A few corrections on small mistakes throughout the video: - Pot does have a double jump, I said he doesn’t but I meant to say he doesn’t have an air dash - Goldlewis does not have the only + jab, Pot’s is +1 - In a quick graphic I mistakenly labeled Johnny’s f.S as 6f startup, it’s 9 frames. Not fair the numbers look too similar 😭
@@eddventure6214 Unfortunately Potemkin's second fastest normals are both 8 framers, so he can't really take advantage of the +1 his 5p gives him that effectively with anything other than itself. However Goldlewis being +3 on both of his jabs is AMAZING when paired with his 7 frame close slash or 2K
@@LoraLoibu That's true, but thanks to the 5 frames of grab immunity they can still mash out of it. Generally if I'm catching someone with a 5P, say after buster oki or a safejab, I either go for a delayed 5P to catch mashers, or immidiately tickthrow... more likely the latter because it catches a lot of people off guard.
You also said that Asuka's projectiles can be flicked, when they actually cannot be reflected. They can be attacked, however, so I suppose you're technically correct.
Fun fact: The reason it's written as "Bedman?" in Strive is because it's not entirely clear whether this is the original Bedman's spirit possessing the bed or if the bed is just acting on programming that Bedman installed before he died.
leo being a "heavier version" of ky gets funnier when you realize that in cannon theyre both kings of the same country, just that leo is in charge of war and general conflict.
One thing I think helps a lot for the satisfaction factor of heavyweights is just Strive's ungodly amount of style. Like if you land a HPB you see art of deities in the background as Pot yells his heart out. Even Goldlewis, probably the least flashy of the bunch, whips out a minigun and feels like he's throwing a bus with every attack. A character that feels good attracts players that play good, and Strive heavyweights feel VERY good.
Nagoriyuki has my favorite super in the whole game. good lord the rising slashes into the The Great Wave off Kanagawa finish is superb. plus the baseball super is quite funny if almost impossible to land.
Yeah, honestly no joke but the main reason I even became interested in guilty gear in the first place was because of the HPB Strive animation It's just, so flashy and good!
another thing about Goldlewis when it comes to the satisfaction is with BT your inputs actually reflect the move being thrown out (rather than for many specials being somewhat arbitrary), it makes really satisfying just to input the move.
@@tivus i am thriving, my bones have doubled in density, i can speak to the dead, i can use j.s without immediately imploding, the game is too easy now, he needs to be nerfed
Calamity Trigger is a certified kusoge. Also, Galileo/Garireo (that's not me making fun of him, I've seen both spellings in tournaments) later moved on to Litchi, so don't feel too bad.
What is this incredibly sexy editing you've done? Plus, the great scripting. You really got into the nitty gritty this time, damn. You keep getting better and better, keep it up! And yeah, the combination of a smaller screen, plus 'I win neutral' supers, plus more meter gain, plus white wild assault... at a certain point, you're forced to ditch what you've always understood to be the traditional weakness of this archetype. Jarring stuff, but that's Strive
The high damage of GGST in general is another reason why heavyweights are a lot better. In a game where many characters will 2 or 3 touch you, getting to lose one extra neutral interaction due to your high HP is a much bigger deal vs a game where the average number of interactions per round is higher.
I think the sheer power of guard crush plays a large role. It's disproportionately available to heavies, and often their tools are built to facilitate access to guard crush. The lack of throw protection on it, enforces the kind of true mixup that literally breaks the baseline rules of the game's systems in regards to strike-throw - they're permitted strike-throw mixups that are more threatening than the rest of the cast because of the lack of that 5f gap, AND several have command grabs or high throw reward on top of that as well (and command grabs benefit from guard crush massively). EDIT: I also think the emphasis on tier placement is misleading - the majority of the cast is altogether solo-viable, and the gap between top and bottom is MUCH smaller than most other fighting games. With the exception of MAYBE the bottom 1-3 characters, everyone is seriously able to compete to the point where relative character strength is essentially irrelevant outside the very highest competition.
That's objectively not true though. This game has a worse balance than any recent game in the past 4 years with maybe one or two exceptions. That's also why you see the same 5 characters in every major top 8 (6). And that goes for the entirety of its now over three year lifespan. In one year of SF6 we've seen more characters perform at a top level than in Strive's entire lifecycle until now. Even Tekken 8 seems to have more, even though it came out only half a year ago. This narrative about Strive is still talked about a lot by a select few people when the reality has shown time and time again the complete opposite. A game's volatility, where thanks to it theoretically any character can win, doesn't compensate for its overall balance.
@@Nyagrour literally just lying This year, Every big body but 1(bedman) are represented in top eights, sol who has been pretty represented in top 8 through most of strive life cycle hasn’t actually been represented as much this year, with sol only winning 1 tournament(umisho, ceo-2024, it’s a major so still pretty important) and placed top 8 in one other tournament this year(Bridget’s is more represented than sol in top 8’s), u have characters like, ino, Bridget’s, sin, aba, and ky, who are all represented in top 8,s, which are considered mid tiers(scratch ky), while u have characters like Ed, Ken, bison and Akuma and occasionally Cammy who consistently place top 8, it’s actually worse then that in topanaga, one of the most stacked sf6 tornoments with a 4.000.000 dollar prize pool, Ed, Ken, bison, and Akuma were represented 18 times in the top 27, akuma being represented over 7 times in top 27, that’s 25% of of top 27
@@whogotthesushi3897 Did you even look things up before typing? You literally only cherry picked the only exceptions, and overblowing the rest of your claims. Even in CEO this year, you had THREE HCs, two Leos, one Pot and Sol. Arc World Tour: Happy Chaos, two Leos, May, two Asukas, the outlier being one Faust and Pep switching to Johnny because Zato is unusable for over a year now in high level play, with Asuka being his secondary for tournaments. ComboBreaker 2024: - Happy Chaos, Leo, Sin, Asuka, May and Sol. One Bridget being the only outlier. You can look even further back and see none of your claims actually being backed up and you were spouting literal bs. Looking at 2023 and older, the results are even more one sided. The stuff you're smoking seems pretty great. But unless you don't even take a little time doing a few searches, don't bother typing anymore. Have a good one!
@@Nyagro my point isn’t that u won’t see any top teir picks that would be like saying u won’t see Ken in any major, my point is COMPARITVLY strive is doing better then sf6, and I looked at more then three tournament, S-factor 11(2024), the mixup(2024), etc Also u bring up ceo which proved my point that heavy body’s are represented in high level plays their were two gold Lewis players and a pot, in top 8, pot and goldlewis which in season 2 would never show up in a major, let’s compare this with sf6 Which had the same characters not just be represented but be over represented 2 Luke’s, 2 akumas, 2 Juri, and 2 jp all in top 8 Vs 3 hc’s 2 gold Lewis But strive has the worse balance ever right, not to mention that while hC was picked leffem and Lucien pick mid tiers as their secondary, which is why I said u see aba and sin represented in top level play compare that with punk who picked akuma, cammy, Ken Combo breaker(2024) 2 Leo’s, sol, may, sin, asuka, bridget, and elphelt(tempest secondary) Vs 3 Luke’s, Juri, Ed, zangeif, Lilly So again strive has more diversity in its top level play even in ur fucking examples like wtf, why don’t u read Maybe I’m being obscure let’s look at idk evo Japan 1) Blanka/Luke 2) jp 3) guile 4) Ken 5) jp/ken 6) Chun 7) Ken 8) Blanka Huh 2 blankas, 3kens, and all the usual top tiers Vs strive 1) Leo 2) chaos 3) ky 4) jacko 5) auska 6) sol 7) chaos 8) zangeif Only 2 repeat characters and the tournament saw a lot of representation with Ty playing ky, sin, and Bridget, wow would u look at that Bridget again being represented in top major 8, and jack winning the 5th spot And of course theirs topanga, which is weird that u saw that as cherry picking it’s one of the most stacked tournaments featuring some of the best players in the world, and a super big prize pull, but it’s for some reason not valid because 25% of top 27 was represented by akuma And speaking of jacko, I wonder if a mid teir would be represented in evo this year, no way tho right, strive has only the same characters winning or maybe Also ur argument alone is retarded even if the difference in between characters is small statically as long as u have a big enough population those small differences become the major factor and if all other factors are equal amongst players then the deciding factor would be difference in characters
@@whogotthesushi3897 I wish more people provided evidence and elaboration like you did here. Thanks for the info legit wasn't sure how different the character representation was for both games. It may also be because since the characters in Strive tend to be very different from each other, people may not switch characters as often as in SF6, where the cast tends to be (comparatively) more similar to one another in terms of how they play neutral and run offence.
Man, remember when people were able to look at Goldlewis and say "He's like Sol Badguy, but ethical"? And this was back when his drone was *really stupid*. Good times.
In the developer backyard they said the next patch would focus on universal mechanics (again). I wouldn’t be surprised if we learn about a WWA nerf at EVO or something.
I honestly wonder how their going to keep the aspects of its unique properties without having it be so powerful. After all it would look bad if they just took it away from the game so they are definitely not doing that.
My favourite thing about current strive is even the lowest tier characters are still functional (except zato sorry blind brothers). Even characters like Johnny, Elphelt, and Bed are absolutely terrifying when played by people who know what they’re doing. They tend to just be slightly more fair than the rest of the cast, which bumps them down.
correction: bed is terrifying when played _against_ people who _don't_ know what they're doing. It doesn't really matter if you know what you're doing when the opponent does too and mashes out of your pressure and then proceeds to force you to play midscreen again
@@Brass319 I (sometimes, because Slayer came out, but he kinda has the same problem) play Nagoriyuki and the game literally turns to 3 hours of blocking while he is is floating upwards and throwing projectiles. I still win. It doesn't make it less AIDS and unfun. Also, fuck WWA
I love how this video came out days before White Wild Assault got nerfed. I’m no competitive player so I dunno how significant it’ll be in the long run, especially since I don’t play any of the WWA characters, but I think it’s funny timing.
It remains a very powerful and threatening tool for the heavyweights, but isn't as unstoppable anymore. The changes mostly just mean Goldlewis can't just use it whenever he feels like, but it still remains very threatening when used wisely.
It still remains an important tool in a few matchups, but it neutered the ability to use it an extra pressure extender/insane neutral skip. The universal change of WA HKD was also a big nerf, for the same reasons as everyone else. Alas, im not 100% sure how much the nerf harmed it since I didn't use WWA in s3.
to reiterate stuff said by gcyoshi, xrd bed (while also not great) had the saving grace of being a mobile big body - meanwhile, strive bed has more average movement with 8-way airdash being surprisingly slow & short, it has frankly terrible air conversions, and the smaller screensize makes it even harder to actually be evasive. Bed is also *very* reliant on WWA as things stand so I doubt it'll be easy for arcsys to bring bed up to par while reigning in WWA. Interested to see what they do for s4 bed nonetheless.
bedman's funny because what they did is fully lean into his 8 way airdash as a predominant feature so now he's a character that arguably shares more in common playstyle wise with the likes of millia than potemkin. he's a big-body with very little strengths or weaknesses thereof
I feel like there's a case to be made about Bedman's visual clutter. Theoretically, you'd be able to counteract his offense with timing and some mashing. Practically, it comes to a point where there is so much happening on-screen that you can barely process what is going on. Also, i'm surprised you didn't mention the bed install.
First time seeing one of your videos, let me just say I absolutely adore the presentation with the characters greenscreened out into a blank Notepad, it makes it clearer what exactly you're pointing out and keeps it from being too visually busy, and the taskbar and header still frame the video.
A note about 33:29 pot cannot flick ANY of Asuka’s projectiles and he can’t armour through half of them because they are multi hits, making this matchup suck (until Asuka runs out of mana and he takes 75% from one grab)
This video was excellent!! Great editing and videography, attention grabbing ways to present information (those red & green plus/minus frame shots), and a lot of good, concise but well explained information. Highly looking forward to your next video!
I will mention as a Bedman enjoyer and Nago/Slayer main, Bedman is frustrating sometimes cuz of his lack of guts, but running his offense with his install super is amazing and really satisfying. Nobody else in the game has a move that will still come out if you hit him during the animation.
I played so much Strive when it dropped and into the first season, haven't played in a while. I am not having the right kind of fun playing SF6 and T8 that I had in Strive, maybe its time to come back. Quality content like this really pushes me towards a return.
The jumpscare pot buster at the end of the video just sends me. I just realised you spent the entire video not talking a lot about roman cancels and i think that they help a lot too since heavy weights kinda can use more of them.
A not-uncommon suggestion for fixing white wild assault is just replacing it with red or blue wild assault on the main 4 heavyweights, and as someone that plays Potemkin, I'd unironically love blue wild assault on him. It would give him an easy time converting off his pokes whether they counterhit or not, and while the extra scaling means that the impact of say, far slash heavy slash blue wild assault pot buster wouldn't be as dangerous as it sounds, being able to convert that wild assault into say, close slash down heavy garuda for great oki would be excellent. That's the main thing I love about this suggestion. While white wild assault is just an independantly strong tool on a character with neutral struggles, blue wild assault has more direct synergy with his big pokes, giving them more time to shine.
I like white wild assault on Nago (I’m a mid level player). It’s a nice way to help me get in on zoners so I hope they keep it but maybe make it way less fast or something. I know Nago has other ways of dealing with projectiles and zoning, but I’d hate to lose this bit of player expression. I love Nago and will still play him regardless but it’s pretty fun to have a cool burst option in blood rage too
the first thing to mention when talking about strive balance is always the fact that there are very few low tiers and most of the cast is between top and mid tier and even then the "low tiers" are doing relatively alright
Just wanted to add with a few things about Bedman? as to why they fall short in comparison to the other True Heavyweights. 1. Health Whilst Bedman? does have a good defensive modifier (0.9609 same as GL) he has 0 guts (GL has lvl 3 guts) leaving him with an effective health of just 527 (GL has 570, KY has 533!) outside of WWA, Bedman? doesn't have anything in their toolkit that can be used to bully their way into their gameplan (as opposed to armour from POT, Thunderbird from GL or Zarameyuki into Fukyo (I know these tools have their inherent weaknesses, they ain't free get out of jail free tools, but they still pose a threat is my main point)) 2. Movement Being a big body means Bedman? has the same prejump startup frames as heavyweights, this poses a major problem for Bedman? as unlike the other Heavyweights, aerial movement and control is one of Bedmans key defining strategies, in neutral, having access to the air space to potentially threaten aggressive air movement, or to quickly drop back to the ground to whiff punish a pre-emptive anti air is a strong part of their kit, having a slow prejump as well as having 12 frames before being able to airdash makes the most unique thing about Bedman? difficult to use without consideration to how your opponent is going to react. 3. Gameplan Now this doesn't necessarily correlate to the other Heavyweights, but bedman? does struggle in maintaining his gameplan against someone who effectively utilises general defensive mechanics against Bedman? Whilst not to the same extremity, they do have similar problems to Zato, Bedman? only can become a major threat is they get to start looping errors, if you never let them get off the ground with abare, YRC and FD to pushblock out their strings, Bedman? has to make a read or use meter to force the pressure extension, lest they get pushed back out into neutral (or worse, has to block or even punished) where their big body and sluggish movement means they have play clean or face getting mauled by those with more solid pressure options. TL;DR Bedman? has all the downsides of a big body, but none of the benefits (outside of WWA)
one thing i will mention is that, with the new patch that came out a day or two ago, wwa has been SIGNIFICANTLY nerfed, losing its guard crush and changing to -3 on block (not a lot but enough to not be able to steal turns out of thin air)
In the defense section for pot, you forgot to mention his back daci as reversal, it's slow, very invul, and barely moves him back, back dash followed by pot buster is a scary thing he can threaten on wake up.
I think it mostly boils down to how little interactions you need in strive to win. You really only need two sometimes even one interaction to take a round. In other games heavyweights have to work so hard for each win but it doesn’t matter as much when you only need one. (Or when you’re names nago and you can win off of round start (idk if you still can I haven’t played in a bit but wow that was something))
Also important to mention is just the existence on roman cancels. Especially PRC. I know this video is mostly comparing it to other GG titles. But if you compare it to fighting games in general, having a "remove endlag" button just makes heavies a lot more viable.
very very well done video, very fun to watch and easily digestable. my only gripe is voice modulation. At times, it peaks when starting sentences or asking questions, but while finishing sentences it's gets so quiet it's often hard to understand. Like here at 30:59, it starts pretty loud, then slowly gets quieter to the point the last word is almost silent, I needed a few times to understand it - is it "neutral"? I'm definitely not saying it's unwatchable/unlistenable, I want it to be a fair critique because you clearly have editing skills and will to do research and record footage, and it'd be such a shame if your speech held video's quality back. There's plenty of techniques and excercises to work on that. That aside, great work, and keep on doing what you love 👍
Honestly one of my main concerns is how the nerfs to WWA will affect Bedman?. Nago has enough to function fine without it, and WWA IS one of the main reasons Goldlewis is so good, and IMO Potemkin has enough tools to work without WWA (and even then, he might receive minor buffs to accommodate for the loss in the upcoming patch) But that leaves Bedman?. Now keep in mind he's already a subpar character (not horrible, but lacks a lot compared to most of the cast) But my main concern is HOW he uses WWA. Bed is a character who already has poor neutral, and even on successful use of WWA, he doesn't get as much reward off of it as the other 3 do. But he also uses it to extend his pressure in the corner without resetting or leaving a gap. So a nerf to one aspect of WWA like for example making it neutral or even minus on block, which seems totally reasonable for the other 3, would kneecap a decently substantial option for his gameplan. I don't have a smart solution to this. I just hope the buffs in the patch later this month are enough to make up for whatever changes to WWA they're making in addition to just buffing him in general.
In general the only way they can fix it only for bedman and worse for everybody else, is making it only upper body invul, bedman being an aerial character forces the opponent to use high hitting pokes, so forcing the opponent to take risks by checking WWA with low pokes gives bedman a huge advantage, while pot and Nago and also goldlewis arent really air focused characters, so using low pokes against them is way more willy nilly
A lot fo these traits are difficult to analyse because when going into the pseudo heavyweight styling it's mroe about taking certain identifiable heavyweight traits and notbaly remixing them, so even though she doesnt have a lot of health, i do think baiken is worth mentioning in this discussion, she has a notably slow grounded speed and a lot of pokes that don't heavily convert without counterhits, but if she can get on top of you, she has tools to force you to stay near her, and very oppressive offence and mixups that can reward her heavily (while her overall damage is not high, compared to the more dedicated rushdown mixup characters like chipp and millia, she does get consistently higher than them).
A few corrections on small mistakes throughout the video:
- Pot does have a double jump, I said he doesn’t but I meant to say he doesn’t have an air dash
- Goldlewis does not have the only + jab, Pot’s is +1
- In a quick graphic I mistakenly labeled Johnny’s f.S as 6f startup, it’s 9 frames. Not fair the numbers look too similar 😭
@@eddventure6214 Unfortunately Potemkin's second fastest normals are both 8 framers, so he can't really take advantage of the +1 his 5p gives him that effectively with anything other than itself. However Goldlewis being +3 on both of his jabs is AMAZING when paired with his 7 frame close slash or 2K
@@thecoolertoadman Potemkin Buster is also 5 frames, so you can do "normie" strike/throw with another 5P or buster
@@LoraLoibu That's true, but thanks to the 5 frames of grab immunity they can still mash out of it. Generally if I'm catching someone with a 5P, say after buster oki or a safejab, I either go for a delayed 5P to catch mashers, or immidiately tickthrow... more likely the latter because it catches a lot of people off guard.
You also said that Asuka's projectiles can be flicked, when they actually cannot be reflected. They can be attacked, however, so I suppose you're technically correct.
Another correction, Bedman in Strive is a she. You see the old Bedman from Xrd died in Revelator and the girl in Strive is his sister Delilah
When I first heard of bedman I thought it was just like a nickname or something only to see that he’s an actual fucking bed
funnily enough he used to be an actual man who just was constantly asleep in his bed but eh he dies in xrd
@@remalucardhe also old yellered baiken's dog once just to prove a point
@@eieneidnf Ramlethals dog
@@FireCrewGAMING derp
Fun fact: The reason it's written as "Bedman?" in Strive is because it's not entirely clear whether this is the original Bedman's spirit possessing the bed or if the bed is just acting on programming that Bedman installed before he died.
leo being a "heavier version" of ky gets funnier when you realize that in cannon theyre both kings of the same country, just that leo is in charge of war and general conflict.
Also they both survived having their whole unit die in a war, but while Kyke is all "hope" and shit, Leo just got ptsd
One thing I think helps a lot for the satisfaction factor of heavyweights is just Strive's ungodly amount of style. Like if you land a HPB you see art of deities in the background as Pot yells his heart out. Even Goldlewis, probably the least flashy of the bunch, whips out a minigun and feels like he's throwing a bus with every attack. A character that feels good attracts players that play good, and Strive heavyweights feel VERY good.
Nagoriyuki has my favorite super in the whole game. good lord the rising slashes into the The Great Wave off Kanagawa finish is superb. plus the baseball super is quite funny if almost impossible to land.
Honourable mention that GL has a fucking ORBITAL LAZER super
It cost 4 bars to fire this weapon, for 12 seconds.
Yeah, honestly no joke but the main reason I even became interested in guilty gear in the first place was because of the HPB Strive animation
It's just, so flashy and good!
another thing about Goldlewis when it comes to the satisfaction is with BT your inputs actually reflect the move being thrown out (rather than for many specials being somewhat arbitrary), it makes really satisfying just to input the move.
I love how nagoriyuki’s whole gimmick is that he’s edging the whole match
bro...
@@limb-o7180let the man talk.
Nafreakyuki
@@underplague6344Nagorifreaki
@@JackFrostSMTReal
No
Johnny’s theme is called just lean, cuz that’s all he does for half the match
Bedman only suffers bc daisuke knows all of us bedman mains wanna play on hard mode
How are you after the patch
@@tivus i am thriving, my bones have doubled in density, i can speak to the dead, i can use j.s without immediately imploding, the game is too easy now, he needs to be nerfed
@@juggftw4868 respectable bedman? main
@@juggftw4868 hell yeah brother . -H.H
20:47 i love the attention to detail of having one of his weaknesses shown subtly while talking about how good the bomb hand is theoretically
That iron tagger clip is so tragic to watch
Love me my murakumo units
Calamity Trigger is a certified kusoge. Also, Galileo/Garireo (that's not me making fun of him, I've seen both spellings in tournaments) later moved on to Litchi, so don't feel too bad.
I love Nu-13
What is this incredibly sexy editing you've done? Plus, the great scripting. You really got into the nitty gritty this time, damn. You keep getting better and better, keep it up!
And yeah, the combination of a smaller screen, plus 'I win neutral' supers, plus more meter gain, plus white wild assault... at a certain point, you're forced to ditch what you've always understood to be the traditional weakness of this archetype. Jarring stuff, but that's Strive
The high damage of GGST in general is another reason why heavyweights are a lot better. In a game where many characters will 2 or 3 touch you, getting to lose one extra neutral interaction due to your high HP is a much bigger deal vs a game where the average number of interactions per round is higher.
This editing is godly
I think the sheer power of guard crush plays a large role. It's disproportionately available to heavies, and often their tools are built to facilitate access to guard crush. The lack of throw protection on it, enforces the kind of true mixup that literally breaks the baseline rules of the game's systems in regards to strike-throw - they're permitted strike-throw mixups that are more threatening than the rest of the cast because of the lack of that 5f gap, AND several have command grabs or high throw reward on top of that as well (and command grabs benefit from guard crush massively).
EDIT: I also think the emphasis on tier placement is misleading - the majority of the cast is altogether solo-viable, and the gap between top and bottom is MUCH smaller than most other fighting games. With the exception of MAYBE the bottom 1-3 characters, everyone is seriously able to compete to the point where relative character strength is essentially irrelevant outside the very highest competition.
That's objectively not true though. This game has a worse balance than any recent game in the past 4 years with maybe one or two exceptions. That's also why you see the same 5 characters in every major top 8 (6). And that goes for the entirety of its now over three year lifespan. In one year of SF6 we've seen more characters perform at a top level than in Strive's entire lifecycle until now. Even Tekken 8 seems to have more, even though it came out only half a year ago.
This narrative about Strive is still talked about a lot by a select few people when the reality has shown time and time again the complete opposite. A game's volatility, where thanks to it theoretically any character can win, doesn't compensate for its overall balance.
@@Nyagrour literally just lying
This year, Every big body but 1(bedman) are represented in top eights, sol who has been pretty represented in top 8 through most of strive life cycle hasn’t actually been represented as much this year, with sol only winning 1 tournament(umisho, ceo-2024, it’s a major so still pretty important) and placed top 8 in one other tournament this year(Bridget’s is more represented than sol in top 8’s), u have characters like, ino, Bridget’s, sin, aba, and ky, who are all represented in top 8,s, which are considered mid tiers(scratch ky), while u have characters like Ed, Ken, bison and Akuma and occasionally Cammy who consistently place top 8, it’s actually worse then that in topanaga, one of the most stacked sf6 tornoments with a 4.000.000 dollar prize pool, Ed, Ken, bison, and Akuma were represented 18 times in the top 27, akuma being represented over 7 times in top 27, that’s 25% of of top 27
@@whogotthesushi3897 Did you even look things up before typing? You literally only cherry picked the only exceptions, and overblowing the rest of your claims.
Even in CEO this year, you had THREE HCs, two Leos, one Pot and Sol.
Arc World Tour: Happy Chaos, two Leos, May, two Asukas, the outlier being one Faust and Pep switching to Johnny because Zato is unusable for over a year now in high level play, with Asuka being his secondary for tournaments.
ComboBreaker 2024: - Happy Chaos, Leo, Sin, Asuka, May and Sol. One Bridget being the only outlier.
You can look even further back and see none of your claims actually being backed up and you were spouting literal bs. Looking at 2023 and older, the results are even more one sided.
The stuff you're smoking seems pretty great. But unless you don't even take a little time doing a few searches, don't bother typing anymore. Have a good one!
@@Nyagro my point isn’t that u won’t see any top teir picks that would be like saying u won’t see Ken in any major, my point is COMPARITVLY strive is doing better then sf6, and I looked at more then three tournament, S-factor 11(2024), the mixup(2024), etc
Also u bring up ceo which proved my point that heavy body’s are represented in high level plays their were two gold Lewis players and a pot, in top 8, pot and goldlewis which in season 2 would never show up in a major, let’s compare this with sf6
Which had the same characters not just be represented but be over represented
2 Luke’s, 2 akumas, 2 Juri, and 2 jp all in top 8
Vs
3 hc’s 2 gold Lewis
But strive has the worse balance ever right, not to mention that while hC was picked leffem and Lucien pick mid tiers as their secondary, which is why I said u see aba and sin represented in top level play compare that with punk who picked akuma, cammy, Ken
Combo breaker(2024)
2 Leo’s, sol, may, sin, asuka, bridget, and elphelt(tempest secondary)
Vs
3 Luke’s, Juri, Ed, zangeif, Lilly
So again strive has more diversity in its top level play even in ur fucking examples like wtf, why don’t u read
Maybe I’m being obscure let’s look at idk evo Japan
1) Blanka/Luke 2) jp 3) guile 4) Ken 5) jp/ken 6) Chun 7) Ken 8) Blanka
Huh 2 blankas, 3kens, and all the usual top tiers
Vs strive
1) Leo 2) chaos 3) ky 4) jacko 5) auska 6) sol 7) chaos 8) zangeif
Only 2 repeat characters and the tournament saw a lot of representation with Ty playing ky, sin, and Bridget, wow would u look at that Bridget again being represented in top major 8, and jack winning the 5th spot
And of course theirs topanga, which is weird that u saw that as cherry picking it’s one of the most stacked tournaments featuring some of the best players in the world, and a super big prize pull, but it’s for some reason not valid because 25% of top 27 was represented by akuma
And speaking of jacko, I wonder if a mid teir would be represented in evo this year, no way tho right, strive has only the same characters winning or maybe
Also ur argument alone is retarded even if the difference in between characters is small statically as long as u have a big enough population those small differences become the major factor and if all other factors are equal amongst players then the deciding factor would be difference in characters
@@whogotthesushi3897 I wish more people provided evidence and elaboration like you did here. Thanks for the info legit wasn't sure how different the character representation was for both games. It may also be because since the characters in Strive tend to be very different from each other, people may not switch characters as often as in SF6, where the cast tends to be (comparatively) more similar to one another in terms of how they play neutral and run offence.
Man, remember when people were able to look at Goldlewis and say "He's like Sol Badguy, but ethical"? And this was back when his drone was *really stupid*. Good times.
the insane clown posse jumpscare cracked me
"Thats why this power fantasy is usually only accessable through extremely risky moves"
Potemkin: "Jump, I dare you."
In the developer backyard they said the next patch would focus on universal mechanics (again). I wouldn’t be surprised if we learn about a WWA nerf at EVO or something.
I honestly wonder how their going to keep the aspects of its unique properties without having it be so powerful. After all it would look bad if they just took it away from the game so they are definitely not doing that.
@@Coffee-Cath Maybe it would take the entire burst gauge?
@@LloydTheZephyrian Spend the whole Burst to keep away from opponent or to approach them. I like this idea
Not everyone has gotten their new moves yet right?
@@Megaman231122 Anji, May, Faust, Giovanna, Ram, Axl and Millia got new moves. 7 characters. As promised
We already need a sequel to this video.
My favourite thing about current strive is even the lowest tier characters are still functional (except zato sorry blind brothers).
Even characters like Johnny, Elphelt, and Bed are absolutely terrifying when played by people who know what they’re doing. They tend to just be slightly more fair than the rest of the cast, which bumps them down.
correction: bed is terrifying when played _against_ people who _don't_ know what they're doing. It doesn't really matter if you know what you're doing when the opponent does too and mashes out of your pressure and then proceeds to force you to play midscreen again
Johnny is really downplayed tbh, he is really strong. Bed also slips under the radar despite him being pure AIDS to play against.
@@metalllich3493 bedman legally cannot harm you if you know the matchup, fun fact
@@Brass319 I (sometimes, because Slayer came out, but he kinda has the same problem) play Nagoriyuki and the game literally turns to 3 hours of blocking while he is is floating upwards and throwing projectiles. I still win. It doesn't make it less AIDS and unfun. Also, fuck WWA
@@metalllich3493 I can confirm that how you feel playing against bedman neutral is mutual, bed mains don't like it either
Bedman's not on the thumbnail. Unsubscribed
@@dragonic22 look closer and give me 5 million subs for your mistake.. >:(
he's Santanna
Trio is full lil bro✋
Bedman's Santana he's dead lol
He is hidden in the shadows in the upper left part. You can see his glowing eye.
I love how this video came out days before White Wild Assault got nerfed. I’m no competitive player so I dunno how significant it’ll be in the long run, especially since I don’t play any of the WWA characters, but I think it’s funny timing.
It remains a very powerful and threatening tool for the heavyweights, but isn't as unstoppable anymore. The changes mostly just mean Goldlewis can't just use it whenever he feels like, but it still remains very threatening when used wisely.
It still remains an important tool in a few matchups, but it neutered the ability to use it an extra pressure extender/insane neutral skip.
The universal change of WA HKD was also a big nerf, for the same reasons as everyone else.
Alas, im not 100% sure how much the nerf harmed it since I didn't use WWA in s3.
to reiterate stuff said by gcyoshi, xrd bed (while also not great) had the saving grace of being a mobile big body - meanwhile, strive bed has more average movement with 8-way airdash being surprisingly slow & short, it has frankly terrible air conversions, and the smaller screensize makes it even harder to actually be evasive.
Bed is also *very* reliant on WWA as things stand so I doubt it'll be easy for arcsys to bring bed up to par while reigning in WWA. Interested to see what they do for s4 bed nonetheless.
Now that Bed got the aerial conversions, do you think they're doing well?
bedman's funny because what they did is fully lean into his 8 way airdash as a predominant feature so now he's a character that arguably shares more in common playstyle wise with the likes of millia than potemkin. he's a big-body with very little strengths or weaknesses thereof
deadass i turned this on so id have something watch while I eat and seeing this channel at 10:22 jumpscared me
I feel like there's a case to be made about Bedman's visual clutter. Theoretically, you'd be able to counteract his offense with timing and some mashing. Practically, it comes to a point where there is so much happening on-screen that you can barely process what is going on.
Also, i'm surprised you didn't mention the bed install.
3:57 Missed opportunity to have Goldelewis' blood type be AMERICAN
Blood Type: Red White and Blue
Burger
First time seeing one of your videos, let me just say I absolutely adore the presentation with the characters greenscreened out into a blank Notepad, it makes it clearer what exactly you're pointing out and keeps it from being too visually busy, and the taskbar and header still frame the video.
A note about 33:29 pot cannot flick ANY of Asuka’s projectiles and he can’t armour through half of them because they are multi hits, making this matchup suck (until Asuka runs out of mana and he takes 75% from one grab)
BRO you’ve ascended to another level of editing with this one
The editing on this is insanely good, love the style.
Watching garuda impact ricochet someone from midscreen to the corner and back into Potemkins loving embrace for a full combo genuinely jumpscared me
12:03 lmfao this tiny animation was so funny, thank you for doing this in the video.
35 minute edd vid, blessed day
This video was excellent!! Great editing and videography, attention grabbing ways to present information (those red & green plus/minus frame shots), and a lot of good, concise but well explained information. Highly looking forward to your next video!
The editing in this video was so good!
How can johnny be a heavyweight?! He is so lean DX
I love your editing. The video was informative and also fun to watch.
Dope i can't wait to watch this while i'm at work a couple times!
Thank you @Eddventure!!
13:02 not anymore lmao
I love how 1.38 basically said “let’s fix every issue present here”
I don't have much to say except that this is such a fantastically well done video, I hope the algo picks it up
The editing in this is amazing!!
Fantastic video, great writing and editing, keep it up
WWA getting a huge change just days after this vid is amazing
Just started, can already tell this is peak. Love the presentation, and you’ve got a sharp wit too!
I hope you blow up (in popularity) your content is crazy good
I will mention as a Bedman enjoyer and Nago/Slayer main, Bedman is frustrating sometimes cuz of his lack of guts, but running his offense with his install super is amazing and really satisfying. Nobody else in the game has a move that will still come out if you hit him during the animation.
This is really well done and informative video. Loved the old school windows aesthetic and the chroma key usage. Very smart
Small correction: pot actually does have a double jump, and its very useful in some cases.
Awaiting the arrival of Bedventure. He'll be top tier next patch... I hope.
The old school windows aesthetic is just sublime
Great video! Would love to see more like this.
god, this editing is incredible~ great job! real good video too!
I played so much Strive when it dropped and into the first season, haven't played in a while. I am not having the right kind of fun playing SF6 and T8 that I had in Strive, maybe its time to come back. Quality content like this really pushes me towards a return.
one of THE BEST edited videos in the FGC
The jumpscare pot buster at the end of the video just sends me. I just realised you spent the entire video not talking a lot about roman cancels and i think that they help a lot too since heavy weights kinda can use more of them.
Very cool video, I really liked the aesthetic way of presenting everything with the windows 98 theme
As a Pot main, ty for filling my brain with book pages to soak up the glue. Peak content 👍
No way I started playing Bedman and liked it so much that I want to main him to see a video explaining how trash he is a couple of days after
keep grinding brother
believe in the bed that believes in Delilah 🫡
also new patch buffed bedman
follow your dreams, not a tier list.
you will just need to try harder and study the game more.
Welp, this video aged well in whole three days
I needed this video as a pick me up after watching Jonathan Tene's vid on why Sol is so good. Thank you for this. Made me appreciate Nago more.
This was a very fun watch, good video 👍
I love how basically hours after this video went live the patch went live, completely rendering the Johnny section of this video outdated.
Editing is so good
A not-uncommon suggestion for fixing white wild assault is just replacing it with red or blue wild assault on the main 4 heavyweights, and as someone that plays Potemkin, I'd unironically love blue wild assault on him.
It would give him an easy time converting off his pokes whether they counterhit or not, and while the extra scaling means that the impact of say, far slash heavy slash blue wild assault pot buster wouldn't be as dangerous as it sounds, being able to convert that wild assault into say, close slash down heavy garuda for great oki would be excellent.
That's the main thing I love about this suggestion. While white wild assault is just an independantly strong tool on a character with neutral struggles, blue wild assault has more direct synergy with his big pokes, giving them more time to shine.
I like white wild assault on Nago (I’m a mid level player). It’s a nice way to help me get in on zoners so I hope they keep it but maybe make it way less fast or something. I know Nago has other ways of dealing with projectiles and zoning, but I’d hate to lose this bit of player expression. I love Nago and will still play him regardless but it’s pretty fun to have a cool burst option in blood rage too
I see you toad man, spreading the agenda
Brooo, you missed the opportunity to just call the True heavyweights "SUPER-HEAVYWEIGHTS"
I love the term so much, lmao
the first thing to mention when talking about strive balance is always the fact that there are very few low tiers and most of the cast is between top and mid tier and even then the "low tiers" are doing relatively alright
Yeah the "low tiers" aren't actually bad characters like low tiers of old fighting games. They just aren't as good as top tiers.
NEXT SEASON BEDBROS! DAISUKE WILL GIVE US A FULLSCREEN COMMAND GRAB!
Why the hell is this edited so goddamn good
Just wanted to add with a few things about Bedman? as to why they fall short in comparison to the other True Heavyweights.
1. Health
Whilst Bedman? does have a good defensive modifier (0.9609 same as GL) he has 0 guts (GL has lvl 3 guts) leaving him with an effective health of just 527 (GL has 570, KY has 533!)
outside of WWA, Bedman? doesn't have anything in their toolkit that can be used to bully their way into their gameplan (as opposed to armour from POT, Thunderbird from GL or Zarameyuki into Fukyo (I know these tools have their inherent weaknesses, they ain't free get out of jail free tools, but they still pose a threat is my main point))
2. Movement
Being a big body means Bedman? has the same prejump startup frames as heavyweights, this poses a major problem for Bedman? as unlike the other Heavyweights, aerial movement and control is one of Bedmans key defining strategies, in neutral, having access to the air space to potentially threaten aggressive air movement, or to quickly drop back to the ground to whiff punish a pre-emptive anti air is a strong part of their kit, having a slow prejump as well as having 12 frames before being able to airdash makes the most unique thing about Bedman? difficult to use without consideration to how your opponent is going to react.
3. Gameplan
Now this doesn't necessarily correlate to the other Heavyweights, but bedman? does struggle in maintaining his gameplan against someone who effectively utilises general defensive mechanics against Bedman? Whilst not to the same extremity, they do have similar problems to Zato, Bedman? only can become a major threat is they get to start looping errors, if you never let them get off the ground with abare, YRC and FD to pushblock out their strings, Bedman? has to make a read or use meter to force the pressure extension, lest they get pushed back out into neutral (or worse, has to block or even punished) where their big body and sluggish movement means they have play clean or face getting mauled by those with more solid pressure options.
TL;DR Bedman? has all the downsides of a big body, but none of the benefits (outside of WWA)
Incredibly well made video !!
after he said "i lied to you" at the Potemkin part i got an ad and just had to sit there confused
I would put slayer into the mid-heavyweights, due to him being similar to johnny with a step dash that you can't block out of, and he also deletes you
I will wait till I finish the video to say things.
Good choice, I sure didn't!
one thing i will mention is that, with the new patch that came out a day or two ago, wwa has been SIGNIFICANTLY nerfed, losing its guard crush and changing to -3 on block (not a lot but enough to not be able to steal turns out of thin air)
not really sure why you put in dance of pales out of nowhere but holy banger fr i love that song
As a bedman? main please let us be good for once
My man Johnny may be "low tier" but we Johnny mains don't play just to win we play to be *stylish*
NGL Bedman is my favorite heavyweight
Installed the Bedman Bot mod and the portal Bedman skin
A.B.A dropped and instantly became my favorite character, shes so fun to play as
In the defense section for pot, you forgot to mention his back daci as reversal, it's slow, very invul, and barely moves him back, back dash followed by pot buster is a scary thing he can threaten on wake up.
goodnight sweet prince
I think it mostly boils down to how little interactions you need in strive to win. You really only need two sometimes even one interaction to take a round. In other games heavyweights have to work so hard for each win but it doesn’t matter as much when you only need one. (Or when you’re names nago and you can win off of round start (idk if you still can I haven’t played in a bit but wow that was something))
Oh, back Megafist, my beloved carry go to button ❤❤❤
Also important to mention is just the existence on roman cancels. Especially PRC.
I know this video is mostly comparing it to other GG titles. But if you compare it to fighting games in general, having a "remove endlag" button just makes heavies a lot more viable.
They should have made Bedman a Glass Cannon, not just glass. #buffbedman
35 minutes when you could have just said "white wild assault"
very very well done video, very fun to watch and easily digestable. my only gripe is voice modulation. At times, it peaks when starting sentences or asking questions, but while finishing sentences it's gets so quiet it's often hard to understand. Like here at 30:59, it starts pretty loud, then slowly gets quieter to the point the last word is almost silent, I needed a few times to understand it - is it "neutral"?
I'm definitely not saying it's unwatchable/unlistenable, I want it to be a fair critique because you clearly have editing skills and will to do research and record footage, and it'd be such a shame if your speech held video's quality back. There's plenty of techniques and excercises to work on that.
That aside, great work, and keep on doing what you love 👍
Um Hilfe wurde gebeten...
...Es wurde mir...
Ziviel...
-Fenrir
29:53 Idk if this was a stylistic choice or not but I'm still gonna give an honorable mention to our boy "uncontestable"
As a bedman main. I wish he had longer attacks, or at least make needle plus 2 on block or something. He needs some way to get in.
Omg, the target Chip noise, lol trauma bomb
Damn johnny a heavyweight. Damn
this video helped me play potemking better thanks
Marineford Reference.
I dare... to Hit me...
-Z7
Get Luigi... call...
ME!!!
-Mario
Fantastic video :)
Pretty funny how I hear about pros of heavyweights at the end and realize "Nope, it's not about Bedman". Sadge...
Honestly one of my main concerns is how the nerfs to WWA will affect Bedman?. Nago has enough to function fine without it, and WWA IS one of the main reasons Goldlewis is so good, and IMO Potemkin has enough tools to work without WWA (and even then, he might receive minor buffs to accommodate for the loss in the upcoming patch)
But that leaves Bedman?. Now keep in mind he's already a subpar character (not horrible, but lacks a lot compared to most of the cast) But my main concern is HOW he uses WWA. Bed is a character who already has poor neutral, and even on successful use of WWA, he doesn't get as much reward off of it as the other 3 do. But he also uses it to extend his pressure in the corner without resetting or leaving a gap. So a nerf to one aspect of WWA like for example making it neutral or even minus on block, which seems totally reasonable for the other 3, would kneecap a decently substantial option for his gameplan.
I don't have a smart solution to this. I just hope the buffs in the patch later this month are enough to make up for whatever changes to WWA they're making in addition to just buffing him in general.
Pot will need major buffs to compensate for WWA nerfs because buffed WWA is the only reason he's mid tier, full stop.
@@kerbonaut2059 Aight. Admittedly not super familiar with Pots intricacies, most of this is second-hand knowledge from playing against him
In general the only way they can fix it only for bedman and worse for everybody else, is making it only upper body invul, bedman being an aerial character forces the opponent to use high hitting pokes, so forcing the opponent to take risks by checking WWA with low pokes gives bedman a huge advantage, while pot and Nago and also goldlewis arent really air focused characters, so using low pokes against them is way more willy nilly
A lot fo these traits are difficult to analyse because when going into the pseudo heavyweight styling it's mroe about taking certain identifiable heavyweight traits and notbaly remixing them, so even though she doesnt have a lot of health, i do think baiken is worth mentioning in this discussion, she has a notably slow grounded speed and a lot of pokes that don't heavily convert without counterhits, but if she can get on top of you, she has tools to force you to stay near her, and very oppressive offence and mixups that can reward her heavily (while her overall damage is not high, compared to the more dedicated rushdown mixup characters like chipp and millia, she does get consistently higher than them).
9:40 sorry buddie