@@nathanembree9216it's not even important there imo, I run literally 17 intellect and I always get my super before or at the the same time as everyone else, the only time it mattered was on trials and that was only with well and bubble and that was as only if the other team had both those as well and the game is going to go 7 rounds
TLDW: *NOOOOOOO!!!!* IF I SEE ANYONE WITH HIGH INTEL AND THE OTHER STATS ARE MESSED UP, I'M SENDING YOU STRAIGHT TO SHAXX FOR 21 MATCHES IN COMPETITIVE
I’ve liked this because of the phrasing “extremely egregious”, which I find, inexplicably amusing. Plus, I didn’t know that below 30 imposes a penalty of sorts.
@@subdemon. I’m pretty much the exact same, except I’ve been putting more into strength nowadays. Don’t care to on hunter though since I get melee charges instantly from dodging
So we have idle super recharge rate and damage based recharge rate. The idle recharge rate didn't get the X3 buff. I only know because I tried double stacking font of wisdom and it was virtually the same. Yeah its pants mate oh well.
@@XirogaYT and thats where the separate balancing comes in, you dont get the pve dmg resistance from the resilience stat in pvp, so it should not work in pvp as well (and tbh it could work because you barely get 2 supers in 6v6 and zero to maybe 1 supers in trials)
Or scale intellect with ability regen+passive super Regen and make discipline/strength scale around cast/channel speed along with duration for debuffs from aid sources.
so basically, the only thing intellect affects is your passive super regen. like if you stand in one place and do nothing, the speed at which your super fills up. but given the current climate of the game with stuff like the new 3x roaming super gain on hit and how much you can generate orbs of power if you're running a one shot super, intellect affects so little that it's pretty much never worth speccing into.
I find it amusing that so many players are only just finding out about this. Intellect has been the definitive dump stat in PvE since December 2021, which is when dealing/receiving damage started to give you super.
Over a year now iam arguing with people about this intellect wasted stat (except pvp) and here we are I hope everyone see this and invest on discipline or anything really I was wondering about this with recent changes with roaming supers And I am not surprised with the results Tnx ESO for the video
I wonder if there’s any point in having intellect in pve. Maybe with how stats are changing in frontiers, having high intellect will probably mean making more orbs or getting more energy from them.
Honestly, that would be a pretty good buff. Having Stats actively affect somethings within the gameplay outside of recharge rates. Mobility, Resilience, and Recovery all do it to a lesser extent. Why not Strength, Discipline, and Intelligence. So what would a Discipline and Strength Buff look like. Strength could just give you increased melee damage (not a super high amount. 5% at most) and more damage on Uncharged Sword and Glaive attacks, along with increasing Handling. Discipline conversely could increase the effectiveness of Elemental Sprites (Ionic Traces, Stasis Shard, Tangles, etc) witch would include how much ability energy one would receive from them, respective buffs already applied to the Sprites (Say if a Stasis Shard gives you x1 Frost Armor, it now gives you x2) and general tracking and speed that the sprite travels (Affects Ionic Traces, Stasis Shards, and Tangles)
@ biggest issue is balancing this on Titan, witch already has a host of options to massively increase melee damage. This 5% would be stackable with every other option, and includes the other benefits of having max Strength, including the extra Melee Charge. On top of this, it also buffs Light Sword attacks (the Heavy attacks would be considered charged in this case because they do consume a sword charge) meaning, unless Bungie were to make it so that this interaction didn’t work, you can buff your already buffed Lament light attacks. This doesn’t take into consideration the fact that it will stack with other 5% damage bonuses like Transcendence last I checked.
It's still useful for one off supers if people want (I don't prefer it honestly but you can). And it's extremely important in PvP - especially competitive modes.
damn i figured high int might not be worth but at least be beneficial but thats nothing. thanks for the vid fr just saved thousands of Guardians builds.
Took a break for a couple of weeks and saw a lot of insanity. So far, the only thing I've liked about roaming supers being able to come up faster is it doesn't feel nearly as bad when I accidently pop my super on M&K.😂
Great video, no nonsense and straight to the point. A video on Young Ahamkara Spine would be great now that it's back on the menu, is high discipline worth using cause it gives a percentage based return on ability damage and not a flat amount?
With all of the mods to gen super energy, exotics, and different ways to create orbs intellect has no purpose imo. I run high resil and recov, by builds take care of everything else with ease. I’ve been playing since D1, and i basically make my builds to that everything has synergy with my personal play style. They feed themselves. Basically everything I do heals me, makes me go fast, and recharge my abilities. It’s really just a chain. Especially with Prismatic, everything just flows together. All of my builds are very similar with minor changes depending on what I plan on doing. If you know how to build, you can focus on the really important stats, let the rest of your build take of everything else. Even without the buffs, I was getting everything back really fast. It’s not complicated either. There’s no special knowledge or skill needed. Just know what stats you care about, get armor rolls for them, then use mods and exotics to do the rest passively as you do what you’re going to do anyway. Even though systems changed over the years, I still do things the same way, it’s just easier now.
Given the changes to Armor and Stats coming next year, I wonder what Powerful effect they'll give Intellect to make it worth investing in, with the increased super generation. It'd be terrifying and broken, but the changes to Roaming Supers are substantial enough that the change for a SECOND Super Charge might be on the table, like with Melee and Grenade. Think of it like this: Burst Super can be fired off twice in a row when you have a second charge; Roaming Supers could also gain a second charge, and either have two charges like Burst Supers or have double the roaming time.
this is how videos and explanations should be done/made; rick-motherfuckingtrashcan-kackis would make a 10min video about it, well everyone else as well
It boosts passive regen only. So standing and doing nothing. Since supers became tied to damage, and given that guardians tend to do damage 90% of the time, you can see why you don't really see the benefit. The regen from damage far surpasses the passive regen.
PvP players still will value Intellect because a non-insignficant amount of your Super charge is passive, and also because having your super a second or two before the enemy can be a game-changer in Trials and Competitive. But in PvE it's pretty much dead, and has been since they introduced damage-based charge a couple of years ago.
I have always run intellect somewhere in the middle with decent orb generation and felt i got my super often enough. Now i have it all the time and forget i can use it more 😅
The stats in this game are all screwed up. The 99 = 90 and all that nonsense still gets me. Then mobility for movement doesn't matter unless you're on hunter. Strength has nothing to do with how hard you hit with fist/glaive/sword. High intellect doing almost nothing in pve doesn't surprise me either.
I run max intellect, but it's because... well, I already have resillience, discipline and strength at 100. I know recovery would be better since I'm on warlock, but I run SoF which HASN'T had the charge time buff since it's already insanely strong. I might as well just lean into the "Lord Death of Murder Mountain" vibe and go full offense. I have devour 99% of the time anyways, so the recovery isn't even that useful, but it could be argued that discipline isn't either then.
This has to be a glitch on Bungies part. But what hate most about this, is players will spend the shards run Tier 1 Int builds. Bungie will then fix this and players will have spend more shards to run higher Int builds.
It's not a glitch, Intellect simply doesn't impact methods that generate super, and it never has. Similar to every other stat that governs an ability, it only affects the base cooldown of the ability.
I run 2 int font mods and it's def noticeable, without them my super is not up for some encounters, whereas with them it's up more consistently and almost all the time.
You'll notice it with instances where you're not doing damage like traversal as the passive regeneration will be faster with the higher intellect. As far as I'm aware with all previous testing, all intellect tiers give the same amounts of super per kill/damage instance
@@corbtv while there's never going to be a situation that you're shooting all the time, even taking that into account, the difference is so negligible that it's almost never worth running intellect in PVE (particularly for roaming supers after the buff). For example, tier 1 intellect gives back this super in 11:49 (709 seconds), and tier 10 intellect gives it back in 7:05 (425 seconds). If you're inactive for a minute, at tier 1 intellect you passively regen ~8.5% of your super. At tier 10 intellect, you passively regen ~14.1% of your super. There's only a 5-6% difference between the two, which is often made up by only a few shots of damage now, and that's assuming you're doing nothing for a whole minute straight, which is rare. The only use case would be if you're needing to wait for a super and you can't do any damage at all, and there's seldom a situation in the game where that's going to be the case for most activities. And even then, the moment you can deal damage, the difference between the two becomes almost negligible.
It doesn’t even matter since you’ll just gain super from other mods such as the ones where using your melee or grenade will give more regen or if you have weapons that will constantly spawn orbs or hell, exotics that give huge amounts just for using them
Yeah, this is expected due to how Intellect and super generation functions. Intellect has no impact on super energy gained from orbs or exchanging damage. It exclusively effects the super's cooldown timer, so it only benefits you if you aren't getting super through orbs or damage.
This makes me wonder what the difference will be for one-off supers. For something like prismatic cuirass t-crash titan, would it be better to just rely on max strength for better super regen (via amplified melee kills), or put some stat points into intellect for overall passive super regen?
Would it not be worth it during downtime between engagements for passive super regen? I know on the upper end the seconds off per 10 INT doesn’t really matter!! I normally run 70 INT + the mod that gives you 30 INT after orb pick up!!
Yes it matters in the downtime. However downtime regen for a full super is 6-13 minutes. So if your downtime is a minute then the difference is 16% of your super back instead of 8%. And thats with a 90 stat point difference. Downtime usually isnt longer than a minute at most and when it is then 9 times out of 10 you get a banner.
I don’t think Intellect in PvE mattered for awhile. Pretty much just aim for anything besides Mobility/Intellect, with primary stats in Resilience and Recovery
Just get rid of intellect as a stat or make it do something else. Maybe a Luck stat that makes it so you have a chance of not dying to lethal damage in PVE.
intellect has always been kinda a dump stat. it only buffs your passive super regen so unless you're never killing enemies, picking up orbs, etc. it's not doing much for you.
There has always been super regen both passively (intellect) and actively (dealing damage and taking damage). The rate at which you deal damage also plays a factor in how fast the super recharge hence why people use guns like rewind, deconstruct yarovit and outbreak. It wasn't noticeable before but got buffed recently as you can see from the video.
roaming supers regen 3x faster than they did before the buff, bungie didn't say intellect mattered but esoterickk wanted to check just in case and yes he does say it in the video
Thanks bungie for being as confusing and useless as ever when it comes to armor stats. So many years, couple overhauls and still haven’t figured it out.
anytime i see someone with 100 intellect in any activity you automatically know they’re a bot 😂 100 res 100 disc for pve 100 mob 100 rec 100 disc for pvp not that difficult (on a hunter)
Wait… there’s no shot Bungie would make an important stat completely irrelevant???🤣😂 This is just so lazy imo, they could have made a stat that effects the duration of said abilities which would have been far better for buildcrafting. Instead we get a stat that has literally no value whatsoever lmfao!
Thank goodness. I saw the title and panicked thinking about all the high intellect gear I discarded
damn, we almost got em boys
Intellect had a chance to be important after so many years- Oh well
It’s only important in pvp unfortunately
good fuck that, i don't want another stat i'd need to build into
@@nathanembree9216it's not even important there imo, I run literally 17 intellect and I always get my super before or at the the same time as everyone else, the only time it mattered was on trials and that was only with well and bubble and that was as only if the other team had both those as well and the game is going to go 7 rounds
@@Firagaaagree. I always had tier 3 or 4 on warlock.
But idk why I have tier 8 to 9 on Titan tho 🗿
Is it still important in PVP?
At least the 1 intellect Titan is lore accurate. 😊
TOP COMMENT...😂
it's not though lore wise hunters are the dumbest class
XD. Thumbs up for that one
Facts. Hunters think so highly of themselves 😂😂😂@@Pieplup
I'll take tips like that all day long. Thanks bud!
phrasing bro haha
🤨
I run low intellect regularly tbf
Same! In real life too!
@@AnonWalrusyou run 100 on the Beauty Stat tho ❤
me with 100 int, i'm smarter, i'm better , 1s sooner is 1s
Yessir
TLDW: *NOOOOOOO!!!!* IF I SEE ANYONE WITH HIGH INTEL AND THE OTHER STATS ARE MESSED UP, I'M SENDING YOU STRAIGHT TO SHAXX FOR 21 MATCHES IN COMPETITIVE
Why would Vuvuzela do this
I personally like having 30 intellect at least, only because the penalty for going below is extremely egregious
I’ve liked this because of the phrasing “extremely egregious”, which I find, inexplicably amusing. Plus, I didn’t know that below 30 imposes a penalty of sorts.
Yeah 30 is the sweet spot bc everything after that you get diminishing returns of less than a minute
Same, I always try to get at least 30 int and 20 str. After that, diminishing returns kick in.
Yep, all my builds start with 100* Resilience and 30 Intellect, then I stat everything else.
@@subdemon. I’m pretty much the exact same, except I’ve been putting more into strength nowadays. Don’t care to on hunter though since I get melee charges instantly from dodging
great stuff as always Eso!
So we have idle super recharge rate and damage based recharge rate. The idle recharge rate didn't get the X3 buff. I only know because I tried double stacking font of wisdom and it was virtually the same. Yeah its pants mate oh well.
I wouldn't be surprised if this buff gets partially walked back at some point, it seems just a bit too strong currently.
Idle super recharge rate is such a weird concept in the current state of the game. Imo Intellect is and has been relevant only in PvP for a long time
@@Cony394Yup, ever since they removed practice makes perfect and put it on everyone, no need for the int stat really. Which - thank god.
just remake intellect into additional duration/additional dmg of supers
That's a really good idea
It's a really good idea for PvE but a terrible idea for PvP because of the duration increase, it would feel like mayhem
@@XirogaYT and thats where the separate balancing comes in, you dont get the pve dmg resistance from the resilience stat in pvp, so it should not work in pvp as well (and tbh it could work because you barely get 2 supers in 6v6 and zero to maybe 1 supers in trials)
@@XirogaYT They could easily make balance changes for this concept
Or scale intellect with ability regen+passive super Regen and make discipline/strength scale around cast/channel speed along with duration for debuffs from aid sources.
Resilience, discipline and recovery will always be my triple 100 stats lol
Hunter for me is mobility resil & discipline
so basically, the only thing intellect affects is your passive super regen. like if you stand in one place and do nothing, the speed at which your super fills up. but given the current climate of the game with stuff like the new 3x roaming super gain on hit and how much you can generate orbs of power if you're running a one shot super, intellect affects so little that it's pretty much never worth speccing into.
I find it amusing that so many players are only just finding out about this. Intellect has been the definitive dump stat in PvE since December 2021, which is when dealing/receiving damage started to give you super.
Legit saw the thumbnail and was hoping for the baby-hammer to reverted.
Over a year now iam arguing with people about this intellect wasted stat (except pvp) and here we are I hope everyone see this and invest on discipline or anything really
I was wondering about this with recent changes with roaming supers
And I am not surprised with the results
Tnx ESO for the video
I wonder if there’s any point in having intellect in pve. Maybe with how stats are changing in frontiers, having high intellect will probably mean making more orbs or getting more energy from them.
Honestly, that would be a pretty good buff. Having Stats actively affect somethings within the gameplay outside of recharge rates. Mobility, Resilience, and Recovery all do it to a lesser extent. Why not Strength, Discipline, and Intelligence.
So what would a Discipline and Strength Buff look like. Strength could just give you increased melee damage (not a super high amount. 5% at most) and more damage on Uncharged Sword and Glaive attacks, along with increasing Handling.
Discipline conversely could increase the effectiveness of Elemental Sprites (Ionic Traces, Stasis Shard, Tangles, etc) witch would include how much ability energy one would receive from them, respective buffs already applied to the Sprites (Say if a Stasis Shard gives you x1 Frost Armor, it now gives you x2) and general tracking and speed that the sprite travels (Affects Ionic Traces, Stasis Shards, and Tangles)
@@barstool9156I ain't building into 100 or 200 strength for a 5% damage increase lol
@ biggest issue is balancing this on Titan, witch already has a host of options to massively increase melee damage. This 5% would be stackable with every other option, and includes the other benefits of having max Strength, including the extra Melee Charge. On top of this, it also buffs Light Sword attacks (the Heavy attacks would be considered charged in this case because they do consume a sword charge) meaning, unless Bungie were to make it so that this interaction didn’t work, you can buff your already buffed Lament light attacks.
This doesn’t take into consideration the fact that it will stack with other 5% damage bonuses like Transcendence last I checked.
Even if that second matters, its not worth investing into Intellect if you havent already. Thanks for the test
It's still useful for one off supers if people want (I don't prefer it honestly but you can). And it's extremely important in PvP - especially competitive modes.
damn i figured high int might not be worth but at least be beneficial but thats nothing. thanks for the vid fr just saved thousands of Guardians builds.
Took a break for a couple of weeks and saw a lot of insanity. So far, the only thing I've liked about roaming supers being able to come up faster is it doesn't feel nearly as bad when I accidently pop my super on M&K.😂
everyone the past week “oh you need high intellect” lol😂
Great video, no nonsense and straight to the point. A video on Young Ahamkara Spine would be great now that it's back on the menu, is high discipline worth using cause it gives a percentage based return on ability damage and not a flat amount?
Good to know my IRL build works in-game too
Great info, thanks.
With all of the mods to gen super energy, exotics, and different ways to create orbs intellect has no purpose imo. I run high resil and recov, by builds take care of everything else with ease.
I’ve been playing since D1, and i basically make my builds to that everything has synergy with my personal play style. They feed themselves. Basically everything I do heals me, makes me go fast, and recharge my abilities.
It’s really just a chain. Especially with Prismatic, everything just flows together. All of my builds are very similar with minor changes depending on what I plan on doing. If you know how to build, you can focus on the really important stats, let the rest of your build take of everything else. Even without the buffs, I was getting everything back really fast.
It’s not complicated either. There’s no special knowledge or skill needed. Just know what stats you care about, get armor rolls for them, then use mods and exotics to do the rest passively as you do what you’re going to do anyway. Even though systems changed over the years, I still do things the same way, it’s just easier now.
this is so helpful thanks
Given the changes to Armor and Stats coming next year, I wonder what Powerful effect they'll give Intellect to make it worth investing in, with the increased super generation. It'd be terrifying and broken, but the changes to Roaming Supers are substantial enough that the change for a SECOND Super Charge might be on the table, like with Melee and Grenade.
Think of it like this: Burst Super can be fired off twice in a row when you have a second charge; Roaming Supers could also gain a second charge, and either have two charges like Burst Supers or have double the roaming time.
Thanks for killing the Knight even with full super.
Now we're going to hear Khakis saying, "Way too much intellect in my opinion" for every piece of armor that Xur sells
I feel like it should.. bungie ought to do something here soon
this is how videos and explanations should be done/made; rick-motherfuckingtrashcan-kackis would make a 10min video about it, well everyone else as well
For the Warlock, damage caused by arc souls, black watcher or hellion charges supers incredibly quickly.
Great video, straight to the point.
So what even is the point of intellect? Is it ever worth having a high intellect build?
It boosts passive regen only. So standing and doing nothing. Since supers became tied to damage, and given that guardians tend to do damage 90% of the time, you can see why you don't really see the benefit. The regen from damage far surpasses the passive regen.
PvP players still will value Intellect because a non-insignficant amount of your Super charge is passive, and also because having your super a second or two before the enemy can be a game-changer in Trials and Competitive.
But in PvE it's pretty much dead, and has been since they introduced damage-based charge a couple of years ago.
I have always run intellect somewhere in the middle with decent orb generation and felt i got my super often enough. Now i have it all the time and forget i can use it more 😅
The stats in this game are all screwed up. The 99 = 90 and all that nonsense still gets me. Then mobility for movement doesn't matter unless you're on hunter. Strength has nothing to do with how hard you hit with fist/glaive/sword. High intellect doing almost nothing in pve doesn't surprise me either.
intellect stat is tied to time passing by vs doing damage for your super to come back
I run max intellect, but it's because... well, I already have resillience, discipline and strength at 100. I know recovery would be better since I'm on warlock, but I run SoF which HASN'T had the charge time buff since it's already insanely strong. I might as well just lean into the "Lord Death of Murder Mountain" vibe and go full offense. I have devour 99% of the time anyways, so the recovery isn't even that useful, but it could be argued that discipline isn't either then.
This has to be a glitch on Bungies part. But what hate most about this, is players will spend the shards run Tier 1 Int builds. Bungie will then fix this and players will have spend more shards to run higher Int builds.
It's not a glitch, Intellect simply doesn't impact methods that generate super, and it never has. Similar to every other stat that governs an ability, it only affects the base cooldown of the ability.
I run 2 int font mods and it's def noticeable, without them my super is not up for some encounters, whereas with them it's up more consistently and almost all the time.
You'll notice it with instances where you're not doing damage like traversal as the passive regeneration will be faster with the higher intellect. As far as I'm aware with all previous testing, all intellect tiers give the same amounts of super per kill/damage instance
That's a waste of mod space to begin with
@@EX0GAM3R yeah, the test assumes you're shooting all the time, which is not the case.
@@corbtv while there's never going to be a situation that you're shooting all the time, even taking that into account, the difference is so negligible that it's almost never worth running intellect in PVE (particularly for roaming supers after the buff).
For example, tier 1 intellect gives back this super in 11:49 (709 seconds), and tier 10 intellect gives it back in 7:05 (425 seconds). If you're inactive for a minute, at tier 1 intellect you passively regen ~8.5% of your super. At tier 10 intellect, you passively regen ~14.1% of your super. There's only a 5-6% difference between the two, which is often made up by only a few shots of damage now, and that's assuming you're doing nothing for a whole minute straight, which is rare.
The only use case would be if you're needing to wait for a super and you can't do any damage at all, and there's seldom a situation in the game where that's going to be the case for most activities. And even then, the moment you can deal damage, the difference between the two becomes almost negligible.
It doesn’t even matter since you’ll just gain super from other mods such as the ones where using your melee or grenade will give more regen or if you have weapons that will constantly spawn orbs or hell, exotics that give huge amounts just for using them
Im already at 200 resilience no other notable stats waiting for the expansion. Every stat but resilience is dead. Long live the tank
I've always said this in pve it best to run more dis and str for ashes and hands on
Yeah, this is expected due to how Intellect and super generation functions. Intellect has no impact on super energy gained from orbs or exchanging damage. It exclusively effects the super's cooldown timer, so it only benefits you if you aren't getting super through orbs or damage.
Interesting! But in my opinion it may be worth in PvP.
This makes me wonder what the difference will be for one-off supers. For something like prismatic cuirass t-crash titan, would it be better to just rely on max strength for better super regen (via amplified melee kills), or put some stat points into intellect for overall passive super regen?
Funny to me that Intellect was my dump stat as a titan anyway... now it's just Lore accurate.
Eu acho q tá ótimo, porém logo a bungie vai nerfar e dizer q era um bug e estava muito além do esperado.
That is crazy fast. Haven't played around with any roaming supers so I didn't realize how significant it was.
So basically half the stats on destiny are trash stats BIG SURPRISE
1/4 of your super bar from ONE MAGAZINE?!
Would it not be worth it during downtime between engagements for passive super regen?
I know on the upper end the seconds off per 10 INT doesn’t really matter!!
I normally run 70 INT + the mod that gives you 30 INT after orb pick up!!
Yes it matters in the downtime.
However downtime regen for a full super is 6-13 minutes. So if your downtime is a minute then the difference is 16% of your super back instead of 8%.
And thats with a 90 stat point difference.
Downtime usually isnt longer than a minute at most and when it is then 9 times out of 10 you get a banner.
I run 30 int on everything, cd penalty is quite big under 30.
I don’t think Intellect in PvE mattered for awhile. Pretty much just aim for anything besides Mobility/Intellect, with primary stats in Resilience and Recovery
Only time i care about intellect is trials... not that im good enough to get a super in the first place
I feel like the that stat only matters in PVP
Just get rid of intellect as a stat or make it do something else.
Maybe a Luck stat that makes it so you have a chance of not dying to lethal damage in PVE.
the super recharges faster than my hunter dodge
So basically useless to invest in intelect with roaming
Good to knooooow
Thank you I was just thinking about this yesterday
Use a different wep like outbreak would be much faster
intellect has always been kinda a dump stat. it only buffs your passive super regen so unless you're never killing enemies, picking up orbs, etc. it's not doing much for you.
maybe one day Intellect will matter but IT AIN’T TODAY LOL
No I run tier 3 and I can get multiple supers at a time in pve activities.
Lmao it's all the same mate, no matter the tier they literally said it gives the same boost😂
Oh yeah theyre trashing intelect as a stat completely in Apollo or whenever that armor rework comes around.
Remember when armor stats actually did something significant at high levels? Pepperage Farm remembers.
Oops, just masterworked some armor dor a high int build. Bye bye materials!
I'm ok with that, now it's not building into intellect for pvp
Does grabbing an orb have any difference on how much super energy you get back in either chunks or speed of energy?
Nope, Intellect only applies to your super's base cooldown. It's best for situations where you aren't doing anything else to generate super.
They need to give intellect an actual purpose.
I hate when people tell me they run high intellect and think their build is good 😅
It was useful back then before it got changed. But now it is not even that much of use for stats anyway
😊
Did weapon hits always regenerate super?
There has always been super regen both passively (intellect) and actively (dealing damage and taking damage). The rate at which you deal damage also plays a factor in how fast the super recharge hence why people use guns like rewind, deconstruct yarovit and outbreak. It wasn't noticeable before but got buffed recently as you can see from the video.
Info aside, i love the yellow booties
Wasted stat remove it from the game
It's still really good for PvP like trials.
It’s not wasted for every other super that isn’t a roaming super and it’s very useful in pvp too.
Intellect was never/will never be a main focus stat. Unless your’e playing D1.
Day 24 of asking: Dear Mr. Esoterickk, will you please be my friend?
What is Roaming Supers?
intellect just as useless as ever since the nerf but oh well, ashes to assets and hands-on make up for that kind of thing anyway
so is 60 intellect unnecessary?
Anything intentionally above 1 INT is just dumb. And like Kirk Lazarus said "Never go full ret**d"
Intellect wasnt important before so i doubt it
(Unless you were one of THOSE people in trials/comp)
good bc i don’t use intellect anyway, straight dummy guardians lol
What even was the buff?
He writes it out for you...
roaming supers regen 3x faster than they did before the buff, bungie didn't say intellect mattered but esoterickk wanted to check just in case
and yes he does say it in the video
Thanks bungie for being as confusing and useless as ever when it comes to armor stats. So many years, couple overhauls and still haven’t figured it out.
ofc is not worth is for theafk recharge
truly funny how this stat is still useless lmfao
anytime i see someone with 100 intellect in any activity you automatically know they’re a bot 😂 100 res 100 disc for pve 100 mob 100 rec 100 disc for pvp not that difficult (on a hunter)
Meanwhile me on my nova spam exotic warlock with 80 int 😅
Wait… there’s no shot Bungie would make an important stat completely irrelevant???🤣😂 This is just so lazy imo, they could have made a stat that effects the duration of said abilities which would have been far better for buildcrafting. Instead we get a stat that has literally no value whatsoever lmfao!
This has been the case since December 7th, 2021, congrats on finally catching up. Intellect has been the dump stat in PvE for almost 3 years.
Wow how useless...
All my builds are below 20 intellect… who the hell needs supers when a titan clear rooms with their slide… hammer up… hammer down… big explosions
Someone tell @aztecross 😂