What’s insane to me is how much stuff has persisted from these games. So many game series from this era are almost unrecognizable, but Civilization is the definition of evolution through iteration.
When they’re going through that intro I can’t help but think about how the phrase “the first stirrings of life” appear both here and in Civ 6 in Sean Bean’s readout at the start. Cool little Easter egg.
Fire doesn't, but I feel like pretty much everything else does. Ants use debris essentially as sponges to soak up water and take it home, which would qualify as tool use. Ants have natural chemical weapons in the form of acid. This ones a little shakier, but I think it still applies. Ants are well known to farm fungus, as well as raise livestock in the form of aphids. The Queen-worker structure could be thought of as family. Ants form nests that essentially function as villages. Some even build seperate structures out of leaves with connecting pathways, much like a city. Ant species slowly deviate over time when they become seperate. When they meet each other again, they sometimes see each other as different species and attempt to wipe each other out. This sounds very much like tribalism to me.
That opening to Civ reminds me of Sim Earth. Also I'm reminded of how much history I learned playing these early Civ games. Education seemed to be part of Sid's design philosophy.
Can't wait for Civilization revolution! i Hope they invite spiff to play that one, its so incredibly unbalanced, every time the mongols destroy a barb camp they build a city on top. If you leave a city with no units inside, people can just walk in and take it over with no fighting.
This was my first game too! I didn't have a fucking clue what I was doing and it hard crashed without fail when I tried to build a trireme. Great times.
This is like the old Sips indie games and the other old indie game series where every week they tried a new game or like when Duncan played Ark for the first time, can't wait for more!
Prince is the "normal" difficulty in all Civilization games. At Prince difficulty the AI is not given any bonuses or handicaps. Difficulties below Prince the AI is handicapped, sometimes severely, though in this old game it more or less just means it has to count to 100 before doing anything. And above Prince you get the situation where the AI can spawn units they don't have resources for, and especially in this game will occasionally make completely illogical decisions. In Civ 1: Your cities have 0 defense on their own; you HAVE to fortify a unit in every city to defend them. If you don't, any enemy unit can walk right in and capture it (walls only slow down the capture, they do not provide any real defense on their own). If barbarians capture your city, it's gone. If you lose your capital (where the palace is), it's game over. Militia are essentially "man with stick" and not super useful; you need to research military tech to produce actual soldiers. Also remember that all the menus are bound to the F-keys - 1 through 10 - and the game responds faster to key input than mouse input, because of how mouse input had to be implemented in DOS. Movement is designed to be done with the numpad, and it's the only way to move diagonally, but looks like Lewis knows that. The game only auto-saves at specific events, so remember to save regularly This is a really horrible upscaling of this game. Assume it's either caused by the community patch Lewis added, or the version he downloaded, because Dosbox doesn't do that. I have the original release of the game somewhere, backed up from the original floppies, but have not touched in a couple decades
Oh my God, I remember that intro music! I remember pressing 121 to start the game until we got a Soundblaster in our Olivetti computer then going to 141 and getting mind-blowingly upgraded music 🤣
Every Civilization game has had a different lead designer. Civilization: Sid Meier Civ2: Brian Reynolds Civ3: Jeff Briggs Civ4: Soren Johnson Civ5: Jon Shafer Civ6: Ed Beach Brian Reynolds was in charge of the spinoff games _Colonization_ and _Alpha Centauri_ Sid Meier also worked directly on _Civilization Revolution_
Brian Reynolds also designed Rise of Nations while part of Big Huge Games, which combined and married together certain parts of Civilization and Age of Empires. An underrated title these days!
@@davidallan6705 Unfortunately replacing them with traffic jams. Even Call to Power had traffic jams sometimes, since no more than 9 or 12 units could ever be in a tile at once. It's a big dilemma how to handle large militaries in Civ. When they can stack, you give disproportionate strength to the side with more numbers. When they can't, you give disproportionate strength to entrenched defenders, since superior numbers are often stuck in traffic at chokepoints.
fantastic how they are going to play all the games in order, so much of my life has been playing civ games, this is a serious nostalgia kick. also gotta give a shout out to the amazing music, especially in civ 2 !
The first game I ever played, I’m glad you guys came back to play it. Brought me years of joy playing this. Had you picked 7 civilizations more options for which tribe you choose would have been available. Sometimes you could get lucky right and start with settlers. I fully expect to see them leave their cities undefended and watch them be completely perplexed when a barbarian walks straight into it and takes over the city. On the off chance they do see this comment, later in the game when you’ve got a good amount of cities up a good way to make money and manage your trade/science ratio is to have a group of cities building other buildings that you immediately sell for gold, this way you keep a steady of gold flowing in while remaining heavily invested in your science. Also having that city turn back into a settler can be very useful early on when you settle explore a little further and realise had you gone a little further you could have settled somewhere better. With other Civ games you end up locked in and unable to change your city placement unless you reload.
I discovered Civ 1 back in the day because it came for free with my copy of Worms 1 (also an amazing classic game). I had no idea what I was doing because I was pretty young when I played it but I had so much fun just experiencing the feeling of building an empire. I think sometimes the modern ones focus so much on the mechanics that they forget about the charm of the little animations, building up your palace, etc. The advisors in civ 2 were so entertaining.
Huh, haven't had you guys pop up in my feed in some time, but I'm intrigued. I use to watch you guys all the time and your civ matches were often a great time. I've never seen Civ 1 or 2 gameplay, so I think I'll stick around here again :)
Idk why but I actually adore this. I have only ever played Civ 5 so I hold no nostalgia for the older games, but im excited to see you guys do them all! First one seems hilarious from the get go lol. Imagine the chaos if you tried to play this PVP with other people! Glad to see just Lewis and Duncan messing around working it out together :D
Holy crap! I played this as my first "aaa" game! It was on 10+ disks (3.5" floppy). If you lost the install booklet that came with it, you couldn't play. They had pages with historical information which was used for anti hacking that you had to enter the page number in order to unlock the game... EVERY TIME YOU PLAYED. Cheers for playing! And good choice with sound blaster! 👍🏻 PS. From what I remember, ALWAYS have one military fortified in a city. Don't play like Civ V or VI. They are super aggressive and can easily out power you in the first few Eras.
I miss Microprose, Master of Orion and Master of Orion 2 were such amazing games. And they published the American release of X-Com. Such a pillar of nineties gaming.
OMG I have played every single CIV since released, please make this a series! I just started this vid, but can’t wait for palace building 😂😂 is it like I remember it from when I was 10?!
Love this game. Saw a friend playing it and had to play. The reason I bought my first computer! By the way, there are volcanoes... well, there are occasionally volcanic eruptions that damage cities.
I came into this expecting Civ I to be a dull old game, and for Duncan and Lewis to tear into it's dated mechanics. But honestly this is a pleasant surprise, apart from a couple weird decisions they mentioned in game (settlers are workers whaaat?) this very much just ancient Civ. I'd love to see some more of these older games get a play again, like when Lewis played Colonization with Ben a few years back. Good stuff.
I got this game off a mate on a single Floppy disc and ended up learning all the techs to answer the questions - lots of memories of trying to organise transport ships to ferry your troops accross water to do battle
This brings back memories! I used to play this game with my brother and my dad, who taught us how to edit the hexadecimal save file on the dos pc to give us the maximum of 40000 gold. Armor and battleships for days! We played with keyboard only, only using the mouse if we had to sell buildings😂
My dad bought this game just before my finals week, and I spent all week mastering this. At some point, the penny dropped and I scored 268% at Emperor. One of my proudest moments. All my Civ games since then have just been trying to recapture that feeling.
Holy hells! I played this back in the day! I thought I started with Nr. 2; but no, I recognize all this! I couldn´t read english back then, but I pressed on by virtue of being a dorky kid with NO responsibilities and infinite time, and eventually learnt english, mostly via various games. ^^ Good show gentlefolk!
I remember playing this! My dad got a bootleg emulator with a bunch of weird games, and this one was my favorite. I had no idea what I was doing or what the hell was going on, and I always lost when the Germans rolled up with submarines, but I loved every moment of it. Looking forwards to content with this one!
Wow I have not seen this for ages. I remember playing this when I was younger. Hehe I had thought the settler unit was a face with crazy hair till my older brother laughed at me when I told him I needed more faces to settle.
Oh man, the nostalgy. One of the very first videogames I ever played, mainly because it was already installed on the "computer" I got for a bd present back in what.. 96 I guess. Back when I barely could count to ten in English, so it's needless to say I didn't really shine on this game :D The Game Over screen is the one I remember the best, as well as militia and phalanx units. I always thought the Settler was some kind of an animal, as the wheels looked like eyes to me lol
This is amazing! I grew up with Civ 2 and later. I've always wanted to see what Civ 1 was like and this is the perfect opportunity! I hope this will be a full play through, and I'm looking forward to all the other games after that! Call to Power was my favorite civilization game ever, I hope you'll do that one too!
I have this game on my Phone, its perfectly playable and while I dont play it anymore (now I work from home so no need to play on my Phone) I always get happy when I see people is still playing this gem.
I’d love to see that civ pirate game where your colonising the new world,would love to see it,I remember Lewis playing it ages ago and I loved that series Edit- Sid miers colonisation
Can't wait to watch these, hope Lewis turns off the interpolation or whatever pixel rendering filter is turned on. Need the hard edge crunchy goodness of classic DOS VGA games.
Sid Meier designed many of the games he did not program himself and nowadays he is the Creative Director at the studio (Firaxis) so basically he still gets final say in all game making decisions. The brand name "Sid Meier's" is pretty accurate.
I played this a lot as a kid because my dad wanted us to try the old DOS games, and I had to write down commands to move diagonally on a sticky note because the controls were so bad. But yeah I loved this game.
@@MrZauberelefant I played it on an ancient mac laptop haha, so no better option unfortunately. It was on a MSDOS emulator named Boxer or something like that, which might have affected the controls.
It's so funny watching them play this while still holding onto some Civ V and VI strats, I think apart from exploration and building cities, there aren't many similarities between how the game is played. I would always build Miltia, fortify it, then another Militia to scout, Barracks, Granary then move onto Settlers. And I also change the tax rate so I can crank out techs fairly fast. IIRC they have it set to 0% science and 50/50 luxury and income (the 0.5.5) which is why it took them so long to research tech
I think they're on 50% tax 50% science, otherwise no tech would ever get discovered - however they need to build roads to get trade to convert into the tax and science.
I got this game bundled with CIV 2 way back. it came with no manual, and I remember those copy protection screens, and not understanding what was going on! it was brutal.
damn this is amazing! I started with Civ 3 and always wondered what the original was like, but could never be bothered to get it running. It's crazy that it is immediately recognizable as civ. Also, holy crap I had forgotten you used to be able to stack units hahaha that was wild
Great video and memories, remember playing this when it first came out. Civ 2 was always my favourite as it had FMV advisors and many improvements on this game :)
Wow i spent years of my childhood playing this game... Some tips: - The grassland tiles with the green circle on them are bonus grasslands, giving one extra food. Irrigate them as quickly as possible. - Improve your land as quickly as possible instead of building new cities. Your cities grow faster, and produce faster the bigger they get. Cities literally grow if their food stores are filled to max, then reset to zero. It's basically like the production que but with food, adding 1pop to your city instead of building something. The higher the pop of a city, the more food is required to fill the stores and grow the city. - Settlers do require food as maintenance, so one more reason to get that land around your cities irrigated to produce more food!! - There is no seperated science in this game. Your trade is divided up between taxes (income for your treasury), military upkeep, science spending, spending on entertainment, and corruption (i think that's all of them). You really need A LOT MORE trade if you want to do any significant science. Adjusting your tax, science and entertainment spending rates influences how much of your trade is used for what. - The more cities you build the more corrupt your empire will become, losing trade to corruption. Yes this was a thing that was sadly lost in the more recent iterations of the game. And you need technology and certain buildings (like a courthouse) to reduce corruption. So just spewing out settlers and expanding as fast as possible, like is often the strategy in the new civ games, is a really bad one in the first civ games. You can cripple your economy in these old civ games through overextending, and thus corruption. If all your trade is lost to corruption, you can't pay the upkeep for your armies, don't have any gold income for your treasury, and don't produce any science. Also happiness of your citizens also influences how corrupt your empire becomes. Just a few things i noticed in this first half hour, that might be good to know...
Or you can expand as much as you want, provided that you put 100% into science, play with governments that allow martial law to limit city unhappiness with units, create as many cities and units as possible to get a domination victory, and build no buildings to prevent bankruptcy - 100% guaranteed you will overtake the ai in science and be able to extend as far as you want without worrying about money
Oh man. I remember playing this back when it first came out. I think it came with the CD drive of the Soundblaster or something. Been so long. And good old copy protection. Don't lose those instruction books.
You are placing cities to close to each other, they will take resources from each other as they grow. You are also not using units with multiple moves efficiently, as it depends on the terrain they traverse. So sometimes you have to zigzag to maximize movement.
This was the first game I played that was more than just "messing about". One school holiday, aged 13, my brother and I used to take turns sleeping while the other was playing :)
Serious flashbacks to my childhood, and finding the txt file of the into and editing it to nonsense. I loved the original so much, all the following games are amazing but the original is timeless.
What’s insane to me is how much stuff has persisted from these games. So many game series from this era are almost unrecognizable, but Civilization is the definition of evolution through iteration.
Meanwhile Game Freak has been making the same game for the last 20 years.
@@LUCAdupaLUNI It's kinda sad
Very true. I started with civ 3 and production was still represented by shields at that point even. Which never made any damned sense in hindsight. 😅
@@LUCAdupaLUNI I mean there's 20 year old glitches in modern Civ titles so it's not that far off
When they’re going through that intro I can’t help but think about how the phrase “the first stirrings of life” appear both here and in Civ 6 in Sean Bean’s readout at the start. Cool little Easter egg.
"Fire, tools, weapons, farming, family, villages, tribes"
Duncan: "Well all those could apply to ants" 😂😂
He is wrong but the Ant super colony world war is pretty interesting.
Fire ants!
I mean they almost do apply
The day bees beecome arsonists is the day I burn to a crisp
Fire doesn't, but I feel like pretty much everything else does.
Ants use debris essentially as sponges to soak up water and take it home, which would qualify as tool use.
Ants have natural chemical weapons in the form of acid. This ones a little shakier, but I think it still applies.
Ants are well known to farm fungus, as well as raise livestock in the form of aphids.
The Queen-worker structure could be thought of as family.
Ants form nests that essentially function as villages. Some even build seperate structures out of leaves with connecting pathways, much like a city.
Ant species slowly deviate over time when they become seperate. When they meet each other again, they sometimes see each other as different species and attempt to wipe each other out. This sounds very much like tribalism to me.
Building up and decorating your castle was one of my favorite parts of civ. I'm sad it's been gone for so long.
I remember a mod recreating that being my favourite thing in Civ V
That opening to Civ reminds me of Sim Earth. Also I'm reminded of how much history I learned playing these early Civ games. Education seemed to be part of Sid's design philosophy.
Can't wait for the Sid Meier's Alpha Centauri game if they include spin offs
Shit, that'd be cool. I'd even be down for Beyond Earth.
They need to experience Alpha Centauri, for real.
Ooh that game was crazy with its deformable map.
I wanna see them do Beyond Earth so Lewis can lose his mind at how bad it is
Can't wait for Civilization revolution! i Hope they invite spiff to play that one, its so incredibly unbalanced, every time the mongols destroy a barb camp they build a city on top.
If you leave a city with no units inside, people can just walk in and take it over with no fighting.
THIS IS GREAT! This is one of the first video games I ever played. Super excited for this.
i guess I'm a bit younger than you but I can relate nonetheless, civ 4 was one of the first games i ever played.
This was my first game too! I didn't have a fucking clue what I was doing and it hard crashed without fail when I tried to build a trireme. Great times.
This is like the old Sips indie games and the other old indie game series where every week they tried a new game or like when Duncan played Ark for the first time, can't wait for more!
Prince is the "normal" difficulty in all Civilization games. At Prince difficulty the AI is not given any bonuses or handicaps. Difficulties below Prince the AI is handicapped, sometimes severely, though in this old game it more or less just means it has to count to 100 before doing anything. And above Prince you get the situation where the AI can spawn units they don't have resources for, and especially in this game will occasionally make completely illogical decisions.
In Civ 1: Your cities have 0 defense on their own; you HAVE to fortify a unit in every city to defend them. If you don't, any enemy unit can walk right in and capture it (walls only slow down the capture, they do not provide any real defense on their own). If barbarians capture your city, it's gone. If you lose your capital (where the palace is), it's game over. Militia are essentially "man with stick" and not super useful; you need to research military tech to produce actual soldiers. Also remember that all the menus are bound to the F-keys - 1 through 10 - and the game responds faster to key input than mouse input, because of how mouse input had to be implemented in DOS. Movement is designed to be done with the numpad, and it's the only way to move diagonally, but looks like Lewis knows that. The game only auto-saves at specific events, so remember to save regularly
This is a really horrible upscaling of this game. Assume it's either caused by the community patch Lewis added, or the version he downloaded, because Dosbox doesn't do that. I have the original release of the game somewhere, backed up from the original floppies, but have not touched in a couple decades
Oh my God, I remember that intro music! I remember pressing 121 to start the game until we got a Soundblaster in our Olivetti computer then going to 141 and getting mind-blowingly upgraded music 🤣
Oh. My. God. The nostalgia, that music, the credits, I remember playing this game!
You can't even imagine the hours I put into this game..... thank you for this
Love that the civ channel is back in full swing! Keep it up boys ❤
Every Civilization game has had a different lead designer.
Civilization: Sid Meier
Civ2: Brian Reynolds
Civ3: Jeff Briggs
Civ4: Soren Johnson
Civ5: Jon Shafer
Civ6: Ed Beach
Brian Reynolds was in charge of the spinoff games _Colonization_ and _Alpha Centauri_
Sid Meier also worked directly on _Civilization Revolution_
Brian Reynolds also designed Rise of Nations while part of Big Huge Games, which combined and married together certain parts of Civilization and Age of Empires. An underrated title these days!
Who was a modder who went onto beeing a lead programer?
@@davidallan6705 Jon Shafer, who made Civ5, and introduced the shift to 1-unit-per-tile.
@@HansLemurson thanks,so he took away the stacks of doom.hope they use the call to power combat for civ 7.
@@davidallan6705 Unfortunately replacing them with traffic jams. Even Call to Power had traffic jams sometimes, since no more than 9 or 12 units could ever be in a tile at once.
It's a big dilemma how to handle large militaries in Civ. When they can stack, you give disproportionate strength to the side with more numbers. When they can't, you give disproportionate strength to entrenched defenders, since superior numbers are often stuck in traffic at chokepoints.
fantastic how they are going to play all the games in order, so much of my life has been playing civ games, this is a serious nostalgia kick. also gotta give a shout out to the amazing music, especially in civ 2 !
The first game I ever played, I’m glad you guys came back to play it. Brought me years of joy playing this. Had you picked 7 civilizations more options for which tribe you choose would have been available. Sometimes you could get lucky right and start with settlers.
I fully expect to see them leave their cities undefended and watch them be completely perplexed when a barbarian walks straight into it and takes over the city.
On the off chance they do see this comment, later in the game when you’ve got a good amount of cities up a good way to make money and manage your trade/science ratio is to have a group of cities building other buildings that you immediately sell for gold, this way you keep a steady of gold flowing in while remaining heavily invested in your science.
Also having that city turn back into a settler can be very useful early on when you settle explore a little further and realise had you gone a little further you could have settled somewhere better. With other Civ games you end up locked in and unable to change your city placement unless you reload.
The mad lads are actually playing it!!!! Thank you so much!!!
god the nostalgia of this. I 'member playing this game as a kid and having really no clue what I was doing but it was still fun
I discovered Civ 1 back in the day because it came for free with my copy of Worms 1 (also an amazing classic game). I had no idea what I was doing because I was pretty young when I played it but I had so much fun just experiencing the feeling of building an empire.
I think sometimes the modern ones focus so much on the mechanics that they forget about the charm of the little animations, building up your palace, etc. The advisors in civ 2 were so entertaining.
Huh, haven't had you guys pop up in my feed in some time, but I'm intrigued. I use to watch you guys all the time and your civ matches were often a great time. I've never seen Civ 1 or 2 gameplay, so I think I'll stick around here again :)
Idk why but I actually adore this. I have only ever played Civ 5 so I hold no nostalgia for the older games, but im excited to see you guys do them all! First one seems hilarious from the get go lol. Imagine the chaos if you tried to play this PVP with other people! Glad to see just Lewis and Duncan messing around working it out together :D
Can't wait for Civ2. It's where I started in the series, that is a great game.
An absolut banger of a video, love the idea of a complete playthrough of all the civ games and just the perfect duo!
Holy crap! I played this as my first "aaa" game! It was on 10+ disks (3.5" floppy).
If you lost the install booklet that came with it, you couldn't play. They had pages with historical information which was used for anti hacking that you had to enter the page number in order to unlock the game... EVERY TIME YOU PLAYED.
Cheers for playing! And good choice with sound blaster! 👍🏻
PS. From what I remember, ALWAYS have one military fortified in a city. Don't play like Civ V or VI. They are super aggressive and can easily out power you in the first few Eras.
I miss Microprose, Master of Orion and Master of Orion 2 were such amazing games. And they published the American release of X-Com. Such a pillar of nineties gaming.
Both are available on steam!
@@abehurwitz8861 And GOG
Yes those games are awesome!
OMG the memories! I probably had about 200 hours in this game back in the day. =D Thanks for sharing.
God I;ve got so much nostalgia for this game. My grandfather still plays it to this day, and growing up I would spend hours playing it at his house.
OMG I have played every single CIV since released, please make this a series! I just started this vid, but can’t wait for palace building 😂😂 is it like I remember it from when I was 10?!
God damn, I remember that you had to cancel that start video soooooo fast, otherwise you’d get stuck in it and be forced to watch the whole thing
Oh gods, the nostalgia of the music. I played this for thousands of hours.
Lovely trip down memory lane! Thank you!
I played this game so much... so many years... last time I played it was a few years back, still holds up.
I am so so excited for civilization 3 on this channel
Love this game. Saw a friend playing it and had to play. The reason I bought my first computer!
By the way, there are volcanoes... well, there are occasionally volcanic eruptions that damage cities.
Holy shit this brings back memories, I remember playing this on my first PC in 1995 at 9 years old. Man I'm so old haha.
This is a really comfy and old-school video. I love it.
I am excited to watch this from start to finish. I've got a big soft spot for the first Civ game.
Honeslty love that you're doing this! Loved this video so much I am going back and watching it again because I cant wait for the next episode!
I came into this expecting Civ I to be a dull old game, and for Duncan and Lewis to tear into it's dated mechanics.
But honestly this is a pleasant surprise, apart from a couple weird decisions they mentioned in game (settlers are workers whaaat?) this very much just ancient Civ.
I'd love to see some more of these older games get a play again, like when Lewis played Colonization with Ben a few years back. Good stuff.
In spite of some mild dickripping, I'm having a good time! I love the idea of Lewis and Duncan playing through all the Civ games, spinoffs included!
7:07 - That was a straight up "What have the Romans ever done for us?" moment.
Finally some real content
I got this game off a mate on a single Floppy disc and ended up learning all the techs to answer the questions - lots of memories of trying to organise transport ships to ferry your troops accross water to do battle
This brings back memories! I used to play this game with my brother and my dad, who taught us how to edit the hexadecimal save file on the dos pc to give us the maximum of 40000 gold. Armor and battleships for days! We played with keyboard only, only using the mouse if we had to sell buildings😂
My dad bought this game just before my finals week, and I spent all week mastering this. At some point, the penny dropped and I scored 268% at Emperor. One of my proudest moments. All my Civ games since then have just been trying to recapture that feeling.
Holy hells! I played this back in the day! I thought I started with Nr. 2; but no, I recognize all this! I couldn´t read english back then, but I pressed on by virtue of being a dorky kid with NO responsibilities and infinite time, and eventually learnt english, mostly via various games. ^^ Good show gentlefolk!
I remember playing this! My dad got a bootleg emulator with a bunch of weird games, and this one was my favorite. I had no idea what I was doing or what the hell was going on, and I always lost when the Germans rolled up with submarines, but I loved every moment of it. Looking forwards to content with this one!
I love it, can't wait for you guys to get in the favourites, civ 3 and 4
Wow I have not seen this for ages. I remember playing this when I was younger. Hehe I had thought the settler unit was a face with crazy hair till my older brother laughed at me when I told him I needed more faces to settle.
Lord. Made before I existed on earth. What a classic!
I used to play this game as a kid like 25 years ago, still remember it very well, along with the Settlers 1 on Amiga600
My first Civ game was civilization call to power! Hooked on them ever since! This series is going to be great :D
Yesss let's go Egypt! Representing
When they get to test of time, I hope they do one of the scenarios with 4 maps. It was always confusing and fun!
Oh man, I forgot about the palace building part of civ! This is such a nostalgia trip lol
Oh man, the nostalgy. One of the very first videogames I ever played, mainly because it was already installed on the "computer" I got for a bd present back in what.. 96 I guess. Back when I barely could count to ten in English, so it's needless to say I didn't really shine on this game :D The Game Over screen is the one I remember the best, as well as militia and phalanx units. I always thought the Settler was some kind of an animal, as the wheels looked like eyes to me lol
This is amazing! I grew up with Civ 2 and later. I've always wanted to see what Civ 1 was like and this is the perfect opportunity! I hope this will be a full play through, and I'm looking forward to all the other games after that! Call to Power was my favorite civilization game ever, I hope you'll do that one too!
An absolute pleasure of a video!!!
So many great memories coming back... I used to play this all the time!
2:50 this seems to be the same intro that Leonard Nemoy reads out to you if you sit on the Civ 4 loading screen xD This is great!
Brings back memories, nice to see you guys play this! Can't wait to see the next video!
I have this game on my Phone, its perfectly playable and while I dont play it anymore (now I work from home so no need to play on my Phone) I always get happy when I see people is still playing this gem.
Are you using magic dosbox?
@@JorgeDanielGonzalezLeal Hello Jorge, yes, I think Magic Dosbox its the best way to play civ 1 in an Android Phone
Lewis's giggle-fit reactions turn a otherwise humor-lacking game into a lot of laughs lol
What a cool and neat idea for a little showcase/series!
Reminds me of the Colonization series with Ben, that was great as well!
All the nostalgia! This game is one of the main reasons I learned English early.
Thats right Duncan ants and bees run fire , i saw them roasting honey thet other day
Love it, civ 1 series, YES PLEASE !
I'm so excited for this series!
I love this series so much.
THIS IS AWESOME! I remember building this millions of years ago :D
SID?! Is that you?!
Great idea with this series! Our beloved old games deserve more attention. Still playing Populous and Dungeon Keeper
I’d love to see that civ pirate game where your colonising the new world,would love to see it,I remember Lewis playing it ages ago and I loved that series
Edit- Sid miers colonisation
Colonization was such a cool game. The first strategy game I took serious I think.
@@RedSntDK They tried FreeCol on Armchair Admirals on one stream but couldn't get the multiplayer to connect.
Can't wait to watch these, hope Lewis turns off the interpolation or whatever pixel rendering filter is turned on. Need the hard edge crunchy goodness of classic DOS VGA games.
Ahh remember playing this back in 95 in high-school xD, sweet memories.
Sid Meier designed many of the games he did not program himself and nowadays he is the Creative Director at the studio (Firaxis) so basically he still gets final say in all game making decisions. The brand name "Sid Meier's" is pretty accurate.
I played this a lot as a kid because my dad wanted us to try the old DOS games, and I had to write down commands to move diagonally on a sticky note because the controls were so bad. But yeah I loved this game.
Numpad. Weird he didn't tell you that
@@MrZauberelefant I played it on an ancient mac laptop haha, so no better option unfortunately. It was on a MSDOS emulator named Boxer or something like that, which might have affected the controls.
Man this looks so cool. I wouldn't want to play it but, awesome that you guys are doing this!
It's so funny watching them play this while still holding onto some Civ V and VI strats, I think apart from exploration and building cities, there aren't many similarities between how the game is played. I would always build Miltia, fortify it, then another Militia to scout, Barracks, Granary then move onto Settlers. And I also change the tax rate so I can crank out techs fairly fast. IIRC they have it set to 0% science and 50/50 luxury and income (the 0.5.5) which is why it took them so long to research tech
I think they're on 50% tax 50% science, otherwise no tech would ever get discovered - however they need to build roads to get trade to convert into the tax and science.
I have some great memories of this game as a kid. I remember you could edit game files for the intro cinematic to change the text really easily.
The fact that the CORE of this game survived ever iteration...
...Bravo, Episode 2 when?
I got this game bundled with CIV 2 way back. it came with no manual, and I remember those copy protection screens, and not understanding what was going on! it was brutal.
This is like watching Rythian play in the early days with strategic mode on civ 5 ;) Fun series.
I love the old civ videos
damn this is amazing! I started with Civ 3 and always wondered what the original was like, but could never be bothered to get it running. It's crazy that it is immediately recognizable as civ. Also, holy crap I had forgotten you used to be able to stack units hahaha that was wild
Gets weirder. In Civ1, if you kill one unit in a stack, it kills the whole stack unless the stack is in a city.
Only ever played civs 1/2/3, what happened wwith unit stacks in the newer games?
@@Debbiebabe69
They worked fine in 4, but 5 and 6 have only one unit per tile.
@@OriginalPiMan Ouch.... that sounds painful....
@@Debbiebabe69
It was definitely a controversial change, but they've made it work.
I do prefer full stacking though.
Great video and memories, remember playing this when it first came out. Civ 2 was always my favourite as it had FMV advisors and many improvements on this game :)
Wow i spent years of my childhood playing this game...
Some tips:
- The grassland tiles with the green circle on them are bonus grasslands, giving one extra food. Irrigate them as quickly as possible.
- Improve your land as quickly as possible instead of building new cities. Your cities grow faster, and produce faster the bigger they get. Cities literally grow if their food stores are filled to max, then reset to zero. It's basically like the production que but with food, adding 1pop to your city instead of building something. The higher the pop of a city, the more food is required to fill the stores and grow the city.
- Settlers do require food as maintenance, so one more reason to get that land around your cities irrigated to produce more food!!
- There is no seperated science in this game. Your trade is divided up between taxes (income for your treasury), military upkeep, science spending, spending on entertainment, and corruption (i think that's all of them). You really need A LOT MORE trade if you want to do any significant science. Adjusting your tax, science and entertainment spending rates influences how much of your trade is used for what.
- The more cities you build the more corrupt your empire will become, losing trade to corruption. Yes this was a thing that was sadly lost in the more recent iterations of the game. And you need technology and certain buildings (like a courthouse) to reduce corruption. So just spewing out settlers and expanding as fast as possible, like is often the strategy in the new civ games, is a really bad one in the first civ games. You can cripple your economy in these old civ games through overextending, and thus corruption. If all your trade is lost to corruption, you can't pay the upkeep for your armies, don't have any gold income for your treasury, and don't produce any science. Also happiness of your citizens also influences how corrupt your empire becomes.
Just a few things i noticed in this first half hour, that might be good to know...
Or you can expand as much as you want, provided that you put 100% into science, play with governments that allow martial law to limit city unhappiness with units, create as many cities and units as possible to get a domination victory, and build no buildings to prevent bankruptcy - 100% guaranteed you will overtake the ai in science and be able to extend as far as you want without worrying about money
Brings back so many great memories playing this as a kid with my dad. I still have the chunky ~150 pages manual laying around somewhere 😅
Love to see this is gonna be a series. Hopefully Pirates make it in. I love that game sm
OMG I got shivers of nostalgia
Amaizng. Looking forward to Civ II and it's FMV council. BUILD CITY WALLS
Oh man. I remember playing this back when it first came out. I think it came with the CD drive of the Soundblaster or something. Been so long. And good old copy protection. Don't lose those instruction books.
My favorite early game was "Empire". It began as early as the 70's. It is available on Steam now.
Ive never seen this played in my life. Im excited
You are placing cities to close to each other, they will take resources from each other as they grow. You are also not using units with multiple moves efficiently, as it depends on the terrain they traverse. So sometimes you have to zigzag to maximize movement.
This was the first game I played that was more than just "messing about". One school holiday, aged 13, my brother and I used to take turns sleeping while the other was playing :)
YES YES YES YES YES!!! I still play this game when im bored!
I still play this on my Amiga every now and then! Still awesome!
After like 8 years I'm back to watch civ :)
Egypt: We learned the alphabet today.
Barbarians: H - is for Horrible horse men of doom
I can’t believe I managed to play this game as a child haha, excited to see how this turns out!
Serious flashbacks to my childhood, and finding the txt file of the into and editing it to nonsense. I loved the original so much, all the following games are amazing but the original is timeless.
Best game intro ever.