You do not need to play as evil with the dark urge origin. It's actually really fun to play as a good dark urge character XD (Though you may wanna save scum a bit or stock up on inspiration re-rolls if you don't wanna accidentally kill people you like.)
My first play through I made a Dark Urge Duergar Paladin (Oath of Vengeance). I wanted a character that would be prejudged as being evil, have urges to do evil things, but trying hard to remain good. It was a really fun way to play the game.
It's worth noting that you meet an NPC later who can change the class of an Origin character, though you still can't change race, background, or appearance. SO if you really want to spin the ballad of Astarion the Barbarian, it does become possible later. Personally I think it's also kinda fun to change their class while still trying to build toward their background, like making Gale a Cleric with the Knowledge domain or Laezel a Paladin of Vengeance.
I made shadowheart a shadow monk and astarion a rogue/vengance paladin (because of his abusive backstory). another sleeper-hit for shadowheart is nature cleric, on two counts: 1)shar as a goddess of darkness might have a fondness for nocturnal predators, 2)it's revealed at one point that shar is also a goddess of sex, and thus fertility.
You can also go for ironic builds with the characters. Currently I have Astarion as a tempest cleric with radiant orb gear. So he is a vampire fighting purely in holy light.
I always rework every companion as their builds are usually a mess and especially Shadowheart is always getting a class change as soon as possible, trickery domain is literally the worst subclass in the whole game
I am currently playing The Dark Urge Origin as a Silver Dragonborn Draconic Bloodline Sorcerer with his ancestry being a Red dragon. I chose the Silver subrace to show the he’s a good guy, but his Red dragon blood maybe urging him to do dark things.
Im playing as a noble dwarf paladin that is getting on in years and has taken on the the role of a diplomat. What he has lost in strength and speed he has gained in wisdom. He's a kind and patient dwarf, but he still carries a sharp axe.
First playthrough is going to be a Drow Seldarine Bardadin sworn to Oath of Vengeance. She left the Underdark decades ago when she was unable to keep her son from being sacrificed to Lolth and has commited herself to protecting the innocent by making sure that those who would be a threat die. The ends definitely justify the means for her. Should make life interesting.
On ability points, it makes sense to have an ability at an odd number if you are going to pick up a feat that gives you 1 ability point in that stat along with the feat's other benefits. Or if you know ahead of time about some of the instances where you can permanently increase an ability by 1, it makes sense to set it at an odd number so that you don't waste that stat boost.
@christinehede7578 You get multiple chances throughout the game to increase an ability by 1. You can also split the +2 to an ability to boost two abilities by one. Not to mention, there are a number of magic items that set an ability score at 18. So much so that Larian purposely made it possible for a character to have every ability score at 18 if you're willing to sacrifice the item slots.
@christinehede7578 Depends on how you optimize. At character creation, you have to spend more points to get higher scores. And the cost always increases at even scores. So if you have two abilities at an odd number just before they up go in cost, you can spend more points on other abilities.
Just a caveat on the stats front - if you do choose to leave them on the lower end, you will take longer to increase your modifier when you get your ability score increases with level - which can be a bit of a disappointment. With your dump stat (and any stat you won't be increasing) however, it's always a good idea to leave it on the lower end. Personally I'm a little sad I can't drop a stat below 8 😅
@@Cbyneorne I used to roll then allow those scores to be redistributed up to a maximum of 18 before racial modifiers. Having a 3 can make for some really fun moments :)
4 druids! 1. My custom main half orc druid, moon, so can be a bear style tank. Also focus on Cha for dialogues. 2. Halsin (companion druid) moon, melee focused, more on damage as wolf etc form. Maybe taking some stealth. 3. Spore drood, as a AoE damage druid. Wis +int, for some int checks 4. Land drood for healing, highest wis I think. Might not be optimal (lacking arcane caster) but ann in all, 2melee (tank and high single target dam) 2casters (AoE damage, buff/debuff and healz) so should be good at least.
About Dark Urge, they are the actual "canon" protagonist of the game, so much of the story makes alot more sense as Durge and originally Tav and Dark Urge were going to be the same. Its definitely worth playing, its not just evil and the good playthrough is more interesting imo and my favorite playthrough ive done so far
I picked the dark urge character to play as. From the way it was presented gave me memories of BG1 and 2 protagonist, so I had an intuition that the character has something to do with Bhaal.
Me and my best friend are going to make a pair of drow sisters. Both druids, she will be focused on casting and I am going to be a bear. We played twins before on a lot of other games and always had a blast.
Love that they made redoing your character at any time easily. So many games make it so complicated. making choosing a different subclass or multi classis easier and finding that perfect balance so fun.
I'm playing a halfling bardlock (lore/tome - full caster). She is a really nice girl with the Urchin background. And let me say, despite the lower movment speed, the Lucky feat makes the halfling really good. She always never botch a role. And with the warlock darkvision, she can see everything :). I love halflings and gnomes, they are just great.
I'm playing Tristan Calanan, a Half-Elf Oath of Devotion Paladin. His mother was a noblewoman who had an affair with a wandering elf. He was raised amongst his human family but was never made to feel welcome amongst them. He was always an outsider. Thus he always longed to find his place in the world and to make his mark upon it. He got his chance when he was chosen to squire for a cousin in a tournament. During one of the events his cousin battled a captured manticore and was knocked out by the beast. It broke free from its bonds and began rampaging through the tourney grounds. Without thinking, Tristan lept into the arena and took up his cousin's sword to protect the crowd. But in the fight he only managed to land a glancing blow on the manticore before it slashed him across the face, leaving a scar he carries to this day. The beast was eventually subdued but not before it mortally wounded Tristan's mother. With her dying words she made him promise to not waste his life and to make a positive difference in the world. A passing Knight of The Silver Order, a renowned order of paladins, witnessed the whole affair and was impressed by Tristan's bravery. He saw that he had potential and offered Tristan a place in their ranks. After 8 years of rigorous training and study he has finally passed his trials and become a full fledged Knight of the Silver Order.
I'm currently playing a Paladin in solo and with my friends I'm playing a Sorlock and so far it's been really fun! We've had some funny times already with our ragtag group... Really enjoying this game!
As a local D&D optimizer, good beginner advice and also, my current character is a noble rogue dragonborn, whos mother basically tried to use them as a bartering tool in their tribe in which, they ran off, and got captured by the mind flayers, whos using their talents learned from living on their own to make a name for themselves, hoping to never run into that wrench of a woman again.
Damn it, when I created my character, I completely ignored the pre-made options, but apparently The Dark Urge would have been perfect for the character I'm playing.
Is the first time I played something like this, and I chose to be a rogue because I love the class. I made her focus on dex and charisma to stay out of the sight, and after finding an item that raised my intelligence I became so good at talking that I started focusing on that and came out of the shadows, slowly I became more and more focused on solving everything without violence and after finding a certain singing sword I practically became a Rogue Paladin. it has being a joy playing around with my character motives and the fact that I can just pay a couple gold coins to try around with the classes without having to make a new character make me really happy.
I've been having the most fun with a dragonborn oathbreaker. High strength and charisma a great face for the party and an absolute unit in combat. Especially now that I can Misty Step. Next playthrough I might play as Gale.
I'm playing a good Paladin Dark Urge, I knew it would be hard but just the roleplay of a dark nature with a noble oath and those internal conflicts would be a lot of fun. Plus it's a charisma class which helps as the face of the party.
Another specialty for the paladin is that you can't respec out of the oathbreaker (you can respec out of paladin, but not the subclass) - you need to atone first.
I made a tiefling warlock without putting much thought into it and at some point early in act 1 I remembered I gave her a criminal background, so I got a pouch and started hoarding every gem and bit of jewelry I could and imagined that's the only thing stopping her from going back to stealing shit is having a bag full of shiny sparkly stuff to gawk at.
Very first character was a vengeance pally however not know what all dark urge entailed I had chosen that as the background. After he made the first unavoidable kill I decided that this character was no longer viable so he had to die. I was just going to start over but I figured he needed a proper death so he would go out "long walk" style. He packed up his stuff along with all the healing potion I had and decided to carve a bloody swath as deep as I could. No companions, no rests and no bypassing any evil monster. He was pretty tough and got pretty close to clearing out the goblin nest solo. Got through the front gate with some careful positioning and discovered that goblin from high ground + a strong character make great anti ogre missiles. Killed both Gut and the Hobgoblin before all the dudes that aggroed with the hobs death finally cut him down. I figured that was a good end for one sworn to destroy evil only to discover he was an evil far worse than most of those he would destroy.
I went for a Barbarian Dark Urge playthrough. It's like Grog from Vox Machina with the craven edge sword. Will I fail a roll and brutally dismember the friends I've come to know and love or will I manage to satisfy the bloodlust by killing every NPC that I can? Who knows!
Custom characters for me. Although, I do want to see some of the variations in the story playing as an origin character. I had to wait until this released on PS5. I'm new to D&D and rpg's. So, I tested it out with a Bard at first. Skip Longjack (it's the name of a plant) a charismatic halfling who was talking his way out of every situation and trying to sleep with everyone. I got through about 50% of Act 1 when I felt like I got a hang of the game. I decided to start over for my main playthrough. I made a teifling ranger beast master. For her backstory I chose the heterochromia eyes, one demon blue, and one normal blue. This was meant to be an enchantment I got on one eye to aid with ranged attacks. I did this not knowing anything about Volo. So when it came time for I was blown away. I thought the game was reading my mind or something. It was such a perfect set-up. For my main I make all the choices I'd make irl. I resisted the tadpole as much as possible. I used the "authority" command maybe twice, and I never even opened the Illithid powers tab. So I went around saving people, connected with Shadowheart early on and lead her through her redemption arc. Helped Asterion through his questline. Tried to save Karlack but she went back to Avernus with Wyll. I wish you could load back into the game and just hang out in the ruins of the city. Now that the main playthrough is done I'm doing the experimenting. I tried making a Dark Urge gnome fighter. Just for the lols. I was trying to pick all the darkest options, but some of those had me feeling sick. My favorite choice was after destroying the grove I go to the goblin camp and torture the guy for info on the grove. Knowing full well it's already gone. I wasn't vibing with the gnome though. I think I'm going to restart the Dark Urge as a Drow for the RP of it. Or maybe a Gith. Just one evil guy who hates everyone. I also started a playthrough as Keyleth from Critical Role. It looks just like her, and I've been staying true to the character. I'm a huge fan of the show. I don't play D&D so my only knowledge of it has been second hand from watching CR. It's been a lot of fun. I think of it as a prequel one-shot. I would like to go back to the bard and try to get through as much of the game as I can without combat. Oh, and sleep with everyone. I stream it on UA-cam as Drew does Games. No commentary or anything. Just in case something wild happens, I have it saved.
The Dark Urge is usually my go to Character, I just love them and some interactions. I was kicking my feet when I found out some stuff about them. I love to be an evil character (even though it is incredibly hard for me to make evil decisions). But there's one NPC later on, and their conversation with the Dark Urge is all I need to gravitate to this character. I also have a few tavs. For Example I made a Durge run and via multiplayer I added a tav and she works as my durges "sister" who tries to stir him to be more good. And I have a tav/durge in every race. My Main guy was a human evil durge with his half-elf tav sister. Then I have a full Dragonborn run (4 dragonborns), a full Barbarian run (tiefling, dwarf, Dragonborn, Half-Orc) A full elf druid run (all three elf races) And so on, I like trying new things maybe a little too much. I have some gnomes and dwarves. But I play humans or elves the most. At the moment I play evil with a drow, a duegar and a deep gnome. they are thieves/mercenaries and they do anything for money.
Ive found so far a lot of fun options to do things playing a beast master ranger. I was able to convinsce two giant spiders in a goblin stronghold to attack the boss.
I finally got to play dnd on a console and I was stoked to make my ranger that I’ve played as during my friends tabletops. Seeing my outlander ranger in live action is awesome
I fed chatgpt all the character creation information and it gives me a custom character with expanded background story and alignment and all so I follow the role play when choosing game answers. I love it.
Have a Series X so I don't know when I will be able play the game but I'm going to play as the Dark Urge Halfling Clerk with Yondalla as my God and Acolyte as my background with either Light, Life, Nature or Twilight as my Domain.
Tried a few race/class combos to get a feel for things. When DnD moved on to 4.0, I moved onto Pathfinder. So when DnD moved onto 5.0, I didn't know anything about it. Since BG3 uses DnD 5.0, it's unfamiliar territory. Took a bit to get used to the whole separate action, bonus action, reaction, and move action. Still getting used to the concept of advantage and disadvantage. The character I settled on has been a half-orc assassin (sneak attack crits for x3 damage with melee). Get my party in a dark area like the Shattered Sanctum, and I can solo almost all of it without taking a hit. Even with a decent ranged weapon (so only x2 crit) I can do 20+ dmg at just level 4 with a sneak attack that auto crits. Initiate combat with a sneak attack, immediately get another sneak attack because the enemy is surprised, get a third sneak attack provided I rolled higher than them on initiative because they haven't had a turn yet. Re-enter stealth as a bonus action and move away. Unfortunately NPCs can heal themselves back to full when out of combat, so if you can't finish them off in those first three hits, you have to let them act against you or one of your followers. If you stealth and slip away, combat ends if they can't find you. They will then heal back up and return to where they were.
odd stats at creation are definitely better, unless you're expecting to use feats. with a stat of 17, you can +1 into 18 and then boost another odd stat into even for another +1. If you go from 17 to 19, you gain absolutely nothing for that second point. It also helps cheat a bit of the higher point cost of stats. a 16 in character creation is about 2-3 points more expensive than a 15.
It took me a bit to understand why the game recommends odd stats, it's definitely not something I'd do in normal D&D, but I've realized if you have two odd stats at creation, it gives you options with feats like you said. You get a useful ability and a stat increase, but if you go ASI you don't have to boost a stat by +2 (go from 17 to 19 like you said) you can split them up into both your odd stats. You'll ultimately get more balanced stats if you keep everything even at character creation, but you'll typically have higher stats in your main abilities at lvl 4 if you go with the odd numbers. Of course, none of this entirely matters if you plan on using the respec option you can get early.
Heck no I would NOT do this. Even skill numbers as much as possible. If you do it right, you will have either no odds or a single odd stat. Odd numbered stats are worthless until you turn it into an even, so if you are picking up an odd number, then it is because you are planning on picking up a half-feat ASAP (a half feat increases a stat by 1 alongside extra goodies, like Athlete). Trying to say you will have more later on doesn't make sense either. For a barbarian's example, if you start a 17 in STR and 15 in CON, you will be using the equivalent of a 16(+3) in STR and a 14(+2) in CON until you even them out once you hit level 4 with an ability improvement +1 in each to turn them into 18(+4) STR and 16(+3). On the flipside, you can start with 16 in STR and a 16 in CON and you will be using the equivalent of 16(+3) in both. Then with the ability improvement you just add 2 to STR to turn it into 18. You've finally evened out, but you started with more health and thus is more effective than using odds. Here is an example for an effective barbarian build with a single odd stat aiming for the half-feat Tavern Brawler at level 4: 17 STR (15+2) 14 DEX 16 CON (15+1) 8 INT 10 WIS 8 CHA
@@Axel-zc6xj STR score is the only one that benefits at all from odd number, because your jump and carry weight is determined by a point by point basis. Odd number stats can help you have less holes in your build, especially if you split your ASI i half or have planned +1 feats that will bump those stats. I personally went with a 17 on CHA, because I knew I was gonna get the hags +1 to Cha, and than at 4th take a +2 to Char to have a 20 in CHA at level 4. (Im playing a Oathbreaker paladin/Pact of the Fiend Warlock, so the CHA, becomes my attack roll and spell casting.
@@GreyfauxxGaming Welcome to the difference between min/maxing and powergaming. I play DnD 5e on the regular, so I never plan for anything like non-class buffs or magical gear which may or may not exist. What would you do if the hag never gave a buff? Or that you couldn't save scum the game and lost the roll? Point buy is designed to have limits, if you min-max something, you will have holes because you are hyper focusing on maxing out your most useful stat. Odd numbers ARE holes in your build until filled with ASI or half feats. IRONICALLY the hexbreaker (or hexadin, the very build you are making) is one of the very few exceptions for an odd number stat. In DnD 5e you need a 15 in STR to wear plate, which is not a thing in Baldurs Gate. This would have your Min/Max 5e stats look like this: STR - 15 (plate) DEX - 10 (no initiative penalty) CON - 16 (optimal frontline CON) INT - 8 (dump) WIS - 8 (dump) Cha - 16 (you run out of points at 16, can't get 17 without dumping DEX) Again split ASI to fill odds does not benefit you with point buy, it lags you down until you break even. DEX 15 (+2) - ASI +1 will give 16(+3) WIS 15 (+2) - ASI +1 will give 16(+3) In comparison to: DEX 16 (+3) WIS 14 (+2) - ASI +2 will give 16(+13) The first is a monk with 14 armor and +2 to hit/damage with odd stats, the second is a monk with 15 armor and +3 to hit/damage until they both even out with the ASI. You get more benefit sooner, making for a smoother early game.
@@Axel-zc6xj the problem is that in baldur's gate is that increasing a stat in character creation gets more expensive the higher it is, but that doesn't affect the feats and such
I understand this is a high level overview; however there are a few mistakes and suggestions in your guide: 1. The Dark Urge is fully customizable with the exception of the Background. 2. Gnomes also have Dark Vision. 3. It would have been nice to have a brief overview on subraces with an emphasis on things you discussed (Wood Elves have the highest movement speed. Deep Gnomes, Duergar, and Drow see twice as far as anyone else with Darkvision) 4. Paladins are also a perfect melee class. They thrive at both melee and support, but their oath does usually suggest one or the other. 5. Not really a mistake but I think in the skills overview you should have mentioned that Bards get three skills for the class and Rogues get four, the rest only get two. 6. Second should have mentioned in either skills or stats - saving throws. Constitution is a good one for spell casters who use concentration spells (like the Warlock's hex or Ranger's hunter's mark). 7. Strength also affects your carrying capacity. It is the only stat that has a benefit (albeit a small one) for being at an odd number. Oh - and my who am I playing as I have a few games going. 1. The Dark Urge Loth-Sworn Drow Wildheart Barbarian. 2. Seladrine Drow Great Old One Pact of the Blade Warlock 3. I don't know yet, just starting a new game so I'm going to be in the character creator for a while. I'm thinking a Wood Elf Open Hand Monk or a Half-Drow Life Cleric of Selune (the later to romance Shadowheart with because the gods have a sense of humor). Might go with a Wood or HIgh Elf Cleric so that I can take advantage of Spelltheif (silly proficiencies).
I multi-classed my Tav as a Rouge/Bard (college of swords) and chose an Asmodeus Tiefling, and chose guild artisan as his background. I love characters that play the Devil's advocate, and there's definitely plenty of that in BG3. He's sort of a collector of artifacts and impressive weapons or armor, I love breaking into places and discovering history, or maybe stealing some of it for some coin.
Remember you can always respec your character, you just have to keep permanent boons in mind. My first character went through 3 iterations before I found what felt good. I ended up going wildheart barbarian and 4 elements monk.
I started a couple different times, re-creating some of my own D&D characters for BG3 format... a human wizard, a half-elf rogue, a tiefling warlock. I've instead settled on a new original character, an Elf Bard, college of Lore. Her highest score is Cha (obviously) with next highest in Dex, and I gave her the Urchin background. With the Friends cantrip and jack-of-all-trades class feature, I don't need to go nuts with skill proficiencies in Charisma skills, so I can focus on Dex and Wisdom skills instead. She's proficient with stealth, persuasion, performance, arcane, insight, investigation, and expertise in perception and sleight of hand. With this set-up, I don't need a rogue in the party, as I can find traps and pick locks (and pockets) without one. As a full caster, I can fight with a rapier or cast spells like a wizard, and I don't have to worry about switching characters before encounters as I'm also the face of the party. Also as female, I don't have to feel awkward that all the NPCs are constantly hitting on me.... I do wish that was something we could select a preference for, but as it goes, I just feel more comfortable with a female lead than a male one, after several awkward scenes with Gale and Wyll with male PCs.
For my first playthrough with a friend I'm going for my main: Human Male Bard called Griswald, he's a sword swallower performer (college of the sword). In Baldurs Gate he is quite known for his dancing arts, never really liked music though. Focused on debuffing enemies rather than buffing friends. A real people pleaser
My current character is based on a build in a 3e supplement called the hero builder’s guidebook. The build was called The Raver, and comes from the old fantasy trope of “dwarf no trust magic!” but the character is a sorcerer. Learning that they have innate magic drives them a bit mad. The character I’m playing, “Innis the Raver”, is a shield dwarf charlatan storm sorcerer, who wears armour and dual wields axes. Quick cast a spell, tempest flight to an enemy, then chop! She’s been a lot of fun so far.
For very intelligent characters I would recommend considering knowledge domain cleric, it does make intelligence a secondary stat as it isn't your spellcasting stat and that does mean less points for strength dex and con which are usually nice for general manueverability and survivability, but the free 2 int expertises that also grant proficiency in their skill is genuinely massive. It's what my first Tav is and with other ways to gain expertise like adding a level in rogue or the actor feat I have been able to play a very specific and less useful in combat character but one who shines in their ability to throw insane skill modifiers at checks. It's how I love to play dnd and it's how I love even more to play bg3 especially since your tav is uniquely good for a lot of charisma and knowledge checks as they are often the one initiating conversations whether by choice, by accident, or by game design. If you want to get a lot of skill checks and are fine giving up combat utility(for example if you want to play a pacifist who avoids combat entirely) then multiclassing will help you a lot and you can afford to invest at least 14s into all of your mental stats to really help with that given the amount of expertises you can get. Plus multiclassing lets you pick and choose between class specific dialogue options which is really fun.
Got three playthroughs going on: - on my first solo on Deck: Conan, the Gold Dwarf Barbarian - on my modded one with a friend: an Oath of Vengeance Half-Orc Paladin named Arthas (probably gonna be an Oathbreaker if I figure out a way to do so with Oath of Vengeance) - a Vanilla playthrough with two friends: a Circle of the Moon Druid Red Dragonborn named Ryuu
Dragonborn Oath of Vengence! Second character will be a human (asimar flavored) fiend warlock, part of the blade, with a wild magic barbarian multi class because sometimes she loses control of her anger if her friends or loved ones are in danger
for ability points just reach 10 (+0 = no malus) and add everything on the ability you need for your class basically you need a 17 (15+2), 1(+1), all 10, and the rest where do you like
on my first playthrough as a woodelf ranger, archery gloom stalker. I staked Astarion when he tried to drink my blood and I slit Lae'zels throat when she threatened me in camp (after she met with the other githyanki at the mtn pass I just couldn't trust her) and Im playing a mostly good character although i hastily killed the hag before she whisked mayrina into her lair so there is no finishing that quest now . . . I just got into the underdark and found my way to the myconid place at ebonlake. Looking forward to finding some light hand crossbows
@@norzza I've never played DnD so I'm wondering if the Bard is a good beginner class. I often like playing a support role in games but I'm curious if the jack-of-all trades nature of the class will be difficult for someone new to DnD type gameplay.
Another thing to know is as a paladin if you end up becoming an oath breaker you cannot respec your stats using the withered guy. He well tell you take up your oath again to restat
A note about even ability scores: It appears that Constitution gives a half a point of HP per level per point of constitution above 10. So at level 1, you won't notice anything, but at max level 12, you'll see 6 more HP per point of Con. Does this really actually make much of a difference? Most of the time, no, but it is one of the few instances I could find outside of planning for feats or those hidden +1 boosts where having an odd ability score makes a difference.
i got a multiple custom characters campaigns going 1. my main(furtherst along on) is a seldarine Drow Ranger... yeah i knopw she is bassically a female version of drizzt though in my head (since the game doesn't have non clreics pick it ) she whorshipes Eilistraee not Mileki. 2. my second is a Dragonborn sorcerer. his sub race is silver so he is cold resistant and has cold breath , his sub class of sorcerer is dragon blooded with is sub-sub class being gold so he has fire resistance as well. 3. my third is an evil Drow Priestess/cleric of Lolth. thinking of multi classing her but not sure into what and rather it would be worth it or not. 4. 4th is my Dark Urge , she is a Wood elf monk and she rarely ever fights her dark urges (got hit those dialouges for the fun stuff ya know. 5. 5th a acheivment cahsing character she is human and currently a level 1 fighter , paladin , ranger, monk, druid , the particular achievment i'm chasing with her ... is the one where you multiclass in every class with out using withers. 5 classes down 7 more to go!
I have made about 8 characters so far and will probably be making baulders gate three characters and doing playthroughs long after everyone else has moved on. Absolutely in love with the game. My main character is a female dwarf paladin named Lydia, she's a dwarf character I've used a few times before (The first game I used her in was in the old tabletop miniatures game Mordheim, where she lead my dwarf warband). Her distinctly not dwarven name is a name she took after leaving her home, and it was the name of a hero who had saved her family when she was young. She was inspired by this person and grew up wanting to protect people and try to make the world a better place. She's a bit naive, and very quick to trust people which gets her into some trouble (like losing an eye to a certain pokedex writer) but she tries her best, and she tries to have a happy outlook. A bit generic, I know, but I do really enjoy playing through most games as the standard Superman style character. A fun fact about Lydia is she is afraid of bugs, especially the spiders. She is mostly able to keep this under control but boy are some of the dungeons in this game not ideal for her.
Having a "generic" character is exactly the right thing to do. People play RPGs for escapist fun. Playing the role is easier when it's a tropey character, so that's a fine way to do it. When you approach the game thinking "I have to make the most detailed, intricate, creative character I have ever imagined!!" then it's intimidating and it feels like a chore.
the majority of the player base (including me) chooses paladin, because it’s just such a good class. being able to support your team while still having really good dps is just insane.
0:24 HWELP. You asked for this. Dawn Quixote is a Halfling Warlock. I'm playing her as a Knight Templar sort of deal, which may seem very similar to Wyll (Fighting fire with fire, hunting demons and other abominations using 'dark' power), but keep in mind I've had this character for way longer than Baldur's Gate 3 has existed and a key difference between the two is that Dawn isn't an idiot. She is a die-hard pragmatist who will use any advantage to protect others, firmly believes that there is no such thing as 'evil' power, and has quite cheerfully slurped down a dozen or so Parasites to augment her burgeoning psychic abilities. Her favorite Mindflayer ability is flight because she can finally reach high shelves, and for flavor, she disguises this ability by holding a broom between her legs and pretending it's just a witch thing (I can't really have her ride a broom around because that doesn't exist in the game, but you know, theater of the mind). [SPOILER WARNING] I kind of like the idea of the Dream Visitor actually being her Patron, but that's hard to fit into the story. Maybe she was in training for a while, just about to seal the deal and take on a Patron, and got captured in the middle of doing so, leading the Emperor to take advantage of the moment and make a pact with her. It's a bit iffy on the timeline but no more so than Wyll and Karlach both somehow boarding an Illithid cruiser AND getting tadpoled, while it's literally hurtling through the sky on fire.
I started up a Half Orc Ranger Cleric who used to be in a tribe of Orcs, hunting game and pillaging villages for the tribe. Until one day the raiders became the raided and my tribe was almost entirely slaughtered by a mercenary guild. Initially to save his hide he hitched onto them and took any jobs they kicked his way, even had a brief fling with a pretty merc in the company. For a couple years he did this, until one day he happened upon a town with a temple and curious as one of the targets the mercenaries were to bring in for coin went inside. Little did he know that this temple would change his life forever. Despite his rugged appearance, the priest at the temple welcomed him and even praised his many scars and tattoos. Intrigued he asked what was this church for, the priest said in a thunderous voice. " We worship Tempus the Lord of Battles, he relishes honor and victory and condemns the needless bloodshed of monsters, men and deities. For a war fought without honor is a war fought by savages..... you seem a man of lost trails friend. You could find honor and conviction in your bow, every arrow singing his glory and bringing justice and hope to those who have had just as much taken from you." At first he didn't believe, but soon he found out that deep down... he did have a soft spot for those that did become misfortunate. And so he started attending the temple every other day and soon even left the mercenary guild to pursue his own goals and help those destroyed by "fools wars."
If any of your casters are not in your party and they have the darkvision spell they can cast it while in camp and it stays on the character till long rest
I am completely new to everything DND and Baulders Gate. I’m lost 5 minutes in as ShadowHeart. Can’t kill the two enemies for they one shot me and can’t roll a natural 20 to unlock the door. Update: I saved in front of the door and used guidance and rolled a 19 and got in.
Tiefling Bard College of Lore. Dirge used to work for a traveling musical group as their lead performer on his violin. During the performances, other members would pickpocket the onlookers while Dirge would distract them with his music. The guards caught them once, and in order to not go to prison, Dirge rolled over on his troupe, granting himself freedom. Now he's turned to a life of adventuring so that he can stay on the move in case his old troupe comes looking for him.
i have created probably 25 characters since launch just trying to settle on a character.. i create and play them for a little to see if i like it compaired to gear i find. i finally settled on a black dragonborn sorlock gish (blue draconic bloodline sorcerer fiend warlock with pact of the blade).
I love playing these types of games with my wife. She's playing a wood elf ranger, beast master, which ends up being the kind of archetype she usually plays if the options there. Im playing a Drow oath of vengeance paladin in her save game. Kind of cliche character, but i dont often play the cliche, so I thought it'd be fun. A drow who hunts his own as well as all the other vile monsters as redemption for his past. Simple but effective. In my own campaign, since the wife is often busy, i have my own playthrough as well, I am playing a half elf draconic blood sorcerer. Im level 5, i took great weapon master at 4 and made str and charisma my main stats. Im using the mod that added booming blade and GFB to the game. So its actually pretty effective. Going full lightning theme. So basically i throw lightning bolts and hit stuff with a two handed weapon. I used the bracers of defense plus draconic bloodline sets ac at 13. So i have 16 AC with 12 dex. I could take a dip to get medium armor after the level 6 feature. Or maybe take the next 5 or 6 levels in paladin to have extra attack eventually... but im enjoying the light melee engagement with full spell casting ability. So ill either go full sorc or I'll pick up some warlock/bard levels. Might respec into more of a Sorlock once i can gain full benefits from both. But at my current level class feels pretty good. Maybe not optimal but lets me play out a sword and sorcery kind of fantasy without feeling too weak. If i didnt have the booming blade mod it would feel worse im sure. Also have a truestrike mod that makes true strike a bonus action but limits it to a few uses per short rest. This makes the spell actually worth taking and worth using. And helps GWM a few times each short rest. Pretty fun IMO.
I have a fire dragonborn that I painted green, I gave it the Predator crest, and I made it a Red Draconic sorcerer, but gave it the white scale pattern (it has black outlines), and some red flame make-up to surround his flame-white eyes. His name is Kouburai, and he's a fiery tribute the two Sentai Rangers that became Tommy Oliver's first two Ranger powers, with the hints of black and red also paying tribute to his red and black Ranger powers.
I'm playing Hianagdiornamuul, a blackscale dragonborn warlock. Hiana (like Diana) for short. She's the daughter of another character of mine, a stellar dragon named Mitneirsaweramuul, and a friend's character who's a member of a group of healers I created called the Argent Order. Sucks that she has to have acid breath instead of radiant like her father, though.
Darkness doesn't give you disadvantage in the game as of full release. It did in Early access it doesn't anymore. I do not know if this is a bug or if larian changed this on purpose.
I'm definitely going to start all over, I messed up I focused too much on just barbarian main character that I really didn't care about the rest. I've noticed I started having a difficulty fighting enemies because of the corny spells my team has.
My character is a Wood Elf woman named Orora who lived alone before getting ambushed by an unknown creature, and then avowed to slay monsters for the rest of her sacred life. I play her as a Ranger but I've considered making her a Ranger-Paladin or some other odd something.
I disagree slightly with the point at 10:55. Depending on the class, starting with your main stat at 17 might let you get a feat that adds 1 point at level 4 and still increase your modifier enough to hit 20 asap. Small nitpick, though, because there are very few of those feats in the game.
When this game finally comes out on PS5 im planning on making a Half-Orc with Way of the Open Hand Monk as my class... BUT.... With the Entertainer Background and a high Charisma stat to complement my Wisdom and Dexterity. I actually created an entire backstory for this character like you would do in a regular DnD Campaign, although i won't explain it here cuz i don't want to write too much 😂. Although im really conflicted on wether or not i should Multiclass with Bard 🤔.
Varia Blackthorn (custom character) Half Drow- Daughter of a Human male and a Drow (Selindrian) Elistraee Cleric. She was born in a small town in the spine of the world, her father and mother lived in a small town before a lothite drow raid drove them apart, the fater taking his newborn Daughter while her mother stayed behind to try to drive the attackers off. Her father fled to the sword coast where he made a living as a bartender in a small hamlet along the trade way- south of cadlekeep. Growing up Varia saw alot of adventuerers, living in a tavern along a very well traveled road, she learned the tales of many heros growing up, always admiring them and even picked up some tales and stories as she grew up. apon becoming an adult she left her father and went to baulder's gate- where she went for a higher education, finding out she had the skill for a bard. She trained in the ways of the bard, eventually graduating with flying colors. with a heart full of song, and a love in her heart- she left baulders gate and headed back home.... until adventure called her name
im currently playing a tierfling great old one patron warlock who i still need to figure out a backstory for and the character before was a human fighter who is a retired solider
First was a beardy forest gnome Spore Druid, with a masculine protective half-orc "barbarian" (female) guardian. You know, to cling to for protection. Then noticed after 10+ hrs in beginning of Act 1 that I'm rerolling/save scumming everything for optimal results... ... so I started a new "basic" Dwarf wild magic Barbarian that has the feel of a frontier noble, with intent to play it more like an elephant in a porcelain store and not care about save scumming as much. I doubt the class reroll will be of much use to me... for me, the character must be tuned to the class I'm playing.
Inwas shown how to skip the companions and have 4 unique characters, so for my first playthrough I'm running 4 rogues and trying to turn the game into a puzzle game. That Spider fight was tough before I started sneaking around, destorying the egg spawns, and dropping fire bombs on them so that it would automatically kill whatever gets spawned on them, and dropping the spider every time it jumped on a web. I suspect it is unlikely to get me through the whole game, but its been a blast so far!
in my frist run i play as an ranger/rogue kind of outcast (urchin) tiefling. i crated her with a more human like appearance but of course horns and tail reveal her origin anyway (i´m sooo in love with those horns) . she spends most of her time in nature outside the city bc she isn´t gtting accepted neither from humans nor tieflings. instead she takes advantage (pickpocketing) of everyone she meet in the city and knows how to sneak her way out of troube or the city down to her hideout in the wilds...sounds a tiny bit like a robin hood but she dont give that money back to the poor 😎😎
I'm playing a half-elf ranger with an artisan background. I'm not sure if it helps much with fighting, but there are lots of chances to get inspiration.
Those coming from past editions with how the rogue was treated back then was more closer to how the bard is here with more skill points, but rogue can sub class very widely like the bard. Also Int modifier gives bonus to skill points.
High intelligence doesn't give you extra skill points with BG3. It's modeled in 5th edition format, so intelligence only adds to your bonuses with intelligence skills, and arcane casting for arcane trickster or wizard.
Its somewhat balanced by wizard being one of the best dip multyclasses. Since you can copy in spells of a higher level than you can cast to your spell book. (If your a cleric with 3rd level spells with 1 level dip in wizard you can cast 3rd level wizard spells if you find the scroll for them)
Playing as an innocent naive female human Bard. I dunno sometimes she feels so passive/submissive in character it's hard to make decisions and RP properly with the given dialogue options. I do enjoy having her fall for every ploy and scheme that comes her way though.
A high elf sorcerer and I am planning to multi class with a cleric - but I have not had a lot of time with the game yet sadly! Life keeps getting in the way of my gaming !
I started playing recently and the funnest character I've made is a half orc devotion paladin with the charlatan origin. Further more I made him look like he's half orc and half drow. With all this I have a lot of fun roleplaying and I plan on becoming an oathbreaker as I delve more into the illithid powers
If you have any Odd stats, they are perfect for the "half feats" you get at every 4th (? not sure if it's class in the game) level, which give +1 to a stat and a perk rather than +2 to a stat. (see Durable or *Somethingly* Armored, others) and, if you have chosen a feat like Great Weapon Master or Sharpshooter, remember to turn it OFF to have a better chance to hit difficult targets...
I would also note that if you know in advance how you plan on handling the Ethel encounter, having an odd number isn't the worst thing in the world either. ;) But agreed, there are a number of feats that I really like (such as Resilience) that offer the single point. Though I would note we are talking more advanced territory and this is more of a beginner's audience he's speaking to.
After several starts. I’ve settled on half-drow sorcerer (neutral evil) & Zariel tiefling wizard (lawful good). I did play a half-high elf warlock for a time.
I'm playing a custom character. I chose a high-elf, wizard. I chose this based on a few videos that recommended if you chose a wizard that you select a high-elf. I'm choosing the evocation path as I'm playing with my brothers and want to use AOE spells without affecting them.
Something none seem to have pointed out is stat allocation in multiplayer. Since all stat increases only work on a single character, you must decide at character creation who is going to get all these bonuses beforehand. Then the rest of the party should just stick with even numbers since they will not be getting Auntie's hair for example.
Durge is my unofficial canon character, certain significant details are revealed in-game connecting Dark Urge to the larger plot and even some of the companions (Jaheira and Minsc have particularly relevant experience regarding Durge and their true origin) That said, a specifically op peice of gear is basically impossible for Durge to acquire without essentially breaking the game.
Finally got the game. It’s winter. Half-elf wood elf ranger specializing in ranged weapons with healing spells. Just because. Can’t wait to see how it works out. Already planning on a hafling rogue character. Just because.
My first playthrough is a shield swarf sage wizard, and at level 4 I took heavily armoured, so now i'm a heavy armor wizard, good ac, good strengh good int. won't be having int 20 untill level 12, but the extra ac and the heavy armour bonus and option compansates for it :D
As a Str main, I always put Str at 17 to start. One in str from the hag hair and one feat for +2 more str puts me at 20, and then the Act 2 potion puts me at 22 str. Current playthrough, with items, my Tav has 22 Str, 18 Dex(Item), 14 Constitution, 17 Int(Item) 12 Wisdom, and 14 Charisma.
Dragonborn Dragon Sorcerer with the Solider background (for Athletics). I'm still very early in the game and want to multiclass dip into paladin for armour, fighting style and SMITE with Sorcerer spell slots
Playing a deep gnome, spore druid with the urchin background. Haven't really figured out his backstory fully. But I try to play him as neutral/good. He's afraid of thieving or telling lies if it is for the greater good.
Who are you playing as?
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I cant decide....
Well my Dragonborn paladin
Dark Urge white dragonborne. Wild magic barbarian for maximum lack of control. Local florida crocodile cannot be controlled
White Dragonborn. Great Old One Sage Warlock
Drow Paladin
You do not need to play as evil with the dark urge origin. It's actually really fun to play as a good dark urge character XD (Though you may wanna save scum a bit or stock up on inspiration re-rolls if you don't wanna accidentally kill people you like.)
first time i play this and i did a good dark urge
Playing Paarthurnax
It’s a fascinating story where a part of you struggles to break free and kill everything while you’re trying to avoid those urges.
I wanted to play as a dragonborn so I chose the dark urge (I didnt know yet)
I wae confused why my character was so messed up lol
But its really fun to play into the evil as a dark urge character, I highly recommend it.
My first play through I made a Dark Urge Duergar Paladin (Oath of Vengeance). I wanted a character that would be prejudged as being evil, have urges to do evil things, but trying hard to remain good. It was a really fun way to play the game.
Durge imho is Cannon to the story, but only if you resist it.
@@FatalWalk3rFilmsTotally agree
Paarthunax? In my Baldur's Gate? It's more likely than you think!
Making a beautiful evil Drow is the only way for me to start my first playthrough.
Well, Astarion will be quite into your character, beit male or female 😂
Good luck. No sliders at all, and the premade faces are fugly.
Same, as a rogue!! Extra staby
Oh no she's hot!
@@emykus7717or beastiality
It's worth noting that you meet an NPC later who can change the class of an Origin character, though you still can't change race, background, or appearance. SO if you really want to spin the ballad of Astarion the Barbarian, it does become possible later.
Personally I think it's also kinda fun to change their class while still trying to build toward their background, like making Gale a Cleric with the Knowledge domain or Laezel a Paladin of Vengeance.
I made shadowheart a shadow monk and astarion a rogue/vengance paladin (because of his abusive backstory).
another sleeper-hit for shadowheart is nature cleric, on two counts: 1)shar as a goddess of darkness might have a fondness for nocturnal predators, 2)it's revealed at one point that shar is also a goddess of sex, and thus fertility.
You can also go for ironic builds with the characters. Currently I have Astarion as a tempest cleric with radiant orb gear. So he is a vampire fighting purely in holy light.
I always rework every companion as their builds are usually a mess and especially Shadowheart is always getting a class change as soon as possible, trickery domain is literally the worst subclass in the whole game
@@Solare1 Yeah like sorry Shadowheart but I need HEALING. If you wanna be a ninja why are you Clericing.
I am currently playing The Dark Urge Origin as a Silver Dragonborn Draconic Bloodline Sorcerer with his ancestry being a Red dragon. I chose the Silver subrace to show the he’s a good guy, but his Red dragon blood maybe urging him to do dark things.
Im playing as a noble dwarf paladin that is getting on in years and has taken on the the role of a diplomat. What he has lost in strength and speed he has gained in wisdom. He's a kind and patient dwarf, but he still carries a sharp axe.
First playthrough is going to be a Drow Seldarine Bardadin sworn to Oath of Vengeance. She left the Underdark decades ago when she was unable to keep her son from being sacrificed to Lolth and has commited herself to protecting the innocent by making sure that those who would be a threat die. The ends definitely justify the means for her. Should make life interesting.
I love the deep backstory, hope you have a great time 😀
I am thinking paladin lock. because they fix pact of the blade 2 allow u to use chrisma as ur attack stat with 2hander
Woah you sound like you know this game well. I am walking in completely blind and just kinda want to make a cool talking badass kinda guy
@@Benfica1002 any of the charisma based characters make the best faces for a party, in other words, "a cool talking badass kinda guy"
A good drow other than Drizzt Do'Urden?!?!?!? Madness!!!
On ability points, it makes sense to have an ability at an odd number if you are going to pick up a feat that gives you 1 ability point in that stat along with the feat's other benefits. Or if you know ahead of time about some of the instances where you can permanently increase an ability by 1, it makes sense to set it at an odd number so that you don't waste that stat boost.
The important thing is picking a race with abilities you like,a fitting background, and making them look cool, everything else can be respeced.
That is ok for one ability yet Larian give multiple odd number stats to nearly every Class and origin character.
@christinehede7578 You get multiple chances throughout the game to increase an ability by 1. You can also split the +2 to an ability to boost two abilities by one. Not to mention, there are a number of magic items that set an ability score at 18. So much so that Larian purposely made it possible for a character to have every ability score at 18 if you're willing to sacrifice the item slots.
@@OmegaZyion maybe so but still not optimal
@christinehede7578 Depends on how you optimize. At character creation, you have to spend more points to get higher scores. And the cost always increases at even scores. So if you have two abilities at an odd number just before they up go in cost, you can spend more points on other abilities.
Just a caveat on the stats front - if you do choose to leave them on the lower end, you will take longer to increase your modifier when you get your ability score increases with level - which can be a bit of a disappointment. With your dump stat (and any stat you won't be increasing) however, it's always a good idea to leave it on the lower end. Personally I'm a little sad I can't drop a stat below 8 😅
I've always preferred the randomness of dice rolls vs point buy. Getting a 3 can be hilarious.
@@Cbyneorne I used to roll then allow those scores to be redistributed up to a maximum of 18 before racial modifiers. Having a 3 can make for some really fun moments :)
@@Cbyneorne this and a few other things are what solasta did a bit better. I too love rolling my stats more than point buying
4 druids!
1. My custom main half orc druid, moon, so can be a bear style tank. Also focus on Cha for dialogues.
2. Halsin (companion druid) moon, melee focused, more on damage as wolf etc form. Maybe taking some stealth.
3. Spore drood, as a AoE damage druid. Wis +int, for some int checks
4. Land drood for healing, highest wis I think.
Might not be optimal (lacking arcane caster) but ann in all, 2melee (tank and high single target dam) 2casters (AoE damage, buff/debuff and healz) so should be good at least.
What background did you go with. I’m torn between outlander and soldier thematically but also say guild artisan for min maxing to help with persuasion
@@xAkiricxI went for Folk Hero and had an easy time gathering inspiration
About Dark Urge, they are the actual "canon" protagonist of the game, so much of the story makes alot more sense as Durge and originally Tav and Dark Urge were going to be the same. Its definitely worth playing, its not just evil and the good playthrough is more interesting imo and my favorite playthrough ive done so far
What does tav mean I understand durge but not tav
I picked the dark urge character to play as. From the way it was presented gave me memories of BG1 and 2 protagonist, so I had an intuition that the character has something to do with Bhaal.
Me and my best friend are going to make a pair of drow sisters. Both druids, she will be focused on casting and I am going to be a bear. We played twins before on a lot of other games and always had a blast.
Love that they made redoing your character at any time easily. So many games make it so complicated. making choosing a different subclass or multi classis easier and finding that perfect balance so fun.
I'm playing a halfling bardlock (lore/tome - full caster). She is a really nice girl with the Urchin background. And let me say, despite the lower movment speed, the Lucky feat makes the halfling really good. She always never botch a role. And with the warlock darkvision, she can see everything :). I love halflings and gnomes, they are just great.
I'm playing Tristan Calanan, a Half-Elf Oath of Devotion Paladin. His mother was a noblewoman who had an affair with a wandering elf. He was raised amongst his human family but was never made to feel welcome amongst them. He was always an outsider. Thus he always longed to find his place in the world and to make his mark upon it. He got his chance when he was chosen to squire for a cousin in a tournament. During one of the events his cousin battled a captured manticore and was knocked out by the beast. It broke free from its bonds and began rampaging through the tourney grounds. Without thinking, Tristan lept into the arena and took up his cousin's sword to protect the crowd. But in the fight he only managed to land a glancing blow on the manticore before it slashed him across the face, leaving a scar he carries to this day. The beast was eventually subdued but not before it mortally wounded Tristan's mother. With her dying words she made him promise to not waste his life and to make a positive difference in the world. A passing Knight of The Silver Order, a renowned order of paladins, witnessed the whole affair and was impressed by Tristan's bravery. He saw that he had potential and offered Tristan a place in their ranks. After 8 years of rigorous training and study he has finally passed his trials and become a full fledged Knight of the Silver Order.
I'm currently playing a Paladin in solo and with my friends I'm playing a Sorlock and so far it's been really fun! We've had some funny times already with our ragtag group... Really enjoying this game!
Choice paralysis is what im playing. Either want to do a Human Vengeance Paladin named Sigismund, or a Human Great Old One Warlock.
As a local D&D optimizer, good beginner advice
and also, my current character is a noble rogue dragonborn, whos mother basically tried to use them as a bartering tool in their tribe in which, they ran off, and got captured by the mind flayers, whos using their talents learned from living on their own to make a name for themselves, hoping to never run into that wrench of a woman again.
Damn it, when I created my character, I completely ignored the pre-made options, but apparently The Dark Urge would have been perfect for the character I'm playing.
Deep gnome rogue/shadow monk. The extra darkvision distance and advantage on stealth checks compensates for the shorter move distance.
Is the first time I played something like this, and I chose to be a rogue because I love the class. I made her focus on dex and charisma to stay out of the sight, and after finding an item that raised my intelligence I became so good at talking that I started focusing on that and came out of the shadows, slowly I became more and more focused on solving everything without violence and after finding a certain singing sword I practically became a Rogue Paladin. it has being a joy playing around with my character motives and the fact that I can just pay a couple gold coins to try around with the classes without having to make a new character make me really happy.
I've been having the most fun with a dragonborn oathbreaker. High strength and charisma a great face for the party and an absolute unit in combat. Especially now that I can Misty Step. Next playthrough I might play as Gale.
I'm playing a good Paladin Dark Urge, I knew it would be hard but just the roleplay of a dark nature with a noble oath and those internal conflicts would be a lot of fun. Plus it's a charisma class which helps as the face of the party.
Another specialty for the paladin is that you can't respec out of the oathbreaker (you can respec out of paladin, but not the subclass) - you need to atone first.
I made a tiefling warlock without putting much thought into it and at some point early in act 1 I remembered I gave her a criminal background, so I got a pouch and started hoarding every gem and bit of jewelry I could and imagined that's the only thing stopping her from going back to stealing shit is having a bag full of shiny sparkly stuff to gawk at.
Very first character was a vengeance pally however not know what all dark urge entailed I had chosen that as the background. After he made the first unavoidable kill I decided that this character was no longer viable so he had to die. I was just going to start over but I figured he needed a proper death so he would go out "long walk" style. He packed up his stuff along with all the healing potion I had and decided to carve a bloody swath as deep as I could. No companions, no rests and no bypassing any evil monster. He was pretty tough and got pretty close to clearing out the goblin nest solo. Got through the front gate with some careful positioning and discovered that goblin from high ground + a strong character make great anti ogre missiles. Killed both Gut and the Hobgoblin before all the dudes that aggroed with the hobs death finally cut him down. I figured that was a good end for one sworn to destroy evil only to discover he was an evil far worse than most of those he would destroy.
I went for a Barbarian Dark Urge playthrough. It's like Grog from Vox Machina with the craven edge sword. Will I fail a roll and brutally dismember the friends I've come to know and love or will I manage to satisfy the bloodlust by killing every NPC that I can? Who knows!
Custom characters for me. Although, I do want to see some of the variations in the story playing as an origin character. I had to wait until this released on PS5. I'm new to D&D and rpg's. So, I tested it out with a Bard at first. Skip Longjack (it's the name of a plant) a charismatic halfling who was talking his way out of every situation and trying to sleep with everyone. I got through about 50% of Act 1 when I felt like I got a hang of the game.
I decided to start over for my main playthrough. I made a teifling ranger beast master. For her backstory I chose the heterochromia eyes, one demon blue, and one normal blue. This was meant to be an enchantment I got on one eye to aid with ranged attacks. I did this not knowing anything about Volo. So when it came time for I was blown away. I thought the game was reading my mind or something. It was such a perfect set-up. For my main I make all the choices I'd make irl. I resisted the tadpole as much as possible. I used the "authority" command maybe twice, and I never even opened the Illithid powers tab. So I went around saving people, connected with Shadowheart early on and lead her through her redemption arc. Helped Asterion through his questline. Tried to save Karlack but she went back to Avernus with Wyll. I wish you could load back into the game and just hang out in the ruins of the city.
Now that the main playthrough is done I'm doing the experimenting. I tried making a Dark Urge gnome fighter. Just for the lols. I was trying to pick all the darkest options, but some of those had me feeling sick. My favorite choice was after destroying the grove I go to the goblin camp and torture the guy for info on the grove. Knowing full well it's already gone. I wasn't vibing with the gnome though. I think I'm going to restart the Dark Urge as a Drow for the RP of it. Or maybe a Gith. Just one evil guy who hates everyone.
I also started a playthrough as Keyleth from Critical Role. It looks just like her, and I've been staying true to the character. I'm a huge fan of the show. I don't play D&D so my only knowledge of it has been second hand from watching CR. It's been a lot of fun. I think of it as a prequel one-shot.
I would like to go back to the bard and try to get through as much of the game as I can without combat. Oh, and sleep with everyone.
I stream it on UA-cam as Drew does Games. No commentary or anything. Just in case something wild happens, I have it saved.
The Dark Urge is usually my go to Character, I just love them and some interactions. I was kicking my feet when I found out some stuff about them. I love to be an evil character (even though it is incredibly hard for me to make evil decisions). But there's one NPC later on, and their conversation with the Dark Urge is all I need to gravitate to this character.
I also have a few tavs. For Example I made a Durge run and via multiplayer I added a tav and she works as my durges "sister" who tries to stir him to be more good.
And I have a tav/durge in every race. My Main guy was a human evil durge with his half-elf tav sister.
Then I have a full Dragonborn run (4 dragonborns), a full Barbarian run (tiefling, dwarf, Dragonborn, Half-Orc) A full elf druid run (all three elf races)
And so on, I like trying new things maybe a little too much. I have some gnomes and dwarves. But I play humans or elves the most. At the moment I play evil with a drow, a duegar and a deep gnome. they are thieves/mercenaries and they do anything for money.
Ive found so far a lot of fun options to do things playing a beast master ranger. I was able to convinsce two giant spiders in a goblin stronghold to attack the boss.
I finally got to play dnd on a console and I was stoked to make my ranger that I’ve played as during my friends tabletops. Seeing my outlander ranger in live action is awesome
I fed chatgpt all the character creation information and it gives me a custom character with expanded background story and alignment and all so I follow the role play when choosing game answers. I love it.
Have a Series X so I don't know when I will be able play the game but I'm going to play as the Dark Urge Halfling Clerk with Yondalla as my God and Acolyte as my background with either Light, Life, Nature or Twilight as my Domain.
Tried a few race/class combos to get a feel for things. When DnD moved on to 4.0, I moved onto Pathfinder. So when DnD moved onto 5.0, I didn't know anything about it. Since BG3 uses DnD 5.0, it's unfamiliar territory. Took a bit to get used to the whole separate action, bonus action, reaction, and move action. Still getting used to the concept of advantage and disadvantage.
The character I settled on has been a half-orc assassin (sneak attack crits for x3 damage with melee). Get my party in a dark area like the Shattered Sanctum, and I can solo almost all of it without taking a hit. Even with a decent ranged weapon (so only x2 crit) I can do 20+ dmg at just level 4 with a sneak attack that auto crits. Initiate combat with a sneak attack, immediately get another sneak attack because the enemy is surprised, get a third sneak attack provided I rolled higher than them on initiative because they haven't had a turn yet. Re-enter stealth as a bonus action and move away. Unfortunately NPCs can heal themselves back to full when out of combat, so if you can't finish them off in those first three hits, you have to let them act against you or one of your followers. If you stealth and slip away, combat ends if they can't find you. They will then heal back up and return to where they were.
odd stats at creation are definitely better, unless you're expecting to use feats. with a stat of 17, you can +1 into 18 and then boost another odd stat into even for another +1. If you go from 17 to 19, you gain absolutely nothing for that second point. It also helps cheat a bit of the higher point cost of stats. a 16 in character creation is about 2-3 points more expensive than a 15.
It took me a bit to understand why the game recommends odd stats, it's definitely not something I'd do in normal D&D, but I've realized if you have two odd stats at creation, it gives you options with feats like you said. You get a useful ability and a stat increase, but if you go ASI you don't have to boost a stat by +2 (go from 17 to 19 like you said) you can split them up into both your odd stats.
You'll ultimately get more balanced stats if you keep everything even at character creation, but you'll typically have higher stats in your main abilities at lvl 4 if you go with the odd numbers. Of course, none of this entirely matters if you plan on using the respec option you can get early.
Heck no I would NOT do this. Even skill numbers as much as possible. If you do it right, you will have either no odds or a single odd stat. Odd numbered stats are worthless until you turn it into an even, so if you are picking up an odd number, then it is because you are planning on picking up a half-feat ASAP (a half feat increases a stat by 1 alongside extra goodies, like Athlete).
Trying to say you will have more later on doesn't make sense either. For a barbarian's example, if you start a 17 in STR and 15 in CON, you will be using the equivalent of a 16(+3) in STR and a 14(+2) in CON until you even them out once you hit level 4 with an ability improvement +1 in each to turn them into 18(+4) STR and 16(+3). On the flipside, you can start with 16 in STR and a 16 in CON and you will be using the equivalent of 16(+3) in both. Then with the ability improvement you just add 2 to STR to turn it into 18. You've finally evened out, but you started with more health and thus is more effective than using odds.
Here is an example for an effective barbarian build with a single odd stat aiming for the half-feat Tavern Brawler at level 4:
17 STR (15+2)
14 DEX
16 CON (15+1)
8 INT
10 WIS
8 CHA
@@Axel-zc6xj STR score is the only one that benefits at all from odd number, because your jump and carry weight is determined by a point by point basis.
Odd number stats can help you have less holes in your build, especially if you split your ASI i half or have planned +1 feats that will bump those stats. I personally went with a 17 on CHA, because I knew I was gonna get the hags +1 to Cha, and than at 4th take a +2 to Char to have a 20 in CHA at level 4. (Im playing a Oathbreaker paladin/Pact of the Fiend Warlock, so the CHA, becomes my attack roll and spell casting.
@@GreyfauxxGaming Welcome to the difference between min/maxing and powergaming. I play DnD 5e on the regular, so I never plan for anything like non-class buffs or magical gear which may or may not exist. What would you do if the hag never gave a buff? Or that you couldn't save scum the game and lost the roll?
Point buy is designed to have limits, if you min-max something, you will have holes because you are hyper focusing on maxing out your most useful stat. Odd numbers ARE holes in your build until filled with ASI or half feats.
IRONICALLY the hexbreaker (or hexadin, the very build you are making) is one of the very few exceptions for an odd number stat. In DnD 5e you need a 15 in STR to wear plate, which is not a thing in Baldurs Gate. This would have your Min/Max 5e stats look like this:
STR - 15 (plate)
DEX - 10 (no initiative penalty)
CON - 16 (optimal frontline CON)
INT - 8 (dump)
WIS - 8 (dump)
Cha - 16 (you run out of points at 16, can't get 17 without dumping DEX)
Again split ASI to fill odds does not benefit you with point buy, it lags you down until you break even.
DEX 15 (+2) - ASI +1 will give 16(+3)
WIS 15 (+2) - ASI +1 will give 16(+3)
In comparison to:
DEX 16 (+3)
WIS 14 (+2) - ASI +2 will give 16(+13)
The first is a monk with 14 armor and +2 to hit/damage with odd stats, the second is a monk with 15 armor and +3 to hit/damage until they both even out with the ASI. You get more benefit sooner, making for a smoother early game.
@@Axel-zc6xj the problem is that in baldur's gate is that increasing a stat in character creation gets more expensive the higher it is, but that doesn't affect the feats and such
I understand this is a high level overview; however there are a few mistakes and suggestions in your guide:
1. The Dark Urge is fully customizable with the exception of the Background.
2. Gnomes also have Dark Vision.
3. It would have been nice to have a brief overview on subraces with an emphasis on things you discussed (Wood Elves have the highest movement speed. Deep Gnomes, Duergar, and Drow see twice as far as anyone else with Darkvision)
4. Paladins are also a perfect melee class. They thrive at both melee and support, but their oath does usually suggest one or the other.
5. Not really a mistake but I think in the skills overview you should have mentioned that Bards get three skills for the class and Rogues get four, the rest only get two.
6. Second should have mentioned in either skills or stats - saving throws. Constitution is a good one for spell casters who use concentration spells (like the Warlock's hex or Ranger's hunter's mark).
7. Strength also affects your carrying capacity. It is the only stat that has a benefit (albeit a small one) for being at an odd number.
Oh - and my who am I playing as I have a few games going.
1. The Dark Urge Loth-Sworn Drow Wildheart Barbarian.
2. Seladrine Drow Great Old One Pact of the Blade Warlock
3. I don't know yet, just starting a new game so I'm going to be in the character creator for a while. I'm thinking a Wood Elf Open Hand Monk or a Half-Drow Life Cleric of Selune (the later to romance Shadowheart with because the gods have a sense of humor). Might go with a Wood or HIgh Elf Cleric so that I can take advantage of Spelltheif (silly proficiencies).
I multi-classed my Tav as a Rouge/Bard (college of swords) and chose an Asmodeus Tiefling, and chose guild artisan as his background. I love characters that play the Devil's advocate, and there's definitely plenty of that in BG3. He's sort of a collector of artifacts and impressive weapons or armor, I love breaking into places and discovering history, or maybe stealing some of it for some coin.
Remember you can always respec your character, you just have to keep permanent boons in mind.
My first character went through 3 iterations before I found what felt good. I ended up going wildheart barbarian and 4 elements monk.
great down to earth guide , no click bait andn stupid thumbnail. u deserve more subs
I started a couple different times, re-creating some of my own D&D characters for BG3 format... a human wizard, a half-elf rogue, a tiefling warlock. I've instead settled on a new original character, an Elf Bard, college of Lore. Her highest score is Cha (obviously) with next highest in Dex, and I gave her the Urchin background. With the Friends cantrip and jack-of-all-trades class feature, I don't need to go nuts with skill proficiencies in Charisma skills, so I can focus on Dex and Wisdom skills instead. She's proficient with stealth, persuasion, performance, arcane, insight, investigation, and expertise in perception and sleight of hand. With this set-up, I don't need a rogue in the party, as I can find traps and pick locks (and pockets) without one. As a full caster, I can fight with a rapier or cast spells like a wizard, and I don't have to worry about switching characters before encounters as I'm also the face of the party.
Also as female, I don't have to feel awkward that all the NPCs are constantly hitting on me.... I do wish that was something we could select a preference for, but as it goes, I just feel more comfortable with a female lead than a male one, after several awkward scenes with Gale and Wyll with male PCs.
I built a halfling Rogue/Bard they are an amazing skill monkey, and are leading me to one of my best runs yet.
My real life dnd char is a tiefling bard, so I will use that as the basis for my bg3 starter. Looking forward to jumping in!
For my first playthrough with a friend I'm going for my main: Human Male Bard called Griswald, he's a sword swallower performer (college of the sword). In Baldurs Gate he is quite known for his dancing arts, never really liked music though. Focused on debuffing enemies rather than buffing friends. A real people pleaser
My current character is based on a build in a 3e supplement called the hero builder’s guidebook. The build was called The Raver, and comes from the old fantasy trope of “dwarf no trust magic!” but the character is a sorcerer. Learning that they have innate magic drives them a bit mad.
The character I’m playing, “Innis the Raver”, is a shield dwarf charlatan storm sorcerer, who wears armour and dual wields axes. Quick cast a spell, tempest flight to an enemy, then chop! She’s been a lot of fun so far.
For very intelligent characters I would recommend considering knowledge domain cleric, it does make intelligence a secondary stat as it isn't your spellcasting stat and that does mean less points for strength dex and con which are usually nice for general manueverability and survivability, but the free 2 int expertises that also grant proficiency in their skill is genuinely massive. It's what my first Tav is and with other ways to gain expertise like adding a level in rogue or the actor feat I have been able to play a very specific and less useful in combat character but one who shines in their ability to throw insane skill modifiers at checks. It's how I love to play dnd and it's how I love even more to play bg3 especially since your tav is uniquely good for a lot of charisma and knowledge checks as they are often the one initiating conversations whether by choice, by accident, or by game design. If you want to get a lot of skill checks and are fine giving up combat utility(for example if you want to play a pacifist who avoids combat entirely) then multiclassing will help you a lot and you can afford to invest at least 14s into all of your mental stats to really help with that given the amount of expertises you can get. Plus multiclassing lets you pick and choose between class specific dialogue options which is really fun.
I’m just an orc barbarian. Pretty simple for my first play through
Got three playthroughs going on:
- on my first solo on Deck: Conan, the Gold Dwarf Barbarian
- on my modded one with a friend: an Oath of Vengeance Half-Orc Paladin named Arthas (probably gonna be an Oathbreaker if I figure out a way to do so with Oath of Vengeance)
- a Vanilla playthrough with two friends: a Circle of the Moon Druid Red Dragonborn named Ryuu
Dragonborn Oath of Vengence! Second character will be a human (asimar flavored) fiend warlock, part of the blade, with a wild magic barbarian multi class because sometimes she loses control of her anger if her friends or loved ones are in danger
for ability points
just reach 10 (+0 = no malus)
and add everything on the ability you need for your class
basically you need a 17 (15+2), 1(+1), all 10, and the rest where do you like
12:05 says use recommended and 2 of them have odd skill point numbers. nice job bro!
on my first playthrough as a woodelf ranger, archery gloom stalker. I staked Astarion when he tried to drink my blood and I slit Lae'zels throat when she threatened me in camp (after she met with the other githyanki at the mtn pass I just couldn't trust her) and Im playing a mostly good character although i hastily killed the hag before she whisked mayrina into her lair so there is no finishing that quest now . . . I just got into the underdark and found my way to the myconid place at ebonlake. Looking forward to finding some light hand crossbows
I'm probably going to play as a bard who's aligned with good. Not sure what race I want to be.
My Bards are always Half Elf, for no particulsr reason lol.
@@norzza I've never played DnD so I'm wondering if the Bard is a good beginner class. I often like playing a support role in games but I'm curious if the jack-of-all trades nature of the class will be difficult for someone new to DnD type gameplay.
@@chaost4544it will probably be a lot of fun.
The Drow is overpowered when combined with Bard when talking to bad guys. Most of them don't want to fight you cause of your chosen race
Another thing to know is as a paladin if you end up becoming an oath breaker you cannot respec your stats using the withered guy. He well tell you take up your oath again to restat
A note about even ability scores: It appears that Constitution gives a half a point of HP per level per point of constitution above 10.
So at level 1, you won't notice anything, but at max level 12, you'll see 6 more HP per point of Con. Does this really actually make much of a difference? Most of the time, no, but it is one of the few instances I could find outside of planning for feats or those hidden +1 boosts where having an odd ability score makes a difference.
i got a multiple custom characters campaigns going
1. my main(furtherst along on) is a seldarine Drow Ranger... yeah i knopw she is bassically a female version of drizzt though in my head (since the game doesn't have non clreics pick it ) she whorshipes Eilistraee not Mileki.
2. my second is a Dragonborn sorcerer. his sub race is silver so he is cold resistant and has cold breath , his sub class of sorcerer is dragon blooded with is sub-sub class being gold so he has fire resistance as well.
3. my third is an evil Drow Priestess/cleric of Lolth. thinking of multi classing her but not sure into what and rather it would be worth it or not.
4. 4th is my Dark Urge , she is a Wood elf monk and she rarely ever fights her dark urges (got hit those dialouges for the fun stuff ya know.
5. 5th a acheivment cahsing character she is human and currently a level 1 fighter , paladin , ranger, monk, druid , the particular achievment i'm chasing with her ... is the one where you multiclass in every class with out using withers. 5 classes down 7 more to go!
I have made about 8 characters so far and will probably be making baulders gate three characters and doing playthroughs long after everyone else has moved on. Absolutely in love with the game. My main character is a female dwarf paladin named Lydia, she's a dwarf character I've used a few times before (The first game I used her in was in the old tabletop miniatures game Mordheim, where she lead my dwarf warband). Her distinctly not dwarven name is a name she took after leaving her home, and it was the name of a hero who had saved her family when she was young. She was inspired by this person and grew up wanting to protect people and try to make the world a better place. She's a bit naive, and very quick to trust people which gets her into some trouble (like losing an eye to a certain pokedex writer) but she tries her best, and she tries to have a happy outlook. A bit generic, I know, but I do really enjoy playing through most games as the standard Superman style character.
A fun fact about Lydia is she is afraid of bugs, especially the spiders. She is mostly able to keep this under control but boy are some of the dungeons in this game not ideal for her.
Having a "generic" character is exactly the right thing to do. People play RPGs for escapist fun. Playing the role is easier when it's a tropey character, so that's a fine way to do it. When you approach the game thinking "I have to make the most detailed, intricate, creative character I have ever imagined!!" then it's intimidating and it feels like a chore.
Have you ever noticed, the characters we love the most, perform the best.
Go with Honour and Grace Lydia!
What's the best class to use for a spell sword? Like a melee character that uses melee/self buffs?
the majority of the player base (including me) chooses paladin, because it’s just such a good class. being able to support your team while still having really good dps is just insane.
0:24 HWELP. You asked for this.
Dawn Quixote is a Halfling Warlock. I'm playing her as a Knight Templar sort of deal, which may seem very similar to Wyll (Fighting fire with fire, hunting demons and other abominations using 'dark' power), but keep in mind I've had this character for way longer than Baldur's Gate 3 has existed and a key difference between the two is that Dawn isn't an idiot. She is a die-hard pragmatist who will use any advantage to protect others, firmly believes that there is no such thing as 'evil' power, and has quite cheerfully slurped down a dozen or so Parasites to augment her burgeoning psychic abilities. Her favorite Mindflayer ability is flight because she can finally reach high shelves, and for flavor, she disguises this ability by holding a broom between her legs and pretending it's just a witch thing (I can't really have her ride a broom around because that doesn't exist in the game, but you know, theater of the mind).
[SPOILER WARNING]
I kind of like the idea of the Dream Visitor actually being her Patron, but that's hard to fit into the story. Maybe she was in training for a while, just about to seal the deal and take on a Patron, and got captured in the middle of doing so, leading the Emperor to take advantage of the moment and make a pact with her. It's a bit iffy on the timeline but no more so than Wyll and Karlach both somehow boarding an Illithid cruiser AND getting tadpoled, while it's literally hurtling through the sky on fire.
I started up a Half Orc Ranger Cleric who used to be in a tribe of Orcs, hunting game and pillaging villages for the tribe. Until one day the raiders became the raided and my tribe was almost entirely slaughtered by a mercenary guild. Initially to save his hide he hitched onto them and took any jobs they kicked his way, even had a brief fling with a pretty merc in the company.
For a couple years he did this, until one day he happened upon a town with a temple and curious as one of the targets the mercenaries were to bring in for coin went inside. Little did he know that this temple would change his life forever.
Despite his rugged appearance, the priest at the temple welcomed him and even praised his many scars and tattoos. Intrigued he asked what was this church for, the priest said in a thunderous voice.
" We worship Tempus the Lord of Battles, he relishes honor and victory and condemns the needless bloodshed of monsters, men and deities. For a war fought without honor is a war fought by savages..... you seem a man of lost trails friend. You could find honor and conviction in your bow, every arrow singing his glory and bringing justice and hope to those who have had just as much taken from you."
At first he didn't believe, but soon he found out that deep down... he did have a soft spot for those that did become misfortunate.
And so he started attending the temple every other day and soon even left the mercenary guild to pursue his own goals and help those destroyed by "fools wars."
If any of your casters are not in your party and they have the darkvision spell they can cast it while in camp and it stays on the character till long rest
Does the same apply for most "until long rest" spells ?
As long as it doesn't have a concentration it will stay other examples is are longstrider and goodberry @@RogerCillion
Accidently made the dark urge thinking it was the only customizable character.
I am completely new to everything DND and Baulders Gate. I’m lost 5 minutes in as ShadowHeart. Can’t kill the two enemies for they one shot me and can’t roll a natural 20 to unlock the door.
Update: I saved in front of the door and used guidance and rolled a 19 and got in.
Tiefling Bard College of Lore. Dirge used to work for a traveling musical group as their lead performer on his violin. During the performances, other members would pickpocket the onlookers while Dirge would distract them with his music. The guards caught them once, and in order to not go to prison, Dirge rolled over on his troupe, granting himself freedom. Now he's turned to a life of adventuring so that he can stay on the move in case his old troupe comes looking for him.
i have created probably 25 characters since launch just trying to settle on a character.. i create and play them for a little to see if i like it compaired to gear i find. i finally settled on a black dragonborn sorlock gish (blue draconic bloodline sorcerer fiend warlock with pact of the blade).
I love playing these types of games with my wife. She's playing a wood elf ranger, beast master, which ends up being the kind of archetype she usually plays if the options there.
Im playing a Drow oath of vengeance paladin in her save game. Kind of cliche character, but i dont often play the cliche, so I thought it'd be fun. A drow who hunts his own as well as all the other vile monsters as redemption for his past. Simple but effective.
In my own campaign, since the wife is often busy, i have my own playthrough as well, I am playing a half elf draconic blood sorcerer. Im level 5, i took great weapon master at 4 and made str and charisma my main stats. Im using the mod that added booming blade and GFB to the game. So its actually pretty effective. Going full lightning theme. So basically i throw lightning bolts and hit stuff with a two handed weapon. I used the bracers of defense plus draconic bloodline sets ac at 13. So i have 16 AC with 12 dex. I could take a dip to get medium armor after the level 6 feature. Or maybe take the next 5 or 6 levels in paladin to have extra attack eventually... but im enjoying the light melee engagement with full spell casting ability. So ill either go full sorc or I'll pick up some warlock/bard levels. Might respec into more of a Sorlock once i can gain full benefits from both. But at my current level class feels pretty good. Maybe not optimal but lets me play out a sword and sorcery kind of fantasy without feeling too weak. If i didnt have the booming blade mod it would feel worse im sure. Also have a truestrike mod that makes true strike a bonus action but limits it to a few uses per short rest. This makes the spell actually worth taking and worth using. And helps GWM a few times each short rest. Pretty fun IMO.
I have a fire dragonborn that I painted green, I gave it the Predator crest, and I made it a Red Draconic sorcerer, but gave it the white scale pattern (it has black outlines), and some red flame make-up to surround his flame-white eyes. His name is Kouburai, and he's a fiery tribute the two Sentai Rangers that became Tommy Oliver's first two Ranger powers, with the hints of black and red also paying tribute to his red and black Ranger powers.
Bro that is an awesome tribute to JDF.
I'm playing Hianagdiornamuul, a blackscale dragonborn warlock. Hiana (like Diana) for short. She's the daughter of another character of mine, a stellar dragon named Mitneirsaweramuul, and a friend's character who's a member of a group of healers I created called the Argent Order. Sucks that she has to have acid breath instead of radiant like her father, though.
Darkness doesn't give you disadvantage in the game as of full release. It did in Early access it doesn't anymore. I do not know if this is a bug or if larian changed this on purpose.
I'm definitely going to start all over, I messed up I focused too much on just barbarian main character that I really didn't care about the rest. I've noticed I started having a difficulty fighting enemies because of the corny spells my team has.
My character is a Wood Elf woman named Orora who lived alone before getting ambushed by an unknown creature, and then avowed to slay monsters for the rest of her sacred life. I play her as a Ranger but I've considered making her a Ranger-Paladin or some other odd something.
I disagree slightly with the point at 10:55. Depending on the class, starting with your main stat at 17 might let you get a feat that adds 1 point at level 4 and still increase your modifier enough to hit 20 asap. Small nitpick, though, because there are very few of those feats in the game.
Trying to not spoil anything but...Playing a lawful good paladin human with oath of devotion. He's obviously falling for shadowheart
When this game finally comes out on PS5 im planning on making a Half-Orc with Way of the Open Hand Monk as my class... BUT.... With the Entertainer Background and a high Charisma stat to complement my Wisdom and Dexterity.
I actually created an entire backstory for this character like you would do in a regular DnD Campaign, although i won't explain it here cuz i don't want to write too much 😂.
Although im really conflicted on wether or not i should Multiclass with Bard 🤔.
Varia Blackthorn (custom character) Half Drow- Daughter of a Human male and a Drow (Selindrian) Elistraee Cleric.
She was born in a small town in the spine of the world, her father and mother lived in a small town before a lothite drow raid drove them apart, the fater taking his newborn Daughter while her mother stayed behind to try to drive the attackers off.
Her father fled to the sword coast where he made a living as a bartender in a small hamlet along the trade way- south of cadlekeep.
Growing up Varia saw alot of adventuerers, living in a tavern along a very well traveled road, she learned the tales of many heros growing up, always admiring them and even picked up some tales and stories as she grew up.
apon becoming an adult she left her father and went to baulder's gate- where she went for a higher education, finding out she had the skill for a bard. She trained in the ways of the bard, eventually graduating with flying colors. with a heart full of song, and a love in her heart- she left baulders gate and headed back home.... until adventure called her name
im currently playing a tierfling great old one patron warlock who i still need to figure out a backstory for and the character before was a human fighter who is a retired solider
First was a beardy forest gnome Spore Druid, with a masculine protective half-orc "barbarian" (female) guardian.
You know, to cling to for protection.
Then noticed after 10+ hrs in beginning of Act 1 that I'm rerolling/save scumming everything for optimal results...
... so I started a new "basic" Dwarf wild magic Barbarian that has the feel of a frontier noble, with intent to play it more like an elephant in a porcelain store and not care about save scumming as much.
I doubt the class reroll will be of much use to me... for me, the character must be tuned to the class I'm playing.
Inwas shown how to skip the companions and have 4 unique characters, so for my first playthrough I'm running 4 rogues and trying to turn the game into a puzzle game. That Spider fight was tough before I started sneaking around, destorying the egg spawns, and dropping fire bombs on them so that it would automatically kill whatever gets spawned on them, and dropping the spider every time it jumped on a web. I suspect it is unlikely to get me through the whole game, but its been a blast so far!
in my frist run i play as an ranger/rogue kind of outcast (urchin) tiefling. i crated her with a more human like appearance but of course horns and tail reveal her origin anyway (i´m sooo in love with those horns) . she spends most of her time in nature outside the city bc she isn´t gtting accepted neither from humans nor tieflings. instead she takes advantage (pickpocketing) of everyone she meet in the city and knows how to sneak her way out of troube or the city down to her hideout in the wilds...sounds a tiny bit like a robin hood but she dont give that money back to the poor 😎😎
I'm playing a half-elf ranger with an artisan background. I'm not sure if it helps much with fighting, but there are lots of chances to get inspiration.
Those coming from past editions with how the rogue was treated back then was more closer to how the bard is here with more skill points, but rogue can sub class very widely like the bard. Also Int modifier gives bonus to skill points.
High intelligence doesn't give you extra skill points with BG3. It's modeled in 5th edition format, so intelligence only adds to your bonuses with intelligence skills, and arcane casting for arcane trickster or wizard.
Its somewhat balanced by wizard being one of the best dip multyclasses. Since you can copy in spells of a higher level than you can cast to your spell book. (If your a cleric with 3rd level spells with 1 level dip in wizard you can cast 3rd level wizard spells if you find the scroll for them)
Playing as an innocent naive female human Bard. I dunno sometimes she feels so passive/submissive in character it's hard to make decisions and RP properly with the given dialogue options. I do enjoy having her fall for every ploy and scheme that comes her way though.
A high elf sorcerer and I am planning to multi class with a cleric - but I have not had a lot of time with the game yet sadly! Life keeps getting in the way of my gaming !
I started playing recently and the funnest character I've made is a half orc devotion paladin with the charlatan origin. Further more I made him look like he's half orc and half drow. With all this I have a lot of fun roleplaying and I plan on becoming an oathbreaker as I delve more into the illithid powers
4:10 you can have dark vision as a gnome as well. I think it's one of the sub-race options
Yep, the Svernifblin at least (dark gnomes)
If you find Withers, or he ends up there on his own, you can bypass the limitations of an origin character's starting class
If you have any Odd stats, they are perfect for the "half feats" you get at every 4th (? not sure if it's class in the game) level, which give +1 to a stat and a perk rather than +2 to a stat. (see Durable or *Somethingly* Armored, others)
and, if you have chosen a feat like Great Weapon Master or Sharpshooter, remember to turn it OFF to have a better chance to hit difficult targets...
I would also note that if you know in advance how you plan on handling the Ethel encounter, having an odd number isn't the worst thing in the world either. ;)
But agreed, there are a number of feats that I really like (such as Resilience) that offer the single point. Though I would note we are talking more advanced territory and this is more of a beginner's audience he's speaking to.
After several starts. I’ve settled on half-drow sorcerer (neutral evil) & Zariel tiefling wizard (lawful good). I did play a half-high elf warlock for a time.
im playing dark urge half orc druid
given its the dark uge my concept is they are all picking spells that could be used to torture enemies
I'm playing a custom character. I chose a high-elf, wizard. I chose this based on a few videos that recommended if you chose a wizard that you select a high-elf. I'm choosing the evocation path as I'm playing with my brothers and want to use AOE spells without affecting them.
Something none seem to have pointed out is stat allocation in multiplayer.
Since all stat increases only work on a single character, you must decide at character creation who is going to get all these bonuses beforehand.
Then the rest of the party should just stick with even numbers since they will not be getting Auntie's hair for example.
Durge is my unofficial canon character, certain significant details are revealed in-game connecting Dark Urge to the larger plot and even some of the companions (Jaheira and Minsc have particularly relevant experience regarding Durge and their true origin)
That said, a specifically op peice of gear is basically impossible for Durge to acquire without essentially breaking the game.
Finally got the game. It’s winter.
Half-elf wood elf ranger specializing in ranged weapons with healing spells.
Just because.
Can’t wait to see how it works out.
Already planning on a hafling rogue character.
Just because.
Origins are not voiced when played by you, so I'd avoid playing any origin you'd like to interact with to hear their story/dialogue.
My first playthrough is a shield swarf sage wizard, and at level 4 I took heavily armoured, so now i'm a heavy armor wizard, good ac, good strengh good int. won't be having int 20 untill level 12, but the extra ac and the heavy armour bonus and option compansates for it :D
As a Str main, I always put Str at 17 to start. One in str from the hag hair and one feat for +2 more str puts me at 20, and then the Act 2 potion puts me at 22 str.
Current playthrough, with items, my Tav has 22 Str, 18 Dex(Item), 14 Constitution, 17 Int(Item) 12 Wisdom, and 14 Charisma.
Dragonborn Dragon Sorcerer with the Solider background (for Athletics). I'm still very early in the game and want to multiclass dip into paladin for armour, fighting style and SMITE with Sorcerer spell slots
One of my characters is the dark urge but as a warlock meaning my character has no idea who their patron is or what the conditions for their pact is
Playing a deep gnome, spore druid with the urchin background. Haven't really figured out his backstory fully. But I try to play him as neutral/good. He's afraid of thieving or telling lies if it is for the greater good.