Granaries for all | Sid Meier's Civilization 1 #2

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  • Опубліковано 12 січ 2025

КОМЕНТАРІ • 155

  • @Wjshore
    @Wjshore Рік тому +355

    I want every episode to be called bad goody huts

  • @TimChuma
    @TimChuma Рік тому +34

    "I'm not going to build a settler in a 1 pop city" *immediately builds a settler in a 1 pop city*

  • @johanwittens7712
    @johanwittens7712 Рік тому +2

    By building so many cities, you can cripple your game.
    First you need more military units to defend all these cities. Each city can support a number of units for free depending on your government. Then you start losing production to their upkeep. You can see in the city screen which units are being supported by the city under the resource production list and above the food storage box. If there is a food or shield icon underneath the unit, that means that unit is consuming that much in upkeep. Many of your cities are already paying quite a lot for upkeep of your units, reducing their production for buildings and units to only 1 or even 0. And all those settlers are leaching away food from your cities, slowing their pop growth immensely. Some pop 1 cities can't grow anymore because all extra food is consumed by settlers.
    Secondly corruption increases with the number of cities, which means less trade. Since trade is also income, science, etc, it means too many cities and thus too much corruption can cripple your empire.
    Corruption and number of cities increases unhappines in your empire too. Too many cities with too many unhappy people can lead to civil unrest and even revolts, where a bunch of your cities break away and form a new civ. Another GREAT mechanic that unfortunately was lost in the newer iterations of the game.
    Building as many cities as possible as quickly as possible is not the best strategy in this game. You need to find a balance between expansion and improvement of your existing cities and land tiles. The reason another civ built the pyramids so quickly is because they didn't slow their capital's growth by building a ton of settlers. Their capital is probably aleady at pop 10 or something, far outproducing and outgrowing any of your cities. While having a lot of cities early on can lead to an advantage later in the game, this only works if you can hold on to them, AND develop them quickly enough to sustain them. And while you were building all those settlers, you slowed the growth of your capital and your empire immensely. AND you invested production in things you could have spent on other things. It's kind of a double edged sword.
    A rival CIV with two or three cities that by now are all at around pop 10 with good developed lands around them, produce far more trade and thus science. They can also support a bigger army, and could simply walk in with 5-6 units, and take every one of those POP 1 or 2 cities from you with ease. You've been very lucky there weren't any rival civs nearby. Point demonstrated by that one unit taking a city with a granary from you without resistance. They only marched in with one unit, and still managed to kill a city.
    But hey, it's fun to watch the chaos... :)

  • @HelenaOfDetroit
    @HelenaOfDetroit Рік тому +221

    The 5 simple machines are: The Wheel, The Inclined Plane, The Pulley, The Lever, and The Screw. (Although, the screw has been debated because it's just an inclined plane wrapped around a central point).
    The more you know 🌈

    • @orangesilver8
      @orangesilver8 Рік тому +52

      Things are getting heated in the simple machine fandom.

    • @bierrollerful
      @bierrollerful Рік тому +15

      Funny to think that there was a time before someone had come up with the idea of an "inclined plane".

    • @xfreedombuckO5x
      @xfreedombuckO5x Рік тому +14

      @@bierrollerful I'm more of a declined plane guy myself.

    • @altejoh
      @altejoh Рік тому +17

      The Pulley could also be thought of as a Lever wrapped around a Wheel, if you think about it.

    • @korenn9381
      @korenn9381 Рік тому +5

      Your forgot Slood. Much easier to discover than fire and only slightly harder to discover than water.

  • @60508
    @60508 Рік тому +88

    If I recall civ 1 is a smallpox game, so you basically stack cities into as small a area as possible and keep their pops below 4 possibly with a capital that is as big as possible so you can build wonders.

    • @petrirantavalli859
      @petrirantavalli859 Рік тому

      No you don't you build cities to fill up a max amount of spaces between them and then fatten them up and beeline to democrazy (preferably with pyramids) to get those juicy 30-40 size megacities without corruption and max trade and science, absolute max size for a city is 45 after which you have to literaly spoon fed caravans to it to keep it from dying on hunger each turn it grows. To combat corruption until democrazy you build court houses. You can tell the computer to f off from loitering near your cities but they may also declare a war for it.

  • @fidoruh
    @fidoruh Рік тому +15

    What Duncan has done to the castle is what it like working at a college as they slowly update the buildings. Lots of additions that don't quiet fit, but the money is there so why not,

    • @cinemaker321
      @cinemaker321 Рік тому +1

      I mean they're building that castle over hundreds of years. Makes sense that their architectural style would change.

    • @meursaulty6672
      @meursaulty6672 Рік тому +1

      Wish colleges would renovate their old-ass buildings rather than making new ones or building new wings.

    • @bierrollerful
      @bierrollerful Рік тому +1

      Duncanstein's Castle?
      Frankencastle?

  • @thesteelrodent1796
    @thesteelrodent1796 Рік тому +26

    units in the middle panel on the city view are units stationed in the city. If these have a grey border around them they're fortified in the city. Units in the top left panel are all the units that city supports - the symbols underneath each of these units tell you what it costs to support them. You can lower the support cost by returning the units to their origin city, as units stationed in their home city don't have upkeep.

  • @alexbattaglia8297
    @alexbattaglia8297 Рік тому +5

    i just love the image that Thebes is 3 dirt roads, a few huts, and a megacolossal bronze man

  • @Waterloords3e11
    @Waterloords3e11 Рік тому +9

    Brings back amazing memories, watching you fuck up just like I did 30 years ago. I'm not giving you clues, I want to see you work it out.
    It was on 4 floppy disks and you would have to change between them to talk to other civs etc.
    Loving it!

  • @JustOneQuestion
    @JustOneQuestion Рік тому +7

    Civ is popping off again... the nostalgia from my childhood is real in this one.

  • @yuwish6320
    @yuwish6320 Рік тому +1

    Cities with a black border have units in them. You cannot take a city until all defending units are destroyed. The units shown in the center bottom box in the city screen are those that are garrisoned there. Once they have the wall border, they are fortified. Units in the box to the left are those that are being supported by that city. You can transfer ownership of units to another city. But I forget how.
    Tips: build a phalanx first in every city. Granary reduces the amount of food required to grow. It also serves as a buffer when food production drops.

  • @dlearn863
    @dlearn863 Рік тому +54

    You turned diamonds into deer.
    In this version of civilization, you can plant a forest (M hotkey). You turned the jungle into a forest, and therefore the jungle unique resource turned into a forest unique resource.
    You can mining desert tiles.

    • @blockchaaain
      @blockchaaain Рік тому +5

      Well that's a brand new sentence 😐
      💎➡️🦌

  • @BCase56
    @BCase56 Рік тому +13

    Enjoying this series more than I expected.

  • @CrispyCustardCreams
    @CrispyCustardCreams Рік тому +6

    Loving this so far!
    Would happily watch you both play other strange abandonware outside of Civ channel as well

  • @zoroasper9759
    @zoroasper9759 Рік тому +65

    These are the only ones of Civ 6's civics and techs that I could think are younger than Civ:
    Social Media
    Advanced AI

    • @orangesilver8
      @orangesilver8 Рік тому +12

      This came out in 1991. There's stuff that hasn't even happened in real life like robotics and nuclear fusion. Those have been done but not at the level the tech probably represents.

    • @JustOneQuestion
      @JustOneQuestion Рік тому +5

      @@orangesilver8 yea, even Advanced AI is debatable.. more like advanced furby.

    • @zoroasper9759
      @zoroasper9759 Рік тому +5

      @@orangesilver8 Advanced AI is debatable for sure but compared to what we had in terms of AI in 1991 today's stuff is certainly very advanced to the point that it's becoming useful in everyday situations.
      Any other big futuristic techs I ignored obviously

    • @JustOneQuestion
      @JustOneQuestion Рік тому

      @@zoroasper9759 Yea we've come a long way still.

    • @teucer_
      @teucer_ Рік тому +5

      Great firewall?

  • @Woontal
    @Woontal Рік тому +11

    To work sea tiles you put a settler on a boat, then rest the boat over the tile. Wake up the settler in the boat but clicking on it (it's sleeping), and it will give you the option to build a road on the water tile. Because that's how roads work in Civ1.

  • @matthewstone4097
    @matthewstone4097 Рік тому +4

    building and selling walls is a good way to make money.
    Disbanding units in a city returns a portion of the shields it costs to the city, this can be used to speed up wonder production by disbanding old units.
    Putting settler on ship will let you build roads on water if this version hasn't fixed that bug.

  • @Mage_Chartreux
    @Mage_Chartreux Рік тому

    Idk why, but I'm totally digging this series. Very calming.

  • @Zumwar
    @Zumwar Рік тому +4

    Love this idea for a series. Really hope it goes all the way through the different games

  • @kghovanlou
    @kghovanlou Рік тому +1

    Love this series already. So many memories of playing this when I was younger.

  • @ollllj
    @ollllj Рік тому +65

    yes, you did all the newbie mistakes, and it is good fun.
    civ1 did not age well, because civ 2 addressed many CORE issues very nicely, mostly that all units had only 1 hitpoint and almosrt never "flees". Even in civ4+5 , most units rately have more than 8 hp.
    The concept of culture-borders also greatly increased the relevance of diplomacy, but so far, only EndlessSpace1 truly shined at utilizing cultural-borders (including colonial-cold-wars turning hot in less established outposrts without ANY punishment, even between allies) and diplomatic victories, by implementing a GREAT "victory for any faction that was not at war for the least amount of turns OR for X number of turns" , that VERY often wins games, and that ALWAY causes even the strongest alliances to be betrayed close to the end of the game (to stop a peavce-victory from happening).
    the genre took WAY too long to use hex-tiling (freeciv kinda did it first with a civ2 feel)

    • @thesteelrodent1796
      @thesteelrodent1796 Рік тому +5

      There is no benefit to the hex tiles over squares. They could just as well have made it freeform with no tiles at all and used placement relative to other things on the map

    • @Dooms1ayer
      @Dooms1ayer Рік тому +1

      "Even in civ 4+5, units rarely had more than 8hp"
      You're getting mixed up. I haven't played 4, but all units in vanilla 5 had 10hp, and one of the dlcs raised that (for all units) to 100hp.

    • @foreng3095
      @foreng3095 Рік тому +1

      In Civ 4 though units fought to the death most of the time unless they had a promotion/were cavalry that could withdraw.

  • @judechauhan6715
    @judechauhan6715 Рік тому +10

    1:35 I recognise this music from one of the later games. Maybe the brave new world expansion for Civ V or something it's either 5 or 6 but like Duncan said in the last video this sounds so familiar I reckon there is so much carried over to the newer games.

    • @tedrose_ch
      @tedrose_ch Рік тому +5

      do you mean 2:45 when they go into the palace building screen? I think it is from civ4, as I've found the sound quite nostalgic, and I am pretty sure its only around the ancient era as I am quite positive there isn't any flute sound effect in the later era of the game
      I also don't think its in civ5 or 6 as I have played civ5 quite extensively and don't remember hearing that sound effect, and civ6, I don't play quite enough but I don't think its in civ6 either.
      Reason why I think its in civ4, is because it's the earliest civ I ever played, but also because I recognise the "intro" video of the game in the last episode, the one that went "at first the world was without form". Quite endearing I must say, to find that video that start the game is also the start of the franchise. A shame its no longer included from civ5 and up

    • @bierrollerful
      @bierrollerful Рік тому +3

      That's the "Egypt theme": ua-cam.com/video/ha2ZPvUhGLI/v-deo.html
      That jingle is in all civ games but 5 and 6, I think. I don't remember hearing that in the last ones.

  • @GregMcNeish
    @GregMcNeish Рік тому

    I know you've played beyond this point by now, but something that could be greatly helpful is that whenever you have the build menu open or are selecting a new tech, you can right-click on any of the options to open the Civilopedia entry for that unit/building/tech. You'll have less poking around in the dark that way.
    Enjoying the series, rookie mistakes and all. Cheers!

  • @linkatronic
    @linkatronic Рік тому

    Another great video! Thanks for taking us all on this flashback through gaming history!

  • @ThatPsdude
    @ThatPsdude Рік тому +2

    What a cliffhanger ending lol XD

  • @tenacity25
    @tenacity25 Рік тому +2

    Tbh I think an interesting way to bring back the Palace in civ7 would be to have it actually have gameplay impact.
    Like a weird flavored way of doing social policies differently.

  • @RetroEcoChicken
    @RetroEcoChicken Рік тому +24

    all the civ games should have had the rule of unguarded cities getting plundered. there is a reason cities were guarded and also why conquest was sometimes very slow. every time someone captured a region or city they had to use some of their soldiers to garrison the new conquests.

  • @shadout
    @shadout Рік тому

    There was a exploit in Civ 1 where if you clicked on a settler in the middle of an improvement (irrigation/road/mine) you could cancel the build, then make it start the same improvement. The exploit is that each time you did that, the game would treat that as another completed turn of the improvement, so you could repeat the process until it had finished the improvement in a single turn.

  • @bl3ivids
    @bl3ivids Рік тому

    Im glad youre playing it. I started on Civ II back in the day, and tried going back to this after IV for curiosity. Could not get into it though.

  • @MrLEXLUTHOR13
    @MrLEXLUTHOR13 Рік тому +1

    Loving this series

  • @TheBeardedItalian99
    @TheBeardedItalian99 Рік тому +1

    I actually like the mechanic that if, for instance, you only had 1 pop in your city and you didnt want that city there, you could just settler spam to move it.

    • @gentlebabarian
      @gentlebabarian Рік тому

      They should bring that back would be perfect for a depletable resource like coals or oil!

  • @PeRcH72
    @PeRcH72 Рік тому

    The way you guys laugh through the video :D
    Seeing this makes me want to play Civilization again. I do have the game, but can't install it no more as it is x86.

  • @Waji-xk4jx
    @Waji-xk4jx Рік тому

    Loving this, nice throwback content.

  • @Thoran666
    @Thoran666 Рік тому

    It's nice to see where the Civ games have come from and I wish some of the mechanics like capturing barbarian leaders would make a comeback but I'm glad we moved on in graphics.

  • @Skulljeep00
    @Skulljeep00 Рік тому

    Omg! I loved civ 2! I miss it!

  • @thuglyfeoscar
    @thuglyfeoscar Рік тому

    Episode 2 and I’m loving this series

  • @stephensrocket
    @stephensrocket Рік тому

    "This game was made before the Manhattan Project finished" - if anything, this game is the origin of the Nuclear Gandhi meme, Duncan!

  • @Kidge.6081
    @Kidge.6081 Рік тому

    This was the first game that kept me up all night. What?! It’s morning?! 😮

  • @PhantomCatMusic
    @PhantomCatMusic Рік тому

    I jumped into the series with Civ 2, so I have hardly seen any Civ 1, so this is actually quite interesting to see :D

    • @Alino-
      @Alino- Рік тому

      Back in middleschool / highschool when they first started their civ 5 games was when i got into civ. Glad i did, it's a wonderful game. Easily my favorite of the series to this day.

  • @wolf2965
    @wolf2965 Рік тому

    14:20 Internet very much existed in 1991 and was very much used - though not a household name for most - and even the Web slightly predates the release of Civ1.

  • @frankiecedeno3724
    @frankiecedeno3724 Рік тому +1

    Hell of an ending

  • @Chrysus.
    @Chrysus. Рік тому

    solid cliffhanger

  • @foreng3095
    @foreng3095 Рік тому

    So looking forward to 4 and perhaps 4's Colonization.

  • @Zei33
    @Zei33 Рік тому +1

    “It’s like Vegas!” 😂😂😂

  • @nINJAP3RUNA
    @nINJAP3RUNA Рік тому

    I really needed a "then we get the weemen"

  • @fnwilborn
    @fnwilborn Рік тому

    Having played Civ 1 to death back in the day, this hurts to watch. 😂 ICS folks, you need to do ICS. 😅

  • @Snickersnek
    @Snickersnek Рік тому

    "Is marketplace any good?"
    You- you just build the wonder that boosts trade.

  • @Valentine011
    @Valentine011 Рік тому

    Wonder how long it will be before they figure out that the outline on the city tells you its garrisoned

  • @FARBerserker
    @FARBerserker Рік тому +1

    there is a mod for Civ6 which does the castle building.

  • @Techstriker1
    @Techstriker1 Рік тому

    Sid's eyes are haunting.

  • @Rob-ob
    @Rob-ob Рік тому

    I was hoping another civ quiz would pop up the whole time

  • @Rooku_Spooku
    @Rooku_Spooku Рік тому +1

    I just found the first episode and also this channel and Im inlove

  • @Vielenberg
    @Vielenberg Рік тому

    16:34 How exactly does this bronze-age civilization irrigate it's fields with sea water...?

  • @Smaglefop
    @Smaglefop Рік тому

    I love this

  • @FrankBramble
    @FrankBramble Рік тому

    They read my mind and posted the next video

  • @Blitzkrieger17
    @Blitzkrieger17 Рік тому

    build a city, build a defensive unit, build a settler for new city (or wonder), build a granary, build another settler for tile improvement, build an offensive unit (horsemen), build a library, build a marketplace.... thats how i roll in civ 2, seems like it'd be about the same in civ 1... hell, not too different from civ v, except you build workers and don't need so much defense for cities...

  • @Mechmonkey85
    @Mechmonkey85 Рік тому

    Great ending.

  • @sethja8
    @sethja8 Рік тому

    "it might look fine" "doesn't"

  • @maddog2314
    @maddog2314 Рік тому

    There is a more polished version on CD, where deserts look better and the sound is higher quality. I wonder if it's online somewhere.

  • @TheWhiteDragon3
    @TheWhiteDragon3 Рік тому

    Petition to revisit Sid Meier's Colonization after this series

  • @peytondowdle5964
    @peytondowdle5964 Рік тому

    The great firewall?

  • @altejoh
    @altejoh Рік тому +1

    It's so weird for me to see this game and not have roads and irrigation just spammed all over the place like in Civ 2 xD

    • @TheAserghui
      @TheAserghui Рік тому +1

      I know right? I'm yelling in my head "build more irrigation!!!"

  • @TheBugB
    @TheBugB Рік тому

    This is fun

  • @FARBerserker
    @FARBerserker Рік тому

    as for the population thing:
    you can build a settler on a
    city to give it +1 population.

  • @maruad7577
    @maruad7577 Рік тому

    You guys didn't use my two favourite hacks. 1) use the Earth map, pick 7 civs and France. The game would give you a second settler at start if you were too close to another civ. You could also use a settler to capture a city if it hadn't built a milita yet so you can capture Germany or Roman with one settler while creating you own city. If you were ambitious you can try for both. 2) Have a settler start a build action then interrupt it and have it do it again. For some reason, you will eventually finish your improvement(s?) in a single turn. Both these hacks were op.

  • @SwordTune
    @SwordTune Рік тому

    The colossus was literally a kaiju

  • @kharneater778
    @kharneater778 Рік тому +1

    Remember you can resettle settlers back into your cities if they become surplus to requirement.

    • @RedSntDK
      @RedSntDK Рік тому

      I wish this was still a thing, but I guess we have caravans and trade routes in newer games.

  • @Planetdune
    @Planetdune Рік тому

    It really irks me, the continued building of cities so close together. Take your city tile, go diagonal twice in each direction, those are your 4 corners, that is the area the city will use for resources once it grows. (one tile per city level). The corners itself are not used. So if you place a second city, you need 4 diagonal at least between them (2 for the first city and another 2 for the one you are placing).

  • @meursaulty6672
    @meursaulty6672 Рік тому

    What a cliffhanger lmao

  • @alluraambrose2978
    @alluraambrose2978 Рік тому

    Better fleshed out than most modern games:D

  • @gavin4513
    @gavin4513 Рік тому

    Yes this is AMAZING!!!!!!!!!!!!

  • @ElectricChairSpeedRunners
    @ElectricChairSpeedRunners Рік тому

    Do a CIV 3 video please

  • @Gawny7789
    @Gawny7789 Рік тому

    This is terrible. I love it

  • @Trusteft
    @Trusteft Рік тому

    In 1991 there was internet. There was no world wide web.

  • @Ffourteen
    @Ffourteen Рік тому

    Is there a browser adaptation of this? I'd be curious to play it.

    • @davidstenow5055
      @davidstenow5055 Рік тому

      Indeed there is! Google civilization 1 browser

  • @Buczo997
    @Buczo997 Рік тому

    ForeverWar nr1

  • @mahieuwim
    @mahieuwim Рік тому

    You can quickly see if a city is defended by the black border around the map tile.

  • @13Xerro
    @13Xerro Рік тому

    They got some real troubles. It took them ages letting their capital grow putting it on settler building duty has badly stunted its growth. They should have each city produce two settlers one to settle the next city and one to build up the land around the city, after that the city focuses on creating buildings or units. As it is Lewis has only recently started building other things to the cost of one of his cities. The science and trade is well down, these two are linked as you choose whether your trade is either invested in science or tax (for gold.) They have left it fixed at 50/50 at the moment that’s what the 0.5.5 is below the current date.
    But all of this they understandably don’t know because they’ve never played it before.

  • @peterneal5423
    @peterneal5423 Рік тому +1

    Lewis, Hun. It's Phalanx not Faelanx

  • @dragonvacillation
    @dragonvacillation Рік тому

    The internet was first invented in CERN in 1994

  • @Gunnarr123abc
    @Gunnarr123abc Рік тому +1

    how the HECK did they manage to program the ai to put stuff on boats and move them to an island?

  • @snomcultist189
    @snomcultist189 Рік тому

    Build collosus every game

  • @dethmin173
    @dethmin173 Рік тому

    cool

  • @imbyron5356
    @imbyron5356 Рік тому +3

    Is this the one where if you are in the lead at 1900 everyone declares war on you?

    • @jamiehughes5573
      @jamiehughes5573 Рік тому +7

      This is the civ where if Gandhi gets democracy in the late game his aggression overflows from the lowest to the absolute highest hence nuclear Gandhi was born

    • @lv100Alice
      @lv100Alice Рік тому +9

      @@jamiehughes5573 that's actually just a hoax and wasn't real. in civ 5 it was made as a easter egg tho

    • @scamper9
      @scamper9 Рік тому +1

      @@lv100Alice No, I'm pretty sure jamie is right.
      Every civ is assigned a aggression value between 1 to 10, with Gandhi being the only civ with 1. When a civ researches democracy, their aggression value reduces by 2, which causes an overflow where Gandhi's aggression instead becomes 255. (the variable was stored in 8 bit value)

    • @Speederzzz
      @Speederzzz Рік тому +1

      @@scamper9 there is actually a video that investigates it and they found it isn't really a thing that happened IIRC

    • @scamper9
      @scamper9 Рік тому

      @@Speederzzz well it seems I done goofed. bit of googling and now I know. thanks.

  • @bitspacemusic
    @bitspacemusic Рік тому

    Sweden had internet subs in 1993.

  • @Nastyn1nja808
    @Nastyn1nja808 Рік тому

    Intwrnet invented in 83 open to public 93

  • @Alex-fn2hl
    @Alex-fn2hl Рік тому

    "IT'S SO 'ARD TO MANAGE"
    It's not! You just rush constantly! Slow down, look at the decisions you're making, THEN make them!

  • @someperson8641
    @someperson8641 Рік тому

  • @TomBombadil851
    @TomBombadil851 Рік тому +2

    how do they know literally nothing about history XD

  • @HansLemurson
    @HansLemurson Рік тому

    Annoyingly, you can't even build Harbors in Civ1! So the ocean isn't very valuable, except where fish appear. Harbors were first introduced in Civ2.

  • @Blackadder75
    @Blackadder75 Рік тому

    Omg it is even worse than I thought I cant watch this

  • @PolarBear543
    @PolarBear543 Рік тому +1

    I was interested in trying this game until the combat mechanic was shown XD

    • @dnebdal
      @dnebdal Рік тому

      It's super primitive, but you kind of get used to it - and you work around it by having more units. Every fight is a gamble, but the the odds sort of makes sense and it averages out over time. :)

  • @EdoBudim
    @EdoBudim Рік тому +2

    how can Lewis be so bad at it