Use my code BRANDYBOYAPR50 to get 50% off your first Factor box and 20% off your next month of orders! strms.net/factor75_itsyaboybrandyboy #ad Enjoy the video my boys. Y'all asked for cyberpunk guns and I delivered. Longest gun review to date as well. I spent entierly too long on this one 😂 Edit: a correction on the spt-32. Its actually a 12.5mm, not 20mm, and the crusher is full auto, its just really slow, so slow that i never thought to hold down the trigger lol
Fun fact! The fallout 4 assault rifle IS an assault rifle, it has a detachable box mag chambered in an intermediate round and it is select fire, technically, therefore, it is an assault rifle, also if you say that it doesn’t look like one, nor does the HK G11, but the G11 is an assault rifle
Erebus is a AI-powered gun with smart bullets which "connect" to local network inside the body and basically burn out the brain similar to netrunner attack, and synapses are burned to a crisp with a very heavy data flow, erasing their memories and personalities piece by piece in a quick manner, like a portable, swift and violent Alzheimer. What's more horryfing, is that their "souls" (or consiousness) could be sent behind the Blackwall for the Rogue AI to tortue them indefinetely. So it's not just a warcrime, it's a thing you would never wanted to exist even if you're killing Hitler with it.
Erebus is a AI-powered gun with smart bullets which "connect" to local network inside the body and basically burn out the brain similar to netrunner attack, and synapses are burned to a crisp with a very heavy data flow, erasing their memories and personalities piece by piece in a quick manner, like a portable, swift and violent Alzheimer. What's more horryfing, is that their "souls" (or consiousness) could be sent behind the Blackwall for the Rogue AI to tortue them indefinetely. So it's not just a warcrime, it's a thing you would never wanted to exist even if you're killing Hitler with it. Also, SPT-32 Grad uses Militech scope, which is intended to be used also as a binocular (and is shown to be used like that), so the sniper scope thing is more of an optional feature.
Fun Fact about the Slaught o Matic, since I've collected them: Theres a small chance that when you buy them, they just *dont* have bullets in it, so youd pick it up, and immediately toss it.
Fun fact, there have actually been a lot of versions of the Malorian 3516 because the gun itself was only ever made for Johnny, and Johnny alone. He kept ordering newer and more powerful ones, eventually to the point where his final Malorian was said to have the stopping power of an anti-tank gun and needed a cyberarm to actually fire it and not have the recoil of the gun rip your arms off. The original 3516, the first ever, was a custom Desert Eagle that was chambered to fire .577 Nitro Express.
@@saber2802 The name sounds like some made up shit by a 13-year old. But somebody had the stupid idea to make a bullet capable of killing elephants and decided to call it Nitro Express.
@4_xk I noticed that. In the Core Book of Cyberpunk R E D, in the very first pages (that talk about one of Johnny past adventures) it shows the image of johnny's arm holding a modified desert eagle, with the mag under the barrel.
Some fun facts about Johnny's pistol from the OG Lore: It's not actually a power weapon, it's Tech, it's just always firing at full charge with that spinning piece in the back I'm guess to be a part of it's "power recycling system", like the Pillar of Autumn's triple shot MAC from halo. It's also firing telescoping flechette rounds, which come in HE or Incendiary, in a 14mm caliber with enough force to equal that of a. 577 Nitro Express. It can also hook up specifically to Johnny's "Silver Hand" for a sort of pseudo-smart weapon auto aim. So Johnny's essentially using an aimbot-enhanced, 10 round holding, pistol sized elephant-rifle railgun. I fucking love Cyberpunk XD.
@@sciarpecyril Yep, that entire "barrel shroud" has the accelerators. the thing about the company that made his gun, Malorian Arms? Yeah, they're like the Night Hawk customs but with a computer degree of Cyberpunk. They have access to some of the highest tech shit, but they rarely get to flex because their guns are expensive as hell and only used by the wealthiest solos who prefer utilitarian but strong weaponry, or corporate heirs who want a flashy piece for their belt.
Just mod and get the Malorian 3516 Explosive. Problem solved and it packs a punch. I use John Wick's Combat Master when im out on gigs though 😂@cdsatcher
Technically, in canon, Night City is its own sovereign, independently governed nation. As of 2020(I don't know if any other material since then has updated this) the weapon laws in night city are as follows: open carrying is pretty much for police and corporate security only. Only police, military, and corporate security, and physically disabled people are allowed to own automatic weapons, and only corporate security may own blades over 18 inches in length.
Based on the In-Game lore, the AI in the Erebus uses literally hacks itself to people's cyberware nervous systems in order to inflict the most pain that can be humanly felt. It skips everything and goes straight to your pain center.
I think that's inncorect, I belive the night city gun laws are roughly "if you don't own at least three don't come crying to us when your ass gets mugged"
It has the MOST libertarian view on gun laws possible. If some one is willing to sell it it’s probably legal, and if not I’m sure theirs a permit that makes anything legal.
Counterpoint to the whole "non-standardized rails" complaint- in cyberpunk, the companies would 100% have proprietary rail styles so that if you buy a gun from them, the only way to get attachments would also be through them. This would give each company a monopoly on their own gun attachments, so people can't just turn to the competition for cheaper (or higher quality) attachments. If you buy an arasaka gun, then the only place you can buy attachments for it is from arasaka
And thats a damn good reason to not buy an arasaka gun, but I guess consumers in Cyberpunk are just as invertibrate as IRL so points for accuracy. Still, gonna have deduct points for consumers not complaining about their own purchases and giving politicians more power so they can protect them from themselves, which is totally unrealistic. "WHHHHAAAAA MICROSOFT HAS A MONOPOLY" Meanwhile literally every single Linux distro : *_exists_*
I was gonna leave a similar comment, but I'm pretty sure they don't have standardised attachment points by company either so it still sucks. Absolutely what *should* be the case though, since I recall hearing about something similar with cyberware even if it might have just been fanon.
@@felixjohnson3874 Yes, and most people don't want a 5+ step install that isn't just a wizard, or to have to boot their web browser though command line. Windows maintains its monopoly because all the competition fails to do everything windows does as well as it does or better without being inconvenient for the average tech-illiterate rando.
@@tidalgrunt you can literally find videos of children installing ubuntu. As in, literal bloody 6 year olds. If the worlds adult population is dumber than the average 6 year old then I'm sorry but blame darwin because at that point its just a selection pressure. Given everything we do in our day to day lives relies on technology, maybe there is a good reason why "tech illiterate rando"s should feel pressured to take some damned accountability for once in their life. If you cannot handle computers as well as a 6 year old, you aren't just incompetent, you represent a genuine liability. You have alternatives, your unwillingness to use them is your problem, and your problems do not justify taking away other people's rights; *_including_* other people's right to use software, hardware and anything else as-is, whether you like it as-is or not. Oh also, look up the fucking definition of a monopoly. At most you could argue duopoly but even then its pretty tenuous. And this is ignoring the fact that monopolies mean jack shit. You wanna hear about an "unchallengeable natural monopoly"? *_fucking MySpace._* I am genuinely sick and bloody tired of internet warriors blindly parroting economic terms they don't understand to defend their own inability and laziness. Drop the righteous indignation and find a spine to borrow; your problems are yours, and no-one elses. Your refusal to solve your problems does not give you or anyone else, including even 51% of anyone elses, the right to force other people to solve them for you.
@@felixjohnson3874 in our world you don't have to deal with your OS trying to fry your brain if you modify it or have to deal with killsquads if you start distributing your own proprietary software
"These guys seriously don't have a universal standardized rail system? It looks like every gun is using something completely unique, which is very inefficient" While I doubt it was intentional on the part of the designers I feel like that would be VERY in-character for Cyberpunk's setting. Like how every brand has its own fucking USB cables
it's entirely possible that this is intentional, just imagine the corpo profit of selling brand-specific attachments, although ghetto modifications like add-vantage does work around this
@@puzzlefischer1205 it's *possible* but given the nature of the game's development I don't think it's likely. Either way, it ends up working out amusingly
@@RagnellAvalon the optimization and glitches were very bad (at launch), but they definitely put in a lot of effort when it comes to world building and narrative
@@puzzlefischer1205 if it was intentional they would make a point of it in the story. Like, put it in a dialogue between characters or make a quest about it. These things need explaining and approving by the developers
There is no standard rail system because like the real world, these guns were made by different companies who want a monopoly on their products. So if you buy for example a Mitsubishiyamakyoto gun, you only use the attachment from that company. Very much like an Apple product.
@@phazonlord0098 i mean it is literally what tge game lore is. Mega corp selling their own product while sending their own private army, spies to hit the other mega corp while the government sit there sucking their own thumb.
The DR5 Nova takes notes from the tabletop game. Nova Arms is a company (and my favorite) that makes high tech revolvers. Their entire business model revolves around ceramic cylinders than can be quickly swapped out. The cylinders can be bought prefilled. They also make a "Plasmatic" lineup of large bores, and then there's the "757 Cityhunter"...which actually uses a cylindrical magazine and its own unique tround ammo.
@kamj6607 what does it have to do with Bladerunner? Are you talking about Deckard's pistol? Looks nothing like Johnny's hand gun. It's like a sci-fi revolver, Johnny's is like a magazine fed rifle cut down to look like a long ahh pistol
To be fair, if a frothing madman with machetes for arms and kevlar for skin could come running 50mph at me any moment, I don't think I'd complain about my gun being a bit proportionally huge.
39:00 So fun fact, there are actually companies in lore that do the whole copying existing guns but worse thing. 2 from cyberpunk red which takes place in 2045 are Gunmart and Dai Lung Arms. I dunno if those companies still exist in 2077 but budget arms may be something similar to that. Also with the rails, it'd make sense if every company made their own attachment rails incompatible with every other one so that you have to pay them for each attachment rather than being able to go to a third party, which explains why most of the sight attachments look like they're bolted on or 3d printed, because they likely are
59:30 Rebecca is capable of firing guys with minimal recoil because of her arms. Her cybernetic arms absorb basically all of the recoil. Now guts being semi auto for a scene I can't explain
@@shooey-mcmoss Funny that cause in lore There does exist exotic cyberware where through biotechnica, basically furries and fantasy races can be a possibility. Even orcs
"I'm not sure exactly what the hacking does, but it must pump their brain full of horrors beyond human comprehension" Thats.....kinda what it's actually doing. If i'm remembering my lore right, itt's uploading rouge blackwall ai's directly into their brains, who then proceed to pretty much devour their mind from within.
44:33 What happens is that the gun forces its targets to immediately connect to a node outside the blackwall into the old net. Then all of their thoughts, feelings, memories, anything is collected by one of the AI that are there in order to find a way to break past the blackwall into the new net. You were dead right in that it exposes them to indescribable and incomprehensible horrors.
What it does is literally sending your enemy straight to hell. It forcibly uploads your consciousness inside the blackwall (practically hell in cyberpunk universe) to be toyed around by rogue AIs (who are literally demons) all the while it fries your entire body inside out
Not only that but if you think about it The blackwall's rouge AI is basically harvesting whoever taps into it. Erebus is basically doing the job Alt wants By basically forcing the targets at hand into the blackwall, by making them into blackwall versions. So it's not only the fact they die horrifically, but that they're also now entities from beyond the blackwall. Which makes me question why in the mother of fuck are the VDBs fucking with the wall.
Rule of Cool is all over the place in cyberpunk. A lot of weapons were designed to look cool over functionality in universe. Also, lorewise none of the guns are standardized as each company wants you to use their shit so their stuff only works with their attachments, if they make them.
"I think it's lame that 3 different guns all have the same animations and handling" Meanwhile, the IRL US military: "Unless it has the exact same control layout as an AR-15 I don't even want to see it. I put a forward assist on my fucking helicopter, that's how serious I am."
@@Camo-un8eebizon, vityaz, saiga (both shotgun and pistol cal configs), svd (different designer but similar in handing), vss & val (obviously very different but also similar in handling), and probably even more that i can't really think of right now
@@polishbot having a common manual of arms for a large percentage of your arsenal is a major boon for training and makes a lot of sense from a military perspective.
On the subject of Malorian Arms 3516. CP2020's Chromebook 1 cites Johnny Silverhand: "I wanted something that would drop a cyberpsycho'ed fan at 100 paces, no matter how metalled up he was. Price was no object".
@@railfandepotproductions because the genre came out in the late 80s/90s. Where Japanese electronic was dominated the market. Everyone thought the Japanese will take over.
"These guys dont have standarized rail system. It looks like every gun is using something different or unique which isn't very efficient." That's actually perfectly in place for a dark future controlled by corporations. Of course you'd have to buy the specific attachments for each gun, you think Arasaka is going to accept losing profit to the competition? Or third parties?
It really is a reoccurring theme.. "But how would that work? That looks stupid." "Well you see, there was this obscure impractical firearm back in the 1900s that only ever had 3 manufactured..."
In a broader sense, I've noticed tons of overarching themes of humanity being in a cyclical state and not really changing despite the locations and times doing so.
@BatteryAcidEnj0yer the Glock and AR platforms are far from the only functional, widely-used designs around today. The problem with basing stuff off of those old, obscure, impractical designs is just that: they're impractical. No sensible person should ever want to take an unnecessarily complicated weapon into combat. They're prone to issues and usually unnecessarily expensive and difficult to fix. As mentioned in the video, look at the Mars pistol. It was rejected for a reason and wasn't used. There's no problem with being creative in your futuristic weapon designs, but at least think about how it would actually perform/function and whether someone would actually want to use it.
And by the way, about the lack of rails for weapons in the game. This is a dark cyberpunk future. My headcanon is that Corps simply release special patented modifications and deliberately prevent others from producing universal parts.
Pretty much every company in the Cyberpunk universe is a version of what Apple would be if they were given full freedom on what they can do. Creating ecosystems that instead of helping the user, are meant to oblige the user to pledge full loyalty to your products because everything else is not compatible, and the customer is pretty much obliged to suck it up or fuck off
In a world where "style over substance" is not an insult, but a way of life, all the frivolity of the gun design honestly kinda works for me. And I'm just gonna headcanon that the lack of a picatinny equivalent is deliberate so that the corpo rats can force you to buy proprietary attachments because honestly I'd be surprised if that WASN'T a thing
This was actually a thing back in the day lol companies making specific mounting points and even ammunition so the only seller of these accessories and ammunition is the company that sold you the gun. It wouldn't be hard for a cyber criminal to just drill and tap whatever mounting points they'd want on their guns though
Me: "Damn those video game guns are so cool!" UA-cam experts: "Damn those video game guns are trash, horrible, horrendous, I vomited while looking at them, how could devs do this to us"
the reason why most shotguns in games are confetti canons (imo) is because most games don't have extremely large scale maps where the pellets would start to be less effective. Think about stuff like CS or R6, heck even a lot of the older COD games. The engagement range is so limited, a shotgun would almost be superior to a rifle in the majority of scenarios. While this doesn't justify the decision in...well any real case where a game wants realism, it makes some amount of sense from a balance perspective.
@@ni9274 "stop coping" my friend, I dislike the confetti canons, I'm just explaining why things are the way they are for anyone who might not know... why so hostile?
@@ni9274 one of my favourite game is Battlefield 2 Modern Combat on PS2. Its shotgun kills at range of 20 meters. The problem is, everyone calls it a bad game.
1:09:05 some 3round burst guns are designed with non-3-divisible mags to notify the user that they need to reload, eliminating the need to count bullets and leaving the user free to concentrate on te actual situation. The last burst will still fire, but what would be the last bullet of the last burst will instead just make a sound that lets you know you're out of ammo.
32:50. True but you gotta remember in the cyberpunk universe it's all about advertisements, even in the guns. So a gun that doesn't need to do something, just makes it ahead of the competition cause it's different.
As a long-time fan of the Cyberpunk tabletop RPG, my main problem with all of the weapons in 2077 is that they all use cased ammunition. Any gun that has an animation for ejecting spent cartridges is not in line with canon. Even as early as 2020, all mass-market firearms in the cyberpunk universe use caseless munitions. In fact, brass-cased bullets are no longer even mass produced anymore, and have to be custom made, at double the cost of normal ammunition of the same caliber. It's also kind of a shame that 2077 only has one polymer one-shot, that being the slaught-o-matic. In 2020, there are like 7 different options for disposable plastic guns in the books, and even a single-use "shotgun" that's just a shell in a fiberglass tube with a striking mechanism and a trigger.It, understandably, has a chance of just exploding in your hands and sending you off to your ripperdoc to chip a set of used soviet cyber arms because you can't afford western cybernetics.
Lots of nuance of the old RPG was lost in the translation into a videogame sadly. My cope for the loss of caseless ammunition is that the setting as of 2077 is technically post-post-apocalypse so maybe people went back to using old antiquated relics to kill each other for a while, but that still makes no sense because then the high tech guns should be old designs and the metal pieces of crap welded together should be current. It makes zero sense why a megacorp like Arasaka for example would have modern conventional rifles like the masamune when smart-linking exists, and has now been upgraded from a literal smart neural link between your weapon and your body to aim your gun for you like an aimbot to literal smart magic gyrojet bullets that can somehow change their trajectory in mid air and home into targets, which is its own brand of stupid.
That shotgun rule is actually another huge mistake. Shotgun ammunition is relatively low-pressure compared to rifle ammunition. You can make a safe and functional shotgun out of two pipes and a screw (for a firing pin). The idea of a company using custom fiberglass tooling to make such a shotgun when they could just use two pipes that fit inside of each other and a handle on the outer pipe is quite stupid.
I mean that's in 2020, Cyberpunk 2077 is set in a post war environment in an independent nation, meaning they likely have regressed slightly in terms of infrastructure and supply chains, especially for the average individual. I could see two main reasons, one being lore friendly and the other being game design related; either the resources needed for caseless ammo aren't abundant enough to equip the general population with enough ammunition, whereas they might have access to the brass needed for casings. Or Caseless ammo just didn't fit the theme of cyberpunk 2077, I've heard around that maximum mike told the design team that "their guns were too futuristic" so they might have taken that advice too close to heart without any extra info to go off of.
I’m pretty sure all of the enemies are super strong because of their subdermal armor. Take note that any civilian will go down in one shot to the head. So it’s totally reasonable to assume combat/defense implants are on combat soldiers. Just like how Maelstrom are weak to quick hacks, MaxTac are extremely tough against all forms of damage, they got that reinforced ribcage surgery.
Same goes for the player. Operating off CP2020 rules, anything higher than 10 in a stat is superhuman. A player with, for example, a strength stat of 20, probably has an exoskeleton built into themselves or something similar. There's visible seams and plates all over their body for a reason.
In 2077 if you scan enemies, you'll OFTEN pick up "subdermal armour" in their list of cyberware. The game mechanics are different to 2020 and Red, but it's representing the same thing in-universe. "Bulletproof skin" is an off-the-shelf product that civilians in NC can and do purchase.
@@Ninjat126 yeah, I was answering the bro who said that V is twice stronger in his stats than other cyberpunk characters, but it cannot be measured like this
Mk-31 HMG cooling system: The cooling system relies on the turret mount to provide it the gas to cool it down. Removing it off the turret removes that "help" which in turn results in the laughably low cooling factor when unmounted
The Erebus in game is an experimental prototype so I think they did everything possible to embody that and to put the spotlight on the special effect and the black wall A.i
In defense of the Dying Night's bayonet, it wasn't actually made for stabbing. The way the blade is shaped, it was designed to ENHANCE THE PISTOL WHIP POTENTIAL. When you pistol whip you are now slashing at them with the blade of the knife specifically. For maximum style over substance they chose the power of smacking people with a pistol over shanks
My guess for the Slaught-o-matic is that the internals are actually half decent but they just market it as cheap and dangerous. So when people discard them they have interns or whatever round them up, swap out the plastic, and just stick em back in the vending machine. Why make more when you can just resell the same gun. Its a silly idea but also funny.
Cyberpunk understands the difference between cool stupid and stupid stupid. Stuff like the toggle lock magazine fed two cylinder revolver or a lot of the weird smart guns look cool. But another thing that I think makes them better than Starfield's whack ass guns is that for the most part, they make sense ergonomically.
You can tell actual effort went into designing these guns, I’d like to think that one of the pitches to the design team was “we need weapons that look like modern day guns but if they continued to develop further from how they look today to the point where they look like a completely different weapon than what they actually were” not what Bethesda did and probably put in “blocky cassette futurism sci-fi shotgun” into Sora and went to the designers and said “recreate that”
they did take a lot of effort on developing this game and designing its aesthetic, and that's what really separates 2077 from Starfield, one has the foundations of a great game but was launched at a shitty unfinished state due to higher-ups of CDPR having their heads up their ass; the other is foundationally a bad and lazy game with huge amounts of stuff that they skimmed over and overall just not satisfying to play
@@valeon7303 Absolutely this right here, but also Cyberpunk's universe specifically you have Kitsch: style over substance, Neo-Kitsch: style and substance, Neomilitarism: substance over style, and Entropism: necessity over style, and all 4 can definitely be seen in a lot of the weapons, the impractical mad things are pure kitsch, something like the disposable one entropic, the liberty is pretty decent as a neokitsch design using the functional unity platform but giving it the gaudy barrel, and by extension the simplicity and straightforwardness of the unity fits neomilirarism.
Yeah, at this point is clear that, analysing the guns of a game is a major and very good criteria to see how much the developers were actually committed to realism and attention to detail. And Cyberpunk 2077 nowadays is an amazing game, but we all know that they sin heavily in details and realism because of its convoluted development. Plus, the mess in the guns it's obvious results of: They didn't have a proper firearm specialist in the design team, but, they did do their research. But, through the lack of a proper specialist, interpreted and implemented everything wrong. Because the guns have details you would only know of you learned about guns, obscure models, but they are still all wrong LMAO
It probably does have some bearing on some aspects, but the overall design of basically everything in the game is very purposefully dumb. Cyberpunk's aesthetics, characters and some parts of the story are all about style over substance. Within the world, looking cool and flashy is much more valuable than efficiency or practicality, which I think is where most of the bizarre design choices come from. There definitely are issues mechanically like lazy feeding mechanism animations and magic mag capacities, but the overall design is definitely a purposeful choice
One thing about the Nue’s trigger guard; there ARE real life examples of this (or something similar) being done and it’s typically for people using heavily armored or thickly woven gloves. They’d otherwise not be able to fit and yknow, USE the gun, so it’s a trade off with safety. As for that point, you’d have to drop a gun at a pretty awkward angle for it to ever pull the trigger, even without the guard. I don’t think it’d be THAT much more susceptible to accidental discharge, and even so, you’d think futuristic firearms would have built-in redundancies to prevent that.
which actually makes a shocking amount of sense because youd think cybernetic limbs would have extra bulk to them, which would require a trigger guard like that or just a larger guard
What I love about Cyberpunk is that any bit about it being "realistic" is thrown outta the window. The genre's motto is "Style over Substance", it's going to make the most ridiculous fucking things you've ever seen and you know that shit is going to look good
What's funny is that Gun Companies in real life like H&K, FN, Armalite, Kalashnikov, Colt, Remington, and Glock exist in the Cyberpunk 2077 Universe but I'm guessing CDPR or WB didn't want to pay for the Licenses. It's disappointing cuz we coulda had the AKM from Elysium.
Don't need to pay for licenses technically. Anyway I'm glad they Didn't. I'm sick of all the same same guns in every game. This dude just needs to stick to Tarkov or whatever
@@brucesmith765 do you also get sick of seeing the same cars, building, furniture, and melee weapons in every game, but you want to have goofy looking guns that are an eye sore, there's a reason why most games use real guns
There's a difference between bullshit that doesn't fucking work or is comically impractical or a authentic weapon design based on real weaponry that isn't just a 1:1 copy or just it straight up @@brucesmith765
53:28 I haven't played Cyberpunk yet, and for two seconds, I genuinely thought the windmill ring and fan was a part of the gun and my heart skipped a beat, either out of love or fear
That shotgun rule is actually another huge mistake. Shotgun ammunition is relatively low-pressure compared to rifle ammunition. You can make a safe and functional shotgun out of two pipes and a screw (for a firing pin).
@@seb24789 Just searched it and it's somehow funnier than described, "It also features its own AI system that assists with targeting, but only if the user treats it as their committed girlfriend". I'm just imagining trying to line up a shot and the scope screen goes dark. "Nuh-uh. You swapped weapons before, if you like other guns so much why don't you snipe with them?! I saw the way you reloaded that pistol, you're going to have a lot of explaining to do when we get home." The true cyberpunk dark future, all the benefits of AI, all the downsides of still having to deal with relationship drama. "Sorry boss, my rifle's giving me the silent treatment again, won't shoot. Think I can take a few days off, hit the range and patch things up?"
Thought on Malorian bolt: bolt would have two faces, each with extractors. Bolt comes forward, upper face chambers round A, lower face hooks round B. Gun fires, bolt comes back, casing A is ejected, bolt inverts, round B is chambered, round C is hooked. That may have been the idea at some stage in design, anyway.
It’s crazy how cdpr have some of the most realistic and historically accurate swords in the Witcher but also some of the most unrealistic guns in cyberpunk
Cyberpunk 2077 is actually pretty accurate to the source material. Just look at how low down the 757 cityhunter's barrel is, for example. If that's the kind of weapon designs CDPR have to go off of, I can't really fault some of the designs being nonsensical.
32:54 Oh boy, my knowledge about incredibly niche and weird guns becomes relevant! There actually is *one* instance where a magazine fed revolver *could* have some functional relevance: the Dardick Tround. One of the weirdest guns I've ever seen. It is a magazine fed revolver, but the mechanism it uses wasn't intended for that. Rather, the Tround was made as a way to try and drum up the money to make a military design, for a machine gun that would use the mechanism. The Tround worked by using triangular fucking bullets (literally, "*t*riangular *r*ounds") that fed upwards into a unique cylinder with three triangular, open grooves in it. It would feed in from the bottom, be spun around to the top, where it would line up with the barrel and fire, and then the triangular casing (made of polymer, not brass, "fortiflex") would get spat out from the other side as it continued turning. The mechanism was meant for a gravity-fed machine gun, to eliminate the need for a belt, and to allow for faster rates of fire. It was an enormous failure, with few ever being sold. Such a huge failure that Dardick was never able to bring his design to the military at all. If the Cyberpunk devs wanted a unique looking, magazine fed revolver, they really should've looked at the Dardick Tround for inspiration. Hell, they could've made some fun world-building where the Tround actually got off the ground in that universe, with their explosive machine revolver being the latest iteration of the Tround design
Honestly it was kinda weird he didn't bring that up, isn't the dardick video from forgotten weapons the top result if you just look up magazine fed revolver? Tbh it's not an insane system, it basically pipelines the cycling process and I imagine could lead to a super mechanically simple mag-feeder with a little work. IIRC it being so simple and robust has led to it being used for heavy rapid-firing autocanons because you really can just pipeline the entire process, pick up a bullet, rotate, fire, rotate, eject, rotate, pickup a bullet, rotate, fire, rotate, eject, etc.
Yeah, as soon as I heard "magazine fed revolver" I was like "yes! He's gonna talk about the Tround!", and then a completely different gun got brought up. I suppose it's because the revolver in game doesn't exactly look like it's using the Tround's feeding system I didn't know that the system actually was used still, I thought the Dardick was such a failure it sorta dragged the entire idea down with it
A legitimate real world excuse for the Liberty's enormous under barrel could be spring loaded tungsten weights to counteract recoil, which would be pretty cool.
@@CarlSlime I like to imagine Cyberpunk is the worst timeline possible and in this timeline the impractical designs of the obscure weapons that inspired them won out over the practical designs.
@@TenshinSound I think the guns of 2077 are purposely designed to be jank, since the creators of the game did say something about how fucked up this timeline is in some interviews, and also all the goofy adverts and descriptions, similar to GTA, just shows how fucked up their world is, except this time it's futuristic and 100x more twisted
dont forget how heavy they would all be. irl you probably couldnt carry any of these comfortably for more than 5 minutes. SO much metal despite IRL straying from metal in favor of polymers.
I will say, its not a canon thing, but it makes perfect sense why there wouldn't be a universal rail system for attachements. If you can think of any sort of anti consumer, absolutely abusive pratcice, its probably happening in Cyberpunk. So, every gun has unique, proprietary attachments that only work with that specific model. Of course its not reflected in gameplay because that would be a nightmare, but i wouldn't put it past any of those corpos to do that.
For the eribus a brief explanation Basically in cyberspace (the internet) there were a bunch of hostile ai and other murderous programs that kept frying peoples brains and a guy unleashed his own ai that made everything 100 times worse and made the internet basically unusable because if you tried to use the internet your brain got fried by the murderous ai until netwatch (name is self explanatory) made the black wall and the new net the black wall is a digital barrier between the old net full of all of those murderous ai and the new net however according to characters in game the black wall is “a plastic bag over a broken window” so sometimes ai get though and melt peoples minds and no one ever comes back from the other side of the black wall the eribus sends them to the other side of the black wall just to put this into perspective the old net (other side of the black wall) is most of the time referred to as hell Basically when you kill someone with the eribus you send them to digital hell
So correct me if I'm wrong. The old net is our real life worlds current internet. And in Cyberpunk it got filled to the brim with computer viruses. And then the old net was covered up by basically digital cardboard and then they build a new net over it. Am I correct?
@@tdpuuhailee8222 Correct, and now the corporations have set up their own private nets in place of the old one. These new nets are disconnected from each other, e.g. Night City's net is not shared with Atlanta's net.
The Erebus in my opinion looks like something that’s supposed to be integrated into a full cybernetic arm. Like someone just has a square shaped nub for an arm, and they can just slide the gun right into a designated slot for it.
Thank you, I was about to eat and I was too afraid to finish my food while being stuck in an endless loop of me trying to find the perfect video to watch, wondering if I will ever be free from the pain and guilt of finishing my food without the proper entertainment But my boy BrandyBoy got me
i think the reason there is no standardised rail system is because you have 3+ different companies in heavy rivalry with each other trying to make guns
Shouts outs to the Advanced Weapon stats mod for allowing you to reduce the ridiculous cycle time on semi-autos and allowing you to finally make them not feel shitty to fire.
Do you know the other mods he mentioned? I’ve been looking through the comments and description to try and find ones that make it so that automatics don’t suck, for example.
The MA3516 was the most famous and powerful personal handgun on the market in the year 2020. It was so powerful that you'd need special cyberware like Johnny's arm just to fire it or it would remove your arm with how strong its recoil was. Johnny ordered it custom so he could "end a cyberpsycho'ed fan at 100 paces, no matter how protected the fan was." in fact he had several the current one is as strong as an anti-tank gun.
Cyberpunk has never been grounded or realistic, it's the darkest and worst possible hypothetic future where common sense goes to die, and consumerism is the only thing that matters, worse yet people are so abused by the corpos that they're fine with it
Hi! I actually GM the Cyberpunk RED TTRPG which inspired 2077! A few facts about the Malorian 3516! While it was Johnny's main squeeze, many edgerunners would actually use this gun throughout the time of the Red (2045 to around the 2060s)! As far as it looking like a rifle made into a pistol, that's actually canonical to the pistol itself in RED's mechanics! An Assault Rifle deals 5d6 damage and the Malorian itself also deals the same damage, often equated to by players as the pistol version of a rifle.
@@Crossfade1625 Red itself would come out a month before 77. Even still, it is fair to say that Red may not have fully inspired (for the purpose of the Malorian, it absolutely did and we can see this in RED's mechanics for the Malorian as well as how the Malorian is modeled in game compared to the Malorian's actual art)- if we want to get super pedantic, we can go down to 2020 which arguably inspired moreso (though RED itself is just an updated version of 2020). If you do want to see inspirations though, RED's lore is referenced consistently throughout the game with the aftermath of the Arasaka Tower nuke as well as with the lore surrounding Johnny in his final moments (see the corebook). That said, RED is one of the larger inspirations BUT 2020 as well as 2013 has many inspirations as well (2020's events are referenced with Johnny's dialogue with Samurai as well as the events which are stated in 2077 to take place in 2020 whereas 2077 almost entirely copies Cyberpunk 2013's backgrounds with the exception of Corpo).
Red did not inspire 2077. The entire ttrpg catalogue stemming from 2013 - 2020 - v3 - cybergenerations + RED inspired 2077. As for the Malorian, it does not give a W&S bonus in RED it simply comes with a smartgun link. You may be confused with some of the superchrome weapons found in a later added supplement. In the original introduction of the Malorian 3516 it was considered one of the most powerful handguns on the market, dealing 6d6 damage and far superior in single shot damage against rifles. This model sports some nice details, including an Orbital Titanium Frame, Something known as Dyna-porting,and Direct cyber interlink that locks up the cyberarm the gun is being held in through the use of interface plugs and cords. This can be found In Blackhands Street Weapons for Cyberpunk 2020 Page 16-17
@@reedmichello7819 You are right, I am wrong about the Wardrobe and Style- you are however wrong about Red not inspiring 2077 the lorebook in the base corebook literally is showcased within 2077, alongside the countless references to the lore in game (especially with the lore of the Nomads). This literally can be found on CD: Projekt Red's website.
Maybe I am suffering from the mandela effect, but I could swear that the Dying Night didn't come with a bayonet in earlier patches. Though that was 3 years ago. By now there were multiple reworks of the skill trees, crafting mechanics, quickhacking, cyberware and police behavior. Also the gunshop owner calls it a .45, while the gun and it's marketing material says 9mm. This entire game feels like it's trying to gaslight me at every corner.
The dying night now uses a unique skin with the bayonet, and its original look got turned into the xmod-2 version of the same gun. Edit: They also changed some of the legendary effects, the ones I remember are: Moron Labe -original: higher fire rate -updated: higher damage, odd recoil pattern Headsman -Original: lower capacity, double (quad, maybe?) pellet count -Updated: lower capacity, slug rounds, higher headshot damage Fenrir -Original: bonus fire damage -Updated: fire and electrical damage, chance of cyberware malfunction
Thanks. I stopped reading their patch notes a while ago. I only recently installed the game again, after some hardware upgrades. When I started a new character (since all the major systems were overhauled), I was really confused when I obtained the Dying Night.
Still liking 99% of the arsenal featured in this game. The 1% left is mostly on the smart guns, the only i like was Skippy before Regina removed what made me giggle time to time...like the waiting room music. Or the taunts. Other than that, i dropped most of them on the way for eddies or parts to build unique versions early on in my second run. Still, 90 mins of gun facts? Choom i'm in!!
wanted to mention a few things which may have been missed/ some interesting facts i relisted during this video. 1: the rails. yes most of the guns in universe don't share rail systems (this is due to each corp monopolizing their own weapons platforms and hear go having their own unique rail systems to prevent scavenging tech for opposing forces ) 2: all the weapons from the world of cyberpunk 2077 included are based on cold war era weapons for their alternate history of earth which would explain some of the more outdates weapons choices such as the bakelight ak and things like that. (although i do agree there were better base weapon designs they could have used in a lot of cases) 3: the trigger for the defender kind of reminds me of the m203 barrel attachment but used as a main trigger. 4: also another odd thing about weapons in the game in regards to the aim changing fire mode is that it often seems to be a game work around for not having select fire which i personally find incredibly annoying. and does remind me to note that borderlands has some truly god awful gun designs you might want to look at
If i can recall well, Rebecca's shotgun kicks so hard you can actually stop fall damage if u shoot the weapon before falling. It's a pretty cool weapon and u can get it pretty early too, goated easter egg from the Edgerunners series.
Extra Malorian Arms fact from the table top: it fires 3 types of ammo (hence the fire melee). Johnny canonically only ever fired it with his silver hand. The feedback from the Malorian was so powerful it break your arm if it wasn't enhanced. That's why Johnny always carries it in his left hand during cutscenes.
Our modern firearms are the work of thousands of brilliant engineers. To some degree you can’t always expect an animation department to invent better fire arms
"Some of these guns are so over-the-top and hilariously bad that I actually like them." My thoughts exactly. Despite lacking realism, I always thought the guns in Cyberpunk 2077 were really cool looking. The design, animations, etc. Just like the weapons in Doom Eternal. Completely ridiculous and unrealistic, but incredibly awesome in design, animations, sound effects, etc.
@@ni9274 Because this channel critiques guns from the POV of real life. The guns either wouldn't function at all in real life, or would be incredibly impractical. From an artistic POV, they're awesome weapons. But in the real world, they would be terrible. "Bad design" in the context of real life 👍
I have an immensely strong feeling that the M2067 Defender was originally a heavy machine gun, either as a turret/pinnacle mounted weapon or a juggernaut Rambo type deal. My guess is that they had this thing and the Mk 31 for variety, but switched the Defender’s model to a LMG role rather than make something new.
@@emma6648 the difference is that poland has open gun laws with more rights than most of the usa; they can own select fire guns unlike all of the states.
You know, when you started talking about the Malorian being bullpup, it made me think "Oh! that's why the bolt spins, it brings the cartridge up!" ...and then you demonstrated that no, it does not.
Oh God, the 20 round warranty on the 32 round gun got me so bad, I almost had to pull over and pause the video to stop laughing. Thank you, my boy ItsYaBoyBrandyBoy, for making my week.
Pull over? Are you admitting to watching UA-cam videos while driving? Like an absolute braindead moron? And then writing this comment? While driving? Or is this just some crazy bad communication you've done here?
You fail to understand one think from Cyberpunk (and it's not your fault). The videogames comes from a Pen & paper RPG, and EVERYTHING there is made to look as cool and badass as possible to be respectable on the streets. Military weapons on the P&P rod are eficients, but civil weapons are not. They are made to be flashy, just like the clothes. Also, most of the guns have been portrated as the Cyberpunk RPG game creator (Mike Pondsmith) did, like the Crusher. It's literaly the same game, and it was designed to be used with one hand or as a pistol (you required a LOT of strength to use it thought), so, lot of weapons in the videogame are like that because Mike Pondsmith made them that way
The Cyberpunk franchise is set in a dark future where trigger safeties are mandated by international law and the two most profitable gun manufacturers in the world are Kel-Tec and Cobray.
Fun fact: The Guillotine (according to ben andrews, one of the original art directors), the "fixed stock" actually folds, similar to the SCAR rifles from FN Herstal. So it's surprisingly even more compact than at a first glance. Plus, the integral optic can be replaced by a rail system to mount better optics. I honestly didn't realize this either until I was looking at the Artstation for Cyberpunk while implementing the guns into a Tabletop campaign for Cyberpunk Red.
Tbh I can forgive cyberpunk for having some not so accurate guns because pretty much all of them look amazing, this isn’t like most guns in Bethesda games where they look like pure wet dookie on top of being poorly designed and inaccurate.
i cant unsee that the grip on jhonny silverhands pistol is a translucent plastic, at a glance i always thought it was a deep rich red wood but i am sorely dissapointed.
The current Nue feeling like a hand canon but performing like a normal handgun is a side effect of the Phantom Liberty overhaul of the game. Prior to that I would be using the Nue and it would absolutely crumple heavy armored dudes in 2-3 taps. Most normal dudes would go down in less than 1. It's still my favorite pistol for how it looks and sounds, and it handles fine enough. But I definitely miss the old Nue being such a monster that it's performance was rated as a Drowning Pool song.
Still one of my favorite weapons in the game. And it still performs well enough as a main weapon on a dedicated kereznikov-pistols build. But yeah, it is missing some of that punch, the firecracker attachment helps a bunch though.
My head cannon: The weapons are overly complicated on purpose. Its engineers showing off and playing around like artists do now. Technology and manufacturing processes have evolved so much that they can make basically any insane design work reliably, so engineers come up with functionally interesting designs to catch people's interest when purchasing.
When you talked about the Saratogas reload being not being a partial reload..... Technically it's in the Manual that you have to always pull the bolt back to release the magazine, and it's not a joke that's something H&K did for both MP smgs
@@AedanTheGrey I think it's just an oversight with H&K, which you'd think would've set some warning bells of before it was heavily adopted but it's possible it's oversight for the fact the MP can chew through ammo
They probably got the cut trigger guard idea for the Nue from competition air pistols like the Walther LP500 or FWB p8x. They're very popular in Europe for target shooting sports, and look fairly sci-fi. They're cut that way because the grip is designed to be easily removed and carved or puttied to your specific hand shape.
The Nue does say it's "Engineered to fit any hand" - and in Cyberpunk that could include nonstandard bionics. If you've got some big trash compactor of a hand you might not be able to fit your finger through a traditional trigger guard.
11:08 you ever seen power tools? Half of them have batteries that only fit on their model. It aint about efficiency and convenience, its all about that proprietary tech baby
@@absolutelybarbarictv5638except this game is set in a world where a mayor was killed because he wanted to make corporations pay 1% tax. I wouldn’t put it past the gun manufacturers to make everything proprietary in 2077
Regarding BudgetArms' disposable guns: the principle behind them is simply the logical extension of the 2nd amendment, which BudgetArms took and ran with. It's marketed as an affordable (emergency) (self defence) weapon for everyone. Unexpectedly out at night in a bad part of town, there's a sketchy crackhead tailing you and you've forgot your piece at home? BudgetArms. On a different note, I think that HE revolver was meant to emulate an autocannon with the vertical mechanism and sound profile - which might explain the weld lines, someone just miniaturized it.
In the weapon description for the Umbra it says that it's a cheap pos rifle made if stamped metal from India so you can "use it and throw it in the sewer" so basically it's a less classy high point
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Enjoy the video my boys. Y'all asked for cyberpunk guns and I delivered. Longest gun review to date as well. I spent entierly too long on this one 😂
Edit: a correction on the spt-32. Its actually a 12.5mm, not 20mm, and the crusher is full auto, its just really slow, so slow that i never thought to hold down the trigger lol
what if kel tec is bugget arms in the future by a change of director and a new foccus?
Fun fact! The fallout 4 assault rifle IS an assault rifle, it has a detachable box mag chambered in an intermediate round and it is select fire, technically, therefore, it is an assault rifle, also if you say that it doesn’t look like one, nor does the HK G11, but the G11 is an assault rifle
Please share the mod(s) that you've used to correct the stats. I can't be the only person here that would want them.
Erebus is a AI-powered gun with smart bullets which "connect" to local network inside the body and basically burn out the brain similar to netrunner attack, and synapses are burned to a crisp with a very heavy data flow, erasing their memories and personalities piece by piece in a quick manner, like a portable, swift and violent Alzheimer. What's more horryfing, is that their "souls" (or consiousness) could be sent behind the Blackwall for the Rogue AI to tortue them indefinetely. So it's not just a warcrime, it's a thing you would never wanted to exist even if you're killing Hitler with it.
Erebus is a AI-powered gun with smart bullets which "connect" to local network inside the body and basically burn out the brain similar to netrunner attack, and synapses are burned to a crisp with a very heavy data flow, erasing their memories and personalities piece by piece in a quick manner, like a portable, swift and violent Alzheimer. What's more horryfing, is that their "souls" (or consiousness) could be sent behind the Blackwall for the Rogue AI to tortue them indefinetely. So it's not just a warcrime, it's a thing you would never wanted to exist even if you're killing Hitler with it.
Also, SPT-32 Grad uses Militech scope, which is intended to be used also as a binocular (and is shown to be used like that), so the sniper scope thing is more of an optional feature.
Fun Fact about the Slaught o Matic, since I've collected them: Theres a small chance that when you buy them, they just *dont* have bullets in it, so youd pick it up, and immediately toss it.
I knew someone would do that once I've seen that they come in different plastics from the vending machine like the early MACs 😂
Turn it into the vastly superior grit now so that's a plus
LOL I've had that happen with Clipper lighters. I'm just happy they're refillable 😂😂
I got three in a row without bullets XD
Bruh i got an empty slaught o matic the first time i buy one i always thought it need special kind of ammo😂
Fun fact, there have actually been a lot of versions of the Malorian 3516 because the gun itself was only ever made for Johnny, and Johnny alone. He kept ordering newer and more powerful ones, eventually to the point where his final Malorian was said to have the stopping power of an anti-tank gun and needed a cyberarm to actually fire it and not have the recoil of the gun rip your arms off. The original 3516, the first ever, was a custom Desert Eagle that was chambered to fire .577 Nitro Express.
" .577 Nitro Express, surely that's a fictional round"
> it's real
@@saber2802 The name sounds like some made up shit by a 13-year old. But somebody had the stupid idea to make a bullet capable of killing elephants and decided to call it Nitro Express.
Lmao
@4_xk I noticed that. In the Core Book of Cyberpunk R E D, in the very first pages (that talk about one of Johnny past adventures) it shows the image of johnny's arm holding a modified desert eagle, with the mag under the barrel.
@@SKAAVNJRjust think of the 14mm pistol from fallout 1 and it gets the point across
To be fair, "Flashy, but wildly impractical" seems like exactly what Johnny would ask for in a custom handgun.
Insane levels of based
It’s also chambered in .500 nitro express
Which is used in fucking elephant guns by the way
He asked specificaly for "a handgun that could flatline a cyberpsycho fan at 50(15?) paces, no matter how chromed up they were"
Also, bet y'all didnt know that hipfiring it gives it the ricochet attribute, with aiming down the sights giving it low armor/cover piercing abilities
Style over function is Cyberpunks whole thing lol
24:24 buys a slaughtomatic and immediately guns down a crowd of innocent civilians. Truly a cyberpunk moment
American moment*
@@commanderwill2 white people shoot up schools buddy
@@tommeakin1732 NUSA Moment*
Some fun facts about Johnny's pistol from the OG Lore: It's not actually a power weapon, it's Tech, it's just always firing at full charge with that spinning piece in the back I'm guess to be a part of it's "power recycling system", like the Pillar of Autumn's triple shot MAC from halo. It's also firing telescoping flechette rounds, which come in HE or Incendiary, in a 14mm caliber with enough force to equal that of a. 577 Nitro Express. It can also hook up specifically to Johnny's "Silver Hand" for a sort of pseudo-smart weapon auto aim. So Johnny's essentially using an aimbot-enhanced, 10 round holding, pistol sized elephant-rifle railgun. I fucking love Cyberpunk XD.
Does Malorian Arms 3516 contains any electromagnetic accelerators? I read the descriptions and cannot see it.
@@sciarpecyril Yep, that entire "barrel shroud" has the accelerators. the thing about the company that made his gun, Malorian Arms? Yeah, they're like the Night Hawk customs but with a computer degree of Cyberpunk. They have access to some of the highest tech shit, but they rarely get to flex because their guns are expensive as hell and only used by the wealthiest solos who prefer utilitarian but strong weaponry, or corporate heirs who want a flashy piece for their belt.
@@cadendains8106
Not anymore though. They removed its ability to penetrate walls in the 2.0 update.
Just mod and get the Malorian 3516 Explosive. Problem solved and it packs a punch. I use John Wick's Combat Master when im out on gigs though 😂@cdsatcher
@@cdsatcher True, that annoyed the shit out of me when I played after 2.0, but at least it still gets stronger from Tech perks.
There are trigger safeties on all the guns because Night City is in California.
(Source: It came to me in a dream.)
no you're right, Night City really is in California, according to lore it's between LA and SF, where the real-life Morro Bay is
@@puzzlefischer1205 oh i know that but i’m just joking about the gun laws. 😅
@@puzzlefischer1205All of the sudden, the Night City is starting to feel like dystopia.
Technically, in canon, Night City is its own sovereign, independently governed nation.
As of 2020(I don't know if any other material since then has updated this) the weapon laws in night city are as follows: open carrying is pretty much for police and corporate security only. Only police, military, and corporate security, and physically disabled people are allowed to own automatic weapons, and only corporate security may own blades over 18 inches in length.
@@lakshaykochhar6799 ALL THE SUDDEN?!?!?
Based on the In-Game lore, the AI in the Erebus uses literally hacks itself to people's cyberware nervous systems in order to inflict the most pain that can be humanly felt. It skips everything and goes straight to your pain center.
damn, that mean.
That sounds terrifying. Thank you for the explanation.
@@romkoppel5302
basically, the AI is using you to collect data on how to kill humans.
and it plans on killing every human it can.
@@charlumau it means that "thing" will hack into the nervous system and make your nervous system think its in pain, enough to kill you.
Ohhh I thought it absorbed people like Alt Cunningham, that's uh.... way more fucked up.
26:14
My brother in Christ, NIGHT CITY HAS NO GUN LAWS
I think that's inncorect, I belive the night city gun laws are roughly "if you don't own at least three don't come crying to us when your ass gets mugged"
"it is illegal to use firearms to advance in traffic" I hear this all the time on the roads of NC.
@ that’s more a traffic law than a gun law tbh
It has the MOST libertarian view on gun laws possible. If some one is willing to sell it it’s probably legal, and if not I’m sure theirs a permit that makes anything legal.
Counterpoint to the whole "non-standardized rails" complaint- in cyberpunk, the companies would 100% have proprietary rail styles so that if you buy a gun from them, the only way to get attachments would also be through them. This would give each company a monopoly on their own gun attachments, so people can't just turn to the competition for cheaper (or higher quality) attachments.
If you buy an arasaka gun, then the only place you can buy attachments for it is from arasaka
And thats a damn good reason to not buy an arasaka gun, but I guess consumers in Cyberpunk are just as invertibrate as IRL so points for accuracy. Still, gonna have deduct points for consumers not complaining about their own purchases and giving politicians more power so they can protect them from themselves, which is totally unrealistic.
"WHHHHAAAAA MICROSOFT HAS A MONOPOLY"
Meanwhile literally every single Linux distro : *_exists_*
I was gonna leave a similar comment, but I'm pretty sure they don't have standardised attachment points by company either so it still sucks. Absolutely what *should* be the case though, since I recall hearing about something similar with cyberware even if it might have just been fanon.
@@felixjohnson3874 Yes, and most people don't want a 5+ step install that isn't just a wizard, or to have to boot their web browser though command line. Windows maintains its monopoly because all the competition fails to do everything windows does as well as it does or better without being inconvenient for the average tech-illiterate rando.
@@tidalgrunt you can literally find videos of children installing ubuntu. As in, literal bloody 6 year olds. If the worlds adult population is dumber than the average 6 year old then I'm sorry but blame darwin because at that point its just a selection pressure. Given everything we do in our day to day lives relies on technology, maybe there is a good reason why "tech illiterate rando"s should feel pressured to take some damned accountability for once in their life. If you cannot handle computers as well as a 6 year old, you aren't just incompetent, you represent a genuine liability.
You have alternatives, your unwillingness to use them is your problem, and your problems do not justify taking away other people's rights; *_including_* other people's right to use software, hardware and anything else as-is, whether you like it as-is or not.
Oh also, look up the fucking definition of a monopoly. At most you could argue duopoly but even then its pretty tenuous. And this is ignoring the fact that monopolies mean jack shit. You wanna hear about an "unchallengeable natural monopoly"? *_fucking MySpace._* I am genuinely sick and bloody tired of internet warriors blindly parroting economic terms they don't understand to defend their own inability and laziness. Drop the righteous indignation and find a spine to borrow; your problems are yours, and no-one elses. Your refusal to solve your problems does not give you or anyone else, including even 51% of anyone elses, the right to force other people to solve them for you.
@@felixjohnson3874 in our world you don't have to deal with your OS trying to fry your brain if you modify it or have to deal with killsquads if you start distributing your own proprietary software
"These guys seriously don't have a universal standardized rail system? It looks like every gun is using something completely unique, which is very inefficient"
While I doubt it was intentional on the part of the designers I feel like that would be VERY in-character for Cyberpunk's setting. Like how every brand has its own fucking USB cables
it's entirely possible that this is intentional, just imagine the corpo profit of selling brand-specific attachments, although ghetto modifications like add-vantage does work around this
@@puzzlefischer1205 it's *possible* but given the nature of the game's development I don't think it's likely. Either way, it ends up working out amusingly
@@RagnellAvalon the optimization and glitches were very bad (at launch), but they definitely put in a lot of effort when it comes to world building and narrative
@@puzzlefischer1205 if it was intentional they would make a point of it in the story. Like, put it in a dialogue between characters or make a quest about it. These things need explaining and approving by the developers
If you know anything about cyberpunk lore you know for a fact this is correct. Lol. Even if it wasn't intentional it's correct.
There is no standard rail system because like the real world, these guns were made by different companies who want a monopoly on their products. So if you buy for example a Mitsubishiyamakyoto gun, you only use the attachment from that company. Very much like an Apple product.
A future were small arms manufacturers followed the Apple model instead of the PC model is truly dystopian AF, so it fits lol.
@@phazonlord0098 i mean it is literally what tge game lore is. Mega corp selling their own product while sending their own private army, spies to hit the other mega corp while the government sit there sucking their own thumb.
Cyberpunk is largely about unchecked capitalism and megacorps having a monopoly on basically everything so I actually really like this take.
And yet this mf thinks Cyberpunk = modern day America
All we gotta say is
*BWEEEM*
*INCORRECT*
@@TenshinSoundthat's false.
The DR5 Nova takes notes from the tabletop game.
Nova Arms is a company (and my favorite) that makes high tech revolvers. Their entire business model revolves around ceramic cylinders than can be quickly swapped out. The cylinders can be bought prefilled. They also make a "Plasmatic" lineup of large bores, and then there's the "757 Cityhunter"...which actually uses a cylindrical magazine and its own unique tround ammo.
johnnys pistol having an early 2000s style transparent grip is the funniest detail in the game
cause it's based on the gun from Bladerunner
Well Johnny was blowing shit uo in the early 2000’s. From 1988-2023
@@kamj6607what is this supposed to mean? The Blade Runner gun did not have a clear grip and Blade Runner came out in 1982, not the 2000s.
Mad Cats knockoff xbox controller lookin ass grip
@kamj6607 what does it have to do with Bladerunner? Are you talking about Deckard's pistol? Looks nothing like Johnny's hand gun. It's like a sci-fi revolver, Johnny's is like a magazine fed rifle cut down to look like a long ahh pistol
A non Bethesda game thought it could escape
There is no escape from my wrath
@@ItsYaBoyBrandyBoy LOLL
The animations in modern Bethesda games are so bad, tho that I'd still prefer the worst guns in this game to the best Bethesda has to offer
@@ItsYaBoyBrandyBoywhen we getting another modded play through
@@ItsYaBoyBrandyBoy Can we get PUBG in a next video?.
To be fair, if a frothing madman with machetes for arms and kevlar for skin could come running 50mph at me any moment, I don't think I'd complain about my gun being a bit proportionally huge.
39:00 So fun fact, there are actually companies in lore that do the whole copying existing guns but worse thing. 2 from cyberpunk red which takes place in 2045 are Gunmart and Dai Lung Arms. I dunno if those companies still exist in 2077 but budget arms may be something similar to that. Also with the rails, it'd make sense if every company made their own attachment rails incompatible with every other one so that you have to pay them for each attachment rather than being able to go to a third party, which explains why most of the sight attachments look like they're bolted on or 3d printed, because they likely are
59:30
Rebecca is capable of firing guys with minimal recoil because of her arms. Her cybernetic arms absorb basically all of the recoil. Now guts being semi auto for a scene I can't explain
cyberpunk is grim and dark and grimdark enough for orcs to enter it with their Waagh!s
She can also fire guns too, but nobody talks about that...
Edgerunners is also capable of never being good
@@shooey-mcmoss
Funny that cause in lore
There does exist exotic cyberware where through biotechnica, basically furries and fantasy races can be a possibility.
Even orcs
@@kanati1133 time to orchestrate my own Waagh!
"I'm not sure exactly what the hacking does, but it must pump their brain full of horrors beyond human comprehension" Thats.....kinda what it's actually doing. If i'm remembering my lore right, itt's uploading rouge blackwall ai's directly into their brains, who then proceed to pretty much devour their mind from within.
Haha corrupt data and unstable AIs go brrr
Despite being grammatically incorrect, "rouge" still technically fits.
Ah yes, the schizophrenia gun
@@dimsthedimwit600Except in this case, the Schizophrenia can actually stab you
yum...
44:33
What happens is that the gun forces its targets to immediately connect to a node outside the blackwall into the old net. Then all of their thoughts, feelings, memories, anything is collected by one of the AI that are there in order to find a way to break past the blackwall into the new net. You were dead right in that it exposes them to indescribable and incomprehensible horrors.
"Man-Made Horrors Beyond Your Comprehension" The Gun
"You know what, fuck you!"
*shoots an AI into your brain*
What it does is literally sending your enemy straight to hell. It forcibly uploads your consciousness inside the blackwall (practically hell in cyberpunk universe) to be toyed around by rogue AIs (who are literally demons) all the while it fries your entire body inside out
You basically send them to hell
Not only that but if you think about it
The blackwall's rouge AI is basically harvesting whoever taps into it. Erebus is basically doing the job Alt wants
By basically forcing the targets at hand into the blackwall, by making them into blackwall versions.
So it's not only the fact they die horrifically, but that they're also now entities from beyond the blackwall.
Which makes me question why in the mother of fuck are the VDBs fucking with the wall.
Rule of Cool is all over the place in cyberpunk. A lot of weapons were designed to look cool over functionality in universe. Also, lorewise none of the guns are standardized as each company wants you to use their shit so their stuff only works with their attachments, if they make them.
"I think it's lame that 3 different guns all have the same animations and handling"
Meanwhile, the IRL US military: "Unless it has the exact same control layout as an AR-15 I don't even want to see it. I put a forward assist on my fucking helicopter, that's how serious I am."
The last line made me read this again with Paulie Walnuts' voice lmao
@@nahuelmat "You hear that, Skip? I said I put a forward assist on my fucking helicopter. Hehehe."
Also the Russians have all their guns use the AK as a base.
Yes, even the pp bison
@@Camo-un8eebizon, vityaz, saiga (both shotgun and pistol cal configs), svd (different designer but similar in handing), vss & val (obviously very different but also similar in handling), and probably even more that i can't really think of right now
@@polishbot having a common manual of arms for a large percentage of your arsenal is a major boon for training and makes a lot of sense from a military perspective.
On the subject of Malorian Arms 3516. CP2020's Chromebook 1 cites Johnny Silverhand: "I wanted something that would drop a cyberpsycho'ed fan at 100 paces, no matter how metalled up he was. Price was no object".
Too bad its damage is too low, so outside of Johny's memories it is barely functional.
@@ObIitusyou can upgrade it so it stays usable
@@ObIitus That's why I play with HARDCORE22 mod. Insta-cures the bulletsponge.
@@ObIitus game balance nerfed him lol
@@ObIitus The crit chance when you use all of Johnny's gear is 100%, so it basically is the same if you cosplay as him
Making things "ridiculously complex with zero benefit" is the motto and the main theme of cyberpunk genre - style over substance.
Along with making every city Japanese
Not even specifically a cyberpunk thing, just art in general.
@@railfandepotproductions because the genre came out in the late 80s/90s. Where Japanese electronic was dominated the market. Everyone thought the Japanese will take over.
@@knell18897 what about blade runner, it was released in 1982, not the late 80s
@@railfandepotproductions i was thinking about mikepondsmith version, and the animes from Japan
"These guys dont have standarized rail system. It looks like every gun is using something different or unique which isn't very efficient."
That's actually perfectly in place for a dark future controlled by corporations. Of course you'd have to buy the specific attachments for each gun, you think Arasaka is going to accept losing profit to the competition? Or third parties?
It really is a reoccurring theme..
"But how would that work? That looks stupid."
"Well you see, there was this obscure impractical firearm back in the 1900s that only ever had 3 manufactured..."
In a broader sense, I've noticed tons of overarching themes of humanity being in a cyclical state and not really changing despite the locations and times doing so.
yeah but otherwise every pistol would be a glock and every rifle a ar-15. thats boring
Thats the Battlefield 1 approach too
lolland
@BatteryAcidEnj0yer the Glock and AR platforms are far from the only functional, widely-used designs around today.
The problem with basing stuff off of those old, obscure, impractical designs is just that: they're impractical. No sensible person should ever want to take an unnecessarily complicated weapon into combat. They're prone to issues and usually unnecessarily expensive and difficult to fix.
As mentioned in the video, look at the Mars pistol. It was rejected for a reason and wasn't used.
There's no problem with being creative in your futuristic weapon designs, but at least think about how it would actually perform/function and whether someone would actually want to use it.
And by the way, about the lack of rails for weapons in the game. This is a dark cyberpunk future. My headcanon is that Corps simply release special patented modifications and deliberately prevent others from producing universal parts.
That's not particularly dark, if anything it's pretty inline with our current reality.
create the problem sell the solution
@@anafu-sankanashi8933you're saying our current reality, or at least our future, isn't looking dark?
Pretty much every company in the Cyberpunk universe is a version of what Apple would be if they were given full freedom on what they can do.
Creating ecosystems that instead of helping the user, are meant to oblige the user to pledge full loyalty to your products because everything else is not compatible, and the customer is pretty much obliged to suck it up or fuck off
@@ZeroDegg More like if every company was a cable company
In a world where "style over substance" is not an insult, but a way of life, all the frivolity of the gun design honestly kinda works for me.
And I'm just gonna headcanon that the lack of a picatinny equivalent is deliberate so that the corpo rats can force you to buy proprietary attachments because honestly I'd be surprised if that WASN'T a thing
And the attachments in game counter this by having their own internal attachment system, bypassing the exclusivity.
This was actually a thing back in the day lol companies making specific mounting points and even ammunition so the only seller of these accessories and ammunition is the company that sold you the gun. It wouldn't be hard for a cyber criminal to just drill and tap whatever mounting points they'd want on their guns though
"Style is Substance"
@@Gameprojordan*HK USP flashbacks*
Me: "Damn those video game guns are so cool!"
UA-cam experts: "Damn those video game guns are trash, horrible, horrendous, I vomited while looking at them, how could devs do this to us"
The carnage made this real as fuck for me, I love how it looks and this gun guy hates it
"I don't own a f*cking railgun"😂
Yet...
Sadly
@@ItsYaBoyBrandyBoy skill issue just duct tape magnets of opposite poles and put a sling shot on one end
@@itsyaboymarcelluswallace that might just work, for an Ork.
@@itsyaboymarcelluswallace That was some poor man's railgun.
the reason why most shotguns in games are confetti canons (imo) is because most games don't have extremely large scale maps where the pellets would start to be less effective. Think about stuff like CS or R6, heck even a lot of the older COD games. The engagement range is so limited, a shotgun would almost be superior to a rifle in the majority of scenarios. While this doesn't justify the decision in...well any real case where a game wants realism, it makes some amount of sense from a balance perspective.
Battlefield 4 managed to implement shotguns very well
I don't care, it should be realistic or it's BAD gun design
Stop coping
@@ni9274 "stop coping" my friend, I dislike the confetti canons, I'm just explaining why things are the way they are for anyone who might not know... why so hostile?
@@ni9274 one of my favourite game is Battlefield 2 Modern Combat on PS2. Its shotgun kills at range of 20 meters.
The problem is, everyone calls it a bad game.
I always enjoyed shotguns in Payday 2, althought that is a PvE game so balancing isn't as important as it is in a normal PvP.
1:09:05 some 3round burst guns are designed with non-3-divisible mags to notify the user that they need to reload, eliminating the need to count bullets and leaving the user free to concentrate on te actual situation. The last burst will still fire, but what would be the last bullet of the last burst will instead just make a sound that lets you know you're out of ammo.
This makes complete sense, but I refuse to give the French credit for anything.
Makes sense but… in a world where you unironically could just have an HUD as a diegetic game element, in seems kinda redundant.
32:50. True but you gotta remember in the cyberpunk universe it's all about advertisements, even in the guns. So a gun that doesn't need to do something, just makes it ahead of the competition cause it's different.
As a long-time fan of the Cyberpunk tabletop RPG, my main problem with all of the weapons in 2077 is that they all use cased ammunition. Any gun that has an animation for ejecting spent cartridges is not in line with canon.
Even as early as 2020, all mass-market firearms in the cyberpunk universe use caseless munitions. In fact, brass-cased bullets are no longer even mass produced anymore, and have to be custom made, at double the cost of normal ammunition of the same caliber.
It's also kind of a shame that 2077 only has one polymer one-shot, that being the slaught-o-matic. In 2020, there are like 7 different options for disposable plastic guns in the books, and even a single-use "shotgun" that's just a shell in a fiberglass tube with a striking mechanism and a trigger.It, understandably, has a chance of just exploding in your hands and sending you off to your ripperdoc to chip a set of used soviet cyber arms because you can't afford western cybernetics.
Lots of nuance of the old RPG was lost in the translation into a videogame sadly. My cope for the loss of caseless ammunition is that the setting as of 2077 is technically post-post-apocalypse so maybe people went back to using old antiquated relics to kill each other for a while, but that still makes no sense because then the high tech guns should be old designs and the metal pieces of crap welded together should be current.
It makes zero sense why a megacorp like Arasaka for example would have modern conventional rifles like the masamune when smart-linking exists, and has now been upgraded from a literal smart neural link between your weapon and your body to aim your gun for you like an aimbot to literal smart magic gyrojet bullets that can somehow change their trajectory in mid air and home into targets, which is its own brand of stupid.
That shotgun rule is actually another huge mistake. Shotgun ammunition is relatively low-pressure compared to rifle ammunition. You can make a safe and functional shotgun out of two pipes and a screw (for a firing pin). The idea of a company using custom fiberglass tooling to make such a shotgun when they could just use two pipes that fit inside of each other and a handle on the outer pipe is quite stupid.
They had a modern day chinese fire lance in the tabletop?!?!
We gotta berate Projekt Red again so they'll add it in the game
I mean that's in 2020, Cyberpunk 2077 is set in a post war environment in an independent nation, meaning they likely have regressed slightly in terms of infrastructure and supply chains, especially for the average individual. I could see two main reasons, one being lore friendly and the other being game design related; either the resources needed for caseless ammo aren't abundant enough to equip the general population with enough ammunition, whereas they might have access to the brass needed for casings. Or Caseless ammo just didn't fit the theme of cyberpunk 2077, I've heard around that maximum mike told the design team that "their guns were too futuristic" so they might have taken that advice too close to heart without any extra info to go off of.
As much as I love 2077, I'd kill for a 2020 video game.
I’m pretty sure all of the enemies are super strong because of their subdermal armor. Take note that any civilian will go down in one shot to the head. So it’s totally reasonable to assume combat/defense implants are on combat soldiers. Just like how Maelstrom are weak to quick hacks, MaxTac are extremely tough against all forms of damage, they got that reinforced ribcage surgery.
at least some else had this idea
Same goes for the player. Operating off CP2020 rules, anything higher than 10 in a stat is superhuman. A player with, for example, a strength stat of 20, probably has an exoskeleton built into themselves or something similar. There's visible seams and plates all over their body for a reason.
@@budgetcommander4849 the games systems are completely different and cannot be compared your way.
In 2077 if you scan enemies, you'll OFTEN pick up "subdermal armour" in their list of cyberware.
The game mechanics are different to 2020 and Red, but it's representing the same thing in-universe. "Bulletproof skin" is an off-the-shelf product that civilians in NC can and do purchase.
@@Ninjat126 yeah, I was answering the bro who said that V is twice stronger in his stats than other cyberpunk characters, but it cannot be measured like this
Mk-31 HMG cooling system:
The cooling system relies on the turret mount to provide it the gas to cool it down. Removing it off the turret removes that "help" which in turn results in the laughably low cooling factor when unmounted
The Erebus in game is an experimental prototype so I think they did everything possible to embody that and to put the spotlight on the special effect and the black wall A.i
In defense of the Dying Night's bayonet, it wasn't actually made for stabbing. The way the blade is shaped, it was designed to ENHANCE THE PISTOL WHIP POTENTIAL. When you pistol whip you are now slashing at them with the blade of the knife specifically. For maximum style over substance they chose the power of smacking people with a pistol over shanks
My guess for the Slaught-o-matic is that the internals are actually half decent but they just market it as cheap and dangerous. So when people discard them they have interns or whatever round them up, swap out the plastic, and just stick em back in the vending machine.
Why make more when you can just resell the same gun.
Its a silly idea but also funny.
yeah its like its a video game and not a milsim strange
The image of people running around and picking them up is so funny
An unpaid intern being put on looking for used slaught-o-matics in night city would be a funny questline ngl
Cyberpunk understands the difference between cool stupid and stupid stupid. Stuff like the toggle lock magazine fed two cylinder revolver or a lot of the weird smart guns look cool. But another thing that I think makes them better than Starfield's whack ass guns is that for the most part, they make sense ergonomically.
You can tell actual effort went into designing these guns, I’d like to think that one of the pitches to the design team was “we need weapons that look like modern day guns but if they continued to develop further from how they look today to the point where they look like a completely different weapon than what they actually were” not what Bethesda did and probably put in “blocky cassette futurism sci-fi shotgun” into Sora and went to the designers and said “recreate that”
Style over Substance
Doesn't matter how you do it, you just have to look cool doing so
That is the main rule of cyberpunk
they did take a lot of effort on developing this game and designing its aesthetic, and that's what really separates 2077 from Starfield, one has the foundations of a great game but was launched at a shitty unfinished state due to higher-ups of CDPR having their heads up their ass; the other is foundationally a bad and lazy game with huge amounts of stuff that they skimmed over and overall just not satisfying to play
@@valeon7303 Absolutely this right here, but also Cyberpunk's universe specifically you have Kitsch: style over substance, Neo-Kitsch: style and substance, Neomilitarism: substance over style, and Entropism: necessity over style, and all 4 can definitely be seen in a lot of the weapons, the impractical mad things are pure kitsch, something like the disposable one entropic, the liberty is pretty decent as a neokitsch design using the functional unity platform but giving it the gaudy barrel, and by extension the simplicity and straightforwardness of the unity fits neomilirarism.
Idk maybe I am a fudd, but most of cp2077 guns look to me goofy af, only redeeming quality of cp2077 is modding community.
Yeah, at this point is clear that, analysing the guns of a game is a major and very good criteria to see how much the developers were actually committed to realism and attention to detail. And Cyberpunk 2077 nowadays is an amazing game, but we all know that they sin heavily in details and realism because of its convoluted development. Plus, the mess in the guns it's obvious results of: They didn't have a proper firearm specialist in the design team, but, they did do their research. But, through the lack of a proper specialist, interpreted and implemented everything wrong. Because the guns have details you would only know of you learned about guns, obscure models, but they are still all wrong LMAO
It probably does have some bearing on some aspects, but the overall design of basically everything in the game is very purposefully dumb. Cyberpunk's aesthetics, characters and some parts of the story are all about style over substance. Within the world, looking cool and flashy is much more valuable than efficiency or practicality, which I think is where most of the bizarre design choices come from. There definitely are issues mechanically like lazy feeding mechanism animations and magic mag capacities, but the overall design is definitely a purposeful choice
Who fucking cares
One thing about the Nue’s trigger guard; there ARE real life examples of this (or something similar) being done and it’s typically for people using heavily armored or thickly woven gloves. They’d otherwise not be able to fit and yknow, USE the gun, so it’s a trade off with safety. As for that point, you’d have to drop a gun at a pretty awkward angle for it to ever pull the trigger, even without the guard. I don’t think it’d be THAT much more susceptible to accidental discharge, and even so, you’d think futuristic firearms would have built-in redundancies to prevent that.
So trigger guards for gorilla hands?
@@cool_dude_like_really pretty much yeah
which actually makes a shocking amount of sense because youd think cybernetic limbs would have extra bulk to them, which would require a trigger guard like that or just a larger guard
Considering the obscene hand size of people like Rebecca, that makes sense.
@@ichibancrab hammer hand! I finally remembered what it was called in the og
What I love about Cyberpunk is that any bit about it being "realistic" is thrown outta the window.
The genre's motto is "Style over Substance", it's going to make the most ridiculous fucking things you've ever seen and you know that shit is going to look good
Now it sounds like I wanna get the game…
@@magnusvonbraun9870 Chip in Choom
And then you realize this is true for world design and bugs
@@sigmamale4147 Cyberpunk has amazing world design and the current version doesn't have that much bug
@@magnusvonbraun9870just remember your actions mean practically nothing in games unlike advertised. Sad stuff
What's funny is that Gun Companies in real life like H&K, FN, Armalite, Kalashnikov, Colt, Remington, and Glock exist in the Cyberpunk 2077 Universe but I'm guessing CDPR or WB didn't want to pay for the Licenses.
It's disappointing cuz we coulda had the AKM from Elysium.
we have a kalashinikov in cyberpunk 2077
its the Ajax, or id like to call it, AK-177
it even has the iconic AK reload animation
Don't need to pay for licenses technically. Anyway I'm glad they Didn't. I'm sick of all the same same guns in every game. This dude just needs to stick to Tarkov or whatever
@@brucesmith765 do you also get sick of seeing the same cars, building, furniture, and melee weapons in every game, but you want to have goofy looking guns that are an eye sore, there's a reason why most games use real guns
There's a difference between bullshit that doesn't fucking work or is comically impractical or a authentic weapon design based on real weaponry that isn't just a 1:1 copy or just it straight up @@brucesmith765
Yes, Im sick of games having place in the same places and do the same old thing every year
53:28 I haven't played Cyberpunk yet, and for two seconds, I genuinely thought the windmill ring and fan was a part of the gun and my heart skipped a beat, either out of love or fear
Skippy: Now who are you?
Erebus: I am you, but don’t have to be in non lethal first to become deadly
I'm so sad the 1Tru Luv from the tabletop isn't in 2077. It's a sniper rifle with an anime girlfriend AI.
The best ship in from the game
That shotgun rule is actually another huge mistake. Shotgun ammunition is relatively low-pressure compared to rifle ammunition. You can make a safe and functional shotgun out of two pipes and a screw (for a firing pin).
@@seb24789 Just searched it and it's somehow funnier than described, "It also features its own AI system that assists with targeting, but only if the user treats it as their committed girlfriend". I'm just imagining trying to line up a shot and the scope screen goes dark. "Nuh-uh. You swapped weapons before, if you like other guns so much why don't you snipe with them?! I saw the way you reloaded that pistol, you're going to have a lot of explaining to do when we get home."
The true cyberpunk dark future, all the benefits of AI, all the downsides of still having to deal with relationship drama. "Sorry boss, my rifle's giving me the silent treatment again, won't shoot. Think I can take a few days off, hit the range and patch things up?"
@@Winasaurusgod we were robbed of peak
Thought on Malorian bolt: bolt would have two faces, each with extractors. Bolt comes forward, upper face chambers round A, lower face hooks round B. Gun fires, bolt comes back, casing A is ejected, bolt inverts, round B is chambered, round C is hooked.
That may have been the idea at some stage in design, anyway.
That was my thought too.
The Guillotine has a folding stock so it’s actually a folding stock on a folding stock lmao
My god. This is unforgivable
Yo dawg...
It’s crazy how cdpr have some of the most realistic and historically accurate swords in the Witcher but also some of the most unrealistic guns in cyberpunk
Cyberpunk 2077 is actually pretty accurate to the source material. Just look at how low down the 757 cityhunter's barrel is, for example.
If that's the kind of weapon designs CDPR have to go off of, I can't really fault some of the designs being nonsensical.
So that's why ask the guns look like dog shit in this game. The source material
100%.
@@LymeGreen04 Gun look very good, you're literally the only one that hate them
@ni9274 why are you so upset I think the guns look like hot garbage? Does my opinion offend you? Go back to rule 34 and cry about it
Bro didn't realize cyberpunk hate train ended few years ago 💀
Ah Unity.
When a glock and a 1911 have a fat baby!
I saw a lot of Hudson H9.
It's more like the end result of a pistol polycule, really.
MK23 SOCOM
she's a healthy one
Its the mk23.
How the hell could you possibly not know that??!!!!
32:54 Oh boy, my knowledge about incredibly niche and weird guns becomes relevant! There actually is *one* instance where a magazine fed revolver *could* have some functional relevance: the Dardick Tround. One of the weirdest guns I've ever seen. It is a magazine fed revolver, but the mechanism it uses wasn't intended for that. Rather, the Tround was made as a way to try and drum up the money to make a military design, for a machine gun that would use the mechanism. The Tround worked by using triangular fucking bullets (literally, "*t*riangular *r*ounds") that fed upwards into a unique cylinder with three triangular, open grooves in it. It would feed in from the bottom, be spun around to the top, where it would line up with the barrel and fire, and then the triangular casing (made of polymer, not brass, "fortiflex") would get spat out from the other side as it continued turning. The mechanism was meant for a gravity-fed machine gun, to eliminate the need for a belt, and to allow for faster rates of fire. It was an enormous failure, with few ever being sold. Such a huge failure that Dardick was never able to bring his design to the military at all. If the Cyberpunk devs wanted a unique looking, magazine fed revolver, they really should've looked at the Dardick Tround for inspiration. Hell, they could've made some fun world-building where the Tround actually got off the ground in that universe, with their explosive machine revolver being the latest iteration of the Tround design
Honestly it was kinda weird he didn't bring that up, isn't the dardick video from forgotten weapons the top result if you just look up magazine fed revolver?
Tbh it's not an insane system, it basically pipelines the cycling process and I imagine could lead to a super mechanically simple mag-feeder with a little work.
IIRC it being so simple and robust has led to it being used for heavy rapid-firing autocanons because you really can just pipeline the entire process, pick up a bullet, rotate, fire, rotate, eject, rotate, pickup a bullet, rotate, fire, rotate, eject, etc.
Yeah, as soon as I heard "magazine fed revolver" I was like "yes! He's gonna talk about the Tround!", and then a completely different gun got brought up. I suppose it's because the revolver in game doesn't exactly look like it's using the Tround's feeding system
I didn't know that the system actually was used still, I thought the Dardick was such a failure it sorta dragged the entire idea down with it
A legitimate real world excuse for the Liberty's enormous under barrel could be spring loaded tungsten weights to counteract recoil, which would be pretty cool.
A lot of these guns irl would be pretty jank but I can forgive most of them because they just feel so goddamn cool to use in combat.
Which is pretty much all the in-game arms manufacturers care about anyway.
@@CarlSlime I like to imagine Cyberpunk is the worst timeline possible and in this timeline the impractical designs of the obscure weapons that inspired them won out over the practical designs.
@@TenshinSound how is that the worst timeline? china is worse already
@@TenshinSound I think the guns of 2077 are purposely designed to be jank, since the creators of the game did say something about how fucked up this timeline is in some interviews, and also all the goofy adverts and descriptions, similar to GTA, just shows how fucked up their world is, except this time it's futuristic and 100x more twisted
dont forget how heavy they would all be. irl you probably couldnt carry any of these comfortably for more than 5 minutes. SO much metal despite IRL straying from metal in favor of polymers.
I will say, its not a canon thing, but it makes perfect sense why there wouldn't be a universal rail system for attachements. If you can think of any sort of anti consumer, absolutely abusive pratcice, its probably happening in Cyberpunk. So, every gun has unique, proprietary attachments that only work with that specific model. Of course its not reflected in gameplay because that would be a nightmare, but i wouldn't put it past any of those corpos to do that.
For the eribus a brief explanation
Basically in cyberspace (the internet) there were a bunch of hostile ai and other murderous programs that kept frying peoples brains and a guy unleashed his own ai that made everything 100 times worse and made the internet basically unusable because if you tried to use the internet your brain got fried by the murderous ai until netwatch (name is self explanatory) made the black wall and the new net the black wall is a digital barrier between the old net full of all of those murderous ai and the new net however according to characters in game the black wall is “a plastic bag over a broken window” so sometimes ai get though and melt peoples minds and no one ever comes back from the other side of the black wall the eribus sends them to the other side of the black wall just to put this into perspective the old net (other side of the black wall) is most of the time referred to as hell
Basically when you kill someone with the eribus you send them to digital hell
'New Swatting tec just dropped.'
So correct me if I'm wrong.
The old net is our real life worlds current internet.
And in Cyberpunk it got filled to the brim with computer viruses.
And then the old net was covered up by basically digital cardboard and then they build a new net over it.
Am I correct?
@@tdpuuhailee8222 yes
Also the viruses can melt your brain and some are full skynet murder everyone types others like alt are more human ish
@@tdpuuhailee8222 Basically.
@@tdpuuhailee8222 Correct, and now the corporations have set up their own private nets in place of the old one. These new nets are disconnected from each other, e.g. Night City's net is not shared with Atlanta's net.
The Erebus in my opinion looks like something that’s supposed to be integrated into a full cybernetic arm. Like someone just has a square shaped nub for an arm, and they can just slide the gun right into a designated slot for it.
Thank you, I was about to eat and I was too afraid to finish my food while being stuck in an endless loop of me trying to find the perfect video to watch, wondering if I will ever be free from the pain and guilt of finishing my food without the proper entertainment
But my boy BrandyBoy got me
ur so real for this i was doing the exact same
Saaaaame!
i think the reason there is no standardised rail system is because you have 3+ different companies in heavy rivalry with each other trying to make guns
not my boy cyberpunk 2077 on the chopping block :(
Guns don't need to make sense in video games for you to enjoy them lol
No one is safe 🪓
@@Risky_roamer1 but you'll never see it the same anymore 😢
Nobody is safe. NOBODY. It's complete PANDEMONIUM in here!!! GOD HELP US ALL.
Let's see what you're say about Everything Wrong with Fallout 3 (DLC include) and Half-life (1, expansions and 2) @@ItsYaBoyBrandyBoy
19:21 Clearly, Brandy has never seen an Atomic Purple Game Boy Color. That shit was badass.
Shouts outs to the Advanced Weapon stats mod for allowing you to reduce the ridiculous cycle time on semi-autos and allowing you to finally make them not feel shitty to fire.
Do you know the other mods he mentioned? I’ve been looking through the comments and description to try and find ones that make it so that automatics don’t suck, for example.
I need to know too o.o
The MA3516 was the most famous and powerful personal handgun on the market in the year 2020. It was so powerful that you'd need special cyberware like Johnny's arm just to fire it or it would remove your arm with how strong its recoil was. Johnny ordered it custom so he could "end a cyberpsycho'ed fan at 100 paces, no matter how protected the fan was." in fact he had several the current one is as strong as an anti-tank gun.
it wasn't really "on the market" it was special made
"Fuck it we ball" -the cyberpunk devs
Cyberpunk has never been grounded or realistic, it's the darkest and worst possible hypothetic future where common sense goes to die, and consumerism is the only thing that matters, worse yet people are so abused by the corpos that they're fine with it
I find it amusing that, when you talk about the Saiga 12, the picture you use is from STALKER GAMMA.
Hi! I actually GM the Cyberpunk RED TTRPG which inspired 2077! A few facts about the Malorian 3516! While it was Johnny's main squeeze, many edgerunners would actually use this gun throughout the time of the Red (2045 to around the 2060s)!
As far as it looking like a rifle made into a pistol, that's actually canonical to the pistol itself in RED's mechanics! An Assault Rifle deals 5d6 damage and the Malorian itself also deals the same damage, often equated to by players as the pistol version of a rifle.
RED came out *with* 2077; what's the source on RED inspiring 77?
@@Crossfade1625 Red itself would come out a month before 77. Even still, it is fair to say that Red may not have fully inspired (for the purpose of the Malorian, it absolutely did and we can see this in RED's mechanics for the Malorian as well as how the Malorian is modeled in game compared to the Malorian's actual art)- if we want to get super pedantic, we can go down to 2020 which arguably inspired moreso (though RED itself is just an updated version of 2020).
If you do want to see inspirations though, RED's lore is referenced consistently throughout the game with the aftermath of the Arasaka Tower nuke as well as with the lore surrounding Johnny in his final moments (see the corebook).
That said, RED is one of the larger inspirations BUT 2020 as well as 2013 has many inspirations as well (2020's events are referenced with Johnny's dialogue with Samurai as well as the events which are stated in 2077 to take place in 2020 whereas 2077 almost entirely copies Cyberpunk 2013's backgrounds with the exception of Corpo).
Red did not inspire 2077. The entire ttrpg catalogue stemming from 2013 - 2020 - v3 - cybergenerations + RED inspired 2077. As for the Malorian, it does not give a W&S bonus in RED it simply comes with a smartgun link. You may be confused with some of the superchrome weapons found in a later added supplement. In the original introduction of the Malorian 3516 it was considered one of the most powerful handguns on the market, dealing 6d6 damage and far superior in single shot damage against rifles. This model sports some nice details, including an Orbital Titanium Frame, Something known as Dyna-porting,and Direct cyber interlink that locks up the cyberarm the gun is being held in through the use of interface plugs and cords. This can be found In Blackhands Street Weapons for Cyberpunk 2020 Page 16-17
@@reedmichello7819 You are right, I am wrong about the Wardrobe and Style- you are however wrong about Red not inspiring 2077 the lorebook in the base corebook literally is showcased within 2077, alongside the countless references to the lore in game (especially with the lore of the Nomads). This literally can be found on CD: Projekt Red's website.
Maybe I am suffering from the mandela effect, but I could swear that the Dying Night didn't come with a bayonet in earlier patches.
Though that was 3 years ago. By now there were multiple reworks of the skill trees, crafting mechanics, quickhacking, cyberware and police behavior.
Also the gunshop owner calls it a .45, while the gun and it's marketing material says 9mm.
This entire game feels like it's trying to gaslight me at every corner.
It got changed with Phantom Liberty
The dying night now uses a unique skin with the bayonet, and its original look got turned into the xmod-2 version of the same gun.
Edit: They also changed some of the legendary effects, the ones I remember are:
Moron Labe
-original: higher fire rate
-updated: higher damage, odd recoil pattern
Headsman
-Original: lower capacity, double (quad, maybe?) pellet count
-Updated: lower capacity, slug rounds, higher headshot damage
Fenrir
-Original: bonus fire damage
-Updated: fire and electrical damage, chance of cyberware malfunction
@@trippy0752moron labe has an unstable fire rate it gets slower and faster randomly
Thanks. I stopped reading their patch notes a while ago. I only recently installed the game again, after some hardware upgrades.
When I started a new character (since all the major systems were overhauled), I was really confused when I obtained the Dying Night.
Still liking 99% of the arsenal featured in this game.
The 1% left is mostly on the smart guns, the only i like was Skippy before Regina removed what made me giggle time to time...like the waiting room music.
Or the taunts.
Other than that, i dropped most of them on the way for eddies or parts to build unique versions early on in my second run.
Still, 90 mins of gun facts? Choom i'm in!!
That one handed smart shotgun goes hard tho
I feel like if he knew that the Erebus quite literally sends you to digital hell it could've gone into meme tier, I like it
wanted to mention a few things which may have been missed/ some interesting facts i relisted during this video.
1: the rails. yes most of the guns in universe don't share rail systems (this is due to each corp monopolizing their own weapons platforms and hear go having their own unique rail systems to prevent scavenging tech for opposing forces )
2: all the weapons from the world of cyberpunk 2077 included are based on cold war era weapons for their alternate history of earth which would explain some of the more outdates weapons choices such as the bakelight ak and things like that. (although i do agree there were better base weapon designs they could have used in a lot of cases)
3: the trigger for the defender kind of reminds me of the m203 barrel attachment but used as a main trigger.
4: also another odd thing about weapons in the game in regards to the aim changing fire mode is that it often seems to be a game work around for not having select fire which i personally find incredibly annoying. and does remind me to note that borderlands has some truly god awful gun designs you might want to look at
Especially the ones you throw to reload, forgot the gun company name.
@longcheese6179 if you mean borderlands I think they was called tedior
lmao no.4 is dahl but the revised that on Borderlands 3 but they should've think that sooner
If i can recall well, Rebecca's shotgun kicks so hard you can actually stop fall damage if u shoot the weapon before falling.
It's a pretty cool weapon and u can get it pretty early too, goated easter egg from the Edgerunners series.
It was patched, but yeah, i survived a 30 story fall with that thing
Extra Malorian Arms fact from the table top: it fires 3 types of ammo (hence the fire melee). Johnny canonically only ever fired it with his silver hand. The feedback from the Malorian was so powerful it break your arm if it wasn't enhanced.
That's why Johnny always carries it in his left hand during cutscenes.
Our modern firearms are the work of thousands of brilliant engineers. To some degree you can’t always expect an animation department to invent better fire arms
"Some of these guns are so over-the-top and hilariously bad that I actually like them."
My thoughts exactly. Despite lacking realism, I always thought the guns in Cyberpunk 2077 were really cool looking. The design, animations, etc. Just like the weapons in Doom Eternal. Completely ridiculous and unrealistic, but incredibly awesome in design, animations, sound effects, etc.
So much of cyberpunk is style over practicality. Looks are everything in the dark future so it makes sense
Then why say they're "bad gun design" ?
@@ni9274 Because this channel critiques guns from the POV of real life. The guns either wouldn't function at all in real life, or would be incredibly impractical. From an artistic POV, they're awesome weapons. But in the real world, they would be terrible. "Bad design" in the context of real life 👍
Well ill be... Fallout 4 Assault Rifle Tier--F.A.R.T. sigh cant believe that i missed that.
With so many trigger safeties, makes me think it’s some dumb Cali-style law that all guns from X must have one.
2:57 Don't say it don't say it don't say it don't say it don't say it don't say it don't say it don't say it don't say it don't say it don't say it
I have an immensely strong feeling that the M2067 Defender was originally a heavy machine gun, either as a turret/pinnacle mounted weapon or a juggernaut Rambo type deal. My guess is that they had this thing and the Mk 31 for variety, but switched the Defender’s model to a LMG role rather than make something new.
It does really look like something that would be mounted on a turret, vehicle or some kinda killer robot
@@Scharrezthe HMGs are welded to the mech enemies
"The european mind simply can not comprehend this"
They did tell him that this is a game from Poland right?
What’s the difference
@@emma6648 the difference is that poland has open gun laws with more rights than most of the usa; they can own select fire guns unlike all of the states.
@@beowulf134 In Poland you can't have modern guns without a permit, but you can own black powder weapon which is stupid.
@@granienasniadanie8322 Just as the founding fathers intended. Poland is clearly doing better at being the USA than America.
@@granienasniadanie8322 also in the US lmao
You know, when you started talking about the Malorian being bullpup, it made me think "Oh! that's why the bolt spins, it brings the cartridge up!"
...and then you demonstrated that no, it does not.
From the looks of things, the most impressive thing is the immense amount of armor on enemies. Considering they can walk off 20 mm and .50 cal
Oh God, the 20 round warranty on the 32 round gun got me so bad, I almost had to pull over and pause the video to stop laughing.
Thank you, my boy ItsYaBoyBrandyBoy, for making my week.
Pull over? Are you admitting to watching UA-cam videos while driving? Like an absolute braindead moron? And then writing this comment? While driving? Or is this just some crazy bad communication you've done here?
Sorry are you watching HOUR LONG content while driving????
@@Nate-bd8fg I have UA-cam premium, so I run the audio through the stereo system and leave the screen off.
Clearly we need The Outer Worlds next 🐢.
now we need a look at the guns of borderlands
i bet yall he'll have an aneurysm
every one of those guns is just meme tier lmao
Don't stop, pls cover guns from all different styles of games 🥺
You fail to understand one think from Cyberpunk (and it's not your fault). The videogames comes from a Pen & paper RPG, and EVERYTHING there is made to look as cool and badass as possible to be respectable on the streets. Military weapons on the P&P rod are eficients, but civil weapons are not. They are made to be flashy, just like the clothes.
Also, most of the guns have been portrated as the Cyberpunk RPG game creator (Mike Pondsmith) did, like the Crusher. It's literaly the same game, and it was designed to be used with one hand or as a pistol (you required a LOT of strength to use it thought), so, lot of weapons in the videogame are like that because Mike Pondsmith made them that way
The Cyberpunk franchise is set in a dark future where trigger safeties are mandated by international law and the two most profitable gun manufacturers in the world are Kel-Tec and Cobray.
Fun fact: The Guillotine (according to ben andrews, one of the original art directors), the "fixed stock" actually folds, similar to the SCAR rifles from FN Herstal. So it's surprisingly even more compact than at a first glance. Plus, the integral optic can be replaced by a rail system to mount better optics. I honestly didn't realize this either until I was looking at the Artstation for Cyberpunk while implementing the guns into a Tabletop campaign for Cyberpunk Red.
Tbh I can forgive cyberpunk for having some not so accurate guns because pretty much all of them look amazing, this isn’t like most guns in Bethesda games where they look like pure wet dookie on top of being poorly designed and inaccurate.
Agreed I will take these guns design over… the alternative… ahem Bethesda!
Why do you have to forgive a fucking sci-fi game for not having realistic guns ? Everything need to be a military sim ?
@@ni9274 calm down man it ain’t that serious.
Yeah I'll take impractical/bad design over non functional
i cant unsee that the grip on jhonny silverhands pistol is a translucent plastic, at a glance i always thought it was a deep rich red wood but i am sorely dissapointed.
Wait, a dystopian futuristic game has over the top and ridiculous looking guns? Insane
They could bother to actually be functional and make sense but okay
@@noot4041 its not a milsim but okay you can do this video about every fps it will never be accurate dzmmy (:
The current Nue feeling like a hand canon but performing like a normal handgun is a side effect of the Phantom Liberty overhaul of the game. Prior to that I would be using the Nue and it would absolutely crumple heavy armored dudes in 2-3 taps. Most normal dudes would go down in less than 1. It's still my favorite pistol for how it looks and sounds, and it handles fine enough. But I definitely miss the old Nue being such a monster that it's performance was rated as a Drowning Pool song.
Riskit is good
I just miss suppressed revolvers, it was dumb as shit but fun as hell.
Still one of my favorite weapons in the game. And it still performs well enough as a main weapon on a dedicated kereznikov-pistols build. But yeah, it is missing some of that punch, the firecracker attachment helps a bunch though.
"Cringe tactical mall ninja build" you just described every build in this game.
My head cannon: The weapons are overly complicated on purpose. Its engineers showing off and playing around like artists do now. Technology and manufacturing processes have evolved so much that they can make basically any insane design work reliably, so engineers come up with functionally interesting designs to catch people's interest when purchasing.
When you talked about the Saratogas reload being not being a partial reload..... Technically it's in the Manual that you have to always pull the bolt back to release the magazine, and it's not a joke that's something H&K did for both MP smgs
It is technically possible to load an MP without doing so, but its harder to do. Something to do with the way the bolt operates iirc
@@AedanTheGrey I think it's just an oversight with H&K, which you'd think would've set some warning bells of before it was heavily adopted but it's possible it's oversight for the fact the MP can chew through ammo
They probably got the cut trigger guard idea for the Nue from competition air pistols like the Walther LP500 or FWB p8x. They're very popular in Europe for target shooting sports, and look fairly sci-fi. They're cut that way because the grip is designed to be easily removed and carved or puttied to your specific hand shape.
The Nue does say it's "Engineered to fit any hand" - and in Cyberpunk that could include nonstandard bionics. If you've got some big trash compactor of a hand you might not be able to fit your finger through a traditional trigger guard.
11:08 you ever seen power tools? Half of them have batteries that only fit on their model. It aint about efficiency and convenience, its all about that proprietary tech baby
@@absolutelybarbarictv5638except this game is set in a world where a mayor was killed because he wanted to make corporations pay 1% tax. I wouldn’t put it past the gun manufacturers to make everything proprietary in 2077
@@absolutelybarbarictv5638 now let me introduce you to this neat idea called "fiction"
@@absolutelybarbarictv5638 this is a fictional world, doesn't need to follow what is true in real world
pretty sure you can get interchangeable batteries for power tools from some producers
Theres a rate of fire mod called GUN or something that actually lets you use all the semi auto guns without losing your mind.
Regarding BudgetArms' disposable guns: the principle behind them is simply the logical extension of the 2nd amendment, which BudgetArms took and ran with. It's marketed as an affordable (emergency) (self defence) weapon for everyone. Unexpectedly out at night in a bad part of town, there's a sketchy crackhead tailing you and you've forgot your piece at home? BudgetArms.
On a different note, I think that HE revolver was meant to emulate an autocannon with the vertical mechanism and sound profile - which might explain the weld lines, someone just miniaturized it.
1:07:28 “I mean come on, who puts warning labels on their guns?”
Zastava Arms:”…”
In the weapon description for the Umbra it says that it's a cheap pos rifle made if stamped metal from India so you can "use it and throw it in the sewer" so basically it's a less classy high point
The guillotine is labeled as only slightly better than bringing a knife to a gunfight