Charisma isn't a dump stat for Valerie. It's her advisor stat later in the game. She can only be Regent or Diplomat, both of which need a high CHA. Plus, if Valerie isn't Regent (CHA), then Octavia has to be Regent and she's sub-optimal as there's no benefit to her gameplay increasing CHA instead of INT to eventually be your Magister. It's not a total disaster, but once your kingdom DC checks start reaching the 30-33 range, advisor points from stats are very valuable. In short though, if Valerie can't advise, you have to play sub-optimal musical chairs with your advisors to fill half the advisor slots.
That’s good to know. I haven’t played far enough into the game yet to get into the regent play. I didn’t realize they forced the NPCs into particular roles. I guess the good news is the respec mod can be done again at any point to fix mistakes.
@@ReignSurvives I also need to note that Valerie with her normal build becomes defensive beast - I was able to easily boost her AC to 54 at levels 14-15 and I consider my build sub-optimal - I didn't pick all the right feats. Yes, her saves aren't great and her TAC sucks, but let's be honest here - TAC is, let's say, underutilized in this game - I rarely met enemies with really powerful touch attacks and with Valerie's growth as Stalwart Defender she can become immune against fear and some other effects which makes her really good defender of the party even as her attacks aren't great. I'd say that base build is important but on high levels its not that important as character's stats just have to be "high enough" like with Nok-Nok and his ridiculously high Dex of 30. As for Amiri, it seems that her build is based on official pre-build of her in 1st Kingmaker book.
(Spoiler) Later in the game, you get your hands on a new bastard sword, called Armag's sword, it gives the wielder 4 caster levels and actual spells that don't require any stats to cast. the spell list includes cast shield, enlarge person, haste, weeb and many other first 4 spell level spells. Plus the damage from the sword is insane by itself. Its meant to be given to Amiri but I just wen F that I'm using it even if I have to waste a feat on bastard swords.
Thanks for the view. I can't say how much the insights will help with the video game but hopefully the tabletop knowledge can help you make more sense of the game.
@@bmardiney Since doing this channel I've done a bit of podcasting, and a fair amount of streaming. I'll have to find a game I want to do a series on. Lately I've been playing Project Zomboid and 7D2D- Darkness Falls
@@bmardiney Very cool. I have the pilot episode up (bad audio/video and I had the flu lol but good topic) you can find the rest on any podcast format just look for "The Wisdom Check" our group is called Tabletop2Keyboard. Also have a youtube channel for all that, including tabletop games
If you were planning on making one of those 13s a 14 at level 4, just before leveling up to level 4, you should respect again and make the 20 str 19 and make both 13s into a 14. Then at level up, you can put the 19 back to 20. Then put the last 4 points you get with level ups all into str to end with 24.
Yeah I can do that. I haven’t been able to play anything in the last couple of weeks so I haven’t had a chance to really level up. In terms of Pathfinder the tabletop rpg I can certainly give you builds and tell you why I would select various things. The weird thing with this video game is that it values certain things differently, has implemented certain abilities and feats slightly differently and has a particular set of encounters that will favor some builds and punish others. As I haven’t progressed through the game very far at this point I don’t think I’d be particularly insightful about how to deal with this video games encounters.
@@ReignSurvives To be honest I'd just like some direction even if it isn't 100% accurate. I'm fairly new to DnD and most of this stuff goes over my head, Btw you can use a mod that advances your level like 'bag of tricks' for the sake of the video. thank you for giving me a response so quick!
What characters are you using and what is your main character? I’ll do some thinking about synergistic builds in a table top context and give ya some pointers. I’m really curious how they will play out in the video game
Their builds are just the regular pre-made ones since I didn't know what would be best for them. The one I want to change the most is Valerie since her regular pre-made build doesn't give her any abilities. Not even a shield bash.
I've been looking for a Valerie respec for a couple of days. One post had an interesting point: Valerie MUST have a level in fighter or else some questline will bug out. I'll try to find the link to said post for confirmation. Edit: found it! A level in fighter (or sub-class) is required for her personal quest. Small spoiler in this Reddit thread: www.reddit.com/r/Pathfinder_Kingmaker/comments/b66ul4/thinking_about_respeccing_valerie_as_shield/ejidfdq?
That’s pretty interesting. There’s a lot that probably unlocks as time goes. I wish this game had kept my attention. I was really enjoying it for a bit but I started finding the games style of difficulty to be more frustrating than entertaining. I tried lowering the difficulty one notch and found i could sleep walk through the combat. Maybe I’ll get a hankering to come back to it
I had a dilemma about remaking these two. On the one hand I wanted to preserve their character - as in I am not making Amiri a mage. On the other hand they have fixed roles in the kingdom, so the main stats DO matter. In the end I preserved Amiri and made her an invulnerable rager/ two handed fighter specialised in cleaving with weapons that have reach (glaive atm) so strength still remained her main stat. With valerie I had the problem that she needs charisma for her role but as a character she is definitely NOT a paladin... Alas.. as a first run I don't dare to handicap my stats for kingdom management - so she broke character and I made her a paladin2/rogue5/scaled fist x - to utilise charisma to the fullest and be able to still be a "fighter-ish" character. I chose a different god for her.. Shelyn would have been an insult...
It’s tough isn’t it. From what I’ve read there is one other option for that role so she doesn’t 100% need to be charisma based but the build you put together certainly takes advantage of that trait nicely. The build you did with Amiri is pretty similar to my plan. I’ve been debating how much fighter vs how much barbarian I wanted to go. I really would enjoy having Pounce from the barbarian totems. But then again 2H fighter is just overall really good
@@ReignSurvives Without changing the stats is hard to keep the balance between what you want and what is lore friendly for them. I made Amari a Sacred Hunter-Ranger-Two handed fighter with Gorum as her deity and the strength domain because it is lore-friendly, is her god, and she loves monster hunting. That way you have an animal companion that can tank her for a bit and because it is going to get her teamwork feats with her animal if you give her the precise feat everything will die basically before they can kill her even at hard with poor dice rolls. With Valerie a Scaled First Monk since she is the only lawful character in your default party that can be one and didn't want to hire one for that role. And at level 6 she has more than 100 health and can trip. Sure is not as lore-friendly with her shining armor portrait, but I think that it still accomplishes her goal: being a monk is about more than appearances, is a way of seeing the world and inner thoughts, she is an important member of my party. I am running a Paladin Hospitaler myself, so between me and the priest healing is just not a problem for me, because Lay on hands and Channeling has different pools I can cast them a lot if things get messy.
By the way, did you checked the Wildcards dlc? It adds something interesting: an option for a Con-based caster, the Kineticist. Kineticist has an unlimited number of casts, but more powerful kinetic blasts (spells) lower your max health. it also has a subclass, kinetic knight, which focused on melee combat and achieves high attack bonus by accumulating health penalties. Finally, some way to use that stupidly high CON.
when I try to respec Valerie as original full respec, it keeps her stats exactly as they are, but I can switch them to the +25 no problem, is this because of an update?
(Spoiler) Later in the game, you get your hands on a new bastard sword, called Armag's sword, it gives the wielder 4 caster levels and actual spells that don't require any stats to cast. the spell list includes cast shield, enlarge person, haste, weeb and many other first 4 spell level spells. Plus the damage from the sword is insane by itself. Its meant to be given to Amiri but I just wen F that I'm using it even if I have to waste a feat on bastard swords.
@@ReignSurvives Yeah and you get it at around lvl11 to 13 range. So can design a character in advance to use it, as I did in my second playthrough with an Armored Hulk barbarian. Let's just say doing 80crit with 45 to 50 normal hits, 3 times per round and 5 times per round with haste on, it can be seen as solo killing everything. Oh and forgot to mention you even get stone skin spell to cast as well with that sword. The only drawback is that it ensures spell failure when wearing armour and casting spells with it.
@@Geraduss That's quite a long way off but pretty sweet. Though honestly, by the time you hit the 12+ range everyone in Pathfinder feels OP. I'd love to hear what your feat/class choices were on that
Good question. An extra 1d6 is essentially 3.5 damage. It is more damage than the feat Weapon Specialization but requires specific conditions. In table top I would say no but in this game it’s much easier to get sneak attacks. I think there are other feats I would prefer for Amiri. I tend to prefer feats that either give a new option, shore up a weakness, or really improve a specialty. Yes she is a damage dealer and benefits from more damage but it doesn’t excite me. I think I’d prefer something like additional rage powers or outflank. I can’t remember if the computer game has Raging Vitality but if it does that would be my choice. It dramatically improves survivability for a barbarian
Decent Respec, bro. I would substitute the wisdom on Valerie for 13 intelligence so she can take Combat Expertise. It's hella useful with the helmet of battlefield clarity you get in chapter 2. I recommend also making America pure Invul erable Rager so you can max out your damage reduction and rage powers. Take defensive stance and improved damage reduction, with the toughness feat, plus heavy armor proficiency, then give her the adamantium full plate, and she becomes almost unkillable by conventional weapons. Her DR will be 19 by level 20, with toughness and a D12. Hit die. It's absurd!
First things first- you have a realy good voice and talking skills for this kind of videos, i dont know how long i searched on youtube for someone that can explain this games mechanics.. but i wonder without int amiri cant realy use the alchemi spec, to low int to cast the magic and the mutagen last just 10 min you think this is realy so good? it sound cool a animalic mutagen swallowing barbarian woman going in animal like rage... but is it realy good?
Thank you. The low int does in fact prevent you from using the spells which was a slight oversight. Really though it’s the mutagen, saves and sneak attack you are after. 10min is a long time in Pathfinder and on the higher difficulties the extra strength really helps you hit your targets. The combination of all the bonuses to str and un equipping the oversized weapon really turned my Amiri into a lethal combatant
I would change her to Scaled monk since she needs high charisma as your regent, and if you can pump up that charisma will make it way easier to manage problems and opportunities. By the way. 1 level fighter rest monk, you can still use shield and 1h weapon or 2h weapon as monk and use flurry of blows as long as your unarmored. But anyway, Scaled fist valerie sounds nice especially since she keeps talking about her shining armor:) Also Monks make for insane tanks.
That's a pretty interesting idea. Gotta love how you have to use a monk class to make the Tower Shield fighter decent lol. But that is a good way to tap into her Charisma. She'd be adding her Charisma to her AC, and get access to those dazzling displays and Intimidating Prowess feats though her strength being low would make that less valuable then the styles. I hadn't looked to see if the game uses the standard monk or the unchained version of the class. I'm not sure if you can actually use a non monk weapon in your main hand so you wouldn't be able to utilize her bastard sword feat. Still pretty interesting though. I'll have to look at it. Thanks for the comment
3 play-throughs down the line and I can safely say that Valerie is almost perfect the way she is, keeping in mind she will always have the max AC using armor training AND dex items at any point in the game, as well as dazzling display with Thug, acting as regent and secondary / main persuasion character (I would take Con down to 18 and buff Wisdom to 12 and Int to 10); Amiri is the one that needs some serious reallocation for her Strength, probably the worst built character.
Check the description for a link. It’s called Respecialization I have another video that shows you what it is, how to install, and how to use. It’s the one titled turn trash characters into good characters
I respecced Octavia, because i messed her up and this might have fucked up the main quest... the fort of the stag lord didnt show up... i have to rewind the last 5 hours i played... argh. Anyone else got these problems?
Well I haven’t got to that point in my play through so I can’t confirm or deny that it has anything to do with the mod. Might want to check the mods page and see if it’s a known bug. If not, I hear the game itself is rather buggy, might be one of those things. Also, dumb question here, but are you positive the event didn’t time out?
@@ReignSurvives Forget it... I am an idiot. Had a couple of drinks yesterday while palying... found the damn thing.... i am facepalming so hard right now :D
Yeah I was meaning to say you only lose one point rather than two but apparently I forgot how to speak during the recording lol There’s a minimum number of skill points classes can get so I think this is consistent with tabletop. But I might have to double check the players handbook
@@ReignSurvives my point is that you shouldn't loose any point between 10-0 int if I recall correctly in pen and paper. It was some time since I last played so I may be wrong.
Made me wonder so I looked it up. You can receive less skill points but a character always receives a minimum of 1 skill point each time they level up. As a fighter who gets 2 + int mod, that means there is no difference between having a 9 or a 1 in intelligence in terms of skill points gained. Obviously, this would impact the intelligence based skill checks and RP but in terms of the skill points themselves they would be identical.
Better be careful or one of my other commenters might call you out on being a cheater 😜 haha. There are so many rules it’s easy to get them mixed up. And of course there are always house rules as well
Hey thanks for the vid man i'm gonna use this for my mercenary builds, however can I use a heavy shield instead of a light shield since it actually gives more AC?
Good deal. You can use the heavy shield but you will have lower to-hit bonuses for your main weapon and your shield (assuming two weapon fighting) because the heavy shield will count as a non-light weapon. Quote from the tabletop rules: “If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. You suffer a -6 penalty with your regular attack or attacks with your primary hand and a -10 penalty to the attack with your off hand when you fight this way. You can reduce these penalties in two ways. First, if your off-hand weapon is light, the penalties are reduced by 2 each. An unarmed strike is always considered light. Second, the Two-Weapon Fighting feat lessens the primary hand penalty by 2, and the off-hand penalty by 6.”
Yeah once with the weapon and once with the shield if you have the improved shield bash feat. That’s how I spec’d my Valerie. Later on in the game characters get additional attacks as their base attack bonus improves. They get a second attack when they get a +6 bab. The second attack only has a +1 bab and you can’t have moved in the turn to use it. Once your bab becomes 11 you get a third attack and if you get up to +16 you get a fourth. Some builds, like rapid attack/multi shot archers, and dual wield builds get additional attacks on top. Anytime you would get more than once attack you cannot move while also taking additional attacks in the same turn.
You can get yet another attack if you have the haste skill. Just remember that most of your attacks will be made with a relatively small attack bonus. So you will want lots of bonuses to hit to make it work well. It’s also important to note that each attack is going to be adding strength bonus to damage as well as any additional damage from magic or power attack. Another thing to pay attention to is that your off-hand weapon will only get half your strength modifier to its damage...unless you pick up the feat double slice. That will require a 15 in dexterity to qualify for it
u can call me noob, but i wanna know... How to Respec any character from lvl zero? If i do this in tavern, by lady Anoriel Eight Eyes its started from level 1 immediatley up to two. what im doing wrong? please advice me. (Im assume, respec from zero level avalibale only with mods)
I used a mod referenced in another of my videos on this channel. I haven’t played the game in quite some time so I’m not sure about the current state of the game
This is a role playing game not League of Legends, is not to be metagamed, at least not to this level, the characters must have background story in mind, treat them as people, not like carefully manufactured battle droids, adding some "flaws" and traits (Valerie having high cha because she was supposed to be trained as paladin but she quit). Also, you must take in mind that a stat of 16 is already above average, 18 is extraordinaire, in "reality" a even a mage with int of 18 or a cleric with 18 wis would be uncommon. The problem with this games is that it gives some enemies too many "helps" to compensate a not very good AI(or the lazyness and/or lack of skill too program one). And if you low the difficulty level for the unbalanced fight, you will have too easy fights on normal encounters. I.E.The Stag Lord fight is about to be made at level 3 to level 4, He is very low on will resistance but he does a +24 damage bonus with a bow. For comparison: In NeverWinter Nights 2 you have to be a spellcaster with a level close to level 30 to enchant a bow with a +7, if the bow is of duskwood this would add +3 Str bonus to the damage. Wasting enormous resources and adding a +7 bonus to a pack of arrows, you will have a damage bonus of +17, to reach the damage of the Stag lord you still must enchant this bow with some elemental damage or something like that. This "steroids" to some enemies and the fact that you must play some time from level 1 (in most d&d games you start at level 3 at least), give the sense that you have very weak chars, where in reality you're just playing a rigged game.
Absolutely agree. Unfortunately the way they balanced the higher difficulties lead to an unenjoyable amount of missing and instant death. Basically just praying to RNGesus for a crit before you got one shot. In that system, you had to be munchkinned out. Now were this a pen and paper version of the game I wouldn’t advocate for min maxing in the same way that I would in a single player video game. In fact, I have a tabletop rpg where we talk to guests about complex issues like this. Look for my other channel called ‘TT2KB’ or tabletop2keyboard and specifically for “The Wisdom Check”. Our Aug 12th guest is Satine Phoenix if you can believe it. So have a look, you might enjoy
The characters' builds aren't that bad especially for later game reasons. Not trying to be negative to you or be rude but you should probably play the whole game first before showing people how to rebuild a character. Especially when that character ends up great in combat but way worse in other areas. Also I would never take a 7 on a stat because if you're not careful then a stat drain or level drain from an enemy will kill you before the fight is even over. There is more to the game than just combat, should play through it fully before doing build videos. (You're not the first youtuber who has done this, again not trying to be rude.)
I appreciate the feedback. Energy drain is certainly a risk to consider. As for the content itself, I originally made the video when I stumbled across the mod and thought the handful (20 or so) of people watching me play the game would be interested In it. For whatever reason this particular video became massively popular (by my channels standards) and has given an impression I wasn’t really intending. I hear this game has taken out of combat statistics and made them a lot more interesting than what a video game adaptation normally would. That’s fantastic. As you said I was pretty early in the game at the time I made this video and very little at this time gave an impression that they would be treating skills/attributes in any particular way outside of combat. Once again thank you for being constructively critical. It helps me improve and is a rare example of people in comments sections looking to leave things better then when they came along.
@@Kaynos in my play through I had changed the characters with a respec mod. Usually two-weapon fighting requires a Dex of 15. So if your version of Valerie does not have a 15 then she wouldn't be able to take it. Is that the issue?
Charisma isn't a dump stat for Valerie. It's her advisor stat later in the game. She can only be Regent or Diplomat, both of which need a high CHA. Plus, if Valerie isn't Regent (CHA), then Octavia has to be Regent and she's sub-optimal as there's no benefit to her gameplay increasing CHA instead of INT to eventually be your Magister. It's not a total disaster, but once your kingdom DC checks start reaching the 30-33 range, advisor points from stats are very valuable. In short though, if Valerie can't advise, you have to play sub-optimal musical chairs with your advisors to fill half the advisor slots.
That’s good to know. I haven’t played far enough into the game yet to get into the regent play. I didn’t realize they forced the NPCs into particular roles. I guess the good news is the respec mod can be done again at any point to fix mistakes.
@@ReignSurvives I also need to note that Valerie with her normal build becomes defensive beast - I was able to easily boost her AC to 54 at levels 14-15 and I consider my build sub-optimal - I didn't pick all the right feats. Yes, her saves aren't great and her TAC sucks, but let's be honest here - TAC is, let's say, underutilized in this game - I rarely met enemies with really powerful touch attacks and with Valerie's growth as Stalwart Defender she can become immune against fear and some other effects which makes her really good defender of the party even as her attacks aren't great. I'd say that base build is important but on high levels its not that important as character's stats just have to be "high enough" like with Nok-Nok and his ridiculously high Dex of 30.
As for Amiri, it seems that her build is based on official pre-build of her in 1st Kingmaker book.
Labeda is a great Regent :D Better than Valerie anytime
@@Darkmagician923 Labeda leaves you half way through the game.
i just played through the game and... who is Labeda?
Thank god for mods, because i hate all the portraits except for Amiri, shes is the only one that doesnt hurt my eyes
(Spoiler)
Later in the game, you get your hands on a new bastard sword, called Armag's sword, it gives the wielder 4 caster levels and actual spells that don't require any stats to cast. the spell list includes cast shield, enlarge person, haste, weeb and many other first 4 spell level spells. Plus the damage from the sword is insane by itself. Its meant to be given to Amiri but I just wen F that I'm using it even if I have to waste a feat on bastard swords.
That sounds like a beastly weapon!
i just found about kingmaker. ty for all the guides.
Thanks for the view. I can't say how much the insights will help with the video game but hopefully the tabletop knowledge can help you make more sense of the game.
You’ve got a good voice and presentation here. You should keep making videos!
Thanks Brian. I have been considering getting back into it recently.
@@ReignSurvives I'm sure the effort and time vs reward might pale in comparison to doing other stuff, but you've got the talent for it.
@@bmardiney Since doing this channel I've done a bit of podcasting, and a fair amount of streaming. I'll have to find a game I want to do a series on. Lately I've been playing Project Zomboid and 7D2D- Darkness Falls
@@ReignSurvives Nice! Checking those out now.
@@bmardiney Very cool. I have the pilot episode up (bad audio/video and I had the flu lol but good topic) you can find the rest on any podcast format just look for "The Wisdom Check" our group is called Tabletop2Keyboard. Also have a youtube channel for all that, including tabletop games
If you were planning on making one of those 13s a 14 at level 4, just before leveling up to level 4, you should respect again and make the 20 str 19 and make both 13s into a 14. Then at level up, you can put the 19 back to 20. Then put the last 4 points you get with level ups all into str to end with 24.
Could you make a video on your choices for their later levels?
Yeah I can do that. I haven’t been able to play anything in the last couple of weeks so I haven’t had a chance to really level up.
In terms of Pathfinder the tabletop rpg I can certainly give you builds and tell you why I would select various things. The weird thing with this video game is that it values certain things differently, has implemented certain abilities and feats slightly differently and has a particular set of encounters that will favor some builds and punish others.
As I haven’t progressed through the game very far at this point I don’t think I’d be particularly insightful about how to deal with this video games encounters.
@@ReignSurvives
To be honest I'd just like some direction even if it isn't 100% accurate. I'm fairly new to DnD and most of this stuff goes over my head,
Btw you can use a mod that advances your level like 'bag of tricks' for the sake of the video.
thank you for giving me a response so quick!
What characters are you using and what is your main character? I’ll do some thinking about synergistic builds in a table top context and give ya some pointers. I’m really curious how they will play out in the video game
@@ReignSurvives I'm using an Aasimar - Scaled Monk, Linzi, Octavia, Harrim, Valerie, Amiri
Their builds are just the regular pre-made ones since I didn't know what would be best for them. The one I want to change the most is Valerie since her regular pre-made build doesn't give her any abilities. Not even a shield bash.
I've been looking for a Valerie respec for a couple of days. One post had an interesting point: Valerie MUST have a level in fighter or else some questline will bug out. I'll try to find the link to said post for confirmation.
Edit: found it! A level in fighter (or sub-class) is required for her personal quest. Small spoiler in this Reddit thread: www.reddit.com/r/Pathfinder_Kingmaker/comments/b66ul4/thinking_about_respeccing_valerie_as_shield/ejidfdq?
That’s pretty interesting. There’s a lot that probably unlocks as time goes.
I wish this game had kept my attention. I was really enjoying it for a bit but I started finding the games style of difficulty to be more frustrating than entertaining. I tried lowering the difficulty one notch and found i could sleep walk through the combat.
Maybe I’ll get a hankering to come back to it
If Amira is enlarged doesn’t that take away the penalty for using an oversized weapon?
Nope. She enlarged and so does her weapon. Meaning she then has an oversized weapon for her new large size (Weapon is huge)
Reign Survives interesting
I had a dilemma about remaking these two. On the one hand I wanted to preserve their character - as in I am not making Amiri a mage. On the other hand they have fixed roles in the kingdom, so the main stats DO matter. In the end I preserved Amiri and made her an invulnerable rager/ two handed fighter specialised in cleaving with weapons that have reach (glaive atm) so strength still remained her main stat. With valerie I had the problem that she needs charisma for her role but as a character she is definitely NOT a paladin... Alas.. as a first run I don't dare to handicap my stats for kingdom management - so she broke character and I made her a paladin2/rogue5/scaled fist x - to utilise charisma to the fullest and be able to still be a "fighter-ish" character. I chose a different god for her.. Shelyn would have been an insult...
It’s tough isn’t it. From what I’ve read there is one other option for that role so she doesn’t 100% need to be charisma based but the build you put together certainly takes advantage of that trait nicely.
The build you did with Amiri is pretty similar to my plan. I’ve been debating how much fighter vs how much barbarian I wanted to go. I really would enjoy having Pounce from the barbarian totems. But then again 2H fighter is just overall really good
@@ReignSurvives Without changing the stats is hard to keep the balance between what you want and what is lore friendly for them.
I made Amari a Sacred Hunter-Ranger-Two handed fighter with Gorum as her deity and the strength domain because it is lore-friendly, is her god, and she loves monster hunting. That way you have an animal companion that can tank her for a bit and because it is going to get her teamwork feats with her animal if you give her the precise feat everything will die basically before they can kill her even at hard with poor dice rolls.
With Valerie a Scaled First Monk since she is the only lawful character in your default party that can be one and didn't want to hire one for that role. And at level 6 she has more than 100 health and can trip.
Sure is not as lore-friendly with her shining armor portrait, but I think that it still accomplishes her goal: being a monk is about more than appearances, is a way of seeing the world and inner thoughts, she is an important member of my party.
I am running a Paladin Hospitaler myself, so between me and the priest healing is just not a problem for me, because Lay on hands and Channeling has different pools I can cast them a lot if things get messy.
@@Ilwenray85 its certainly a tricky balance. At the end of the day, its whatever makes you happy!
By the way, did you checked the Wildcards dlc? It adds something interesting: an option for a Con-based caster, the Kineticist.
Kineticist has an unlimited number of casts, but more powerful kinetic blasts (spells) lower your max health. it also has a subclass, kinetic knight, which focused on melee combat and achieves high attack bonus by accumulating health penalties.
Finally, some way to use that stupidly high CON.
Oh nice they added that class. I remember them from tabletop but didn’t expect to see them in the video game. I’ll have to check it out.
when I try to respec Valerie as original full respec, it keeps her stats exactly as they are, but I can switch them to the +25 no problem, is this because of an update?
I don’t know. I haven’t kept up with it
I'd love to change amiri to a half orc female. Fits the tribe theme.
Let me know if it works. I can’t remember if I tried that
Give Amiri two levels of rogue for evasion.
Amiri can't cast Enlarge person. Needs 11 INT.
Good catch!
(Spoiler)
Later in the game, you get your hands on a new bastard sword, called Armag's sword, it gives the wielder 4 caster levels and actual spells that don't require any stats to cast. the spell list includes cast shield, enlarge person, haste, weeb and many other first 4 spell level spells. Plus the damage from the sword is insane by itself. Its meant to be given to Amiri but I just wen F that I'm using it even if I have to waste a feat on bastard swords.
That sounds like a pretty wicked sword
@@ReignSurvives Yeah and you get it at around lvl11 to 13 range. So can design a character in advance to use it, as I did in my second playthrough with an Armored Hulk barbarian. Let's just say doing 80crit with 45 to 50 normal hits, 3 times per round and 5 times per round with haste on, it can be seen as solo killing everything. Oh and forgot to mention you even get stone skin spell to cast as well with that sword.
The only drawback is that it ensures spell failure when wearing armour and casting spells with it.
@@Geraduss That's quite a long way off but pretty sweet. Though honestly, by the time you hit the 12+ range everyone in Pathfinder feels OP. I'd love to hear what your feat/class choices were on that
Do you recommend to continue to buy the accomplished sneak attacker feet for our favorite Barbarian?
Good question. An extra 1d6 is essentially 3.5 damage. It is more damage than the feat Weapon Specialization but requires specific conditions. In table top I would say no but in this game it’s much easier to get sneak attacks.
I think there are other feats I would prefer for Amiri. I tend to prefer feats that either give a new option, shore up a weakness, or really improve a specialty. Yes she is a damage dealer and benefits from more damage but it doesn’t excite me. I think I’d prefer something like additional rage powers or outflank. I can’t remember if the computer game has Raging Vitality but if it does that would be my choice. It dramatically improves survivability for a barbarian
Absurdely so. If you get 2-3 bandits on you, you're pretty fubbernucked
Decent Respec, bro. I would substitute the wisdom on Valerie for 13 intelligence so she can take Combat Expertise. It's hella useful with the helmet of battlefield clarity you get in chapter 2.
I recommend also making America pure Invul erable Rager so you can max out your damage reduction and rage powers. Take defensive stance and improved damage reduction, with the toughness feat, plus heavy armor proficiency, then give her the adamantium full plate, and she becomes almost unkillable by conventional weapons. Her DR will be 19 by level 20, with toughness and a D12. Hit die. It's absurd!
Oh yeah sounds pretty similar to a come and get me invulnerable eager build I played in tabletop. Very good very fun
First things first- you have a realy good voice and talking skills for this kind of videos, i dont know how long i searched on youtube for someone that can explain this games mechanics.. but i wonder without int amiri cant realy use the alchemi spec, to low int to cast the magic and the mutagen last just 10 min you think this is realy so good? it sound cool a animalic mutagen swallowing barbarian woman going in animal like rage... but is it realy good?
Thank you.
The low int does in fact prevent you from using the spells which was a slight oversight.
Really though it’s the mutagen, saves and sneak attack you are after. 10min is a long time in Pathfinder and on the higher difficulties the extra strength really helps you hit your targets. The combination of all the bonuses to str and un equipping the oversized weapon really turned my Amiri into a lethal combatant
I would change her to Scaled monk since she needs high charisma as your regent, and if you can pump up that charisma will make it way easier to manage problems and opportunities.
By the way. 1 level fighter rest monk, you can still use shield and 1h weapon or 2h weapon as monk and use flurry of blows as long as your unarmored. But anyway, Scaled fist valerie sounds nice especially since she keeps talking about her shining armor:) Also Monks make for insane tanks.
That's a pretty interesting idea. Gotta love how you have to use a monk class to make the Tower Shield fighter decent lol.
But that is a good way to tap into her Charisma. She'd be adding her Charisma to her AC, and get access to those dazzling displays and Intimidating Prowess feats though her strength being low would make that less valuable then the styles.
I hadn't looked to see if the game uses the standard monk or the unchained version of the class.
I'm not sure if you can actually use a non monk weapon in your main hand so you wouldn't be able to utilize her bastard sword feat. Still pretty interesting though. I'll have to look at it. Thanks for the comment
3 play-throughs down the line and I can safely say that Valerie is almost perfect the way she is, keeping in mind she will always have the max AC using armor training AND dex items at any point in the game, as well as dazzling display with Thug, acting as regent and secondary / main persuasion character (I would take Con down to 18 and buff Wisdom to 12 and Int to 10);
Amiri is the one that needs some serious reallocation for her Strength, probably the worst built character.
My game doesnt let me respec them.
@@JoonKimDMD you need to download a nexus mod called respecialization.
Ctrl + F10 doesnt seem to be working? A few people online have reported this - any ideas?
What is it supposed to do when you press that combo?
@@ReignSurvives thanks for the reply.. ive sorted it now
@@Heroes_of_Qalanor_RPG no worries, glad you got it sorted out, what was the answer?
@@ReignSurvives Mod Manager was in wrong place! 🤣
@@Heroes_of_Qalanor_RPG That will get ya every time. Useful for others that might read this later on
where was the respec link? it didn't show for me
Let me make sure it’s in the description
Should be a link in the description now. Thanks for the heads up
I just swap respective roles... Amiri is now tank, (hulk) and valerie gets dps done lol
How’d you stat them up?
Wich mod are you using for the respec¿?
Check the description for a link. It’s called Respecialization
I have another video that shows you what it is, how to install, and how to use. It’s the one titled turn trash characters into good characters
it still won't let me select Amiri's portrait..it's hidden away somewhere
What’s the process you went through? I haven’t been able to reproduce the problem
seems like you can accidentally turn the mod off and it will still let you try to respec
That’s fascinating I wonder how that happens
I respecced Octavia, because i messed her up and this might have fucked up the main quest... the fort of the stag lord didnt show up... i have to rewind the last 5 hours i played... argh. Anyone else got these problems?
Well I haven’t got to that point in my play through so I can’t confirm or deny that it has anything to do with the mod. Might want to check the mods page and see if it’s a known bug. If not, I hear the game itself is rather buggy, might be one of those things. Also, dumb question here, but are you positive the event didn’t time out?
@@ReignSurvives Forget it... I am an idiot. Had a couple of drinks yesterday while palying... found the damn thing.... i am facepalming so hard right now :D
Been there before 😉
I made Valerie an aasimar paladin of imodae
A nice combo. That’s what my main is
Which npc gives you respec ????
They don’t, this is a mod spotlight for a respecialization mod that you can download to alter your game if you should choose to do so.
@@rencro123 Very cool, at the time of making my video I don't think that was an option, but glad its there now for everyone to enjoy
2:11 you are actually loosing one point, it would not happen in pen and paper if I recall.
Yeah I was meaning to say you only lose one point rather than two but apparently I forgot how to speak during the recording lol
There’s a minimum number of skill points classes can get so I think this is consistent with tabletop. But I might have to double check the players handbook
@@ReignSurvives my point is that you shouldn't loose any point between 10-0 int if I recall correctly in pen and paper. It was some time since I last played so I may be wrong.
Made me wonder so I looked it up. You can receive less skill points but a character always receives a minimum of 1 skill point each time they level up.
As a fighter who gets 2 + int mod, that means there is no difference between having a 9 or a 1 in intelligence in terms of skill points gained. Obviously, this would impact the intelligence based skill checks and RP but in terms of the skill points themselves they would be identical.
@@ReignSurvives so I was wrong or may be that I played wrong and cheated 1 point from being human ;p
Better be careful or one of my other commenters might call you out on being a cheater 😜 haha.
There are so many rules it’s easy to get them mixed up. And of course there are always house rules as well
Hey thanks for the vid man i'm gonna use this for my mercenary builds, however can I use a heavy shield instead of a light shield since it actually gives more AC?
Good deal.
You can use the heavy shield but you will have lower to-hit bonuses for your main weapon and your shield (assuming two weapon fighting) because the heavy shield will count as a non-light weapon.
Quote from the tabletop rules:
“If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. You suffer a -6 penalty with your regular attack or attacks with your primary hand and a -10 penalty to the attack with your off hand when you fight this way. You can reduce these penalties in two ways. First, if your off-hand weapon is light, the penalties are reduced by 2 each. An unarmed strike is always considered light. Second, the Two-Weapon Fighting feat lessens the primary hand penalty by 2, and the off-hand penalty by 6.”
Wut. That build hits twice each turn??
Yeah once with the weapon and once with the shield if you have the improved shield bash feat. That’s how I spec’d my Valerie.
Later on in the game characters get additional attacks as their base attack bonus improves. They get a second attack when they get a +6 bab. The second attack only has a +1 bab and you can’t have moved in the turn to use it. Once your bab becomes 11 you get a third attack and if you get up to +16 you get a fourth.
Some builds, like rapid attack/multi shot archers, and dual wield builds get additional attacks on top. Anytime you would get more than once attack you cannot move while also taking additional attacks in the same turn.
Reign Survives Jesus christ that seems like the build I’m looking for for the mercenary I made
You can get yet another attack if you have the haste skill.
Just remember that most of your attacks will be made with a relatively small attack bonus. So you will want lots of bonuses to hit to make it work well. It’s also important to note that each attack is going to be adding strength bonus to damage as well as any additional damage from magic or power attack.
Another thing to pay attention to is that your off-hand weapon will only get half your strength modifier to its damage...unless you pick up the feat double slice. That will require a 15 in dexterity to qualify for it
u can call me noob, but i wanna know... How to Respec any character from lvl zero?
If i do this in tavern, by lady Anoriel Eight Eyes its started from level 1 immediatley up to two. what im doing wrong? please advice me.
(Im assume, respec from zero level avalibale only with mods)
I used a mod referenced in another of my videos on this channel. I haven’t played the game in quite some time so I’m not sure about the current state of the game
@@ReignSurvives thx anyway)
This is a role playing game not League of Legends, is not to be metagamed, at least not to this level, the characters must have background story in mind, treat them as people, not like carefully manufactured battle droids, adding some "flaws" and traits (Valerie having high cha because she was supposed to be trained as paladin but she quit). Also, you must take in mind that a stat of 16 is already above average, 18 is extraordinaire, in "reality" a even a mage with int of 18 or a cleric with 18 wis would be uncommon.
The problem with this games is that it gives some enemies too many "helps" to compensate a not very good AI(or the lazyness and/or lack of skill too program one). And if you low the difficulty level for the unbalanced fight, you will have too easy fights on normal encounters.
I.E.The Stag Lord fight is about to be made at level 3 to level 4, He is very low on will resistance but he does a +24 damage bonus with a bow.
For comparison: In NeverWinter Nights 2 you have to be a spellcaster with a level close to level 30 to enchant a bow with a +7, if the bow is of duskwood this would add +3 Str bonus to the damage. Wasting enormous resources and adding a +7 bonus to a pack of arrows, you will have a damage bonus of +17, to reach the damage of the Stag lord you still must enchant this bow with some elemental damage or something like that.
This "steroids" to some enemies and the fact that you must play some time from level 1 (in most d&d games you start at level 3 at least), give the sense that you have very weak chars, where in reality you're just playing a rigged game.
Absolutely agree. Unfortunately the way they balanced the higher difficulties lead to an unenjoyable amount of missing and instant death. Basically just praying to RNGesus for a crit before you got one shot. In that system, you had to be munchkinned out.
Now were this a pen and paper version of the game I wouldn’t advocate for min maxing in the same way that I would in a single player video game.
In fact, I have a tabletop rpg where we talk to guests about complex issues like this. Look for my other channel called ‘TT2KB’ or tabletop2keyboard and specifically for “The Wisdom Check”. Our Aug 12th guest is Satine Phoenix if you can believe it. So have a look, you might enjoy
The characters' builds aren't that bad especially for later game reasons. Not trying to be negative to you or be rude but you should probably play the whole game first before showing people how to rebuild a character. Especially when that character ends up great in combat but way worse in other areas. Also I would never take a 7 on a stat because if you're not careful then a stat drain or level drain from an enemy will kill you before the fight is even over. There is more to the game than just combat, should play through it fully before doing build videos. (You're not the first youtuber who has done this, again not trying to be rude.)
I appreciate the feedback.
Energy drain is certainly a risk to consider.
As for the content itself, I originally made the video when I stumbled across the mod and thought the handful (20 or so) of people watching me play the game would be interested In it. For whatever reason this particular video became massively popular (by my channels standards) and has given an impression I wasn’t really intending.
I hear this game has taken out of combat statistics and made them a lot more interesting than what a video game adaptation normally would. That’s fantastic. As you said I was pretty early in the game at the time I made this video and very little at this time gave an impression that they would be treating skills/attributes in any particular way outside of combat.
Once again thank you for being constructively critical. It helps me improve and is a rare example of people in comments sections looking to leave things better then when they came along.
damn, awful mod uses =\ i think there will be interesting multiclasses for them
Two Weapon fighting for Valerie is no longer available.
Interesting. Did they patch out two-weapon fighting or change something else?
@@ReignSurvives I dunno i just started playing a couple days ago and was following your guide and noticed it was not available.
@@Kaynos in my play through I had changed the characters with a respec mod. Usually two-weapon fighting requires a Dex of 15. So if your version of Valerie does not have a 15 then she wouldn't be able to take it. Is that the issue?
@@ReignSurvives YES ! That must be it. Thanks !