • @Pyramid_Skeem
      @Pyramid_Skeem Рік тому

      @Regoliste aaah, thanks. I usually use pinterest. It's the jargon like "liberty style" that i need to learn then.

    • @Regoliste
      @Regoliste  Рік тому +2

      @@Pyramid_Skeem Yeah I spent an entire week just studying architectural terms for this video. 'art nouveau' 'haussmann style' and 'facade' are just to name a few, there's so much going into the design aspect.

    • @petiixblender
      @petiixblender 10 місяців тому +1

      you can literally use google street view. You get multiple angles there.
      But the quickest if you have a front picture of the building in that case you do not have to think about the size of each part.

  • @nickless7475
    @nickless7475 6 місяців тому

    I'm having troubles with adding edge loops onto the inwards-extruded window frame. It keeps adding it onto the whole model.

    • @Regoliste
      @Regoliste  5 місяців тому

      Hey sorry there's a hidden cut that's revealed in the extended version of this tutorial: ua-cam.com/video/CmfZwm1OQbc/v-deo.html
      But basically with the window selected in edit mode I separate it from the rest of the mesh so I can add edge loops on it's own.

  • @marsco2442
    @marsco2442 Рік тому

    Awesome!!!!

  • @stathiszoulakis9599
    @stathiszoulakis9599 11 місяців тому +1

    are these game ready or you'd have to bake that into a lower poly?

    • @dreddd7980
      @dreddd7980 11 місяців тому

      definitely not game ready, probably 1mil polygons each building

  • @Khang_Nguyen222.2
    @Khang_Nguyen222.2 26 днів тому

    can you do a tutorial from scratch pls ?

  • @screenname1
    @screenname1 5 місяців тому

    That's nice.

  • @judofernando8298
    @judofernando8298 Рік тому

    question please, when it comes to modelling building. is it okey if all the building made by seperate object ? or should i retopo the building ?

  • @BipolarGremlin
    @BipolarGremlin 6 місяців тому

    At 1.58 how did you add edge loops to only that face and not the rest of the model?

    • @Regoliste
      @Regoliste  5 місяців тому

      It's a hidden cut that's revealed in the extended version of this tutorial: ua-cam.com/video/CmfZwm1OQbc/v-deo.html
      But basically with the window selected in edit mode I separate it from the rest of the mesh so I can add edge loops on it's own.

  • @pterra9
    @pterra9 Рік тому

    ive ad trouble with my array, always can see a slight line where the two are seperated, more obvious in cycles than eevee but i can still see it.

  • @rileyb3d
    @rileyb3d Рік тому

    Love Apashe! How’d you get the rights to use his song?
    Fantastic tutorial!

    • @Regoliste
      @Regoliste  Рік тому +1

      Hey there! I searched the internet for non copyright bass boosted, remixed instrumental apashe songs to only use it fairly for that little intro, no problems so far! His music is super cool and I had to include it in a classical themed video. Also I loved your AgX series, been my color setting ever since.

    • @rileyb3d
      @rileyb3d Рік тому

      @@Regoliste well, excellent choice! Also, your tutorials are stellar. I’ll be taking notes on your pacing. Thanks for the kind words.

  • @bv83x
    @bv83x 4 місяці тому

    At 2:24 mine is moving much more towards the x-axis than the y axis so its very disproportianate

  • @ThomasFinas
    @ThomasFinas Рік тому

    Great tutorial made me save a lot of time ! I only have one question : what music did you use at 3:55 ? Thanks for all !

    • @Regoliste
      @Regoliste  Рік тому +1

      Music is WOOLFSON - Learning : ua-cam.com/video/DMLfcww_qh4/v-deo.html
      I get all my music from Artlist, so I have an unlimited license to hundreds of thousands of high quality music + sfx, totally changed my life.
      consider checking them out through my refer link!: artlist.io/Alex-3750946

    • @ThomasFinas
      @ThomasFinas Рік тому

      @@Regoliste you sir just won a subscriber, thanks a lot man !

  • @briantpz9288
    @briantpz9288 Рік тому

    Great!!!

  • @gaming4K
    @gaming4K Рік тому

    Does the texturing part matters if you put it into Unreal Engine at the end? Or only if you don't change it's material in Unreal?

    • @Regoliste
      @Regoliste  Рік тому

      I'm not quite sure what the technical process looks like for transferring assets from Blender to Unreal, but I imagine you are free to texture it in Blender and export the linked image textures to be used in Unreal as well, if not I'm sure Unreal's Quixel bridge has thousands of usable materials.

  • @omarmagdy8415
    @omarmagdy8415 3 місяці тому

    🤩

  • @LeyAkino
    @LeyAkino Рік тому

    this is a great tutorial but I'm a max user, does anyone know at 3:02 knows how to do that in 3ds max?

  • @invic24
    @invic24 Рік тому

    hey, where is the extended tutorial? I can't find it :/

    • @Regoliste
      @Regoliste  Рік тому

      It is linked in the description of this video or alternatively you can find it through here: ua-cam.com/video/CmfZwm1OQbc/v-deo.html

    • @invic24
      @invic24 Рік тому

      @@Regoliste Thank You, :) do You have any paid tutorials in udemy or any other platform? I would most definitely buy those, just to learn from You

  • @YousefAshouri-n3f
    @YousefAshouri-n3f Рік тому

    Hi Regoliste, (or anyone who answers first)! Could someone send me a pre-textured model of the windows? Thanks a lot!!!!

  • @Sirlopsteropster
    @Sirlopsteropster Рік тому

    thanks

  • @Tracer73866
    @Tracer73866 Рік тому +1

    2:05 for some reason cant make this loop cut inside the extruded frame

    • @Regoliste
      @Regoliste  Рік тому +1

      That's odd, be sure to check out the extended tutorial to see if that can show you how it's done.

    • @Tracer73866
      @Tracer73866 Рік тому +1

      @@Regoliste Yeah i'm not sure what i'm doing wrong. I had to cut it manually with a knife
      But anyway, thank you very much for this awesome tutorial and for replying!

    • @JackJohnson-y5u
      @JackJohnson-y5u Рік тому

      I had the same problem@@Regoliste

    • @Regoliste
      @Regoliste  Рік тому

      ​@@JackJohnson-y5uAs I've mentioned it's odd. As long as you haven't modified the faces and edges in any way I can't think of a reason why loop cuts wouldnt work on extruded frames, they are simple loop faces, I hope you check out the extended tutorial to help yourself out

    • @JackJohnson-y5u
      @JackJohnson-y5u Рік тому

      @@Regoliste yeah maybe just blender being itself

  • @najeefilms
    @najeefilms Рік тому

    I beg the differ that classical architecture is from Rome, it dates back alot further and is all around the world from America to Peru, Japan and Africa.

    • @ballskin
      @ballskin 9 місяців тому

      Nope. It's from Greece and Rome.

  • @Derankii
    @Derankii Рік тому

    How did you edgeloop the face only when making the windows?

    • @Regoliste
      @Regoliste  Рік тому +1

      If you can be more specfic and link a timestamp I might be able to better understand what it is you're asking

    • @Derankii
      @Derankii Рік тому

      ​@@Regoliste first off, Wow! You replied fast and on a 2month old video. I really appreciate it. 1:58 when you were starting out in making the window itself. I dont see any edgeloops on the whole object itself, only the face in the video but when I tried it edgeloop the whole object. Still new to blender and I found this.

    • @Regoliste
      @Regoliste  Рік тому +2

      @@Derankii Ah yes so what happened is there are still edge rooms on the whole cube. I've just seperated the window face as it's own mesh and went into it's edit mode to better isolate the window and model freely without affecting the wall, I highly recommend you check out the extended tutorial of this to better understand as you'll be able to see my entire process start to finish right here: ua-cam.com/video/CmfZwm1OQbc/v-deo.html

    • @Derankii
      @Derankii Рік тому +1

      Thank you so much, Ill be frequenting this channel a whole lot more as I start my blender journey. I really appreciate your vids and help. Im looking forward to your future uploads.

  • @spearcy
    @spearcy Рік тому

    Ah, I thought you were going to use a photo and create a model based on that so you can map it.

  • @user-ss4sp1mk5w
    @user-ss4sp1mk5w 3 місяці тому +1

    That's only one side, not the whole building. I know how to make one side as well

  • @atayakordi
    @atayakordi Рік тому +1

    APASHE FO'LIfe

  • @kurkurstuff2522
    @kurkurstuff2522 Рік тому

    you guys are lucky you can model it easily. my brain wont let me because i use cad since i was 15. i cant even stand 0.001mm imperfections.

    • @Regoliste
      @Regoliste  Рік тому

      Haha I think architectural perfection accuracy sounds like an interesting way to model, and you can take pride in it being realistic too.

    • @dcarbs2979
      @dcarbs2979 Рік тому

      These are old buildings, so many won't have that level of accuracy in real life: they are hand designed and hand built. That said, some do. For example, St. Paul's Cathedral (London) is 365ft tall but it's columns and walls are only a maximum 2mm off from plumb straight, even after 350 years of wear (which included a direct hit bombing during the war), and the using the designing and building methods of the 17th century. Modern day architects have laser measured it and there is no noticable room for improvement.

  • @mgardner70
    @mgardner70 Рік тому

    The history of these buildings is very, very Eurocentric. Buildings didn’t begin in Greece. Don’t get mad. Get educated.

    • @itsaboutcarsyt
      @itsaboutcarsyt Рік тому +1

      Sure true, could've said it nicely and be thankful for the tutorial tho. But don't get mad.

    • @Regoliste
      @Regoliste  Рік тому +1

      Thanks for the short education, and yeah I agree, I'm only noting the common architectural language present among different ages. Sure hope the tutorial educated you too tho.

  • @davidstokes8441
    @davidstokes8441 Рік тому

    Just flashing items on the screen and waving them around makes for very hard viewing and headaches all round, to say nothing of vomiting. Please focus on the item for at least 5 seconds and stop waving it (or your cameras) around as if enhances your work. It doesn't and it encourages switch off.

    • @emememememememet33
      @emememememememet33 10 місяців тому +2

      Brother there's a longer, slower and more detailed version on his channel, instead of complaining just look at the description of the video for more than 2 damn seconds

  • @johnbolt2686
    @johnbolt2686 Місяць тому

    my boy gothic is not classical, nor are half the kinds you been named in here

    • @johnbolt2686
      @johnbolt2686 Місяць тому +1

      fella even showing art nouveau in here calling it classical

    • @marcseyes1665
      @marcseyes1665 22 дні тому

      Oh shi you're right, I js remembered that it ain't

  • @marinomusico5768
    @marinomusico5768 8 місяців тому

    It got old fast 😂 AI is here