Is Fighting Game Skill Universal?

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  • Опубліковано 12 вер 2024
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    Today I wanted to yap about fighting game skill and see if it is transferrable between other fighting games, you might be new to fighting games and want to pick one up but worried you might waste your time on bad choice or you might be excited for 2xko and not sure if you should start on another game first or wait for 2xko and hopefully i can cover that for you :)
    Also guilty gear strive johnny and 2xko yasuo stance is like 1:1 lmfao
    #fgc #ggst #2XKO

КОМЕНТАРІ • 57

  • @Raynfgc
    @Raynfgc  Місяць тому +3

    discord.com/invite/raynfgc giving away mr beast chocolate bar to whoever joins and says 'jingus'

  • @TZSN_
    @TZSN_ Місяць тому +47

    I say skills do transfer but some games just don’t make sense. I played Grandblue GGST street fighter Etc. But dragon ball fighters is a game that is completely different to me. As if a I take a break from any these games I can comeback easily but fighters make me feel I played the game for the first time.

    • @Raynfgc
      @Raynfgc  Місяць тому +3

      yeah 100% when i played bbtag it didnt make any sense to me

    • @kingdezwin6523
      @kingdezwin6523 Місяць тому +1

      I think another factor to consider is the speed of the game because fighterz was a game I also struggled with due to how fast it is

    • @TZSN_
      @TZSN_ Місяць тому

      @@kingdezwin6523 make sense. I have 300 hrs in the game and the speed difference still effect me

    • @Virulence-xb2rv
      @Virulence-xb2rv Місяць тому +2

      Depends on the fighting game too. I mainly play smash and touhou 12.3, learning ggst, Tekken 7, and dbfz feel like a different universe

    • @TZSN_
      @TZSN_ Місяць тому

      @@Virulence-xb2rv100% true

  • @SharpGT
    @SharpGT Місяць тому +4

    Skills do transfer. Skullgirls being my first fighting game got me used to the fundamentals and helped me be 'creative' with combos

  • @Pazaztec
    @Pazaztec Місяць тому +7

    I remember the first fighting game I actually "played for real" being Injustice 2. Played with my dad a little bit and he told me he was a street fighter kid (among other arcade games). When I saw the open beta for sf6 was coming soon I got very excited. But I felt I didn't have the skillset for it which led me to guilty gear strive. I'm only ok at both (plat in sf6, tower level 8 in strive). But I can say I am now in the fighting game hivemind

  • @zkittlesbutbetter
    @zkittlesbutbetter Місяць тому +4

    Funny thing: platform fighters (and probably 2D fighters) transfer very well into tennis, especially in doubles. Quick reactions and decision making are both extremely important, but ofc fighting games are about finger movements while tennis is mostly about foot movement and some arm and wrist movement (you tend not to think about it too much after a certain point).

    • @colehan5663
      @colehan5663 Місяць тому

      me, a smash and ggst player abd tennis player and being mid at all of them:💀

    • @colehan5663
      @colehan5663 Місяць тому

      i think both require deliberate movement and knkowing how to respond

  • @cyanariesdw04
    @cyanariesdw04 Місяць тому +2

    I feel like unless the games are very similar, you’ll find that only a portion of your skill actually crosses over. I think fundamentals and awareness definitely both fully cross over and I think that’s probably what people should take the most notice of.
    Like Rivals of Aether was very easy for me to understand coming from a Smash background (primarily 4 and Ultimate). Even though I’m not excellent at Rivals mechanically, it was relatively easy to adapt to its more extensive Melee inspired movement already knowing the game’s fundamental system beforehand. However, after primarily playing different Street Fighter games, jumping into BBTag was a trip. I had no clue how to weave in the assist system at all, had no real knowledge of using meter effectively and almost had to learn it all from scratch. Eventually, I gained solid grasp on the game, but I was so weirded out by it at first.
    But in general, after so many fighting games, I know what to look for and my ability to perform inputs is at its best, so going from game to game isn’t very difficult. Like GGST was a game my friends all had before me, and yet I, being the resident fighting game player of my friend group, grew very quickly and kinda just flew past them in skill. My friend who was best at the time played Ramlethal and said on the first day I got the game that his Ramlethal has hardly ever been beaten by anyone in the friend group, but the closest to beating it was my day 1 Potemkin. Now I’ve made him hate every character I play 😅.
    I do remember distinctly trying to find BBTag Kanji’s neutral tools and trying to make Beowulf combos in Skullgirls and playing around with Anji’s counters in GGST. In general, I wouldn’t have any direct if it weren’t for me knowing what to look for.

  • @josepass2563
    @josepass2563 Місяць тому +36

    Skills are 100% universal...
    Thats why I suck at all of em

  • @waapi1914
    @waapi1914 Місяць тому +2

    I'm not playing 2XKO until they realese a grappler. Since I started with Potemkin in Guilty Gear, I decided to main at leat 1 grappler in any fighting game I could try.
    Btw, playing Pot I learnt that I'm not that good making mixups but I have a pretty good neutral and reads. Maybe the main skills you train with potemkin (?

    • @gorrazin7983
      @gorrazin7983 Місяць тому +1

      @@waapi1914 Pot is a strike throw character much like Ky and Sol were in Xrd. Your mix up is "is he going to do a combo or is he going to close slash and then pot buster?"
      Get good at reads, and inputting pot buster after armor move cancel and mixing up combos with strike throws and you'll improve your game tremendously.
      Edit:
      I forgot to mention that you should learn some frame traps if Pot has any. For those that don't know, a frame trap is a move the intentionally leaves enough space in a combo that it'll catch someone trying to mash out and get a juicy counter hit. Sol was basically all frame traps and throws in Xrd and Ky was more strike throw. Pot is slow and has trouble starting pressure but if you can then having a frame trap in your arsenal would be greatly beneficial.
      Basically
      1. Get really good at mixing up combos with strike throws. This will help you with almost any character in Guilty Gear. For some character, this is the extent on your mix up.
      2. Get good at reads. Obviously if you're playing Pot or Anji you'll get better at this faster because reads are part of their offense.
      3. Learn frame traps (if applicable to your character) to bait people in to taking big counter hit damage.

  • @kennyvv3340
    @kennyvv3340 Місяць тому +1

    can also recommend trying other archetypes, when I played Strive, I reached celestial with Giovanna and floor 10 with Elphelt, Bridget, and Baiken; all relatively rushdown oriented characters. So when I moved onto sf6 when it came out, I climbed relatively quickly with Cammy but struggled to go beyond that until Ed was released. He is hands down the most technical character I've ever played, and vastly different archetype wise, he's a mid-range zoner and excels at making big call outs, even so I hit Master rank in a couple of months.

    • @eebbaa5560
      @eebbaa5560 Місяць тому

      gooner characters 👎

  • @vegekusononi1943
    @vegekusononi1943 Місяць тому +1

    My two games that I play is GGST and GBVSR. They all feel similar in a way with some added functions like 1 button specials. Though the control set up I essentially matched that to make it feel like GGST so I can switch between both in a flash.
    Though there are time I would press Burst but I am playing GBVSR or SK when I am playing GGST. Not really a high level player I just like doing fun stuff with the characters I main and put the time in. (S Rank on GBVSR) (Floor 7 or 8 GGST but I ignore the floor system for ranking)

  • @shikothecat
    @shikothecat Місяць тому

    when i first played strive it was my first fighting game, i was getting beat up in F10 alot, but after i swapped to sf and almost hit 1600mr on chunli, going back to strive it was like everyone was almost childs play. I also intentionally chose a more difficult character on the sf roster with the idea of picking up more fundies so it worked.

  • @aisultannabiyev7560
    @aisultannabiyev7560 Місяць тому +16

    Me as a Tekken 8 player trying to learn 2D fighting games 💀

    • @MegafanX123
      @MegafanX123 Місяць тому +4

      Me as a Air dasher player when i play a traditional fighting game ☠️

  • @CielBlanche
    @CielBlanche Місяць тому +5

    The name "2XKO" makes me not want to play "2XKO"

  • @gorrazin7983
    @gorrazin7983 Місяць тому +1

    Before I watch the video, I'm going to say yes. Legacy skill will help you but it also depends.
    Obviously if you've played a traditional fighting game that uses a "magic series" then you'd at least somewhat understand other games that use one. If you have played a fighting game that is almost exclusively link combos then you will have a better understanding of another game that primarily uses link combos.
    Obviously if you've played basically any fighting game before you'll know most button inputs to perform special moves (anyone else have trouble trying to input a Tenraiha for the first time?)
    Generally speaking, having SOME kind of legacy skill will help you, even if it's just the basics like footsies, spacing, reads, or just plain knowing what buttons are safe to press.
    Now for the opposite side of this coin. A traditional fighting game will do little to prepare you for nontraditional fighting games. I think the first fighting game I played was Street Fighter on the Gameboy Color. That would never be able to prepare me for the bullshit of a nontraditional fighter like Smash Melee, Brawl, or Ultimate.
    I've even downloaded fightcade and played some REALLY old and obscure fighting games and understood them simply because I've played other 2d fighting games before.
    Legacy skill exists, but I'm not sure i would say it's universal.

  • @hoovybird4167
    @hoovybird4167 Місяць тому +1

    okay so I've never fully looked at that graphic for all the system mechanics and tbh that is the first thing that's concerned me about 2xko like if this is supposed to be a casual friendly/good intro to fighting games I'm not sure I should have to show my new friends an info graphic like compare to ggst system mechanics, burst, RC, grabs, wild assault and deflector are the main important ones that come to mind I feel like they need to cut some like is wave dashing really necessary?? idk it just seems a little intimidating to me

  • @Wiziliz
    @Wiziliz Місяць тому

    Video summed it up well. Definitely recommend going back to give Skullgirls another shot! It took me a handful of times before it clicked for me however it's a really fun time once it does! Fighting game skills definitely do transfer but at the same time there's the different sorts of fighting games to learn, like, archetypes aren't exactly treated the same through different series. Zoners in SF, KoF and Skullgirls all approach it differently because of the core differences in the gameplay forcing characters to work differently even if they fall into the same archetype.
    Also yeah, even if someone's focusing on one game (boring approach to me but I respect if people prefer that), they should totally dip their toes in others, will absolutely improve their knowledge/understanding on their main game even if they don't expect it. Properly learning King of Fighters made me way better at some aspects of Guilty Gear (ACPR). Though given that I learnt KoF I'm hardly looking to play Guilty Gear now, hahaha.
    But yeah, good video, definitely appreciate how you go about your videos. Is funny/easy to grasp for newcomers but you don't make like, braindead points for the sake of keeping your joke count up, nice stuff

    • @Raynfgc
      @Raynfgc  Місяць тому

      Ty I appreciate it ❤️

  • @GreatRusio
    @GreatRusio Місяць тому +1

    Execution wise anything like SF4-6 and an anime fighter that is BBCF or UNI will teach you everything you need for the modern 2D genre lol. Jumping from title to title the only thing that throws a rock in the loop will be universal mechanics
    Fundamentals improve by varying speeds though; hell I believe someone with 100 hours on slayer would do way worse compared to a Ryu main with the same hours if they switched to Ky.

  • @janematthews9087
    @janematthews9087 Місяць тому +1

    Not the controls or the execution, per say. Street fighter plays different from kof, pmays different from anime fighters, plays different tekken.
    What carries over is experience.
    The opponent will always try swing in neutral? You must always whiff punish.
    The opponent is always grabbing? You must take the thrownor tech the throw.
    The opponent is always pressing buttons on wake up? You must always meaty or shimmy or bait.
    The opponent is always backdashing? You must always tech chase.
    The opponent is always zoning? You must always walk and block.
    The games, the styles and the characters might change. What doesn't nia the fundamentals

  • @ShadowNinjaMaster93
    @ShadowNinjaMaster93 17 днів тому

    I pretty much only play GGST, but if someone asks me to pick up and play SF6, SC6 I'll generally do ok, I'll even win 40-60% of the time. What I suck at, is Smash. Its so far and beyond different that I can't grapple with anything that is happening.

    • @Raynfgc
      @Raynfgc  17 днів тому

      Smash don't make no sense g dw

  • @carlosaugusto9821
    @carlosaugusto9821 Місяць тому

    Only to a very little degree, not as much as some people say... and probably not as much as it needed to count.
    Actually the belief that the "transfer" is significant more less only exposes that person's inexperience in a large range of fgs. Also the person's liking for a certain way of (incorrect) thinking where he speaks of "fgs", i.e making a generalist statement, and deep dow he is probably just thinking of 3 fgs and not the dozens of existing fgs since the early 90s.
    So the literally only way to support that belief is if the person, whenever talking of "fgs", deliberately exclude Tekken for example and only speak of a couple 2d fgs that are actually similar.

  • @frenchertoast
    @frenchertoast Місяць тому

    Man I don't think I can even transfer my skills between one guilty gear character and the next😂😅

  • @k-ondoomer
    @k-ondoomer Місяць тому +1

    I think so, I just beat someone at unis with 0 combos, using pure fundamentals, pokes, anti airs, and basic rps

  • @Kniightisa
    @Kniightisa Місяць тому

    As a Johnny main who also plays yasuo in league, I'm so ready

  • @truongannguyen2546
    @truongannguyen2546 Місяць тому +1

    "dumb fuck champion" rammus is on the screen
    As an adc main, i agree

  • @Gr33_
    @Gr33_ Місяць тому

    I've been playing mk11 since release, and I'm too broke for mk1 so I'll get guilty gear or something I guess
    (I've played almost every mk game)

  • @Valdaxexe
    @Valdaxexe Місяць тому +2

    perhaps it is, altho tekken is an exceptio nfor me

  • @inconsideratebox3000
    @inconsideratebox3000 Місяць тому

    The existence of universal fighting game skill may be uncertain, but the existence of universal fighting game dumbassery is undoubtedly real.

  • @tire_iron488
    @tire_iron488 Місяць тому +2

    buff zato

  • @CopyGamerPT
    @CopyGamerPT Місяць тому

    U start playing fihgt games like me i start playing sirioulys on sf6

  • @rowquaza5977
    @rowquaza5977 Місяць тому

    Fun fact, playing baseball can, a lot of the time, make it harder to learn how to play golf, since the swings are totally different and use different grip styles and muscles, and trying to rely on baseball swing muscle memory does not help in golf

    • @Raynfgc
      @Raynfgc  Місяць тому

      I more meant hand eye coordination to hit a ball but interesting non the less I didn't read studies I just assumed 😅

    • @rowquaza5977
      @rowquaza5977 Місяць тому

      @@Raynfgc nah that's completely fair, honestly i assumed the same thing until I had a friend that did the same thing

  • @Adair.c
    @Adair.c Місяць тому

    Sf4 was so good

  • @RavenGuiltyGear
    @RavenGuiltyGear Місяць тому

    Good video

  • @rexalavosier
    @rexalavosier Місяць тому

    In my case, it doesnt. I have to re-learn how to play at tekken 7 as 2nd Dan for 100hrs because my experience in GGST doesnt help much 😂
    (Ggst was my first fighting game)

  • @mcbill7352
    @mcbill7352 Місяць тому

    I didnt know that 2xko has that many extensive universal mechanics. Honestly i would prefer that it didnt, and stuff like cross ups was something you had to learn

    • @Raynfgc
      @Raynfgc  Місяць тому

      will have to see how it goes, coz its a lot simpler mechanics wise they added a bunch of tech stuff

    • @ILikeWastingWatermelon
      @ILikeWastingWatermelon Місяць тому

      I do not believe that it is a big deal because more or less guilty gear also has that with FD turning you around after jumping over the opponent

  • @aydennuula979
    @aydennuula979 Місяць тому

    If you would stop asking me to subscribe and showing the stats of how many people aren't subscribed, I would actually subscribe to you because the video is interesting. Just stop doing the modern UA-cam sub begging.

    • @orangesoda4535
      @orangesoda4535 26 днів тому

      I'll agree that seeing the statistic doesnt do anything for me, but call to actions are commonplace because they work.

  • @Adair.c
    @Adair.c Місяць тому

    Rojo

  • @MasterCringeSause
    @MasterCringeSause Місяць тому +1

    2XKO IS GOING TO BE PEAK I TELL YOU THY RAYN PEAK I TELL YOU PEAK.