Great video, also good to mention that character's backgrounds influences inspiration points, for example, if you choose criminal background and do criminal acts you might gain inspiration points (which allows you to reroll a failed roll)
Yep, and you can also guess a bit about what kinds of choices your companions will approve of or disapprove of in certain situations in the game world, which relates to their background. For Example: Shadowheart has urchin background, so when you save helpless children and the like, she will generally approve, because she sees herself in them basically.
I literally can't wait for this game. First time i feel this amount of excitement for a game for 15 years. Usually, hype can be dangerous and setup for dissapointment. However, given all the things i've seen from this game, given Larians history, their passion - everything. This is going to be amazing. I'd recommend this game to anyone.
@@matthewboyajian9593 And what is your point. Blizzard was already known for making crap games in their recent history. I would say Cyberpunk 2077 is a more apt comparison, as CDPR had a sterling reputation and failed many people with Cyberpunk(not me though, as I have 1300 hours in that game).
@@O-D-XTrue but I hear they fixed most of the problems with cyberpunk and it's actually really good now. I only played for a few hours so I don't know personally. Diablo 4 is the biggest disappointment right now because the game was a blast at first. Problem was they didn't do much testing for the end game and blizzard has always been crap at balancing things. I hear they destroy wow back and forth all the time from my friends.
Also like, I’ve already played the first third of the game in Early Access so even with bugs I feel confident I already like the game and already got plenty of hours out of it. So the even bigger and better full version just feels like a massive bonus. It really feels unique.
We’ve been covering this game for 3 years. Of course we’re excited for launch. And of course people would assume it’s somehow “milking” because everyone’s a cynic…
Minor correction: Your attributes are not untied from race and then tied to your class; they're floating, meaning you can assign them wherever you want.
I've been confused by this. He said the same in an earlier video. Tying ability bonuses to class choice would be even more restrictive. So I hope you're right.
@@conch2776 He or she is. the game "assigns" the attribute points to an ability score based on class to its recommended score. It then lets you remove them and reassign the points to other scores if you want.
Which sucks for humans, half-elves and mountain dwarves because they are losing attribute points and don't have the racial benefits to make up for the loss.
Also about backgrounds, you forgot to mention that's also how you gain inspiration points, for example a soldier gets inspired by battle feats or instructing people in martial stuff, guild artisans get inspired repairing items or obtaining rare items, etc.
@@skewdower9522 i would imagine certain things like being a noble will probably have an influence in baldurs gate... since you can even mention you are from there and so therefore you would be a noble from baldurs gate... that has to have some kinda influence at least.
Had to watch the video twice. I was mesmerized by the character animations and character art for each race / class. My god its insane how good they are. Dragonborn is probably the coolest thing I've ever seen.
Also slight correction on Str being stat for hitting in close combat. But some weapons can use Dexterity instead, like daggers, rapiers short swords and scimitars I believe :), This is mostly for audience, Im pretty sure Fextralife knows this :P.
Literally same. I hadn't even heard of BG3 until 4 days ago. I was immediately intrigued. These aren't my types of games but I started playing BG3 (early access version) 2 days ago and I've been having a blast (spent the entirety of the first day on character creation so technically it's only been one day of actual gameplay😅). Can't wait for the full game release!
For those curious on when you should have an ability score as an odd number, it's gonna be either if you are gonna pick a half feat (a feat that gives you a +1 in an ability score) or if you wanna assign a +1 to two separate odd ability scores. For example you could give the fighter a 17 in STR and at lvl 4 give them the hopefully upcoming "Heavy Armor Master" feat, which gives them a +1 to STR. This is a nice balance of getting more STR while also getting a feat, instead of using a whole +2 for a 16 STR, you can get a +1 and a useful feat. This mostly applies to martial classes aka fighters, barbarians, paladins, rangers and less so for the rest as the feats give much better benefit to martials. Another good tip is giving Bards a 15 in Dex and not a 16. At 4th level you get moderately armored so they can wear medium armor and get a +1 to dex. Bard is really the only class that ever uses that feat, aside from maybe warlocks, making them a lot more tanky in the case you pick the Lore Bard. Hopefully more feats are coming in the full version and that some feats get a rework
@@volney142 They don't if a Barbarian uses heavy armor, they are unable to rage and lose their bonus movement. With the current PHB feats, as they are, a Barbarian doesn't really have any half feat to take, as they are either bad feats or not useful for him. I would say, if you put a 17 in STR while having an odd score in DEX or CON like a 13/15 you could put a +1 in STR and a +1 in either, ideally CON as it will give you HP and AC as Barbarians are unique with their level 1 feature of gaining AC equal to 10 + DEX + CON. This in general makes them stat hungry. Usually a Barbarian starts with 16 STR, 14 DEX, 16 CON, dumping the rest. Then pumping STR and CON and later on when both are at 20 getting DEX. If i was doing a Barbarian i would do it like that and at lvl 8 get great weapon master as it's a better feat to take later. I would say Berserkers would want Great Weapon Master and others want the hopefully coming Polearm Master EDIT: Though with the level 12 cap you won't be doing much pumping, by lvl 4 either STR or CON should be 18 or you can take Polearm Master. LVL 8 if you took a feat take an ASI if not then take a feat. Finally at level 12 you will probably be taking an ASI, meaning, really only one stat will reach 20 if you focused it and took a feat. Feats like GWM and Polearm Master are huge and worth losing out on an ASI
@@dragonmasterjg True and pretty sure you are gonna be able to respect before lvl 4 at a pretty cheap price so later adjusting is nice so there is no real way to "fuck up" a character
I’m curious about what the body types look like. I haven’t seen anyone showing them yet. However, release is coming up soon for PC, so I can certainly see it then! Thank you for the video! 👍🏽
@@cazbert6 I thought some races had more build types and human was 4 but I could be remembering wrong or that was an assumption we will know upon release.
@@arcanumelite4853 shhhhh we don't say m*le and fem*le anymore, it's body type 1 and body type 2. Some people might get offended. Check your privilege.
@keeganbate8935 Not if Larian does it themselves, or sponsors a specific content creator for it. I think it would do a lot for hype building to be able to reliably plan your build before release.
@@Hissingace110 the system is pretty true to 5e in most ways in early access. Obvious difference being that you can only use options that they thought of
@TheAaronCoyle That's just it. Lots of changes and new features are being introduced on full release. Such as classes that have been buffed, or granted new subclasses. Multiclassing and the ways they changed it. Not to mention plenty of class abilities that can't realistically function in a video game and need reworking.
@@Hissingace110 I think the official D&D channel goes in depth with the differences. I play 5e as well (as the forever DM 😆), so I’m excited to get into this and try out all the character concepts I have in mind.
I'm excited to get my hands....er...mouse? on my half orc. Been waiting three years to actually make my character and now it's finally within reach to do so. Thanks Cas.
2:50, that better be a toggle thing. I like the fact that races have the ability score tied to the race, not the class. It's how it should be. How will this work for humans who have a plus 1 to all attributes?
most people are saying its not tied to class and you can choose where the +2 +1 goes which is the current tasha system 5e uses and as far as we know thats the only option now theres no abilty scores tied to race and no option to change that in the base game.
If you can, on your next video, address the case of Humans specifically. Has anything change like racial features, did they implement Variant Humans as we've all been asking for it, or are they still one the worst race in the game. Also since the +2 +1 accross all races/classes, how does it affect humans and their +1 to all stats. Eager to see more on that front, Humans are kind of a no go at the moment for me. Just a Lvl 1 Feat choice would do it for me.
The absence of variant humans has been confirmed already. So no free feat. All defaults stats from dnd have been changed, everyone get same amount of ability points. The only difference between races are their proficiencies and abilities. No one has confirmed yet what proficiencies humans get , but it’s definitely not a free feat. Could be some armor, or some skill of choice at best
@@SoraJustAGuy They've gotta give humans something, come on. How about expertise in one chosen skill? Humans are adaptable. Skill expertise can play to that concept.
They get proficiency in glaive halbard pike and spear + something else, halfelves also get these, you can see it in the kotaku vid… pretty underwhelming
I clicked for the genitals but stayed for the orc with pink buns in his hair 😊 Seriously, thanks for this video, very informative. I know I'll be an hour into the game and still in character creation.
I can see why they decided to go with +2/+1 for all races but personally I don't like the change. This change lowers the ability score of three races (Shield Dwarves, Half Elves and Humans), which I don't think was necessary in the first place. Also, if they want all races to be equally viable for all roles, then why keep race specific weapon proficiencies, movement and carry weight. I see their reasoning behind the change but the more I think about it, the less it makes sense.
With the traditional bonuses, well, it sucks that if I want to make a dwarven wizard, my highest possible starting INT would be 15 (with point-buy rules). I much prefer to retain the original racial bonuses, but I'd like to make a dwarven wizard also. Sure, the gnome could still have a racial advantage, but if the point-buy cap were raised to 16.. I would be willing to dump charisma or something. However, raising the starting cap to 16 is also problematic because it would would allow characters to get an 18 in at least one stat at lvl 1... so the point system has flaws for sure. What to do? Rework the starting allocation system but retain racial bonuses so my dwarven wizard would have to make sacrifices to get that desired 16INT, whereas the gnome wizard could start at 17int with no drawbacks. So adjust the point-buy cap to a hard 17, regardless of bonuses. (gnome would have an easy 15+2 / dwarf would have an expensive 16) I just thought of this now, but it might be a viable solution.
@@doogles610 The thing is before choosing a race was more meaningful since there was a tradeoff to your choice. I hope that they make this toggleable feature. With these changes they probably made gold dwarves better at mage classes since they have a racial feature that gives them more HP per level and have medium armor proficiencies.
Newfriends: don't esitate to put 17 points on the attribute marked with the star. You will easily get a +1 attribute modifier from some equipment, spells or whatever, giving you an extra +1 on rolls if you've 17. In fact, you'll get way more than +1 to your main attribute along the way, so it's 100% recommended you max it.
I can't argue about what you said, just want to add, starting the game you won't have these modifiers yet and may gimp the begging. There is also the respect option after you get the different modifiers.
Would have preferred that the Tasha's +2/+1 was optional, but appreciate your clearing that up. Best overview on the new character creation system I've seen.
removing ability scores made a few races kind of sub par as without their ability scores, their racial traits are just straight up worse than others. Hopefully they get properly tweaked before the game launches. I'm most likely going to play tiefling and gith as they seem to have some of the most race specific dialogue, drow too.
I just bought the game and I can already tell this is going to be amazing because i'm overwhelmed haha. When a game has tons of mechanics I don't understand, it makes me even more intrigued because the complexity in itself is a challenge. Thank you for this, haven't finished the video but I watched your Dos2 content so I know you post good shit.
From my understanding you're able to actually change the class ability score improvement to a +2 and +1 for any of your stats and aren't just beholden to that class's default, which is actually how D&D has moved to doing stat's ever since the Tasha's Caldron of Everything source book came out. Which I'm super happy they made the change to. The only race that this isn't beneficial to really is the Half-Elf.
This has been confirmed, but for newbies they are probably best off going with the recommended, because you can really gimp yourself if you don't know what you're doing.
Learning that races no longer give ability score is massive. I love that change so much, now I can Min max while still creating my ideal character! I just wish we had more information on the sub classes, I'm really curious about the Necromancer Subclass for Wizard
Larian specifically said that they will bring Baldur's Gate 1-2 like Attribute system "option" for people that want it. A system to re-roll your attributes as much as you want, and once you are happy to re-distribute (removing from one stat, and adding to another) stats, effectively being able to end up with pretty high stats if you are willing to spend really long times on it. But so far it can't be seen neither on early access, nor this version of the game. Hope they don't forget their promise. It has always been a big part of Baldur's Gate.
For some reason, 5e and everything surrounding it really dislikes rolling for stats. So, I’m hoping I don’t have to be pigeonholed into a point buy system. I just like pressing the random button and building characters around that. It’s how I play dnd myself. Stats first, class second, race third.
Great guide for the uninitiated... One thing that does make me chuckle a little bit is how many guides are actually being generated already without having ones hands on the full game yet... Honestly I think some folks guides will need remaking come live, mostly because it will be easier to walk folks through stuff when you can present the game how you want (i.e. move the mouse around, highlight certain aspects more easily, etc)... These pre-emptive guides are useful and interesting, but I think they will be much more informative and distinct, if you can walk people through stuff easier without relying on pre-arranged video sequences you (the guide maker) didn't make... Again, kudo's on being one of the premier guide makers out there... I've used your guides for several different games, as stepping stones for making my own builds and figuring features out that I had no idea existed... Keep up the great work... I do hope to see some of these BG3 guides in a revamped form once the game goes live...
I am going to be making full game guides that are distinct when the info is available. A lot of people are asking for early info to get started so these are meant to help theorycraft and introduce concepts. I know it seems weird but there’s a ton of people who will experience dnd for the first time and it’s a lot to take in!
I LOVE that they moved the bonus ability scores to be linked to the class instead of the race. That was my biggest pet peeve when making characters in D&D
I wish they had a toggle for it, I prefer it being tied to race, but I like the freedom to change stuff to how you prefer to play. I think the toggle should allow a point buy for race abilities as well, such as dark vision, the cantrips characters know, proficiencies, etc. I think it gives more flexibility and makes sense if you work through the thought process
Fex, I’m new to dungeons and dragons baulders gate. I’m really enjoying learning more about this world and these mechanics as launch approaches and beyond. Really appreciate these guides that you do on different topics as far as it relates to a beginner like me. Thank you.
@@Fextralife absolutely. If I’m being honest, being new to this franchise, the thing that got me interested right out of the gate…was Larians approach to this project. Their passion and care and desire for immersing the player in this world and bringing this world to life with all the implications in tact from a player agency perspective… Is beyond appreciated. Regardless of the developer group size and or resource/finance capability… I think we all respond positively and appreciatively towards genuine and authentic escapism. When that is the priority and focus, I’m all Lynn. Whether it’s a big studio or a small studio, you got my attention. Because that’s when entertainment is at its best…. When it prioritizes escapism and just transports the player.😉💯👍
You've said on previous videos that you think BG3 will be Game of the Year. I think it will *deserve* to be Game of the Year, but I'm guessing it will be overshadowed by a more mainstream/accessible title. I'm super pumped for this game, but even I'm afraid that there's so much to do, I will not know what to do and therefore give up. I really hope not, but this is certainly a concern I have.
I’m a little bummed with the lack of customization for face and face shape. It is something you see often in cutscenes and especially if you have a certain look in mind it’s hard to achieve with preset face models. It’s not a huge complaint given the scale and scope of the game and all the other customization options we have but still just a little bummed
@@walterzalewski9046 yes but The Dark Urge has a special background (not sure how it's called) that is locked in. You can't be The Dark Urge with any other background like Criminal or Urchin.
BG3 should show the class progression to the player, so that the player can see how the chosen class will progress as the character levels up. P:WotR had it at launch; it makes the system much more transparent. I get that we can go to a website to see that information, but there's a possibility that the website will include light "spoilers" (including storyline powers, strategy guides, etc.) that I don't want to see.
I mean you could always look up the 5e progression of each class. They won't be fully 1 to 1 with video game tweaks but it'll give you a pretty good idea overall.
This vid actually changed my intent, I was going to go custom, thinking the Dark Urge was a monk based on what I had seen from other content, and knowing that class is an option, i'm leaning that direction.
[Minor Dark Urge spoiler] I'm looking forward to a Dark Urge Warlock so I can have Baal, the tadpole, and a Patron all talking to me for a "GET OUT OF MY HEAD" build
Literally getting a pc a couple days before the official release for this game. I’ve never been more excited. I’ve only ever played DOS2 on ps4 for a couple years
I'm starting to realize I should have waited on really delving into BG3 until the game officially launched from Early Access, since very few of the features within this video are actually available in the current build. This video is also the thing that tipped my desire to purchase early.
Question with possible spoiler so stop reading if you don't want info Can you add the 18 Dex gloves from the demo to the Fextralife equipment page? Also, were those from the beginning of the mountain pass?
So excited for the 3rd of August! I'm still hoping we'll eventually get the aasimar race, but I'm okay if we don't. I'll probably start with Tav and eventually do a dark urge playthrough.
You have the kind of voice that is clear, concise, and makes me want to hang up from the teleconference. Thanks for bringing more inflection and enthusiasm to this video.
Never played a D&D game but I'm interested. Someone who knows more than me; can I fulfill my holy knight fantasy in this game? Heavy armor, big sword, bigger faith
1 thing i can se myself doing.. we often want a way to show how we look when we play dnd Sundays. and i kind of feel like that is easy now with bg3 want to show how your human shield warrior looks. easy enough to print screen and bring with you :D and with 3d printers getting cheaper and cheaper i see personal minis in my future. :D
Not having the stat bonuses for races make some of them objectively bad. Unfortunate change to do something like that. It’s going to make the characters feel more identical besides aesthetics.
having a 17 in a score at chargen is generally kind of a good idea, depending on how they implement feats there should be a half feat option for most ability scores, meaning that you get a +1 to a stat and then something on top of that. Feats are a great way of filling out a character either for abilities or for roleplay and tends to be more interesting than just taking stat increases. Moreover I would bet that modders are planning to add a BUNCH of feats that will be left out of the game (such as telepathy or shadowtouched or feytouched) which give a stat increase as well as some small magical talent.
Genuine honest question, if we're doing away with racial ability score bonuses, why are we keeping racial speed? Why are Dwarves, Halflings and Gnomes, punished and Wood Elves privileged with a difference of -5 or +5 feet of movement speed? Then again, if everyone gets +2 and +1 ability scores, half elves, mountain dwarf and humans are losing out on ability score points.
We were told that we'll get 16 playable races, but we got 11 right now. Perhaps other 5 would become DLC within the further future. Here's what I thought up for the potential 5. 1- (GRIPPLI) Grippli are small amphibian humanoids who also resemble bipedal frogs. Originated from Pathfinder as a player race, but they can also exist within the DnD world. The Grippli also has subraces to tell each other apart. Limberhide Grippli, Poisonhide Grippli, Stronghide Grippli, and Flathide Grippli. 2- (GOLIATH) For those who want experience a good time like Grog Strongjaw did, the Goliaths are a thing for the DnD world. At the highest mountain peaks - far above the slopes where trees grow and where the air is thin and the frigid winds howl - dwell the reclusive goliaths. Few folk can claim to have seen a goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great physical power. Their spirits take after the wandering wind, making them nomads who wander from peak to peak. Their hearts are infused with the cold regard of their frigid realm, leaving each goliath with the responsibility to earn a place in the tribe or die trying. 3- (FIRBOLG) For those who have seen Caduceus Clay from Critical Role, Firbolgs are quite known within the DnD world. Firbolgs were a reclusive race of giant-kin who preferred to avoid contact with other sentient races. They were both the most intelligent and the most powerful of the giant-kin. While Firbolgs can be playable in any class in the game, they are known to become great druids because of their natural tendency toward druidic magics. 4- (TABAXI) Since Dragonborns get their own Tail option within the character creation, I'd believe the Tabaxi should too. As well as those who want to walk on the furry side. Hailing from a strange and distant land, wandering tabaxi are catlike humanoids driven by curiosity to collect interesting artifacts, gather tales and stories, and lay eyes on all the world's wonders. Ultimate travelers, the inquisitive tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost. 5- (CUSTOM LINEAGE) It is possible to combine two parts of a race to become one. That's how custom lineage works. By selecting one of the few selectable races like Elf, Half-elf, Half-orc, Halfling and Human, and then selecting another race not known like an Aasimar, or one of four specific Genasi. With this unique Custom Lineage, they'll inherit a special trait from their humanoid side as well as a unique trait from the unknown side.
While you do want even-numbered stars to get your bonus, leaving a stat odd has its benefits if you plan on taking a feat that confers a +1 to a stat. Resilient (Constitution) is a good example. A caster looking to get this feat, which gives the a Con save proficiency to bolster their Concentration checks. may opt for an odd stat at character creation so that at lvl 4 (or whenever they plan to grab the feat) they can make it even. Otherwise, if you plan on taking this feat while you have an even stat, the +1 Con is less impactful.
The full game's character creation menu looks so much better, as well as the combat to be honest. It's all much clearer now. Also, more options? As if there weren't enough already, but hey I'm not complaining!
Another great video and I always enjoy your videos,they are always have a lot of information so thank you for sharing them, and I am looking forward to getting my hands on the game, because I know that it's going to be awesome, even though I have to wait until September, because I play on PS5, but I know that it's going to be worth it
I'd imagine so only because that's the route Larian Studios has taken with their previous Divinity games. I know this doesn't fully answer your question, though.
I've been keeping up a bit with the game, I haven't played any early access or anything as I'm just so leery and feel burnt by the general gaming industry at this point, but man I'm excited to give this one a try.
considering there are feats that offer a +1 to an attribute along with whatever else the feat gets you, it is often not a bad idea to have an odd number in an important attribute that with the feat you can eke up to an even number at level 4 with out having to take the attribute improvement feat
I really feel like I should be able to see what unlocks with higher levels for classes/subclasses. Solasta does this, and it really helps pick the play style I really want.
Looks like there will be no slings or darts in the game, eh? A bit disappointing since they were such unique weapons in the first two games, but I guess I can understand why they didn't make the cut.
It’s a lot to take in! I made some dnd mechanic explainer videos you can find them on the homepage of the wiki baldursgate3.wiki.fextralife.com/Baldur%27s+Gate+3+Wiki - we also have a discord you can join to get more help as launch draws near
Not sure why there was a huge diablo patch and there isn't a video after a whole ass day. If this channel is this late for things like that I don't know why I'm even subbed
The change to ability scores is from the tabletop in some of the newer books. Old school me still likes the original version and just using rolled stats but I seem to be in the minority
far as we know it moved to the tasha system so you can put a +2 +1 anywhere so yeah half elf kinda loses out since you originally got a +2 to charisma and then a + 1 +1 or mountain dwarf was +2 +2 for str con i think.
Man I'm chomping at the bit for this game. Bought it already but am staying away from early access just to get the full experience at launch. Can't fuckin wait!
Im so torn on what to play first. Warlock is usually my go to. But I just saw someone use Vicious Mockery as a Bard and now I wanna see just got many insults I'll get to hear
I wish games would try to do more like what Elder Scrolls, Fallout, and Mass Effect did with their character creators and let you adjust the type and position of specific facial features. Because as elaborate as the appearance generator is in this game, it's still rather limiting on features. You have 5-8 preset faces, which would be fine if you could tweak them. This is especially limiting if you're playing a humanoid character (i.e Human, Elf, Half-Elf) where you still only have like one African-face, one Asian-face, and yet 3-5 Caucasian faces. If you could at least mix and match the features (eyes, nose, lips, etc) between the faces that would help a lot. Especially for a game where you see your character up close quite often. While I understand that for CRPG's specifically this creator is way more expansive than what you usually get, it still lags behind other character creators and I feel like we're at a point with game developing now that it's reasonable to ask for a more free-form creator. Especially since, like I said, a number of games have been offering those kinds of options for nearly 2-decades.
I don't think that goblins are a playable race in the pen and paper game; at least not in the Player's Handbook, which is mostly what the game is based on.
@@randlebrowne2048 True true, though I don't think WotC would stop them from doing that. On that point, I notice the Spore Circle (Druid) is from Tasha's Cauldron, no? (probably homebrew really) : and so it might be an exciting hint Larian can add beyond the core classes and races.
Wiki: baldursgate3.wiki.fextralife.com/Baldur's+Gate+3+Wiki
Map: baldursgate3.wiki.fextralife.com/Interactive+Map
Builds: baldursgate3.wiki.fextralife.com/Builds
Catch next stream: twitch.tv/fextralife
💖 Fextra VIP: fextralife.com/be-a-vip/
Couldn't have linked or credited Kotaku anywhere for the character creator footage?
@@waldo109 This came directly from Larian, so kindly fuck off.
@@Fextralife 😆 Buuuuuurn! 🤕
Any idea if the dialog options for the origin characters (other than the Dark Urge) will be voiced?
Thank you for these videos!
Great video, also good to mention that character's backgrounds influences inspiration points, for example, if you choose criminal background and do criminal acts you might gain inspiration points (which allows you to reroll a failed roll)
@@matthewboyajian9593 What does that have to do with the price of tea in China?
Yep, and you can also guess a bit about what kinds of choices your companions will approve of or disapprove of in certain situations in the game world, which relates to their background. For Example: Shadowheart has urchin background, so when you save helpless children and the like, she will generally approve, because she sees herself in them basically.
@@O-D-X Thank you for reminding me this phrase exists. I literally haven't heard it in years, lol.
I literally can't wait for this game. First time i feel this amount of excitement for a game for 15 years. Usually, hype can be dangerous and setup for dissapointment. However, given all the things i've seen from this game, given Larians history, their passion - everything. This is going to be amazing. I'd recommend this game to anyone.
@@matthewboyajian9593 And what is your point. Blizzard was already known for making crap games in their recent history. I would say Cyberpunk 2077 is a more apt comparison, as CDPR had a sterling reputation and failed many people with Cyberpunk(not me though, as I have 1300 hours in that game).
@@O-D-XTrue but I hear they fixed most of the problems with cyberpunk and it's actually really good now. I only played for a few hours so I don't know personally. Diablo 4 is the biggest disappointment right now because the game was a blast at first. Problem was they didn't do much testing for the end game and blizzard has always been crap at balancing things. I hear they destroy wow back and forth all the time from my friends.
Also like, I’ve already played the first third of the game in Early Access so even with bugs I feel confident I already like the game and already got plenty of hours out of it. So the even bigger and better full version just feels like a massive bonus. It really feels unique.
Never owned a gaming laptop in my life but I have a strong urge to get one for the sole reason to fully immerse myself in this gargantuan masterpiece.
@BrandonRalstonUSA and it will be good to run starfield also...
I think considering the amount of videos you're doing of this game, you are as excited as the rest of the community. Well done man :)
Don’t confuse milking the current cash cows with personal excitement.
@@shalom8858 Honestly, it's probably a bit of both.
You'd never know it by his monotonous voice.
We’ve been covering this game for 3 years. Of course we’re excited for launch. And of course people would assume it’s somehow “milking” because everyone’s a cynic…
@@Fextralifehey even if you are man you gotta make money bro people are always gonna bitch on the internet ignore them
Minor correction: Your attributes are not untied from race and then tied to your class; they're floating, meaning you can assign them wherever you want.
I've been confused by this. He said the same in an earlier video. Tying ability bonuses to class choice would be even more restrictive. So I hope you're right.
@@conch2776 He or she is. the game "assigns" the attribute points to an ability score based on class to its recommended score. It then lets you remove them and reassign the points to other scores if you want.
@@aeontiv aah, it's just a recommended allocation based on class. That makes a lot more sense. Much appreciated.
That's what I had assumed, but I definitely wanted confirmation! Thanks.
Which sucks for humans, half-elves and mountain dwarves because they are losing attribute points and don't have the racial benefits to make up for the loss.
Also about backgrounds, you forgot to mention that's also how you gain inspiration points, for example a soldier gets inspired by battle feats or instructing people in martial stuff, guild artisans get inspired repairing items or obtaining rare items, etc.
I wonder if our background will influence some possible pre existing relationships for Tav in Baldur's gate ? That would be kinda cool
@@skewdower9522 I hope so, that would be a whole other level of detail that most games miss.
@@skewdower9522 i would imagine certain things like being a noble will probably have an influence in baldurs gate... since you can even mention you are from there and so therefore you would be a noble from baldurs gate... that has to have some kinda influence at least.
Had to watch the video twice. I was mesmerized by the character animations and character art for each race / class. My god its insane how good they are. Dragonborn is probably the coolest thing I've ever seen.
Me too! The characters look gorgeous. I'm gonna need a week just to tinker with character creation in this game.
Every time I see one of these videos, the the demand and the desire to play this game just ramps up.
Thanks
Also slight correction on Str being stat for hitting in close combat. But some weapons can use Dexterity instead, like daggers, rapiers short swords and scimitars I believe :), This is mostly for audience, Im pretty sure Fextralife knows this :P.
@@matthewboyajian9593 Do you have a life?
@matthewboyajian9593 is this Diablo 4?
First time ever playing a DnD style game, and I've quite literally never been more hyped for anything, ever.
Literally same. I hadn't even heard of BG3 until 4 days ago. I was immediately intrigued. These aren't my types of games but I started playing BG3 (early access version) 2 days ago and I've been having a blast (spent the entirety of the first day on character creation so technically it's only been one day of actual gameplay😅). Can't wait for the full game release!
For those curious on when you should have an ability score as an odd number, it's gonna be either if you are gonna pick a half feat (a feat that gives you a +1 in an ability score) or if you wanna assign a +1 to two separate odd ability scores. For example you could give the fighter a 17 in STR and at lvl 4 give them the hopefully upcoming "Heavy Armor Master" feat, which gives them a +1 to STR. This is a nice balance of getting more STR while also getting a feat, instead of using a whole +2 for a 16 STR, you can get a +1 and a useful feat. This mostly applies to martial classes aka fighters, barbarians, paladins, rangers and less so for the rest as the feats give much better benefit to martials. Another good tip is giving Bards a 15 in Dex and not a 16. At 4th level you get moderately armored so they can wear medium armor and get a +1 to dex. Bard is really the only class that ever uses that feat, aside from maybe warlocks, making them a lot more tanky in the case you pick the Lore Bard. Hopefully more feats are coming in the full version and that some feats get a rework
Ok so would 17 Str be a good choice for a barbarian? Barbarians don't use heavy armor right?
@@volney142 They don't if a Barbarian uses heavy armor, they are unable to rage and lose their bonus movement. With the current PHB feats, as they are, a Barbarian doesn't really have any half feat to take, as they are either bad feats or not useful for him. I would say, if you put a 17 in STR while having an odd score in DEX or CON like a 13/15 you could put a +1 in STR and a +1 in either, ideally CON as it will give you HP and AC as Barbarians are unique with their level 1 feature of gaining AC equal to 10 + DEX + CON. This in general makes them stat hungry. Usually a Barbarian starts with 16 STR, 14 DEX, 16 CON, dumping the rest. Then pumping STR and CON and later on when both are at 20 getting DEX. If i was doing a Barbarian i would do it like that and at lvl 8 get great weapon master as it's a better feat to take later. I would say Berserkers would want Great Weapon Master and others want the hopefully coming Polearm Master
EDIT: Though with the level 12 cap you won't be doing much pumping, by lvl 4 either STR or CON should be 18 or you can take Polearm Master. LVL 8 if you took a feat take an ASI if not then take a feat. Finally at level 12 you will probably be taking an ASI, meaning, really only one stat will reach 20 if you focused it and took a feat. Feats like GWM and Polearm Master are huge and worth losing out on an ASI
If we get to respec sometime before level 4, then evens is still probably best. Could take feats into consideration when adjusting the respec.
@@dragonmasterjg True and pretty sure you are gonna be able to respect before lvl 4 at a pretty cheap price so later adjusting is nice so there is no real way to "fuck up" a character
@@dragonmasterjg yeah that's a good point! I will stick to even then, thanks.
I’m curious about what the body types look like. I haven’t seen anyone showing them yet. However, release is coming up soon for PC, so I can certainly see it then! Thank you for the video! 👍🏽
@@cazbert6 Gith only has the slim versions
Looked like gnomes, halflings and dwarves only had their default builds as well. So really its less than half the races that get the choice
@@cazbert6 I thought some races had more build types and human was 4 but I could be remembering wrong or that was an assumption we will know upon release.
@@yulfine1688 yes 2 male (normal and buff) and 2 female (normal and buff)
@@arcanumelite4853 shhhhh we don't say m*le and fem*le anymore, it's body type 1 and body type 2. Some people might get offended. Check your privilege.
I wasn't so sure I'd ever play as a Gnome but now I'm thinking a tiny Dark Urge Gnome character might be the most terrifying.
especially after seeing that dark gnome that appears to the Dark Urge character.
Bonus points if you can make it look a bit like Chuckie.
Yep. Tiny evil gnomes of every class. Muahahat! XD
Just call him Joe Pesci
As somebody extremely familiar with 5e rules, I really want a video detailing the character building differences between these two systems.
That's something that should come out after release or it will just feel incomplete
@keeganbate8935 Not if Larian does it themselves, or sponsors a specific content creator for it. I think it would do a lot for hype building to be able to reliably plan your build before release.
@@Hissingace110 the system is pretty true to 5e in most ways in early access. Obvious difference being that you can only use options that they thought of
@TheAaronCoyle That's just it. Lots of changes and new features are being introduced on full release. Such as classes that have been buffed, or granted new subclasses. Multiclassing and the ways they changed it. Not to mention plenty of class abilities that can't realistically function in a video game and need reworking.
@@Hissingace110 I think the official D&D channel goes in depth with the differences. I play 5e as well (as the forever DM 😆), so I’m excited to get into this and try out all the character concepts I have in mind.
I’m still thrilled I get to finally play the College of Swords! I’m definitely multiclassing into Paladin!
@@matthewboyajian9593 Get over it, so Diablo sucks
That is an excellent multi-class.
i was thinking Paladin 2 / Swords Bard 10. i want smite and magic secrets :)
Between you and wolf heart we are being treated to amazing BG3 content
2 weeks seems so far right now! Cannot wait to play the full release on the 3rd.
Yeah, I don't to start playing any other games right now, because I know this is going to consume all my gaming time when it comes out.
Cries in ps5
@@TarheelCam92 Xbox owners get it the worst lol
@cinex8912 true lol. Feelsbad
So how is the game? I still have to wait.
I'm excited to get my hands....er...mouse? on my half orc. Been waiting three years to actually make my character and now it's finally within reach to do so. Thanks Cas.
2:50, that better be a toggle thing. I like the fact that races have the ability score tied to the race, not the class. It's how it should be. How will this work for humans who have a plus 1 to all attributes?
most people are saying its not tied to class and you can choose where the +2 +1 goes which is the current tasha system 5e uses and as far as we know thats the only option now theres no abilty scores tied to race and no option to change that in the base game.
If you can, on your next video, address the case of Humans specifically.
Has anything change like racial features, did they implement Variant Humans as we've all been asking for it, or are they still one the worst race in the game.
Also since the +2 +1 accross all races/classes, how does it affect humans and their +1 to all stats.
Eager to see more on that front, Humans are kind of a no go at the moment for me. Just a Lvl 1 Feat choice would do it for me.
The absence of variant humans has been confirmed already. So no free feat. All defaults stats from dnd have been changed, everyone get same amount of ability points. The only difference between races are their proficiencies and abilities. No one has confirmed yet what proficiencies humans get , but it’s definitely not a free feat. Could be some armor, or some skill of choice at best
@@SoraJustAGuy There's still 15 days to code that in as a release surprise 😅
Won't hold my breath though :)
@@SoraJustAGuy They've gotta give humans something, come on. How about expertise in one chosen skill? Humans are adaptable. Skill expertise can play to that concept.
@@doogles610 yeah i think they will implement something like that.
They get proficiency in glaive halbard pike and spear + something else, halfelves also get these, you can see it in the kotaku vid… pretty underwhelming
I’m new to D&D and Baldur’s Gate, mainly due to the content on this channel. I’m so geeked to play this game. Thank you!
I hope you enjoy, and be sure to ask questions if you have any.
I clicked for the genitals but stayed for the orc with pink buns in his hair 😊
Seriously, thanks for this video, very informative. I know I'll be an hour into the game and still in character creation.
😅
I can see why they decided to go with +2/+1 for all races but personally I don't like the change. This change lowers the ability score of three races (Shield Dwarves, Half Elves and Humans), which I don't think was necessary in the first place. Also, if they want all races to be equally viable for all roles, then why keep race specific weapon proficiencies, movement and carry weight.
I see their reasoning behind the change but the more I think about it, the less it makes sense.
With the traditional bonuses, well, it sucks that if I want to make a dwarven wizard, my highest possible starting INT would be 15 (with point-buy rules). I much prefer to retain the original racial bonuses, but I'd like to make a dwarven wizard also. Sure, the gnome could still have a racial advantage, but if the point-buy cap were raised to 16.. I would be willing to dump charisma or something. However, raising the starting cap to 16 is also problematic because it would would allow characters to get an 18 in at least one stat at lvl 1... so the point system has flaws for sure.
What to do? Rework the starting allocation system but retain racial bonuses so my dwarven wizard would have to make sacrifices to get that desired 16INT, whereas the gnome wizard could start at 17int with no drawbacks.
So adjust the point-buy cap to a hard 17, regardless of bonuses. (gnome would have an easy 15+2 / dwarf would have an expensive 16) I just thought of this now, but it might be a viable solution.
Yeah I would have preferred to be able to just change them.
@@doogles610 The thing is before choosing a race was more meaningful since there was a tradeoff to your choice.
I hope that they make this toggleable feature. With these changes they probably made gold dwarves better at mage classes since they have a racial feature that gives them more HP per level and have medium armor proficiencies.
@@rupok90 this is the same as the tasha system in 5e currently
@@rupok90It won’t be an option, they’ve confirmed this.
Can’t wait for your build videos like you did for DOS2
Newfriends: don't esitate to put 17 points on the attribute marked with the star. You will easily get a +1 attribute modifier from some equipment, spells or whatever, giving you an extra +1 on rolls if you've 17. In fact, you'll get way more than +1 to your main attribute along the way, so it's 100% recommended you max it.
Okay dope! Thanks for the info.
I can't argue about what you said, just want to add, starting the game you won't have these modifiers yet and may gimp the begging. There is also the respect option after you get the different modifiers.
You had me at genitals.
Would have preferred that the Tasha's +2/+1 was optional, but appreciate your clearing that up. Best overview on the new character creation system I've seen.
It is optional. If you want to stick to the original you can just the points in the places you're supposed to.
@@Cyb3rM1nd That is not the case for the Half- Elf, which was originally +2 Cha/+1/+1, or the Shield Dwarf +2 Str & Con.
Thanks bro, I haven't played this since BG2, like... 1000 years ago.
Playing as a goodie goodie paladin and choosing the dark life, it’s like real life.
removing ability scores made a few races kind of sub par as without their ability scores, their racial traits are just straight up worse than others. Hopefully they get properly tweaked before the game launches. I'm most likely going to play tiefling and gith as they seem to have some of the most race specific dialogue, drow too.
no +2 STR + 2CON mountain dwarves? that's a bummer.
Races matter far more for story impact, even more so now.
So i can see Shadow heart NAKED?? This game will be my DOOM hear ya hear ya ma doom!
I just bought the game and I can already tell this is going to be amazing because i'm overwhelmed haha. When a game has tons of mechanics I don't understand, it makes me even more intrigued because the complexity in itself is a challenge. Thank you for this, haven't finished the video but I watched your Dos2 content so I know you post good shit.
From my understanding you're able to actually change the class ability score improvement to a +2 and +1 for any of your stats and aren't just beholden to that class's default, which is actually how D&D has moved to doing stat's ever since the Tasha's Caldron of Everything source book came out. Which I'm super happy they made the change to. The only race that this isn't beneficial to really is the Half-Elf.
This has been confirmed, but for newbies they are probably best off going with the recommended, because you can really gimp yourself if you don't know what you're doing.
Learning that races no longer give ability score is massive. I love that change so much, now I can Min max while still creating my ideal character! I just wish we had more information on the sub classes, I'm really curious about the Necromancer Subclass for Wizard
I’m going to play the Druid subclass that can use necromancy, best of both worlds.
Loved your Divinity 2 videos, i'm going to enjoy these ones even more ! Great job as always :)
Larian specifically said that they will bring Baldur's Gate 1-2 like Attribute system "option" for people that want it.
A system to re-roll your attributes as much as you want, and once you are happy to re-distribute (removing from one stat, and adding to another) stats, effectively being able to end up with pretty high stats if you are willing to spend really long times on it.
But so far it can't be seen neither on early access, nor this version of the game.
Hope they don't forget their promise. It has always been a big part of Baldur's Gate.
For some reason, 5e and everything surrounding it really dislikes rolling for stats. So, I’m hoping I don’t have to be pigeonholed into a point buy system. I just like pressing the random button and building characters around that. It’s how I play dnd myself. Stats first, class second, race third.
Great guide for the uninitiated... One thing that does make me chuckle a little bit is how many guides are actually being generated already without having ones hands on the full game yet... Honestly I think some folks guides will need remaking come live, mostly because it will be easier to walk folks through stuff when you can present the game how you want (i.e. move the mouse around, highlight certain aspects more easily, etc)... These pre-emptive guides are useful and interesting, but I think they will be much more informative and distinct, if you can walk people through stuff easier without relying on pre-arranged video sequences you (the guide maker) didn't make... Again, kudo's on being one of the premier guide makers out there... I've used your guides for several different games, as stepping stones for making my own builds and figuring features out that I had no idea existed... Keep up the great work... I do hope to see some of these BG3 guides in a revamped form once the game goes live...
I am going to be making full game guides that are distinct when the info is available. A lot of people are asking for early info to get started so these are meant to help theorycraft and introduce concepts. I know it seems weird but there’s a ton of people who will experience dnd for the first time and it’s a lot to take in!
No rolling for stats? Thats super lame considering they promised it for full release when they were interviewed a couple years ago.
It's so they can guess your stats. Rolling would have wildly varying stats
I LOVE that they moved the bonus ability scores to be linked to the class instead of the race. That was my biggest pet peeve when making characters in D&D
I wish they had a toggle for it, I prefer it being tied to race, but I like the freedom to change stuff to how you prefer to play. I think the toggle should allow a point buy for race abilities as well, such as dark vision, the cantrips characters know, proficiencies, etc. I think it gives more flexibility and makes sense if you work through the thought process
@@TheVvolfgang the toggle exists in the final version
Fex, I’m new to dungeons and dragons baulders gate.
I’m really enjoying learning more about this world and these mechanics as launch approaches and beyond. Really appreciate these guides that you do on different topics as far as it relates to a beginner like me. Thank you.
If you want to learn more about the world you could check out the Forgotten Realms campaign setting.
I’m very happy they help! We’ll keep working on more guides to help as many as possible discover and enjoy the game!
@@Fextralife absolutely. If I’m being honest, being new to this franchise, the thing that got me interested right out of the gate…was Larians approach to this project. Their passion and care and desire for immersing the player in this world and bringing this world to life with all the implications in tact from a player agency perspective… Is beyond appreciated. Regardless of the developer group size and or resource/finance capability… I think we all respond positively and appreciatively towards genuine and authentic escapism. When that is the priority and focus, I’m all Lynn. Whether it’s a big studio or a small studio, you got my attention. Because that’s when entertainment is at its best…. When it prioritizes escapism and just transports the player.😉💯👍
@@HH-hd7nd 10-4 👍
You've said on previous videos that you think BG3 will be Game of the Year. I think it will *deserve* to be Game of the Year, but I'm guessing it will be overshadowed by a more mainstream/accessible title. I'm super pumped for this game, but even I'm afraid that there's so much to do, I will not know what to do and therefore give up. I really hope not, but this is certainly a concern I have.
Well we have our own goty awards so at least that one will be fair ;)
It wasn’t added to classes, it’s just tasha’s optional rule that they’re recommending where to put
I’m a little bummed with the lack of customization for face and face shape. It is something you see often in cutscenes and especially if you have a certain look in mind it’s hard to achieve with preset face models.
It’s not a huge complaint given the scale and scope of the game and all the other customization options we have but still just a little bummed
If you play on PC, mods solve this easily. Don't know for console how it works tho.
I know The Dark Urge gets a special background that you can't change. What I'd like to know is which proficiencies you get with that background.
It's a prebuilt story or origin, not a background as in Artisan or Urchin.
@@walterzalewski9046 yes but The Dark Urge has a special background (not sure how it's called) that is locked in. You can't be The Dark Urge with any other background like Criminal or Urchin.
@@magmakojote1663Since it's a customizable character, maybe the game lets you choose the proficiencies yourself? I don't know but I'm now curious too
Its probably the Haunted One from Strahd's. Which would be "Choose two from among Arcana, Investigation, Religion, or Survival"
BG3 should show the class progression to the player, so that the player can see how the chosen class will progress as the character levels up. P:WotR had it at launch; it makes the system much more transparent. I get that we can go to a website to see that information, but there's a possibility that the website will include light "spoilers" (including storyline powers, strategy guides, etc.) that I don't want to see.
I mean you could always look up the 5e progression of each class. They won't be fully 1 to 1 with video game tweaks but it'll give you a pretty good idea overall.
@@ddisaster626whats 5e?
@@ookam9685 The edition of dungeons and dragons the game's rule system is based off of.
This vid actually changed my intent, I was going to go custom, thinking the Dark Urge was a monk based on what I had seen from other content, and knowing that class is an option, i'm leaning that direction.
Knew basically every piece of information here, I came here for the new footage.
Yaasssss please keep posting more about the game!!! I need this to win game of the year!!! I need DLC for this one!!!
[Minor Dark Urge spoiler] I'm looking forward to a Dark Urge Warlock so I can have Baal, the tadpole, and a Patron all talking to me for a "GET OUT OF MY HEAD" build
When talking about spoilers, hit enter a few times so people have to commit to the knowledge by pressing read more.
"Cyberpunk here we come" was the best line in the entire video
Literally getting a pc a couple days before the official release for this game. I’ve never been more excited. I’ve only ever played DOS2 on ps4 for a couple years
A good thing about cantrips is that you can use them to break down locked doors
cant wait to pick out a custom vulva!
Even a 5e experienced player like me can pick things up from this video like things where they have houseruled certain aspects of classes and races.
Please keep these coming. Haven't played a D&D game since OG BG1/2, a lot to catch up on.
Having played D&D video games since the Pools of Radiance in the early 90s, and having played Table Top nearly every week since 1981.
I'm starting to realize I should have waited on really delving into BG3 until the game officially launched from Early Access, since very few of the features within this video are actually available in the current build. This video is also the thing that tipped my desire to purchase early.
Damn, If only we could choose our race irl to avoid certain... Debuffs
CANT WAIT TO PICK MY FUICKIN GENITALS
I need to know if the natural hair color changes ALL the hair color
Question with possible spoiler so stop reading if you don't want info
Can you add the 18 Dex gloves from the demo to the Fextralife equipment page? Also, were those from the beginning of the mountain pass?
So excited for the 3rd of August! I'm still hoping we'll eventually get the aasimar race, but I'm okay if we don't. I'll probably start with Tav and eventually do a dark urge playthrough.
@matthewboyajian9593 bruh why are you spamming pretty much every comment with this?
You have the kind of voice that is clear, concise, and makes me want to hang up from the teleconference. Thanks for bringing more inflection and enthusiasm to this video.
Never played a D&D game but I'm interested. Someone who knows more than me; can I fulfill my holy knight fantasy in this game? Heavy armor, big sword, bigger faith
You can be a paladin :)
Okg I just noticed each class has a different action animations that’s so cool
Altaholic me getting excited:)
The fighter and rougue selection animations are pretty cool!
EDIT: OOOH..,Wizards are pretty cool, too!
1 thing i can se myself doing..
we often want a way to show how we look when we play dnd Sundays. and i kind of feel like that is easy now with bg3 want to show how your human shield warrior looks. easy enough to print screen and bring with you :D
and with 3d printers getting cheaper and cheaper i see personal minis in my future. :D
Not having the stat bonuses for races make some of them objectively bad. Unfortunate change to do something like that. It’s going to make the characters feel more identical besides aesthetics.
having a 17 in a score at chargen is generally kind of a good idea, depending on how they implement feats there should be a half feat option for most ability scores, meaning that you get a +1 to a stat and then something on top of that. Feats are a great way of filling out a character either for abilities or for roleplay and tends to be more interesting than just taking stat increases. Moreover I would bet that modders are planning to add a BUNCH of feats that will be left out of the game (such as telepathy or shadowtouched or feytouched) which give a stat increase as well as some small magical talent.
Are we all just going to ignore the Half-Orc with pink hair buns...🤣 So excited for this game
Played D&D as a teenager w friends for years… but never played a Baldur’s Gate game.
I wish this video started with the music from from DOS2. Thats when i found your channel lol
Can you still choose the subclass with an origin character? Especially for Wyll and Shadowheart, as they get their subclass at the start.
Love your videos! Thanks for the help!
They should really add a way, in the character creation, to see what we get at higher levels like what the Pathfinder games does.
Genuine honest question, if we're doing away with racial ability score bonuses, why are we keeping racial speed?
Why are Dwarves, Halflings and Gnomes, punished and Wood Elves privileged with a difference of -5 or +5 feet of movement speed?
Then again, if everyone gets +2 and +1 ability scores, half elves, mountain dwarf and humans are losing out on ability score points.
Because those races have short little legs.
I wish there was a way to pre make chars. Imagine co-oping, and having to wait for everyone to be done with their char.
We were told that we'll get 16 playable races, but we got 11 right now. Perhaps other 5 would become DLC within the further future. Here's what I thought up for the potential 5.
1- (GRIPPLI)
Grippli are small amphibian humanoids who also resemble bipedal frogs. Originated from Pathfinder as a player race, but they can also exist within the DnD world. The Grippli also has subraces to tell each other apart. Limberhide Grippli, Poisonhide Grippli, Stronghide Grippli, and Flathide Grippli.
2- (GOLIATH)
For those who want experience a good time like Grog Strongjaw did, the Goliaths are a thing for the DnD world. At the highest mountain peaks - far above the slopes where trees grow and where the air is thin and the frigid winds howl - dwell the reclusive goliaths. Few folk can claim to have seen a goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great physical power. Their spirits take after the wandering wind, making them nomads who wander from peak to peak. Their hearts are infused with the cold regard of their frigid realm, leaving each goliath with the responsibility to earn a place in the tribe or die trying.
3- (FIRBOLG)
For those who have seen Caduceus Clay from Critical Role, Firbolgs are quite known within the DnD world. Firbolgs were a reclusive race of giant-kin who preferred to avoid contact with other sentient races. They were both the most intelligent and the most powerful of the giant-kin. While Firbolgs can be playable in any class in the game, they are known to become great druids because of their natural tendency toward druidic magics.
4- (TABAXI)
Since Dragonborns get their own Tail option within the character creation, I'd believe the Tabaxi should too. As well as those who want to walk on the furry side. Hailing from a strange and distant land, wandering tabaxi are catlike humanoids driven by curiosity to collect interesting artifacts, gather tales and stories, and lay eyes on all the world's wonders. Ultimate travelers, the inquisitive tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost.
5- (CUSTOM LINEAGE)
It is possible to combine two parts of a race to become one. That's how custom lineage works. By selecting one of the few selectable races like Elf, Half-elf, Half-orc, Halfling and Human, and then selecting another race not known like an Aasimar, or one of four specific Genasi. With this unique Custom Lineage, they'll inherit a special trait from their humanoid side as well as a unique trait from the unknown side.
While you do want even-numbered stars to get your bonus, leaving a stat odd has its benefits if you plan on taking a feat that confers a +1 to a stat.
Resilient (Constitution) is a good example. A caster looking to get this feat, which gives the a Con save proficiency to bolster their Concentration checks. may opt for an odd stat at character creation so that at lvl 4 (or whenever they plan to grab the feat) they can make it even. Otherwise, if you plan on taking this feat while you have an even stat, the +1 Con is less impactful.
The full game's character creation menu looks so much better, as well as the combat to be honest. It's all much clearer now. Also, more options? As if there weren't enough already, but hey I'm not complaining!
For some it seems it's never good enough.
Another great video and I always enjoy your videos,they are always have a lot of information
so thank you for sharing them, and I am looking forward to getting my hands on the game, because I know that it's going to be awesome, even though I have to wait until September, because I play on PS5, but I know that it's going to be worth it
Ah Genitals.. the most important part of the game indeed!
didn't know that george r.r martin was part of the team
@@grimm9923 kek
Great video!! Where do you get the fantastic cover art for this video? I love the art style and would love to see more of it!
Hi, great work on the coverage. Do we know whether we will be able to customize origin character appearance ?
I'd imagine so only because that's the route Larian Studios has taken with their previous Divinity games.
I know this doesn't fully answer your question, though.
The edit appearance button is greyed out when you pick an Origin besides Dark Urge, which can be anything.
I've been keeping up a bit with the game, I haven't played any early access or anything as I'm just so leery and feel burnt by the general gaming industry at this point, but man I'm excited to give this one a try.
considering there are feats that offer a +1 to an attribute along with whatever else the feat gets you, it is often not a bad idea to have an odd number in an important attribute that with the feat you can eke up to an even number at level 4 with out having to take the attribute improvement feat
I really feel like I should be able to see what unlocks with higher levels for classes/subclasses. Solasta does this, and it really helps pick the play style I really want.
Looks like there will be no slings or darts in the game, eh? A bit disappointing since they were such unique weapons in the first two games, but I guess I can understand why they didn't make the cut.
im playing early access, i never played DND in my life and i am lost i need to learn alot before the game comes out
It’s a lot to take in! I made some dnd mechanic explainer videos you can find them on the homepage of the wiki baldursgate3.wiki.fextralife.com/Baldur%27s+Gate+3+Wiki - we also have a discord you can join to get more help as launch draws near
@@Fextralife sounds good I’ll check em out ,thank you
Not sure why there was a huge diablo patch and there isn't a video after a whole ass day. If this channel is this late for things like that I don't know why I'm even subbed
Because D4 is ass.
Vid is coming in a few hours
Definitely going to get this when it comes out & gonna choose the same as my character on D&D Beyond.
Astarion's new drip is siiiiick. Glad hes not relegated to Bard clothes for no reason anymore.
The change to ability scores is from the tabletop in some of the newer books. Old school me still likes the original version and just using rolled stats but I seem to be in the minority
I feel like dos 2 was a demo for this game, its like divinity x1000
Do you know if there is an option to have the traditional method of ability scores?
If not RIP Half-elf
far as we know it moved to the tasha system so you can put a +2 +1 anywhere so yeah half elf kinda loses out since you originally got a +2 to charisma and then a + 1 +1 or mountain dwarf was +2 +2 for str con i think.
Probably going to buy this based on the character creation alone
Man I'm chomping at the bit for this game. Bought it already but am staying away from early access just to get the full experience at launch. Can't fuckin wait!
Im so torn on what to play first. Warlock is usually my go to. But I just saw someone use Vicious Mockery as a Bard and now I wanna see just got many insults I'll get to hear
finishing off the final boss with some sweet vicious mockery would be so much fun :D
@@magmakojote1663 I've definitely done that at a table or 2.
I wonder what the differences between Vulva A through C will be.
I wish games would try to do more like what Elder Scrolls, Fallout, and Mass Effect did with their character creators and let you adjust the type and position of specific facial features. Because as elaborate as the appearance generator is in this game, it's still rather limiting on features. You have 5-8 preset faces, which would be fine if you could tweak them. This is especially limiting if you're playing a humanoid character (i.e Human, Elf, Half-Elf) where you still only have like one African-face, one Asian-face, and yet 3-5 Caucasian faces.
If you could at least mix and match the features (eyes, nose, lips, etc) between the faces that would help a lot. Especially for a game where you see your character up close quite often.
While I understand that for CRPG's specifically this creator is way more expansive than what you usually get, it still lags behind other character creators and I feel like we're at a point with game developing now that it's reasonable to ask for a more free-form creator. Especially since, like I said, a number of games have been offering those kinds of options for nearly 2-decades.
I am surprised they did not add Goblin considering they are fully modeled with many variations already in the game.
I don't think that goblins are a playable race in the pen and paper game; at least not in the Player's Handbook, which is mostly what the game is based on.
@@randlebrowne2048 True true, though I don't think WotC would stop them from doing that. On that point, I notice the Spore Circle (Druid) is from Tasha's Cauldron, no? (probably homebrew really) : and so it might be an exciting hint Larian can add beyond the core classes and races.