Thank you so. Much for this video just purchased the same 4070 super did a google search for iracing settings and found your video and it has been the absolute best I just wanted to thank you for making a non tech savvy person like me be able to access and change settings this easily . Thank you so much !!!!
After watching several videos about the settings for my Reverb G2 and iRacing, finally one that really works. I had frame drops down to 60fps, especially in the pit lane, Start/Finish line. Now everything runs at a stable 90fps and the game even looks better. Thank you my Friend! Greetings from Switzerland! SUBBED !
Hi, thank you for the subscription and I am glad you found the video helpful. Yesterday I released on Rain in iRacing with SSR - ua-cam.com/video/GnHaefAGzcI/v-deo.htmlsi=2UvJH7nr74S1zUsE You might find that helpful as well.
This is the first of your Videos I watch and i have to mention your way of talking reminds me of the narator of the game "the stanley parable". Also thank you for taking the time to look into this. Keep up the good work
Great video, what’s weird is on the meta options for my quest three the highest it will go is x1.5 at 90hz (that’s as far right as it goes) I only get x1.7 like you when I change it to 120hz but haven’t tried playing iracing with 120hz. I have a 7800x3d and 4070ti super (neither overclocked) so unsure if it would run 120hz. I get 91fps based on all of your settings and around 30-40% left on the GPU…
I believe that when Meta updated the App a few months back, these settings changed and the maximum that is now available is less than seen in this video. Not sure why this was changed, of if it will be changed back, but at the moment, this is what it is. 30-40% headroom sounds awesome. Happy racing :) for 120Hz, I can run that, if I want to, but it does stress the system a little more, and can cause a lot of issues on a crowded grid, or in the rain.
Cool. ti super? that's great. What sort of performance headroom are you getting? I finally was able to access 120Hz on the Quest 3 last night. I could race with all details, for about the same amount of performance headroom in iRacing, as I did at 90Hz, but I need to turn off all shadows.
@@OlderGamersPerspective I have no idea how to see the performance headroom, but I did try 120hz with mostly medium settings with zero issues last night. F4 and Ray at Okayama
if you are using OpenXR, you need the openxr tool kit and you can access the performance meter from inside the menu system. If you are not using Open XR, you need to open the Oculus debug tool, which is in the oculus instal folder, run that, and at the bottom, turn on the setting to display the HUD Performance option. This will overlay inside your headset.
That was an Eye opener, came across this video today as my pc is running a 3070Ti and i have the issue of my Quest 3 suddenly dropping to 30FPS and getting screen Tear, i never knew where to start to combat this but what you have explained makes me want to start from the beginning and basically test everything
That is the best way, although it is time intensive, but if you go through everything, one bit at a time, it can give you a much better performance rating from your PC, and the sim of your choice.
Hey, welcome, and thank you for the Sub :) If you do the Discord thing, there are lots of us older gamers over there talking about sim racing and VR and stuff. - discord.gg/NXnHDQbC You are welcome to join in :)
Can I ask you if you still use openXR? (understanding that this video is 7 months old now). Huge than you for putting this video together.. I'm going to give these inghts a go.
Yep, I still use OPenXR, I find it very useful for iracing in the rain. Other sim titles, ones on Steam, I have not yet had a chance to install openXR, but unless there is a good reason not to use OPenXR, I will use it everytime. It's my default setting.
Found your videos very informative. Just traded in for a 4070 Super because wasn't happy with 4060 ti...😅 going to be stuck with it for many years so happy so far!
Hi, thank you for the comment. Yes, I hope to have mine for a while, but it seems like upgrades happen a little more often these days. Let's see what effect RAIN has in iRacing!!! ;) Enjoy your new card. Step up from the 4060ti. Be interested to know how you get on with it.
You may have wanted to bite the bullet and jump up to the 4070 Ti Super for the 16GB and greater bandwidth. Yes they have the same cache unfortunately but I don't know if 12GB will last "many years", you'll have to start compromising before too long.
I will give it a go, it's certainly on my list, the thing that is slightly off putting about ACC is the AMOUNT of settings there are in the graphics tab, and figuring out which ones are not so good for performance. But it will be a video that I tackle, but possibly not soon as I have a number of other videos that I need to release first.
I'm still holding off with my opinion on ACC at the moment as I haven't been using it nearly long enough to give one. But hopefully soon I will start to get somewhere with it.
I was about to give up and throw my Quest 3 in the trash but thanks to your comprehensive guide it works now. Would be interesting to know which Link-Cable you are using, my INIU sometimes does not charge. Also are there any options to further improve graphics? I maxed out the rendering resolution in the Oculus software and also Iracing's graphics settings and there still seems to be decent headroom (AMD 5800X3D, Nvidia 4080 Super with OC).
Hi, thank you for the feedback and I am so happy that my video was of some help to you. Most of my videos are this sort of 'journey-man' experience, where I just document the sort of stuff that I had to go through in order for things to work as expected, in the hope that my experiences will help out others in a similar situation. The link cable I use, is I think no longer available in the same specs. The company did bring out a longer version, but that got poor reviews, so I think the rule of thumb here would be to only buy a cable from a company that offers a good returns policy as you will have to try it on your system to figure out if it offers any actual benefit. For getting more out of the Quest 3, you can check out the Deeper dive into the Oculus debut tool - ua-cam.com/video/ZO9A39eypbQ/v-deo.htmlsi=FoYlTJ7CLybPAD2X And if your need more, check out the OpenXR toolkit video - ua-cam.com/video/6dXvAhSyzrY/v-deo.htmlsi=1qNw-PPSaaEps6ez And if you wear glasses, I can recommend getting some prescription inserts - ua-cam.com/video/gPWDNMWdZOU/v-deo.htmlsi=akJ_SAx_AZJbm02s If after all that, you still are maxed out, then I salute you for having an awesome system. But, if you are still looking for ideas, pop by the discord group that supports this channel - discord.gg/DuDhDwVy Lot's of friendly people with lots of ideas on how to spend your money :)
Hello nice video, how does your graphics look like from your eyes thru the pancake lenses comparing to the video quality of the monitor itself? Also do you know if i should launch the sim with oculus or openvr if i dont use openxr toolkit? I have 3060ti with i5 13400f with 32gigs ram how do you think your settings would work for me with todays meta quest 3 updates and other stuff? Do you think i should increase my rendering resolution to 5408x2896 aswell on 90hz or should i just switch to 120hz mode since its here..? Im new to vr racing sorry for awful questions!
Hi, thank you for the feedback. The image you will see through the lenses in VR is probably always going to be a little inferior to that of a good monitor. There are some trade offs, but for me, the usability of VR, being able to look ahead and around to an Apex for example, more than makes up for it. If you are not using OpenXR, I would stuck with the Oculus option, I have never had much luck with the OpenVR option, although it is something I plan to look deeper into at a future point. With the system you have, I would start slow and build it up. So put the meta app at 72Hz, and keep the Oculus Debug Tool - Bit code rate set to something like 100. And maybe Particles at low. Reducing MSAA to x2 will also help performance, at the cost of the visuals. It's a slow process. You need to change effects one by one, and see what hits you the most, but generally speaking I would expect that you might need a lower set of settings overall to achieve a stable frame rate. I would stay away from 120Hz for the time being. It's a big resource drain and will also drain your battery faster. If you have any more questions, and you do the discord thing, you can find me here - discord.gg/RDhyn238
Nice roundup, thanks! Just bought a 4070 super yesterday (comming from a 1070) and using a quest2. My problem now is the "R" in the iRacing monitor, rendering, but if I understand it correctly that is my CPU throtteling. Can't really decide if I want to go full out VR or not. My three issues with VR is that I have a hard time getting a nice and clear focus on more then just the center of the view, the smallish FoV in the Quest 2 and finally that it's more of a hazzle starting things up if I only want to run a few laps. Plus I get so much in my own bubble that it gets a bit weird since I have kids.. I prefer to have some sort of perception of what's happening around me if I'm not alone in the house. But the immersion and how cool it is is great!
The R value is the time it takes for iRacing to render a full frame, according to the write up, a full bar is one second. you can find the full documentation here: support.iracing.com/support/solutions/articles/31000133494-meter-box-f-key-in-game- Having said that, I have seen that activating some settings can cause this R value to display some weird results. My answer was to drop everything to zero, then bring things in one at a time, taking that one value all the way up to max, to see the effect it had. Then I put it back to zero again and tried a different setting. Be aware though, some settings need you to reboot iRacing to take effect, even though they are not in orange or with any indication that you need to do this. Some don't, like pretty much all the settings on the far left. The Quest 2 does have a small FOV that is in focus, I noticed this straight away when I moved to the Quest 3, which can make sim racing harder. I can understand that in your circumstances VR may not be the perfect choice, and I am the wrong one to ask about that as I have only ever raced in VR, although I hope to install a 4k TV to my rig and some point in the coming weeks. If you didn't know, I have a discord channel up and running (new this week), lots of knowledgeable minds there if you want to jump over and ask a few questions. discord.gg/vnVxQj3Wqb
instead of using OpenXR , I preffer setting the FOV-Tangent Multiplier in Oculus Debug Tool to 0.8; 0.4 , allowing to turn up settings and still retain headroom. Furthermore this gives the effect of wearing a helmet as an added bonus! ;)
That's certainly a cool option, and one I explored in this video - ua-cam.com/video/ZO9A39eypbQ/v-deo.htmlsi=07JE0L5IkPDg04uU A deeper dive into the Oculus Debug tool. Check it out. I didn't set my FOV-Tangent as aggressive as yours, but I still saw an impressive performance gain. Could come in handy when Rain comes to iRacing next season!!!
@@peppetheking7 on some systems, mine included, the tangent multiplier can reset to the default when your reboot the system. I find that putting the system into hibernation at the end of the session keeps the settings, sometimes, but yes, the ODT is a bit long in the tooth and problems like this have sadly never been fixed. You will have to set it up each time you use it.
@OlderGamersPerspective thank you very much. I thought so. Unfortunately I still can't mange to set the graphics right. When I look far it looks very bad still. The car and surroundings looks amazing. Any suggestion on how to have a nice graphics please?
@@peppetheking7 have you increased the encode data bit rate? taking this up to 300 or 500 if your system can cope with it will help. I have a video on it here: ua-cam.com/video/ZO9A39eypbQ/v-deo.html
Great video, really enjoyed it! I Have also been optimizing my pc for the last few month and use the quest 3 for simracing, now i have a second hobby; overclocking. Got my ram from 3200MHz up to 3800MHz and my i9 9900KF stable at 5GHz, i did everything i can to beef up my rtx2080super but after changing every thermal pad and paste it wasn't enough. Luckily my brother has a 3080Ti collecting dust and is happy to make a deal, in a year or 2 i will spend some big money and buy a 5000 series gpu :)
Hi, yes, the optimisation of a PC can really be an addictive hobby. I was doing this ALL the time, up until a few years ago, and kind stopped as the programs I was using were not stressing my system. And then I stepped into the land of sim racing with VR and .... well, I am now where I am :) The 50 series does look interesting, but I shudder to think how much they will cost. Every year it's like an extra 200 for another 10 fps. Anyway, best of luck with the 3080ti, that's an awesome card, just make sure you have enough airflow inside your case.
Thank you for the video. I am waiting for my Quest 3 to be delivered while wondering if I will be able to run in off a 3080 I have. Well, I'll see, I may have to upgrade the GPU, but your video gives me very good starting points for both setting up on the 3080 and, if necessary, on the future GPU (4080 super?) I have a question though: have you tried your settings in two iRacing scenarios I have found to be really hard on performance in VR: 1. rain - obviously a lot of particles and reflections 2. dirt road races on stadiums: a lot of particles and smoke/dust, plus quick sliding turns on a stadium mean that a complex background (grandstands) is moving very quickly relative to the line of view. I found this very taxing on my current VR system If you did, I would really appreciate if you shared your findings
Glad the video was of some help. 1 - I would say that mostly, the performance sucks in the rain, dropping down to 72Hz will help, using openxr toolkit will help a bit more, but don't expect the same performance in the wet as you get in the dry. 2 - I have very limited experience in dirt road races, but from what I have tried, it seemed to be fine. Better at any rate than when in the rain. if you want a longer conversation about this, can I suggest the older gamers discord channel? Lots of sim racers there, so you are bound to find someone who has an answer to a specific question. link - discord.gg/PmsF3ceR
@@OlderGamersPerspective Thank you! In the meantime the Quest has arrived and I am amazed by the image quality compared to my old headset, and pleasantly surprised that for now it does seem to hold 90 fps nicely when run off a 3080 in normal scenarios, including night. And all of that without closing unnecessary programs in the tray let alone in the Task Manager. Though I have not dared to try rain or dirt yet! However all my tests and racing are done in OpenXR with OpenXR toolkit (and some foveated rendering), I have not figured out how to start iRacing in the Oculus mode. When I try it, instead of a nice 3D game I have a 2D game projected on slightly curved simulated screen, the same that is used to show desktop in Oculus/Rift Link, or whatever the name is of that thing that allows you to use the computer desktop while in Quest; I am too old to remember all these names. How do you do that? I am happy with using OpenXR, but I also wanted to experiment with some settings while seeing that cute graphical overlay, which I don't have in OpenXR
@@pawelkusmierek109 Glad to hear your Quest is impressing you :) I've been running with mine now since it launched in October, and it still impresses me. For the lack of VR when going through the Oculus link, have you seen this video I made on how to connect to sim racing using various methods? ua-cam.com/video/LVZgrGMls3s/v-deo.htmlsi=jPINaNA0W5x1_DTF There may be an answer in there for you.
@@OlderGamersPerspective Thank you. Though I found no answer for that - when I tried launching in the Oculus mode, I got the game displayed in 2D on the monitor in the grey void. I might try again at some point, maybe I made a mistake, it is not high on my priority list though A side note: I should have watched more of your videos before I set up my Quest 3; though I figured out everything (Link app, void app, hands, controllers, mouse) by myself, the process would have been easier. I will definitely watch your rain optimization video, announced in the "connecting" video, before I dare to try rain in my VR headset. I thought I could tell you a few things I found out while setting up my Quest 3. Maybe you know them, but if not, you might find them worth including in your future videos. 1. my motherboard has a USB-C port but it provides only minimal power, so I would be limited to Quest's battery life if I used a regular cable. I considered a powered USB hub, but then I found a neater solution: a USB-A (computer side) to USB-C (headset side) cable that also has an additional USB-C socket. That socket accepts the USB-C power cable from the Quest's power supply, allowing the headset to be powered/charged from that power supply also when playing. On top of that, the cable is much cheaper than the original quest cable, and tests give me 2.4 - 2.5 Gbps. I actually run my headset at 750 Mbps (set in Oculus diagnostic tool). The cable I am using is the one that GamerMuscle recommended, and I can also give you the Amazon link if you are interested. 2. a small thing I found extremely useful if I put my headset on when not in the rig, or when looking to the side at a critical moment: when in the void, pressing the Meta button on the right controller centers the void interface. 3. having the controllers handy is important also in the Quest app. Yes it detect hands gestures, but if I am in my rig, it often displays messages, specifically one that suggests reconnecting to the void, inside my steering wheel, where my finger obviously cannot reach. Shooting the button with the controller solves the problem!
Great video! Thank you! OpenXR toolkit stopped working from me last night unfortunatelly (on the 3060). It prevents from loading the sim, which gets stuck at 5% loading. I hope they fix it soon because it’s awesome
Hi, yeah this is an issue caused by Meta. They updated the Meta PC app, and that now no longer works with the OpenXR toolkit. Quick solution at the moment is to open the OPenXR toolkit companion app, and select disable from the top options. iRacing should now load correctly. Meta have said they will fix this, but they haven't said when.
@@OlderGamersPerspective FYI I read on reddit that we can make it work by changing the default OpenXR runtime to SteamVR, since they don’t have the bug. I don’t feel like tinkering at the moment but the alternative is there
@@eioneus Yes, I read that myself, but I don't think that's going to work for me as I need it for iRacing, which I access through the standalone UI, not through steam.
Thanks for the video, rocking a 7900xt and couldn’t quite get my settings right. After this upload I have a rock solid 90fps :) and the clarity is scary good
Excellent news. That's a cool card. I am thinking of creating a dedicated sim racing PC, and looking at an AMD CPU/GPU combo, so glad to hear that you have some great graphics. Enjoy the race, and I will see you on track :)
@@OlderGamersPerspective I have this paired with a 5800X it seems to perform really well. I am eyeballing a 5800x3d but I may wait a yr or 2 and do a full mobo, ram and cpu upgrade but right now my PC does more than a great job :)
I found the problem with 45fps lock. The SSW in Virtual Dsektop was ticked. Now the frame rate goes to 90 and stays there. But now I have another question. How do You change resolution? I know it is basic question, I see no difference when changing in Oculus software. Picture is bad quality. Looks like 720p😅. On a monitor simultaneously the view looks 4k sharp and crisp. On a quest it looks bad. Checked the processor usage and GPU. It is barely sweating and usage is at 25%.
I have tried these settings at 120, and yes, it does work, but the USB-C socket on my mainboard. that I have connected to my Quest via a 4 meter cable, will only deliver enough power to slow the discharge of the Q3 battery during racing at 90Hz, which is okay, because it still gives me at least 4 hours of racing. However, at 120Hz, I see a larger discharge rate. Not tested how long the Q3 can last at 120Hz, possibly something I should test, but from my brief observations, it's going to be much less than when I am at 90Hz.
Could you do another benchmark with and without OC? I'm wondering if the boost came from all various changes you made or if most of it was from the OC alone as 10% is quite a lot for just that.
I believe it was a combination of the two, some tweaks, some boosting. The OC probably gave me something like 7%, and the rest was from performance boosts, but.... I think also it's a greater understanding of what each of the settings in iRacing actually do. Once you know what will tank your performance and what will not, and that you have to close down and run the app again to see any change, you can start to make an informed choice. So it's a combination of performance boosts and knowledge. Also, the new driver from Nvidia and the clean install I think really made a difference. Once I get the 120Hz testing underway, I will look at this again and run the tests again, with and without OC.
I am using the Quest 3 with the Meta PC app set to 90Hz and 1.7x, which is the slider placed all the way to the right. I use a cable connect with Oculus debug tool set to 500 for the Encode data bit rate, but I am thinking of dropping that to 300 as I am getting a few audio issues. Oculus debug tutorial here: ua-cam.com/video/ZO9A39eypbQ/v-deo.htmlsi=Bnc1JVujxyTWFJNV Did you try a clean instal of the GPU driver?
@@OlderGamersPerspective Something must be wrong with my setup since I'm running at 1.3x and have only 10% headroom. I'll check the driver setup and all the other steps as well. I also had some audio issues and it improved when I dropped the bitrate from 500 to 400
@@MohamedBouallegue88 Let me know how you get on. Always good to run some benchmarks external to iRacing first, 3D Mark or Heaven or something along those lines, just to make sure your system is working fine before you move on to looking at the VR side of the Equation.
@@OlderGamersPerspective I fixed it. Getting now ~40% headroom at 1.7x resolution. I went through all the video again and it turned out only one setting is different. The dynamic objects 😅
@@MohamedBouallegue88 Excellent. Glad you found it. It's easy to miss these settings, but that one can have a big impact on performance. Glad you got it to where you needed it. Been tweaking my settings and I am now running the Oculus Debug tool at 450 as I was getting some audio crackling when I had it at 500. Just dropping it by 50 helped it go away. Enjoy your new graphics settings.
Yes, I have tried this in OPenXR - ua-cam.com/video/6dXvAhSyzrY/v-deo.htmlsi=ODrerkB9L6jJdHP0 and it does indeed provide free FPS :) Also a version of this in the Oculus debug tool which I talk about here - ua-cam.com/video/ZO9A39eypbQ/v-deo.htmlsi=dgu4Z6v5A6gwW_C7
Congrats! great video sir. I dont know if you are into rallies but if you are you definetly should try Richard burns rally (rbrhu) in vr. I would love to see how performs in your setup.
Thank you very much :) I am glad you enjoyed the video. Rally Driving is actually a secret passion of mine, but I haven't had much time to use any of my Dirt programs. I will look up the one you mention and give it a while, and probably make a video about it as I haven't done any videos on Rally driving so far :) Thank you for the suggestion.
Great video! Thanks for the data, I have a RTX 4080. I’m going to try all of the settings you use and add around 20 percent of resolution super sampling and see where it takes me
Just got the 4080 Super. With an i9 10900k. Can’t get anything anything playable if I want high res and graphics. CPU really is the key. And I’ve had ACC dev confirm it. CPU really matters. AC2 will be far more VR optimised.
I am looking forward to AC2, they are promising a lot. for now, have you thought about using the ODT and using the setting 0.9 and 0.7 in the FOV tangent multiplier? This can help. forum.dcs.world/topic/221381-improved-vr-performance-by-cropping/ not a sim racing link, but it has some details you might find useful.
@@OlderGamersPerspective I have no headroom for cpu and have followed many of your settings. I5 14600k. My gpu is a RTX 4080 and that has 30-45 percent headroom
Hello, my iRacing in VR was running perfectly thanks to you and this video, I was able to play at 120hz on the quest3 with openxr toolkit with turbo mode on, but as you know the meta update messed up everything, openxr toolkit stopped working, I had to disable it and went back to 90hz, but I’m getting fps drops to 60hz pretty much in every race; have you found any solution to at least keep it stable at 90hz? It’s hard to race like this and it could be months until meta fixed this issue
Hi, yes, I feel your pain. Season 3 of iRacing appears to have add a lot of issues to performance, and sadly iRacing don't seem to be too motivated in fixing it, or even acknowledging that broke anything. The Older gamer discord channel is full of such woe ( discord.gg/DHeRxWEY ) The open XR bug introduced by Meta should be fixed soon, they have at least acknowledged there is an issue, and are saying they will fix it soon. BUT, be aware the person who developed the OpenXR tool kit doesn't want to take the project forward, and it has become abandon ware, which will mean, unless someone takes it on, or comes up with something new, then at some point, OpenXR Toolkit will not work with future apps or OS's. The solution to trying to keep things stable, with the performance problems in iRacing, is first to see if there is a problem. It varies from track to track. I have had great performance at Oschersleben with 40 cars, and very bad performance at Navarra with just 12 cars, so it really is down to how well, or badly a track is optimised. iRacing is very inconsistent with it's track optimisations. Some are cool, others are just plain awful, and again, there seems little enthusiasm from the iRacing devs to address these issues. So at 90Hz, test the track in a practice session, and then a race (risky I know) and if you see performance issues for that track, drop your headset to 72Hz and try again. From the stuff I have read in most places, adjusting in sim settings doesn't do make much difference, but you can try this, perhaps dropping Particles down to low or even off. Hope this helps.
@@OlderGamersPerspective Hello again, thank you very much for your response, perfect, I hope it will be sooner rather than later and that Meta will fix this in the next update. Just one last question, in terms of performance, if I run tests in the iRacing settings by racing against artificial intelligence, would it be the same as an official race? At least to try it out and if it goes wrong, I don’t risk losing points. Thanks again my friend!
@@CAPT_WAR Testing with Ai is the way I do it, just to see if a track will work at a specific setting, and it's a good way to set a baseline, but there is no guarantee that performance won't dip during online races as lots of other factors come into play. But like I say, it's a good starting point. If it's not working in Ai, for sure it won't online. But if it is working in Ai, you have a better chance of it working online, in a live race, but it's not 100% by a long chalk. Best of luck.
Hi mate! I just bought my quest 3 and my pc has a 78003xd + 4070 ti super, and right now the game is almost unplayable due to severe shimering, specially in the long distances. Is that the problem you started experiencing? Did it go away by disabling openxr?
Any chance CPU effects this? Building a new PC next week. 14900k, 4070 super, 96gb ddr5. Hoping I didn't short myself on GOU too bad. It's mostly a work PC with gaming on the side, so CPU was my focus.
I think you will be just fine with the 14900k. I mean, you are on an i9 and I am testing on an i5, plus you have faster ram than me (I am on DDR4). SO I wouldn't worry too much. Mostly you need to figure out the USB connection side of things, make sure your headset is connected to a USB-C port, directly, not through a hub. Plus of course do the optimisations I recommend. Let me know how you get on. I will be really interested to hear what benchmarks you get from this system. Looks like it will be a monster :)
@OlderGamersPerspective Update. Im not using any of the stat overlays (dont even know where to find them) but the stock iRacing overlay never dips below 89fps, and is usually pegged at 90fps. I have every setting turned to max. Have not raced in the rain yet. Your PC might be bottlenecked elsewhere besides gpu.
@@Jwmbike14 Sounds like a rocking experience :) For the performance overlays, you can use the one in the Oculus Debug tool, and that can be found by turning on Performance at the bottom of the interface. More details are here in my other video - ua-cam.com/video/ZO9A39eypbQ/v-deo.html Currently I am not seeing too much bottlenecking, possibly the DDR4 ram I am using is not the fastest, so that might be an issue, plus the cable connection cord I have is over three meters, which isn't a great idea, but not something I can do anything about just yet. My plan is to eventually build a dedicated sim racing PC, possibly AMD based just to see what all the fuss is about. Glad to hear your system is maxing out :)
Interesting video. I have a very similar setup, quest 3 etc. I struggle like hell with a wired connection but I do use virtual desktop and the software runs like butter with so much detail, but I'm using an 3080. Have you tried virtual desktop?
I did try it, but I use the standalone UI for iRacing, not the steam version, and I could never get iRacing to launch in VR, it just came up as a flat screen game in my vr headset. I reached out to support, but they were unable to help me. How do you connect to iRacing using virtual desktop?
@@OlderGamersPerspectiveI launch the VD app on the Quest, connect to my PC and then just launch the game through their UI (choosing the OpenXR) in the upper right corner. It automatically loads into VR. Unfortunately, I have a terrible stutters despite the settings I use
@@RabbitFCB That gave me issues last time I tried VD, and all I saw was a 2D screen of the iracing car, and could never get it to load in VR. I need to take another look.
Have you ever had like stuttering/lagging in the headset, I was streaming (separate pc) and the picture on the link mirror looked good but I was getting like a lag when moving, I'm not sure if it's the cpu or gpu struggling.
There are some well documented issues at the moment with iRacing and Season 3 when used with VR. No one is really sure what the answer is, but if you look on the iRacing VR forum section, you can find a thread where a few solutions are given. Basically, use OPenXR if you can, and see if that helps, but as it stands at the moment, some of the sim racers have not been able to find a solution to these performance issues.
Question (in addition to my previous comment), do you get in your Quest 3 compression artefacts? Like some parts of a track or billboards slightly more blurry than others?
I do see this, on occasion, but it's random, so some tracks are fine, then another time those same tracks show this issue. I tend to see it more when using OpenXR, although I still get the performance boost from using the toolkit.
@@OlderGamersPerspective Interesting, I never tried OpenVR, but even if it is more OpenXR issue I will not trade performance over "quality", besides, I notice it mostly because I know it is there and maybe because I switched from Reverb G2 to Pico 4, that is a stand-alone headset with much better lenses 😅
I wonder what we will notice on the next generation of vr headsets. Hopefully by then iracings new driving software will see the light of day. Either way, it's a good time to be into VR. 🎉
@@OlderGamersPerspectiveindeed, but this compression artefacts I think come from the fact that both Quest3 and Pico 4 use WIFI or USB cable and there is a limit on what internal processor can handle while decompressing received image packages, plus latency that is present compared to PCVR headsets and as they have quite good lenses we can see those shortcomings or should I say compromises.
@@MrRamoSzz yes, the use of a graphics card port would have been better. The pimax crystal caught my attention for this very reason, but they don't have a great reputation as a company.
That's a tough one to answer. Lots of different factors here, how much money do you have, how much room do you have to sim, how powerful is your computer. For a better idea on this topic, pop over to my discord channel (if you do the Discord thing) discord.gg/NXnHDQbC Plenty of people there use triples and single monitors, so ask there and you might get a better idea of what you need for your setup.
Hi, yes I have tried out 120Hz, but I found that it drained my battery far to quickly, even when connected to the PC via a cable. I will look again at performance at 120Hz in the future, but at the moment, it's not something I use on a regular basis.
@@OlderGamersPerspective Are you using a cable that just connects only to the PC? Or are you using a link cable that connects to the PC for data and then connects to the wall socket to provide power also?
I think you are testing on the wrong tracks. I always thought Charlotte was very taxing on GPU, but turns out, Long Beach is even worse. With similar settings to yours (at Long Beach) and SSA High always on I get 70-75 FPS even on dry :D But if I turn SSA off I get 90 easy with around 40% headroom. I use Pico 4 now instead of HP Reverb G2 ;)
For me, most versions of Charlotte are okay and never give me any issues, but I guess it will also be down to how many cars are on the track at any one time. Not sure I've ever raced at Long Beach, but I will put it on my list of tracks to test. For me the two that always gave me issues with the 3070, were Okayama, and Virginia International. But now, on the 4070Super, with these settings, they look stunning, and are largely free from performance issues (internet connection issues aside).
@@OlderGamersPerspective yesterday in the IMSA race (with 41 car) at Watkins I had FPS drop to 75-78, but only on starting line and as soon as everyone started moving FPS went to 90 right away and as I said I have SSR settings on High and always ON, not only in the rain.
@@OlderGamersPerspective Interestingly enough I don't remember ever having issues with VIR on my 3080Ti (maybe some small drops at the start/finish line before I started using OpneXR toolkit). With Okayama I had an issue after they updated it, but then I turned foliage off and started to be OK, later iRacing made a patch as turned out they had something rendering at Okayama twice and it was the issue, after that patch no more issues, I think 😅
I have been back and forth with this, and used it in ODT and then turned it off. I think mostly I like to be able to do the sharpening in each application as anecdotally, I find that sharpening in sim (iRacing or others), is less of a performance hog. Plus I sometimes forget that I have it on in ODT and turn it on in sim and then I am doubled up. So I would say this decision is one I am currently favouring, but it's a personal preference rather than a hard and fast rule, and I may change back in the future, if tests indicate that I should. I hope you found my vague reasoning helpful.
I was following your other guides and since I like to have it look and with as much as possible effects etc I was testing AC and I noticed that thing where it drops to 45FPS which was really bad... SO what I actually did is 120 at 1.7 in AC then adjusted gradually setting till I was at around no headroom. Why? Well it was running at 120 and regularly dropping to circa 100 here and there on track which I have notices only with performance HUD and didn't felt it at all with my eyes. MOST IMPORTANTLY when it was dropping to the point where that settings Asynchronous thing was kicking in no matter if disabled or not it was dropping to 60FPS and not 45 FPS!!! which was also not noticeable tbh and I didn't have that motion problem at all, where when it was dropping to 45 from 90 it was instand eye torture and my stomach would go WTF is this LOL soooo moral of the story is to max out game at 120 and have it at least 50% of the time at this and when and if it drops it will not affect you experience like 45 would since72,80 and 90 all drops to 45 unfortunately and 120 drops to 60FPS which is great really. Also means that this way we could get actually 60 FPS with maxing setting out so that it can not render at 120 and is automatically dropped to 60FPS hihih :D
Interesting, I will have to try this. I don't race on a regular basis at 120hz as my computer can only supply a trickle charge down the connection cable, meaning that it slows the discharge down enough to get several hours of sim racing at 90Hz, but at 120Hz, that time is much reduced. I could get an additional PSU for the cable, but at the moment, most things work fine (iRacing problems aside), so I am going to stick with what I have for the timebeing. But thank you for sharing your findings. I will look deeper into this.
have you tested virtual desktop with AV1 codec and snapdragon SS ? sharpness is improved compared to the oculus link but I did not find the solution to use ioverlay with VD
Hi, I did try out Virtual Desktop a while back, but I couldn't get it to work with the iRacing UI (not the steam version) and support were not terribly helpful, so I gave up on it. Probably about time I revisited it and looked at the AV1 codec.
@@OlderGamersPerspective I was able to add overlays to iracing using ioverlay and OpenKneeboard but I think racelab should work, their placement was a bit laborious but it works perfectly. virtual desktop has excellent sharpness which I set to 100% and I add the CAS of openXR to 50% the rendering is very fine without activating the sharpness of iracing, I use the 10bits hevc codec which works best on my config
@@athiz27 I will give that a go. At the moment however, with OpenXR borked by Meta's incompetence, I am hesitant to add anything more to the overall computer load. Virtual Desktop I like the look of, but when I last tried it, I couldn't get it to work correctly with the standalone iRacing UI. It just kept loading the sim as a flat screen game inside the headset, instead of in VR.
@@OlderGamersPerspective hi, one more reason to test VD which still supports openXR using VDXR runtime, I had problems with iracing starting with openVR but with openXR no problem, strange
I believe that in this video I use oculus, although I also have another video where I show how I used OPenXR with this graphics card, you can find it here - ua-cam.com/video/6dXvAhSyzrY/v-deo.htmlsi=dYVipKkmkyp6-W39
I set the quest link software to 72Hz the other day to do some benchmark testing, and forgot I had done this, then later in the week I was racing along, without a care in the world, and when I looked at the fps counter, I realised it was displaying 72fps, and of course at that point I remembered that I had failed to change the PC app back to the 90Hz setting. So, for me, I can't see a difference. When I was at 72hz, I thought I was at 90, because that's usually what I race at, but I wasn't. Night before last I came second in a formula Vee race while at 72Hz, so I don't think it influences my driving in anyway, but I am old, so if you are younger, it might be that you will benefit from a higher refresh rate. That being said, I do tend to gravitate towards 90Hz, and therefore 90fps, mostly because I can, but if I am in a situation where I need more performance, crowded grid for example, I will flick back to 72fps. I never really bother with 80hz, but your milage may vary. Hope this helps.
@@OlderGamersPerspective thank you greatly. I’m an older gamer too lol. But yeah I’m the same as you with 72 and 90.. can you do a video of your nvidia control panel settings again? I run. Ryzen 7 5800x3d and 4700ti super. How you haven’t got more subs yet is beyond me. You take time to explain things simply but in detail
I will put that on the list as there are some changes I have heard about with the NVidia control panel that would mean an update of that part of the video is called for.
How to you open XR Tool kit? As when I click launch it just launches via oculus app? Any chance of a tutorial of how to launch iRacing in oculus using openXR?
Hi, yes I have come to realise that my Open XR coverage is a bit too hidden inside another video, so later this week I will be working on a Quick Tips video just for OpenXR.
Hi, no questions are stupid here. It was in fact a bug meta introduced in one of their PC app version, and then took forever to fix it. It has been fixed now though.
Heya, have you been having problems since the recent Meta update? My game won't load in OpenXR anymore and I'm wondering if you've had the same issue / found a solution.
Hi, yes apparently the latest roll out from Meta has Bricked Open XR toolkit. You can still use openXR, but you need to disable the toolkit first. Meta have said they hope to fix this, but there's no timescale for that fix. Sadly.
@@barreh69 Yes, just been going through the update process myself. A couple of things I noticed is that Meta resets the app to 72hz (I was running at 90Hz) and the default resolution is 1.0x (I have mine at 1.5x). So basically, after the meta app updates (more like a fresh instal to be honest with you), everything is set to the defaults, regardless of what you had it before.
@@OlderGamersPerspective Oh that's odd I haven't had that issue, just checked and all my settings have stayed the same - good old Meta. I do however ALWAYS have to change the ASW in the Oculus Debug Tool... So frustrating.
Thank you so much! I bought a 4070 ti super and q3 (coming from an 2070 and Rift S, Q3 with 2070 was a struggle at newer tracks) and also have an 7800x3d I'm using the settings at 22:48 and it runs like a dream; total game changer. Its so clear and crisp, it feels like I'm just staring at a normal screen! On new tracks like Portimao I do notice that it dips below 90 fps at certain points, but then I just turn off the mirrors and all good Cheers!
I am glad you found this video helpful. When I have a problematic track, I tend to dip the refresh rate to 72Hz, which can solve a lot of issues. On better tracks I can bump it up to 90, although often I forget it's on 72. You might find that a better solution to turning off mirrors.
I tried to get open xr to work with the quest 3 and was not successful it only opens in a windowed view, looks like they are no longer supporting openxr ?
@@OlderGamersPerspective I ended up getting it to work on another PC. I’m now deep into the pi max crystal. I wouldn’t mind sending it to you if you’d like to play with it and maybe give us some tutorial on the pimax products.
@@thestageplan I'm in Europe, so I don't think this is going to be feasible. Shipping and possible import duties would be very expensive. But thank you for the offer, I will reach out to Pimax and see of they can spare me a review unit.
its great vid, about that fps drops to 89 you have to check it out if its no 87.2 because i had problem with it even with 7800x3d and 4090, tried lot of games and with headroom at about 80-100% in iracing or in other games there was still those 87.2 spikes dont know why, just reinstalled my pc to win 10, clean nvidia drivers without any additional features and more or less it is stable now, previously i was on win11
I did find myself that a clean install of Nvidia drivers helped a lot, but I have also seen on the forums that some people suffered micro stutters with Nvidia drivers, but I do not and I am on Win 11. What do you use to measure the 87.2 performance ?
haha its always advantage that we are living in 2024 and almost every smartphone has slow motion mode while recording :D try it@@OlderGamersPerspective
It does sounds like a good idea, I tend to record in the headset, then I do a frame by frame when watching it back, but I don't think I've ever caught a decimal change. Perhaps my aged eyes are not fast enough :)
I have dabbled with 120hz, but at the moment iRacing seems to be suffering some performance issues since season 3, in particular with VR, so I have been sticking with 90. But from what I remember, the recharge rate was a lot worse at 120Hz, through the USB cable, but the display was smoother for not too much of a hit on the GPU. Some hit, of course, but not radical. But those tests were made before Season 3 hit.
@@stevej2344 Short answer; No! Long answer, it depends on the track, the amount of drivers, the types of cars and the weather. But mostly I have found the performance of iRacing has dropped dramatically after the season 3 update, and worse still, no one at iRacing seems to either be doing anything to solve the issue, or even acknowledge there is a problem. New tracks like Navarra often offer very poor performance, with track details popping in and dropping FPS even if it's just a rookie race with 12 cars. It is all very disappointing. I've managed to get some performance back using OpenXR, but on the horizon is an update to the Meta PC link app which could break the usage of OpenXR, and if that happens, I will probably have to revert to 72Hz. If that doesn't work, me and iRacing may have to part ways. Sorry for the rant, I hope this answers your question.
Bookmarked. I'm buying the 4070S and it will change my life. Right now I'm having to deal with iRacing @ 90Hz and 1.3 resolution with a mere RTX 2070. You can't even imagine the ugliness...
Hi, glad to hear you are getting a 4070Super. Enjoy :) Just so you are aware, 6 days ago, the meta app updated and now the maximum most people can set 90Hz to is 1.5x. At 72hz it's now 1.3x and at 120Hz it's 1.7x. This various from user to user, so possibly not everyone has seen the update yet. Or possibly their system reacts differently. This change is too new to be able to tell for sure either way just yet. If you have any issues, check out my discord channel where there are a lot of knowledgeable people ready to help. discord.gg/BUAkQSVc
@@OlderGamersPerspective hi, thanks! 90Hz still goes all the way to 1.7 here. Maybe they're updating only the multiplier but resolutions are still the same? It always seemed like an arbitrary number to me.
Hi, I released a video yesterday that shows the effect of SSR, using the Quest 3 and the 4070Super. You can find it here: ua-cam.com/video/GnHaefAGzcI/v-deo.htmlsi=2UvJH7nr74S1zUsE
I did see this option, and I played with it a bit, but I wasn't able to get a decent result. What setting would you recommend or that you use yourself in iRacing? And what difference does it make for you?
it's different from headset to headset like if hands are too small you just make it more proportionally big or if things are around you too big you make them smaller. in the HP Reverb I have to raise my world scale my surroundings were too small.
@@OlderGamersPerspective Native pcvr headsets which are basically anything except quest and piko. These two have to encode and compress the video first to send it wirelessly or through usb. This adds latency vs headsets which use display port. Quest 3 is about 50ms but native pcvr headsets are usually sub 10ms. Even PSVR2 is native
@@StickyPlasters I've seen the theories on this, but I haven't seen anyone show any benchmarks. By native I assume you mean going via a DP port or similar? That is going to be quicker, of course, but how much? I don't know. Sub 10ms seems a little unlikely to me, but I am happy to be proven wrong. And also, the latency has never really bothered me. It doesn't make me any quicker or slower than using a flat screen. And when I had a CV1 Oculus head set (DP connection), I didn't notice any difference in latency then either. For me, I think it's a personal issue. If you can notice the difference between 50ms and 10ms, then it's going to be important to you, but I have never been able to detect these minor latency issues. But then I am from old school gaming where we used to have massive lag, back in the day, so maybe my tolerance is higher than modern gamers? Anyway, if you reject the Quest 3 for this issue, what will you get for VR? or will you just not bother?
@@OlderGamersPerspective I was torn because the quest 3 looked great, but the fact that it has to encode/decode adding overhead, latency, and artifacts put me off. I just want simple native plug and play. These are probably minor and it’s probably not THAT noticeable, but I’m fussy and competitive and it would annoy me. I’ve chosen PSVR2 even though the lenses aren’t on par with the quest 3, it’s a true pcvr headset (display port) with OLED and they’re cheap used. Excellent bang for buck. You probably haven’t noticed the latency because your brain has adjusted, try half wear the headset so you can see your wheel at the same time and turn it fast. Curious to see if you can see any lag.
@@OlderGamersPerspective to be honest, it’s probably me just being fussy. I’m a software engineer and I hate anything that feels hacky, and this feels hacky. There’s really no need to encode then decode at the other end of a cable. It just seems like an unnecessary step to me when it could just pass native video
You need to open the Oculus debug tool, and the performance tab is at the very bottom of that app. I have a video about it here - ua-cam.com/video/ZO9A39eypbQ/v-deo.htmlsi=W47BIkhKD5NQz5TK
@@sparkfire1223 Please do, the oculus debug tool is one of those hidden delights for the Meta headsets and can open up a whole load of options. Both graphical and for optimisations.
Are you using OpenXR? the debug tool shows the headroom at 99 when used this way. For openxr, use the toolkit to display the CPU Usage. I can link you to a video if you need further help.
Yea that was the issue..also I'm using a 4080 with a 5800x3d CPU and I'm getting CPU bound and it was all to do with track data setting on.i was doin an ai race with the cars and 25 of them
I haven't had issues myself, but I have heard about this, often it was to do with graphics card drivers. Have you tried a clean install of the latest drivers?
They hadn't rolled out the 120Hz when I was making this video, didn't get it until I had finished it, but I have since had a chance to give 120Hz a go and yes, it will run at these settings, except that I need to turn off ALL the shadow options, otherwise the performance is not so good.
That is genuinely the best graphics and settings video i have ever watched , very detailed without being confusing
Thank you for the feedback. Much appreciated.
Thank you so. Much for this video just purchased the same 4070 super did a google search for iracing settings and found your video and it has been the absolute best I just wanted to thank you for making a non tech savvy person like me be able to access and change settings this easily . Thank you so much !!!!
After watching several videos about the settings for my Reverb G2 and iRacing, finally one that really works. I had frame drops down to 60fps, especially in the pit lane, Start/Finish line. Now everything runs at a stable 90fps and the game even looks better. Thank you my Friend! Greetings from Switzerland! SUBBED !
Hi, thank you for the subscription and I am glad you found the video helpful.
Yesterday I released on Rain in iRacing with SSR - ua-cam.com/video/GnHaefAGzcI/v-deo.htmlsi=2UvJH7nr74S1zUsE
You might find that helpful as well.
Thanks so much! Yiour settings work perfectly for my Q3 and 4070super! Much appreciated!
Cool, glad it worked for you. Enjoy your new graphical settings :)
This is the first of your Videos I watch and i have to mention your way of talking reminds me of the narator of the game "the stanley parable". Also thank you for taking the time to look into this. Keep up the good work
Hi, thank you for the feedback. Second person to mention the Stanley Parable. I shall have to do an audition
: )
I can agree with him, im also looking to buy a rtx 4070 super for vr racing and your videos are helping a loot, thanks.
Great video, what’s weird is on the meta options for my quest three the highest it will go is x1.5 at 90hz (that’s as far right as it goes) I only get x1.7 like you when I change it to 120hz but haven’t tried playing iracing with 120hz. I have a 7800x3d and 4070ti super (neither overclocked) so unsure if it would run 120hz. I get 91fps based on all of your settings and around 30-40% left on the GPU…
I believe that when Meta updated the App a few months back, these settings changed and the maximum that is now available is less than seen in this video.
Not sure why this was changed, of if it will be changed back, but at the moment, this is what it is.
30-40% headroom sounds awesome. Happy racing :)
for 120Hz, I can run that, if I want to, but it does stress the system a little more, and can cause a lot of issues on a crowded grid, or in the rain.
Decided to try open XR… definitely looks better than oculus VR (for me) thanks again. You’ve made my iRacing experience better
Ah, cool, Glad these settings worked well for you. Have fun and hope to see you on track.
Great video! Last video I commented that I was going to upgrade to the 4070ti super and I finally did it. Just wow.
Cool. ti super? that's great. What sort of performance headroom are you getting? I finally was able to access 120Hz on the Quest 3 last night. I could race with all details, for about the same amount of performance headroom in iRacing, as I did at 90Hz, but I need to turn off all shadows.
@@OlderGamersPerspective I have no idea how to see the performance headroom, but I did try 120hz with mostly medium settings with zero issues last night. F4 and Ray at Okayama
if you are using OpenXR, you need the openxr tool kit and you can access the performance meter from inside the menu system.
If you are not using Open XR, you need to open the Oculus debug tool, which is in the oculus instal folder, run that, and at the bottom, turn on the setting to display the HUD Performance option. This will overlay inside your headset.
Love the detail in your investigation.
Hi, thank you for the feedback and I am glad you found this video helpful.
That was an Eye opener, came across this video today as my pc is running a 3070Ti and i have the issue of my Quest 3 suddenly dropping to 30FPS and getting screen Tear, i never knew where to start to combat this but what you have explained makes me want to start from the beginning and basically test everything
That is the best way, although it is time intensive, but if you go through everything, one bit at a time, it can give you a much better performance rating from your PC, and the sim of your choice.
Great settings these . Moving to open xr has given me so much headroom and I can turn everything up now great work !!
That's great to hear, I am glad it is working well for you.
I’m old and a gamer who plays iracing. Subbed 👍🏼🛸
Hey, welcome, and thank you for the Sub :)
If you do the Discord thing, there are lots of us older gamers over there talking about sim racing and VR and stuff. - discord.gg/NXnHDQbC
You are welcome to join in :)
Same system, used your video and it was a game changer - looks SO GOOD now it’s silly
Hi, glad the settings worked for you. I felt the same when I found the right combination, suddenly it was looking at a different sim.
Can I ask you if you still use openXR? (understanding that this video is 7 months old now). Huge than you for putting this video together.. I'm going to give these inghts a go.
Yep, I still use OPenXR, I find it very useful for iracing in the rain. Other sim titles, ones on Steam, I have not yet had a chance to install openXR, but unless there is a good reason not to use OPenXR, I will use it everytime. It's my default setting.
Found your videos very informative. Just traded in for a 4070 Super because wasn't happy with 4060 ti...😅 going to be stuck with it for many years so happy so far!
Hi, thank you for the comment.
Yes, I hope to have mine for a while, but it seems like upgrades happen a little more often these days.
Let's see what effect RAIN has in iRacing!!! ;)
Enjoy your new card. Step up from the 4060ti. Be interested to know how you get on with it.
You may have wanted to bite the bullet and jump up to the 4070 Ti Super for the 16GB and greater bandwidth. Yes they have the same cache unfortunately but I don't know if 12GB will last "many years", you'll have to start compromising before too long.
@@patsk8872 it's okay. ill wait for the 6000 series. Seems to be doing fine for all the vr games I play so far.
Great Vid, Love to see you try AMS 2 and AC. And of course the VR performance nightmare that is ACC
I will give it a go, it's certainly on my list, the thing that is slightly off putting about ACC is the AMOUNT of settings there are in the graphics tab, and figuring out which ones are not so good for performance. But it will be a video that I tackle, but possibly not soon as I have a number of other videos that I need to release first.
@@OlderGamersPerspective I know, still havn't got acc to look good in VR with a 4070. hence going to iRacing
I'm still holding off with my opinion on ACC at the moment as I haven't been using it nearly long enough to give one. But hopefully soon I will start to get somewhere with it.
I was about to give up and throw my Quest 3 in the trash but thanks to your comprehensive guide it works now. Would be interesting to know which Link-Cable you are using, my INIU sometimes does not charge. Also are there any options to further improve graphics? I maxed out the rendering resolution in the Oculus software and also Iracing's graphics settings and there still seems to be decent headroom (AMD 5800X3D, Nvidia 4080 Super with OC).
Hi, thank you for the feedback and I am so happy that my video was of some help to you. Most of my videos are this sort of 'journey-man' experience, where I just document the sort of stuff that I had to go through in order for things to work as expected, in the hope that my experiences will help out others in a similar situation.
The link cable I use, is I think no longer available in the same specs. The company did bring out a longer version, but that got poor reviews, so I think the rule of thumb here would be to only buy a cable from a company that offers a good returns policy as you will have to try it on your system to figure out if it offers any actual benefit.
For getting more out of the Quest 3, you can check out the Deeper dive into the Oculus debut tool - ua-cam.com/video/ZO9A39eypbQ/v-deo.htmlsi=FoYlTJ7CLybPAD2X
And if your need more, check out the OpenXR toolkit video - ua-cam.com/video/6dXvAhSyzrY/v-deo.htmlsi=1qNw-PPSaaEps6ez
And if you wear glasses, I can recommend getting some prescription inserts - ua-cam.com/video/gPWDNMWdZOU/v-deo.htmlsi=akJ_SAx_AZJbm02s
If after all that, you still are maxed out, then I salute you for having an awesome system. But, if you are still looking for ideas, pop by the discord group that supports this channel - discord.gg/DuDhDwVy
Lot's of friendly people with lots of ideas on how to spend your money :)
Hello nice video, how does your graphics look like from your eyes thru the pancake lenses comparing to the video quality of the monitor itself? Also do you know if i should launch the sim with oculus or openvr if i dont use openxr toolkit? I have 3060ti with i5 13400f with 32gigs ram how do you think your settings would work for me with todays meta quest 3 updates and other stuff? Do you think i should increase my rendering resolution to 5408x2896 aswell on 90hz or should i just switch to 120hz mode since its here..? Im new to vr racing sorry for awful questions!
Hi, thank you for the feedback.
The image you will see through the lenses in VR is probably always going to be a little inferior to that of a good monitor. There are some trade offs, but for me, the usability of VR, being able to look ahead and around to an Apex for example, more than makes up for it.
If you are not using OpenXR, I would stuck with the Oculus option, I have never had much luck with the OpenVR option, although it is something I plan to look deeper into at a future point.
With the system you have, I would start slow and build it up. So put the meta app at 72Hz, and keep the Oculus Debug Tool - Bit code rate set to something like 100. And maybe Particles at low.
Reducing MSAA to x2 will also help performance, at the cost of the visuals. It's a slow process. You need to change effects one by one, and see what hits you the most, but generally speaking I would expect that you might need a lower set of settings overall to achieve a stable frame rate.
I would stay away from 120Hz for the time being. It's a big resource drain and will also drain your battery faster.
If you have any more questions, and you do the discord thing, you can find me here - discord.gg/RDhyn238
Nice roundup, thanks! Just bought a 4070 super yesterday (comming from a 1070) and using a quest2. My problem now is the "R" in the iRacing monitor, rendering, but if I understand it correctly that is my CPU throtteling. Can't really decide if I want to go full out VR or not. My three issues with VR is that I have a hard time getting a nice and clear focus on more then just the center of the view, the smallish FoV in the Quest 2 and finally that it's more of a hazzle starting things up if I only want to run a few laps. Plus I get so much in my own bubble that it gets a bit weird since I have kids.. I prefer to have some sort of perception of what's happening around me if I'm not alone in the house. But the immersion and how cool it is is great!
The R value is the time it takes for iRacing to render a full frame, according to the write up, a full bar is one second. you can find the full documentation here:
support.iracing.com/support/solutions/articles/31000133494-meter-box-f-key-in-game-
Having said that, I have seen that activating some settings can cause this R value to display some weird results. My answer was to drop everything to zero, then bring things in one at a time, taking that one value all the way up to max, to see the effect it had.
Then I put it back to zero again and tried a different setting. Be aware though, some settings need you to reboot iRacing to take effect, even though they are not in orange or with any indication that you need to do this. Some don't, like pretty much all the settings on the far left.
The Quest 2 does have a small FOV that is in focus, I noticed this straight away when I moved to the Quest 3, which can make sim racing harder. I can understand that in your circumstances VR may not be the perfect choice, and I am the wrong one to ask about that as I have only ever raced in VR, although I hope to install a 4k TV to my rig and some point in the coming weeks.
If you didn't know, I have a discord channel up and running (new this week), lots of knowledgeable minds there if you want to jump over and ask a few questions. discord.gg/vnVxQj3Wqb
instead of using OpenXR , I preffer setting the FOV-Tangent Multiplier in Oculus Debug Tool to 0.8; 0.4 , allowing to turn up settings and still retain headroom. Furthermore this gives the effect of wearing a helmet as an added bonus! ;)
That's certainly a cool option, and one I explored in this video - ua-cam.com/video/ZO9A39eypbQ/v-deo.htmlsi=07JE0L5IkPDg04uU
A deeper dive into the Oculus Debug tool.
Check it out. I didn't set my FOV-Tangent as aggressive as yours, but I still saw an impressive performance gain.
Could come in handy when Rain comes to iRacing next season!!!
I can't mange to save the fov tangent multiplier. Any help please?
@@peppetheking7 on some systems, mine included, the tangent multiplier can reset to the default when your reboot the system. I find that putting the system into hibernation at the end of the session keeps the settings, sometimes, but yes, the ODT is a bit long in the tooth and problems like this have sadly never been fixed. You will have to set it up each time you use it.
@OlderGamersPerspective thank you very much. I thought so. Unfortunately I still can't mange to set the graphics right. When I look far it looks very bad still. The car and surroundings looks amazing. Any suggestion on how to have a nice graphics please?
@@peppetheking7 have you increased the encode data bit rate? taking this up to 300 or 500 if your system can cope with it will help. I have a video on it here: ua-cam.com/video/ZO9A39eypbQ/v-deo.html
Great video, really enjoyed it! I Have also been optimizing my pc for the last few month and use the quest 3 for simracing, now i have a second hobby; overclocking. Got my ram from 3200MHz up to 3800MHz and my i9 9900KF stable at 5GHz, i did everything i can to beef up my rtx2080super but after changing every thermal pad and paste it wasn't enough. Luckily my brother has a 3080Ti collecting dust and is happy to make a deal, in a year or 2 i will spend some big money and buy a 5000 series gpu :)
Hi,
yes, the optimisation of a PC can really be an addictive hobby. I was doing this ALL the time, up until a few years ago, and kind stopped as the programs I was using were not stressing my system.
And then I stepped into the land of sim racing with VR and .... well, I am now where I am :)
The 50 series does look interesting, but I shudder to think how much they will cost. Every year it's like an extra 200 for another 10 fps.
Anyway, best of luck with the 3080ti, that's an awesome card, just make sure you have enough airflow inside your case.
Thank you for the video. I am waiting for my Quest 3 to be delivered while wondering if I will be able to run in off a 3080 I have. Well, I'll see, I may have to upgrade the GPU, but your video gives me very good starting points for both setting up on the 3080 and, if necessary, on the future GPU (4080 super?)
I have a question though: have you tried your settings in two iRacing scenarios I have found to be really hard on performance in VR:
1. rain - obviously a lot of particles and reflections
2. dirt road races on stadiums: a lot of particles and smoke/dust, plus quick sliding turns on a stadium mean that a complex background (grandstands) is moving very quickly relative to the line of view. I found this very taxing on my current VR system
If you did, I would really appreciate if you shared your findings
Glad the video was of some help.
1 - I would say that mostly, the performance sucks in the rain, dropping down to 72Hz will help, using openxr toolkit will help a bit more, but don't expect the same performance in the wet as you get in the dry.
2 - I have very limited experience in dirt road races, but from what I have tried, it seemed to be fine. Better at any rate than when in the rain.
if you want a longer conversation about this, can I suggest the older gamers discord channel? Lots of sim racers there, so you are bound to find someone who has an answer to a specific question.
link - discord.gg/PmsF3ceR
@@OlderGamersPerspective Thank you! In the meantime the Quest has arrived and I am amazed by the image quality compared to my old headset, and pleasantly surprised that for now it does seem to hold 90 fps nicely when run off a 3080 in normal scenarios, including night. And all of that without closing unnecessary programs in the tray let alone in the Task Manager. Though I have not dared to try rain or dirt yet!
However all my tests and racing are done in OpenXR with OpenXR toolkit (and some foveated rendering), I have not figured out how to start iRacing in the Oculus mode. When I try it, instead of a nice 3D game I have a 2D game projected on slightly curved simulated screen, the same that is used to show desktop in Oculus/Rift Link, or whatever the name is of that thing that allows you to use the computer desktop while in Quest; I am too old to remember all these names. How do you do that? I am happy with using OpenXR, but I also wanted to experiment with some settings while seeing that cute graphical overlay, which I don't have in OpenXR
@@pawelkusmierek109 Glad to hear your Quest is impressing you :) I've been running with mine now since it launched in October, and it still impresses me.
For the lack of VR when going through the Oculus link, have you seen this video I made on how to connect to sim racing using various methods? ua-cam.com/video/LVZgrGMls3s/v-deo.htmlsi=jPINaNA0W5x1_DTF
There may be an answer in there for you.
@@OlderGamersPerspective Thank you. Though I found no answer for that - when I tried launching in the Oculus mode, I got the game displayed in 2D on the monitor in the grey void. I might try again at some point, maybe I made a mistake, it is not high on my priority list though
A side note: I should have watched more of your videos before I set up my Quest 3; though I figured out everything (Link app, void app, hands, controllers, mouse) by myself, the process would have been easier. I will definitely watch your rain optimization video, announced in the "connecting" video, before I dare to try rain in my VR headset.
I thought I could tell you a few things I found out while setting up my Quest 3. Maybe you know them, but if not, you might find them worth including in your future videos.
1. my motherboard has a USB-C port but it provides only minimal power, so I would be limited to Quest's battery life if I used a regular cable. I considered a powered USB hub, but then I found a neater solution: a USB-A (computer side) to USB-C (headset side) cable that also has an additional USB-C socket. That socket accepts the USB-C power cable from the Quest's power supply, allowing the headset to be powered/charged from that power supply also when playing. On top of that, the cable is much cheaper than the original quest cable, and tests give me 2.4 - 2.5 Gbps. I actually run my headset at 750 Mbps (set in Oculus diagnostic tool). The cable I am using is the one that GamerMuscle recommended, and I can also give you the Amazon link if you are interested.
2. a small thing I found extremely useful if I put my headset on when not in the rig, or when looking to the side at a critical moment: when in the void, pressing the Meta button on the right controller centers the void interface.
3. having the controllers handy is important also in the Quest app. Yes it detect hands gestures, but if I am in my rig, it often displays messages, specifically one that suggests reconnecting to the void, inside my steering wheel, where my finger obviously cannot reach. Shooting the button with the controller solves the problem!
Great video! Thank you! OpenXR toolkit stopped working from me last night unfortunatelly (on the 3060). It prevents from loading the sim, which gets stuck at 5% loading. I hope they fix it soon because it’s awesome
Hi, yeah this is an issue caused by Meta. They updated the Meta PC app, and that now no longer works with the OpenXR toolkit. Quick solution at the moment is to open the OPenXR toolkit companion app, and select disable from the top options.
iRacing should now load correctly.
Meta have said they will fix this, but they haven't said when.
@@OlderGamersPerspective FYI I read on reddit that we can make it work by changing the default OpenXR runtime to SteamVR, since they don’t have the bug. I don’t feel like tinkering at the moment but the alternative is there
@@eioneus Yes, I read that myself, but I don't think that's going to work for me as I need it for iRacing, which I access through the standalone UI, not through steam.
You've just convinced me to sell my 7800XT and get a 4070 Super!
Great video by the way, subbed 👍🏻
Awesome! And thank you! Also, let me know how you get on with the new card :)
Thanks for the video, rocking a 7900xt and couldn’t quite get my settings right. After this upload I have a rock solid 90fps :) and the clarity is scary good
Excellent news. That's a cool card. I am thinking of creating a dedicated sim racing PC, and looking at an AMD CPU/GPU combo, so glad to hear that you have some great graphics. Enjoy the race, and I will see you on track :)
@@OlderGamersPerspective I have this paired with a 5800X it seems to perform really well. I am eyeballing a 5800x3d but I may wait a yr or 2 and do a full mobo, ram and cpu upgrade but right now my PC does more than a great job :)
I have 7900x3d and a 7900xtx amd and struggling to get good picture. I will try to use these settings tonight and will let U know what the outcome is.
@@jacekzmija3123that is fine hardware!
I found the problem with 45fps lock. The SSW in Virtual Dsektop was ticked. Now the frame rate goes to 90 and stays there. But now I have another question. How do You change resolution? I know it is basic question, I see no difference when changing in Oculus software. Picture is bad quality. Looks like 720p😅. On a monitor simultaneously the view looks 4k sharp and crisp. On a quest it looks bad. Checked the processor usage and GPU. It is barely sweating and usage is at 25%.
Fantastic video. working my way to 120hz
I have tried these settings at 120, and yes, it does work, but the USB-C socket on my mainboard. that I have connected to my Quest via a 4 meter cable, will only deliver enough power to slow the discharge of the Q3 battery during racing at 90Hz, which is okay, because it still gives me at least 4 hours of racing.
However, at 120Hz, I see a larger discharge rate. Not tested how long the Q3 can last at 120Hz, possibly something I should test, but from my brief observations, it's going to be much less than when I am at 90Hz.
Could you do another benchmark with and without OC? I'm wondering if the boost came from all various changes you made or if most of it was from the OC alone as 10% is quite a lot for just that.
I believe it was a combination of the two, some tweaks, some boosting. The OC probably gave me something like 7%, and the rest was from performance boosts, but.... I think also it's a greater understanding of what each of the settings in iRacing actually do. Once you know what will tank your performance and what will not, and that you have to close down and run the app again to see any change, you can start to make an informed choice.
So it's a combination of performance boosts and knowledge.
Also, the new driver from Nvidia and the clean install I think really made a difference.
Once I get the 120Hz testing underway, I will look at this again and run the tests again, with and without OC.
Thanks for the video. I have the same CPU and GPU but couldn't hit the same performance headroom. Which resolution are you using?
I am using the Quest 3 with the Meta PC app set to 90Hz and 1.7x, which is the slider placed all the way to the right. I use a cable connect with Oculus debug tool set to 500 for the Encode data bit rate, but I am thinking of dropping that to 300 as I am getting a few audio issues.
Oculus debug tutorial here: ua-cam.com/video/ZO9A39eypbQ/v-deo.htmlsi=Bnc1JVujxyTWFJNV
Did you try a clean instal of the GPU driver?
@@OlderGamersPerspective Something must be wrong with my setup since I'm running at 1.3x and have only 10% headroom. I'll check the driver setup and all the other steps as well. I also had some audio issues and it improved when I dropped the bitrate from 500 to 400
@@MohamedBouallegue88 Let me know how you get on. Always good to run some benchmarks external to iRacing first, 3D Mark or Heaven or something along those lines, just to make sure your system is working fine before you move on to looking at the VR side of the Equation.
@@OlderGamersPerspective I fixed it. Getting now ~40% headroom at 1.7x resolution. I went through all the video again and it turned out only one setting is different. The dynamic objects 😅
@@MohamedBouallegue88 Excellent. Glad you found it. It's easy to miss these settings, but that one can have a big impact on performance. Glad you got it to where you needed it.
Been tweaking my settings and I am now running the Oculus Debug tool at 450 as I was getting some audio crackling when I had it at 500. Just dropping it by 50 helped it go away.
Enjoy your new graphics settings.
I suggest you try the Foveated Rendering tool present in the OpenXR toolkit.
This gave me about 30% extra fps, lowered overall latency by around 6ms.
Yes, I have tried this in OPenXR - ua-cam.com/video/6dXvAhSyzrY/v-deo.htmlsi=ODrerkB9L6jJdHP0 and it does indeed provide free FPS :)
Also a version of this in the Oculus debug tool which I talk about here - ua-cam.com/video/ZO9A39eypbQ/v-deo.htmlsi=dgu4Z6v5A6gwW_C7
@@OlderGamersPerspective I will try this!
Congrats! great video sir. I dont know if you are into rallies but if you are you definetly should try Richard burns rally (rbrhu) in vr. I would love to see how performs in your setup.
Thank you very much :) I am glad you enjoyed the video.
Rally Driving is actually a secret passion of mine, but I haven't had much time to use any of my Dirt programs. I will look up the one you mention and give it a while, and probably make a video about it as I haven't done any videos on Rally driving so far :)
Thank you for the suggestion.
Gtzx 4070 and can’t get more than 72 fps on iracing..
move all settings suggested but won’t increase the fps
Any suggestions ? Many thanks !
Great video, thanks for help. Looks so good, using 3080
Hey there, glad you found it helpful. The 3080 rocks. Enjoy your new graphical outlook in VR.
Great video! Thanks for the data, I have a RTX 4080. I’m going to try all of the settings you use and add around 20 percent of resolution super sampling and see where it takes me
Hi, thank you for the comment and I am glad you found the video helpful.
Let me know how you get on with these settings. Are we talking openxr here?
Just got the 4080 Super. With an i9 10900k. Can’t get anything anything playable if I want high res and graphics. CPU really is the key. And I’ve had ACC dev confirm it. CPU really matters. AC2 will be far more VR optimised.
I am looking forward to AC2, they are promising a lot.
for now, have you thought about using the ODT and using the setting 0.9 and 0.7 in the FOV tangent multiplier? This can help.
forum.dcs.world/topic/221381-improved-vr-performance-by-cropping/
not a sim racing link, but it has some details you might find useful.
@@OlderGamersPerspective I have no headroom for cpu and have followed many of your settings. I5 14600k. My gpu is a RTX 4080 and that has 30-45 percent headroom
@@WittyGooseRacing So your CPU is maxing out? What races and how many cars on the grid? And is this in the rain or dry?
Hello, my iRacing in VR was running perfectly thanks to you and this video, I was able to play at 120hz on the quest3 with openxr toolkit with turbo mode on, but as you know the meta update messed up everything, openxr toolkit stopped working, I had to disable it and went back to 90hz, but I’m getting fps drops to 60hz pretty much in every race; have you found any solution to at least keep it stable at 90hz? It’s hard to race like this and it could be months until meta fixed this issue
Hi, yes, I feel your pain. Season 3 of iRacing appears to have add a lot of issues to performance, and sadly iRacing don't seem to be too motivated in fixing it, or even acknowledging that broke anything.
The Older gamer discord channel is full of such woe ( discord.gg/DHeRxWEY )
The open XR bug introduced by Meta should be fixed soon, they have at least acknowledged there is an issue, and are saying they will fix it soon. BUT, be aware the person who developed the OpenXR tool kit doesn't want to take the project forward, and it has become abandon ware, which will mean, unless someone takes it on, or comes up with something new, then at some point, OpenXR Toolkit will not work with future apps or OS's.
The solution to trying to keep things stable, with the performance problems in iRacing, is first to see if there is a problem. It varies from track to track. I have had great performance at Oschersleben with 40 cars, and very bad performance at Navarra with just 12 cars, so it really is down to how well, or badly a track is optimised.
iRacing is very inconsistent with it's track optimisations. Some are cool, others are just plain awful, and again, there seems little enthusiasm from the iRacing devs to address these issues.
So at 90Hz, test the track in a practice session, and then a race (risky I know) and if you see performance issues for that track, drop your headset to 72Hz and try again.
From the stuff I have read in most places, adjusting in sim settings doesn't do make much difference, but you can try this, perhaps dropping Particles down to low or even off.
Hope this helps.
@@OlderGamersPerspective Hello again, thank you very much for your response, perfect, I hope it will be sooner rather than later and that Meta will fix this in the next update. Just one last question, in terms of performance, if I run tests in the iRacing settings by racing against artificial intelligence, would it be the same as an official race? At least to try it out and if it goes wrong, I don’t risk losing points. Thanks again my friend!
@@CAPT_WAR Testing with Ai is the way I do it, just to see if a track will work at a specific setting, and it's a good way to set a baseline, but there is no guarantee that performance won't dip during online races as lots of other factors come into play. But like I say, it's a good starting point. If it's not working in Ai, for sure it won't online. But if it is working in Ai, you have a better chance of it working online, in a live race, but it's not 100% by a long chalk. Best of luck.
@@OlderGamersPerspective ok ok, got it! I will do this! Thanks a lot for your advice!
Hi mate! I just bought my quest 3 and my pc has a 78003xd + 4070 ti super, and right now the game is almost unplayable due to severe shimering, specially in the long distances.
Is that the problem you started experiencing? Did it go away by disabling openxr?
Any chance CPU effects this? Building a new PC next week. 14900k, 4070 super, 96gb ddr5. Hoping I didn't short myself on GOU too bad. It's mostly a work PC with gaming on the side, so CPU was my focus.
I think you will be just fine with the 14900k. I mean, you are on an i9 and I am testing on an i5, plus you have faster ram than me (I am on DDR4). SO I wouldn't worry too much.
Mostly you need to figure out the USB connection side of things, make sure your headset is connected to a USB-C port, directly, not through a hub. Plus of course do the optimisations I recommend.
Let me know how you get on. I will be really interested to hear what benchmarks you get from this system. Looks like it will be a monster :)
@@OlderGamersPerspective Thank you! I'll let you know
@OlderGamersPerspective Update. Im not using any of the stat overlays (dont even know where to find them) but the stock iRacing overlay never dips below 89fps, and is usually pegged at 90fps. I have every setting turned to max. Have not raced in the rain yet. Your PC might be bottlenecked elsewhere besides gpu.
@@Jwmbike14 Sounds like a rocking experience :) For the performance overlays, you can use the one in the Oculus Debug tool, and that can be found by turning on Performance at the bottom of the interface. More details are here in my other video - ua-cam.com/video/ZO9A39eypbQ/v-deo.html
Currently I am not seeing too much bottlenecking, possibly the DDR4 ram I am using is not the fastest, so that might be an issue, plus the cable connection cord I have is over three meters, which isn't a great idea, but not something I can do anything about just yet.
My plan is to eventually build a dedicated sim racing PC, possibly AMD based just to see what all the fuss is about.
Glad to hear your system is maxing out :)
Interesting video. I have a very similar setup, quest 3 etc. I struggle like hell with a wired connection but I do use virtual desktop and the software runs like butter with so much detail, but I'm using an 3080. Have you tried virtual desktop?
I did try it, but I use the standalone UI for iRacing, not the steam version, and I could never get iRacing to launch in VR, it just came up as a flat screen game in my vr headset. I reached out to support, but they were unable to help me.
How do you connect to iRacing using virtual desktop?
@@OlderGamersPerspectiveI launch the VD app on the Quest, connect to my PC and then just launch the game through their UI (choosing the OpenXR) in the upper right corner.
It automatically loads into VR. Unfortunately, I have a terrible stutters despite the settings I use
@@RabbitFCB Is this the standalone UI or via Steam?
@@OlderGamersPerspective standalone
@@RabbitFCB That gave me issues last time I tried VD, and all I saw was a 2D screen of the iracing car, and could never get it to load in VR. I need to take another look.
Have you ever had like stuttering/lagging in the headset, I was streaming (separate pc) and the picture on the link mirror looked good but I was getting like a lag when moving, I'm not sure if it's the cpu or gpu struggling.
There are some well documented issues at the moment with iRacing and Season 3 when used with VR.
No one is really sure what the answer is, but if you look on the iRacing VR forum section, you can find a thread where a few solutions are given.
Basically, use OPenXR if you can, and see if that helps, but as it stands at the moment, some of the sim racers have not been able to find a solution to these performance issues.
Question (in addition to my previous comment), do you get in your Quest 3 compression artefacts? Like some parts of a track or billboards slightly more blurry than others?
I do see this, on occasion, but it's random, so some tracks are fine, then another time those same tracks show this issue. I tend to see it more when using OpenXR, although I still get the performance boost from using the toolkit.
@@OlderGamersPerspective Interesting, I never tried OpenVR, but even if it is more OpenXR issue I will not trade performance over "quality", besides, I notice it mostly because I know it is there and maybe because I switched from Reverb G2 to Pico 4, that is a stand-alone headset with much better lenses 😅
I wonder what we will notice on the next generation of vr headsets. Hopefully by then iracings new driving software will see the light of day. Either way, it's a good time to be into VR. 🎉
@@OlderGamersPerspectiveindeed, but this compression artefacts I think come from the fact that both Quest3 and Pico 4 use WIFI or USB cable and there is a limit on what internal processor can handle while decompressing received image packages, plus latency that is present compared to PCVR headsets and as they have quite good lenses we can see those shortcomings or should I say compromises.
@@MrRamoSzz yes, the use of a graphics card port would have been better. The pimax crystal caught my attention for this very reason, but they don't have a great reputation as a company.
hi my friend, triple monitor or single???
That's a tough one to answer. Lots of different factors here, how much money do you have, how much room do you have to sim, how powerful is your computer.
For a better idea on this topic, pop over to my discord channel (if you do the Discord thing)
discord.gg/NXnHDQbC
Plenty of people there use triples and single monitors, so ask there and you might get a better idea of what you need for your setup.
I’m curious to see how you would adjust settings at 120hz, which is now available if you update your computers meta app
Hi, yes I have tried out 120Hz, but I found that it drained my battery far to quickly, even when connected to the PC via a cable. I will look again at performance at 120Hz in the future, but at the moment, it's not something I use on a regular basis.
@@OlderGamersPerspective Are you using a cable that just connects only to the PC? Or are you using a link cable that connects to the PC for data and then connects to the wall socket to provide power also?
I am using a cable to connects to a USB C port on my mainboard. I am not using a PSU, with the headset drawing power (very slowly) from the mainboard.
I think you are testing on the wrong tracks. I always thought Charlotte was very taxing on GPU, but turns out, Long Beach is even worse.
With similar settings to yours (at Long Beach) and SSA High always on I get 70-75 FPS even on dry :D But if I turn SSA off I get 90 easy with around 40% headroom. I use Pico 4 now instead of HP Reverb G2 ;)
For me, most versions of Charlotte are okay and never give me any issues, but I guess it will also be down to how many cars are on the track at any one time.
Not sure I've ever raced at Long Beach, but I will put it on my list of tracks to test. For me the two that always gave me issues with the 3070, were Okayama, and Virginia International. But now, on the 4070Super, with these settings, they look stunning, and are largely free from performance issues (internet connection issues aside).
@@OlderGamersPerspective yesterday in the IMSA race (with 41 car) at Watkins I had FPS drop to 75-78, but only on starting line and as soon as everyone started moving FPS went to 90 right away and as I said I have SSR settings on High and always ON, not only in the rain.
@@OlderGamersPerspective Interestingly enough I don't remember ever having issues with VIR on my 3080Ti (maybe some small drops at the start/finish line before I started using OpneXR toolkit).
With Okayama I had an issue after they updated it, but then I turned foliage off and started to be OK, later iRacing made a patch as turned out they had something rendering at Okayama twice and it was the issue, after that patch no more issues, I think 😅
Is there a reason you dont use quality link sharpening in the ODT?
I have been back and forth with this, and used it in ODT and then turned it off.
I think mostly I like to be able to do the sharpening in each application as anecdotally, I find that sharpening in sim (iRacing or others), is less of a performance hog. Plus I sometimes forget that I have it on in ODT and turn it on in sim and then I am doubled up.
So I would say this decision is one I am currently favouring, but it's a personal preference rather than a hard and fast rule, and I may change back in the future, if tests indicate that I should.
I hope you found my vague reasoning helpful.
Great video, thank you
Glad you found it helpful :)
The most I able to set on my system is 1.3x resolution. Is that due to a lower quality cable maybe… or is the application even that smart
I think what happened is, Meta updates the PC app, and when they did that, some of the resolutions were changed. It has upset a number of people.
@@OlderGamersPerspective Thanks Mate... love the content.
I was following your other guides and since I like to have it look and with as much as possible effects etc I was testing AC and I noticed that thing where it drops to 45FPS which was really bad... SO what I actually did is 120 at 1.7 in AC then adjusted gradually setting till I was at around no headroom. Why? Well it was running at 120 and regularly dropping to circa 100 here and there on track which I have notices only with performance HUD and didn't felt it at all with my eyes. MOST IMPORTANTLY when it was dropping to the point where that settings Asynchronous thing was kicking in no matter if disabled or not it was dropping to 60FPS and not 45 FPS!!! which was also not noticeable tbh and I didn't have that motion problem at all, where when it was dropping to 45 from 90 it was instand eye torture and my stomach would go WTF is this LOL soooo moral of the story is to max out game at 120 and have it at least 50% of the time at this and when and if it drops it will not affect you experience like 45 would since72,80 and 90 all drops to 45 unfortunately and 120 drops to 60FPS which is great really. Also means that this way we could get actually 60 FPS with maxing setting out so that it can not render at 120 and is automatically dropped to 60FPS hihih :D
Interesting, I will have to try this.
I don't race on a regular basis at 120hz as my computer can only supply a trickle charge down the connection cable, meaning that it slows the discharge down enough to get several hours of sim racing at 90Hz, but at 120Hz, that time is much reduced.
I could get an additional PSU for the cable, but at the moment, most things work fine (iRacing problems aside), so I am going to stick with what I have for the timebeing.
But thank you for sharing your findings. I will look deeper into this.
have you tested virtual desktop with AV1 codec and snapdragon SS ? sharpness is improved compared to the oculus link but I did not find the solution to use ioverlay with VD
Hi, I did try out Virtual Desktop a while back, but I couldn't get it to work with the iRacing UI (not the steam version) and support were not terribly helpful, so I gave up on it.
Probably about time I revisited it and looked at the AV1 codec.
@@OlderGamersPerspective to use racelab or ioverlay I was recommended OpenKneeboard but I haven't tested it yet
@@OlderGamersPerspective I was able to add overlays to iracing using ioverlay and OpenKneeboard but I think racelab should work, their placement was a bit laborious but it works perfectly. virtual desktop has excellent sharpness which I set to 100% and I add the CAS of openXR to 50% the rendering is very fine without activating the sharpness of iracing, I use the 10bits hevc codec which works best on my config
@@athiz27 I will give that a go. At the moment however, with OpenXR borked by Meta's incompetence, I am hesitant to add anything more to the overall computer load. Virtual Desktop I like the look of, but when I last tried it, I couldn't get it to work correctly with the standalone iRacing UI. It just kept loading the sim as a flat screen game inside the headset, instead of in VR.
@@OlderGamersPerspective hi, one more reason to test VD which still supports openXR using VDXR runtime, I had problems with iracing starting with openVR but with openXR no problem, strange
Hola en el odt FOV-Tangent Multiplier 0.7;0.7 mejora el rendimiento, gran video!!
Hola. I will try this :)
Did you launch the game in openxr or oculus?
I believe that in this video I use oculus, although I also have another video where I show how I used OPenXR with this graphics card, you can find it here - ua-cam.com/video/6dXvAhSyzrY/v-deo.htmlsi=dYVipKkmkyp6-W39
Brilliant!
Thank you. I am glad you enjoyed the video.
Another question, in your honest view.. did you notice (graphic wise inside the headset) difference between 72hz and 90hz? I can’t seem to see a jump
I set the quest link software to 72Hz the other day to do some benchmark testing, and forgot I had done this, then later in the week I was racing along, without a care in the world, and when I looked at the fps counter, I realised it was displaying 72fps, and of course at that point I remembered that I had failed to change the PC app back to the 90Hz setting.
So, for me, I can't see a difference. When I was at 72hz, I thought I was at 90, because that's usually what I race at, but I wasn't. Night before last I came second in a formula Vee race while at 72Hz, so I don't think it influences my driving in anyway, but I am old, so if you are younger, it might be that you will benefit from a higher refresh rate.
That being said, I do tend to gravitate towards 90Hz, and therefore 90fps, mostly because I can, but if I am in a situation where I need more performance, crowded grid for example, I will flick back to 72fps.
I never really bother with 80hz, but your milage may vary.
Hope this helps.
@@OlderGamersPerspective thank you greatly. I’m an older gamer too lol. But yeah I’m the same as you with 72 and 90.. can you do a video of your nvidia control panel settings again? I run. Ryzen 7 5800x3d and 4700ti super. How you haven’t got more subs yet is beyond me. You take time to explain things simply but in detail
I will put that on the list as there are some changes I have heard about with the NVidia control panel that would mean an update of that part of the video is called for.
And thank you for the feedback :)
Pure gold. If you were a stock i would invest in you. 🤟
Ah, thank you. That's very kind of you :)
How to you open XR Tool kit? As when I click launch it just launches via oculus app? Any chance of a tutorial of how to launch iRacing in oculus using openXR?
Hi, yes I have come to realise that my Open XR coverage is a bit too hidden inside another video, so later this week I will be working on a Quick Tips video just for OpenXR.
@@OlderGamersPerspective thank you, appreciate the reply
Fantastic video.
Hi, thank you for commenting and the feedback, glad you enjoyed the video :)
Sorry. Stupid question. Why u have in meta app. Fps options double? I mean? Two options for 90Hz. Im only have one for each🤔😬
Hi, no questions are stupid here. It was in fact a bug meta introduced in one of their PC app version, and then took forever to fix it. It has been fixed now though.
Really good video, thank you
Hi, thank you for commenting. I am glad you enjoyed the video as much as I enjoyed making it :)
Heya, have you been having problems since the recent Meta update? My game won't load in OpenXR anymore and I'm wondering if you've had the same issue / found a solution.
Hi, yes apparently the latest roll out from Meta has Bricked Open XR toolkit. You can still use openXR, but you need to disable the toolkit first. Meta have said they hope to fix this, but there's no timescale for that fix. Sadly.
@@OlderGamersPerspective Ahhh thanks so much - that was baffling me as to what was happening!
@@barreh69 Yes, just been going through the update process myself. A couple of things I noticed is that Meta resets the app to 72hz (I was running at 90Hz) and the default resolution is 1.0x (I have mine at 1.5x). So basically, after the meta app updates (more like a fresh instal to be honest with you), everything is set to the defaults, regardless of what you had it before.
@@OlderGamersPerspective Oh that's odd I haven't had that issue, just checked and all my settings have stayed the same - good old Meta.
I do however ALWAYS have to change the ASW in the Oculus Debug Tool... So frustrating.
@@barreh69 Yep, some have said if you run the debug tool as administrator, then it will stick, but I haven't seen much evidence of that.
Thank you so much!
I bought a 4070 ti super and q3 (coming from an 2070 and Rift S, Q3 with 2070 was a struggle at newer tracks) and also have an 7800x3d
I'm using the settings at 22:48 and it runs like a dream; total game changer. Its so clear and crisp, it feels like I'm just staring at a normal screen!
On new tracks like Portimao I do notice that it dips below 90 fps at certain points, but then I just turn off the mirrors and all good
Cheers!
I am glad you found this video helpful. When I have a problematic track, I tend to dip the refresh rate to 72Hz, which can solve a lot of issues. On better tracks I can bump it up to 90, although often I forget it's on 72. You might find that a better solution to turning off mirrors.
Great vid! Champion 💪
Glad you liked it :)
I tried to get open xr to work with the quest 3 and was not successful it only opens in a windowed view, looks like they are no longer supporting openxr ?
I tested this at the weekend and it worked fine. Do you have the OpenXR toolkit installed?
@@OlderGamersPerspective I ended up getting it to work on another PC. I’m now deep into the pi max crystal. I wouldn’t mind sending it to you if you’d like to play with it and maybe give us some tutorial on the pimax products.
@@thestageplan That's a very generous offer. Where are you based?
@@OlderGamersPerspective San Jose ca
@@thestageplan I'm in Europe, so I don't think this is going to be feasible. Shipping and possible import duties would be very expensive. But thank you for the offer, I will reach out to Pimax and see of they can spare me a review unit.
its great vid, about that fps drops to 89 you have to check it out if its no 87.2 because i had problem with it even with 7800x3d and 4090, tried lot of games and with headroom at about 80-100% in iracing or in other games there was still those 87.2 spikes dont know why, just reinstalled my pc to win 10, clean nvidia drivers without any additional features and more or less it is stable now, previously i was on win11
I did find myself that a clean install of Nvidia drivers helped a lot, but I have also seen on the forums that some people suffered micro stutters with Nvidia drivers, but I do not and I am on Win 11. What do you use to measure the 87.2 performance ?
@@OlderGamersPerspective well i'm using performance hud from odt and my fast reflex to notice it 😂
Very fast reflexes to see 87.2 using the ODT hud :) Well done. Faster than my older, worn out reflexes ;)
haha its always advantage that we are living in 2024 and almost every smartphone has slow motion mode while recording :D try it@@OlderGamersPerspective
It does sounds like a good idea, I tend to record in the headset, then I do a frame by frame when watching it back, but I don't think I've ever caught a decimal change. Perhaps my aged eyes are not fast enough :)
have you tuned up to 120hz? how does the gpu perform?
I have dabbled with 120hz, but at the moment iRacing seems to be suffering some performance issues since season 3, in particular with VR, so I have been sticking with 90. But from what I remember, the recharge rate was a lot worse at 120Hz, through the USB cable, but the display was smoother for not too much of a hit on the GPU. Some hit, of course, but not radical.
But those tests were made before Season 3 hit.
@@OlderGamersPerspective Do you still find your setup performs adequately @ 90hz after the season 3 update?
@@stevej2344 Short answer; No! Long answer, it depends on the track, the amount of drivers, the types of cars and the weather. But mostly I have found the performance of iRacing has dropped dramatically after the season 3 update, and worse still, no one at iRacing seems to either be doing anything to solve the issue, or even acknowledge there is a problem.
New tracks like Navarra often offer very poor performance, with track details popping in and dropping FPS even if it's just a rookie race with 12 cars. It is all very disappointing.
I've managed to get some performance back using OpenXR, but on the horizon is an update to the Meta PC link app which could break the usage of OpenXR, and if that happens, I will probably have to revert to 72Hz.
If that doesn't work, me and iRacing may have to part ways.
Sorry for the rant, I hope this answers your question.
That s a pro video
Thank you. High praise indeed :)
Bookmarked. I'm buying the 4070S and it will change my life. Right now I'm having to deal with iRacing @ 90Hz and 1.3 resolution with a mere RTX 2070. You can't even imagine the ugliness...
Hi, glad to hear you are getting a 4070Super. Enjoy :)
Just so you are aware, 6 days ago, the meta app updated and now the maximum most people can set 90Hz to is 1.5x. At 72hz it's now 1.3x and at 120Hz it's 1.7x.
This various from user to user, so possibly not everyone has seen the update yet. Or possibly their system reacts differently. This change is too new to be able to tell for sure either way just yet.
If you have any issues, check out my discord channel where there are a lot of knowledgeable people ready to help. discord.gg/BUAkQSVc
@@OlderGamersPerspective hi, thanks! 90Hz still goes all the way to 1.7 here. Maybe they're updating only the multiplier but resolutions are still the same? It always seemed like an arbitrary number to me.
Just tested your optimal settings im getting 120 fps steady on 13700k with 3070 gpu lets fuckin go :)
Rock and Roll :) Glad to hear that's working out for you. 13700k is a great cpu in combo with the 3070. Are you outputting to VR or a flatscreen?
VR quest 3 @@OlderGamersPerspective
Super cool :)
Perfect!!🦾
thank you :)
What about SSR?
Hi, I released a video yesterday that shows the effect of SSR, using the Quest 3 and the 4070Super. You can find it here:
ua-cam.com/video/GnHaefAGzcI/v-deo.htmlsi=2UvJH7nr74S1zUsE
try world scaling in open XR toolkit
I did see this option, and I played with it a bit, but I wasn't able to get a decent result. What setting would you recommend or that you use yourself in iRacing? And what difference does it make for you?
have hp g2 in AC have at it 120% you feel so immersive you like you really sitting in the car.
@@andrew-q5h9wIs that like changing the FOV in some way?
it's different from headset to headset like if hands are too small you just make it more proportionally big or if things are around you too big you make them smaller. in the HP Reverb I have to raise my world scale my surroundings were too small.
Oddly enough, I have often thought in the Quest 3 that my hands look too small. Does this hit performance headroom?
I wanted the quest 3 till I learned about the latency. It’s so high compared to other native headsets
Which headsets do you mean? I've not seen any reports on the Quest 3 being any higher than other headsets on the market.
@@OlderGamersPerspective Native pcvr headsets which are basically anything except quest and piko. These two have to encode and compress the video first to send it wirelessly or through usb. This adds latency vs headsets which use display port. Quest 3 is about 50ms but native pcvr headsets are usually sub 10ms. Even PSVR2 is native
@@StickyPlasters I've seen the theories on this, but I haven't seen anyone show any benchmarks. By native I assume you mean going via a DP port or similar? That is going to be quicker, of course, but how much? I don't know. Sub 10ms seems a little unlikely to me, but I am happy to be proven wrong.
And also, the latency has never really bothered me. It doesn't make me any quicker or slower than using a flat screen. And when I had a CV1 Oculus head set (DP connection), I didn't notice any difference in latency then either. For me, I think it's a personal issue. If you can notice the difference between 50ms and 10ms, then it's going to be important to you, but I have never been able to detect these minor latency issues. But then I am from old school gaming where we used to have massive lag, back in the day, so maybe my tolerance is higher than modern gamers?
Anyway, if you reject the Quest 3 for this issue, what will you get for VR? or will you just not bother?
@@OlderGamersPerspective I was torn because the quest 3 looked great, but the fact that it has to encode/decode adding overhead, latency, and artifacts put me off. I just want simple native plug and play. These are probably minor and it’s probably not THAT noticeable, but I’m fussy and competitive and it would annoy me. I’ve chosen PSVR2 even though the lenses aren’t on par with the quest 3, it’s a true pcvr headset (display port) with OLED and they’re cheap used. Excellent bang for buck.
You probably haven’t noticed the latency because your brain has adjusted, try half wear the headset so you can see your wheel at the same time and turn it fast. Curious to see if you can see any lag.
@@OlderGamersPerspective to be honest, it’s probably me just being fussy. I’m a software engineer and I hate anything that feels hacky, and this feels hacky. There’s really no need to encode then decode at the other end of a cable. It just seems like an unnecessary step to me when it could just pass native video
Plz make optimize video for assetto corsa and dirt rally 2🥺
Working on it :) AC will be at some point in the near future, but DR2 I am only just getting into, so that might take some time longer.
@@OlderGamersPerspective I'm looking forward to it. Can we talk a little in dm until then?
@@markhoffmann126 Sure - I am over at my discord channel discord.gg/RDhyn238 if you want to chat
@@OlderGamersPerspective thanks, i joined in. I will look for u soon :)
How did you get the gpu headroom stat to show up?
You need to open the Oculus debug tool, and the performance tab is at the very bottom of that app. I have a video about it here - ua-cam.com/video/ZO9A39eypbQ/v-deo.htmlsi=W47BIkhKD5NQz5TK
@@OlderGamersPerspective got ya, thanks for the info ill watch the video.
@@sparkfire1223 Please do, the oculus debug tool is one of those hidden delights for the Meta headsets and can open up a whole load of options. Both graphical and for optimisations.
what to do with the quest3 to run on openxr?
Take a look at this video - ua-cam.com/video/6dXvAhSyzrY/v-deo.htmlsi=3waUzIsAkwkNg6qN
This details how to get OpenXR working with iRacing.
Now turn on HDR and start all over again.
I did look into this , but found the graphical improvements were minimal. What's your feeling on hdr?
when i do oculus debug tool my headroom doesnt ever move its always 99 what am i doing wrong
Are you using OpenXR? the debug tool shows the headroom at 99 when used this way.
For openxr, use the toolkit to display the CPU Usage.
I can link you to a video if you need further help.
For me it does that if use openxr with the turbo option enabled.
I think it was the other way round for me, Turbo option killed the ODT readout, but I will have to go back and check that.
Yea that was the issue..also I'm using a 4080 with a 5800x3d CPU and I'm getting CPU bound and it was all to do with track data setting on.i was doin an ai race with the cars and 25 of them
@@rizzeerizz8985 So, is this sorted out now?
So many talking? But? What resolution per eye are you using?
U dont use override resolution i see , so tell me what resolution are you playing, i play (3600x ????) per eye
Hi, when I am at 90Hz, I am running at 1.5x in the Meta App, which is 5408 x 2912. I hope this helps.
anyone have issues with stuttering on quest 3? 4080 i9 14900k
I haven't had issues myself, but I have heard about this, often it was to do with graphics card drivers. Have you tried a clean install of the latest drivers?
Did you try 120hz? Doest it run good?
They hadn't rolled out the 120Hz when I was making this video, didn't get it until I had finished it, but I have since had a chance to give 120Hz a go and yes, it will run at these settings, except that I need to turn off ALL the shadow options, otherwise the performance is not so good.