Unasked tip(If u want) but, try to address issues you face in your animations through observation and experimentation. Like the simple stuff like how well you can do specific body movements you struggle at. (Running, foot movement, pacing, consistency etc.) Say im struggling to animate a kick. What I would do to address the problem is to break down the movements im struggling with by applying its characteristics to a seperate simple animation(Probably a line tho lel). The problem I think most people face with animating is that full-body(be it stickman or anatomized bodies) Is an extremely huge step to start off especially in animating. This leads to endless problems and feelings like youve made no progress. But do this if you want to tho, no pressure.
Unasked tip(If u want) but, try to address issues you face in your animations through observation and experimentation.
Like the simple stuff like how well you can do specific body movements you struggle at. (Running, foot movement, pacing, consistency etc.)
Say im struggling to animate a kick.
What I would do to address the problem is to break down the movements im struggling with by applying its characteristics to a seperate simple animation(Probably a line tho lel).
The problem I think most people face with animating is that full-body(be it stickman or anatomized bodies) Is an extremely huge step to start off especially in animating.
This leads to endless problems and feelings like youve made no progress. But do this if you want to tho, no pressure.
Thank you for the advice! Any is much appreciated :))
A commant in hopes for better algorithm for you. May you receive more views
cool
Your progress has been insane