Man, I miss Reynad doing Hearthstone content. He´s had such a good grasp on the game while also being incredibly entertaining through his cynecism and story-telling.
@@__--_--_----- Yeah I was about to mention the same exact thing. The fact that he's spot on for nearly every single car review is absolutely insane dude.
Small context for Day9 for newer HS Players: his reviews are like 30% substance and 70% memes. Especially in later sets when he took donations to change his stance on cards. He did it with Magic sets, he did it with Hearthstone. That’s why we have the gem of his review of Jade Idol.
kripp :"man a 10 mana 5/7 that summons all your deathrattle minions? naaah, you need a card that immediatly impacts your board, this is beyond garbage" also kripp: "9 mana 5/9 with taunt and cant be targeted? finally, some good fucking cards!"
I can't comprehend how he could've described a card that summons a board full of minions, some of which have Taunt, as "not impacting the board". I can understand not seeing its power in card previews, but even at that moment in no way could you get an impression that it doesn't impact the board. Well, unless you're Kripp apparently XD
@@sallomon2357 He says it doesn't impact the game, not the board, and he explains what he means by that in the clip. Also unless you were playing paladin there was only 1 taunt deathrattle card in the game that was considered playable at that point, which came in the same set and people didn't expect it to be playable since it was a 4 mana 2/3 deathrattle summon a 2/2.
@@lexnight8345lmao worst case scenario 5 lepergnomes and an abom still 5/7 and 10 damage to enemy's face for 10 mana which is basically pyroblast with benefits
I cannot believe how Silithid Swarmer was so highly regared with its 3/5 statline with conditions, whereas Darkshire Councilman was roasted for being a 1/5 with enormous potential.
I think the Shifter Zerus ratings were much more surprising to me. Also Councilman definitely did feel bad as a topdeck, it just was made up for by the times you had the explosive triple one drop into councilman start. That zoo deck was incredibly aggressive and brittle. Silithid swarmer was one I did call back then, mostly bc not being able to attack is such an awkward restriction bc often you just need to remove some random 1/1. I think they did it better with demon hunter designs where the minions are mediocre at baseline but get better when you attack.
My favourite thing about this video was Kripp saying N'Zoth wasn't good enough, only to later on have an entire rotation where he 'improved' meta decks by adding Sylvanus, 2 loot hoarders, and N'Zoth regardless of the deck archetype lmao
The reason hexproof and shroud (can't be targeted by spells or effects) is good in Magic is because you can't choose to attack a specific creature like in hearthstone. The creature could just be safe every turn until a boardwipe.
Also, those effects mostly matter when combined with creature's passive effects (which hs does not have space for), or on cheap creatures with auras (so, Boggle)
Nah, the reason why hexproof and shroud are good is because they protect against abilities. Soggoth isn't that impressive if i can just play iron beak owl and keep hitting you in the face.
@@juliandacosta6841 OMW to play iron beak owl in 2024) Battlecry removals are are quite rare in both games - much rarer then AoEs (work in both games) or Rush minions (only work in HS)
The reason Hexproof/Shroud (target protection) is so good in Magic, is because in most formats "Kill your thing" is only 2 mana, sometimes 1 mana. Hearthstone had _awful_ removal, and so that sways Soggoth into being just a regular taunt 5/9.
Additionally, MTG doesn't have "destroy a random minion" as a thing much, whereas in Hearthstone it's always been at least somewhat present and on the cheap. Just wasn't immune to enough forms of removal.
Yogg was so good because most of the time you play him in a losing position, so if Yogg is bad nothing changes, but if he's good he can rip your opponents heart out of their chest through their computer as he destroys any hope they ever had
Patches is good for the same reason Pot of Greed is good in Yugioh. It's not a game-winning effect on its own, but it's completely free and there is no reason not to run it. If there was a 0 mana 1/1 that draws a card like Amaz said, it would be an auto-include in every single deck until it rotated out.
Seeing 4 mana 7/7 actually gave me flashbacks to getting killed by turn 4 on my control warrior deck. Its so crazy seeing all these videos and the memories of playing hearthstone back then.
Damn, Reynad calling out Rarran hard there lol Watching your set reviews for badlands I swear like 60+% of cards you said "yea this is good if it has the deck to support it, idk tho".
As much as I like Wrathion by design, the fact it itself is not a dragon is a failure by design to support a dragon archetype deck. You can do that with smaller minions that give lesser bonuses but a 6-cost designed to refill your hand should be part of the archetype it supports.
@@YouCalledForTheDoc they actually did buff wrathion alongside roll the bones. as soon as you overdraw, you didnt draw that card, thus it ends the battlecry effect. in the past, overdraws would still proc the battlecry, and i remember a famous clip of a golden warlock milling his entire deck with wrathion
@@YouCalledForTheDocit should be „draw 2 cards, if any of it is a dragon, draw 1 more card, repeat this as long you draw dragons“. It keeping to draw 2 would burn way to many cards often, making it worse than the original
Reynad at 40:15 is sitting in the most baller spot ever. In the heart of Sidney at circular Quay, top floor at sick hotel with a full view over the fucking opera house. Yet instead of enjoying life my man sits inside malding over Patches hahah I fucking love Reynad top mate.
The Boogeymonster is literally just Gruul with extra steps, which is already pretty bad, except compared to Gruul it's -2/-1 on your opponent's turns, and -3/-2 on your turns. It's actually crazy
Man, this is so nostalgic since this era of Hearhstone was the peak for me. I stopped playing shortly after these sets rotated out but still enjoying these videos.
Patches and corridor creeper are for sure the biggest misses in reviews hahah these videos are so good Listening to the patches rant is 100% right every deck was the same deck the neutral cards were so good as a package
It’s also insane how people kept trying to downplay it. I played during that meta. I remember the statistics for all the deck tiers. Pirate Warrior’s worst non-mirror matchup was a 55-45 in its favor. There was no theorycrafting the deck, you played pirates and usually won. There was literally 0 reason my ass should’ve gotten Legend except for the fact unnerfed Patches, unnerfed Southsea Cap, and First Mate were all legal at the same time.
@@VVheeli I remember actually doing some serious stats for that meta and unless I'm misremembering, pirate token druid was actually favoured against pirate warrior thanks to a card called innervate which meant they could get on the board faster. But pirate warrior was still the better deck overall because there was one control deck (probably priest I think) that could reliably beat token druid but couldn't do the same vs pirate warrior. Also I believe in that meta I played dragon warrior (with patches and the pirate package, because of course) to legend, since that deck also had a 50% winrate against regular pirate warrior but had an extra trick to get extra wins against slower decks: all my opponents assumed I was playing pirate warrior and therefore misplayed by wasting their removal on the pirates but then I played a 6 mana 9/9 dragon and they lost to it.
The nostalgia in this 😂😂😂 is so real I can feel myself teleported to those years I played those exact meta and cards, I literally remembered the card reviews
Man I remember that I realized how fucked Patches was when I saw priest decks running it... it was literally in *EVERY DECK.* You deck was worse if you didn't run Patches, straight up.
Not thinking C'thun would be good in Control Warrior seems insane to me. Like a big game ending card at the end of a long game spent exhausting every resource your opponent has is exactly what control decks have always wanted.
I think it might have been judged that way not because of C'thun himself, but rather because of the C'thun support minions alongside it, many of which (prior to the set coming out, at least) felt out of place in Control decks as curve/tempo-style minion additions, rather than Control tools.
23:31 My opinion of Yog wasn't "Play this and you don't lose the game.", it was "I'm losing anyways, so might as well pull the lever on the Slot Machine and hope for a Jackpot!"
I actually remember Pint-sized potion being very, very good. You could combine it with both the 6 mana and 4 mana steal opponent's minion cards as well as a board wipe I can't remember the name of. On it's own, it was just okay to help your trades but it really shined when combined with other cards of the time.
@@sallomon2357 Yeah that was it and I even forgot the combo with the potion of madness! I remember running those combos in an inner fire deck and blasting opponents with their own minions.
The reason that soggoth was decent is the fact that he is a big body with taunt that you are obligated to trade in to remove it, also poisonous was a very rare text in that time (cobra and snake if i recall correct)
The thing about Yogg, is that its not actually as random as it seems, since you're drawing from the entire spell pool, with enough spells, ON AVERAGE, you can expect some combination of 1. Clear the board, 2. Draw a bunch of cards, and 3. Buff your board, since thats the average goal of spells across HS. The problem with the card is that its allowed to reach far far beyond what a single 10 mana play can do because of the risk of catastrophic failure (twisting nether against a deck about to burn you out next turn>10 dmg on your own face). The risk is asymmetrical enough to warrant playing yogg but the idea that in a competitive game, one player can take on massive risk, forcibly remove agency from their opponent as well as themselves really feels bad. You're pretty much just playing two games, a normal game of HS before yogg, then randomly you're both scrambling to solve a gamestate after yogg that your opponent is often favored in
True, but you can kinda calculate a combo value by adding the combined mana cost with 1 per card, for the card draw. 4 mana 7/7 is good, but 7 mana 7/7 not so much. Yes, you did get a card-draw from Purify, but that didn't help you draw the combo in the first place. It just wasn't worth it to run while the normal Silence-Priest package with Silence, Sunfury Protector and so on existed.
Menagerie Warden was actually pretty nutty. That iteration of Beast Druid was when I got legend for the first time, the deck was a certified meta breaker (mine also featured The Curator, Finley and Azure Drakes). It struggled a bit against Shaman, but it crushed every single Shaman counter with 80%+ rate and I still won more than I lost against Shaman, the matchup was full of little tricks you could use to get ahead.
Soggoth was incredibly frustrating to deal with in Arena. Also, Unlicensed Apothecary became obscenely broken once the Warlock Quest for taking damage on your own turn was released. It can OTK almost everyone with the exception of 200+ Armor decks
The kripp from the future thing was probably talking about druid, iirc soggoth was played in druid due to lack of armour gain for the class at the time, and a slightly more difficult to remove large taunt actually was not bad in the class, especially when you don't have to think about the mana cost too hard cos you're druid, still wasn't great though
The thing with Spirit Claws is how absurd hitting SP Totem was. If your opponent hit SP Totem you are pretty much never killing it with a minion since your opponent has a 3/3 weapon so in the BEST CASE SCENARIO you have to trade a Frostbolt/SW:P/whatever with your aggro opponent's hero power.
Damn, Reynad's predictions look really impressive in retrospect. Surprising that the zoo specialist didn't recognize Dark Councilman's potential, but he had a lot more hits than misses, and a bunch of very precise predictions.
It's so obvious how much respect you have for and in how high regard you hold the poeple you talk about. This is a great series, ignore the dumb comments.
Like I get that time has passed since then, but it's crazy how much older Kibler looks today now that he's stopped dying his hair. I like him being older, but I swear I stopped watching him for a couple months and he aged 30 years.
I missed the part when you got that roasted for Patches. Fully agree with your rating honestly. Maybe people didn't play during that era? I don't think a single legendary has warped decks so much around it. You started including non-synergistic, bad cards in decks just to be able to play Patches. I remember so vividly, priest decks running pirates and Patches to keep up with opponents Patches. Golakka Crawler was such a safe include.
People don't look at winrate and meta they just think: "Oponent play card and I lose? Card strong." Says a lot that people were mentioning Shutterwalk so much. That card was extremely annoying but it's just a combo deck at the and of the day.
the craziest thing for me was a 3 mana 1/5 with good text being seen as unplayable. i feel like thats an ideal stat spread for a minion you want to live a turn or two on curve
26:54 Wonder if the design team thought thay while maelstrom portal is strictly better than arcane explosion in a vacum, because mage as a class works with a lot of soell damage and just casting spells in general then in the context of the class it's balanced correctly rather than one better than the other.
I'll stand up for Mukla, Tyrant of the Vale. I played him in Reno Mage during Gadgetzan. The body was good. The bananas would be discounted either via Emperor or via a Sorcerer's Apprentice played alongside Archmage Antonidas who I would buff with the bananas and who would turn the bananas into Fireballs which would lead to lethal over the following turn or two. Having reliable generation of cheap spells to turn on the combo was great. Fun times in dumpster legend. Oh, yeah. Inmaster Solia was in that deck, too. Flamestrike, Blizzard, and Firelands Portal with an extra 5/5 body attached to flip a board. Sick card. Kind of like OG Corridor Creeper, if you think about it.
I will say for future videos (because there will be a certain warlock card that clears the whole board for 2 mana). Trumps star system is a bit different. He values the card NO MATTER HOW GOOD ON A INDIVIDUAL LEVEL, by how played it will be in meta decks. So if a card is 4 stars it means that that it is played in tear 1 decks or defines a tear 2 deck. If a card is 1 star it means the card will not be played in meta decks because that class doesn't have any high tier decks. So yes defile he rated 1 or 2 stars because he didn't think warlock will be played EVEN THOUGH he says that the card on a individual level is one of the best cards ever Ty for coming to my TED talk
Tentacles for arms actually saw play in fatigue warrior, turns out instead of hero power and pass, swing for 2 hero power and pass is good enough. It's basically a 2.5 mana hunter hero power that targets minions in that deck. But yeah outside of that it was abysmal.
@@kreia187 yeah it wasn't a tier 1 deck, and iirc it wasn't very hyped either I think most people rated it fairly, as in it's bad in most cases but you can slot a one of in a fatigue warrior for heavy control matchups. And it was used after dead man's hand was introduced.
Silithid Swarmer being praised and Councilman being labeled trash is SUPER weird considering Councilman is almost always at atleast 3 power when it can attack on turn 3 or 4 and has no real condition.... The only downside to Councilman is it can get value traded into on curve, but that card is virtually impossible to kill on curve especially with the removal of the time.
16:20 God this one brings back so many memories, I think Old Gods C'Thun Control Warrior was easily one of my top played decks of all time. I was always a control Warrior player but I think that set really gave it so much life. The only other deck I might have played more was Kazakus Priest.
Mean Streets of Gadgetzan was my favorite expansion. Reno Priest with Kazakus, Shadowreaper Anduin and Raza was the most fun I ever had with the game, so much variety from game to game, so many creative cards you could put in, baller deck.
I love the style of humour from many of the classic Hearthstone content creators. Its very sarcastic in a fun way like you can tell they're just giving Blizzard "the look" with a lot of these cards
"It's not proactive. Taunt, lifesteal, killing minions is Ok." Sure. Blizzard, remove everything but taunts, killing minions and lifesteal, because all the rest are not proactive.
How can anyone possibly think Hammer of Twilight was a good card? Not only is that 4 atk most likely stuck going face on turn 5/6 since it doesn't trade well on curve, but a 2 health minion is dying to a lot of things for "free" on turn 6....
Og patches was basically a stonetusk boar with "at the start of your first turn, put this card from your deck onto the battlefield". Even not accounting for the fact that pirate is usually gonna be a better minion type for a neutral card than beast.
Patches I think unironically drove 40+% of the playerbase away. It was horrid, it lasted for so long. It literally became a concede on turn 2 or even 1.
It’s honestly funny seeing what is seen as insane value back then compared to now. 5 mana now there’s a card that draws you 5 cards unless you draw spells except for when you play a deck that has little to no spells
Inkmaster Solia... is a card. In many games it will sit in hand next to your 3-mana spell and do nothing but make it cost more. But when you're behind on board and the stars align, you get to wipe your opponents minions and build your board up at the same time. I thought playing Loatheb would protect my board. But Solia had something to say about it. Her cost reduction overrides the cost increase from Loatheb.
@36:00 I wouldn't say Knuckles wasn't good, I think he was actually VERY good. It's just Jade Golems came out and their power creep broke Hearthstone forever. Everything that wasn't a Jade Golem was basically irrelevant. And then Un'Goro had to power creep over that because why nerf Jade Golems and make a hundred cards more playable when you could... leave most of the game irrelevant and unplayable and turn the game into a dumpster fire FotM arms race that it never recovers from? Activision! Poggers. Bobby's got to buy another yacht after all.
Ben Brode really believed in following paper card game's take on not being able to nerf cards. His reign of Hearthstone will always be my favorite, but certainly some decisions look so silly looking back
@@Alter292 The advantage of digital is that you can fix mistakes easily. But Bobby needs his yacht and power creep sells... until the game dies, of course.
Buff tentacles for arms to like 3 or 4 mana, or you know what, just go through the older sets and make slight tweaks to all of those trashy cards, make wild a little more interesting
Man I gotta call out chat here. N'zoth didn't see much play until after next expansion because the DT minion pool was too small. It's also crazy that during WotOG both servant, hammer and tentacles saw play because of how massively limited the pool was.
hexproof in magic is so good because you cant just target the minion with your small minions and trade into it. your hexproof dude just sits there until you buffed it so high that the opponent died or it got hit by a boardclear
anyone that thinks patches wasnt the most broken card in the game for multiple expansions clearly either didn't play when he was in standard, or has had enough therapy to block out those traumatic memories entirely.
Reynard is really intelligent and people only realize it when watching in hindsight. He was able to grasp the potential of the cards and the possible scenarios that could play out. I bet that no hearthstone creator of today's era can even match him tbh.
For me its a tie between Brann and Patches. Both had and still have an insane impact on the game. I would give patches the edge over brann because... he got nerfed quite hard but still saw and sees play to this day in wilds :p
Man, I miss Reynad doing Hearthstone content. He´s had such a good grasp on the game while also being incredibly entertaining through his cynecism and story-telling.
I voted for Forsen elegiggle
i forgot how absolutely based reynad is, and almost spot on with every prediction too. gives me new hope for the bazaar
@@__--_--_----- Yeah I was about to mention the same exact thing. The fact that he's spot on for nearly every single car review is absolutely insane dude.
Yeah Reynad and Amaz didn't get fooled by the whole new card excitement. Very good analysis.
@@__--_--_----- The Bazaar will be finished COPIUM
Small context for Day9 for newer HS Players: his reviews are like 30% substance and 70% memes. Especially in later sets when he took donations to change his stance on cards. He did it with Magic sets, he did it with Hearthstone. That’s why we have the gem of his review of Jade Idol.
30% is way too high
Jade idol? Isn't that the one that lets you summon an even bigger guy?
kripp :"man a 10 mana 5/7 that summons all your deathrattle minions? naaah, you need a card that immediatly impacts your board, this is beyond garbage"
also kripp: "9 mana 5/9 with taunt and cant be targeted? finally, some good fucking cards!"
I can't comprehend how he could've described a card that summons a board full of minions, some of which have Taunt, as "not impacting the board". I can understand not seeing its power in card previews, but even at that moment in no way could you get an impression that it doesn't impact the board.
Well, unless you're Kripp apparently XD
@@sallomon2357 He says it doesn't impact the game, not the board, and he explains what he means by that in the clip. Also unless you were playing paladin there was only 1 taunt deathrattle card in the game that was considered playable at that point, which came in the same set and people didn't expect it to be playable since it was a 4 mana 2/3 deathrattle summon a 2/2.
Back in that era ... there weren't that many good detahrattle... later on, when the good stuff started to get printed, that thing was insane
@@lexnight8345lmao worst case scenario 5 lepergnomes and an abom still 5/7 and 10 damage to enemy's face for 10 mana
which is basically pyroblast with benefits
@@The-jy3yq .... but you couldn't get 5 leppers... I can't remember dupping cards in that time... N'Zoth would just resurrect 2 of them
I cannot believe how Silithid Swarmer was so highly regared with its 3/5 statline with conditions, whereas Darkshire Councilman was roasted for being a 1/5 with enormous potential.
Feels like they all thought Silithid Swarmer had charge
I think the Shifter Zerus ratings were much more surprising to me. Also Councilman definitely did feel bad as a topdeck, it just was made up for by the times you had the explosive triple one drop into councilman start. That zoo deck was incredibly aggressive and brittle.
Silithid swarmer was one I did call back then, mostly bc not being able to attack is such an awkward restriction bc often you just need to remove some random 1/1. I think they did it better with demon hunter designs where the minions are mediocre at baseline but get better when you attack.
My favourite thing about this video was Kripp saying N'Zoth wasn't good enough, only to later on have an entire rotation where he 'improved' meta decks by adding Sylvanus, 2 loot hoarders, and N'Zoth regardless of the deck archetype lmao
Sylvanas?
@@restlessfrager at the time there was a sylvanas legendary that was a 6 mana 5/5 with deathrattle take control of an enemy minion
@@declankirby8013Hes Not asking about the Card i think but correcting/pointing Out the spelling mistake the original author of the comment made.
@@CaPtNcApS1 I'm pretty sure everyone would spell her that way as well if they saw some art of her on the internet
@@declankirby8013 That card still exists.
The reason hexproof and shroud (can't be targeted by spells or effects) is good in Magic is because you can't choose to attack a specific creature like in hearthstone. The creature could just be safe every turn until a boardwipe.
Yeah those function a lot more like stealth
Also, those effects mostly matter when combined with creature's passive effects (which hs does not have space for), or on cheap creatures with auras (so, Boggle)
Nah, the reason why hexproof and shroud are good is because they protect against abilities. Soggoth isn't that impressive if i can just play iron beak owl and keep hitting you in the face.
@@juliandacosta6841 OMW to play iron beak owl in 2024)
Battlecry removals are are quite rare in both games - much rarer then AoEs (work in both games) or Rush minions (only work in HS)
The reason Hexproof/Shroud (target protection) is so good in Magic, is because in most formats "Kill your thing" is only 2 mana, sometimes 1 mana.
Hearthstone had _awful_ removal, and so that sways Soggoth into being just a regular taunt 5/9.
I actually think hexproof is way worse because you can just attack the minions directly. Magic you can choose to never make a bad block
Hearing hearthstone has bad removal feels weird.
hearthstone has easy removal, its called minions
@@Mr_bean_is_santa_claus Yeah this is right before they did that mass nerf to all the hard removal. BGH, Execute...
Additionally, MTG doesn't have "destroy a random minion" as a thing much, whereas in Hearthstone it's always been at least somewhat present and on the cheap.
Just wasn't immune to enough forms of removal.
Yogg was so good because most of the time you play him in a losing position, so if Yogg is bad nothing changes, but if he's good he can rip your opponents heart out of their chest through their computer as he destroys any hope they ever had
Bow down before the god of death
Yogg was a terrible card for any semblance of competitiveness. Pure RNG
@@joshholmes1372it literally won people tournaments
Unless you mean it’s against competitive spirit, which I then do agree with
Hearthstone is all about rng baby, spint those wheels 🤑🤑🤑
Patches is good for the same reason Pot of Greed is good in Yugioh. It's not a game-winning effect on its own, but it's completely free and there is no reason not to run it. If there was a 0 mana 1/1 that draws a card like Amaz said, it would be an auto-include in every single deck until it rotated out.
Seeing 4 mana 7/7 actually gave me flashbacks to getting killed by turn 4 on my control warrior deck. Its so crazy seeing all these videos and the memories of playing hearthstone back then.
Damn, Reynad calling out Rarran hard there lol
Watching your set reviews for badlands I swear like 60+% of cards you said "yea this is good if it has the deck to support it, idk tho".
Yeah 😂 that was fantastic
4:20 That made me laugh SO hard. Shout out to the editor, that is one of the funniest thing I've ever seen about Heartstone. Best first video of 2024!
As much as I like Wrathion by design, the fact it itself is not a dragon is a failure by design to support a dragon archetype deck. You can do that with smaller minions that give lesser bonuses but a 6-cost designed to refill your hand should be part of the archetype it supports.
Yup. If it ever got buffed it should be a dragon and change the text to "Draw 2 minions. If one of them is a Dragon, draw two more cards"
Also Wrathion IS A DRAGON in world of warcraft so the card flavor is fucked in my opinion.
@@YouCalledForTheDoc they actually did buff wrathion alongside roll the bones. as soon as you overdraw, you didnt draw that card, thus it ends the battlecry effect. in the past, overdraws would still proc the battlecry, and i remember a famous clip of a golden warlock milling his entire deck with wrathion
@@YouCalledForTheDocit should be „draw 2 cards, if any of it is a dragon, draw 1 more card, repeat this as long you draw dragons“. It keeping to draw 2 would burn way to many cards often, making it worse than the original
Remember: card evaluation has/is/probably always will be hard as hell so no hate on anyone it's just fun to watch.
Especially when cards release that ends up making ones previously seen as bad insanely good like raza for priest.
Omg Reynad's whole video about the patches pirate meta was so clever and he really called out the design and made a great point.
Amaz was spot on because he rated most card highly.
Trump and Kripp are here often because they actually take a few risk in their rating.
Reynad at 40:15 is sitting in the most baller spot ever. In the heart of Sidney at circular Quay, top floor at sick hotel with a full view over the fucking opera house. Yet instead of enjoying life my man sits inside malding over Patches hahah I fucking love Reynad top mate.
Reynad's analysis of Yogg paired with Rarran's reaction actually has me crying from laughter rn. Ooooh, it's so good.
The Boogeymonster is literally just Gruul with extra steps, which is already pretty bad, except compared to Gruul it's -2/-1 on your opponent's turns, and -3/-2 on your turns. It's actually crazy
If the boogeymonster was an 8 8/8 that gained +4/+4 on killing minions, it would STILL not see play. xD
It would see play at least in Arena, at least@@hugomendoza5665
@@hugomendoza5665 atleast as an 8/8 with +4/+4 it wouldnt be the worst if you had gotten it random from anything i guess.
Its such an injustice that they didnt throw in Day9 Jade review to cap off the video. I was waiting for that moment.
Man, Day9 was the funniest guy in the entire Hearthstone community. I loved that guy, he made my day everytime i watched him!
Well good news, now that Bobby Kotick is gone from the company, Day9 said he's gonna play hearthstone on stream this year!
Man, this is so nostalgic since this era of Hearhstone was the peak for me. I stopped playing shortly after these sets rotated out but still enjoying these videos.
Patches and corridor creeper are for sure the biggest misses in reviews hahah these videos are so good
Listening to the patches rant is 100% right every deck was the same deck the neutral cards were so good as a package
🐛In the dungeon I go deeper🐛in set reviews I was a sleeper🐛when minions die I get cheaper🐛You guessed it right🐛I'm corridor creeper🐛
It’s also insane how people kept trying to downplay it.
I played during that meta. I remember the statistics for all the deck tiers.
Pirate Warrior’s worst non-mirror matchup was a 55-45 in its favor. There was no theorycrafting the deck, you played pirates and usually won.
There was literally 0 reason my ass should’ve gotten Legend except for the fact unnerfed Patches, unnerfed Southsea Cap, and First Mate were all legal at the same time.
@@VVheeliand at high legend tempo shaman could compete with pirate warrior by playing a bunch of pirates and patches
@@VVheeli Patches _still sees play in today's Wild format, as a 1/1 without Charge._ That should give a hint to anyone just how crazy the card is.
@@VVheeli I remember actually doing some serious stats for that meta and unless I'm misremembering, pirate token druid was actually favoured against pirate warrior thanks to a card called innervate which meant they could get on the board faster. But pirate warrior was still the better deck overall because there was one control deck (probably priest I think) that could reliably beat token druid but couldn't do the same vs pirate warrior.
Also I believe in that meta I played dragon warrior (with patches and the pirate package, because of course) to legend, since that deck also had a 50% winrate against regular pirate warrior but had an extra trick to get extra wins against slower decks: all my opponents assumed I was playing pirate warrior and therefore misplayed by wasting their removal on the pirates but then I played a 6 mana 9/9 dragon and they lost to it.
Its so crazy that even when Handbuff Paladin became a thing Don Han'Cho STILL didnt see play. Insane how shafted Grimy Goons got.
The nostalgia in this 😂😂😂 is so real I can feel myself teleported to those years I played those exact meta and cards, I literally remembered the card reviews
Man I remember that I realized how fucked Patches was when I saw priest decks running it... it was literally in *EVERY DECK.* You deck was worse if you didn't run Patches, straight up.
Not thinking C'thun would be good in Control Warrior seems insane to me. Like a big game ending card at the end of a long game spent exhausting every resource your opponent has is exactly what control decks have always wanted.
I think it might have been judged that way not because of C'thun himself, but rather because of the C'thun support minions alongside it, many of which (prior to the set coming out, at least) felt out of place in Control decks as curve/tempo-style minion additions, rather than Control tools.
Man, this video made me remember how much I miss some of the old Hearthstone creators. Reynad, Firebat, even Trump now largely; those were good times.
God that Day9 section had me dying
23:31 My opinion of Yog wasn't "Play this and you don't lose the game.", it was "I'm losing anyways, so might as well pull the lever on the Slot Machine and hope for a Jackpot!"
I actually remember Pint-sized potion being very, very good. You could combine it with both the 6 mana and 4 mana steal opponent's minion cards as well as a board wipe I can't remember the name of. On it's own, it was just okay to help your trades but it really shined when combined with other cards of the time.
Shadow Word: Horror (which is from Old Gods btw) is probably the card you're thinking of.
Pint size Horror and Pint Size plus Potion of Madness were phenomenal combos.
@@sallomon2357 Yeah that was it and I even forgot the combo with the potion of madness! I remember running those combos in an inner fire deck and blasting opponents with their own minions.
Shadow of madness, potion of madness and cabal shadow priest all had steal a minion with x attack affects.
The reason that soggoth was decent is the fact that he is a big body with taunt that you are obligated to trade in to remove it, also poisonous was a very rare text in that time (cobra and snake if i recall correct)
There was also Maexxna who also had poisonous
@@Thejediknit I believe Maexna was just rotated out.
This reminds me I got a golden Soggoth at the time, probably my 1st or 2nd golden legendary ever. Never got to play it lol
@@tylanderma Oh-
Forgot about that -w-
The thing about Yogg, is that its not actually as random as it seems, since you're drawing from the entire spell pool, with enough spells, ON AVERAGE, you can expect some combination of 1. Clear the board, 2. Draw a bunch of cards, and 3. Buff your board, since thats the average goal of spells across HS.
The problem with the card is that its allowed to reach far far beyond what a single 10 mana play can do because of the risk of catastrophic failure (twisting nether against a deck about to burn you out next turn>10 dmg on your own face).
The risk is asymmetrical enough to warrant playing yogg but the idea that in a competitive game, one player can take on massive risk, forcibly remove agency from their opponent as well as themselves really feels bad.
You're pretty much just playing two games, a normal game of HS before yogg, then randomly you're both scrambling to solve a gamestate after yogg that your opponent is often favored in
"Props to blizzard for making every class playable" Reynad dropping some bangers
Purify was also useful with Ancient Watcher and the i think Ancient Statue (4 mana 7/7, can only attack if it's the only minion you control).
True, but you can kinda calculate a combo value by adding the combined mana cost with 1 per card, for the card draw.
4 mana 7/7 is good, but 7 mana 7/7 not so much. Yes, you did get a card-draw from Purify, but that didn't help you draw the combo in the first place. It just wasn't worth it to run while the normal Silence-Priest package with Silence, Sunfury Protector and so on existed.
I miss Day9s card reviews.
I do believe at the time, hammer of twilight was ran as a 2 of in the best midranged shaman deck, so the praises werent far off
Menagerie Warden was actually pretty nutty. That iteration of Beast Druid was when I got legend for the first time, the deck was a certified meta breaker (mine also featured The Curator, Finley and Azure Drakes). It struggled a bit against Shaman, but it crushed every single Shaman counter with 80%+ rate and I still won more than I lost against Shaman, the matchup was full of little tricks you could use to get ahead.
Soggoth was incredibly frustrating to deal with in Arena.
Also, Unlicensed Apothecary became obscenely broken once the Warlock Quest for taking damage on your own turn was released. It can OTK almost everyone with the exception of 200+ Armor decks
The kripp from the future thing was probably talking about druid, iirc soggoth was played in druid due to lack of armour gain for the class at the time, and a slightly more difficult to remove large taunt actually was not bad in the class, especially when you don't have to think about the mana cost too hard cos you're druid, still wasn't great though
The thing with Spirit Claws is how absurd hitting SP Totem was. If your opponent hit SP Totem you are pretty much never killing it with a minion since your opponent has a 3/3 weapon so in the BEST CASE SCENARIO you have to trade a Frostbolt/SW:P/whatever with your aggro opponent's hero power.
Barns into y'shaarj into y'shaarj is still giving me PTSD to this day, it has been like more 6 years man I got scarred
Damn, Reynad's predictions look really impressive in retrospect. Surprising that the zoo specialist didn't recognize Dark Councilman's potential, but he had a lot more hits than misses, and a bunch of very precise predictions.
It's so obvious how much respect you have for and in how high regard you hold the poeple you talk about.
This is a great series, ignore the dumb comments.
Man, seeing baby Kibler again makes me feel old
Like I get that time has passed since then, but it's crazy how much older Kibler looks today now that he's stopped dying his hair. I like him being older, but I swear I stopped watching him for a couple months and he aged 30 years.
I missed the part when you got that roasted for Patches. Fully agree with your rating honestly. Maybe people didn't play during that era? I don't think a single legendary has warped decks so much around it. You started including non-synergistic, bad cards in decks just to be able to play Patches. I remember so vividly, priest decks running pirates and Patches to keep up with opponents Patches. Golakka Crawler was such a safe include.
People don't look at winrate and meta they just think: "Oponent play card and I lose? Card strong." Says a lot that people were mentioning Shutterwalk so much. That card was extremely annoying but it's just a combo deck at the and of the day.
"Yeah idk, Mukla doesn't seem totally unplayable"
Rarran: LMFAOOOO!!!!!!!!!111
the craziest thing for me was a 3 mana 1/5 with good text being seen as unplayable. i feel like thats an ideal stat spread for a minion you want to live a turn or two on curve
I quit Hearthstone for a long time because I was salty about only fighting pirate decks.
seeing firebat brings me back man, i miss his content
26:54 Wonder if the design team thought thay while maelstrom portal is strictly better than arcane explosion in a vacum, because mage as a class works with a lot of soell damage and just casting spells in general then in the context of the class it's balanced correctly rather than one better than the other.
can't wait for part three, mainly for the day9 copypasta
I haven’t played hearthstone in years but I watch all these throwback style videos. ❤
I'll stand up for Mukla, Tyrant of the Vale. I played him in Reno Mage during Gadgetzan. The body was good. The bananas would be discounted either via Emperor or via a Sorcerer's Apprentice played alongside Archmage Antonidas who I would buff with the bananas and who would turn the bananas into Fireballs which would lead to lethal over the following turn or two.
Having reliable generation of cheap spells to turn on the combo was great. Fun times in dumpster legend.
Oh, yeah. Inmaster Solia was in that deck, too. Flamestrike, Blizzard, and Firelands Portal with an extra 5/5 body attached to flip a board. Sick card. Kind of like OG Corridor Creeper, if you think about it.
1 minute in and I miss Firebat. I quit Hearthstone content when he quit and only started again because of Rarran
Amaz didn't make a prediction of Patches. He meant that it gives you a weapon, which makes YOU a 1/1 charge minion (or technically a 1/30 charge)
Rarran meant Amaz did accidentally make a prediction, not that he actually predicted Patches. He understood what he meant
As a priest main since beta, the reynad purify review was pure dopamine.
34:13 idk why but that reaction just tickles all the right serotonin
Upkeep triggers are also better in Magic because you actually have ways to protect your stuff on opponents' turns.
I will say for future videos (because there will be a certain warlock card that clears the whole board for 2 mana). Trumps star system is a bit different. He values the card NO MATTER HOW GOOD ON A INDIVIDUAL LEVEL, by how played it will be in meta decks. So if a card is 4 stars it means that that it is played in tear 1 decks or defines a tear 2 deck. If a card is 1 star it means the card will not be played in meta decks because that class doesn't have any high tier decks. So yes defile he rated 1 or 2 stars because he didn't think warlock will be played EVEN THOUGH he says that the card on a individual level is one of the best cards ever
Ty for coming to my TED talk
I'm so sad Day9's reaction to Runic Egg wasn't included. One of my all time favourite reactions to a card.
Raynads rant about Patches and Corridor Creeper is so good... god that time was so miserable to play in ^^
Tentacles for arms actually saw play in fatigue warrior, turns out instead of hero power and pass, swing for 2 hero power and pass is good enough.
It's basically a 2.5 mana hunter hero power that targets minions in that deck.
But yeah outside of that it was abysmal.
I feel like I saw like one trump video back in the day doing this, and nobody else ever. Might be misremembering though, it's been a while.
@@kreia187 yeah it wasn't a tier 1 deck, and iirc it wasn't very hyped either I think most people rated it fairly, as in it's bad in most cases but you can slot a one of in a fatigue warrior for heavy control matchups. And it was used after dead man's hand was introduced.
Silithid Swarmer being praised and Councilman being labeled trash is SUPER weird considering Councilman is almost always at atleast 3 power when it can attack on turn 3 or 4 and has no real condition....
The only downside to Councilman is it can get value traded into on curve, but that card is virtually impossible to kill on curve especially with the removal of the time.
16:20 God this one brings back so many memories, I think Old Gods C'Thun Control Warrior was easily one of my top played decks of all time. I was always a control Warrior player but I think that set really gave it so much life. The only other deck I might have played more was Kazakus Priest.
19:00 Holy shit I cannot believe that’s Kibler.
Mean Streets of Gadgetzan was my favorite expansion. Reno Priest with Kazakus, Shadowreaper Anduin and Raza was the most fun I ever had with the game, so much variety from game to game, so many creative cards you could put in, baller deck.
lol @ the disclaimer - proactively defending yourself for the content you create. You're awesome man, never apologise for that
Getting blasted by Frodan at 29:48 really just send my soul back 10 years in all the right ways
Man i miss Firebat. He was the reason I even got into hearthstone
I love the style of humour from many of the classic Hearthstone content creators. Its very sarcastic in a fun way like you can tell they're just giving Blizzard "the look" with a lot of these cards
When I saw Day9 drinking for the MSG review I instantly thought of his infamous Jade Druid meltdown.
I can still hear Kripp from the unicorn priest parody video saying "I CALL ON THE FOUR MANA SEVEN SEVEN"
"It's not proactive. Taunt, lifesteal, killing minions is Ok."
Sure. Blizzard, remove everything but taunts, killing minions and lifesteal, because all the rest are not proactive.
How can anyone possibly think Hammer of Twilight was a good card? Not only is that 4 atk most likely stuck going face on turn 5/6 since it doesn't trade well on curve, but a 2 health minion is dying to a lot of things for "free" on turn 6....
Yogg was so broken in druid. A way to swing a board after ramping whole game was nuts
firebat is a genius man. he was almost spot on for most cards others misevaluated.
You have to remember that some streamers play arena a lot and the other play more constructed. Kripp knows what arena cards are worth.
Og patches was basically a stonetusk boar with "at the start of your first turn, put this card from your deck onto the battlefield". Even not accounting for the fact that pirate is usually gonna be a better minion type for a neutral card than beast.
Patches I think unironically drove 40+% of the playerbase away. It was horrid, it lasted for so long. It literally became a concede on turn 2 or even 1.
It’s honestly funny seeing what is seen as insane value back then compared to now. 5 mana now there’s a card that draws you 5 cards unless you draw spells except for when you play a deck that has little to no spells
Unlicensed Apothecary being released in the same expansion pirates and aggro became that strong had to be an inside joke by developers
Gotta give Scamaz credit he knew how to do two things very well: Rate Cards and Bot Views.
Inkmaster Solia... is a card. In many games it will sit in hand next to your 3-mana spell and do nothing but make it cost more. But when you're behind on board and the stars align, you get to wipe your opponents minions and build your board up at the same time. I thought playing Loatheb would protect my board. But Solia had something to say about it. Her cost reduction overrides the cost increase from Loatheb.
Editor getting with the unstable portal at 16:59 is really something.
i know there have been bigger nerfs, but i still like the fact that they nerfed patches to the point of having to change his voice line
Seeing Day 9 with his takes is wild. Kinda wanna see if Rarran can contact him and show him some cards of today and see how he thinks of them
@36:00 I wouldn't say Knuckles wasn't good, I think he was actually VERY good.
It's just Jade Golems came out and their power creep broke Hearthstone forever. Everything that wasn't a Jade Golem was basically irrelevant. And then Un'Goro had to power creep over that because why nerf Jade Golems and make a hundred cards more playable when you could... leave most of the game irrelevant and unplayable and turn the game into a dumpster fire FotM arms race that it never recovers from? Activision! Poggers. Bobby's got to buy another yacht after all.
Ben Brode really believed in following paper card game's take on not being able to nerf cards. His reign of Hearthstone will always be my favorite, but certainly some decisions look so silly looking back
@@Alter292 The advantage of digital is that you can fix mistakes easily.
But Bobby needs his yacht and power creep sells... until the game dies, of course.
Buff tentacles for arms to like 3 or 4 mana, or you know what, just go through the older sets and make slight tweaks to all of those trashy cards, make wild a little more interesting
33:00 "It's simple! I play Barnes, summon Blood of the Ancient One..."
that moment where rarran slid in the picture of walter white while kripp was talking about yogg killed me 💀
Man I gotta call out chat here. N'zoth didn't see much play until after next expansion because the DT minion pool was too small.
It's also crazy that during WotOG both servant, hammer and tentacles saw play because of how massively limited the pool was.
Yeah N'Zoth was rather bad when it released. But the value of the card just increased with every set after :D
47:19 after the reynad lore drop made me laugh so much
hexproof in magic is so good because you cant just target the minion with your small minions and trade into it. your hexproof dude just sits there until you buffed it so high that the opponent died or it got hit by a boardclear
Amaz seeing the future saying Nzoths first mate summons a 1/1 charge
anyone that thinks patches wasnt the most broken card in the game for multiple expansions clearly either didn't play when he was in standard, or has had enough therapy to block out those traumatic memories entirely.
Reynard is really intelligent and people only realize it when watching in hindsight. He was able to grasp the potential of the cards and the possible scenarios that could play out. I bet that no hearthstone creator of today's era can even match him tbh.
The fact people still think patches isn't the best legendary is hilarious
For me its a tie between Brann and Patches. Both had and still have an insane impact on the game. I would give patches the edge over brann because... he got nerfed quite hard but still saw and sees play to this day in wilds :p
i remember what they said about mysterious challenger... that it wouldn't be played at all... oww how wrong they were...
Sorry siphon soul used to be 6 mana? No wonder old warlock decks were always just zoolock.