Trying to loophole Cardcar D with resurrection is funny when Cannot be Special Summoned is literally the 1st line. Maybe he is a Yugioh Player, after all.
@@Pistolsatsean you guys read cards? don't you just activate everything you can non-stop until there's no legal moves to make? (that's a joke but now i'm scared to think there might be a deck that is just that. there's any?)
Not going to lie, I was trying to cook up a plan to activate it on opponent's turn for a while, missing the part where it says "YOUR main phase" - whoops. I still feel like the skip effect could be somehow turned into a positive, like maybe turning off some other effects. If it skipped the end phase as well, I could totally see that being abused, even just to make Spirit monsters stay on field.
57:32 "I do feel like I saw this being played when I was playing Master Duel" Mr. Rarran you yourself activated this card multiple times, you were playing Swordsoul
It would be so interesting to do one of these where it's like, "all of these cards have been banned at some point, which ones are STILL banned" You could show some absolutely nutty cards that got taken off the banlist but don't do much anymore, or cards that don't do much anymore still being on the ban list, etc
@@Kris_King bro that's a solid card neutral, I'd take that. If it's not once per turn "may" effect, it'd be broken in Exodia decks. Yes, my face would be looking like meatloaf after the tournament but a win's a win
Not only that... It didn't just go to worlds, it legitimately should have been in the finals and possibly even would have WON worlds. The next card after the last activation was the last piece and the judge gave the wrong LP totals and he should have drawn 1 more card in the match it lost.
@kittysplode if judges say your LP is 1000 and it's been tracked as 2000... Your LP are 1000. There was a LOT of stuff not allowed with Winston's match that he lost. The opponent was intentionally stalling and allowed to do so, he was told he couldn't use accumulated fortune when he should have been able to, etc. Dude legit got cheated out of it and didn't make a big deal about it essentially because bad calls happen.
To be fair to Hope For Escape, it's seeing play in Paleozoic right now because Transaction Rollback is one hell of a card. Not that Paleo is meta or anything
I think what makes yugioh be yogioh is that 70% of card text that scares anyone that never played before is just to restrict players from doing loopholes and balancing the card... it's even funnier when people say: why they don't print cards like the old ones? pot of greed was straight forward to the point. chat...we should tell them?
The thing is, other games usually have basic rules that restrict players from doing the sorta loopholes that require all this text. Like the classic, "does the card say you can't use the effect multiple times in the same turn?" Typically in other games, the "You can only use it once" is the default behavior, and the card would need the explicit text, "you can use this effect multiple times in one turn" for it to be usable multiple times. It's kinda like if someone said, "does the card say you can't normal summon it multiple times in one turn?". Well, no, the card doesn't need to, the rulebook says that. Yes I get this is not fixed because the game is an eternal format, but that doesn't mean they couldn't hypothetically rewrite the rules and reprint every card ever made with revised text, and as a result have an average of 70% less text across all cards. Konami will never ever do that, but it is a hypothetically fixable problem.
@@AmarantiStellar there's also the "how the card is worded" problem. there's some cards that you would think it will work but don't because it's "when" instead of "if" and other scenarios like that... you gave a very good answer to a lot of problems... but it's not going to happen because they won't reprint all cards just for that.
@@cjyoung5635 i don't remember the effect but i think it's something like "gimmy that monster here, it's my equipment now" and gains stats of that monster. also can avoid destruction by sending the equipment monster to GY. to steal one more again ofc. now the part i think you're referring to: all monsters can't change battle positions or attack. did i remembered correctly? because if that's how it works, i can already see games someone put that thing and can only attack with it for who knows how many turns until opponent runs out monsters to summon and be robbed or someone takes that thing away.
I guess they figured out this format works better with less restrictions on the analysis. For audience its much more interesting to hear Rarran evaluate the cards than to count right or wrong answers. This is also why there no longer is really no indication of how right or wrong the answers were either. It’s an open discussion.
With Chicken Game and Card of Demise they’re actually reversed in Masterduel; with Chicken Game being unrestricted and Card of Demise being hit on the forbidden and limited list.
@@scarletterose1303 I would hardly say it sucked. The deck has a pretty respectable finish and is able to reach master consistently with masterpeace. If they unban demise the deck would actually be tier 2 or tier 1 strategy which I don't think they want to happen.
@@marchickey7209 Not really though? Its a different format with different play patterns and card releases and monthly ban lists. Makes perfect sense why it would be different from TCG and OCG lol
I think one thing missing from the analysis of Card of Demise here is that with the way these kinds of effects are formatted in Yu-Gi-Oh. It says you can't special summon the turn you activate it, but I think Rarran's thought regarding playing out your hand first and then playing it may have been from an understanding of special summoning beforehand. In magic for example, this is how it would work, but in Yu-Gi-Oh it only works that way if it says "for the rest of the turn after this card resolves". You can't special summon at all on a turn you play pot of demise, if you special summon first, you can't even activate it.
Idk why but at around 28:14 when Rarran started to explain what Divine Favor is while looking straight into the camera I felt like he's preaching the word of god to me. I feel seen, I feel weak, I feel vulnerable
16:49 The funny part about Exodia is the win condition "triggers" the absolute second it is fulfilled and is pretty much the only thing that works like that. If you theoretically activated a card that draws 6 cards as like CL3 and drew the final piece on the very first card the game ends right then and there. You don't draw the remaining 5 cards. You do not resolve CL2 or CL1.
that's not entirely true. if you activated an effect that drew 6 cards, it would have to fully resolve before exodia activated. you're correct that the remainder of the chain wouldn't have to resolve, but that specific effect *would* have to resolve. same thing with a card like graceful charity - if you draw into the last piece of exodia with graceful charity, you *have* to discard before exodia can activate, and if you don't have any discard fodder, you have to discard an exodia piece.
@tweekin7out yeah this also has the possibility of a deckout. Say you have 2 cards left in the deck and you use an effect to draw 3 or more, you don't draw the 2 then win you deck out since you can't finish the draw.
@@ln8496 You can activate a card that'd let you draw more than your deck. If the cost is unable to be met (i.e. Pot of desires with 9 cards in deck), you cannot. However if you have 11 cards left in deck, you are still able to activate Pot of Desires, you will just lose when you are unable to draw that second card.
@@ln8496 Sure you can activate a card that lets you draw more than there is in your deck. You simply lose the game if you do, because you can't draw when you are required to. Nothing stops you from activating the effect though, so that's entirely your fault if you activate Pot of Greed, with only 1 card left in the deck xD You can't activate Pot of Desires, if you only have 9 cards in your deck, because banishing 10 cards is a cost. If it's not a cost, you could activate it and just lose.
Most of the cards shown in these things are either bad and therefore cheap because demand for them is low or good and therefore cheap because they've been reprinted a lot. In most cases, you can get the highest rarity of the cards he's shown for $20 or less.
Pot of Desires also had some very funny appearances in the various "banish everything" Gren Maju decks, where Pot of Desires' downside was actually an upside for the deck, making Gren Maju into a +4000 big bonky boi with a single Desires. It's a fun little addendum for the card, where "Pot of Greed with a downside" becomes "but what if Pot of Greed with an upside instead". That said, the Gren Maju decks could run into a very interesting issue with Desires: instead of accidentally banishing a card you needed, on later turns they just wouldn't be able to play Desires at all due to not having enough cards left in deck.
@0:35 Ipiria isn't a Yugioh thing anyway, probably some classical era mythical lizard. I know lizards called Ipiria have appeared as random mobs in Final Fantasy games as well. Too lazy to look it up!
I know that the TCG and Master Duel are very different not just with regards to side-decking but also the existence of Maxx "C", but the idea of Cimoooooo calling Chicken Game "crazy" and "degenerate" but Card of Demise "fine" is absurd to the point of being hilarious. (Again, from the perspective of Master Duel.)
If I had a Nickel for every time I used Pot of desires and drew 2 Pots of desires... I'd have 2 Nickels. Which isn't a lot but it's weird that it happened twice.
27:25 Four cards to be precise, the driver is one of the delinquent duo, of course the angel from graceful charity and sangan, and in the background you can see the monsters depicted in the artwork of Tribe Infecting Virus getting on the bus
Because it's not a magician archetype card and you don't want every magician card saying, "except Mathemagician". Which is the same reason they should also just fix the names of the ones they screwed up in the first place. For example, there is no reason to constantly have to print that Axe of Despair and Summoned Skull are archfiend cards on them. Waste of ink.
I think Rarran doesn't understand no special summon for the turn. For the case of card of demise. Means no special summon before AND after the activation of COD.
I feel like next time there's a card draw episode it should just end with Droll, after everyone finds out all the good card draw stuff they should see the counter to it.
Cimo, the reason why it says "+6" on the mulcharmies is because otherwise the card would be unplayable if the card was as you proposed, with "+2" there instead, people would go "Alright, pass" and you'd have to shuffle down to 2 random cards in your hand, while your opponent has all their handtraps etc. still
@@bestbeekeeper8931 literally wrong it only compares the number in your hand vs the number THEY CONTROL, aka whats on their field, read the text on the mulcharmies again and you dont have to draw cards for the "shuffle into deck" effect to trigger either in theory
This was an amazing episode. I always love these types of videos because it’s always fun to see non YuGiOh players react and analyze YuGiOh cards and see their reactions to them. This was definitely a fun way to close out 2024 and start 2025 off with a bang. Great job Alex and Rarran and I can’t wait to see what you guys do next. Also ❤️💚🤍🩵🎄❄️☃️🎁 hope you had a Merry Christmas and Happy Holidays with your family, friends and loved ones and hope you have a Happy New Year 🎁☃️❄️🎄🩵🤍💚❤️. P.s. Happy New Year 🎉🥳🎊
Hope for Escape is bad, but it's FUN.. Especially when your opponent is at 16000 and you're at 2000 that's 7 cards... It's best pal is Upstart Goblin, and Battle Fader.
I love the opening. The slight panic in Rarran's "I don't remember what I said last episode can you remind me?" With Cimo's super bubbly "Excellent! Nope!"
So as a masochist that has played a lot of Dragon ruler on MD, how they changed Rejuvenation is you can't activate extra rejuvinates that you draw with the first one, so you can't do the super rejuvenation chains unless you have several before the end phase
@yasharthpandey6317 I already tried to do it at few times on md with toogle on and it still just ends turn without letting me play extra rejus before ending turn, not sure if it's a specific MD Issue.
Sounds like a MD specific issue. The OCG ruling says that, unless you perform the hand-size limit during the End Phase, you are allowed to activate and resolve Super Rejuv that you just drew
I know this is a Rarran vid, but I really think CGB would like a lot more of these mini-game field spells. They're like Yugioh's version of Planeswalkers.
Yeah, seeing how Rarran evaluates the draw cards and just how _powerful_ drawing cards is jn a vacuum (Ex. Pot of Greed) when it comes to YGO, doing one of these where it’s _just_ the “Pot of” cards (Pot of Avarice, Pot of Duality, Pot of Extravagance, etc) would honestly be a really fun watch.
One point with hope for escape is that it’s really good with transaction rollback, as you half you life and if you mill both to graveyard then you can do it turn 1
As a yosenju player, I loved when Card of Demise was at 3. You can resolve the discard effect first, then return the yosenju monsters back to your hand
@@pk823456 that's what i was thinking too, Dinomorphia's whole shtick is you're at 3 or even 2 digit LP the whole time, you'd prolly get a few cards out of it
@@pk823456 No, it would be terrible in Dinomorphia, DInomorphia only likes LP costs that halt the LP. Paying a specific amount of LP means that this card has to be either in your starting hand or your second turn because you pay so much LP so quick that this card becomes a dead card. DInomorphia can't afford cards that may be good at turn one or two, this deck needs cards that always do something.
@@pk823456 Not really, unless you have this card in your opening hand, Dinomorphie halves your LP multiple times too quickly to a point where your LP will be too low to even use Hope to Escape.
I’m honestly surprised hearthstone has never printed a card that says “Kill a random minion in your deck” (thus granting its deathrattle and making it count as if it had died)
Because it would break the game, i tought only about Rivendare for example, the only deathrattle in deck, and then bounce the "printed" card to kill the 4 horsemen in deck to just "destroy the enemy hero" with no chance to disruption. Cage Head, Octosari with Demon Seed, for standar easy trigger Reska, Sylvanas, Kangor, Thunderbringer.
@@juliosoto6315 Not a hearthstone expert by any means (I played for like 20 minutes a couple of years ago), but if you put the effect on a minion then the issue is lessened, no? If there’s a way to play and bounce this hypothetical card repeatedly, then that might cause problems, but otherwise, the only way this is consistent is if you run little to no other minions in your deck. And, if running 2 copies of this, it may simply just kill the other copy in the deck, doing nothing. Make it a terrible rate otherwise and it would make a good Timmy card (perhaps a 6 mana 3/5? Idk). Also, you run the risk of having the deck-murder target in your opening hand (not very likely considering how hearthstone’s mulligan works, since if it’s there you can put it back) and your card simply not working because there’s no minions in the deck to kill Or, if it’s still a problem, you could throw an “if you have x or more minions in your deck, kill one of them.” to make it always inconsistent. It seems manageable if handled right ¯\_(ツ)_/¯
I think a good example for Rarran of a Hearthstone deck that would have potentially used Cardcar D is Spellmage, where the deck was basically all spells. Spells that summon minions, spells that cause damage, spells that control the board, etc. In that deck, pretty much everything you do is with or involving spells, so having a free body that got you +1 would probably be one of the only minions that deck would even care about running and would be an ideal turn finishing effect. In my opinion of course.
I would actually compare pot to tickatus, people will INSIST that you cannot play tickatus uncorrupted because you CANT just mill five cards! You might need those to win! Despite the fact that its literally a free five mana 8/8 lol
8:45 nope, did not get errata'ed, its just that dragons dont discard much, hence why it was bad until rulers, and is bad again without rulers, and with rulers being so bad now, this card is just ass
Hope for Escape could be used for Dinomorphia where you intentionally lower your LP to 2000 or less to activate certain effects of the archetype's cards and have Kentregina at a higher attack while also not boosting your opponent's LP.
Dinomorphia doesn't like cards that pay a specific amount of LP, they only like LP costs that pay half LP. Because if you don't have Hope for Escape in your starting hand or your second turn, you no longer can pay the cost for that card.
You could only effectively use hope for escape as your 3rd card of the game (halve lp, halve lp, pay 1k draw 3, do everything else). And the deck usually goes a bit longer that average, so you'd have a dead card way too often
@dudono1744 maybe that is also a bit too restrictive, because the lower you are the harder it gets to loose life in dinomorphia, so less than 100, or less than 10, isn't super consistent. Plus, if you get that low you are winning, you don't need the card draw. Or you are at 0 lp and you lost the game.
Considering the mess secret mages do in HS, I was somehow surprised, that Rarran didn't see the potential of Cardcar D, that there may be some decks out there, where you wouldn't mind ending your turn early without attacking.
Card texts in Yu-Gi-Oh reached a point where they always print the same stuff on any card. They could easily replaced these hard and soft once per turn effects with icons. Even activation conditions could have them and it would make it easier to know when an effect actually triggers. I am still waiting for a card that can miss timing too appear in one of the videos... That will be fun to explain.
They have already keyworded everything they can. There would be many cards that would actually have to be removed from the game under this, because they can't work anymore. The only other possible but absolutely, incredibly unfeasible fix would be to constantly errata like 1000+ cards and add more and more and more and more words to them over time because now, instead of just saying that you can include a card name in it, you have to list every single card that it is meant to work with on it. Congratulations! A very simple and easy to understand card like Soul Servant now somehow has to have 3,498 characters of text on it because the cards themselves no longer contain the targeted text on them. And next week, it's going to have to have 3517 because they released another DM support card it needs to work with and therefore explicitly name because you made its effect an icon that it can't look for without being super generic. Not to mention the ones that will still work you'll also now need either to dumb them down or to carry around an encyclopedia of words, because even when an effect is similar to another card, it's often a completely different effect because of how it's worded meaning you'd end up with either a handful of effects - making a lot of cards pointless to print in the first place because they don't do anything new, they're just a glorified alternate art - or probably 6,000 or more """"""key""""""words.
@RunicSigils common. Nearly every new card has a "once per turn" or "you can only activate this effect of once per turn". At least these clauses are replaceable as they are worded the same way on every card. There are probably more effects that fall into this category I didn't mean effects that have very specific cases of course and didn't mean to replace all texts on any card.
@@hugomendoza5665 well the "soft" one usually only say "once per turn" and the "hard" one says "you can only activate this effect of once or turn". But still it is kinda confusing that one of those is placed at the start and the other at the end of the sentence.
Cimo, you gotta explain to rawran the next episode the whole sangan storyline as a bonus or something at the intro. I would'a liked to see his reaction to it.
note for reptiles ipiria is part of a draw combo for reptile decs they maybe odd but with the right combos you can draw around 10 or 6 cards depending on the combo
The issue with the logic that I don't care about my life points so I use it as resources so hope for escape should be good, is that your opponent doesn't care about their life points either and will also use it for resources. This means both players have a tendency of having low life points which undermines hope for escape. Like, if your opponent halves their own life points with destrudo or solemn judgement, the card is now just a worse jar of greed because it caps at 1 card.
I remember someone in my locals who played "pot of desires". You can see the color drain off his face as he checks that was banished (his 1 fs 3 of his starters 2 of his extenders even his maxx c was banished hhahaa
I have been slowly switching from MtG to Yu-gi-oh and these videos have been very helpful. Having to take baby steps though, Yu-gi-oh is insane, it makes me tired from trying to understand how to play certain cards lol
good luck because yugioh is deliberately different from practically every other tcg on purpose and thats part of the main draw of why people even play yugioh in the first place, its just so differnt that you be hard pressed to find anything similar any questions on the game though, like not fully understanding certain mechanics and how they work for example
It is gimmicky af, but Hope for Escape can be played alongside Piri Reis Map. You give away half your LP for that search, do your stuff, set Hope and then you can activate that pot of greed in the draw phase expecting handtraps, or wait for your opponent to finish their turn and survive, activate Hope and steamroll during turn 3.
Rarran, when talking about Hope For Escape think of it like Molten Giant back in the day.(I havent touched HS in years). It worked great in Warlock decks, but no one else really wants to play it because Warlock is the only class that had synergy by using Life Tap.
one thing that has to be said about desires is that it increased the scoop rate massively for years. while 9 times out of 10 you want to draw two extra cards also 9 times out of 10 you scoop right after cause you banished the cards you needed. more often than not people playing desires lost the game because of rng. with a 40 card deck there is a 25% chance to lose the game turn one because you banished either your combo starter/extender or even worse your win con. not to mention getting your desires ashed makes you banish 10 cards for no benefit which is even worse.
that 25% only applies if you have a single copy of your starter or extender or wincon. decks that ran desires were specifically built to have a bunch of redundancy in them. what you're saying is objectively false and there's a reason it was one of the most played staples for years. claiming it caused people to lose games "more often than not" is genuinely absurd.
that just means you're forcing the card in decks that can't afford it. Back around the first few weeks of MD I was basically spamming Desires in VW where you run 3 of pretty much everything, and I could count on one hand the amount of times I banished every single copy of a card that actually mattered for the game. Point being, like Cimo said the current decks that are performing well don't really want or need Desires
Decks that should play desires don't play singletons or engine requirements. And if your deck fulfills those conditions the odds of banishing all copies of a three of you are playing are quite low.
not too useful in punk actually since they cannot do anything with it going first and they have their own draw engine in their field spell that is already potentially a draw 4 at max by the time their turn comes around again while dinomorphia can too fast actually half their lp too low to even make this card useful if they dnt open with it
So I played Hieratic Rulers back in 2013-2014. Back then, you can tribute 6-10 hieratic cards because that's their whole shtick of being tributed. On top of the discard example, that deck won me tournaments. It could play around anything, have infinite resources compared to the decks back then, and it was an OTK. One example to give for Chicken Game was: It's good to thin your deck out for Exodia.
I saw Cimo guest in a Farfa video, and I suddenly picked up on his tendency to say the same sentence twice for emphasis. Now it always sticks in my brain lol
Blue-Eyes Exodia also played 3 Super Rejuvenation as well. Play White Stone and Flamvell Guard with Cards of Consenence, and drop Blue-Eyes with Trade-In, then draw like, 8 at the end of your turn and drop Exodia
my reaction to chicken game, not knowing there's 5 billion ways to trigger it: you play this in a burn deck where you put yourself at 500 and the opponent at 1k and you deal with it on your next turn.
From the way it is described, "Chicken game" doesnt feel like a broken card or badly designed. Its effect requires it to be a field spell, but they have such small design space to make it because of how much support and recursion they have, if it's slightly good it will be too consistently good and the best thing you could be doing other than wining on the spot.
I play Ipiria in my paleozoic deck and it work really well, its a body +1 draw even opponent turn by sprite elf or special summon by reasoning / monster gate
Cardcar D could be used in combination with Double Summon, which lets you do 2 Normal Summons that Turn.. you Summon a good/decent main monster, play any facedowns if you can or want to, then Summon Cardcar D, pop its effect, Tribute it, draw 2 more, auto pass turn!
Balance of Judgment is such a funny card because it is one of the only cards in the game that says, "surplus". The other one that comes to mind is Hyper Psychic Blaster.
Trying to loophole Cardcar D with resurrection is funny when Cannot be Special Summoned is literally the 1st line. Maybe he is a Yugioh Player, after all.
REEEEDING
@@Pistolsatsean you guys read cards? don't you just activate everything you can non-stop until there's no legal moves to make? (that's a joke but now i'm scared to think there might be a deck that is just that. there's any?)
@@Sans01hp Madolche engine can be pretty much this back when I played. just activate till game says you have to go to attack phase.
Some real Gage memories with trying to synchro summon with Ronintoadin.
Not going to lie, I was trying to cook up a plan to activate it on opponent's turn for a while, missing the part where it says "YOUR main phase" - whoops.
I still feel like the skip effect could be somehow turned into a positive, like maybe turning off some other effects. If it skipped the end phase as well, I could totally see that being abused, even just to make Spirit monsters stay on field.
57:32 "I do feel like I saw this being played when I was playing Master Duel"
Mr. Rarran you yourself activated this card multiple times, you were playing Swordsoul
This is always the funniest part of the videos LOL
I certainly hope it wasn't in one game, though that would be funny.
😂😂😂😂😂
im pretty sure it was just banned in master duel too😭
@@toastghost342 desire is at 1
It would be so interesting to do one of these where it's like, "all of these cards have been banned at some point, which ones are STILL banned"
You could show some absolutely nutty cards that got taken off the banlist but don't do much anymore, or cards that don't do much anymore still being on the ban list, etc
Good suggestion. I'm all for that 👍
Dragon rulers would have been fantastic for that but he mentioned them in this vid :(
Cimo would put DAD on the list thinking he got banned at some point.
"You guys must be desperate to draw cards"
We'd play cards that'd let our opponent slap us in the face if it lets us draw cards XD
All I can think is the Klondike commercial as "what would you dooooooo, to draw a card"
@@Kris_King bro that's a solid card neutral, I'd take that. If it's not once per turn "may" effect, it'd be broken in Exodia decks. Yes, my face would be looking like meatloaf after the tournament but a win's a win
If it's meta enough, YCS players may adopt a meta of working out and wearing a lot of rings to maximize slap damage
We would put on deodorant to draw 2 cards.
If we had to pay 2.99 to draw an extra card every duel we would be even more broke that we already are. 😂😂😂😂
12:42 "Would I pay 1000 LP and a card to draw a card?"
*laughs in Chicken Game*
Lol, keep watching.
Not only that... It didn't just go to worlds, it legitimately should have been in the finals and possibly even would have WON worlds. The next card after the last activation was the last piece and the judge gave the wrong LP totals and he should have drawn 1 more card in the match it lost.
Can you explain this to me more being a monkey and not understanding.@@nykthosacolyte
@@nykthosacolyte lp totals? sounds like player responsibility to track
@kittysplode if judges say your LP is 1000 and it's been tracked as 2000... Your LP are 1000. There was a LOT of stuff not allowed with Winston's match that he lost. The opponent was intentionally stalling and allowed to do so, he was told he couldn't use accumulated fortune when he should have been able to, etc. Dude legit got cheated out of it and didn't make a big deal about it essentially because bad calls happen.
Please never stop with this format brother, i've watched it all
To be fair to Hope For Escape, it's seeing play in Paleozoic right now because Transaction Rollback is one hell of a card. Not that Paleo is meta or anything
Joshua Schmidt hard carrying the deck to the regional level.
Balance of judgement is batter in peleo
@@Powerman293there's also that other guy that started playing the dragon that summons another of itself from the deck
@@roeigubi3885 Hope for escape can be used turn 1 with rollback which helps a lot in some decks like runik paleo
Hope For Escape is better in Dinomorphia hands down
Rarran about to gaslight himself into picking the wrong answer.
I think what makes yugioh be yogioh is that 70% of card text that scares anyone that never played before is just to restrict players from doing loopholes and balancing the card... it's even funnier when people say: why they don't print cards like the old ones? pot of greed was straight forward to the point. chat...we should tell them?
Exactlyyy
^two yugioh players coping^
The thing is, other games usually have basic rules that restrict players from doing the sorta loopholes that require all this text.
Like the classic, "does the card say you can't use the effect multiple times in the same turn?" Typically in other games, the "You can only use it once" is the default behavior, and the card would need the explicit text, "you can use this effect multiple times in one turn" for it to be usable multiple times.
It's kinda like if someone said, "does the card say you can't normal summon it multiple times in one turn?". Well, no, the card doesn't need to, the rulebook says that.
Yes I get this is not fixed because the game is an eternal format, but that doesn't mean they couldn't hypothetically rewrite the rules and reprint every card ever made with revised text, and as a result have an average of 70% less text across all cards. Konami will never ever do that, but it is a hypothetically fixable problem.
@@AmarantiStellar there's also the "how the card is worded" problem. there's some cards that you would think it will work but don't because it's "when" instead of "if" and other scenarios like that... you gave a very good answer to a lot of problems... but it's not going to happen because they won't reprint all cards just for that.
Like the old ones...stares at thousand eyes restrict and people still not understanding how it works on both sides if they can't out it.
@@cjyoung5635 i don't remember the effect but i think it's something like "gimmy that monster here, it's my equipment now" and gains stats of that monster. also can avoid destruction by sending the equipment monster to GY. to steal one more again ofc.
now the part i think you're referring to: all monsters can't change battle positions or attack.
did i remembered correctly? because if that's how it works, i can already see games someone put that thing and can only attack with it for who knows how many turns until opponent runs out monsters to summon and be robbed or someone takes that thing away.
Title should be: Rarran doesn't understand he's supposed to be guessing whether the card was unlimited, limited, or banned instead of good or bad.
Good or bad is fine for these I think, banned unbanned limited more of a cherry on top
@@andyschmidtchen494 Good and banned have such a huge range between them
also it should be Bazaar pro
I guess they figured out this format works better with less restrictions on the analysis. For audience its much more interesting to hear Rarran evaluate the cards than to count right or wrong answers.
This is also why there no longer is really no indication of how right or wrong the answers were either. It’s an open discussion.
With Chicken Game and Card of Demise they’re actually reversed in Masterduel; with Chicken Game being unrestricted and Card of Demise being hit on the forbidden and limited list.
Card of Demise being banned is one of the main reasons why True Draco sucks in MD despite Master Peace being legal
@@scarletterose1303 I would hardly say it sucked. The deck has a pretty respectable finish and is able to reach master consistently with masterpeace. If they unban demise the deck would actually be tier 2 or tier 1 strategy which I don't think they want to happen.
Both cards are at 1 in the TCG, and unlimited in the OCG. 🤷♂
Master Duel having a separate ban list from the actual game is actually dumb as hell
@@marchickey7209 Not really though? Its a different format with different play patterns and card releases and monthly ban lists. Makes perfect sense why it would be different from TCG and OCG lol
I think one thing missing from the analysis of Card of Demise here is that with the way these kinds of effects are formatted in Yu-Gi-Oh. It says you can't special summon the turn you activate it, but I think Rarran's thought regarding playing out your hand first and then playing it may have been from an understanding of special summoning beforehand. In magic for example, this is how it would work, but in Yu-Gi-Oh it only works that way if it says "for the rest of the turn after this card resolves". You can't special summon at all on a turn you play pot of demise, if you special summon first, you can't even activate it.
I think both CGB and Rarran have made this mistake in other videos too, maybe this is something that should be pointed out (if it is relevant.)
Ohhhh that is really interesting. As a Magic player, absolutely not how I would have understood the card! Thanks!
“There are no cards in Yugioh that are played in almost every deck”
*ash blossom has entered the chat*
Droll could be better then it now in the tgc
Idk why but at around 28:14 when Rarran started to explain what Divine Favor is while looking straight into the camera I felt like he's preaching the word of god to me. I feel seen, I feel weak, I feel vulnerable
48:11 THE **** YOU MEAN CARD OF DEMISE IS FINE?! NO IT'S NOT
16:49 The funny part about Exodia is the win condition "triggers" the absolute second it is fulfilled and is pretty much the only thing that works like that. If you theoretically activated a card that draws 6 cards as like CL3 and drew the final piece on the very first card the game ends right then and there. You don't draw the remaining 5 cards. You do not resolve CL2 or CL1.
that's not entirely true. if you activated an effect that drew 6 cards, it would have to fully resolve before exodia activated. you're correct that the remainder of the chain wouldn't have to resolve, but that specific effect *would* have to resolve. same thing with a card like graceful charity - if you draw into the last piece of exodia with graceful charity, you *have* to discard before exodia can activate, and if you don't have any discard fodder, you have to discard an exodia piece.
@tweekin7out yeah this also has the possibility of a deckout. Say you have 2 cards left in the deck and you use an effect to draw 3 or more, you don't draw the 2 then win you deck out since you can't finish the draw.
@@666narutomanfanno, i dont think you can activate a card that makes you draw more cards than are in your deck.
@@ln8496 You can activate a card that'd let you draw more than your deck. If the cost is unable to be met (i.e. Pot of desires with 9 cards in deck), you cannot. However if you have 11 cards left in deck, you are still able to activate Pot of Desires, you will just lose when you are unable to draw that second card.
@@ln8496 Sure you can activate a card that lets you draw more than there is in your deck. You simply lose the game if you do, because you can't draw when you are required to. Nothing stops you from activating the effect though, so that's entirely your fault if you activate Pot of Greed, with only 1 card left in the deck xD
You can't activate Pot of Desires, if you only have 9 cards in your deck, because banishing 10 cards is a cost.
If it's not a cost, you could activate it and just lose.
Just guys showing dudes pricey cardboard, my favorite content. More please! 😂
Yea xD I have the feeling we might be losers xD
Feeling? Nah bro it's guaranteed @@bg.dragon1419
HS plays cards on a board without cardboard xD
Most of the cards shown in these things are either bad and therefore cheap because demand for them is low or good and therefore cheap because they've been reprinted a lot.
In most cases, you can get the highest rarity of the cards he's shown for $20 or less.
Even better, PICUTRES of pricey cardboard lol
Pot of Desires also had some very funny appearances in the various "banish everything" Gren Maju decks, where Pot of Desires' downside was actually an upside for the deck, making Gren Maju into a +4000 big bonky boi with a single Desires. It's a fun little addendum for the card, where "Pot of Greed with a downside" becomes "but what if Pot of Greed with an upside instead". That said, the Gren Maju decks could run into a very interesting issue with Desires: instead of accidentally banishing a card you needed, on later turns they just wouldn't be able to play Desires at all due to not having enough cards left in deck.
Im pretty sure the dudes in the background of Shared Ride are from the Tribe Infecting Virus Card, aka the 4th banned card in the artwork?
@0:35 Ipiria isn't a Yugioh thing anyway, probably some classical era mythical lizard. I know lizards called Ipiria have appeared as random mobs in Final Fantasy games as well. Too lazy to look it up!
It's a Japanese transcription of Ipilja. A mythological gecko of Australian Aboriginal myth
@@RevolverOcelot358 Ah, there you go. Wouldn't have guessed Australia. Neat.
I know that the TCG and Master Duel are very different not just with regards to side-decking but also the existence of Maxx "C", but the idea of Cimoooooo calling Chicken Game "crazy" and "degenerate" but Card of Demise "fine" is absurd to the point of being hilarious. (Again, from the perspective of Master Duel.)
"I hear you draw cards? welcome to 'duelist kingdom', rarriboy"
If I had a Nickel for every time I used Pot of desires and drew 2 Pots of desires... I'd have 2 Nickels. Which isn't a lot but it's weird that it happened twice.
You clearly haven't played enough pot of desires. Or maybe I'm just unlucky, but I feel like it happens constantly to me.
lmao
the bane of every banish player
27:25 Four cards to be precise, the driver is one of the delinquent duo, of course the angel from graceful charity and sangan, and in the background you can see the monsters depicted in the artwork of Tribe Infecting Virus getting on the bus
Chicken Game being a banned draw 1 vs. Card of Demise being a legal draw 3, being shown back to back, was pretty hilarious
why the Mathematician isnt called the Mathemagician is beyond me
Because it's not a magician archetype card and you don't want every magician card saying, "except Mathemagician".
Which is the same reason they should also just fix the names of the ones they screwed up in the first place.
For example, there is no reason to constantly have to print that Axe of Despair and Summoned Skull are archfiend cards on them. Waste of ink.
@RunicSigils I call you Mathemagician then - cause you subtracted the fun from this comment
Akshually cimo, moye does draw a card. Chixao is the one that searches.
I think Rarran doesn't understand no special summon for the turn. For the case of card of demise. Means no special summon before AND after the activation of COD.
9:30 this is Edison Deep Draw Dragons erasure!! Super rejuv was nuts with this deck
Deep Draw Dragon is a modern deck developed way after SJC Edison hence why it wasn't mentioned.
Paleo can use Hope for Escape as a rollback target. It could also be played in dinomorphia.
I feel like next time there's a card draw episode it should just end with Droll, after everyone finds out all the good card draw stuff they should see the counter to it.
Hope for escape is also sometimes used in modern paleo decks with transaction rollback!
happy to see Rarran return :D
After Shared Ride, there should be an episode about cards that add cards
Cimo, the reason why it says "+6" on the mulcharmies is because otherwise the card would be unplayable
if the card was as you proposed, with "+2" there instead, people would go "Alright, pass" and you'd have to shuffle down to 2 random cards in your hand, while your opponent has all their handtraps etc. still
no, they would have to play out their entire hand and then destroy their entire board just to give you +2 card advantage.
@@bestbeekeeper8931 literally wrong
it only compares the number in your hand vs the number THEY CONTROL, aka whats on their field, read the text on the mulcharmies again
and you dont have to draw cards for the "shuffle into deck" effect to trigger either in theory
That'd be hilarious, you normal summon once, and then they just lose their opening hand.
This was an amazing episode. I always love these types of videos because it’s always fun to see non YuGiOh players react and analyze YuGiOh cards and see their reactions to them. This was definitely a fun way to close out 2024 and start 2025 off with a bang. Great job Alex and Rarran and I can’t wait to see what you guys do next. Also ❤️💚🤍🩵🎄❄️☃️🎁 hope you had a Merry Christmas and Happy Holidays with your family, friends and loved ones and hope you have a Happy New Year 🎁☃️❄️🎄🩵🤍💚❤️.
P.s. Happy New Year 🎉🥳🎊
45:00 Tbf, Chicken Game is at 3 on OCG/Master Duel and at 1 on TCG, and it does absolutely nothing.
Chicken game is at 3 in MD what’re you talking about
Chicken game is at 3 in Master Duel. It is at 1 in the TCG.
This is not the first time rarran has seen ipiria
Hope for Escape is bad, but it's FUN.. Especially when your opponent is at 16000 and you're at 2000 that's 7 cards... It's best pal is Upstart Goblin, and Battle Fader.
And Chicken Game with the proper field spell cycling.
My fondest memories of this game are tearing up locals with life equalizer OTK, sometimes chaining triple hope for escape to draw like 20 cards
I love the opening. The slight panic in Rarran's "I don't remember what I said last episode can you remind me?" With Cimo's super bubbly "Excellent! Nope!"
Once again asking for mtg/hearthstone players to rank Archetypes.
So as a masochist that has played a lot of Dragon ruler on MD, how they changed Rejuvenation is you can't activate extra rejuvinates that you draw with the first one, so you can't do the super rejuvenation chains unless you have several before the end phase
You can, but you need to have your Chain settings to 'On' and it will let you activate the other Super Rejuvenations.
@yasharthpandey6317 I already tried to do it at few times on md with toogle on and it still just ends turn without letting me play extra rejus before ending turn, not sure if it's a specific MD Issue.
Sounds like a MD specific issue.
The OCG ruling says that, unless you perform the hand-size limit during the End Phase, you are allowed to activate and resolve Super Rejuv that you just drew
I know this is a Rarran vid, but I really think CGB would like a lot more of these mini-game field spells. They're like Yugioh's version of Planeswalkers.
@16:58 Beaches play hard to get until I show 'em my mint-condition "Cardcar D."
Yeah, seeing how Rarran evaluates the draw cards and just how _powerful_ drawing cards is jn a vacuum (Ex. Pot of Greed) when it comes to YGO, doing one of these where it’s _just_ the “Pot of” cards (Pot of Avarice, Pot of Duality, Pot of Extravagance, etc) would honestly be a really fun watch.
10 out of 10 times you want to draw 2 cards. The 11th time you have 11 or less cards in your deck and activating Pot of Desires kills you.
38:33 "I really wished theyd make more cards like mathematician "
*Laughs in circular*
One point with hope for escape is that it’s really good with transaction rollback, as you half you life and if you mill both to graveyard then you can do it turn 1
As a yosenju player, I loved when Card of Demise was at 3. You can resolve the discard effect first, then return the yosenju monsters back to your hand
50:40 card of demise is still insane lol, if we had 3 copies decks would pop up playing it
So basically this format turned in "try to trigger the other one showing him bad cards in a vacuum" 🤣
Not to “erm actually”, but Hope For Escape has recently seen play in Paleozoic decklists, but that could have just been in masterduel.
Seems like it would be a great Dinomorphia card too.
@@pk823456 that's what i was thinking too, Dinomorphia's whole shtick is you're at 3 or even 2 digit LP the whole time, you'd prolly get a few cards out of it
@@pk823456Dinomorphia get too low on LP too fast to use Hope
@@pk823456 No, it would be terrible in Dinomorphia, DInomorphia only likes LP costs that halt the LP. Paying a specific amount of LP means that this card has to be either in your starting hand or your second turn because you pay so much LP so quick that this card becomes a dead card. DInomorphia can't afford cards that may be good at turn one or two, this deck needs cards that always do something.
@@pk823456 Not really, unless you have this card in your opening hand, Dinomorphie halves your LP multiple times too quickly to a point where your LP will be too low to even use Hope to Escape.
I wanna see rarran and CGB compete in one of these.
I’m honestly surprised hearthstone has never printed a card that says “Kill a random minion in your deck” (thus granting its deathrattle and making it count as if it had died)
Because it would break the game, i tought only about Rivendare for example, the only deathrattle in deck, and then bounce the "printed" card to kill the 4 horsemen in deck to just "destroy the enemy hero" with no chance to disruption.
Cage Head, Octosari with Demon Seed, for standar easy trigger Reska, Sylvanas, Kangor, Thunderbringer.
@@juliosoto6315 Not a hearthstone expert by any means (I played for like 20 minutes a couple of years ago), but if you put the effect on a minion then the issue is lessened, no? If there’s a way to play and bounce this hypothetical card repeatedly, then that might cause problems, but otherwise, the only way this is consistent is if you run little to no other minions in your deck. And, if running 2 copies of this, it may simply just kill the other copy in the deck, doing nothing. Make it a terrible rate otherwise and it would make a good Timmy card (perhaps a 6 mana 3/5? Idk). Also, you run the risk of having the deck-murder target in your opening hand (not very likely considering how hearthstone’s mulligan works, since if it’s there you can put it back) and your card simply not working because there’s no minions in the deck to kill
Or, if it’s still a problem, you could throw an “if you have x or more minions in your deck, kill one of them.” to make it always inconsistent.
It seems manageable if handled right ¯\_(ツ)_/¯
I think a good example for Rarran of a Hearthstone deck that would have potentially used Cardcar D is Spellmage, where the deck was basically all spells. Spells that summon minions, spells that cause damage, spells that control the board, etc. In that deck, pretty much everything you do is with or involving spells, so having a free body that got you +1 would probably be one of the only minions that deck would even care about running and would be an ideal turn finishing effect. In my opinion of course.
Do you want to cast a spell? I want to cast a spell.
I would actually compare pot to tickatus, people will INSIST that you cannot play tickatus uncorrupted because you CANT just mill five cards! You might need those to win! Despite the fact that its literally a free five mana 8/8 lol
102:21 when you finally do that "JAR" video you HAVE to be puffing during it there's no other way!
See you in four months 😂
8:45 nope, did not get errata'ed, its just that dragons dont discard much, hence why it was bad until rulers, and is bad again without rulers, and with rulers being so bad now, this card is just ass
13:58 - You saw "Hope for Escape" in Dinomorphia Decks, too, not just Exodia!
I know nothing about Yu Gi Oh but I found Cimo from all the collaboration card quiz videos and the interactions and explanations are all great content
Hope for Escape could be used for Dinomorphia where you intentionally lower your LP to 2000 or less to activate certain effects of the archetype's cards and have Kentregina at a higher attack while also not boosting your opponent's LP.
Surprised Dinomorphia hasn't made use of Hope for Escape.
They go too low too fast.
Dinomorphia doesn't like cards that pay a specific amount of LP, they only like LP costs that pay half LP. Because if you don't have Hope for Escape in your starting hand or your second turn, you no longer can pay the cost for that card.
You could only effectively use hope for escape as your 3rd card of the game (halve lp, halve lp, pay 1k draw 3, do everything else). And the deck usually goes a bit longer that average, so you'd have a dead card way too often
I think you'd rather play End of the Line.
@dudono1744 maybe that is also a bit too restrictive, because the lower you are the harder it gets to loose life in dinomorphia, so less than 100, or less than 10, isn't super consistent. Plus, if you get that low you are winning, you don't need the card draw. Or you are at 0 lp and you lost the game.
Take a shot every time Rarran says "interesting"
Considering the mess secret mages do in HS, I was somehow surprised, that Rarran didn't see the potential of Cardcar D, that there may be some decks out there, where you wouldn't mind ending your turn early without attacking.
Thought the title said, "Handsome pro guesses cards" for a second there
Card texts in Yu-Gi-Oh reached a point where they always print the same stuff on any card. They could easily replaced these hard and soft once per turn effects with icons. Even activation conditions could have them and it would make it easier to know when an effect actually triggers.
I am still waiting for a card that can miss timing too appear in one of the videos... That will be fun to explain.
yeah icons or keywords would help w my understanding of the various clauses, particularly hard vs soft once per turns.
They have already keyworded everything they can.
There would be many cards that would actually have to be removed from the game under this, because they can't work anymore.
The only other possible but absolutely, incredibly unfeasible fix would be to constantly errata like 1000+ cards and add more and more and more and more words to them over time because now, instead of just saying that you can include a card name in it, you have to list every single card that it is meant to work with on it.
Congratulations! A very simple and easy to understand card like Soul Servant now somehow has to have 3,498 characters of text on it because the cards themselves no longer contain the targeted text on them.
And next week, it's going to have to have 3517 because they released another DM support card it needs to work with and therefore explicitly name because you made its effect an icon that it can't look for without being super generic.
Not to mention the ones that will still work you'll also now need either to dumb them down or to carry around an encyclopedia of words, because even when an effect is similar to another card, it's often a completely different effect because of how it's worded meaning you'd end up with either a handful of effects - making a lot of cards pointless to print in the first place because they don't do anything new, they're just a glorified alternate art - or probably 6,000 or more """"""key""""""words.
@RunicSigils common. Nearly every new card has a "once per turn" or "you can only activate this effect of once per turn". At least these clauses are replaceable as they are worded the same way on every card.
There are probably more effects that fall into this category I didn't mean effects that have very specific cases of course and didn't mean to replace all texts on any card.
@@hugomendoza5665 well the "soft" one usually only say "once per turn" and the "hard" one says "you can only activate this effect of once or turn". But still it is kinda confusing that one of those is placed at the start and the other at the end of the sentence.
Cimo, you gotta explain to rawran the next episode the whole sangan storyline as a bonus or something at the intro. I would'a liked to see his reaction to it.
I saw that thumb nail and got Vietnam flashbacks.
note for reptiles ipiria is part of a draw combo for reptile decs they maybe odd but with the right combos you can draw around 10 or 6 cards depending on the combo
If Shared Ride was a handtrap, it would be insane
The issue with the logic that I don't care about my life points so I use it as resources so hope for escape should be good, is that your opponent doesn't care about their life points either and will also use it for resources. This means both players have a tendency of having low life points which undermines hope for escape. Like, if your opponent halves their own life points with destrudo or solemn judgement, the card is now just a worse jar of greed because it caps at 1 card.
I remember someone in my locals who played "pot of desires". You can see the color drain off his face as he checks that was banished (his 1 fs 3 of his starters 2 of his extenders even his maxx c was banished hhahaa
I have been slowly switching from MtG to Yu-gi-oh and these videos have been very helpful. Having to take baby steps though, Yu-gi-oh is insane, it makes me tired from trying to understand how to play certain cards lol
good luck because yugioh is deliberately different from practically every other tcg on purpose and thats part of the main draw of why people even play yugioh in the first place, its just so differnt that you be hard pressed to find anything similar
any questions on the game though, like not fully understanding certain mechanics and how they work for example
It is gimmicky af, but Hope for Escape can be played alongside Piri Reis Map. You give away half your LP for that search, do your stuff, set Hope and then you can activate that pot of greed in the draw phase expecting handtraps, or wait for your opponent to finish their turn and survive, activate Hope and steamroll during turn 3.
Rarran, when talking about Hope For Escape think of it like Molten Giant back in the day.(I havent touched HS in years). It worked great in Warlock decks, but no one else really wants to play it because Warlock is the only class that had synergy by using Life Tap.
one thing that has to be said about desires is that it increased the scoop rate massively for years.
while 9 times out of 10 you want to draw two extra cards also 9 times out of 10 you scoop right after cause you banished the cards you needed.
more often than not people playing desires lost the game because of rng.
with a 40 card deck there is a 25% chance to lose the game turn one because you banished either your combo starter/extender or even worse your win con.
not to mention getting your desires ashed makes you banish 10 cards for no benefit which is even worse.
that 25% only applies if you have a single copy of your starter or extender or wincon. decks that ran desires were specifically built to have a bunch of redundancy in them. what you're saying is objectively false and there's a reason it was one of the most played staples for years. claiming it caused people to lose games "more often than not" is genuinely absurd.
that just means you're forcing the card in decks that can't afford it. Back around the first few weeks of MD I was basically spamming Desires in VW where you run 3 of pretty much everything, and I could count on one hand the amount of times I banished every single copy of a card that actually mattered for the game. Point being, like Cimo said the current decks that are performing well don't really want or need Desires
Decks that should play desires don't play singletons or engine requirements. And if your deck fulfills those conditions the odds of banishing all copies of a three of you are playing are quite low.
14:00 I expected this to see experimentation in P.U.N.K. and Dinomorphia, but I guess Exodia makes sense too.
not too useful in punk actually since they cannot do anything with it going first and they have their own draw engine in their field spell that is already potentially a draw 4 at max by the time their turn comes around again while dinomorphia can too fast actually half their lp too low to even make this card useful if they dnt open with it
watching these videos not knowing a thing about yugioh is actually really fun
27:33 the creatures in the back if shared ride are the creatures from tribe infecting
11:44 the first thing that came to mind is up start goblin as +1000lp for aponit and +1card
12:00 upstart goblin + hope for escape
So I played Hieratic Rulers back in 2013-2014. Back then, you can tribute 6-10 hieratic cards because that's their whole shtick of being tributed. On top of the discard example, that deck won me tournaments. It could play around anything, have infinite resources compared to the decks back then, and it was an OTK.
One example to give for Chicken Game was: It's good to thin your deck out for Exodia.
"Only play in exodia deck"
Yusei Character Deck user: I'am a joke to you?
Yes
I saw Cimo guest in a Farfa video, and I suddenly picked up on his tendency to say the same sentence twice for emphasis. Now it always sticks in my brain lol
Blue-Eyes Exodia also played 3 Super Rejuvenation as well. Play White Stone and Flamvell Guard with Cards of Consenence, and drop Blue-Eyes with Trade-In, then draw like, 8 at the end of your turn and drop Exodia
Reptiles being a deck that can make a +25 and not win is fucking amazin
Dinomorphia says "Hi" to Hope for Escape.
my reaction to chicken game, not knowing there's 5 billion ways to trigger it: you play this in a burn deck where you put yourself at 500 and the opponent at 1k and you deal with it on your next turn.
Rarran's take on Desires was spot on...damn
triple tactics talent you forgot it
From the way it is described, "Chicken game" doesnt feel like a broken card or badly designed. Its effect requires it to be a field spell, but they have such small design space to make it because of how much support and recursion they have, if it's slightly good it will be too consistently good and the best thing you could be doing other than wining on the spot.
CHICKEN GAME! That's why I clicked on the video, that's a fun card.
And Super Rejuvenation... I once drew 14 cards in the end phase...
We need to get Andrew (Mahone) to prepare a list like this with Pokémon cards for Cimo and just have his Yu Gi Oh brain explode😂
Rarran doing a pot tier list would be very funny ngl
I play Ipiria in my paleozoic deck and it work really well, its a body +1 draw even opponent turn by sprite elf or special summon by reasoning / monster gate
a reverted upstair goblin + being a field spell, which enable alot of field related cards
Cardcar D could be used in combination with Double Summon, which lets you do 2 Normal Summons that Turn.. you Summon a good/decent main monster, play any facedowns if you can or want to, then Summon Cardcar D, pop its effect, Tribute it, draw 2 more, auto pass turn!
Rarran gaming is great, bro just says "I've seen this card" but played it a million times
It'd be interesting to have a video about the cards that got neutered upon release. Like how much they crippled Card of Sanctity.
Balance of Judgment is such a funny card because it is one of the only cards in the game that says, "surplus". The other one that comes to mind is Hyper Psychic Blaster.