With the new dynamic smoke. "Suddenly the Negev became meta" will be an official thing Edit: Also since WarOwl didn't make much note of it, it is nice that we seemingly can finally see our legs in first person in CS2
Remember that while bullets remove the smoke, both the shooter and the target's positions become exposed so in the end its a double edged sword. It helps increase visibility for your team but you become an even easier target to pick off so the faster and most accurate player will win the encounter.
I'm amazed how positive the reaction to this has been in the community. I expected moaning, wailing and the gnashing of teeth about every single thing they've changed. I hope it's as good as it looks.
Sadly there is, this vid is really positive but shroud and Tarik stream was awful and unwatchable, the comments were awful too, really bad people to give the beta to, pointless complaining over extremely mundane things
@@Twat2024 We live in the era of complainers and unfortunately they get all of the attention because most complainers... are... "influencers." The same thing is happening in Overwatch, there's some people who have a very loud voice because they have a large following and it seems like Blizzard is doing a lot of patching and balancing based on their moans. It used to be that developers, and gamers, waited for the dust to settle and see where balance actually was because people ADAPT and SOLVE changes. Thankfully I think Valve is more data driven.
@@Twat2024 lol shroud's been salty about CS for years, he's just a washed up pro that claims he wanted to stream rather than pursue another pro team. The reality is streaming is all he's got. So he's complains about most things CS now hahaha
When I first played CSGO 7 years ago my best friend sent me to the War Owl. I still have the "I'm the War Owl and I still have no closer" permanently part of my memory. I stopped playing CS for years and am only getting into it now. But I still remember this channel.
Gta 6... also, imagine getting shoe skins because of the first person models its also pretty cool that the upgrade would be free and havent seen anything i can complain about on the teaser too so thats a good sign
I remeber him getting rekt so hard in mmhe called someone a cheater and reported him, the other dude then upload a video to prove his superior skill, apart from that he's fine
Exactly it’s fresh and new ! Learn how to work around those things like how you’re supposed to with a game a lot of people really mad about certain changes but that’s what makes it refreshing
I agree. I haven't really played CS since ... euh 2004 I think but this stuff with the grenades countering the smokes is a really cool game mechanic. I might pick it up again :-)
Congratulations on getting in the Beta. WarOwl, i am so proud to see you make a career from csgo over all these years! Its been a wild ride and im looking forward to see you have fun in cs2. Ive been with you since like 7k subs. I wish you all the luck going forward!
You and Phillip have always been the 2 youtubers I most relate to this game. Neither of you are purely restricted to it, but I can't think about ca without also remember yall.
Warowl, how could you feel like an outsider? You taught me the game all these years ago, anyone who was looking for tutorials I would refer to you, you always report on updates, and have given your thoughts on the game, and everyone playing cs that I know, knows you whether they watch you or not. If anything, I think you're a pillar in this community, even if you don't have the largest of a network of cs creators.
In the early days he was seen as a noob who didn't know enough to teach others. It was unfair but yeah he got a lot of hate then. It's been years and years tho, he's earned his place
So freakin' happy for you Warowl. There's nobody in this community that deserves early access more than you. I cannot wait to see the content that you make!
@@maizomeno fox ;stadodo; bombl4 niko; gaules the biggest streamer of cs go doesnt have a key so stfu i can tell you players with majors all day and they give key to a streamer who unistall cs go live and said the game is dead (Shroud) and to valorant players like tarik.
I think it's very likely that the M4A1-S will have a low amount of smoke clear potential compared to the other weapons. I would assume that each gun has a separate value and possibly even a different shape that they carve out inside of the smoke.
Well if your talking realism rifles have insane smoke clean. A m4 556 round travels so frickin fast compared to a pistol round. Also if the valve Deb's know their guns the five seven uses a similar round to a 556 just micro and travels super quick for a pistol as well
Good idea, but I think it's not possible, the smoke is created from small cubes, and the hole created by the shooting of a weapon seems to correspond to the size of a cube, it's a guess I hope to be wrong because I like the idea.
@@tetedebug I'm not a game developer but I think you could theoretically make those blocks smaller and it would just need more processing power. Very possible thay increased the size of the blocks to show off the demo
@@springsteen-games5134 Totally depends. It is modular to the point that they could probably carve holes with smaller blocks while leaving the larger exterior as larger blocks. That's why volumetrics are so cool. I guess we'll just have to see.
@@tetedebug You could definitely do that. Being volumetric smoke, you could carve any shape of any size. Like they have done. But that's not what the mechanic is for.
Happy to get back into war owl again. The man who taught me positioning and gamesense during a time where there wasn't that many CSGO educational videos. I was 14 back then. I'm 22 now. And I'm so ready to learn more
I don't play CS, but I've watched almost all your videos because they're so fun and well-made. It broke my heart to hear that you didn't get into the beta, but I'm glad that's fixed and I'm excited for the WarOwl CS2 content 💗
The minor detail I love the most is that after shooting the awp, there's now a trail that shows bullet trajectory. When I first saw that, I was immediately reminded of that sniper mission from the original cod modern warfare, the one where you blow off the target's arm
From the footages we've seen, it seems like every gun except silenced weapons would leave bullet trails when shot to better show where the enemy was. This also means that silenced weapons are getting buffed in a way that does not affect it's stats.
Respect for the devs & team, who swapped to a whole new engine and even included new features, while making the game feel smoother when you play. This is what every developer dreams of. Well done!
WarOwl, you may have felt like an outsider, but hell the influence you have had on the community and the growth of the playerbase that came with that, due to your videos was and still is, insane. You made counter strike more accessible for millions of players, like myself, and that should never be understated. Keep this path going with cs2!
@@Flameb0 The pros disliked him very much, even told their twitch viewers his guides are bad, thus create more hate. And coincidently they were NA pros. Kinda explains why the scene is so dead over there.
I've watched war owl since i started with CSGO some odd 10 years ago and his guides helped me so much. I didn't realize some dislike him. He's always been my favorite. ❤️
I used to watch warowl for cs guides all the time when i was still young and now im in my 30s and all i could say is that you dude is a big influence on my cs days and the fps games i play after. Its like relieving my childhood everytime i watch you now. God time flies so fast
WE LOVE YOU WAROWL!! Been watching since I was in ELEMENTARY SCHOOL, I am now in my third year of college. Thank you for introducing this incredible game series to me and for always being such an awesome figure in the community in general.
@@elithium1337 Watched summer between 6th and 7th grade. It has been 9 years since then (at least I believe it was summer, could have been before the summer but I know it was before 7th grade started!)
@@Wonder_kid967 6th grade is elementary school where I'm from. I'm pretty certain I watched him during then because that summer I played Minestrike (a Minecraft copy of csgo) all the time cause I was so excited to play in 7th grade (when my parents let me finally play)
WarOwl, you made my transition from 1.6 to GO bearable with your tutorial series in the early days, then you made the pandemic bearable with your really entertaining and funny CSGO unique game modes series, ofc not forgetting the other brilliant series such as mm academy, unboxafragathon, soloQ GE and many others, you've kept us educated on CS and entertained for years now, so you may feel like an outsider in the cs community, but not for me and many others
Hearing that the community rallied behind you and that you then managed to get into the Beta is probably one of the most heartwarming things I've heard today =) Sorry about your car, tho!
With the dynamic smoke, pros will have to implement new strategies in rushing/retaking a bomb site. Things that Valve can do with Smokes (1) balance the duration of the smoke grenade, (2) balance the amount of smoke pumping out of the grenade, and (3) balance the amount of smoke that regenerates in an area that was blasted by a grenade or shot thru by a gun. Also, since we're on the topic of throwables, I hope Valve adds an option to lessen the brightness of Flashbangs.
You taught me how to play CS I had a great time watching your videos which kept me going even after my friends dropped it… When I reached my goal I dropped it and focused on other stuff in life but CS has always had a place in my heart, especially because of the teamwork you need to have Long story short, for me CS would never been the same without you and this channel
Warowl has always been among the greats of cs, right up there with 3kliks. You're in the core of the cs community and hearing that you've viewed yourself as an outsider was really surprising.
It is so very much deserved that you got in. You are 'introduction to CS' for so many. Do not undererstimate the impact you had on the CS community you dederve every bit of recognition!😊❤
I saw the news drop, and immediately I started refreshing warowl youtube to see what his stance on the update. I love watching warowl, from when he taught me how to play the game years ago, to the marines training video to the modified comp csgo videos. I hope that warowl can keep us entertained and teach us even more about the game as we step into this new "era" of cs. Thanks for teaching me how to play tactical shooters many years ago warowl.
Saw the news on Reddit, immediately opened your channel to see if you’ve covered it. I don’t play the game anymore, but am still able to stay in the loop through your videos. Thanks for all you’ve done for the community over the years, I’m excited for this next chapter of your channel with CS2 :)
I'm just happy for you, you have a whole community behind you for what you've been doing for years! You deserve the love man ❤️ Excited to try out CS2 soo badly too :,)
5:58 - Smoke colouration looks more to do with if its in direct sunlight or shadow. Now that its volumetric, light interacts differently. See the top of the "orange smoke" is quite light as its close to the light source, and the backside of it is dark (ie: its shadowed). The smoke on the left near tunnels is completely shaded by the building.
The fact that I was JUST thinking of when would you be able to make a video reaction about CS 2 and talk about this and suddenly saw you posted A VIDEO OF IT. What a great way to start a day!
I'm actually really happy for you, warowl. I started watching your videos some like 4 or 5 years ago, without even being much of a CS gamer. I didn't Get to being one, either, but I always enjoyed your content. I hope this motivates you to make what you do Best!
I discovered this channel trough this video and I didn't really get what you did with the scope at the beginning. Since then I've watched MANY of your videos (even though I don't play CS) and man what you did with the scope in this video was so subtle and yet so amazing.
Congratz on being in, WarOwl! That small update broke my heart a bit, because it was nice to see you really care - enjoy the beta! You indeed should be in.
IM SO HAPPY YOU FINALLY GOT INTO THE LIMITED PLAY TEST. so many people didn't get in and it was heart breaking to see big community members not get in, but people are slowly getting access. I'm so looking forward to your upcoming videos on how everything works in the limited play test while I wait for myself to get access 💔
@@Cursein He got a point as someone who is experienced, if you are pushing T side on inferno let's say and the CT's smoke just infront of CT as a T side you basically have to just wait for 20 seconds while the enemy team gathers info until the smoke dissipates or face going at extremely low odds
You say you feel like an outsider, and yet you're the only CS youtuber I watch frequently. I watch nearly every single upload you have, keep up the good work!
i almost got sad when you started to talk about thinking of getting left out, but you know you're support pillar of the csgo community. You might not be as amazing player as a pro player but you make important and enjoyable content that im/we are always eager to see
"I've always felt like an outsider" you're literally one of the pillars of this community brother. WarOwl and 3Kliks are the OGs when it comes to CSGO.
i love the little tangent on the end, hopefully you get all of that stuff sorted, been watching the counter strike content for many many years and im so relieved you got the invite to beta!
At 5:58, the two smoke appear different in colour because light now reflects off of the smokes, the one on the left is closer to a darker tunnel, where as the one on the right is surrounded by light and bullets.
For the sub-tick example, you can use WoW and Overwatch as examples. Awhile ago, Blizzard implemented server side features that essentially worked as you explained: you computer stores the actions you took and the server puts it in the correct order of events. This makes it a smooth transition between actions and results. Only weird thing that can happen sometimes is a replay will often be slightly different then you remember. The replay is based on the server events and it’s what actually counts.
I think the new smokes are probably the change I love this most. and with the release of Hammer 2 I might even try to make a map which will probably just be a Dust 2 or Mirage clone but still I've wanted to try and make a map and this might be my chance to start. anyways keep up the great work WarOwl!
So glad you got to be a part of the beta. My heart sank when you said you weren't one of them! I played with you once on faceit and asked for a sticker. I asked if I could send you two skins just if you would send one back with a sticker... You said you legally couldn't but I added a warowl sticker to my cheap ump (which was my favorite gun at the time) and pretended you did. GO WAROWL! You have a legion behind you!
Don't you even dare feel like you are an outsider to the CS community man. I have lost count of how many hours I've spent going through all of your tutorial videos: how to execute a site, aim, and even have a game sense. You taught me how to play the game from the ground up from when I started playing this game 7 years ago, there is not a single friend in my group that I have not recommended your videos to when they wanted to learn more about the game, and hearing that they knew this smoke from the WarOwl warms my heart. Please still keep your passion for the CS community, because we all love you man.
About that colored difference of two smokes it is all about the lightning. If you throw a smoke in shadows it will become a darker grey smoke and if you will throw in light you get a brighter smoke.
Pretty exciting! The thing about the smoke being different colors I think was a lighting thing. The dark smoke was in the shady low-light area and the lighter smoke out in a well lit area.
goddamn i don't even play/watch/like Counter Strike and your video made me so excited for it and happy that you (who I don't even know as a content creator) got to participate in this history
Also WarOwl, as far as I remember playing counter strike, I also remember watching you alongside it. You and Philip have always been my go to guys when it came to taking advice from professionals. Never feel like you're an outsider.
One thing im worried about with the new smokes is as a result of the volumetric design smoke if your smoke lands in a hole or divet the smoke loses its height and thus its effectiveness because it fills the hole rather than the air. Other than that looks awesome.
It should do the opposite. If its in like a hole or cubby, then the old system would put a lot of smoke into the wall. The new system would always have the same volume of smoke arround. Tho there are screnarios were this would hurt, I think. We'll have to see.
This was a great summary and I may even get back into the game to check it out, it's been years. Just a few things about your video tho: - The smokes don't seem to be different colors based on who throws them. Judging by the screenshot you showed, it appears to be just dynamic lighting on the volumetric smoke, or in layman's terms: it gets colored depending on the light around it. - I don't think the reflections being crazy is that bad as long as they can be toned down in settings or turned off completely. Remember that a lot of people that play csgo don't care that much about being super competitive, and there's plenty of casual modes and mod maps that people play for fun. So the game looking pretty is just a plus for them - I can't believe you didn't get instant access to the trial, you are like THE CS guy imo. Glad they turned that around
For what you've said about networking it's almost on point the main difference is that whenever you're dealing with constant synchronization timings you also need to implement a movement prediction ( or client prediction ) which, as the name implies - predicts the movement of a player by the server. The biggest issue in CSGO was that this prediction (from my analysis) was broken and did not take into account "microadjustments" like pushing strafe key for less than one tick or whatever. I think it also didn't count in "sliding" and acceleration which was a huge deal. Prediction is the most important thing when dealing with networking for online games because you do not want to correct player position or action with each update. You need to have a near perfect representation of the game in your server. The fact is.. you still need one global synchronization frame from time to time so that the players wont abuse the system.
*Hey WarOwl!* You probably wont see this message but I want to let you know I haven't even opened Steam in months, yet your videos are still one of my favorites on this platform. You give so many great parallels to my life and I honestly can't thank you enough for what you put in and show. You're a great role model to me 😅
I'm happy for you warowl, you deserve access to the beta more than anyone after all this years of dedication. Congratulations!!! :D PD: looking forward for game modes in source 2
So glad you got access! Been playing CS:GO since day 1 but not at all the last 3 months b/c of work so I didn't. But you should've been on the manual short list for sure. You're the one responsible for actually making me and probably hundreds of thousands if not millions of others half decent at the game! So happy to see you so excited. Long live Counter-Strike!
I was ready with my pitchfork when I heard you did not get into the beta.. obviously a huge oversight by them seeing as they immediately gave you access lol. Cheers to a new game and more amazing content!
I think the smoke colors that were different were due to the fact one was in the shadow whilst the other was in the sun- not based on teams? I could be wrong there but they did mention the smokes reacting to light differences.
I think those are color coded. I may be wrong, but I saw s1mple's stream and the smokes thrown by either sides appeared to be distinct, like there was a clear difference in color no matter where the smokes were.
I have distanced myself from gaming and youtube videos completely but this is just something I had to watch. Hope you will all enjoy the game and that it will be what you had hoped for all this years!
5:55 the smokes here are different colors because valve mentioned that their color will change depending on the lighting as you can see one smoke is in tunnel while the other is outside
When i first started in 2015 you where the person i learned from how to play through your videos and I'm very thankful for that. I hope there will be some tutorial stuff coming from you in regards of the new game.
The update looks fantastic from a lot of different perspectives, i loved it. - Based on some streamers gameplays on D2, some things kinda bothered me about the new smokes. When you shoot through it, the muzzle flash basically pinpoint your location, it is so bright it is impossible not to kill the guy inside/behind the smoke. - I think they probably will tone down a little bit of the HE effectiveness on the smoke, because when you use the HE it makes most if not all the smoke go away for at least 3secs and thats a lot. - Some of the gun sounds are kinda weird, specially the AK. - The game feels a little bit heavy, the movement feels heavy. - Bhop is dead? i saw ppl couldn't bhop on the beta, if it is different or dead, some pros will reeeally cry tho.
man i stepped away from cs for a pretty long time, coming back and seeing warowl speak on breaking news is so nostalgic. glad to see you doing well, super excited to see what comes in the future :)
6:00 I think that's because one of them is in the shadow of the building while the other isn't, you can see the toe of the other smoke gets discolored when it comes under the shadow.
I built my first PC in 2013 and CSGO was one of the first games I played.. War Owl was always my go to for CSGO videos and tips! excited for new content going forward!
5:55, I think in this instance the smokes are different because of the lighting. The one on the left is darker because it's in the dark, while the one on the right is lighter because the sun is shining on it
It would have been a crime to not let Warowl, the sage as it were of CS:GO not being able to get in the Beta. happy we're all here and look forward to 2x videos a day from now on
5:55 I think the colour difference is due to lighting. They said that smokes actually react to lighting now and if you look at where the smokes are you can see one is in the shadows and the other is in the sunlight.
With the new dynamic smoke. "Suddenly the Negev became meta" will be an official thing
Edit: Also since WarOwl didn't make much note of it, it is nice that we seemingly can finally see our legs in first person in CS2
*Not "Suddenly"
imagine hearing a voiceline on the game bout that XD
maybe m249 too if they drop its price
Remember that while bullets remove the smoke, both the shooter and the target's positions become exposed so in the end its a double edged sword. It helps increase visibility for your team but you become an even easier target to pick off so the faster and most accurate player will win the encounter.
I have been using the Negev this whole time...I am ready lol
I'm amazed how positive the reaction to this has been in the community. I expected moaning, wailing and the gnashing of teeth about every single thing they've changed. I hope it's as good as it looks.
Sadly there is, this vid is really positive but shroud and Tarik stream was awful and unwatchable, the comments were awful too, really bad people to give the beta to, pointless complaining over extremely mundane things
@@Twat2024 We live in the era of complainers and unfortunately they get all of the attention because most complainers... are... "influencers." The same thing is happening in Overwatch, there's some people who have a very loud voice because they have a large following and it seems like Blizzard is doing a lot of patching and balancing based on their moans. It used to be that developers, and gamers, waited for the dust to settle and see where balance actually was because people ADAPT and SOLVE changes. Thankfully I think Valve is more data driven.
@@Twat2024 lol shroud's been salty about CS for years, he's just a washed up pro that claims he wanted to stream rather than pursue another pro team. The reality is streaming is all he's got. So he's complains about most things CS now hahaha
I feel like every csgo player was impressed a lot.
true it looks great and i probably will play cs2. but i still love the look of csgo reminds me so much of my childhood spent on valve games
You are not an outsider in the CS community. You are one of the pillars that hold this community up to the level it is today ♥️
exactly a shill who will say its good so people come to it, its so obvious this guy is a fraud and a half
I've never heard of him and I've played the game since beta .7..:D
@@OriginalPuro who asked
@@OriginalPuro congrats on not knowing a guy
When I first played CSGO 7 years ago my best friend sent me to the War Owl. I still have the "I'm the War Owl and I still have no closer" permanently part of my memory.
I stopped playing CS for years and am only getting into it now. But I still remember this channel.
I THOUGHT THE DAY WOULD NEVER COME BUT WE MADE IT BOYS
Gta 6...
also, imagine getting shoe skins because of the first person models
its also pretty cool that the upgrade would be free
and havent seen anything i can complain about on the teaser too so thats a good sign
Whooooooooo 👐👏👐👏👐👏
WE MADE IT
I was here
ohmygoditshappening.gif
You are literally a cornerstone of csgo UA-cam. Will never be an outcast.
@ooga booga 😂😂😂😂
@ooga booga I think its because of trust factor and Analmoly teamkills his squad for the lols
I remeber him getting rekt so hard in mmhe called someone a cheater and reported him, the other dude then upload a video to prove his superior skill, apart from that he's fine
Feeling like an outcast when there is a literal sticker with Warowl-logo in the actual game? What the hell :D
yea warowl is like a face of csgo
I am absolutely FLOORED by how innovative and exciting these changes sound while _still_ being completely in-line with the spirit of CS.
Same. Wow.
Exactly it’s fresh and new ! Learn how to work around those things like how you’re supposed to with a game a lot of people really mad about certain changes but that’s what makes it refreshing
I agree. I haven't really played CS since ... euh 2004 I think but this stuff with the grenades countering the smokes is a really cool game mechanic.
I might pick it up again :-)
Congratulations on getting in the Beta. WarOwl, i am so proud to see you make a career from csgo over all these years! Its been a wild ride and im looking forward to see you have fun in cs2. Ive been with you since like 7k subs. I wish you all the luck going forward!
Been here too....we are old...
I wish I had internet when you started the channel.
7k subs, wow you a real one.
I been here since 0 subs
@@datinator1200 You were the 1st subscriber? You his friend or brother?
You and Phillip have always been the 2 youtubers I most relate to this game. Neither of you are purely restricted to it, but I can't think about ca without also remember yall.
Agreed.
100%
so real
They're two people that actually knows what they're talking about the game and are fairly pleasant to boot as well.
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Warowl, how could you feel like an outsider? You taught me the game all these years ago, anyone who was looking for tutorials I would refer to you, you always report on updates, and have given your thoughts on the game, and everyone playing cs that I know, knows you whether they watch you or not. If anything, I think you're a pillar in this community, even if you don't have the largest of a network of cs creators.
Hey tropical, its me Vaidas ahahahah!!! TLG GANG!!!
In the early days he was seen as a noob who didn't know enough to teach others. It was unfair but yeah he got a lot of hate then. It's been years and years tho, he's earned his place
@@neophyte_DQT I've still seen some redditors talk hatefully about him like that recently (last year)
So freakin' happy for you Warowl. There's nobody in this community that deserves early access more than you. I cannot wait to see the content that you make!
U funny players with 4 and 5 majors dont have beta acess and you this guy deserves a beta acess stfu
yeah there is
@@maizomeno fox ;stadodo; bombl4 niko; gaules the biggest streamer of cs go doesnt have a key so stfu i can tell you players with majors all day and they give key to a streamer who unistall cs go live and said the game is dead (Shroud) and to valorant players like tarik.
@@smartfut2683 salty
@@blindsidedka just fax
I think it's very likely that the M4A1-S will have a low amount of smoke clear potential compared to the other weapons. I would assume that each gun has a separate value and possibly even a different shape that they carve out inside of the smoke.
Well if your talking realism rifles have insane smoke clean. A m4 556 round travels so frickin fast compared to a pistol round. Also if the valve Deb's know their guns the five seven uses a similar round to a 556 just micro and travels super quick for a pistol as well
Good idea, but I think it's not possible, the smoke is created from small cubes, and the hole created by the shooting of a weapon seems to correspond to the size of a cube, it's a guess I hope to be wrong because I like the idea.
@@tetedebug I'm not a game developer but I think you could theoretically make those blocks smaller and it would just need more processing power. Very possible thay increased the size of the blocks to show off the demo
@@springsteen-games5134 Totally depends. It is modular to the point that they could probably carve holes with smaller blocks while leaving the larger exterior as larger blocks. That's why volumetrics are so cool. I guess we'll just have to see.
@@tetedebug You could definitely do that. Being volumetric smoke, you could carve any shape of any size. Like they have done. But that's not what the mechanic is for.
Happy to get back into war owl again.
The man who taught me positioning and gamesense during a time where there wasn't that many CSGO educational videos. I was 14 back then. I'm 22 now. And I'm so ready to learn more
I don't play CS, but I've watched almost all your videos because they're so fun and well-made. It broke my heart to hear that you didn't get into the beta, but I'm glad that's fixed and I'm excited for the WarOwl CS2 content 💗
Because you’re intimidated by the game. It’s oh kay.
@@sO_RoNerY what is blud waffling about 😂😂😂
Same. I have no one to play CS. Most of the time I play TDM or Gungame in CS because of the above mentioned.
Brendan not being in beta is was an unintended bug :D
@@its.Sarthak101 what annoys me Bout CS:GO gungame, is that not all maps are playable in that mode.
The minor detail I love the most is that after shooting the awp, there's now a trail that shows bullet trajectory. When I first saw that, I was immediately reminded of that sniper mission from the original cod modern warfare, the one where you blow off the target's arm
the mission right after All Ghillied Up?
dude I played that mission like 5 times as a kid, it was so cool
From the footages we've seen, it seems like every gun except silenced weapons would leave bullet trails when shot to better show where the enemy was. This also means that silenced weapons are getting buffed in a way that does not affect it's stats.
Ye blew his erm off
@@wotwott2319 does this include the scout sniper?
WarOwl literally being the most OG counter strike youtuber on the platform. This man deserves the world for what he has given to the community.
Respect for the devs & team, who swapped to a whole new engine and even included new features, while making the game feel smoother when you play. This is what every developer dreams of. Well done!
useless work if VAC still a shitty anti cheat. They don't have the right priorities
Thank you WarOwl for all the time and dedication to this community! Onto another 12 years with CS2!
Every second of TheWarOwl content is like 2 seconds of content, exciting times 👍
WarOwl, you may have felt like an outsider, but hell the influence you have had on the community and the growth of the playerbase that came with that, due to your videos was and still is, insane. You made counter strike more accessible for millions of players, like myself, and that should never be understated. Keep this path going with cs2!
this dude is one of the most popular cs creators on youtube... why tf would he feel like an "outsider"???
@@Flameb0 Cuz CSGO is kinda dead in NA
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@@Flameb0 The pros disliked him very much, even told their twitch viewers his guides are bad, thus create more hate. And coincidently they were NA pros. Kinda explains why the scene is so dead over there.
I've watched war owl since i started with CSGO some odd 10 years ago and his guides helped me so much. I didn't realize some dislike him. He's always been my favorite. ❤️
Finally, game developers that actually listen and deliver
Unlike riot games
it only took a decade
I just came
weve been asking for source 2 since 2015 what are you on
tf2
I used to watch warowl for cs guides all the time when i was still young and now im in my 30s and all i could say is that you dude is a big influence on my cs days and the fps games i play after. Its like relieving my childhood everytime i watch you now. God time flies so fast
WE LOVE YOU WAROWL!!
Been watching since I was in ELEMENTARY SCHOOL, I am now in my third year of college. Thank you for introducing this incredible game series to me and for always being such an awesome figure in the community in general.
Wait a what
17 years? wdym bro
@@elithium1337 Watched summer between 6th and 7th grade. It has been 9 years since then (at least I believe it was summer, could have been before the summer but I know it was before 7th grade started!)
@@mykingjr theres a difference between elementary school and middle school hehe
@@Wonder_kid967 6th grade is elementary school where I'm from. I'm pretty certain I watched him during then because that summer I played Minestrike (a Minecraft copy of csgo) all the time cause I was so excited to play in 7th grade (when my parents let me finally play)
WarOwl, you made my transition from 1.6 to GO bearable with your tutorial series in the early days, then you made the pandemic bearable with your really entertaining and funny CSGO unique game modes series, ofc not forgetting the other brilliant series such as mm academy, unboxafragathon, soloQ GE and many others, you've kept us educated on CS and entertained for years now, so you may feel like an outsider in the cs community, but not for me and many others
Is not bearable, 1.6 movement is godlike.
Hearing that the community rallied behind you and that you then managed to get into the Beta is probably one of the most heartwarming things I've heard today =)
Sorry about your car, tho!
With the dynamic smoke, pros will have to implement new strategies in rushing/retaking a bomb site. Things that Valve can do with Smokes (1) balance the duration of the smoke grenade, (2) balance the amount of smoke pumping out of the grenade, and (3) balance the amount of smoke that regenerates in an area that was blasted by a grenade or shot thru by a gun. Also, since we're on the topic of throwables, I hope Valve adds an option to lessen the brightness of Flashbangs.
I think Infinity Ward recently added the option to have flashbangs appear black instead of white in MWII, so maybe Valve can do that too.
@@brawler5760 Doesn't make sense
@@KryzysX It does the same thing (getting rid of your visuals) but it's just not gonna actually blind you IRL & helps people with migraine issues/etc.
@@TheHighFlys there has already been a command in CSGO to make flash appear gray... chech BananaGaming
But why call it "Flashbang" then?
ua-cam.com/video/bBxcAr06Poo/v-deo.html
You taught me how to play CS
I had a great time watching your videos which kept me going even after my friends dropped it…
When I reached my goal I dropped it and focused on other stuff in life but CS has always had a place in my heart, especially because of the teamwork you need to have
Long story short, for me CS would never been the same without you and this channel
Warowl has always been among the greats of cs, right up there with 3kliks. You're in the core of the cs community and hearing that you've viewed yourself as an outsider was really surprising.
It is so very much deserved that you got in. You are 'introduction to CS' for so many. Do not undererstimate the impact you had on the CS community you dederve every bit of recognition!😊❤
I saw the news drop, and immediately I started refreshing warowl youtube to see what his stance on the update. I love watching warowl, from when he taught me how to play the game years ago, to the marines training video to the modified comp csgo videos. I hope that warowl can keep us entertained and teach us even more about the game as we step into this new "era" of cs. Thanks for teaching me how to play tactical shooters many years ago warowl.
Good video! I loved that 0:10 pushing away the WarOwl intro O-letter :D
Saw the news on Reddit, immediately opened your channel to see if you’ve covered it. I don’t play the game anymore, but am still able to stay in the loop through your videos. Thanks for all you’ve done for the community over the years, I’m excited for this next chapter of your channel with CS2 :)
I'm just happy for you, you have a whole community behind you for what you've been doing for years! You deserve the love man ❤️
Excited to try out CS2 soo badly too :,)
5:58 - Smoke colouration looks more to do with if its in direct sunlight or shadow. Now that its volumetric, light interacts differently. See the top of the "orange smoke" is quite light as its close to the light source, and the backside of it is dark (ie: its shadowed). The smoke on the left near tunnels is completely shaded by the building.
The fact that I was JUST thinking of when would you be able to make a video reaction about CS 2 and talk about this and suddenly saw you posted A VIDEO OF IT. What a great way to start a day!
I'm actually really happy for you, warowl. I started watching your videos some like 4 or 5 years ago, without even being much of a CS gamer. I didn't Get to being one, either, but I always enjoyed your content. I hope this motivates you to make what you do Best!
I discovered this channel trough this video and I didn't really get what you did with the scope at the beginning.
Since then I've watched MANY of your videos (even though I don't play CS) and man what you did with the scope in this video was so subtle and yet so amazing.
Congratz on being in, WarOwl! That small update broke my heart a bit, because it was nice to see you really care - enjoy the beta! You indeed should be in.
IM SO HAPPY YOU FINALLY GOT INTO THE LIMITED PLAY TEST. so many people didn't get in and it was heart breaking to see big community members not get in, but people are slowly getting access. I'm so looking forward to your upcoming videos on how everything works in the limited play test while I wait for myself to get access 💔
5:59 no it's just different lightings, the smokes are the same, it's just that the left one is under a shadow
I love the smoke changes. I am so down for increased hyper-realism.
Not only realism, but smokes are too overpowered today. We barely have any counter to it, other than the M4A1, MP5 and USP to spam
would also want to see more tacitical changes too :D
@@ttiizationwtf are you talking about silver
Make this game as close to tarkov while still being fun
@@Cursein He got a point as someone who is experienced, if you are pushing T side on inferno let's say and the CT's smoke just infront of CT as a T side you basically have to just wait for 20 seconds while the enemy team gathers info until the smoke dissipates or face going at extremely low odds
I'll never forget the hours I spend watching your Tutorials, Guides and SoloQueue to Global Elite.
Can't wait for more!
The nade clearing smokes is really cool, they've kind of introduced a rock-paper-scissors dynamic. Smokes clear molotovs, nades clear smokes
and guns clear nades 😏
And decoy grenades... are there too.
You say you feel like an outsider, and yet you're the only CS youtuber I watch frequently. I watch nearly every single upload you have, keep up the good work!
i almost got sad when you started to talk about thinking of getting left out, but you know you're support pillar of the csgo community. You might not be as amazing player as a pro player but you make important and enjoyable content that im/we are always eager to see
Man, it’s been a while watching war owl. Even if I stopped playing CS over 6 years ago, It was a pleasure seeing you again ❤
Man I love your enthusiasm for the last 10 years of Counterstrike
May you have another decade of Counter Strike goodness!
"I've always felt like an outsider" you're literally one of the pillars of this community brother. WarOwl and 3Kliks are the OGs when it comes to CSGO.
i love the little tangent on the end, hopefully you get all of that stuff sorted, been watching the counter strike content for many many years and im so relieved you got the invite to beta!
At 5:58, the two smoke appear different in colour because light now reflects off of the smokes, the one on the left is closer to a darker tunnel, where as the one on the right is surrounded by light and bullets.
No, CTs have gray smokes and Ts have the beige ones.
@@JJaamess 😂
smokes are now colored based on team. The devs confirmed it over at ESL CSGO
For the sub-tick example, you can use WoW and Overwatch as examples. Awhile ago, Blizzard implemented server side features that essentially worked as you explained: you computer stores the actions you took and the server puts it in the correct order of events. This makes it a smooth transition between actions and results. Only weird thing that can happen sometimes is a replay will often be slightly different then you remember. The replay is based on the server events and it’s what actually counts.
Low-key I grew up with your videos war owl, seeing you this exited about anything makes me happy
I think the new smokes are probably the change I love this most. and with the release of Hammer 2 I might even try to make a map which will probably just be a Dust 2 or Mirage clone but still I've wanted to try and make a map and this might be my chance to start. anyways keep up the great work WarOwl!
You're one of the top English CS content creators, obviously you should be in the Beta. Looking forward to see how it all turns out.
The intro was great with you brushing it off due to excitement
So glad you got to be a part of the beta. My heart sank when you said you weren't one of them! I played with you once on faceit and asked for a sticker. I asked if I could send you two skins just if you would send one back with a sticker... You said you legally couldn't but I added a warowl sticker to my cheap ump (which was my favorite gun at the time) and pretended you did. GO WAROWL! You have a legion behind you!
Absolutely insane, can't wait for this game
Don't you even dare feel like you are an outsider to the CS community man. I have lost count of how many hours I've spent going through all of your tutorial videos: how to execute a site, aim, and even have a game sense. You taught me how to play the game from the ground up from when I started playing this game 7 years ago, there is not a single friend in my group that I have not recommended your videos to when they wanted to learn more about the game, and hearing that they knew this smoke from the WarOwl warms my heart.
Please still keep your passion for the CS community, because we all love you man.
Dang, I'm just so happy to see WarOwl so genuinely excited about getting into the beta.
About that colored difference of two smokes it is all about the lightning. If you throw a smoke in shadows it will become a darker grey smoke and if you will throw in light you get a brighter smoke.
WAROWL IT'S FINALLY HERE
LET'S CELEBRATE
Pretty exciting! The thing about the smoke being different colors I think was a lighting thing. The dark smoke was in the shady low-light area and the lighter smoke out in a well lit area.
It reacts to lighting, yeah. Pretty cool
Can't wait to see green smokes in mirage
goddamn i don't even play/watch/like Counter Strike and your video made me so excited for it and happy that you (who I don't even know as a content creator) got to participate in this history
I am ready to say goodbye to my life and my non-existent wife and play this game forever and ever. Thank you Lord Gaben. 🙏🙏
So happy to see you get into the beta bro, can’t wait to see more videos from you. Also hope ya car gets fixed soon
Mann! I remember watching your videos back in 2014-15, I spend 5k+ hours on CS:GO, it'll be fun to re-live those back in 23, It's been such a ride
Can't wait to see this channel blow up again like it did all those years ago 🙌
Also WarOwl, as far as I remember playing counter strike, I also remember watching you alongside it.
You and Philip have always been my go to guys when it came to taking advice from professionals.
Never feel like you're an outsider.
I've been watching your vids since I first picked up CS in 2016, thanks for always keeping this game light and fun and covering every aspect :)
Wow. I don’t remember being this excited for a game in years
5:55 i think the smokes colors are not team dependant, i believe it varies bcs of the lightning and material its over
so excited for all your new videos reviewing cs2
One thing im worried about with the new smokes is as a result of the volumetric design smoke if your smoke lands in a hole or divet the smoke loses its height and thus its effectiveness because it fills the hole rather than the air. Other than that looks awesome.
This just means we will have to learn how to throw them
It should do the opposite. If its in like a hole or cubby, then the old system would put a lot of smoke into the wall. The new system would always have the same volume of smoke arround. Tho there are screnarios were this would hurt, I think. We'll have to see.
It would be easy for Valve to make it one way or the other. If it's fixed volume (which it likely will be) this won't be an issue.
thats what the closed beta is for
It's so good to see this finally happening.
This was a great summary and I may even get back into the game to check it out, it's been years.
Just a few things about your video tho:
- The smokes don't seem to be different colors based on who throws them. Judging by the screenshot you showed, it appears to be just dynamic lighting on the volumetric smoke, or in layman's terms: it gets colored depending on the light around it.
- I don't think the reflections being crazy is that bad as long as they can be toned down in settings or turned off completely. Remember that a lot of people that play csgo don't care that much about being super competitive, and there's plenty of casual modes and mod maps that people play for fun. So the game looking pretty is just a plus for them
- I can't believe you didn't get instant access to the trial, you are like THE CS guy imo. Glad they turned that around
I'm still in disbelief. Words can't describe how hyped I am haha, it's actually real.
Well, this sure aged well
For what you've said about networking it's almost on point the main difference is that whenever you're dealing with constant synchronization timings you also need to implement a movement prediction ( or client prediction ) which, as the name implies - predicts the movement of a player by the server. The biggest issue in CSGO was that this prediction (from my analysis) was broken and did not take into account "microadjustments" like pushing strafe key for less than one tick or whatever. I think it also didn't count in "sliding" and acceleration which was a huge deal.
Prediction is the most important thing when dealing with networking for online games because you do not want to correct player position or action with each update. You need to have a near perfect representation of the game in your server. The fact is.. you still need one global synchronization frame from time to time so that the players wont abuse the system.
*Hey WarOwl!* You probably wont see this message but I want to let you know I haven't even opened Steam in months, yet your videos are still one of my favorites on this platform. You give so many great parallels to my life and I honestly can't thank you enough for what you put in and show. You're a great role model to me 😅
Let’s goooo can’t wait to play CSGO 2. Also love your contents WarOwl 🎉
You're never an outsider my dude. I think of CS and I think of you. Much love.
I'm happy for you warowl, you deserve access to the beta more than anyone after all this years of dedication.
Congratulations!!! :D
PD: looking forward for game modes in source 2
So glad you got access! Been playing CS:GO since day 1 but not at all the last 3 months b/c of work so I didn't. But you should've been on the manual short list for sure. You're the one responsible for actually making me and probably hundreds of thousands if not millions of others half decent at the game! So happy to see you so excited. Long live Counter-Strike!
I was ready with my pitchfork when I heard you did not get into the beta.. obviously a huge oversight by them seeing as they immediately gave you access lol. Cheers to a new game and more amazing content!
I think the smoke colors that were different were due to the fact one was in the shadow whilst the other was in the sun- not based on teams? I could be wrong there but they did mention the smokes reacting to light differences.
think team smokes was mentioned somewhere
I think those are color coded. I may be wrong, but I saw s1mple's stream and the smokes thrown by either sides appeared to be distinct, like there was a clear difference in color no matter where the smokes were.
God damn Valve knocked it out of the park again
Thanks for clearing out the confusion around the sub tick updates. Tickles seems awfull when there’s high latency
I have distanced myself from gaming and youtube videos completely but this is just something I had to watch. Hope you will all enjoy the game and that it will be what you had hoped for all this years!
IT HAPPENED!!!! im just hoping they make the update optional and you can go back to original cs
5:55 the smokes here are different colors because valve mentioned that their color will change depending on the lighting as you can see one smoke is in tunnel while the other is outside
Oh so they just pulled an overwatch 2
this aged like milk
When i first started in 2015 you where the person i learned from how to play through your videos and I'm very thankful for that. I hope there will be some tutorial stuff coming from you in regards of the new game.
The update looks fantastic from a lot of different perspectives, i loved it.
- Based on some streamers gameplays on D2, some things kinda bothered me about the new smokes. When you shoot through it, the muzzle flash basically pinpoint your location, it is so bright it is impossible not to kill the guy inside/behind the smoke.
- I think they probably will tone down a little bit of the HE effectiveness on the smoke, because when you use the HE it makes most if not all the smoke go away for at least 3secs and thats a lot.
- Some of the gun sounds are kinda weird, specially the AK.
- The game feels a little bit heavy, the movement feels heavy.
- Bhop is dead? i saw ppl couldn't bhop on the beta, if it is different or dead, some pros will reeeally cry tho.
aw. an abuse of the game engine is no longer in the game? surprise.
@@WizardBrandon ahahahahaha finally 😪
Cant bhop or they script doesn't work?
S1mple bhop very good yesterday..
That intro! xD
pushing aside the warowl intro logo lol
Good stuff
man i stepped away from cs for a pretty long time, coming back and seeing warowl speak on breaking news is so nostalgic. glad to see you doing well, super excited to see what comes in the future :)
6:00 I think that's because one of them is in the shadow of the building while the other isn't, you can see the toe of the other smoke gets discolored when it comes under the shadow.
I built my first PC in 2013 and CSGO was one of the first games I played.. War Owl was always my go to for CSGO videos and tips! excited for new content going forward!
5:55, I think in this instance the smokes are different because of the lighting. The one on the left is darker because it's in the dark, while the one on the right is lighter because the sun is shining on it
It would have been a crime to not let Warowl, the sage as it were of CS:GO not being able to get in the Beta. happy we're all here and look forward to 2x videos a day from now on
5:55
I think the colour difference is due to lighting. They said that smokes actually react to lighting now and if you look at where the smokes are you can see one is in the shadows and the other is in the sunlight.